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ter_doomutils.pas
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ter_doomutils.pas
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//------------------------------------------------------------------------------
//
// DD_TERRAIN: Terrain Generator
// Copyright (C) 2020-2021 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Doom/WAD file utility functions
//
//------------------------------------------------------------------------------
// E-Mail: [email protected]
// Site : https://sourceforge.net/projects/DD-TERRAIN/
//------------------------------------------------------------------------------
unit ter_doomutils;
interface
uses
Graphics,
ter_utils;
function IsValidWADPatchImage(const buf: pointer; const size: integer): boolean;
function DoomPatchToBitmap(const buf: pointer; const size: integer;
const pal: PLongWordArray): TBitmap;
implementation
uses
ter_doomdata;
function IsValidWADPatchImage(const buf: pointer; const size: integer): boolean;
var
N: integer;
patch: Ppatch_t;
col: integer;
column: Pcolumn_t;
desttop: integer;
dest: integer;
w, h: integer;
mx: integer;
cnt: integer;
delta, prevdelta: integer;
tallpatch: boolean;
begin
Result := True;
patch := buf;
w := patch.width;
h := patch.height;
N := size;
if IsIntInRange(w, 0, 8192) and IsIntInRange(h, 0, 1024) then
begin
col := 0;
desttop := 0;
mx := w * h;
while col < w do
begin
if not Result then
Break;
column := Pcolumn_t(integer(patch) + patch.columnofs[col]);
if not IsIntInRange(integer(column), integer(patch), integer(patch) + N - 3) then
begin
if column.topdelta <> $ff then
begin
Result := False;
Break;
end;
end;
if not IsIntInRange(integer(column), integer(patch), integer(patch) + N) then
begin
Result := False;
Break;
end;
delta := 0;
tallpatch := false;
// step through the posts in a column
cnt := 0;
while column.topdelta <> $ff do
begin
if not Result then
Break;
delta := delta + column.topdelta;
dest := desttop + (delta + column.length - 1) * w;
if dest >= mx then
begin
Result := False;
Break;
end;
if not tallpatch then
begin
prevdelta := column.topdelta;
column := Pcolumn_t(integer(column) + column.length + 4);
if column.topdelta > prevdelta then
delta := 0
else
tallpatch := True;
end
else
column := Pcolumn_t(integer(column) + column.length + 4);
if not IsIntInRange(integer(column), integer(patch), integer(patch) + N - 3) then
if col < w - 1 then
begin
Result := False;
Break;
end;
inc(cnt);
if cnt >= h then
begin
Result := False;
Break;
end;
end;
inc(col);
inc(desttop);
end;
end
else
Result := False;
end;
function DoomPatchToBitmap(const buf: pointer; const size: integer;
const pal: PLongWordArray): TBitmap;
var
patch: Ppatch_t;
bm: TBitmap;
x, y: integer;
col, w: integer;
line: PLongWordArray;
tallpatch: boolean;
delta, prevdelta, count: integer;
column: Pcolumn_t;
source: PByte;
begin
patch := buf;
bm := TBitmap.Create;
try
bm.Width := patch.height;
bm.Height := patch.width;
bm.PixelFormat := pf32bit;
x := -patch.leftoffset;
y := -patch.topoffset;
w := patch.width;
col := 0;
// Flipped draw bitmap
while col < w do
begin
if (col + x >= 0) and (col + x < bm.Height) then
begin
line := bm.ScanLine[col + x];
column := Pcolumn_t(integer(patch) + patch.columnofs[col]);
source := PByte(integer(column) + 3);
delta := 0;
tallpatch := false;
// step through the posts in a column
while column.topdelta <> $ff do
begin
delta := delta + column.topdelta;
count := column.length;
while count > 0 do
begin
dec(count);
if IsIntInRange(delta + count + y, 0, bm.Width - 1) then
line[delta + count + y] := pal[source^];
inc(source);
end;
if not tallpatch then
begin
prevdelta := column.topdelta;
column := Pcolumn_t(integer(column) + column.length + 4);
if column.topdelta > prevdelta then
delta := 0
else
tallpatch := true;
end
else
column := Pcolumn_t(integer(column) + column.length + 4);
end;
end;
inc(col);
end;
RotateBitmap90DegreesCounterClockwise(bm);
finally
Result := bm;
end;
end;
end.