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index.html
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="/assets/style.css">
<title data-translation="generic.title">Title</title>
<script type="module">
import "/src/utils/Options.js"
import {mainMenu} from "/src/view/Menu.js"
screen.orientation.lock('landscape').catch(() => {})
mainMenu()
</script>
</head>
<body>
<div id="mainMenu" class="hidden">
<h1 data-translation="generic.title">Title</h1>
<button id="mainMenuPlayButton" data-translation="generic.play">Play</button>
</div>
<div id="lobby" class="hidden">
<h2 data-translation="menu.lobby">lobby</h2>
<canvas id="mapPreview" height="900" width="1600"></canvas>
<h2 id="mapName"></h2>
<button id="lobbyPrevMapButton"><</button>
<button id="lobbyNextMapButton">></button>
<button id="lobbyStartButton" data-translation="generic.play">Play</button>
</div>
<div id="game" class="hidden">
<canvas id="gameCanvas" height="900" width="1600"></canvas>
<div id="gui">
<div id="money"><img data-texture="icons/money" src="" alt="money"><span id="moneyLabel">0</span></div>
<div id="life"><img data-texture="icons/life" src="" alt="life"><span id="lifeLabel">0</span></div>
<div id="crystal"><img data-texture="icons/crystal" src="" alt="crystal"><span id="crystalLabel">0</span></div>
<div id="wave"><img data-texture="icons/wave" src="" alt="wave"><span id="waveLabel">0</span></div>
<div id="menu">
<div>option</div>
<div>speed</div>
<div>zoom out</div>
<div>zoom in</div>
</div>
<div id="entityActions">
<div>tower 1</div>
<div>tower 2</div>
<div>tower 3</div>
<div>tower 4</div>
<div>tower 5</div>
<div>tower 6</div>
</div>
</div>
<div id="pauseMenu">
<button id="resumeButton" data-translation="generic.resume">Resume</button>
<button id="quitButton" data-translation="generic.quit">Quit</button>
</div>
</div>
<div id="debugOverlay" class="hidden">
<p>time: <span id="debugTime"></span> (frames: <span id="frameCount"></span>)</p>
<p>fps: <span id="debugFps"></span> (avg: <span id="debugFpsAvg"></span>)</p>
<p>entities: <span id="entityCount"></span></p>
</div>
<div id="textures" class="hidden">
<h1>Textures</h1>
</div>
<!-- this canvas is used by background scripts, it should never be shown -->
<canvas id="utilsCanvas" class="hidden"></canvas>
<!-- for debug purpose, should be removed before release -->
<button style="position: absolute; top: 0; left: 0" onclick="window.location.reload()">reload</button>
<input id="texturePackInput" style="position: absolute; top: 0; left: 200px" type="file" webkitdirectory onchange="options.uploadTexturePack()"/>
<select id="texturePackSelect" style="position: absolute; top: 0; left: 100px; width: 100px"></select>
</body>
</html>