-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
missing real cipsoft monsters behavior #22
Comments
I think my changes fucked it up, they are facing on every step |
yes, i saw... because in ReaLOTS, theys "random" the updatelook yes? and theys are more faster |
read my latest comment in official repo btw under direction issue, i discovered something new maby its related to this one idk |
thats related to nextDanceStepRound
like remove the 200 |
Remove it.charges so you can edit the amount of charges per rune Edited updateDirection and danceStep #22
@emil92b could you test the new changes |
the previous direction change worked better, think you broke it also the dancestep thing dont work either |
Can you test both and do some images about it? I think I do not understand what you want. |
así es como debería funcionar |
i noticed if you run with monster on same floor dance every 1sec but the monsters on other floors dance every 2 seconds and also sometimes every 1 second, so that is an issue, they should dance every 1 second there, not randomly 2-1 |
but the ground has his own speed reduction or walk cost, can you test it? |
i tested it here on experimental |
I need to test this a few, I do not know where to start. |
Creature.cpp? getStepDuration function |
nextDanceStepRound = OTSYS_TIME() + 760; |
@renanluis90 have you tested it? it is directly related to this dancestep but I have to do more tests because if you use a lower number there is no check of system time and they walk too fast |
I will upload a video |
when the monster can not attack the player, he is behaving in a wrong way.
the delay in the monster's walking, is very slow...
Here the actually monsters behavior movie.
https://streamable.com/y7xzc
we can clearly see that the monsters have a bigger delay in the updatelook ...
Here the test of ReaLOTS monsters behavior movie.
https://streamable.com/wobml
they are faster, with updatelook
The text was updated successfully, but these errors were encountered: