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To ease the task of analysing a game (after it is played using this crate), displaying a Game using PGN could be interesting, so that it can be plugged into the Lichess analysis board for example (https://lichess.org/analysis).
I have started working on this but I am a very new Rust dev so mistakes are bound to be made. Would this project still be interested in a PR for this?
Since the Game struct is already not as efficient as Board and not recommended for chess engines, I went for something very simple, but not so efficient: implementing Display for the Game struct, iterating over all the actions, ignoring every MakeMove except ChessMove, applying the move in a Board, copied from starting_pos (so that I can easily get the Piece that is in each Square from a ChessMove), and with this creating the full PGN string.
If another approach should be preferred, I would be interested in details and I'll try to do it!
Thanks a lot,
yzoug
The text was updated successfully, but these errors were encountered:
Hello,
To ease the task of analysing a game (after it is played using this crate), displaying a Game using PGN could be interesting, so that it can be plugged into the Lichess analysis board for example (https://lichess.org/analysis).
I have started working on this but I am a very new Rust dev so mistakes are bound to be made. Would this project still be interested in a PR for this?
Since the Game struct is already not as efficient as Board and not recommended for chess engines, I went for something very simple, but not so efficient: implementing Display for the Game struct, iterating over all the actions, ignoring every MakeMove except ChessMove, applying the move in a Board, copied from starting_pos (so that I can easily get the Piece that is in each Square from a ChessMove), and with this creating the full PGN string.
If another approach should be preferred, I would be interested in details and I'll try to do it!
Thanks a lot,
yzoug
The text was updated successfully, but these errors were encountered: