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Complete month of June 2022

Lovem again!

It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here.


So, I am back at writing my Low Overhead Virtual Embedded Machine. From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts).

Why?

Why am I doing this? Well, that has a history. Basically, I am writing firmware at work for our IIoT devices. They are pretty versatile, so configuring them tends to be rather complicated. And still, I want them to be able to do more: react to situations depending on sensor data, prepare data read from sensors, so that it transmitted with less overhead, etc. Right now, that would mean writing custom firmware for those customer cases (in C) and deploy it for their devices - and maintain those firmwares over years. And no one wants to pay for that! Nor do I care to do the maintaining.

What's the alternative? Add those features to the standard firmware and add more configuration features. Great. So it will be even more complicated. And every second time you have a new use case, you will find your current solution insufficient, so you need to modify your firmware again to include that one more special case. And make your config more powerful (please keep it backwards compatible, while you at it, thank you very much - remember, there are thousands of devices out there, that still need to work with their configuration, when the firmware update hits them).

And your config? You want to be able to react to triggers, and you want to do react in any random way. And you want to be able to manipulate your data points in any way needed. So when you walk that road for some time, you will end up with a configuration that is basically a programming language, since that is the only thing powerful enough, to do all that. And it will be a badly grown one, you can be sure about that!

So let's embrace that consequence, and simply start with using a scripting language as means for advanced configuration! We will end there, cut some corners on the journey!

Sorry, what are we trying to do again?

We are in need of a scripting language that runs on a very constrained device. Think of a microcontroller that has 352 kiB flash space and 191 kiB RAM for our complete firmware. And keep in mind that most of the behaviour of our device will not be implemented in the scripting language. There will be a number of hooks that should give control to the user supplied script, which will execute for a very short time, collect some data from sensors, act on them (maybe control actuators, but mostly generate data to be uploaded), and then return control to the firmware. And yeah, we will need to store the "script" somewhere on that device, so it would be great if it was not multiple kiB of program. I could use an SD-card in the dive (so I guess could store 1 TiB of script on the device if I needed), but those are not that reliable and are an optional extension that could already have a different use.

We need another wheel

There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo...


Lua

Lua is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In ComputerCraft you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world.

Lua was invented to solve a similar sounding problem: scripting in computer games. Level designers, story writers, etc. should not be bothered with having to write C-code to achieve their tasks (and re-compiling during developing those is not the way). So yeah, that is, more or less, my problem. And you can even compile Lua to byte code which is run in the interpreter. Neado!

But, oh, the interpreter... turn's out, it is quite big! At least when you are working with embedded hardware. To quote lua users:

Smaller footprint than Python. e.g. Look at the size of python22.dll, 824kb. A basic Lua engine, including parser/compiler/interpreter, but excluding standard libraries, weighs in at under 100kb.

That's fine and all, but still a bit much for me - to be fair, I would need neither parser nor compiler. Other sources give numbers like <300 kB - which is overkill. I did compile it for our architecture - and the VM alone, without any of our own code doing stuff, exceeded the flash size I had. This stackoverflow question quotes the eLua FAQ to recommend 256 kB flash and 64k kB RAM which is too much for me - at time of writing this, eLua documentation seems offline in parts, so that does not give me confidence either. Quote from an answer to that question:

I would recommend LUA (or eLUA http://www.eluaproject.net/ ). I've "ported" LUA to a Cortex-M3 a while back. From the top of my head it had a flash size of 60~100KB and needed about 20KB RAM to run. I did strip down to the bare essentials, but depending on your application, that might be enough. There's still room for optimization, especially about RAM requirements, but I doubt you can run it comfortable in 8KB.

Back then I found a post I cannot find again that claimed, you can get the footprint of the Java VM smaller than that of the Lua VM (if you cut standard lib, which is part of Java and not of its VM). That sounds possible to me, when you have a glimpse on how those languages work. But then again you would not have any of the parts you are used to in Java. Also, there are some thoughts on how fitting that language is for my case, I'll have something about that later on.

So I dropped that.

Java VM

So... to the JVM then? To be honest: I do not want to go there. It does not feel right! JVM does not mean Java, I know that. I could use the VM and create my own language that compiles to this highly optimised VM. I could use any of those many languages that already compile to Java bytecode. And yes, JVM does not equal Oracle; there are free open JVM implementations out there. I admit I did not try to find out how small that VM would be. But it just feels so wrong on so many levels. I simply cannot imagine JVM is the tool for the task. As I teasered for Lua before, more thoughts on this later.

But: no.

JavaScript

Where do I begin? How about here: no

I did not even try to find a solution for running JavaScript on the device. I am sure there are some. But so there are reasons against using this language. Once again, more on that later, when I reflect more on my use-case.

Python

I do like Python. But it is pretty big. There are some broken projects like tinypy. That looks dead. And there is, of course MicroPython.

MicroPython is packed full of advanced features such as an interactive prompt, arbitrary precision integers, closures, list comprehension, generators, exception handling and more. Yet it is compact enough to fit and run within just 256k of code space and 16k of RAM.

That 256k is a pretty big "just" for my liking. It is meant for the pyboard, having an STM with 1024 KiB flash ROM and 192 KiB RAM. And that device will not have a main firmware "next to it". So again, not really my use-case.

Are there others?

I googled. I looked at quite a few of them. It never feels close to what I want. First of all I found, that "embedded scripting" is a term that most of the time is not meant as in "embedded device". That's because the scripting language itself is what is embedded in the host language (be it C, Java, Rust, or whatever). Lua is a prime example on that terminology problem. So what I am really looking for is an "embedded embedded scripting language". Good luck on googling that!

There are projects that try to be what I am looking for. Few such projects seem to be in a state that I would by willing to use them in a commercial product. Think long term maintainability here.

And, again, they often do not aim at my problem very well. They want some ease of usage, which is fine, but they tend to have a too-high-level approach for my linking. Yes, I will start to talk about what I mean, soon.

Maybe I should have taken a closer look at languages like Neko. But the first impression was hinting at many of the problems I try to describe here.

No language was sticking out. I did not spend much time on any other language.

Conclusion

So, languages are never a good fit on what I want. They are hard to integrate in my existing system. They are too big. They are often not well maintained.

Is this already the end of my journey? It does not have to be. But it will be a very different journey, if I proceed.

That use-case I was talking about

This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it.


I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that?

I am doing very low level stuff. I am pushing bytes, often even bits around. Imagine receiving a bunch of raw bytes from a sensor attached via UART. You dump them in a buffer. The task for the script is now, to parse a few specific bytes out of that buffer, and make sense of them. Some are uint16 integers in little endian. Others are int32, spread over two uint16 BE registers, that are not next to each other, and you need to combine the two uint16 BE values in LE order to get your value. This scenario is fictional, but much more likely, than you would expect.

All this sound horrible, and it is sometimes tricky, but of course you can do all this in any language that gives you access to bytes in any way. If you ever worked with LoRaWAN, you might have had to do such things in your network server (e.g. TTN), to parse your uploaded data from bytes into, say, JSON. On many network servers you can do so with your own scripts (hey, that's close to what I want to do). And they give you the language suited best for this kind of problems: JavaScript.

No, really. You are doing bit-manipulation on your bytes in a language where every number is stored as a float. You push your data around in JSON, a format that does not support byte arrays, so you have to communicate your bytes encoded in base64 or hex and store those inside strings. And you hope that the receiving end is able to decide if the date should be interpreted as a string or as hex or as base64 (and for hex strings, all of that can be possible at the same time).

That is a problem, that I have with most scripting languages that I encountered. You get a giant infrastructure supporting classes with multiple inheritance support and polymorphism. You get on-the-go code interpreting. You get asynchronous execution support, dynamical typing, garbage collection, and whatnot.

And I want to write a function, that is called when needed, and gets handed a few bytes. I want it to extract a few of those bytes, interpret them as a number, compare that number to a threshold, and if the value exceeds said threshold, call a different function with a few bytes, that are then send back over some peripheral (but that is not for the script language to control, just pass them to the system).

Those languages tend to have a huge set of features that I do not need (or even to not want to have), while lacking many features that would be useful to me. So all that features would have to be implemented by me somehow, anyway.

You see now, why I cannot find any language that I like?

Script or virtual

After the quest for a scripting languages failed, we plan writing our own.


Script it then!

Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it.

Yeah, I could do that. Simple syntax. Parse it on the fly. Store variables in some hashmap, execute functions by name, have them call functions supplied by the firmware to interact with the hardware. And you can just throw those scripts into your git repo. Easy peasy. Only it wouldn't. But that language would grow oh ever so horribly. And it would never be good. Ever tried to parse an expression like f = 3 * a + (b + 2) * 1.2. In C? And that expression is not too complex even. There would be so many parsing errors that only happen at runtime (on the device, remote, in the field, without any logging, let alone debugging). Besides: I do not want the complicated (read: big) parsing code on all of my devices. That is space (and execution time, which translates to power usage) that could be done once, on a more powerful device that I can monitor directly (that is: my laptop). Also: source code is long! I will need to store that on my device somewhere. And trying to write source code extra short makes it even worse.

Let's get virtual

So what is the solution here? We need a virtual machine that executes programs precompiled into bytecode. And we want that VM to be lightweight. If you design it carefully, a VM can be pretty small. What bloats things up often is the standard library with all the tools you need to efficiently write programs. But I do have a mighty host language (C, mostly), that already has a huge library of functions ready to be used (and which are often used already and henceforth already inside my firmware). I only need to provide a wrapper, that exposes them to my VM, and I can have them all: sinus/cosinus, logarithms, AES-encryption, Ethernet. You name it, we got it (well, most of it... be sensible.. we should at least be able to find an implementation somewhere...).

And the best part? I postpone the pain of having to design the language. If you have a solid VM that supports the operations you need to get your work done nicely, you can pretty much design a language any way you want. You just need a bytecode compiler. You can even have multiple languages, in case you have too much time on your hands. But more important: you can develop the language without needing to change your VM (if you know what you do and if you plan well enough). That means: no need to update the firmware on your devices everytime the language advances. As long as your bytecode stays compatible.

Is it realistic to finish this project, maybe even, to build something good?

I highly doubt it. This is a huge project, if I make it all I want it to be. But at least I have learned quite a lot on the way so far. Why do you think I threw everything away (for the second time) and started on an empty board?

So I guess, my time was not wasted, huh?

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Journal entries from June 2022

Read all in single page

Script or virtual

After the quest for a scripting languages failed, we plan writing our own.


Script it then!

Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it.

Continue reading

That use-case I was talking about

This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it.


I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that?

Continue reading

We need another wheel

There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo...


