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When the smoke is on, sometimes the particles will be layered on top of the flame. This would be fine, except that the smoke maintains the dark background, effectively cutting a hole into the flame.
The text was updated successfully, but these errors were encountered:
I have been thinking about how to fix this and most of my ideas would require a rewrite to handle the drawing of smoke globally on a pr. fireplace basis rather than the current pr. flame method. However I think I have found a fix that would be much easier to implement: Sample and reuse the current face background when drawing the smoke. However this might effect performance.
When the smoke is on, sometimes the particles will be layered on top of the flame. This would be fine, except that the smoke maintains the dark background, effectively cutting a hole into the flame.
The text was updated successfully, but these errors were encountered: