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WadFusion — simple IWAD merge utility

WadFusion merges your provided DOOM, DOOM II, Master Levels, Final DOOM, No Rest for the Living, SIGIL, SIGIL II, and Legacy of Rust data into a single IPK3 file that can be played in GZDoom, with each game as its own entry in the episode list. This makes it very convenient to play all of classic DOOM's official releases without re-launching the game with different settings.

It's fine if you don't have all of the DOOM games, e.g. you have DOOM II but not Final DOOM—WadFusion will package up everything it can find.

If you just bought these games from GOG, or Steam, etc., and you aren't familiar with GZDoom and DOOM modding, see the Absolute Beginner's Guide section below.

Note: WadFusion requires GZDoom v4.13.0 or newer, it will not work with other engines.

Usage

Simply copy all of your WADs into the source_wads subfolder, then run WadFusion. A log will appear showing progress and any errors that arise.

If you're on Windows, run wadfusion.exe.

If you're on macOS or GNU/Linux, run the wadfusion.py Python 3 script.

WadFusion will create a new file called doom_fusion.ipk3, with all the game content in it. It should be selectable as a game in GZDoom.

In rare cases, you may need to uncheck the source_wads folder's read-only status.

Supported WADs

WadFusion is not a general-purpose tool for merging DOOM WADs; it is for merging official content only—it was created out of a desire for a "complete" version of retail DOOM and DOOM II. Please do not ask if WadFusion will support any specific WAD. This includes any content from the 5th generation console ports. If you want to add your own content to a custom IPK3, either modify WadFusion's code yourself, or simply edit the IPK3 that WadFusion generates. Please do not ask us for support when doing either, try consulting the ZDoom Wiki instead.

Here is the official list of WADs that WadFusion will recognize:

  • DOOM (original registered version of doom.wad, containing only episodes 1-3)
  • The Ultimate DOOM (retail version of doom.wad, containing episodes 1-4)
  • DOOM II (doom2.wad)
  • Master Levels for DOOM II (the original 20 WAD files, or masterlevels.wad from the KEX-based re-release)
  • Master Levels Rejects (see below for a full list of supported WADs)
  • Final DOOM (tnt.wad and plutonia.wad)
  • No Rest for the Living (nerve.wad)
  • SIGIL (sigil.wad and its optional music addon sigil_shreds.wad)
  • SIGIL II (sigil2.wad and optionally its MP3 soundtrack version sigil2_mp3.wad)
  • Legacy of Rust (id1.wad, id1-res.wad, id24res.wad, and iddm1.wad from the KEX-based re-release)
  • sewers.wad and betray.wad (the two secret levels from the original Xbox port of DOOM)
  • e1m8b.wad and e1m4b.wad (John Romero's map remakes, Tech Gone Bad and Phobos Mission Control)
  • extras.wad (from the Unity or KEX-based re-releases)

WadFusion requires id1-res.wad and id24res.wad for Legacy of Rust.

If IWADs from the Unity or KEX-based re-releases are also included (must be named doomunity.wad, doom2unity.wad, tntunity.wad, plutoniaunity.wad or doomkex.wad, doom2kex.wad, tntkex.wad, plutoniakex.wad), WadFusion will extract widescreen assets from them. These versions can also be used as the main WADs for extraction, but do keep in mind that they are censored.

The versions of nerve.wad in these re-releases include a unique intermission screen, but renaming them isn't necessary—WadFusion will recognize them, and they aren't censored the way the IWADs are.

If extras.wad from the re-releases is included, WadFusion will extract the official "secret revealed" sound, and some status bar icons that can be used by custom HUDs. If the version from the KEX-based re-release is used, WadFusion will also extract Andrew Hulshult's "IDKFA" covers of the DOOM and DOOM II soundtracks, which can be toggled from the WadFusion options mod menu in GZDoom.

None of the "official add-on" content from the Unity or KEX-based re-releases of DOOM and DOOM II is supported.

For SIGIL and SIGIL II, all the filenames for different releases of those WADs are also recognized; you shouldn't have to rename your original files. If sigil_shreds.wad is included, or if both versions of SIGIL II are included, WadFusion will extract both soundtracks, which can be toggled from the WadFusion options mod menu in GZDoom.

Tech Gone Bad and Phobos Mission Control are levels that were made as a warm-up exercise for John Romero's cancelled game, Blackroom. If they're included, enabling them in the WadFusion options mod menu in GZDoom will replace E1M8 or E1M4 in the Knee-Deep in the Dead episode.

Master Levels Rejects

For the Master Levels Rejects to be integrated, all of the following WADs must be included:

Absolute Beginner's Guide

  1. Download WadFusion and extract it to a folder.
  2. Find the folder(s) where GOG / Steam installed your game(s).
    • For Steam, this will be something like C:\Program Files (x86)\Steam\steamapps\common\Ultimate Doom\base.
  3. Copy any files you find with a .WAD extension to the source_wads subfolder where you extracted WadFusion.
  4. Double-click wadfusion.exe. A terminal window will pop up, showing which WAD files were found, and which episodes can be extracted. Press Y and then Enter to proceed. The terminal window will show progress as it generates the IPK3.
  5. When it finishes, press Enter to close the window. You should now have a file in the WadFusion folder called doom_fusion.ipk3.
  6. Download the latest GZDoom development build and extract it to a folder.
  7. Copy the doom_fusion.ipk3 file to GZDoom's folder.
  8. Launch GZDoom and play!

Acknowledgements

WadSmoosh was originally created by JP LeBreton. WadFusion is based on its source code.

WadFusion uses the Omgifol Python library by Fredrik Johansson and Devin Acker.