forked from tokio-rs/tokio
-
Notifications
You must be signed in to change notification settings - Fork 0
/
connect.rs
245 lines (213 loc) · 8.13 KB
/
connect.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
//! An example of hooking up stdin/stdout to either a TCP or UDP stream.
//!
//! This example will connect to a socket address specified in the argument list
//! and then forward all data read on stdin to the server, printing out all data
//! received on stdout. An optional `--udp` argument can be passed to specify
//! that the connection should be made over UDP instead of TCP, translating each
//! line entered on stdin to a UDP packet to be sent to the remote address.
//!
//! Note that this is not currently optimized for performance, especially
//! around buffer management. Rather it's intended to show an example of
//! working with a client.
//!
//! This example can be quite useful when interacting with the other examples in
//! this repository! Many of them recommend running this as a simple "hook up
//! stdin/stdout to a server" to get up and running.
#![deny(warnings)]
extern crate tokio;
extern crate tokio_io;
extern crate futures;
extern crate bytes;
use std::env;
use std::io::{self, Read, Write};
use std::net::SocketAddr;
use std::thread;
use tokio::prelude::*;
use futures::sync::mpsc;
fn main() {
// Determine if we're going to run in TCP or UDP mode
let mut args = env::args().skip(1).collect::<Vec<_>>();
let tcp = match args.iter().position(|a| a == "--udp") {
Some(i) => {
args.remove(i);
false
}
None => true,
};
// Parse what address we're going to connect to
let addr = args.first().unwrap_or_else(|| {
panic!("this program requires at least one argument")
});
let addr = addr.parse::<SocketAddr>().unwrap();
// Right now Tokio doesn't support a handle to stdin running on the event
// loop, so we farm out that work to a separate thread. This thread will
// read data (with blocking I/O) from stdin and then send it to the event
// loop over a standard futures channel.
let (stdin_tx, stdin_rx) = mpsc::channel(0);
thread::spawn(|| read_stdin(stdin_tx));
let stdin_rx = stdin_rx.map_err(|_| panic!()); // errors not possible on rx
// Now that we've got our stdin read we either set up our TCP connection or
// our UDP connection to get a stream of bytes we're going to emit to
// stdout.
let stdout = if tcp {
tcp::connect(&addr, Box::new(stdin_rx))
} else {
udp::connect(&addr, Box::new(stdin_rx))
};
// And now with our stream of bytes to write to stdout, we execute that in
// the event loop! Note that this is doing blocking I/O to emit data to
// stdout, and in general it's a no-no to do that sort of work on the event
// loop. In this case, though, we know it's ok as the event loop isn't
// otherwise running anything useful.
let mut out = io::stdout();
tokio::run({
stdout
.for_each(move |chunk| {
out.write_all(&chunk)
})
.map_err(|e| println!("error reading stdout; error = {:?}", e))
});
}
mod codec {
use std::io;
use bytes::{BufMut, BytesMut};
use tokio::codec::{Encoder, Decoder};
/// A simple `Codec` implementation that just ships bytes around.
///
/// This type is used for "framing" a TCP/UDP stream of bytes but it's really
/// just a convenient method for us to work with streams/sinks for now.
/// This'll just take any data read and interpret it as a "frame" and
/// conversely just shove data into the output location without looking at
/// it.
pub struct Bytes;
impl Decoder for Bytes {
type Item = BytesMut;
type Error = io::Error;
fn decode(&mut self, buf: &mut BytesMut) -> io::Result<Option<BytesMut>> {
if buf.len() > 0 {
let len = buf.len();
Ok(Some(buf.split_to(len)))
} else {
Ok(None)
}
}
}
impl Encoder for Bytes {
type Item = Vec<u8>;
type Error = io::Error;
fn encode(&mut self, data: Vec<u8>, buf: &mut BytesMut) -> io::Result<()> {
buf.put(&data[..]);
Ok(())
}
}
}
mod tcp {
use tokio;
use tokio::net::TcpStream;
use tokio::prelude::*;
use tokio::codec::Decoder;
use bytes::BytesMut;
use codec::Bytes;
use std::io;
use std::net::SocketAddr;
pub fn connect(addr: &SocketAddr,
stdin: Box<Stream<Item = Vec<u8>, Error = io::Error> + Send>)
-> Box<Stream<Item = BytesMut, Error = io::Error> + Send>
{
let tcp = TcpStream::connect(addr);
// After the TCP connection has been established, we set up our client
// to start forwarding data.
//
// First we use the `Io::framed` method with a simple implementation of
// a `Codec` (listed below) that just ships bytes around. We then split
// that in two to work with the stream and sink separately.
//
// Half of the work we're going to do is to take all data we receive on
// `stdin` and send that along the TCP stream (`sink`). The second half
// is to take all the data we receive (`stream`) and then write that to
// stdout. We'll be passing this handle back out from this method.
//
// You'll also note that we *spawn* the work to read stdin and write it
// to the TCP stream. This is done to ensure that happens concurrently
// with us reading data from the stream.
Box::new(tcp.map(move |stream| {
let (sink, stream) = Bytes.framed(stream).split();
tokio::spawn(stdin.forward(sink).then(|result| {
if let Err(e) = result {
panic!("failed to write to socket: {}", e)
}
Ok(())
}));
stream
}).flatten_stream())
}
}
mod udp {
use std::io;
use std::net::SocketAddr;
use tokio;
use tokio::net::{UdpSocket, UdpFramed};
use tokio::prelude::*;
use bytes::BytesMut;
use codec::Bytes;
pub fn connect(&addr: &SocketAddr,
stdin: Box<Stream<Item = Vec<u8>, Error = io::Error> + Send>)
-> Box<Stream<Item = BytesMut, Error = io::Error> + Send>
{
// We'll bind our UDP socket to a local IP/port, but for now we
// basically let the OS pick both of those.
let addr_to_bind = if addr.ip().is_ipv4() {
"0.0.0.0:0".parse().unwrap()
} else {
"[::]:0".parse().unwrap()
};
let udp = UdpSocket::bind(&addr_to_bind)
.expect("failed to bind socket");
// Like above with TCP we use an instance of `Bytes` codec to transform
// this UDP socket into a framed sink/stream which operates over
// discrete values. In this case we're working with *pairs* of socket
// addresses and byte buffers.
let (sink, stream) = UdpFramed::new(udp, Bytes).split();
// All bytes from `stdin` will go to the `addr` specified in our
// argument list. Like with TCP this is spawned concurrently
let forward_stdin = stdin.map(move |chunk| {
(chunk, addr)
}).forward(sink).then(|result| {
if let Err(e) = result {
panic!("failed to write to socket: {}", e)
}
Ok(())
});
// With UDP we could receive data from any source, so filter out
// anything coming from a different address
let receive = stream.filter_map(move |(chunk, src)| {
if src == addr {
Some(chunk.into())
} else {
None
}
});
Box::new(future::lazy(|| {
tokio::spawn(forward_stdin);
future::ok(receive)
}).flatten_stream())
}
}
// Our helper method which will read data from stdin and send it along the
// sender provided.
fn read_stdin(mut tx: mpsc::Sender<Vec<u8>>) {
let mut stdin = io::stdin();
loop {
let mut buf = vec![0; 1024];
let n = match stdin.read(&mut buf) {
Err(_) |
Ok(0) => break,
Ok(n) => n,
};
buf.truncate(n);
tx = match tx.send(buf).wait() {
Ok(tx) => tx,
Err(_) => break,
};
}
}