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Provide a way for players to participate in the gathering of intel and
refinement of coordinates that result in more detailed and accurate
briefings in follow-on missions.
Execution
Provide ways of improving situational awareness of a given coalition;
allow players fly reconnaissance flights
These recon flights will automatically "reveal" various assets with the
level on intel gained proportional to the level of risk (distance) the
recon flight must get to an asset
recon flights as part of their mission criteria must return to base
before the intel they have gathered is revealed to the rest of the
team
allow players to provide 'pireps' via use placed F10 marks to identify
location and type of enemy assets
use a syntax to identify the type of asset and what kind of type
Example: "PIREP SAM SA2"
Questions
how/can the player generated intel feed into the AI system? This being
mission assignment and target list generation
What kind of intel needs to be reported?
The fact someone was "mud spiked" or launched on?
that a player sees a factory/ammo dump previously not known?
how does the player communicate the efficacy of the location and
the self reported accuracy of the report?
does this intel influence how missions are assigned?
does this intel, specifically recon missions, inform BDA instead of the
perfect information system that is currently in effect for reporting
when a strike mission is complete?
how can players 'cheeze' the system?
for the PIREPS they could be abused by exposing or hiding information,
some examples; Assume the following abuse prevention critera are in place
Marks must be within 5NM radius of the asset type claimed or the pirep
is considered invalid
Marks identifying the same type of asset cannot be within 10NM
of another pirep, otherwise it replaces the previous report
Example of Abuse/Exploit
Example 1: information leakage
An abusive player can place marks on the map until until the ones
that fall within 5NM are accepted thus exposing locations without
having done any real work
Example 2: information loss
A trolling player could intentionally degrade the accuracy of a
previous mark by placing a mark next to it, thereby loosing
coordinate accuracy
Mitigations?
if the player is not in the air and within X miles of the report
it is considered not valid?
instead of overriding a previous report incorporate with the previous
intel and take the centroid thereby increasing the accuracy over time
To provide a confidence level to the intel track how many times
different units reported the similar location for the same type of
asset. This also implies using the scratchpad so it moderates how
quickly a player can enter data to influence the reporting.
The text was updated successfully, but these errors were encountered:
i've seen players mark targets they find on missions, what you could do is save that mark, and then it's kept on next restart, maybe assigning it to the target's mission could also improve it, i don't know if it's possible, but could you not make it that if a mark is set within a set distance of unit/area, then it can assign that mark to a mission and remove it once complete
Intel System
Request
As described in the player UI documentation[1] implement the needed functions to affect the described Intel maps.
[1] https://github.com/jtoppins/dct/blob/master/doc/01-playerui.md#intel-menu
Goal
Provide a way for players to participate in the gathering of intel and
refinement of coordinates that result in more detailed and accurate
briefings in follow-on missions.
Execution
Provide ways of improving situational awareness of a given coalition;
level on intel gained proportional to the level of risk (distance) the
recon flight must get to an asset
before the intel they have gathered is revealed to the rest of the
team
location and type of enemy assets
Example: "PIREP SAM SA2"
Questions
mission assignment and target list generation
the self reported accuracy of the report?
perfect information system that is currently in effect for reporting
when a strike mission is complete?
some examples; Assume the following abuse prevention critera are in place
is considered invalid
of another pirep, otherwise it replaces the previous report
that fall within 5NM are accepted thus exposing locations without
having done any real work
previous mark by placing a mark next to it, thereby loosing
coordinate accuracy
it is considered not valid?
intel and take the centroid thereby increasing the accuracy over time
To provide a confidence level to the intel track how many times
different units reported the similar location for the same type of
asset. This also implies using the scratchpad so it moderates how
quickly a player can enter data to influence the reporting.
The text was updated successfully, but these errors were encountered: