-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathside.h
25 lines (19 loc) · 1.31 KB
/
side.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
static const vertexDataTextured MeshVertexData2[] = {
{/*v:*/{1.000000, -0.000000, -1.000000}, /*n:*/{0.000000, 0.999969, 0.000000}, /*t:*/{0.000000, 0.000000}},
{/*v:*/{-1.000000, -0.000000, -1.000000}, /*n:*/{0.000000, 1.000000, 0.000000}, /*t:*/{1.000000, 0.000000}},
{/*v:*/{-1.000000, 0.000000, 1.000000}, /*n:*/{0.000000, 1.000000, 0.000000}, /*t:*/{1.000000, 1.000000}},
{/*v:*/{1.000000, -0.000000, -1.000000}, /*n:*/{0.000000, 0.999969, 0.000000}, /*t:*/{0.000000, 0.000000}},
{/*v:*/{-1.000000, 0.000000, 1.000000}, /*n:*/{0.000000, 1.000000, 0.000000}, /*t:*/{1.000000, 1.000000}},
{/*v:*/{1.000000, 0.000000, 1.000000}, /*n:*/{0.000000, 1.000000, 0.000000}, /*t:*/{0.000000, 1.000000}},
};
// Example OpenGL ES 1.1 Drawing Code:
// glEnableClientState(GL_VERTEX_ARRAY);
// glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// glEnableClientState(GL_NORMAL_ARRAY);
// glVertexPointer(3, GL_FLOAT, sizeof(TexturedVertexData3D), &MeshVertexData[0].vertex);
// glNormalPointer(GL_FLOAT, sizeof(TexturedVertexData3D), &MeshVertexData[0].normal);
// glTexCoordPointer(2, GL_FLOAT, sizeof(TexturedVertexData3D), &MeshVertexData[0].texCoord);
// glDrawArrays(GL_TRIANGLES, 0, kMeshNumberOfVertices);
// glDisableClientState(GL_VERTEX_ARRAY);
// glDisableClientState(GL_TEXTURE_COORD_ARRAY);
// glDisableClientState(GL_NORMAL_ARRAY);