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map.h
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#import "CommonOpenGL.h"
struct PositionAndColor
{
EGVertex3D position;
EGColor color;
};
typedef struct PositionAndColor PositionAndColor;
static const PositionAndColor PositionsAndColors[] = {
{{30.6,0,66.6},{1,1,0,1}},
{{28.4,0,66.6},{0,0,1,1}},
{{26.2,0,66.6},{1,0,1,1}},
{{24,0,66.6},{0,1,0,1}},
{{2,0,66.6},{1,0,1,1}},
// {{-0.2,0,66.6},{0,1,0,1}},
{{-4.6,0,66.6},{0,1,0,1}},
// {{-6.8,0,66.6},{1,0,1,1}},
{{23.4,0,83.6},{1,1,0,1}},
{{23.4,0,81.4},{0,0,1,1}},
{{23.4,0,79.2},{1,0,1,1}},
{{23.4,0,77.0},{0,1,0,1}},
{{16.4,0,85.6},{1,0,0,1}},
{{14.2,0,85.6},{1,0,1,1}},
{{4.2,0,92.6},{0,0,1,1}},
// {{2.0,0,92.6},{1,0,0,1}},
{{-12.6,0,77.6},{1,0,0,1}},
{{-9.4,0,77.6},{1,0,1,1}},
{{-14.8,0,77.6},{0,0,1,1}},
{{-4.6,0,98.4},{0,1,0,1}},
{{-4.6,0,93.0},{0,1,0,1}},
{{-26.2,0,92},{0,0,1,1}},
{{-24,0,77},{0,1,0,1}},
{{-4.6,0,100.6},{1,0,1,1}},
};
#define Map1 24
static const PositionAndColor PositionsAndColors2[] = {
// {{2,0,66.6},{1,0,1,1}},
{{-0.2,0,66.6},{0,1,0,1}},
{{-2.4,0,66.6},{0,0,1,1}},
{{10,0,83.6},{1,1,0,1}},
{{10.0,0,82.4},{0,0,1,1}},
{{10.0,0,80.2},{1,0,1,1}},
{{10.0,0,78.0},{0,1,0,1}},
{{-15.4,0,95.6},{1,0,0,1}},
{{-13.2,0,95.6},{1,0,1,1}},
// {{4.2,0,110.6},{0,1,0,1}},
// {{2.0,0,110.6},{1,0,0,1}},
{{19.4,0,120.6},{1,0,1,1}},
{{14.8,0,120.6},{0,0,1,1}},
{{-4.6,0,93.6},{1,0,1,1}},
{{-4.6,0,91.4},{0,1,0,1}},
{{-4.6,0,89.2},{1,0,0,1}},
{{-4.6,0,87.0},{0,1,0,1}},
{{16.6,0,120.6},{1,0,0,1}},
};
#define Map2 18
static const PositionAndColor PositionsAndColors3[] = {
//FIRST RIGHT SET
{{7.6,0,77.6},{1,0,0,1}},
// {{5.4,0,77.6},{1,0,1,1}},
{{9.8,0,77.6},{1,0,1,1}},
{{-13.4,0,66.6},{1,0,0,1}},
{{-11.2,0,66.6},{0,1,0,1}},
{{-8.0,0,66.6},{1,1,0,1}},
{{4.2,0,85},{0,1,0,1}},
{{2.0,0,85},{1,0,0,1}},
// {{15.6,0,99.6},{1,0,0,1}},
{{9.4,0,99},{1,0,1,1}},
{{14.8,0,99},{0,0,1,1}},
{{-4.6,0,93.6},{1,0,1,1}},
{{-4.6,0,91.4},{0,1,0,1}},
{{-4.6,0,89.2},{1,0,0,1}},
{{-4.6,0,87.0},{0,1,0,1}},
};
#define Map3 15
static const PositionAndColor PositionsAndColors4[] = {
{{0,0,66.6},{1,0,0,1}},
//FIRST RIGHT SET
{{-7.4,0,66.6},{1,0,0,1}},
//{{-5.2,0,66.6},{0,1,0,1}},
{{-8.0,0,80},{1,1,0,1}},
{{4.2,0,85},{0,1,0,1}},
//{{2.0,0,85},{1,0,0,1}},
{{15.6,0,99.6},{1,0,0,1}},
{{13.4,0,102},{1,0,1,1}},
{{-26.2,0,85},{0,0,1,1}},
{{-24,0,77},{0,1,0,1}},
{{17.8,0,105},{0,0,1,1}},
};
#define Map4 9
static const PositionAndColor PositionsAndColors5[] = {
//FIRST RIGHT SET
{{-7.4,0,66.6},{1,0,0,1}},
//{{-5.2,0,66.6},{0,1,0,1}},
{{-8.0,0,80},{1,1,0,1}},
// {{4.2,0,85},{0,1,0,1}},
{{2.0,0,85},{0,0,1,1}},
{{15.6,0,99.6},{1,0,0,1}},
{{13.4,0,102},{1,0,1,1}},
{{30.6,0,66.6},{1,0,0,1}},
{{28.4,0,69},{0,1,0,1}},
{{26.2,0,74},{0,0,1,1}},
{{24,0,77},{0,1,0,1}},
{{-26.2,0,74},{0,0,1,1}},
{{-24,0,77},{0,1,0,1}},
{{17.8,0,105},{0,0,1,1}},
};
#define Map5 13
static const PositionAndColor PositionsAndColors6[] = {
//FIRST RIGHT SET
{{-3.4,0,66.6},{1,0,0,1}},
//{{-5.2,0,66.6},{0,1,0,1}},
{{-9.0,0,80},{1,1,0,1}},
{{0,0,85},{1,0,0,1}},
{{-26.2,0,102},{0,0,1,1}},
{{-24,0,69},{0,1,0,1}},
//{{4.2,0,85},{0,1,0,1}},
};
#define Map6 6