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writer.h
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writer.h
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/* lsdpack - standalone LSDj (Little Sound Dj) recorder + player {{{
Copyright (C) 2018 Johan Kotlinski
https://www.littlesounddj.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. }}} */
#include <vector>
#include "iwriter.h"
#include "rules/sample_rule.h"
class Rule;
class Writer : public IWriter {
public:
explicit Writer(bool gbs_mode);
void record_song_start(const char* out_path);
void record_song_stop();
void record_write(unsigned char addr, unsigned char data, unsigned long cycle);
void record_lcd();
void write_music_to_disk();
private:
void write_song_locations();
void optimize_rule(Rule& rule);
void optimize_music_stream();
FILE* f;
const bool gbs_mode;
struct Location {
Location() : bank(0), ptr(0) {}
int bank;
int ptr;
};
Location write_location;
unsigned int regs[0x100];
std::vector<Location> song_locations;
std::vector<unsigned int> music_stream;
int last_music_size;
SampleRule sample_rule;
// -----
void new_bank();
void write_byte(unsigned int byte);
void record_byte(unsigned int byte);
void write_samples();
void insert_new_bank_cmds();
};