Lua

[Lua][lua] is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In [ComputerCraft][computercraft] you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world.

Continue reading

Lovem again!

It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here.


So, I am back at writing my Low Overhead Virtual Embedded Machine. From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts).

Continue reading

\ No newline at end of file diff --git a/2022-06/lovem-again.html b/2022-06/lovem-again.html new file mode 100644 index 0000000..0579003 --- /dev/null +++ b/2022-06/lovem-again.html @@ -0,0 +1,2 @@ + Lovem again! - Lovem
Skip to content

Lovem again!

It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here.


So, I am back at writing my Low Overhead Virtual Embedded Machine. From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts).

Why?

Why am I doing this? Well, that has a history. Basically, I am writing firmware at work for our IIoT devices. They are pretty versatile, so configuring them tends to be rather complicated. And still, I want them to be able to do more: react to situations depending on sensor data, prepare data read from sensors, so that it transmitted with less overhead, etc. Right now, that would mean writing custom firmware for those customer cases (in C) and deploy it for their devices - and maintain those firmwares over years. And no one wants to pay for that! Nor do I care to do the maintaining.

What's the alternative? Add those features to the standard firmware and add more configuration features. Great. So it will be even more complicated. And every second time you have a new use case, you will find your current solution insufficient, so you need to modify your firmware again to include that one more special case. And make your config more powerful (please keep it backwards compatible, while you at it, thank you very much - remember, there are thousands of devices out there, that still need to work with their configuration, when the firmware update hits them).

And your config? You want to be able to react to triggers, and you want to do react in any random way. And you want to be able to manipulate your data points in any way needed. So when you walk that road for some time, you will end up with a configuration that is basically a programming language, since that is the only thing powerful enough, to do all that. And it will be a badly grown one, you can be sure about that!

So let's embrace that consequence, and simply start with using a scripting language as means for advanced configuration! We will end there, cut some corners on the journey!

Sorry, what are we trying to do again?

We are in need of a scripting language that runs on a very constrained device. Think of a microcontroller that has 352 kiB flash space and 191 kiB RAM for our complete firmware. And keep in mind that most of the behaviour of our device will not be implemented in the scripting language. There will be a number of hooks that should give control to the user supplied script, which will execute for a very short time, collect some data from sensors, act on them (maybe control actuators, but mostly generate data to be uploaded), and then return control to the firmware. And yeah, we will need to store the "script" somewhere on that device, so it would be great if it was not multiple kiB of program. I could use an SD-card in the dive (so I guess could store 1 TiB of script on the device if I needed), but those are not that reliable and are an optional extension that could already have a different use.

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Script or virtual

After the quest for a scripting languages failed, we plan writing our own.


Script it then!

Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it.

Yeah, I could do that. Simple syntax. Parse it on the fly. Store variables in some hashmap, execute functions by name, have them call functions supplied by the firmware to interact with the hardware. And you can just throw those scripts into your git repo. Easy peasy. Only it wouldn't. But that language would grow oh ever so horribly. And it would never be good. Ever tried to parse an expression like f = 3 * a + (b + 2) * 1.2. In C? And that expression is not too complex even. There would be so many parsing errors that only happen at runtime (on the device, remote, in the field, without any logging, let alone debugging). Besides: I do not want the complicated (read: big) parsing code on all of my devices. That is space (and execution time, which translates to power usage) that could be done once, on a more powerful device that I can monitor directly (that is: my laptop). Also: source code is long! I will need to store that on my device somewhere. And trying to write source code extra short makes it even worse.

Let's get virtual

So what is the solution here? We need a virtual machine that executes programs precompiled into bytecode. And we want that VM to be lightweight. If you design it carefully, a VM can be pretty small. What bloats things up often is the standard library with all the tools you need to efficiently write programs. But I do have a mighty host language (C, mostly), that already has a huge library of functions ready to be used (and which are often used already and henceforth already inside my firmware). I only need to provide a wrapper, that exposes them to my VM, and I can have them all: sinus/cosinus, logarithms, AES-encryption, Ethernet. You name it, we got it (well, most of it... be sensible.. we should at least be able to find an implementation somewhere...).

And the best part? I postpone the pain of having to design the language. If you have a solid VM that supports the operations you need to get your work done nicely, you can pretty much design a language any way you want. You just need a bytecode compiler. You can even have multiple languages, in case you have too much time on your hands. But more important: you can develop the language without needing to change your VM (if you know what you do and if you plan well enough). That means: no need to update the firmware on your devices everytime the language advances. As long as your bytecode stays compatible.

Is it realistic to finish this project, maybe even, to build something good?

I highly doubt it. This is a huge project, if I make it all I want it to be. But at least I have learned quite a lot on the way so far. Why do you think I threw everything away (for the second time) and started on an empty board?

So I guess, my time was not wasted, huh?

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That use-case I was talking about

This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it.


I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that?

I am doing very low level stuff. I am pushing bytes, often even bits around. Imagine receiving a bunch of raw bytes from a sensor attached via UART. You dump them in a buffer. The task for the script is now, to parse a few specific bytes out of that buffer, and make sense of them. Some are uint16 integers in little endian. Others are int32, spread over two uint16 BE registers, that are not next to each other, and you need to combine the two uint16 BE values in LE order to get your value. This scenario is fictional, but much more likely, than you would expect.

All this sound horrible, and it is sometimes tricky, but of course you can do all this in any language that gives you access to bytes in any way. If you ever worked with LoRaWAN, you might have had to do such things in your network server (e.g. TTN), to parse your uploaded data from bytes into, say, JSON. On many network servers you can do so with your own scripts (hey, that's close to what I want to do). And they give you the language suited best for this kind of problems: JavaScript.

No, really. You are doing bit-manipulation on your bytes in a language where every number is stored as a float. You push your data around in JSON, a format that does not support byte arrays, so you have to communicate your bytes encoded in base64 or hex and store those inside strings. And you hope that the receiving end is able to decide if the date should be interpreted as a string or as hex or as base64 (and for hex strings, all of that can be possible at the same time).

That is a problem, that I have with most scripting languages that I encountered. You get a giant infrastructure supporting classes with multiple inheritance support and polymorphism. You get on-the-go code interpreting. You get asynchronous execution support, dynamical typing, garbage collection, and whatnot.

And I want to write a function, that is called when needed, and gets handed a few bytes. I want it to extract a few of those bytes, interpret them as a number, compare that number to a threshold, and if the value exceeds said threshold, call a different function with a few bytes, that are then send back over some peripheral (but that is not for the script language to control, just pass them to the system).

Those languages tend to have a huge set of features that I do not need (or even to not want to have), while lacking many features that would be useful to me. So all that features would have to be implemented by me somehow, anyway.

You see now, why I cannot find any language that I like?

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We need another wheel

There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo...


Lua

Lua is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In ComputerCraft you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world.

Lua was invented to solve a similar sounding problem: scripting in computer games. Level designers, story writers, etc. should not be bothered with having to write C-code to achieve their tasks (and re-compiling during developing those is not the way). So yeah, that is, more or less, my problem. And you can even compile Lua to byte code which is run in the interpreter. Neado!

But, oh, the interpreter... turn's out, it is quite big! At least when you are working with embedded hardware. To quote lua users:

Smaller footprint than Python. e.g. Look at the size of python22.dll, 824kb. A basic Lua engine, including parser/compiler/interpreter, but excluding standard libraries, weighs in at under 100kb.

That's fine and all, but still a bit much for me - to be fair, I would need neither parser nor compiler. Other sources give numbers like <300 kB - which is overkill. I did compile it for our architecture - and the VM alone, without any of our own code doing stuff, exceeded the flash size I had. This stackoverflow question quotes the eLua FAQ to recommend 256 kB flash and 64k kB RAM which is too much for me - at time of writing this, eLua documentation seems offline in parts, so that does not give me confidence either. Quote from an answer to that question:

I would recommend LUA (or eLUA http://www.eluaproject.net/ ). I've "ported" LUA to a Cortex-M3 a while back. From the top of my head it had a flash size of 60~100KB and needed about 20KB RAM to run. I did strip down to the bare essentials, but depending on your application, that might be enough. There's still room for optimization, especially about RAM requirements, but I doubt you can run it comfortable in 8KB.

Back then I found a post I cannot find again that claimed, you can get the footprint of the Java VM smaller than that of the Lua VM (if you cut standard lib, which is part of Java and not of its VM). That sounds possible to me, when you have a glimpse on how those languages work. But then again you would not have any of the parts you are used to in Java. Also, there are some thoughts on how fitting that language is for my case, I'll have something about that later on.

So I dropped that.

Java VM

So... to the JVM then? To be honest: I do not want to go there. It does not feel right! JVM does not mean Java, I know that. I could use the VM and create my own language that compiles to this highly optimised VM. I could use any of those many languages that already compile to Java bytecode. And yes, JVM does not equal Oracle; there are free open JVM implementations out there. I admit I did not try to find out how small that VM would be. But it just feels so wrong on so many levels. I simply cannot imagine JVM is the tool for the task. As I teasered for Lua before, more thoughts on this later.

But: no.

JavaScript

Where do I begin? How about here: no

I did not even try to find a solution for running JavaScript on the device. I am sure there are some. But so there are reasons against using this language. Once again, more on that later, when I reflect more on my use-case.

Python

I do like Python. But it is pretty big. There are some broken projects like tinypy. That looks dead. And there is, of course MicroPython.

MicroPython is packed full of advanced features such as an interactive prompt, arbitrary precision integers, closures, list comprehension, generators, exception handling and more. Yet it is compact enough to fit and run within just 256k of code space and 16k of RAM.

That 256k is a pretty big "just" for my liking. It is meant for the pyboard, having an STM with 1024 KiB flash ROM and 192 KiB RAM. And that device will not have a main firmware "next to it". So again, not really my use-case.

Are there others?

I googled. I looked at quite a few of them. It never feels close to what I want. First of all I found, that "embedded scripting" is a term that most of the time is not meant as in "embedded device". That's because the scripting language itself is what is embedded in the host language (be it C, Java, Rust, or whatever). Lua is a prime example on that terminology problem. So what I am really looking for is an "embedded embedded scripting language". Good luck on googling that!

There are projects that try to be what I am looking for. Few such projects seem to be in a state that I would by willing to use them in a commercial product. Think long term maintainability here.

And, again, they often do not aim at my problem very well. They want some ease of usage, which is fine, but they tend to have a too-high-level approach for my linking. Yes, I will start to talk about what I mean, soon.

Maybe I should have taken a closer look at languages like Neko. But the first impression was hinting at many of the problems I try to describe here.

No language was sticking out. I did not spend much time on any other language.

