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menu.h
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#include"Headers/play_cards.h"
#include "Headers/hidden_cards.h"
#include "Headers/cards_to_play.h"
#include "Headers/player.h"
#include "Headers/party.h"
//#include "menu.h"
#include "aid.h"
#include "scorescreen.h"
#include "board.h"
//#include "Headers/nomdejoueurs.h"
///exit button
volatile bool Fermer = false ;
void Handler ()
{
Fermer = true;
}
void menuDeJeu(void)
{
Partie partie ;
///exit si il tape sur x
LOCK_FUNCTION(Handler);
int w = 800;
int h = 600;
/// counter to select from menu
int counter =0;
/// double buffering screen
BITMAP *menuScreen = create_bitmap(w,h);
/// background image
BITMAP *BackGroundImage = malloc(sizeof(BITMAP));
/// fermer le program
set_close_button_callback(Handler);
/// ne pas quitter tant que esc n'est pas pressé
while(!Fermer)
{
/// Logic de selection
if(key[KEY_DOWN])
counter++;
if(key[KEY_UP])
counter--;
if(counter>4 )
counter=0;
if(counter<0)
counter=4;
switch(counter)
{
case 1:
BackGroundImage = load_bitmap("assets/menu_screen/menu_screen2.bmp",NULL);
if(key[KEY_ENTER])
{
clear_bitmap(menuScreen);
/// -> partie.h
Partie newPartie ;
initPartie(&newPartie,1,0);
/// -> nomDeJoueurs.h
//nomDeJoueurs(w,h,2,&newPartie);
strcpy(newPartie.joueurs[0].nom,"Lucky Player");
/// plateauDeJeu.h
plateauDeJeu(&newPartie);
rest(40);
set_gfx_mode(GFX_AUTODETECT_WINDOWED,w,h,0,0);
/*
clear_bitmap(menuScreen);
menu(w,h,1); //prv : menu(w,h,nb+1); use nb+1 when u finish the "work on this later" Line 39
rest(50);
*/
}
break;
case 2:// partie saved
BackGroundImage = load_bitmap("assets/menu_screen/menu_screen3.bmp",NULL);
if(key[KEY_ENTER])
{
partie = readPartieData();
clear_bitmap(menuScreen);
plateauDeJeu(&partie);
rest(40);
set_gfx_mode(GFX_AUTODETECT_WINDOWED,w,h,0,0);
}
break;
case 3:
BackGroundImage = load_bitmap("assets/menu_screen/menu_screen4.bmp",NULL);
if(key[KEY_ENTER])
{
clear_bitmap(menuScreen);
aideMenu(w,h);
rest(50);
}
break;
case 4:
BackGroundImage = load_bitmap("assets/menu_screen/menu_screen5.bmp",NULL);
if(key[KEY_ENTER])
Handler();
break;
default:
BackGroundImage = load_bitmap("assets/menu_screen/menu_screen1.bmp",NULL);
break;
}
///set background image for menu
blit(BackGroundImage,menuScreen,0,0,0,0,w,h);
//texte à afficher dans l'application
// textout_ex (menuScreen,font,"Appuyer sur ESC pour quitter",0,h-10,makecol(32,29,240),makecol(109,158,235));
/// double buffering
blit(menuScreen,screen,0,0,0,0,w,h);
///show mouse
show_mouse(screen);
rest (50);
clear_bitmap(menuScreen);
}
}