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package { import GameTheater.gtObjects.*; import GameTheater.gtSystems.*; import PinStriper.psObjects.*; import PinStriper.psSystems.*; import PinStriper.psTools.*; public dynamic class snrRavineB extends gtBehavior { public var m_runsHorizontal:Boolean = false; public var m_runsVertical:Boolean = false; public function snrRavineB() { m_name = "gob"; } public override function Awake() { gameObject.content = new Ravine(); } public override function Start() { } } }