Conclusion

So, languages are never a good fit on what I want. They are hard to integrate in my existing system. They are too big. They are often not well maintained.

Is this already the end of my journey? It does not have to be. But it will be a very different journey, if I proceed.

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Complete month of July 2022

State of the Journal

Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site.


So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand – that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time.

What I want

I want to write my Journal entries (aka blog posts) as a nice standalone markdown file, one file per entry. I will need to add include a bit of metadata, at least the release date/time. And I want the entries to look fancy without adding the fanciness to each file. Maybe I will be changing the layout later, hmm? And create those teaser pages for me, thank you very much.

And I have all that, now! Just look at the source that is used to generate this entry.

How it works

I use a plugin called mkdocs-gen-files, by @oprypin, that creates additional mkdocs source files on the fly. It does not really put the files on disk, but they are parsed by mkdocs, as if they were in the docs directory.

I have a directory journal next to my docs directory, where I put all my posts in a single markdown file each. My script walks through that directory, and processes each file. The content is modified a bit (to put in the card with the author's name and other metadata), and then put in a virtual file inside docs, so that the pages with the entries are created by mkdocs, as if I hat them inside docs.

The script also generates two pages for each month: one that shows that month's posts as teasers, with a "continue reading" link, and a second one that shows all posts from a month on a single page, so that you can read them without changing pages all the time.

The remaining part is adding all the pages, that the script creates, to the navigation in a way that makes sense. The order is a critical part, being a central aspect of a journal or a log. For that I use another plugin by @oprypin: mkdocs-literate-nav. With it, you can control your navigation (completely or in parts) by adding markdown source files with lists of links. This goes together well with the gen-files plugin, because I can just create that navigation files with it in my script.

The plugins are a bit light on the documentation side. It took me a while to understand, that you cannot do multiple layers of nested navigation in those files. That is not a problem, because you can always just add another nesting layer by adding more of those nav files as children. Also, what you can do in those files is very limited. I wanted to do some fancy things in the navigation (adding a second link in a single line with alternative representation). I would guess that those limitations come from the ways mkdocs itself handles the navigation, so that is okay. But a word on that would have been nice. And the error messages popping up did not help at all, because the actual error happens way later in the process inside mkdocs itself and is some weird side effect problem.

The script

If you want to take a look, see blogem.py. That will be the script in its current state. For the version of the script at the time of writing, see the permalink, the original blogem.py.

TODOs

  • Automated reload in mkdocs serve when I edit entry sources.
    just add parameter -w journal to mkdocs serve
  • Exclude journal overview and full month pages from search.
  • Exclude NAV.md from generating NAV.html.
  • Maybe add tags and/or categories for posts?
  • Maybe enable comments, as in material's blog.
  • Add links to source in github repo.
  • Add links to entry's history in github repo.
  • Support multiple posts per day (by adding time to "released").

All new once more

Reality strikes again, and code will be written from scratch once more. And the reason is this site.


You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal.

If you are reading this live (and no-one is, because I did not even tell anyone I am doing this), you can of course look at the code I was writing earlier, it exists. I put it in a branch too-early. But I will not give explanations to that. I am rewriting it on the master branch, and that will be showed and discussed in the journal. I advise you to wait for that.

Yes, it will take a while. As it looks now, it will be slow. But I have written some new posts on the new code already, and I think it is worth it. There will be more background before we get there. Next entry will be a longer one, so there is that.

What is a Virtual Machine anyway?


So, how do you build a Virtual Machine. There are actually two quite different approaches:

  • Register Machine vs. Stack Machine

Let's take a look at those concepts first. This will be very brief and basic. You can, of course, also have some combination of those concepts, and not everything I say here is true for every implementation of virtual machine, but it will be close enough for this article.

Register Machines

Most physical computers are register machines. At least those you will be thinking of. You are most likely using one right now to read this article. Virtual register machines use the same concepts, but not in physical hardware, instead inside another computer as software. This allows them to do some things a bit more flexible than a real hardware machine would.

A register is nothing more than a dedicated place to store a portion of data where it can be accessed for direct manipulation. They are more or less a variable of the machine's basic data type that have a fixed address, and that can be accessed and manipulated directly by the processing unit. Register machines use those to actually compute and change data. All other storage places are only that: places where data is put when it is not needed at the moment. Register machines have a multitude of registers, from a very few (maybe 4 or 8 in simplistic designs) to hundreds or more in modern computers. The size of the registers often gives the architecture its name. E.g. in the x86-x64 architecture, that most current CPUs by Intel and AMD are of, a register is 64 bits long.

The instructions for a register machine are encoded in code words. A code word is a bunch of bytes that tell the machine what to do in the next program step. For simple designs, code words are of a fixed length. This code word length is often longer than the register size. So a 16 bit architecture could have 32 bit instructions. The reason for this is, that instructions consist of an operation code that defines what operation should be executed in the next step, but they also contain the arguments passed to that operation. Because the number and size of arguments needed for an operation differ for different operations, decoding the instruction can be quite complicated. When you put multiple instructions together, you end up with a program. This representation of a computer program is called machine code. For a virtual machine it is also called bytecode, although I think this term fits better for stack machines (more on that later).

If you want to understand what I tried to describe here, read this really short article: Creating a Virtual Machine/Register VM in C. It builds a simplistic register VM in C (the whole thing is 87 lines long). It demonstrates the principles used in a register machine (fetch, decode, execute), and shows you what a register is and how it is used. You will understand, how machine code is decoded and executed. The article only uses 16 bit code words and 16 bit data words (register size). If you know C, you should be able to understand what I am talking about in about an hour of reading and coding. If you ever wanted to understand how a computer works on the inside, this might be a nice place to start, before you read about an actual physical computer.

A register machine normally has multiple stacks it uses. This does not make it a stack machine, those are just needed to store data when it is not currently used.

So a typical operations would be: * "Take the number from register 0, take the number from register 1, add those two numbers together, write the result in register 0." * "Take the lower 16 bits of this instruction and write them in register 2."

Lua and Neko are virtual register machines (at least in current versions).

Stack Machines

And then there are Stack Machines. They are, I think, easier to understand than register machines, but following a program during execution is more confusing, since the manipulated data is more complicated to follow.

A stack is just a pile of data. Data is portioned in fixed sizes, a portion is called a word. All you can normally do is put a word on top of the stack - we will call that operation a push, or you can take the word that is currently on top of the stack (if there is one) - we will call that a pop. No other direct manipulations of the stack are allowed (I say "direct manipulations", because indirectly there often are ways that this is done, but that is a detail for later).

Manipulation of data is done this way by the machine. If you want to add two numbers, say 5 and 23, you would write a program that does this:

  1. Push the first number to the stack.
  2. Push the second number to the stack.
  3. Execute the "ADD" operation.

That operation will pop the two numbers from the stack, add them, and push their sum back on the stack (so that after the operation there will be one word less on the stack).

A stack machine will also typically have some additional place to store words when you do not need them on the stack. These places can relate to variables inside a program.

As you can see from the example above, instructions in a stack machine often do not need to have arguments. If data is to be manipulated, it is always on top of the stack. There is no need to address its location, as you would do in a register machine.

Because of this, the instructions for a stack machine are typically encoded in a single byte. This byte holds a number we will call opcode (short for operation code), that simply identifies the operation to execute. If your operation does need additional arguments, you write them to the bytes following your opcode byte (the oparg), so that the operation can read them from your program. This structure of single bytes encoding our program is why we call this representation bytecode.

The concept of a stack machine is easy to implement in software, but it is not so easy to do so in hardware. That is why your typical computer is a register machine. There are, however, a lot of historical examples of important physical stack machines.

The most famous example of a virtual stack machine is the Java VM. Java source code is compiled to bytecode that is executed inside a virtual machine, the JVM. This vm is so common, that many newer programming languages compile to Java bytecode. It makes it possible to run programs written in that languages on any system that has a JVM; and that includes just about every major and many minor computer systems. A second example for a stack machine is the Python VM.

Some random thought on register and stack machines

While writing this down, describing the two kinds of machines I couldn't help but notice a curious fact:

A register machine manipulates data inside addressable registers. When the data is not need, it can be stored away in some kind of stack.

A stack machine manipulates data inside a stack. When the data is not needed, it can be stored away in some kind of addressable spaces, not unlike registers.

It looks as if you just need both concepts to work efficiently.

Making virtual a reality

So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there.


Registers?

When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: Creating a Virtual Machine/Register VM in C.

Reading it made me want to try working with a register machine, mainly because I have not been stuff like this since my early semesters. Never hurts to refresh rusty knowledge.

So I started designing a register VM, starting from that code, but more complex, with longer data words and longer instruction words, more registers, and so forth. For this project I came up with lovem as a working title. It still stuck to now, two approaches and a year later. I also started implementing some concepts I still want to add to lovem in my current approach, but that is for a later post to discuss.

I was experimenting with a quite complicated instruction word encoding. I was trying to fit everything in a few bits (32 of them if I recall correctly) with varying instruction code length and quite long arguments. I wanted to include instructions on three registers, which takes up quite some bits to address. Of course, you can get away with two-register operations only - or if you are fancy you can even use a single address or even no address for most instructions. You will just end up with a lot of register swapping. I guess my rational for having three addresses in an instruction was code size. For what I want to do, 32 bit instruction words feel quite long (4 bytes per instruction!). And every swap would mean another 4 bytes of program size. So trying to optimise for fewer operations by having more flexible instructions.

I do not even know if that rational makes sense. I guess I would have needed to try different layouts to find out. Or maybe read more about that topic, other people have done similar things I assume. But I never got that far. The experiment showed me, that I do not want to build lovem as a register machine. I think building a clever register based architecture for my goals would make it too complicated. I want simple. To reduce the VM's overhead, but also on principle. Complexity is the enemy.

I'm pretty sure, that code still exists somewhere, but there is no sense in publishing it or even in me reading it again, so you will never see it. I think of it as a pre-study with a very useful conclusion: not a register machine.

Stacks!

So a stack machine it is! I have looked at a few during my research for lovem, looking at instruction sets and design ideas. It is not the first time, I have been working with those. In a different project (around the same time I started work on the register based machine), I was starting to implement a stack machine. That one had a different aim and therefore very different challenges. It was more of an object-oriented approach with dynamic program loading and calling code in different programs. It could do quite a few things already, but it will never be continued. I learned a bit about calling conventions and found out that it is not so simple, when you want to switch between multiple programs and objects. That is where the project got too frustrating for me (and some external events made it obsolete, so that is okay). But I take it for a pre-study on stack machines and calling conventions. Not that I have developed a proven concept for it, but I know about the problems there...

