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This warning message comes from libpng when it sees a "unpleasant" png file.
It's in no way something imporant but it gets easily fixed by running convert MyGUI_Pointers.png -strip MyGUI_Pointers.png and convert MyGUI_BlueWhiteSkins.png -strip MyGUI_BlueWhiteSkins.png to fix this in your shell.
Fyi, /usr/bin/convert belongs in the imagemagick package on my system.
The text was updated successfully, but these errors were encountered:
Ideally it should be pulling in the images from Daggerfall, but I haven't yet written the code for MyGUI to recognize DF's graphics (since they aren't straight-forward image files). The supplied skins (and font) are just placeholders until then.
The images and font will be moddable, so you can have higher-resolution UIs and such. I might want to include a hi-res font by default for the console, since the original font is pretty low resolution and aliased, but I'd prefer one that's monospace and doesn't look too out of place. Otherwise, I'd prefer to use the original content for the in-game UI to preserve the original look and feel.
This warning message comes from libpng when it sees a "unpleasant" png file.
It's in no way something imporant but it gets easily fixed by running
convert MyGUI_Pointers.png -strip MyGUI_Pointers.png
andconvert MyGUI_BlueWhiteSkins.png -strip MyGUI_BlueWhiteSkins.png
to fix this in your shell.Fyi, /usr/bin/convert belongs in the imagemagick package on my system.
The text was updated successfully, but these errors were encountered: