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JBacas_GFX.cpp
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JBacas_GFX.cpp
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/*
This is the core graphics library for all Adafruit displays, providing a common
set of graphics primitives (points, lines, circles, etc.). It needs to be
paired with a hardware-specific library for each display device we carry
(to handle the lower-level functions).
Adafruit invests time and resources providing this open source code, please
support Adafruit & open-source hardware by purchasing products from Adafruit!
Copyright (c) 2013 Adafruit Industries. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
This Modification is made by John Bacas to support Greek letters.
Use "printgreek" function to print greek letters
It must be used with library "glcdfont_greek"
*/
#include "JBacas_GFX.h"
#include "glcdfont_greek.c"
#ifdef __AVR__
#include <avr/pgmspace.h>
#else
#define pgm_read_byte(addr) (*(const unsigned char *)(addr))
#endif
Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h):
WIDTH(w), HEIGHT(h)
{
_width = WIDTH;
_height = HEIGHT;
rotation = 0;
cursor_y = cursor_x = 0;
textsize = 1;
textcolor = textbgcolor = 0xFFFF;
wrap = true;
}
// Draw a circle outline
void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
drawPixel(x0 , y0+r, color);
drawPixel(x0 , y0-r, color);
drawPixel(x0+r, y0 , color);
drawPixel(x0-r, y0 , color);
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 - x, y0 + y, color);
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 - x, y0 - y, color);
drawPixel(x0 + y, y0 + x, color);
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 + y, y0 - x, color);
drawPixel(x0 - y, y0 - x, color);
}
}
void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0,
int16_t r, uint8_t cornername, uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4) {
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2) {
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8) {
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1) {
drawPixel(x0 - y, y0 - x, color);
drawPixel(x0 - x, y0 - y, color);
}
}
}
//draw filled circle
void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
uint16_t color) {
drawFastVLine(x0, y0-r, 2*r+1, color); //draw vertical diameter
fillCircleHelper(x0, y0, r, 3, 0, color); //"3" means draw left & right semi-circles
}
void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, int16_t delta, uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1) {
drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
}
if (cornername & 0x2) {
drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
}
}
}
// Bresenham's algorithm - thx wikpedia
void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
uint16_t color) {
int16_t steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
swap(x0, y0);
swap(x1, y1);
}
if (x0 > x1) {
swap(x0, x1);
swap(y0, y1);
}
int16_t dx, dy;
dx = x1 - x0;
dy = abs(y1 - y0);
int16_t err = dx / 2;
int16_t ystep;
if (y0 < y1) {
ystep = 1;
} else {
ystep = -1;
}
for (; x0<=x1; x0++) {
if (steep) {
drawPixel(y0, x0, color);
} else {
drawPixel(x0, y0, color);
}
err -= dy;
if (err < 0) {
y0 += ystep;
err += dx;
}
}
}
// Draw a rectangle
void Adafruit_GFX::drawRect(int16_t x, int16_t y,
int16_t w, int16_t h,
uint16_t color) {
drawFastHLine(x, y, w, color);
drawFastHLine(x, y+h-1, w, color);
drawFastVLine(x, y, h, color);
drawFastVLine(x+w-1, y, h, color);
}
void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y,
int16_t h, uint16_t color) {
// Update in subclasses if desired!
drawLine(x, y, x, y+h-1, color);
}
void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y,
int16_t w, uint16_t color) {
// Update in subclasses if desired!
drawLine(x, y, x+w-1, y, color);
}
void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color) {
// Update in subclasses if desired!
