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DiamondEngine.vcxproj.filters
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DiamondEngine.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Shaders">
<UniqueIdentifier>{ab845166-1745-4470-b2c3-84d8442fdb68}</UniqueIdentifier>
</Filter>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="stb_image.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="glad.c">
<Filter>Main</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Shader.h">
<Filter>Header</Filter>
</ClInclude>
<ClInclude Include="stb_image.h">
<Filter>Header</Filter>
</ClInclude>
<ClInclude Include="Sphere.h">
<Filter>Header</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header</Filter>
</ClInclude>
<ClInclude Include="include\ft2build.h">
<Filter>Header</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="simpleVS.vs">
<Filter>Shaders</Filter>
</None>
<None Include="simpleFS.fs">
<Filter>Shaders</Filter>
</None>
<None Include="texFS.fs">
<Filter>Shaders</Filter>
</None>
<None Include="skybox.vs">
<Filter>Shaders</Filter>
</None>
<None Include="skybox.fs">
<Filter>Shaders</Filter>
</None>
<None Include="TextShader.vs">
<Filter>Shaders</Filter>
</None>
<None Include="TextShader.fs">
<Filter>Shaders</Filter>
</None>
<None Include="orbitshadervs.vs">
<Filter>Shaders</Filter>
</None>
<None Include="orbitshaderfs.fs">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>