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Hi, glResolveMultisampleFramebufferAPPLE & glRenderbufferStorageMultisampleAPPLE are not implemented in MetalANGLE.
If you want to use multisample framebuffer. Use:
glBlitFramebuffer & glRenderbufferStorageMultisample (standard OpenGL ES 3.0 functions).
glBlitFramebufferANGLE & glRenderbufferStorageMultisampleANGLE if you use OpenGL ES 2.0 context. They are almost equivalent to above functions except they are extensions for OpenGL ES 2.0.
XCode has these errors:
I can see that in
gl2ext.h
, they are defined inGL_GLEXT_PROTOTYPES
.Does that mean that I need to build a version that has
GL_GLEXT_PROTOTYPES
enabled?How to build that?
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