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One last thing: got an error in luna mission 4 waypoint 3: "Assert: Line 69 in "objlist.cpp": ObjList: drawTable full". Do you have any idea about that one?
I can't say I'll ever find time to fix this one given the probable complexity of fixing it without the source code... and given the [less-than-ideal] workaround mentioned here:
* Whilst blowing up all the bases in mission 4 is fun, it's easy to trigger an "ObjList: drawTable full" error. Fortunately you can complete the mission without destroying any bases, simply by visiting all the waypoints as demonstrated.
One last thing: got an error in luna mission 4 waypoint 3: "Assert: Line 69 in "objlist.cpp": ObjList: drawTable full". Do you have any idea about that one?
Originally posted by @ScrewThisSignupBullshit in #18 (comment)
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