Miyoo Mini #100
Replies: 11 comments 2 replies
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There were problems with that initial build. It might be fixed with this: |
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This one should really be playable |
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Swap function and select buttons, and tweak audio settings to try help with the delay |
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This build should allow loading png carts with a .p8 extension (and vice versa) |
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trying miyoo ao audio implementation |
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Here are some tweaks mostly from @ eggs on the Retro Game Handhelds discord, who generously helped figure out a lot of the sound issues, along with the clipping audio on all platforms. Still untested by me, but sound latency should be better. Also a lot smaller because it doesn't have debug symbols. |
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This only has a couple tweaks, and should be included in the next release for all platforms shortly |
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Keen for more updates/builds if there is any? Getting a lot of “no lua” errors when trying to play Pico8 on Miyoo Mini. It’s more the newer more current games |
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Thank you sooooo much for this, really. It lifts the Miyoo Mini even beyond where it was without PICO-8. |
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Thank you @jtothebell for creating the emulator. It has been a blast playing it on my Miyoo Mini! Really hope you are able to somehow add a "save state" feature to the emulator, if it is possible that will be awesome! |
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Does anyone have issue with screen flicker on some games? Specifically the black bars around the game. From what I've tested so far: Porklike, Orul, Tetris don't flicker, Celeste, Matchy Matchy, Just One Boss and Swordfish all flicker. Furthermore I do not get any flicker in the menu screen regardless of which game. |
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Curious if there is interest in a Miyoo Mini build. I don't have a device, but I was able to make a build for it using https://github.com/MiyooMini/union-toolchain. Based on things I read, I have what I think is the correct surface types (32 bpp, hardware accelerated) and rom path, and keys, but it is untested. The changes are published in this branch: https://github.com/jtothebell/fake-08/tree/MiyooMini
FAKE08-MiyooMini.zip
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