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valid-tic-tac-toe-state.js
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valid-tic-tac-toe-state.js
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/**
* Valid Tic-Tac-Toe State
*
* A Tic-Tac-Toe board is given as a string array board.
* Return True if and only if it is possible to reach this board position during the course of a valid tic-tac-toe game.
*
* The board is a 3 x 3 array, and consists of characters " ", "X", and "O". The " " character represents an empty square.
*
* Here are the rules of Tic-Tac-Toe:
*
* Players take turns placing characters into empty squares (" ").
* The first player always places "X" characters, while the second player always places "O" characters.
* "X" and "O" characters are always placed into empty squares, never filled ones.
* The game ends when there are 3 of the same (non-empty) character filling any row, column, or diagonal.
* The game also ends if all squares are non-empty.
* No more moves can be played if the game is over.
*
* Example 1:
*
* Input: board = ["O ", " ", " "]
* Output: false
*
* Explanation: The first player always plays "X".
*
* Example 2:
*
* Input: board = ["XOX", " X ", " "]
* Output: false
*
* Explanation: Players take turns making moves.
*
* Example 3:
*
* Input: board = ["XXX", " ", "OOO"]
* Output: false
*
* Example 4:
*
* Input: board = ["XOX", "O O", "XOX"]
* Output: true
*
* Note:
*
* - board is a length-3 array of strings, where each string board[i] has length 3.
* - Each board[i][j] is a character in the set {" ", "X", "O"}.
*/
/**
* @param {string[]} board
* @return {boolean}
*/
const validTicTacToe = board => {
let xCount = 0;
let oCount = 0;
for (let row of board) {
for (let c of row) {
if (c === 'X') xCount++;
if (c === 'O') oCount++;
}
}
if (oCount !== xCount && oCount !== xCount - 1) return false;
if (win(board, 'X') && oCount !== xCount - 1) return false;
if (win(board, 'O') && oCount !== xCount) return false;
return true;
};
const win = (B, P) => {
// B: board, P: player
for (let i = 0; i < 3; i++) {
if (P === B[0][i] && P === B[1][i] && P === B[2][i]) return true;
if (P === B[i][0] && P === B[i][1] && P === B[i][2]) return true;
}
if (P === B[0][0] && P === B[1][1] && P === B[2][2]) return true;
if (P === B[0][2] && P === B[1][1] && P === B[2][0]) return true;
return false;
};
export { validTicTacToe };