I had a PoC for lovem as a stack machine back then, too (right after I ditched the register approach). That code won't be published either, but the attempt showed me, that I want to take that road for a serious approach on creating lovem.

Onwards

I guess this concludes the prehistory of the lovem story. I am, for whatever reason, back on the project, currently with a decent amount of motivation. You never know how long that lasts, but right now I like the idea of continuing the development, while talking about the development process, sharing my thoughts on decisions I make. Next post should start on sharing newer thoughts.

Let there be source code

Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start.


I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while.

In fact, there is quite a bit of code there already. I started coding, before writing any of this, and it went so well. I like how it feels. I was working any hour I could spare. When a friend asked me what I was doing, I started a somewhat complex backstory why I was doing it, instead of actually explaining anything of the stuff I was doing – and was interrupted quite early, so there was more to tell in me still. The next day, I sat down and started to write all of that down as a little story. I wanted to put it somewhere, so I started this journal to publish it. And I decided to do it in blog form, so I am publishing that background story bit by bit.

So, as of writing this, there is a lot of work completed on the VM. Tt is amazing what things it can do for how little code there is. When this post goes public, there should be quite lot more done...

But where is the code?

Well, if you read this journal, you will know where it lives. Anyway, this is the repo:

https://github.com/kratenko/lovem

I plan to continue sharing my thoughts while I work on the VM. So you will be able to follow my failures and see the attempts that I will be ditching later. I think the format of this journal can work out, but we will see how I like it over time. It will be behind on progress, as I want to take time to share things as they unfold. And this should help to produce a somewhat continuous publication stream. Git being what git is, should support me in showing you the things I do back in time, using the power of commits.

As things are with blogs, my entries will be very different, depending on what I want to tell and on what I did. So far most blogs where conceptional thinking, some research, and a lot of blabla, which I tell because it interests me myself. In the future, there should be concrete problems I find and solve in source code - or which I fail to solve.

Back in time

Me original first commit was way too late and contained way too much code. Also, I did not plan to show it to you like this, back then. So, as mentioned before, I rolled back and started again, with more commits. And I am keeping tags now, so that I have well-defined versions for my blog posts. That should make it easy for you to follow up, if you want to.

The new, artificial "first commit" is now a tag/release: v0.0.1-journey. You can view the code for any tag online, this one you will find under:

https://github.com/kratenko/lovem/tree/v0.0.1-journey

I think this will be a theme of this journal: linking you to what I did, when I am writing about it. And I will try to share my trails of thoughts, leading to my decisions (and errors, as it will be). I will do that, for that v0.0.1-journey, soon, don't worry, I will explain everything I did. But the next journal entry will be about some decisions again; mainly about the language I am using.

It looks so weird

Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess.


So, did you take a look at the code, yet? In case you've forgotten, this is my "initial commit":

https://github.com/kratenko/lovem/tree/v0.0.1-journey

It is not the original initial commit, as I did commit way too late, and it was not suitable for writing a story about it. So I created a new, clean version, with just very simple concepts that I can explain in a single entry. In the next entry, that is.

If you are thinking: "What is that weird source code?", then you are in for a real treat (and a lot of pain), should you chose to follow up. The code you are seeing is written in Rust.

Once again: but why?

Why Rust? Because Rust! Writing Rust can feel so good! And for something like a VM, it is such a good choice. If you have never heard of the language (or heard of it, but never looked into it), it is hard to understand why this is so. My advice: try it! use it! Or read along this journal, code along, you might like it.

When you start, chances are high that you will not like Rust. The compiler is a pedantic pain in the ass. But at the same time it is incredibly polite, trying to help you find out, what you did wrong, and suggesting what you might want to do instead. And Rust really, really tries, to keep you from shooting yourself in the foot. It tries to make common mistakes impossible or at least hard to do – those mistakes that happen everywhere in C/C++ programs and their like. Yes, those mistakes that are the cause of the majority of all security problems and crashes. Buffer overruns, use after free, double free, memory leak – to name just some common ones from the top of my head. And Rust makes all it can to make those mistakes impossible during compilation! So it does not even add runtime overhead. That is so powerful!

And it is so painful. Half of the things you do, when writing C/C++, you will not be able to do in Rust in the same way. Every piece of memory is owned. You can borrow it and return it, but it cannot be owned in two places at once. And if any part of the program has writing access to it, no other part may have any access. This makes some data structures complicated or impossible (there are ways around it), and you will have to think quite differently. But if you give in on that way of thinking, you can gain so much. Even peace of the mind, as the coding world will look a lot saner inside Rust source code. This will, of course, come with the price, that all code in other languages will start to feel dirty to you, but that is the way.

Also, there are a lot of ways to write code, that you cannot add to a language that already exists. C and C++ will never be freed of their heritage; they will stay what they are, with all their pros and cons. Things are solved differently in Rust. Did I mention there is no NULL? And I have never missed it for a moment. Rust solves the problems other languages solve with NULL by using enums. That comes with certainty and safety all the way. There are no exceptions either. That problem is also solved by using enums. The way the language embraces those, they are a really powerful feature! And there are lot more convenient ways of organising code, that I keep missing in my daily C/C++ life.

I will not write an introduction into Rust here. At least not your typical "how to get started in rust" intro. There are a lot of those out there, and I am already 10 posts into my Journal without programming. Maybe the Journal will become a different kind of Rust introduction, as it will try to take you along a real project, as it develops, from the beginning on. I will run into problems along the way and try to solve them in Rusty ways. This might be a good way, to start thinking in Rust. But, to be honest, I did never finish a project in Rust, yet. I got quite a bit running and functional, and I think in some parts in a rust-like way. But this is for me as much as anyone else as a learning project. I will make weird things. But the basics, I have worked with, yeah.

The initial learning curve will be steep! I try to not get too fancy in the first draft, so the code will not be good Rust there! So, if you are shocked at how bad my Rust is – it will be very different, soon. But I want to give everyone a fair chance to hop on without understanding all the concepts. The initial code should be not too hard to follow, if you know C/C++, I hope. Learning a new thing (writing a VM) in a new, quite different language is a mouth full, I know.

Didn't you say, you use C/C++?

Yes I did say that. And I do use those. It is not easy to change that, when you have a certain amount of legacy code (and not much experience with the new language, as we do not really have, yet). But we do have a saying these days. Often, after a debugging session that lasted for hours, when we find the bug, understand it and fix it, there is this realisation, that fits in the sentence:

"Mit Rust wär' das nicht passiert." — "This would not have happened with Rust."

So, this will not happen to me with this project, because those things will not happen with Rust!

A VM

The first draft of source code, that will be our VM, explained.


I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry.

I swear, if I do not see some code in this post...

Alright, alright... We will start with our VM:

##[derive(Debug)]
+pub struct VM {
+    stack: Vec<i64>,
+    pc: usize,
+    op_cnt: usize,
+}
+

Nothing fancy, just a struct that will represent our Virtual Machine. Only three fields for now:

  1. stack: Obviously our stack machine would need one of those. This will hold values during execution. I am using a Vector. That is nothing more than a chunk of memory, that knows how much capacity it has and how many values are in it at the moment. It does support resizing, but I do not want to use that.
  2. pc will be our program counter. That is a register 1 holding the progress in the program during execution. It will always point at the instruction that is to be executed next.
  3. op_cnt will be counting the number of operations executed. For now, I want that information out of curiosity, but later it will be useful for limiting execution time for programs.

usize and i64 are Rust's names for integer types. The language is very explicit in those terms (and very strict, as in every aspect). I will not give a real introduction to Rust for you (there are pages that do that), but I will try to start slowly and give you hints on the important things I introduce, so that you get the chance to learn about them parallel to this journal. I hope, that makes it easier to follow for Rust beginners. To readers that know Rust: please excuse the crude code here! I will make it more rusty, soon. Skip to the next post, if you cannot handle it.

We will also need a program that we will run in our VM. For the start, a crude array of bytes will do. The VM will be running bytecode after all. And that really is only that: a bunch of bytes, that you will soon be able to understand.

// assign `pgm` to hold a program:
+let pgm = [0x00 as u8, 0x01, 100, 0xff];
+

We will use a program that is a bit longer, but right now I wanted you to see a program, that is actually nothing but a collection of bytes in Rust code. let declares and assigns a variable here, named pgm. It is an array of 4 bytes (u8 is an unsigned 8bit integer - you might know it as uint8_t from other languages). And that variable will not be variable at all. By default, all variables in Rust are immutable. If you want to change it, later, you would have to declare it
using the modifier mut.

There is no need to modify the program after creation, we just want to read it for execution. But our VM will have to be mutable, as it has changing internal state. Here is our complete main function, creating the (immutable) program and the (mutable) VM, and running the program. Of course, the run(...) method is still missing. And you will see the program, we will be using (with some constants that I did not define, yet).

fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::NOP, op::PUSH_U8, 100, op::PUSH_U8, 77, op::ADD, op::POP, 0xff];
+    // Crate our VM instance.
+    let mut vm = VM{
+        stack: Vec::with_capacity(100),
+        pc: 0,
+        op_cnt: 0
+    };
+    // Execute the program in our VM:
+    vm.run(&pgm);
+}
+

Behaviour for our VM

So far we only have an initialized data structure and some bytes. Let's do something with it. Rust does not really use objects (and I think that is good). But it has associated functions that work on types, and methods that work on instances of types. We will write some methods for our VM struct. Let's start with the one for reading our program:

impl VM {
+    /// Fetch the next byte from the bytecode, increase program counter, and return value.
+    fn fetch_u8(&mut self, pgm: &[u8]) -> u8 {
+        if self.pc >= pgm.len() {
+            panic!("End of program exceeded");
+        }
+        let v = pgm[self.pc];
+        self.pc += 1;
+        v
+    }
+}
+

The fetch method will work on our VM instance. The first parameter is &mut self – that tells us it works on an instance of the type VM. It will work on a reference to the instance (indicated by the &), and it can modify the data (indicated by the mut). It will also take the reference to an array of u8s, but that it will not be able to modify (no mut). It returns a u8.

What it does is simply read and return a byte from the program, and increase the VMs internal program counter by one, so that the next call to fetch will return the next byte. Simple.

So, what is that panic!() you might ask? Well, if we reach that instruction, it will start to panic, and then it will die. That is not a nice way to act. Do not worry, we will change that to something more reasonable, when we start writing better Rust. And what about the naked v in the last line? It will have the function return the value of v.

