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rockymine edited this page Jun 20, 2021 · 4 revisions

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This page refers to the paper "Game-based Learning: Acquiring Supply Chain Management Skills Through Playing Computer Games" for the INFORMATIK 2021 conference. The paper describes the use of the computer game Rise of Industry in a university course at the University of Hildesheim during the summer term. For the course, different exercises and game states (scenarios) were designed that build on each other. This wiki should help interested parties to further understand the idea and possibly build a similar course.

Since the Summer 2020 course, numerous changes have been made for the second iteration of the course in June 2021, which can be seen in the commit history of each repository.

If you have any further questions, please feel free to contact us by mail: [email protected] (Michael Ganske)

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