I'm collecting here the list of ideas gathered during the development. Who knows?
- Mission: Capture the flag and bring them to the bases
- Mission: Kills on conveyor belts
- Mission: Kills enemy with specific weapons
- Double weapons: Wield two weapons! (suggested by The Kusagari)
- Stretch mode: Winning players are larger and easier to hit (suggested by The Kusagari)
- There may be a problem with doors for too large players!
- Zombie mode: Three survivors, one zombie. Zombie kills become zombies. Survivor with most kills wins. (suggested by NinJoe)
- Probably fun with more than 4 players
- Horde: Spread drones management over other players?
- Teams: Mark the teams on the game setup screen
- Teleports: A very teleport-intensive map
- Classic FPS: A map structured like a non-multiplayer FPS (i.e. Wolfenstein 3D)
- Metro: A cliche environment I always love, that offers corridors and symmetries
- Wall tops: Add a top to walls to make lower blocks and even stairs
- Consecutive thin walls: to make glasses etc.
- Sound generator: Merge a sound generator to reduce loading times?