Now, let's look at that run method, we were calling in main:

impl VM {
+    /// Executes a program (encoded in bytecode).
+    pub fn run(&mut self, pgm: &[u8]) {
+        // initialise the VM to be in a clean start state:
+        self.stack.clear();
+        self.pc = 0;
+        self.op_cnt = 0;
+
+        // Loop going through the whole program, one instruction at a time.
+        loop {
+            // Log the vm's complete state, so we can follow what happens in console:
+            println!("{:?}", self);
+            // Fetch next opcode from program (increases program counter):
+            let opcode = self.fetch_u8(pgm);
+            // We count the number of instructions we execute:
+            self.op_cnt += 1;
+            // If we are done, break loop and stop execution:
+            if opcode == op::FIN {
+                break;
+            }
+            // Execute the current instruction (with the opcode we loaded already):
+            self.execute_op(pgm, opcode);
+        }
+        // Execution terminated. Output the final state of the VM:
+        println!("Terminated!");
+        println!("{:?}", self);
+    }
+}
+

The comments should explain, what is going on there. Initialise VM, then loop over the program, fetching one instruction at a time and executing it, until we reach the end. And you might have noticed, that our program will be very talkative. I added a lot of printlns, that tell just about everything that happens, during execution.

I guess it is time to look at those op:: constants I keep using.

/// Module holding the constants defining the opcodes for the VM.
+pub mod op {
+    /// opcode: Do nothing. No oparg.
+    ///
+    /// pop: 0, push: 0
+    /// oparg: 0
+    pub const NOP: u8 = 0x00;
+    /// opcode: Pop value from stack and discard it.
+    ///
+    /// pop: 1, push: 0
+    /// oparg: 0
+    pub const POP: u8 = 0x01;
+    /// opcode: Push immediate value to stack.
+    ///
+    /// pop: 0, push: 1
+    /// oparg: 1B, u8 value to push
+    pub const PUSH_U8: u8 = 0x02;
+    /// opcode: Add top two values on stack.
+    ///
+    /// pop: 2, push: 1
+    /// oparg: 0
+    pub const ADD: u8 = 0x10;
+    /// opcode: Terminate program.
+    ///
+    /// pop: 0, push: 0
+    /// oparg: 0
+    pub const FIN: u8 = 0xff;
+}
+

Just 5 u8 constants there, grouped in a module as a namespace. And a lot of comments to explain them. We have 5 different operations for our VM. The only thing missing is some code, that actually executes those instructions:

impl VM {
+    /// Executes an instruction, using the opcode passed.
+    ///
+    /// This might load more data from the program (opargs) and
+    /// manipulate the stack (push, pop).
+    fn execute_op(&mut self, pgm: &[u8], opcode: u8) {
+        println!("Executing op 0x{:02x}", opcode);
+        match opcode {
+            op::NOP => {
+                println!("  NOP");
+                // do nothing
+            },
+            op::POP => {
+                println!("  POP");
+                let v = self.stack.pop().unwrap();
+                println!("  dropping value {}", v);
+            },
+            op::PUSH_U8 => {
+                println!("  PUSH_U8");
+                let v = self.fetch_u8(pgm);
+                println!("  value: {}", v);
+                self.stack.push(v as i64);
+            },
+            op::ADD => {
+                println!("  ADD");
+                let a = self.stack.pop().unwrap();
+                let b = self.stack.pop().unwrap();
+                self.stack.push(a + b);
+            },
+            _ => {
+                panic!("unknown opcode!");
+            }
+        }
+    }
+}
+

You can think of the match as a switch statement. It is much more than that, but here we use it as one. Each of our opcodes is handled individually. And we log a lot, so that we can read what is happening, when we run it. Ignore the unwrap() thingies for the time being. They are just there to try and ignore potential runtime errors. Again, not good Rust style, but, you know: later.

The four operations get more complex in what they do. Let's go through them one by one:

  1. NOP – this does nothing, it just wastes bytecode and execution time. I have included it simply to be the most basic operation possible.
  2. POP – this is our first modification of the stack. It simply discards the topmost value, decreasing the stack's size by one.
  3. PUSH_U8 – this is the only operation that reads additional data from the program. It only reads a single byte (increasing the program counter by one), and puts it on top of the stack, increasing the stack's size by one. This is how you can get data from your program into the VM, to work with them. It is how numeric literals in your program are handled.
  4. ADD – the only operation that works on data. It pops its two operands from the stack, adds them, and pushes the sum back on the stack. This is how data is manipulated in a stack machine. The operation reduces the stack's size by one effectively, but there need to be at least 2 values on it for it to be executed.

That is the out complete VM so far, and it will execute a program, if you compile and run it (which we will do in the next post).

You can find the complete program here:

https://github.com/kratenko/lovem/blob/v0.0.1-journey/src/main.rs

You can access the repo at this state under (there is also a zip file containing all files):

https://github.com/kratenko/lovem/releases/tag/v0.0.1-journey

How do I work with the code?

The easy way, to get the code and play with it, would be to clone the git repository and check out the tag v0.0.1-journey. If you did not understand any of that, you might want to do a tutorial on git, before you continue reading. Anyways, here is some copy&paste commands, you can hack into your bash prompt, to do, what I just told you to do. Use at your own risk, I'm not responsible for what you do to your system.

you@host:~$ git clone https://github.com/kratenko/lovem.git
+
+you@host:~$ cd lovem
+
+you@host:~/lovem$ git checkout v0.0.1-journey
+
+you@host:~/lovam$ cargo run lovem
+

This will copy all source code from GitHub and its history to your computer, and it will roll the source code to the state we are looking at in this entry. The last command cargo run lovem will compile and execute the program - that is, if Rust is installed and ready to run (and in the correct version). cargo is Rust's package manager, that handles dependencies and compiles your projects. I will not explain those things further, but now you know what to look for.

Running our first program

Now, that we have a VM, we will run a program on it.


So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution?

If you missed the code, look at the previous post, A VM.

Let's go!

/home/kratenko/.cargo/bin/cargo run --color=always --package lovem --bin lovem
+    Finished dev [unoptimized + debuginfo] target(s) in 0.00s
+     Running `target/debug/lovem`
+VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x00
+  NOP
+VM { stack: [], pc: 1, op_cnt: 1 }
+Executing op 0x02
+  PUSH_U8
+  value: 100
+VM { stack: [100], pc: 3, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 77
+VM { stack: [100, 77], pc: 5, op_cnt: 3 }
+Executing op 0x10
+  ADD
+VM { stack: [177], pc: 6, op_cnt: 4 }
+Executing op 0x01
+  POP
+  dropping value 177
+VM { stack: [], pc: 7, op_cnt: 5 }
+Terminated!
+VM { stack: [], pc: 8, op_cnt: 6 }
+
+Process finished with exit code 0
+

What just happened?

It is quite talkative. And isn't it nice, how easy it is, to print the complete state of our VM in Rust? And it costs no overhead during runtime, as it is generated during compilation for us. Isn't that something?

So, what is happening there? Our program pgm looks like this:

    let pgm = [op::NOP, op::PUSH_U8, 100, op::PUSH_U8, 77, op::ADD, op::POP, 0xff];
+

That are 8 bytes that consist of 6 instructions. Each instruction has a 1 byte opcode. Two of those instructions (the PUSH_U8) have one byte of argument each, making up the remaining two bytes of our program. Here they are listed:

  1. NOP
  2. PUSH_U8 [100]
  3. PUSH_U8 [77]
  4. ADD
  5. POP
  6. FIN

The NOP does not do anything. I just put it in front of the program to let you see fetching, decoding, and executing without any effects:

VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x00
+  NOP
+VM { stack: [], pc: 1, op_cnt: 1 }
+

We just increased the program counter by one (we advance one byte in the bytecode), and the operation counter counts this executed instruction. Let's look at the next instruction, that is more interesting:

VM { stack: [], pc: 1, op_cnt: 1 }
+Executing op 0x02
+  PUSH_U8
+  value: 100
+VM { stack: [100], pc: 3, op_cnt: 2 }
+

Here the PC is increased by two. That happens, because we fetch an additional value from the bytecode. The op_cnt is only increased by one. And we now have our first value on the stack! It is the byte we read from the bytecode. Let's do that again:

VM { stack: [100], pc: 3, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 77
+VM { stack: [100, 77], pc: 5, op_cnt: 3 }
+

Now there are two values on the stack! Time to do something with them. Let's add them up:

VM { stack: [100, 77], pc: 5, op_cnt: 3 }
+Executing op 0x10
+  ADD
+VM { stack: [177], pc: 6, op_cnt: 4 }
+

Now there is only one value left on the stack, and it is the sum of the two values we had. There happened quite a lot here. The two values we had before where both popped from the stack (so it was shortly empty). The add operation adds them, and pushes their sum back on the stack. So now there is one value on the stack, and it is the result of our adding operation.

What's next?

VM { stack: [177], pc: 6, op_cnt: 4 }
+Executing op 0x01
+  POP
+  dropping value 177
+VM { stack: [], pc: 7, op_cnt: 5 }
+

It is always nice to leave your workplace all tidied up, when you are done. We can do that by popping our result back from the stack, leaving it empty. And besides, our POP operation prints the value it drops. One more instruction to go:

VM { stack: [], pc: 7, op_cnt: 5 }
+Terminated!
+VM { stack: [], pc: 8, op_cnt: 6 }
+

Well, not much happening there. Just stopping the VM, because we are done.

Success!

So, we ran a program in a VM. Hooray, we are done. Only 132 lines of code, including excessive comments and logging. That was easy.

Well yeah - it doesn't do much. But you can understand the root principle that makes up a stack machine. It's that simple.

Go play around with it a bit. It is the best way to learn and to understand. I mean it! Write a longer program. What happens to the stack? Add another opcode – how about subtraction? Will your program execute at all? What happens, if it does not?

Turn "fragile" into "rusty"

After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program.


Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program.

We will make it more rusty, look at the enhanced version:

Repo: https://github.com/kratenko/lovem/tree/v0.0.2-journey

main.rs: https://github.com/kratenko/lovem/blob/v0.0.2-journey/src/main.rs

If you do not know your way around Rust, some of those things will be difficult to understand. It might be time to read up on some Rust, if you intend to follow my journey onwards. I will not explain everything here, but I will give you some leads right now, if you want to understand the things I did in that change.

It is all in the enums

The most important thing to understand for you will be Enums. Yeah, I know. That is what I thought at first learning Rust. "I know enums. Yeah, they are handy and useful, but what could be so interesting about them?"

Well, in fact, enums in Rust completely change the way you are writing code. They are such an important part of the language that they have an impact on just about every part of it.

