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TowerMenu.h
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//
// TowerMenu.h
// EG-TD
//
// Created by Gurcan Yavuz on 10/13/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "GameScene.h"
#import "AngelCodeFont.h"
@class Image;
@interface TowerMenu : NSObject {
float touched;
Director *_sharedDirector;
Image *backgroundView;
NSMutableArray *miniTowers;
///Temporary
Image *coin;
Image *turn;
NSString *moneyCondition;
NSString *levelCondition;
///Temporary
AngelCodeFont *font1;
Image *miniTowerBack;
Image *miniTowerBackSelected;
float selected;
}
@property (nonatomic, readonly) float touched;
@property (nonatomic, readonly) float miniTowerTouched;
@property (nonatomic, retain) NSMutableArray *miniTowers;
// Selector that updates the entities logic i.e. location, collision status etc
- (void)update:(GLfloat)delta;
// Selector that renders the entity
- (void)render;
@end