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ice_and_fire.cfg
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# Configuration file
all {
# Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
S:"Amphithere Attack Strength"=7.0
# How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
S:"Amphithere Flight Speed"=1.75
# Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
S:"Amphithere Max Health"=50.0
# Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
I:"Amphithere Spawn Weight"=5
# How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
I:"Amphithere Tame Time"=400
# How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
I:"Amphithere Villager Search Length"=64
# True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
B:"Animals Fear Dragons"=true
# True if riding dragons should make the player take a 3rd person view automatically. [default: true]
B:"Auto 3rd person when riding dragon"=true
# Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:sponge" or "rats:rat_crafting_table" [default: ]
S:"Blacklisted Blocks from Dragon" <
>
# If true, then the blacklist will act as a whitelist. [default: false]
B:"Blacklisted Blocks from Dragon is a Whitelist"=false
# Dragons cannot spawn in these dimensions' IDs
I:"Blacklisted Dragon Dimensions" <
-1
1
>
# Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
I:"Blacklisted Misc. Structure Dimensions" <
-1
1
>
# True if chickens lay rotten eggs. [default: true]
B:"Chickens Lay Rotten Eggs"=true
# True if the summon crystal can load chunks to find dragons. [default: true]
B:"Chunk Load Summon Crystal"=true
# Maximum cockatrice health [range: 1.0 ~ 10000.0, default: 40.0]
S:"Cockatrice Health"=40.0
# A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
I:"Cockatrice Spawn Check Chance"=0
# Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
I:"Cockatrice Spawn Weight"=4
# 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
I:"Cockatrice chicken Search Length"=32
# Whether to display the dragon on the main menu or not [default: true]
B:"Custom main menu"=true
# How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
I:"Cyclopes Sheep Search Length"=17
# Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
S:"Cyclops Attack Strength"=15.0
# Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
S:"Cyclops Bite Strength"=40.0
# Whether or not cyclops can break logs or leaves in their way [default: true]
B:"Cyclops Griefing"=true
# Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
S:"Cyclops Max Health"=150.0
# How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
I:"Dangerous World Gen Distance From Spawn"=200
# Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
S:"Death Worm Base Attack Strength"=3.0
# Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
S:"Death Worm Base Health"=10.0
# A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
I:"Death Worm Spawn Check Chance"=3
# Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
I:"Death Worm Spawn Weight"=2
# How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
I:"Death Worm Target Search Length"=64
# True if wild deathworms are allowed to target and attack monsters [default: true]
B:"Death Worms Target Monsters"=true
# Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
I:"Dragon Attack Damage"=25
# Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
S:"Dragon Attack Damage(Fire breath)"=2.0
# Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
S:"Dragon Attack Damage(Ice breath)"=2.5
# Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
I:"Dragon Block Break Cooldown"=5
# The percentage chance for a block to drop as an item when a dragon breaks it. [range: 0.0 ~ 1.0, default: 0.1]
S:"Dragon Block Breaking Drop Chance"=0.1
# Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
I:"Dragon Cave Ore Ratio"=45
# 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
I:"Dragon Den Gold Amount"=4
# How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
I:"Dragon Egg Hatch Time"=7200
# Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
I:"Dragon Flap Noise Distance"=4
# Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
I:"Dragon Flute Distance"=4
# How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
I:"Dragon Gold Search Length"=30
# Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
I:"Dragon Griefing"=0
# Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
I:"Dragon Health"=600
# Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
I:"Dragon Hunger Tick Rate"=3000
# Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
B:"Dragon Moved Wrongly Error Fix"=false
# How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
I:"Dragon Target Search Length"=128
# How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
I:"Dragon Wander From Home Distance"=40
# True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
B:"Dragons Despawn"=true
# True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
B:"Dragons Dig When Stuck"=true
# True if dragons can drop their blood on death. [default: true]
B:"Dragons Drop Blood"=true
# True if dragons can drop their heart on death. [default: true]
B:"Dragons Drop Heart"=true
# True if dragons can drop their skull on death. [default: true]
B:"Dragons Drop Skull"=true
# Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
I:"Dragonsteel Base Armor"=12
# Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
I:"Dragonsteel Base Durability"=8000
# Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
S:"Dragonsteel Sword Base Attack Strength"=25.0
# Percentage of critical strike that will disarm with easter egg tinkers material. [range: 0.0 ~ 1.0, default: 0.2]
S:"Easter Egg Tinkers Tool Disarm chance"=0.2
# Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
B:"Experimental Dragon path Finder"=false
# True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. [default: false]
B:"Explosive Dragon Breath"=false
# Whether to generate structures or mobs on superflat worlds [default: true]
B:"Generate All Structures on Superflat"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
I:"Generate Dragon Cave Chance"=1200
# Whether to generate dragon caves or not [default: true]
B:"Generate Dragon Caves"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
I:"Generate Dragon Roost Chance"=2000
# Whether to generate dragon roosts or not [default: true]
B:"Generate Dragon Roosts"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
I:"Generate Dragon Skeleton Chance"=600
# Whether to generate dragon skeletons or not [default: true]
B:"Generate Dragon Skeletons"=true
# Whether to generate glacier biomes or not [default: true]
B:"Generate Glaciers"=true
# True if hydra caves are allowed to generate [default: true]
B:"Generate Hydra Caves"=true
# True if mausoleums are allowed to generate [default: true]
B:"Generate Mausoleums"=true
# Whether to generate sapphire ore or not [default: true]
B:"Generate Sapphire Ore"=false
