- Draw the episode's
TITLEPIC
and play its intro music when starting a new game (should be skippable)- DOOM (unique
TITLEPIC
andD_INTRO
) - The Ultimate DOOM (unique
TITLEPIC
, DOOM music) - DOOM II (unique
TITLEPIC
andD_DM2TTL
) - Master Levels (unique
TITLEPIC
in KEX port, duplicate DOOM II's otherwise, DOOM II music)- Use said
TITLEPIC
for the Rejects episode intro backgrounds as well - Draw the Rejects episode graphic (e.g. "John Anderson's INFERNO")
- Use said
- TNT: Evilution (unique
TITLEPIC
andD_INTRO
(T_DM2TTL
) ) - The Plutonia Experiment (unique
TITLEPIC
, DOOM II music (P_DM2TTL
) - No Rest for the Living (unique
TITLEPIC
in Unity/KEX port, duplicate DOOM II's otherwise, DOOM II music) - SIGIL (unique
TITLEPIC
andD_INTRO
) - SIGIL II (unique
TITLEPIC
andD_INTRO
) - Legacy of Rust (unique
TITLEPIC
andD_DM2TTL
)
- DOOM (unique
- Extract widescreen versions from the Unity/KEX ports
- Include support for WidePix
Show introduction story text after the TITLEPIC
intros (should be possible to turn off in options)
- DOOM (taken from the original manual)
- DOOM II (taken from the original manual)
- Master Levels (and level intermissions) for the Rejects versions (taken from their original readme files)
- Connect Rejects versions of the Master Levels episodes
- TNT: Evilution (taken from the original manual)
- The Plutonia Experiment (taken from the original manual)
- No Rest for the Living (taken from Official Xbox Magazine)
- "THE STORY CONTINUES… Back on Earth, after Hell’s forces have (seemingly) been vanquished..."
- SIGIL (taken from its readme file)
- SIGIL II (taken from its readme file)
- Legacy of Rust (taken from DOOM + DOOM II’s main menu)
- Use original Shareware / Registered
CREDIT
graphic at the end of Knee-Deep in the Dead - Extract and use The Ultimate DOOM's
CREDIT
graphic at the end of Thy Flesh Consumed - Use SIGIL and SIGIL II's
CREDIT
at the end of their episodes - Modify ending intermissions to return to the main menu
- Add Master Levels PSX end text to the Rejects version
- The drag on the lava floor in LR_MAP08 isn't strong enough
- Stop menu music from looping
- Add unique looping TitleMusic?
- Level select menu
- Hide secret levels until they are discovered
- Progression tracker
- Per-skill stats tracker
- Pistol start tracker
- Fast monsters tracker
- Use the game's
M_DOOM
graphic in the level select menu?- DOOM
- DOOM II
- TNT: Evilution
- The Plutonia Experiment
- Legacy of Rust
- Master Levels (KEX version, duplicate DOOM II's otherwise)
- No Rest for the Living (KEX version, duplicate DOOM II's otherwise)
- SIGIL (KEX version, duplicate DOOM's otherwise)
- SIGIL II (make one)
- The Ultimate DOOM (make one)
- Rename difficulty levels for Master Levels - Cabal episode
- Hey, not too rough -> Hurt me plenty
- Hurt me plenty -> Ultra-violence
- Ultra-violence -> Total carnage
All languages supported by GZDoom
- Czech
- Danish
- German
- Spanish Castilian
- Spanish Latin American
- Esperanto (why is this a thing?)
- Finnish
- French
- Hungarian
- Italian
- Japanese
- Korean
- Dutch
- Norwegian
- Polish
- Portuguese
- Portuguese Brazilian
- Romanian
- Russian
- Serbian
- Turkish
Additionally, the KEX port has Chinese language strings, but GZDoom doesn't have support for Chinese.