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player.py
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import pygame
import sys
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 0)
YELLOW = (255,255,0)
SCREEN_WIDTH = 1200
SCREEN_HEIGHT =1000
class Player(pygame.sprite.Sprite):
def __init__(self):
super(Player,self).__init__()
# width = 10
# height = 10
# self.image = pygame.Surface([width, height])
# self.image.fill(RED)
# self.chances = 3
self.image = pygame.image.load('player.png')
self.score = 0
self.rect = self.image.get_rect()
self.change_x = 0
self.change_y = 0
self.flag=0
self.fl=0
self.chances = 3
self.level = None
def update(self):
ladder_hit_list = pygame.sprite.spritecollide(self,self.level.ladder_list,False)
if len(ladder_hit_list) == 1:
self.flag=1
else :
self.flag = 0
if not self.flag :
self.calc_grav()
self.rect.x += self.change_x
block_hit_list = pygame.sprite.spritecollide(self, self.level.platform_list, False)
for block in block_hit_list:
if self.change_x > 0:
self.rect.right = block.rect.left
elif self.change_x < 0:
self.rect.left = block.rect.right
self.rect.y += self.change_y
block_hit_list = pygame.sprite.spritecollide(self, self.level.platform_list, False)
for block in block_hit_list:
if self.change_y > 0:
self.rect.bottom = block.rect.top
elif self.change_y < 0:
self.rect.top = block.rect.bottom
self.change_y = 0
blocks = pygame.sprite.spritecollide(self,self.level.coins_list,True)
for x in blocks:
self.score += 20
print self.score
if pygame.sprite.spritecollide(self,self.level.fireball_list,False):
print "Score = %s" %(self.score)
sys.exit()
if pygame.sprite.spritecollide(self,self.level.donkey,False):
#print "Game Over"
print "Score = %s" %(self.score)
sys.exit()
if pygame.sprite.spritecollide(self,self.level.queen,False):
print "Congratulations you won the game"
print "Score = %s" %(self.score)
sys.exit()
def calc_grav(self):
if self.change_y == 0:
self.change_y = 1
else:
self.change_y += .35
if self.rect.y >= SCREEN_HEIGHT - self.rect.height and self.change_y >= 0:
self.change_y = 0
self.rect.y = SCREEN_HEIGHT - self.rect.height
def jump(self):
ladder_hit_list = pygame.sprite.spritecollide(self,self.level.ladder_list,False)
if not ladder_hit_list:
self.rect.y += 2
platform_hit_list = pygame.sprite.spritecollide(self, self.level.platform_list, False)
self.rect.y -= 2
if len(platform_hit_list) > 0 or self.rect.bottom >= SCREEN_HEIGHT:
self.change_y = -5
else:
self.change_y = 0
def go_left(self):
self.change_x -= 2
def go_right(self):
self.change_x += 2
def stop(self):
self.change_x = 0
def go_up(self):
self.change_y += 2
def go_down(self):
self.change_y -= 2