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ship.py
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import pygame
class Ship():
def __init__(self, screen, ai_settings):
"""Initialising ship and its starting position"""
self.screen = screen
self.ai_settings = ai_settings
# Loading ship image and its rect
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Starting each ship at the bottom of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Storing a decimal value for ships center (because centerx cannot store a float value)
self.center = float(self.rect.centerx)
# Movement flag
self.moving_right = False
self.moving_left = False
def update(self):
"""Updates the ship position based on position flag"""
# Updates Center var not the actual centerx variable
# This and operator limits the ships range to be in the visible 'screen'
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > self.screen_rect.left:
self.center -= self.ai_settings.ship_speed_factor
# Updating rect object from self.center
self.rect.centerx = self.center
def blitme(self):
"""Draw the current position of the ship"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Centers the spaceship on the screen"""
self.center = self.screen_rect.centerx