You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
the core object the Bracket DB outputs is a division Structure
an abstraction for a Stage is required. Stages can be chained together as part of a Structure
initial seeding is a special case of a stage input. StageInput might need to be modelled
Toornament shows the input for a stage on the left and then the stage itself on the right. This could be integrated in the division page to show all this information
division show could have tabs for each stage and pre-select the active stage
Stages or stage components should be written as ruby classes (not yml objects)
When possible try and have stages receive the input size as an input. e.g be able to generate a single elimination bracket for any size
bracket.pool is a hack that affects how seeding happens. I had to work around this for #730. The game graphs just work if you build them right. The pool partials should take a seeding flag instead of this param.
Bracket DB needs a re-write.
Structure
Stage
is required. Stages can be chained together as part of aStructure
StageInput
might need to be modelledactive
stagebracket.pool is a hack that affects how seeding happens. I had to work around this for #730. The game graphs just work if you build them right. The pool partials should take a seeding flag instead of this param.
Related Issues:
#382 #663 #662 #561 #525 #519
The text was updated successfully, but these errors were encountered: