From 75f5a1dab4d20265c63acc7cdf4bdb7e9c0a4814 Mon Sep 17 00:00:00 2001 From: John Novak Date: Wed, 21 Aug 2024 16:55:47 +1000 Subject: [PATCH] Update user manual --- sphinx-docs/source/moving-around.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/sphinx-docs/source/moving-around.rst b/sphinx-docs/source/moving-around.rst index 679a764..24b4b83 100644 --- a/sphinx-docs/source/moving-around.rst +++ b/sphinx-docs/source/moving-around.rst @@ -66,7 +66,7 @@ are in *Normal Mode*. This is indicated by a square shaped cursor. One of the defining features of Gridmonger is its `Vim `_-inspired keyboard interface. This means that in addition to the standard cursor keys, you can -also use Vim-style `HJKL key navigation +also use Vim-style `HJKL key navigation `_ to move around. You might have already encountered this navigation style in some text-based games originally developed on UNIX systems, such as the @@ -518,9 +518,9 @@ The movement keys become a bit more interesting in *WASD + Walk Mode*: -Strafe mode, turn mode, and the :kbd:`Alt` modifiers for the arrow keys work -exactly the same way as in :ref:`moving-around:Walk mode`. Diagonal movement -is not available in *WASD + Walk Mode* either. +The :kbd:`Alt` modifiers for the arrow keys and strafe mode work exactly the +same way as in :ref:`moving-around:Walk mode`. Diagonal movement is not +available in *WASD + Walk Mode*. Admittedly, this is the most complex mode, and while some people might find it really useful, if it doesn't click with you, don't feel compelled to use it.