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For most practical cases like games and demos, music would likely be made using a separate music editor that has its own player, written in assembly. Having said that, this could still be interesting for creating algorithmically generated music in Forth.
@jkotlinski on a related note, the FIMML implementation of MML is fully documented (Japanese, but Google Translate handles it just fine). I don't know if you're interested in extending Durex Forth's MML dialect or not but there are a lot of good features here like volume control, etc.
I think some NES development tools may use this dialect of MML as well.
This will likely not ever be done, BUT, e.g. Blazin' Forth seems to have a better music system in that:
At least it seems like a very good thing to have an interrupt driven music player. Right now this is very LOW priority but can be bumped on request.
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