for (int16_t i=x; i<x+w; i++) {
drawFastVLine(i, y, h, color);
}
}
void Adafruit_GFX::fillScreen(uint16_t color) {
fillRect(0, 0, _width, _height, color);
}
// Draw a rounded rectangle
void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
int16_t h, int16_t r, uint16_t color) {
// smarter version
drawFastHLine(x+r , y , w-2*r, color); // Top
drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
drawFastVLine(x , y+r , h-2*r, color); // Left
drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
// draw four corners
drawCircleHelper(x+r , y+r , r, 1, color);
drawCircleHelper(x+w-r-1, y+r , r, 2, color);
drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
drawCircleHelper(x+r , y+h-r-1, r, 8, color);
}
// Fill a rounded rectangle
void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
int16_t h, int16_t r, uint16_t color) {
// smarter version
fillRect(x+r, y, w-2*r, h, color);
// draw four corners
fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color); //"1" means draw right semi-circle
fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color); //"2" means draw left semi-circle
}
// Draw a triangle
void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color) {
drawLine(x0, y0, x1, y1, color);
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x0, y0, color);
}
// Fill a triangle
void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color) {
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1) {
swap(y0, y1); swap(x0, x1);
}
if (y1 > y2) {
swap(y2, y1); swap(x2, x1);
}
if (y0 > y1) {
swap(y0, y1); swap(x0, x1);
}
if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if(x1 < a) a = x1;
else if(x1 > b) b = x1;
if(x2 < a) a = x2;
else if(x2 > b) b = x2;
drawFastHLine(a, y0, b-a+1, color);
return;
}
int16_t
dx01 = x1 - x0,
dy01 = y1 - y0,
dx02 = x2 - x0,
dy02 = y2 - y0,
dx12 = x2 - x1,
dy12 = y2 - y1;
int32_t
sa = 0,
sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if(y1 == y2) last = y1; // Include y1 scanline
else last = y1-1; // Skip it
for(y=y0; y<=last; y++) {
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if(a > b) swap(a,b);
drawFastHLine(a, y, b-a+1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for(; y<=y2; y++) {
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
/* longhand:
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if(a > b) swap(a,b);
drawFastHLine(a, y, b-a+1, color);
}
}
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color) {
int16_t i, j, byteWidth = (w + 7) / 8;
for(j=0; j<h; j++) {
for(i=0; i<w; i++ ) {
if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
drawPixel(x+i, y+j, color);
}
}
}
}
// Draw a 1-bit color bitmap at the specified x, y position from the
// provided bitmap buffer (must be PROGMEM memory) using color as the
// foreground color and bg as the background color.
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color, uint16_t bg) {
int16_t i, j, byteWidth = (w + 7) / 8;
for(j=0; j<h; j++) {
for(i=0; i<w; i++ ) {
if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
drawPixel(x+i, y+j, color);
}
else {
drawPixel(x+i, y+j, bg);
}
}
}
}
//Draw XBitMap Files (*.xbm), exported from GIMP,
//Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
//C Array can be directly used with this function
//If you don't have GIMP, use the online conversion tool:
//http://www.online-utility.org/image_converter.jsp
void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color) {
int16_t i, j, byteWidth = (w + 7) / 8;
for(j=0; j<h; j++) {
for(i=0; i<w; i++ ) {
if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (1 << (i % 8))) {
drawPixel(x+i, y+j, color);
}
}
}
}
#if ARDUINO >= 100
size_t Adafruit_GFX::write(uint8_t c) {
#else
void Adafruit_GFX::write(uint8_t c) {
#endif
if (c == '\n') {
cursor_y += textsize*8;
cursor_x = 0;
} else if (c == '\r') {
// skip em
} else {
drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
cursor_x += textsize*6;
if (wrap && (cursor_x > (_width - textsize*6))) {
cursor_y += textsize*8;
cursor_x = 0;
}
}
#if ARDUINO >= 100
return 1;
#endif
}
// Draw a character
void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
uint16_t color, uint16_t bg, uint8_t size) {
