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game-of-life.js
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game-of-life.js
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/**
* Game of Life
*
* According to the Wikipedia's article: "The Game of Life, also known simply as Life,
* is a cellular automaton devised by the British mathematician John Horton Conway in 1970."
*
* Given a board with m by n cells, each cell has an initial state live (1) or dead (0).
* Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the
* following four rules (taken from the above Wikipedia article):
*
* 1. Any live cell with fewer than two live neighbors dies, as if caused by under-population.
* 2. Any live cell with two or three live neighbors lives on to the next generation.
* 3. Any live cell with more than three live neighbors dies, as if by over-population..
* 4. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
*
* Write a function to compute the next state (after one update) of the board given its current state.
*
* Follow up:
* 1. Could you solve it in-place? Remember that the board needs to be updated at the same time:
* You cannot update some cells first and then use their updated values to update other cells.
*
* 2. In this question, we represent the board using a 2D array. In principle, the board is infinite,
* which would cause problems when the active area encroaches the border of the array. How would
* you address these problems?
*/
/**
* @param {number[][]} board
* @return {void} Do not return anything, modify board in-place instead.
*/
const gameOfLife = board => {
const m = board.length;
const n = board[0].length;
const di = [-1, -1, -1, 0, 0, 1, 1, 1];
const dj = [-1, 0, 1, -1, 1, -1, 0, 1];
for (let i = 0; i < m; i++) {
for (let j = 0; j < n; j++) {
let live = 0;
for (let k = 0; k < 8; k++) {
const ii = i + di[k];
const jj = j + dj[k];
if (ii < 0 || ii >= m || jj < 0 || jj >= n) {
continue;
}
if (board[ii][jj] === 1 || board[ii][jj] === 2) {
live++;
}
}
if (board[i][j] === 1 && (live < 2 || live > 3)) {
board[i][j] = 2;
} else if (board[i][j] === 0 && live === 3) {
board[i][j] = 3;
}
}
}
for (let i = 0; i < m; i++) {
for (let j = 0; j < n; j++) {
board[i][j] %= 2;
}
}
};