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app.js
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const express = require('express');
const bodyParser = require('body-parser');
const socket = require('socket.io');
const Mongo = require('./database/mongoDB');
const alertMessage = require('./utils/messages');
const path = require('path');
var Filter = require('bad-words'),
filter = new Filter();
const app = express();
app.use(bodyParser.urlencoded({extended: false}));
app.use(express.static('public'));
app.set('view engine', 'ejs');
//app.use(favicon(path.join(__dirname,'favicon.ico')));
var port = process.env.PORT || 3000;
// Alert banner defaults to hidden
var alert = alertMessage.NONE;
// Render Index page
app.get('/', (req, res) => {
res.render('index', {
alert: alert,
})
alert = alertMessage.NONE;
})
// Middleware to validate room creation
app.use('/room', async function (req, res, next) {
console.log("middleware");
alert = alertMessage.NONE;
const action = req.query.action;
console.log(req.body.username, req.body.roomname);
var username = req.body.username;
var roomname = req.body.roomname;
console.log(username, roomname)
// Ensure that username and roomname has no profanity.
if (username && username !== filter.clean(username)){
alert = alertMessage.BAD_USERNAME;
res.redirect('/');
return;
}
if (roomname && roomname !== filter.clean(roomname)){
alert = alertMessage.BAD_ROOMNAME;
res.redirect('/');
return;
}
console.log(username, roomname);
const exists = await Mongo.roomExists(roomname, true);
console.log("exists", exists);
console.log("act", action);
if (action == "create" && exists) {
alert = alertMessage.CREATE_ALREADY_EXISTS;
res.redirect('/');
return;
} else if (action == "create" && roomname.includes('lobbyroom')) {
alert = alertMessage.CREATE_RESERVED;
res.redirect('/');
} else if (action == "join" && !exists) {
alert = alertMessage.JOIN_DOES_NOT_EXIST;
res.redirect('/');
return;
} else if (action == "join" && (await Mongo.getUsersInRoom(roomname)).map(x => x.username).includes(username)){
alert = alertMessage.JOIN_USERNAME_EXISTS;
res.redirect('/');
return;
}
next();
})
// Get username and roomname from form and pass it to room
app.post('/room', (req, res) => {
console.log(req.route)
roomname = req.body.roomname;
username = req.body.username;
res.redirect(`/room?username=${username}&roomname=${roomname}`)
})
// Leaderboard
app.get('/leaderboard', async (req, res)=>{
var leaderboard = await Mongo.getLeaderboard();
leaderboard = processLeaderData(leaderboard);
console.log(leaderboard);
res.render('leaderboard', {
board: leaderboard,
});
})
/**
* Process the dataset of players into one row each.
*
* @param {{}} leaderboard Every player in the leaderboard.
*/
function processLeaderData(leaderboard){
// remove players who have not played a game.
leaderboard = leaderboard.filter(function (l) {
return l.games > 0;
})
// add percentage data.
leaderboard.forEach(l => {
// Encrypt id
info = l._id.split("_");
l._id = info[0] + " -- " + encrypt(info[1]);
// Add win percentage
if(l.losses > 0){
percentage = l.wins / (l.wins + l.losses);
l.winPercentage = Math.round((percentage + Number.EPSILON) * 100);
} else if (l.wins > 0) {
l.winPercentage = 100;
} else {
l.winPercentage = 0;
}
// Add correct percentage
if(l.wrong > 0){
percentage = l.correct / (l.correct + l.wrong);
l.correctPercentage = Math.round((percentage + Number.EPSILON) * 100);
} else if (l.correct > 0){
l.correctPercentage = 100;
} else {
l.correctPercentage = 0;
}
// Add clue percentage + partner Percentage
if(l.turns_sidekick > 0){
percentage = l.clues / l.turns_sidekick;
l.cluePercentage = Math.round((percentage + Number.EPSILON) * 100) / 100;
percentage = l.partner_correct / l.turns_sidekick;
l.partnerPercentage = Math.round((percentage + Number.EPSILON) * 100) / 100;
} else {
l.cluePercentage = 0;
l.partnerPercentage = 0;
}
})
return leaderboard;
}
function encrypt(str){
if (str.length > 4){
return str.substring(0,3) + "#".repeat(str.length-3);
} else {
return str;
}
}
// Rules
app.get('/rules', (req, res) => {
res.render('rules');
})
// Rooms
app.get('/room', (req, res)=>{
res.render('room');
})
// Single Player Lobby
app.get('/lobby', (req, res)=>{
res.render('lobby');
})
// Start Server
const server = app.listen(port, async () => {
console.log(`Server Running on ${port}`)
// Open Mongo Connection to populate the `client` and `db` variables in mongoDB.js.
await Mongo.openMongoConnection();
})
const io = socket(server);
require('./utils/socket')(io);
// Close Mongo Connection when exiting program.
process.on('SIGINT', function() {
Mongo.closeMongoConnection();
process.exit();
});