I introduced an enum to the code:

##[derive(Debug, Clone, PartialEq)]
+pub enum RuntimeError {
+    EndOfProgram,
+    InvalidOperation(u8),
+    StackUnderflow,
+    StackOverflow,
+}
+

It is obviously a datatype to communicate runtime errors of different nature. And I use it a bit like you would exceptions in some other languages. Nevermind the #[derive...] part for now. That is just for fancy debug output (and a bit more). Once you understand line 33: InvalidOperation(u8),, you are on the right track! To put it into easy terms: values of enums in Rust can hold additional values. And, as you see in our RuntimeError, not all values have to hold the same kind of additional value, or a value at all. This is, what makes enums really powerful.

If you know what happens in the return type of fn push in line 70, you are golden. The Result type can communicate a value on success or an error condition on failure. The great difference to typical exceptions form other languages is, that there is no special way to pass on the errors, as with exceptions that are thrown. It is just your normal return statement used. And this is done, you guessed it, with enums. If you want to read up on Result, try understanding Option first. I am using that in my code, even though you cannot see it.

If you are wondering now about the return of fn push, that does not have a return statement to be seen, you should find out, while some of my lines do not have a semicolon ; at the end, while most do.

And then there is that tiny ? in line 101.

Also find out what happens in the match in [line 166][line166]. It might help if you start with the if let statement.

Bonus points: line 66. If that is clear to you, you need have no worries, you are into enums and how to use them

Homework

So, this is what will get you through a lot here. Try to understand those in the given order:

  1. Option
  2. Some(v) vs. None
  3. Result<v, e>
  4. Ok(v) vs. Err(e)
  5. if let Some(v) =
  6. match
  7. Result<(), e>
  8. Ok(())
  9. unwrap()
  10. ?
  11. Bonus: ok(), ok_or(), and their likes

If you understand for each of those, and why I put them in the list, you are prepared to handle most Rust things I will be doing in the next time. If you have problems with parts of it, still, move on. It gets better after a while, when you use them.

Becoming social

A new way for you to participate in my journey.


After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought.

I am using giscus.app (and, again, I copied that idea from @squidfunk and their site on mkdocs-material, which is what I did for this complete site, more or less). Giscus is an open source app that stores the comments completely inside GitHub discussions, so the content is stored along the lovem repository and at the one place where everything is stored already anyway. If you want to participate in the comments, you need to log in using your GitHub account. That is great, because I don't need to care about user management, nor about any database.

Feel free to use this entry to try out the new feature, because that is what I am gonna do!

To the library!

We turn our project from a binary project into a library project.


So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library. How is that done? Simple: we rename our main.rs to lib.rs.

No main?

But wait? What about fn main()? We do not need that inside a library. But it would be nice to still have some code that we can execute, right? Well, no problem. Your cargo project can only hold a single library, but it can hold even multiple binaries, each with its own fn main(). Just stuff them in the bin subdir.

Project layout

While we are at it, I split the project up into multiple source files, to get it organised. It is small, still, but we will have it grow, soon. Here is, what we are at now:

lovem/
+  src/
+    bin/
+      test-run.rs
+    lib.rs
+    op.rs
+    vm.rs
+  .gitignore
+  Cargo.toml
+

We skip .gitignore. If you don't know what it is, google .gitignore.

Cargo.toml

So Cargo.toml holds information about our cargo project. There is not much of interest there currently:

[package]
+name = "lovem"
+version = "0.0.3"
+edition = "2021"
+authors = ["kratenko"]
+
+[dependencies]
+

The only real configuration in that file is edition = "2021". Rust has a major edition release every three years. These are used to introduce braking changes. You have to specify the edition you use explicitly, and there are migration guides. We use the most recent one, 2021.

lib.rs

Rust manages projects by using default project layouts. That is why we need not write a lot into the Cargo.toml. The src directory holds our source code. The fact that it holds a lib.rs makes it a library, and lib.rs is the entry point. This is what is in it:

pub mod op;
+pub mod vm;
+
+// re-export main types
+pub use crate::vm::VM;
+

Really not a lot. It declares the two modules op and vm and makes them public. So, whatever rust project will be using our library will have access to those modules. The modules will be in the files op.rs and vm.rs. What a coincidence, that are exactly the remaining two source files in this directory!

The last line just re-exports a symbol from one of those submodules, so that programs using our library can access more easily. Will will be doing that in our binary.

op.rs

Back in v0.0.2-journey, we already had a module called op to hold the opcodes. We had it stuffed in our main.rs. Now it lives in a separate file, so we do not have to scroll over it every time.

vm.rs

This holds the rest of our source code (except for fn main() which has no place in a lib). The only new thing, compared with our former main.rs is the first line:

use crate::op;
+

This simply pulls the module op into the namespace of this module, so that we can access our opcode constants as we did before. The rest remains the way we already know.

bin/test-run.rs

So how do we use our lib in a project? That is best illustrated by doing it. And we can do so inside our project itself, because we can add binaries. Just put a Rust source file with a fn main() inside the bin subdir. There we can write a binary as we would in a separate project, that can use the lib.

We did that in the file test-run.rs:

use lovem::{op, VM};
+
+fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::NOP, op::PUSH_U8, 100, op::PUSH_U8, 77, op::ADD, op::POP, 0xff];
+    // Crate our VM instance.
+    let mut vm = VM::new(100);
+    // Execute the program in our VM:
+    match vm.run(&pgm) {
+        Ok(_) => {
+            println!("Execution successful.")
+        }
+        Err(e) => {
+            println!("Error during execution: {:?}", e);
+        }
+    }
+}
+

This is the fn main() function from our former main.rs. Instead of having all the functions and definitions, it just has this single line at the top:

use lovem::{op, VM};
+

Nothing too complicated. It tells the compiler, that our program uses the library called lovem (which is, of course, the one we are writing ourselves here). It also tells it to bring the two symbols op and VM from it into our namespace.

The op one is simply the module op defined in op.rs. Because lib.rs declares the module public, we can access it from here. VM does not refer to the module in vm.rs, as that module is called vm (in lower case). VM is actually the struct we defined in vm, that we use to hold the state of our Virtual Machine.

We could include the struct as lovem::vm::VM, which is its full path. But I find that a bit anoying, as VM is the main type of our whole library. We will always be using that. So I re-exported it in lib.rs. Remember the line pub use crate::vm::VM;? That's what it did.

Running the binary

So, how do we run our program now? Back in v0.0.2-journey we simply called cargo run. That actually still works, as long as we have exactly one binary.

But we can have multiple binaries inside our project. If we do, we need to tell cargo which it should run. That can easily be done:

cargo run --bin test-run
+

The parameter to --bin is the name of the file inside bin, without the .rs. And no configuration is needed anywhere, it works by convention of project layout.

Homework

What, homework again? Yeah, why not. If it fits, I might keep adding ideas for you to play around with. Doing things yourself is understanding. Stuff we just read, we tend to forget. So here is what might help you understand the project layout stuff I was writing about:

Add a second binary, that runs a different program in the VM (with different bytecode). You have all the knowledge to do so. And then run it with cargo.

Source code

In earlier posts I included explicit links to the source code at the time of writing. That got annoying to do really fast. So I added a new feature to my blogem.py that I use to write this journal. Entries like this, that are explaining a specific state of the source of lovem will have a tag from now on. This corresponds to a tag inside the git repository, as it did in earlier posts. You will find it in the card at the top of the post (where you see the publishing date and the author). It is prefixed with a little tag image. For this post it looks like this:

v0.0.3-journey

At the bottom of the entry (if you view it in the entry page, not in the "whole month" page), you will find it again with a list of links that help you access the source in different ways. The best way to work with the code, is to clone the repository and simply check out the tag. I also added a page on this site, explaining how you do that. You can find it under Source Code.

So, in future I will not be adding explicit links, only this implicit ones. And there will be a link to the explaining page at the bottom. This should be convenient for both, you and me.

Early VM decisions

Many design decisions must be made for lovem. Here I talk about some of those in the current state.


I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them.

Let me remind you: lovem is a research project for myself. And an education project for myself as well. None of my choices at this stage are set into stone. I will make lots of mistakes that I will be changing later. I even choose some paths, that I know I will be leaving again. I might just take any solution for a problem, at this stage, as I do not know, what is the right choice. So start somewhere, see where it goes. Some of those are deliberately weird or bad choices, but they make things clearer or simpler at this stage.

Let us address two of those choices you can find in the current source code.

Word size

I talked about register sizes defining architecture, back in What is a Virtual Machine anyway?. And then I went totally silent about that topic and just used i64 as type for my stack. Is that a good idea? I used it for simplicity. The idea goes back to when I was experimenting with using a register machine for lovem. Having a simple datatype that can handle big values seems simple. After all, other languages/VMs use some version of float as their single numeric datatype:

JavaScript

JavaScript Numbers are Always 64-bit Floating Point

Unlike many other programming languages, JavaScript does not define different types of numbers, like integers, short, long, floating-point etc.

JavaScript numbers are always stored as double precision floating point numbers, following the international IEEE 754 standard.

w3schools.com - retrieved 2022-07-11

Lua

2.3 - Numbers

The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it.

Programming in Lua - retrieved 2022-07-11

Well, reducing complexity is good. But having each little number you use in your programs eat up 8 bytes of memory does not sound low overhead to me. And that is, after all, the goal. So I guess, that will change in the future. But let's keep it for the time being. There will be some interesting things we will be doing in the near future; even if we might dump those features later. I already implemented them during the early phase (when I was not writing a public journal), so not adding them here would be insincere. Having 64 bit values is a part of our journey.

Opargs

I have no glossary, yet, so you have to live with me inventing terms on the spot. I used that word in the source code already. What I mean by it, are the arguments to an instruction inside the bytecode, that follow the opcode and influence the operation. They are the arguments you give inside your program's code.

As of v0.0.3-journey we only have a single opcode that takes an oparg, and that is push_u8. You can see how there is a fetch_u8() instruction in the code that handles that operation, and none in the other operations. See execute_op.

So we have different behaviour depending on the opcode. push_u8 fetches an additional byte from the bytecode, the other opcodes do not. Existing VMs handle this differently. The Java VM, for example, has a dynamic number of opargs, too. They call them operands:

2.11. Instruction Set Summary

A Java Virtual Machine instruction consists of a one-byte opcode specifying the operation to be performed, followed by zero or more operands supplying arguments or data that are used by the operation. Many instructions have no operands and consist only of an opcode.

The Java® Virtual Machine Specification - Java SE 8 Edition - retrieved 2022-07-11

The Python VM on the other hand, uses exactly one byte as oparg on all instructions

The bytecode can be thought of as a series of instructions or a low-level program for the Python interpreter. After version 3.6, Python uses 2 bytes for each instruction. One byte is for the code of that instruction which is called an opcode, and one byte is reserved for its argument which is called the oparg.