if((x >= _width) || // Clip right
(y >= _height) || // Clip bottom
((x + 6 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0)) // Clip top
return;
for (int8_t i=0; i<6; i++ ) {
uint8_t line;
if (c < 223){ // characters in library "glcdfont_greek.c" are 6x8 after character 223
if (i == 5)
line = 0x0;
else
line = pgm_read_byte(font+(c*5)+i); // for 5x8 charactres
}
else
line = pgm_read_byte(font+(223*5 +(c-223)*6)+i); // for 6x8 characters
for (int8_t j = 0; j<8; j++) {
if (line & 0x1) {
if (size == 1) // default size
drawPixel(x+i, y+j, color);
else { // big size
fillRect(x+(i*size), y+(j*size), size, size, color);
}
} else if (bg != color) {
if (size == 1) // default size
drawPixel(x+i, y+j, bg);
else { // big size
fillRect(x+i*size, y+j*size, size, size, bg);
}
}
line >>= 1;
}
}
}
void Adafruit_GFX::setCursor(int16_t x, int16_t y) {
cursor_x = x;
cursor_y = y;
}
void Adafruit_GFX::setTextSize(uint8_t s) {
textsize = (s > 0) ? s : 1;
}
void Adafruit_GFX::setTextColor(uint16_t c) {
// For 'transparent' background, we'll set the bg
// to the same as fg instead of using a flag
textcolor = textbgcolor = c;
}
void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) {
textcolor = c;
textbgcolor = b;
}
void Adafruit_GFX::setTextWrap(boolean w) {
wrap = w;
}
uint8_t Adafruit_GFX::getRotation(void) const {
return rotation;
}
void Adafruit_GFX::setRotation(uint8_t x) {
rotation = (x & 3);
switch(rotation) {
case 0:
case 2:
_width = WIDTH;
_height = HEIGHT;
break;
case 1:
case 3:
_width = HEIGHT;
_height = WIDTH;
break;
}
}
// Return the size of the display (per current rotation)
int16_t Adafruit_GFX::width(void) const {
return _width;
}
int16_t Adafruit_GFX::height(void) const {
return _height;
}
// display greek letters
void Adafruit_GFX::printgreek(String gr_sen) {
uint16_t decimal;
// scan the greek sentence letter by letter into an array
uint8_t buf[gr_sen.length()+1];
gr_sen.getBytes(buf,gr_sen.length()+1);
for (int8_t i=0; i< gr_sen.length()+1;i++){
/* if the character is greek letter
(the utf-8 code for "A" is decimal 206,145
and for "ώ" is decimal 207,142) */
if ((buf[i]==206 && buf[i+1]>=145) || (buf[i]==207 && buf[i+1]<=142)){
//greek letters in utf8 are 2 bytes long
String utf8= String(buf[i],BIN) + String(buf[i+1],BIN);
i++;
// convert utf-8 to binary and then to decimal
char binary[14];
(utf8.substring(3,8) + utf8.substring(10,16)).toCharArray(binary,14);
decimal = (strtol(binary,NULL,2));
/*convert capital Greek letters that are the same
with capital English letters */
switch (decimal){
case 913: write(65); //eng A for greek A
break;
case 914: write(66); //eng B for greek B
break;
case 917: write(69); //eng E for greek E
break;
case 918: write(90); //eng Z for greek Z
break;
case 919: write(72); //eng H for greek H
break;
case 921: write(73); //eng I for greek I
break;
case 922: write(75); //eng K for greek K
break;
case 924: write(77); //eng M for greek M
break;
case 925: write(78); //eng N for greek N
break;
case 927: write(79); //eng O for greek O
break;
case 929: write(80); //eng P for greek P
break;
case 932: write(84); //eng T for greek T
break;
case 933: write(89); //eng Y gor greek Y
break;
case 935: write(88); //eng X for greek X
break;
default: write(decimal-785);
}
}
else if (buf[i]==206 && buf[i+1]==144){ write(145); }//for letter ΐ
else if (buf[i]==206 && buf[i+1]==134){ // for letter Ά
drawPixel(cursor_x-1, cursor_y, textcolor);
write(65);
}
else if (buf[i]==206 && buf[i+1]==136){ //for letter Έ
drawPixel(cursor_x-1, cursor_y, textcolor);
write(69);
}
else if (buf[i]==206 && buf[i+1]==137){ //for letter Ή
drawPixel(cursor_x-1, cursor_y, textcolor);
write(72);
}
else if (buf[i]==206 && buf[i+1]==138){ //for letter Ί
drawPixel(cursor_x-1, cursor_y, textcolor);
write(73);
}
else if (buf[i]==206 && buf[i+1]==140){ //for letter Ό
drawPixel(cursor_x -1,cursor_y,textcolor);
write(79);
}
else if (buf[i]==206 && buf[i+1]==142){ //for letter Ύ
drawPixel(cursor_x -1,cursor_y,textcolor);
write(89);
}
else if (buf[i]==206 && buf[i+1]==143){ //for letter Ώ
drawPixel(cursor_x -1,cursor_y,textcolor);
write(152);
}
/* else if the letter is 7-bit ascii*/
else if (buf[i]<128){
write(buf[i]);
}
}
cursor_x-=6;
}