# Whether to generate silver ore or not [default: true]
B:"Generate Silver Ore"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
I:"Generate Snow Village Chance"=100
# Whether to generate snow villages or not [default: true]
B:"Generate Snow Villages"=true
# Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
I:"Glacier Spawn Weight"=4
# Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
S:"Gorgon Max Health"=100.0
# Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
I:"Hippogryph Spawn Weight"=2
# One out of this number chance per chunk to generate a hydra cave. [range: 1 ~ 10000, default: 200]
I:"Hydra Caves Gen Chance"=200
# Maximum hydra health [range: 1.0 ~ 10000.0, default: 250.0]
S:"Hydra Max Health"=250.0
# A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. [default: false]
B:"Intelligent Dragon Pathfinding"=false
# Dread Lich spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
I:"Lich Spawn Weight"=2
# Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
B:"Log Cascading World Gen"=false
# One out of this number chance per chunk to generate a mausoleum. [range: 1 ~ 10000, default: 1800]
I:"Mausoleum Gen Chance"=1800
# How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
I:"Max Dragon Flight Height"=128
# How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
I:"Max Stymphalian Bird Flight Height"=80
# Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
S:"Myrmex Base Attack Strength"=3.0
# One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
I:"Myrmex Colony Gen Chance"=150
# How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
I:"Myrmex Colony Max Size"=80
# How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
I:"Myrmex Gestation Length"=2500
# How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
I:"Myrmex Hatch Length"=3000
# Blocks that will not drop as items when broken by a dragon. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: [minecraft:stone], [minecraft:dirt], [minecraft:grass]]
S:"No-Drop Blocks from Dragon Block Breaking" <
minecraft:stone
minecraft:dirt
minecraft:grass
>
# size of pixie villages [range: 1 ~ 10000, default: 5]
I:"Pixie Village Size"=5
# True if pixies are allowed to steal from players [default: true]
B:"Pixies Steal Items"=true
# Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
S:"Sea Serpent Base Attack Strength"=4.0
# Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
S:"Sea Serpent Base Health"=20.0
# Whether or not sea serpents can break weak blocks in their way [default: true]
B:"Sea Serpent Griefing"=true
# Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
S:"Siren Max Health"=80.0
# how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
I:"Siren Max Sing Time"=12000
# how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
I:"Siren Time Between Songs"=6000
# True if amphitheres are allowed to spawn [default: true]
B:"Spawn Amphitheres"=true
# True if cockatrices are allowed to spawn [default: true]
B:"Spawn Cockatrices"=true
# True if cyclops caves are allowed to spawn [default: true]
B:"Spawn Cyclopes Caves"=false
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
I:"Spawn Cyclops Cave Chance"=170
# True if deathworms are allowed to spawn [default: true]
B:"Spawn Death Worms"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
I:"Spawn Gorgon Chance"=75
# True if gorgon temples are allowed to spawn [default: true]
B:"Spawn Gorgons"=true
# True if hippocampi are allowed to spawn [default: true]
B:"Spawn Hippocampus"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
I:"Spawn Hippocampus Chance"=70
# True if hippogryphs are allowed to spawn [default: true]
B:"Spawn Hippogryphs"=true
# True if dread liches are allowed to spawn [default: true]
B:"Spawn Liches"=true
# True if myrmex colonies are allowed to spawn [default: true]
B:"Spawn Myrmex"=true
# True if pixie villages are allowed to spawn [default: true]
B:"Spawn Pixies"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
I:"Spawn Pixies Chance"=60
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
I:"Spawn Sea Serpent Chance"=200
# True if sea serpents are allowed to spawn [default: true]
B:"Spawn Sea Serpents"=true
# True if siren islands are allowed to spawn [default: true]
B:"Spawn Sirens"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
I:"Spawn Sirens Chance"=450
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
I:"Spawn Stymhphalian Bird Chance"=100
# True if stymphalian birds are allowed to spawn [default: true]
B:"Spawn Stymphalian Birds"=true
# True if trolls are allowed to spawn [default: true]
B:"Spawn Trolls"=true
# True if wandering cyclopes are allowed to spawn [default: true]
B:"Spawn Wandering Cyclopes"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 900]
I:"Spawn Wandering Cyclops Chance"=900
# Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
S:"Stymphalian Bird Feather Attack Strength"=1.0
# 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
I:"Stymphalian Bird Feather Drop Chance"=25
# How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
I:"Stymphalian Bird Flock Length"=40
# How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
I:"Stymphalian Bird Target Search Length"=64
# True if stymphalian birds are allowed to target and attack animals [default: false]
B:"Stymphalian Birds Target Animals"=false
# True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
B:"Stymphalian Birds drop ore dict items"=true
# True if tamed dragons can follow the griefing rules. [default: true]
B:"Tamed Dragon Griefing"=true
# True if tamed dragons go to sleep at night. [default: true]
B:"Tamed Dragons Sleep"=true
# Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
S:"Troll Attack Strength"=10.0
# Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
S:"Troll Max Health"=50.0
# A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1]
I:"Troll Spawn Check Chance"=1
# Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 60]
I:"Troll Spawn Weight"=60
# True if trolls are allowed to drop their weapon on death. [default: true]
B:"Trolls Drop Weapon"=true
# True to make the screen pink when sirens attract players [default: true]
B:"Use Siren Shader"=true
# Whether to use the vanilla font in the bestiary or not [default: false]
B:"Use Vanilla Font"=false
# True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
B:"Villagers Fear Dragons"=true
# Disable this to remove easter egg with tinkers installed. [default: true]
B:Weezer=true
# Dragons can only spawn in these dimensions' IDs
I:"Whitelisted Dragon Dimensions" <
0
>
# Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
I:"Whitelisted Misc. Structure Dimensions" <
0
>
# How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
I:"World Gen Distance"=150
# true to use dimensional blacklist, false to use the whitelist. [default: true]
B:"use Dimension Blacklist"=true
}