- Story has to be a quest
- Story can’t be too long or have to much different paths
- Story has to focus on a small team of main characters
- Story has to include how characters meet
- Story has to include some kind of magic (the gift, the art, le vif...) that can be visual
- Story has to include a two way trip
- Story has to include a small/light romance
- Story will be told by 2 points of view (the 2 ennemies)
- Story has to include religions (3?)
- One of the characters is resisting a invading force
- One of the character is commanding the invading force
- One of the characters is a female (invading force leader?)
- One of the society is matriarcal
- Invaders have no choice but invade to survive. They are not bad people
- Landscape implies skirmishes
- Base one culture on Maori and one on Japanese
- Not a matriarcal society but a truly equalitarian one
- This is just a story in a vast world. Protagonists know some part of the world but it’s just not a part of this story
- One of the 2 heroes have kids if not both
- Education and relation to family has to be an important part of the story
- One of the 2 heroes have autistic traits. Can forget people easily. Don’t grief.
- One of the main places will be based on Mount Sunday, one on Abel Tasman, one on Cathedral Cove and one on Hobbiton and one on Tongariro
- One of the main characters will be uncomfortable with his/her image
- Include sword fight (katana Iaido style)
- Add a real evil foe they have to form an alliance to defeat (night king). Maybe something linked to the destruction of the nature (Godzilla)
- Kid heroes?
NEW GAME VERSION:
Focus on the solo part Game will be moving on a map, having random encounters, making choices on a rich storyline, gathering new characters and cards, fighting foes based on the first version of the game
MVP: Moving avatar on a map Having a choice to make that would lead to 2 different fights Having different outcomes based on the result of the fight
Dispay a map Can zoom in to see a region including POIs and an avatar Have a path to walk in to a next POI Start a dialogue with an NPC Choice includes to recruit the NPC Based on the choice, the next fight will be hard or easy
Hex hidden by clouds Info from PNJ or exploration to display the real ones No points on the map. Just general directions. Difficulty will be also based on the time the player have to finish smthg
1 - Display an hex tiles map 2 - Display an avatar on the map and make it move by sliding onto the clicked slide 3 - implement a fog of war on non visited tiles