Please follow those guidelines if you intend to contribute code to the project. Though small deviations might be okay, pull requests that completely ignore them will be closed or flagged as needing a fix before being considered.
All source files have a mandatory suffix, whhich is:
.cxx
for C++ source code..h
for header files (both C and C++)..rst
for ReStructured Text files.
To encourage abstraction, headers are kept apart from their implementation,
having an include
and src
root, respectively.
The structure of those roots are strictly identical. For instance, the
implementation of a header named include/foo/bar.h
must be in a source
file named src/foo/bar.c
(with correct suffix).
Source files are named like this:
- If it focuses on one class, it has that class' unqualified name as file name, with matching case. For instance,
foo::Bar
class is defined inBar.h
and implemented inBar.cxx
.- Minor classes supporting a main class live in the main class's files.
- Files that do not define a class use snake_case. For instance,
some_misc_constants.h
.
All files must use:
- UTF8 encoding, no byte order mark.
- Unix-style line endings (
\n
).- Exactly 4 spaces per indent level.
- Proper licencing boilerplate at the top of all source files.
Code uses C++17.
Braces:
- Function body and type declaration's opening brace starts on a new line.
- All other block braces start at the end of the relevant line.
- Else keyword goes on same line as closing brace of the
if
block. - Curly braces are mandatory on all control structures, even when they only control one statement, even if that statement is on the same line.
Spaces:
- Control structures parenthezises have one space on their outer sides.
- Binary operators have one space on both sides.
- Unary operators have no space.
Pointers, resources and ownership (C++):
- Always use automatic pointers and specifically
std::unique_ptr
. Do not introduce astd::shared_ptr
without an excellent reason. - Raw pointers are non-owning. Reciprocal: raw owning pointers are forbidden.
- Use of new and delete operators is forbidden. RenderTarget is the one and only exception.
- Prefer references where appropriate.
- Use RAII for all resource management, including external library objects.
Misc:
- Trivial, one-line accessors and simple forwarding methods can live within the class declaration. Others must have a separated implementation.
- Use exceptions where appropriate. Use them to handle exceptional situations, not expected bad outcomes (eg: user input validation failing is an expected outcome, not mandating an exception; a device timeout might throw an exception).
- Do not use RTTI. Project is compiled with
-fno-rtti
anyway. - The directive
using namespace
is only allowed for std's literal operators. Prefer qualifying types, and optionally addusing
directives for specific types, in a local scope.
Namespace names use snake_case, that is, underscore-separated words.
Type names normally use CamelCase. That is, a capital letter for each word including the first one. This holds for all types. Exceptions are allowed for STL-style types, such as
iterator
,foo_list
orbar_type
(as the STL is used extensively, those are quite common).Variable names use lowerCamelCase. That is, a capital letter for each word, excluding the first one.
Non-public data members are prefixed with
m_
. For instancem_foo
orm_fooBar
. As a reminder, only structures are allowed to have public data members, and can only have public data members.Constants are named as any other variable.
Functions and methods use lowerCamelCase. That is, a capital letter for each word, excluding the first one.
- Getter methods must have the name of the attribute they get, without the m_ prefix.
- Setter methods must start with
set
. - For instance, data member
m_foo
would have getterfoo
and settersetFoo
.
- Macros are all uppercase, with underscore_separated words. Their use is
discouraged. Use constants, static functions, etc. instead.
Comments are mandatory. They should be relevant and to the point. Assume you will stop developing tomorrow, not touch any code for two years and come back to this project. That future you is your audience. Roughly, that means:
- Explain what methods do, when it's not obvious. Explain arguments, assumptions, return types, parameter lifetime for references and pointers.
- Comment data members. They are the cornerstone of a well designed architecture.
- Insert inline comments in function/methods wherever they might provide a readability gain, and only there.
- Provide detailed comment for all method and classes that are part of a public API.