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Releases: joshuaferrara/node-csgo

1.5.15

26 Jul 20:40
4aaa43d
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Small bug fix release from @rchh - see #71

Fixed an issue where multiple calls to CSGO.CSGOClient(...).launch() without a GC response could create duplicate setInterval(this._sendClientHello, 2500) which will never stop sending k_EMsgGCClientHello.

1.5.13

31 Dec 03:09
1725f0e
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Update dependencies.

27 Nov 16:21
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Updates node-steam-resources to latest release.

1.5.11

13 Oct 16:38
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Integrates node-steam-resources for managing Protobufs.

1.5.7

14 Jun 02:41
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Update version

1.5.6

14 Jun 02:20
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Update gamesPlayed object

Update node-steam dependency

13 Jun 23:48
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Bug fixes

29 Jan 20:32
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1.5.3 - Bug fixes

29 Jan 16:03
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v1.5.3

@Step7750 #45

Clears _gcClientHelloIntervalId and emits an unready event when the GC connection becomes undefined in _sendClientHello.

This can get triggered during unstable Steam connections on launch, or another user logging into the same account and launching CSGO at the same time as you are.

Release MVP: @Step7750

1.5.2

16 Dec 19:16
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v1.5.2

Implements exited event requested in #44.