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Torch.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/Torch Side.png" type="Texture" id=1]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.295858, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 0.964844, 0.565809, 0.0527649, 0.745843, 0.855469, 0.116959, 0.116959, 0.624314 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
width = 2048
[sub_resource type="Curve" id=3]
min_value = 0.0
max_value = 1.0
bake_resolution = 100
_data = [ Vector2( 0, 0.714844 ), 0.0, 0.0, 0, 0, Vector2( 0.999427, 0.467773 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
width = 2048
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
render_priority = 0
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 5, 18, 1 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 50.0
initial_velocity_random = 0.0
angular_velocity = 360.0
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 25.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 45.0
angle_random = 0.0
scale = 25.0
scale_random = 0.0
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Angular Velocity", "Color", "Emission Shape", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
[node name="Torch" type="Sprite"]
position = Vector2( 274.89, 315.792 )
texture = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="Particles2D" type="Particles2D" parent="."]
show_behind_parent = true
position = Vector2( 8, -30 )
rotation = -1.5708
emitting = true
amount = 100
lifetime = 2.0
one_shot = false
preprocess = 0.0
speed_scale = 3.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 5 )
texture = null
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Time", "Transform", "Visibility" ]