[...]

Some instructions do not need an argument, so they ignore the byte after the opcode. The opcodes which have a value below a certain number ignore their argument. This value is stored in dis.HAVE_ARGUMENT and is currently equal to 90. So the opcodes >=dis.HAVE_ARGUMENT have an argument, and the opcodes < dis.HAVE_ARGUMENT ignore it.

Reza Bagheri - Understanding Python Bytecode - in Towards Data Science - retrieved 2022-07-11

That does remove some complexity. And adds new complexity - for opcodes with more than one oparg byte - they exist in python and are handled with a special opcode, that adds an additional oparg byte. I think it will make execution faster, as fetching can be done it advance. If you do not know, how many bytes you need, before your read your opcode, you cannot prefetch the next instructions.

For our goal, keeping the bytecode small is much more important than execution time. So I am pretty sure we will stick with the dynamic number of oparg bytes in lovem.

More operations

The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations.


We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring.

I put some sort into what opcodes to introduce; but be advised, that none of them are final. Not only is the VM experimental and in a very early state, I introduce codes that I do not intend to keep on purpose. This is also a demonstration/introduction. So I add codes that are helpful at the time of writing, for experimenting. FIN is an example of a code, that will most likely be removed at some point. But for now it is nice to have a simple way to explicitly terminate the program. It gives some confidence, when we reach that point, that our program works as intended, and that we did not mess up the bytecode.

Arithmetics

Baby steps. No rush here. We had adding as a first example. We will introduce subtraction, multiplication, division, and modulo. Sounds like not much, but we will run in some complications, anyways... Here is our addtion to op.rs.

/// opcode: Subtract top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const SUB: u8 = 0x11;
+
+/// opcode: Multiply top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const MUL: u8 = 0x12;
+
+/// opcode: Divide top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const DIV: u8 = 0x13;
+
+/// opcode: Calculate modulo of top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const MOD: u8 = 0x14;
+

The order of things

Simple enough those new codes, just copy and paste from ADD. But it turns out, subtraction is not as easy as addition. Here is the handling code we used for ADD:

op::ADD => {
+    println!("  ADD");
+    let a = self.pop()?;
+    let b = self.pop()?;
+    self.push(a + b)
+},
+

Works. But if we copy and use that for SUB:

op::SUB => {
+    println!("  SUB");
+    let a = self.pop()?;
+    let b = self.pop()?;
+    self.push(a - b)
+},
+

It turns out, that I messed up the order of the operands. That does not matter for addition, but subtraction is not commutative. So let's change that:

op::ADD => {
+    println!("  ADD");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a + b)
+},
+op::SUB => {
+    println!("  SUB");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a - b)
+},
+op::MUL => {
+    println!("  MUL");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a * b)
+},
+op::DIV => {
+    println!("  DIV");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a / b)
+},
+op::MOD => {
+    println!("  MOD");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a % b)
+},
+

So, we learned something. I put the other operators there, as well. But this is too naive. You might already see the problem.

Blowing up the school

As my math teacher liked to say: "... dann fliegt die Schule in die Luft!" – If we do that the school building will blow up. It is his way of dealing with the issue, that pupils are told "you must never divide by zero", but that they are never given an understandable reason for it. So just own it, and provide a completely absurde one.

What happens, is we keep it like this? Well, not much - until you write a program that divides by zero. Then, this will happen:

[...]
+VM { stack: [4, 0], pc: 4, op_cnt: 2 }
+Executing op 0x13
+  DIV
+thread 'main' panicked at 'attempt to divide by zero', src/vm.rs:142:31
+stack backtrace:
+   0: rust_begin_unwind
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/std/src/panicking.rs:584:5
+   1: core::panicking::panic_fmt
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:143:14
+   2: core::panicking::panic
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:48:5
+   3: lovem::vm::VM::execute_op
+             at ./src/vm.rs:142:31
+   4: lovem::vm::VM::run
+             at ./src/vm.rs:85:13
+   5: modulo::main
+             at ./src/bin/modulo.rs:10:11
+   6: core::ops::function::FnOnce::call_once
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/ops/function.rs:227:5
+note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
+
+Process finished with exit code 101
+

Our program panics! I told you earlier, that this is not good behaviour. I introduced you to a lot of weird Rust stuff, just to avoid those. So, let us not re-introduce them now. So, what can we do instead?

Division by zero is a runtime error, for sure (at least in this numerical domain we are working with). But it should not be a runtime error in our virtual machine, it should be a runtime error in the program it is running. Luckily, we already have that mechanism in our VM. So let us add a new runtime error:

/// An error that happens during execution of a program inside the VM.
+##[derive(Debug, Clone, PartialEq)]
+pub enum RuntimeError {
+    EndOfProgram,
+    UnknownOpcode(u8),
+    StackUnderflow,
+    StackOverflow,
+    DivisionByZero,
+}
+

And adjust our opcode handlers:

op::DIV => {
+    println!("  DIV");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    if b == 0 {
+        Err(RuntimeError::DivisionByZero)
+    } else {
+        self.push(a / b)
+    }
+},
+op::MOD => {
+    println!("  MOD");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    if b == 0 {
+        Err(RuntimeError::DivisionByZero)
+    } else {
+        self.push(a % b)
+    }
+},
+

We add a check for the DIV and MOD handlers (modulo is a division as well). If we run that program dividing by zero again, we now get this:

[...]
+VM { stack: [4, 0], pc: 4, op_cnt: 2 }
+Executing op 0x13
+  DIV
+Error during execution: DivisionByZero
+
+Process finished with exit code 0
+

Yes, it still fails. But only the execution of the bytecode fails, not the execution of our virtual machine. You can now handle the problem inside your Rust program in a way that fits your needs. Much better. In the next post, we will be using our new instructions in a fancy way, that works well with a stack machine.

Homework

Oh, not sure. Play around with it, I guess? As always. Feel free to write a calculation into a program and compare the results. It should work, unless I messed up again. You should have at least, at some point, write a program in bytecode yourself, so that you know how that feels.

Reverse polish notation

We are using the design of a stack machine to efficiently execute some calculations.


The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines.

I will quote a lot of it here. You can see the full text of the article and its authors when you follow the Wikipedia permalink to the article.

Design

Most or all stack machine instructions assume that operands will be from the stack, and results placed in the stack. The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format.2 This greatly simplifies instruction decoding. Branches, load immediates, and load/store instructions require an argument field, but stack machines often arrange that the frequent cases of these still fit together with the opcode into a compact group of bits.

Wikipedia - retrieved 2022-07-15

So far nothing new - I wrote about all that in my earlier posts.

The selection of operands from prior results is done implicitly by ordering the instructions. [...]

ibid.

Now, here it gets interesting.

[...]

The instruction set carries out most ALU actions with postfix (reverse Polish notation) operations that work only on the expression stack, not on data registers or main memory cells. This can be very convenient for executing high-level languages, because most arithmetic expressions can be easily translated into postfix notation.

For example, consider the expression A*(B-C)+(D+E), written in reverse Polish notation as A B C - * D E + +. Compiling and running this on a simple imaginary stack machine would take the form:

                # stack contents (leftmost = top = most recent):
+push A          #           A
+push B          #     B     A
+push C          # C   B     A
+subtract        #     B-C   A
+multiply        #           A*(B-C)
+push D          #     D     A*(B-C)
+push E          # E   D     A*(B-C)
+add             #     D+E   A*(B-C)
+add             #           A*(B-C)+(D+E)
+
ibid.

Well, I don't know about a "simple imaginary stack machine" - but as it happens to be, we have a very real simple stack machine at our disposal. You know where we will be going next!

Porting the code to lovem

The program from the Wikipedia article uses 5 variables A to E. We do not support any kind of variables, yet, but that isn't important here. We use immediates (literals from your program) to put some concrete values into the calculation. Let's just take some numbers, totally at random:

A = 5, B = 7, C = 11, D = 13, E = 17
+

And we add a new binary to the project: reverse-polish.rs

//! A small program demonstrating execution of arithmetics in our VM.
+//!
+//! For an explanation of what we are doing here, look at this wikipedia article:
+//! https://en.wikipedia.org/w/index.php?title=Stack_machine&oldid=1097292883#Design
+use lovem::{op, VM};
+
+// A*(B-C)+(D+E)
+// A B C - * D E + +
+// A = 5, B = 7, C = 11, D = 13, E = 17
+// 5 * (7 - 11) + (13 + 17) = 10
+
+fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::PUSH_U8, 5, op::PUSH_U8, 7, op::PUSH_U8, 11, op::SUB, op::MUL,
+        op::PUSH_U8, 13, op::PUSH_U8, 17, op::ADD, op::ADD, op::POP, op::FIN];
+    // Create our VM instance.
+    let mut vm = VM::new(100);
+    // Execute the program in our VM:
+    match vm.run(&pgm) {
+        Ok(_) => {
+            println!("Execution successful.")
+        }
+        Err(e) => {
+            println!("Error during execution: {:?}", e);
+        }
+    }
+}
+

The comments spoil the result, but we want to check it calculates correctly, so that is okay. The program is the same as before: create a VM and run some hardcoded bytecode on it. Since the VM logs excessively, we will see what happens, when we run it. So the only new thing here is the bytecode program. I'll write it down in a more readable form:

push_u8 5
+push_u8 7
+push_u8 11
+sub
+mul
+push_u8 13
+push_u8 17
+add
+add
+pop
+fin
+

To no-ones surprise, this code is the same as in the article - only with the variables replaced by numbers, and I added a pop and a fin at the end, to keep our program clean.

Execution

VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x02
+  PUSH_U8
+  value: 5
+VM { stack: [5], pc: 2, op_cnt: 1 }
+Executing op 0x02
+  PUSH_U8
+  value: 7
+VM { stack: [5, 7], pc: 4, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 11
+VM { stack: [5, 7, 11], pc: 6, op_cnt: 3 }
+Executing op 0x11
+  SUB
+VM { stack: [5, -4], pc: 7, op_cnt: 4 }
+Executing op 0x12
+  MUL
+VM { stack: [-20], pc: 8, op_cnt: 5 }
+Executing op 0x02
+  PUSH_U8
+  value: 13
+VM { stack: [-20, 13], pc: 10, op_cnt: 6 }
+Executing op 0x02
+  PUSH_U8
+  value: 17
+VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7 }
+Executing op 0x10
+  ADD
+VM { stack: [-20, 30], pc: 13, op_cnt: 8 }
+Executing op 0x10
+  ADD
+VM { stack: [10], pc: 14, op_cnt: 9 }
+Executing op 0x01
+  POP
+  dropping value 10
+VM { stack: [], pc: 15, op_cnt: 10 }
+Terminated!
+VM { stack: [], pc: 16, op_cnt: 11 }
+Execution successful.
+

The output shows you the stack after every instruction. You can compare it to the stack contents in the Wikipedia listing, and you will find them identical (the order of the stack listing is switched, and of course you have numbers instead of arithmetic expressions with variables – but if you insert our numbers on the Wikipedia listing they should match).

