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HISTORY
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HISTORY
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Savage Wheels Release HISTORY
-----------------------------
V1.6.1 Patch
* added Linux configurable game data directories
V1.6 Release
* added support for SDL_mixer sound library. It is now the default sound library used.
V1.5 Release
* improved vehicle damage balancing.
* changed all ingame sound effects.
* changed sound support library. Game now uses FMod Ex sound library to play sound fx and music.
* added Linux startup script - 'run.sh'.
* fixed crashes and game assets loading issues under 64-bit platforms.
* minor fixes in game AI and physics that caused vehicles to stuck.
* fixed bug that caused UI buttons to be constantly pressed.
* fixed save/load game settings for 64-bit platforms.
* fixed a minor bug that prevented browsing vehicles when starting 1 or 2-player games.
* Major code cleanup.
V1.4 Release
* fixed a large number of memory leaks
* fixed problems in showing ingame shadows when in 32 bit color mode. Might sitll be buggy on x64 systems :(
* fixed crash on exit the game
* fixed problem where when in windowed mode the game window was not centered
* fixed - changing sound/music volume on fullscreen was almost impossible because of the fast gfx rendering. Now the volume changes on mouse button released
* fixed - The F4 key to start/stop ingame music is now working
* fixed - one of the background available was not being selected from the random map selector
* changed - To prevent problems on Linux systems the game will start in windowed mode by default. Use F11 when playing to toggle fullscreen mode or start the game with a command line parameter '-force-fullscreen'. NOTE: Fullscreen may crash your Linux desktop. So, far problems where detected only on KDE.
* changed - the game will now always try to go for hardware surface for better performace. If you want to run with software surfaces use the '-sw' command line parameter.
* added support for Linux systems. The game can now be compiled and run on Linux.
* added - escape key now exists the game when in main menu
* updated - Readme html document (English version only). Check the document for more Q&A info.
V1.03 Patch
* fixed sound-conflicts that caused the game to crash under win2k and XP systems
* changed - game now uses Fmod(c) sound engine
* added '-hw' command line for greater video cards
V1.02 Patch
* fixed a bug that caused campaigns to start from level 2
* fixed a bug that caused vehicles going back to do enormous damage
* fixed time-left blitting
* changed - when playing 2v2 teams for 'Time-limit' the winning score is now determined by the sum of the frags of the team members instead of just the member with the highest score
* changed - The frag-giving bug now has to be kept 6 seconds instead of 8
* changed - Landmines now do more damage
V1.0 Release
* fixed impact physics
* optimized collision detection
* optimized shadow casting for better performance
* optimized vehicle AI
* added better menu graphics
* added bonus identificators
* added timer
* added more vehicles
* added gamemodes
* added one more track to the soundtrack
V0.9 (beta)
* fixed menu-game prelude
* added shadow-casting
* added additional bonuses
* added vehicle AI
* added main-menu
* added terrains
* added vehicle modules
* added beta-sfx
* added menu & game_music
V0.1 (demo)
* added Bonuses and Animations
* upgraded SDL library