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I installed OPBE not long ago, and we fonud a problem.
I have a custom defense, called the Ionic Cannon, which is a single defense (same as shields), and which is created solely to destroy bigger ships in one hit (with even a rapidfire against them)
However, it seems that this defense doesn't act at all in some cases.
The damage output is clearly displayed in the round results, but no damage is applied.
I first thought it was my specific modified defense that made it. However, after a little check, the problem also applies with preexisting defenses of 2Moons, such as the Orbital Platform.
To reproduce this bug in the battle simulator:
Put 100 heavy attacking ships such as the Death Star or the Dark Moon, or even Avatar, with no fodder.
Put 100 000 Missile launchers and 1 Orbital Platform (which has enough firepower to get rid of nearly everything)
Launch the simulation.
You will see that the damage outcome is indeed like what it's supposed to be, however, despite having enough power to get rid of any of them, the attackers doesn't lose a single unit.
The problem is a big one, as it makes more powerful defenses useless.
Do you have any idea about how to fix that?
Thanks,
Para
The text was updated successfully, but these errors were encountered:
Hi,
I'm an administrator of a custom 2Moons server.
I installed OPBE not long ago, and we fonud a problem.
I have a custom defense, called the Ionic Cannon, which is a single defense (same as shields), and which is created solely to destroy bigger ships in one hit (with even a rapidfire against them)
However, it seems that this defense doesn't act at all in some cases.
The damage output is clearly displayed in the round results, but no damage is applied.
I first thought it was my specific modified defense that made it. However, after a little check, the problem also applies with preexisting defenses of 2Moons, such as the Orbital Platform.
To reproduce this bug in the battle simulator:
Put 100 heavy attacking ships such as the Death Star or the Dark Moon, or even Avatar, with no fodder.
Put 100 000 Missile launchers and 1 Orbital Platform (which has enough firepower to get rid of nearly everything)
Launch the simulation.
You will see that the damage outcome is indeed like what it's supposed to be, however, despite having enough power to get rid of any of them, the attackers doesn't lose a single unit.
The problem is a big one, as it makes more powerful defenses useless.
Do you have any idea about how to fix that?
Thanks,
Para
The text was updated successfully, but these errors were encountered: