Releases: kean/Nuke
Nuke 4.1.2
Bunch of improvements in a built-in Promise
:
Promise
now also uses newLock
- faster creation, faster locking- Add convenience
isPending
,resolution
,value
anderror
properties - Simpler implementation migrated from Pill.Promise*
*Nuke.Promise
is a simplified variant of Pill.Promise (doesn't allow throws
, adds completion
, etc). The Promise
is built into Nuke to avoid fetching external dependencies.
Nuke 4.1.1
- Fix deadlock in
Cache
- small typo, much embarrassment 😄 (kean/Nuke-Alamofire-Plugin#8)
Nuke 4.1 ⚡️
Nuke 4.1 is all about performance. Here are some notable performance improvements:
loadImage(with:into:)
method with a default config is 6.3x fasterCache
operations (write/hit/miss) are from 3.1x to 4.5x faster
Nuke 4.0 focused on stability first, naturally there were some performance regressions. With the version 4.1 Nuke is again the fastest framework out there (see the benchmark). The performance is ensured by a new set of performance tests.
If you're interested in the types of optimizations that were made check out recent commits.
Nuke 4.1 also includes a new Performance Guide and a collection of Tips and Tricks (it's just a draft really).
Other Changes
- Add convenience method
loadImage(with url: URL, into target: AnyObject, handler: @escaping Handler)
(more useful than anticipated). - #88 Add convenience
cancelRequest(for:)
function - Use
@discardableResult
inPromise
where it makes sense - Simplified
Loader
implementation Cache
nodes are no longer deallocated recursively onremoveAll()
anddeinit
(I was hitting stack limit in benchmarks, it's impossible in real-world use).- Fix: All
Cache
publictrim()
methods are now thread-safe too.
Nuke 4.0 🚀
Nuke 4 has fully adopted the new Swift 3 changes and conventions, including the new API Design Guidelines.
Nuke 3 was already a slim framework. Nuke 4 takes it a step further by simplifying almost all of its components.
Here's a few design principles adopted in Nuke 4:
- Protocol-Oriented Programming. Nuke 3 promised a lot of customization by providing a set of protocols for loading, caching, transforming images, etc. However, those protocols were vaguely defined and hard to implement in practice. Protocols in Nuke 4 are simple and precise, often consisting of a single method.
- Single Responsibility Principle. For example, instead of implementing preheating and deduplicating of equivalent requests in a single vague
ImageManager
class, those features were moved to separate classes (Preheater
,Deduplicator
). This makes core classes much easier to reason about. - Principle of Least Astonishment. Nuke 3 had a several excessive protocols, classes and methods which are all gone now (
ImageTask
,ImageManagerConfiguration
just to name a few). Those features are much easier to use now. - Simpler Async. Image loading involves a lot of asynchronous code, managing it was a chore. Nuke 4 adopts two design patterns (Promise and CancellationToken) that solve most of those problems.
The adoption of those design principles resulted in a simpler, more testable, and more concise code base (which is now under 900 slocs, compared to AlamofireImage's 1426, and Kingfisher's whopping 2357).
I hope that Nuke 4 is going to be a pleasure to use. Thanks for your interest 😄
You can learn more about Nuke 4 in an in-depth Nuke 4 Migration Guide.
Highlighted New Features
LRU Memory Cache
Nuke 4 features a new custom LRU memory cache which replaced NSCache
. The primary reason behind this change was the fact that NSCache
is not LRU. The new Nuke.Cache
has some other benefits like better performance, and more control which would enable some new advanced features in future versions.
Rate Limiter
There is a known problem with URLSession
that it gets trashed pretty easily when you resume and cancel URLSessionTasks
at a very high rate (say, scrolling a large collection view with images). Some frameworks combat this problem by simply never cancelling URLSessionTasks
which are already in .running
state. This is not an ideal solution, because it forces users to wait for cancelled requests for images which might never appear on the display.
Nuke has a better solution for this problem - it introduces a new RateLimiter
class which limits the rate at which URLSessionTasks
are created. RateLimiter
uses a classic token bucket algorithm. The implementation supports quick bursts of requests which can be executed without any delays when "the bucket is full". This is important to prevent the rate limiter from affecting "normal" requests flow. RateLimiter
is enabled by default.
You can see RateLimiter
in action in a new Rate Limiter Demo
added in the sample project.
Toucan Plugin
Make sure to check out new Toucan plugin which provides a simple API for processing images. It supports resizing, cropping, rounded rect masking and more.
Nuke 4.0-beta3
- #80 Final changes for Xcode 8 GM
Nuke 3.2
Nuke 4.0-beta2
- Use custom LRU memory cache instead of
NSCache
which is not LRU, and which is a bit slower, because you have to wrap keys (which are structs) into objects. - Fix memory leak in
Deduplicator
Nuke 4.0-beta1
Nuke 4 was rewritten from scratch for Swift 3 and new Swift API Design Guidelines.
Nuke 4 is now essentially a micro framework. It means smaller code base (now has 791 lines of code compared to Kingfisher's 2357); principle of least astonishment; more and simpler ways to extend existing functionality.
I hope it's going to be a pleasure to use. Thanks for your interest 😄
Nuke 3.1.3
- #72 Fix synchronization issue in
ImageManager
loader:task:didFinishWithImage...
method
Nuke 3.1.2
- #71
ImageViewLoadingController
now cancels tasks synchronously, thanks to @adomanico