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Video games AI

This is a portfolio repository collecting scripts, articles and implementations about AI in Video games. image

Check my Reinforcement Learning and NLP models in HF

https://huggingface.co/jjmcarrascosa

Medium Articles written by me

Historical evolution of AI techniques

AI content generation for video games

Own algorithmic implementations

Own implementation created during an interview process with Paradox

dijkstra

Own libraries

Use Zephyr 7B with a RAG-system containing lore and memories and past interactions of characters to model, using personalities+moods+motivations, tailored conversations with NPCs. image

Projects in Unity

LLMs

Integration of Mistral 7B LLM into Unity, using LlamaSharp, to generate content (lore) for your games on-the-fly. mistralai

Behaviour Trees with Blackboard singleton from scratch in C#, no plugins used. image

Own games

A Lord of the Rings 2D tile card game in Unity, content generated with Dallee3 (images) and Mistral (text).

It's an ambitious game in progress with lots of complex logic, including Behaviour Trees and lots of complex logic. LordOfTheRingsUnity

Projects in Unreal

Navmeshes and Pathfinding

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