Contributions to ndn-tools must be licensed under the GPL 3.0 or a compatible license. If you choose GPL 3.0, include the following license boilerplate into all C++ code files:
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) [Year(s)] [Copyright Holder(s)].
*
* This file is part of ndn-tools (Named Data Networking Essential Tools).
* See AUTHORS.md for complete list of ndn-tools authors and contributors.
*
* ndn-tools is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* ndn-tools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* ndn-tools, e.g., in COPYING.md file. If not, see <http://www.gnu.org/licenses/>.
*/
All tools are placed in subdirectories of the tools
directory.
A tool can consist of one or more programs. For instance, a pair of consumer and producer programs that are designed to work together should be considered a single tool, not two separate tools.
Each tool must have a wscript
build script in its subdirectory. This script will be
invoked automatically if the corresponding tool is selected for the build. It should
compile the source code and produce one or more binaries in the build/bin
directory
(e.g., use target='../../bin/foo'
).
Modules shared among multiple tools should be placed in the core
directory.
They are available for use in all tools.
A header in core/
can be included in a tool like #include "core/foo.hpp"
.
The wscript
of a tool can link a program with modules in core/
with use='core-objects'
.
A file named README.md
in the subdirectory of each tool should provide a brief
description.
Manual pages for each program should be written in reStructuredText format
and placed in the manpages
directory.
C++ code should conform to the ndn-cxx code style.
Types in each tool should be declared in a sub-namespace inside namespace ndn
.
For example, a tool in tools/foo
directory has namespace ndn::foo
.
This allows the tool to reference ndn-cxx types with unqualified name lookup.
This also prevents name conflicts between ndn-cxx and tools.
Types in core/
should be declared directly inside namespace ndn
,
or in a sub-namespace if desired.
The main
function of a program should be declared as a static function in
the namespace of the corresponding tool. This allows referencing types in
ndn-cxx and the tool via unqualified name lookup.
Then, another (non-static) main
function must be defined in the global
namespace, and from there call the main
function in the tool namespace.
These two functions should appear in a file named main.cpp
in the tool's
subdirectory.
Example:
namespace ndn {
namespace foo {
class Bar
{
public:
explicit
Bar(Face& face);
void
run();
};
static int
main(int argc, char* argv[])
{
Face face;
Bar program(face);
program.run();
return 0;
}
} // namespace foo
} // namespace ndn
int
main(int argc, char* argv[])
{
return ndn::foo::main(argc, argv);
}
Boost.Program_options
is strongly preferred over getopt(3)
for parsing command line arguments.