-
Notifications
You must be signed in to change notification settings - Fork 0
/
animators.h
156 lines (126 loc) · 4.18 KB
/
animators.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
This file is part of Presenter,
copyright (c) 2013--2014 Jiří Župka.
Presenter is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Presenter is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Presenter. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATORS_H
#define ANIMATORS_H
#include "animatorbase.h"
#include "paintCore.h"
#include <QStringList>
const QStringList moveable_animators = (const QStringList)(QStringList() << "TransformAnimCR" << "TransformAnimRC" << "RotateEndAnim"
<< "RotateAnim" << "RotateBeginAnim" << "SlideSlowAnim" << "SlideEndAnim"
<< "SlideAnim" << "SlideBeginAnim");
class HideAmin: public AnimatorBase
{
public:
HideAmin(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void animate(QTime cur_time);
virtual void start();
float alfa_start;
float alfa_end;
};
class ShowAmin: public HideAmin
{
public:
ShowAmin(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
};
class FuncAnim: public AnimatorBase
{
public:
FuncAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, void (*func)(const void*), void *args_struct, anim_vec next_anim=anim_vec());
virtual void start();
protected:
void (*func)(const void*);
void *args_struct;
};
class SlideBeginAnim: public AnimatorBase
{
public:
SlideBeginAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void animate(QTime cur_time);
virtual void start();
protected:
float zoom_start;
float zoom_end;
float delta_start[3];
float delta_end[3];
};
class SlideAnim: public SlideBeginAnim
{
public:
SlideAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void start();
};
class SlideEndAnim: public SlideBeginAnim
{
public:
SlideEndAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void start();
};
class SlideSlowAnim: public SlideBeginAnim
{
public:
SlideSlowAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void start();
};
class RotateBeginAnim: public AnimatorBase
{
public:
RotateBeginAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void animate(QTime cur_time);
virtual void start();
protected:
float zoom_start;
float zoom_end;
float rotate_start[3];
float rotate_end[3];
};
class RotateAnim: public RotateBeginAnim
{
public:
RotateAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void start();
};
class RotateEndAnim: public RotateBeginAnim
{
public:
RotateEndAnim(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void start();
};
class TransformAnimRC: public AnimatorBase
{
public:
TransformAnimRC(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void animate(QTime cur_time);
virtual void start();
virtual void stop();
protected:
float zoom_start;
float zoom_end;
float img_zoom_start;
float img_zoom_end;
float rotate_start[3];
float rotate_end[3];
float delta_start[3];
float delta_end[3];
GLImageGeom *geom_start;
GLImageGeom *geom_end;
};
class TransformAnimCR: public TransformAnimRC
{
public:
TransformAnimCR(GLAnimatedImage *animated, GLWidget *painter, float anim_time, anim_vec next_anim=anim_vec());
virtual void start();
virtual void stop();
};
#endif // ANIMATORS_H