Our PoC stack machine really can do what the imaginary one is claimed to do. That's nice.

Homework

You should really read the article on Reverse Polish Notation (permalink to article at time of writing). It will give some background on why it is important, not at least historically. The Z3, for example, arguably the first computer built by mankind3, was using it.

Go ahead and jump!

All our programs have been linear so far. Let's build the base for jumping around.


In every program we have written so far, each instruction just advances the PC4, until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program.

A new opcode

How do we implement that? That is actually quite easy. Do you remember what I said about the PC? It is a special register, that always points to the instruction in the bytecode, that is executed next. So all our operation needs to do is modify the PC. We will give that opcode an oparg of two bytes, so we can tell it, where to jump to. Here is our new opcode in op.rs:

/// opcode: Relative jump.
+///
+/// pop: 0, push: 0
+/// oparg: 2B, i16 relative jump
+pub const GOTO: u8 = 0x20;
+

Now we have the dreaded goto. Don't be scared - on bytecode level, that is all well. We are not designing a high level language here, there will be gotos. But how do we fetch an i16 from our bytecode? So far we can only fetch u8. So we add some more fetching:

Fetch more than a byte

/// Reads the next byte from the bytecode, increase programm counter, and return byte.
+fn fetch_u8(&mut self, pgm: &[u8]) -> Result<u8, RuntimeError> {
+    if let Some(v) = pgm.get(self.pc) {
+        self.pc += 1;
+        Ok(*v)
+    } else {
+        Err(RuntimeError::EndOfProgram)
+    }
+}
+
+/// Reads the next byte from the bytecode, increase programm counter, and return byte.
+fn fetch_i8(&mut self, pgm: &[u8]) -> Result<i8, RuntimeError> {
+    if let Some(v) = pgm.get(self.pc) {
+        self.pc += 1;
+        Ok(*v as i8)
+    } else {
+        Err(RuntimeError::EndOfProgram)
+    }
+}
+
+/// Reads the next two bytes from the bytecode, increase programm counter by two, and return as i16.
+fn fetch_i16(&mut self, pgm: &[u8]) -> Result<i16, RuntimeError> {
+    let hi = self.fetch_i8(pgm)? as i16;
+    let lo = self.fetch_u8(pgm)? as i16;
+    Ok(hi << 8 | lo)
+}
+

We already know fn fetch_u8(). fn fetch_i8() does almost the exact thing, only that it casts that byte from u8 to i8. Simple enough. Casting in Rust has the beautiful syntax <value> as <type>.

So why do we need i8? Because we are building an i16 from an i8 and a u8. Just a bit of bit arithmetic. We can pass on potential EndOfProgram runtime errors easily with ? and Result. It allows us to write some short but still easy-to-read code, I think. So now we can fetch the value, we need for our jump. So let us write the handler for the opcode in fn execute_op() of vm.rs.

Goto

op::GOTO => {
+    println!("  GOTO");
+    let d = self.fetch_i16(pgm)?;
+    self.pc += d;
+    Ok(())
+}
+

So, is that all? No, because we made a Rust-beginner-mistake. If we try and compile the code, we get an error:

error[E0308]: mismatched types
+   --> src/vm.rs:174:28
+    |
+174 |                 self.pc += d;
+    |                            ^ expected `usize`, found `i16`
+

Yeah - Rust does not allow us to do calculations with different types of integers. We need to explicitly cast everything. Rust tries to avoid ambiguity, so no implicit conversions. And, to be honest, the compiler has a good point. We should care even more about that calculation; we want our VM to be robust. We change the handler to:

op::GOTO => {
+    println!("  GOTO");
+    let d = self.fetch_i16(pgm)?;
+    self.relative_jump(pgm, d)
+}
+

Safe goto

And we add a new method (and we add a new RuntimeError):

/// Executes a checked relative jump; Runtime error, if jump leaves program. 
+fn relative_jump(&mut self, pgm: &[u8], delta: i16) -> Result<(), RuntimeError> {
+    println!("  Jump from {} by {}", self.pc, delta);
+    if delta < 0 {
+        let d = -delta as usize;
+        if self.pc >= d {
+            self.pc -= d;
+            Ok(())
+        } else {
+            Err(RuntimeError::InvalidJump)
+        }
+    } else {
+        let d = delta as usize;
+        if self.pc + d < pgm.len() {
+            self.pc += d;
+            Ok(())
+        } else {
+            Err(RuntimeError::InvalidJump)
+        }
+    }
+}
+

Enter the loop

Now, let us write a new program that uses the goto opcode:

//! Create a VM and run a small bytecode program in it.
+//!
+//! This demonstrates the goto operation with an endless loop.
+use lovem::{op, VM};
+
+fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::PUSH_U8, 123, op::GOTO, 0xff, 0xfb, op::FIN];
+    // Create our VM instance.
+    let mut vm = VM::new(100);
+    // Execute the program in our VM:
+    match vm.run(&pgm) {
+        Ok(_) => {
+            println!("Execution successful.")
+        }
+        Err(e) => {
+            println!("Error during execution: {:?}", e);
+        }
+    }
+}
+

I will write that bytecode down in a more readable format again:

push_u8 123
+goto -5
+fin
+

Only 3 instructions. And the fin will never be reached. That 0xff, 0xfb after the op::GOTO is the 2 byte oparg: an i16 with the value -5. But why -5? When the goto executed, we have read both oparg bytes, so the PC points to the fin at index 5. So adding -5 to it will set the PC to 0. The next executed instruction will be the push_u8 once again. This is an endless loop. So will the program run forever? What do you think will happen? Let's try:

VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x02
+  PUSH_U8
+  value: 123
+VM { stack: [123], pc: 2, op_cnt: 1 }
+Executing op 0x20
+  GOTO
+  Jump from 5 by -5
+VM { stack: [123], pc: 0, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 123
+VM { stack: [123, 123], pc: 2, op_cnt: 3 }
+Executing op 0x20
+  GOTO
+
+[...]
+
+VM { stack: [123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123], pc: 0, op_cnt: 200 }
+Executing op 0x02
+  PUSH_U8
+  value: 123
+Error during execution: StackOverflow
+
+Process finished with exit code 0
+

There is a push_u8 operation in our endless loop. So it will fill our stack until it is full! The program hits a runtime error after 200 executed instructions. Great, now we tested that, too.

NOPE

That is not very dynamic. We want to make decisions! We want to choose our path. What we want is branching. We will introduce a new opcode, that will decide, which branch the execution of our program will take, based on a value during runtime. If this sounds unfamiliar to you, let me tell you, what statement we want to introduce: it is the if statement.

So, how does that work? As mentioned, normally the PC is incremented on each byte we fetch from the bytecode. And the PC always points to the next instruction, that will be executed. So if we want to change the path of execution, what we have to do is change the value of the PC.

An operation, that simply changes the PC statically, would be a GOTO statement. But there is no branching involved in that, the path that will be executed is always clear. The if statement on the other hand only alters the PC, if a certain condition is met.

A new opcode

/// opcode: Branch if top value is equal to zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFEQ: u8 = 0x20;
+

Our new operation pops only one value. So what does it get compared to? That's easy: zero. If you need to compare two values to each other, just subtract them instead, and then you can compare with zero. That gives the same result.

And what kind of oparg does this operation take? A signed integer. That is the value that should be added to the PC, if our condition is met. This will result in a relative jump.

Homework

Same as always. Write some bytecode. Try some jumping around. Run into troubles! You can write a program, that has a fin in the middle, but executes code that lies behind that instruction.

Don't byte me!

I have had it with these motherloving bytes in this motherloving bytecode!


By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes – and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer.

Well, lucky us, that we know how to tell a computer what it should do. So let's write a program, that writes bytecode for us. I am not talking about compiling a programming language into our VM; at least not yet, not for a long time. But something that lets us write those instructions in a way that is at least a bit more human friendly.

Maybe you remember that I already tried to write some of the bytecode programs I showed you in a more readable way, like this:

push_u8 5
+push_u8 7
+push_u8 11
+sub
+mul
+push_u8 13
+push_u8 17
+add
+add
+pop
+fin
+

If that did remind you of something, that might be no coincidence.

Assembler

The listing up there looks a bit like assembler code. And on the earlier draft of lovem I did already write a program that could translate those listings into bytecode. We will do that again, together. But this will take us some time (that is, multiple journal entries). We need to acquire some additional Rust skills for that. And there is so much to explain inside that assembler program itself.

Once again, I am making this up along the way. Yes, I have a plan, but I will just start to introduce syntax for the assembler, and it might not be ideal. That means, I might change it all again later. As the VM itself, our assembler will be experimental. You are welcome to give me ideas for the syntax; we do have the comments now, unter each post, feel free to use them. There is the whole GitHub discussions page as well. And you can still find me on Twitter. Find the link at the bottom of this page.

Command line tool

The assembler will be a binary that you call with parameters. A typical command line tool, just like gcc or rustc are. So what we need to do, is to learn how one writes a command line tool in Rust. One that can read files, because I plan to write assembly programs in text files. And I have no desire to start parsing command line arguments myself. Neither do I want to write an introduction on writing command line tools in Rust. All this has been done. So I kindly direct you to an online book:

Command Line Applications in Rust.

That is where I got what I will be using here. They use a crate called clap, which seems to be the most used lib for building command line tools in Rust. It takes about 10 minutes to read. Finding out how to use the options of clap that I want took longer, but that will not be a thing for you, as I will just be using those options.

This is the first time we are using external crates in Rust. We need to add our dependencies to Cargo.toml, before we can use them:

[dependencies]
+clap = { version = "3.2.12", features = ["derive"] }
+anyhow = "1.0.58"
+

Introducing lovas

Now let us start with the assembler. We create a new binary that will become our assembler: lovas.rs

//! An experimental assembler for lovem
+use clap::Parser;
+use anyhow::{Context, Result};
+
+/// Struct used to declare the command line tool behaviour using clap.
+///
+/// This defines the arguments and options the tool provides. It is also used to 
+/// generate the instructions you get when calling it with `--help`.
+##[derive(Parser, Debug)]
+##[clap(name = "lovas",
+long_about = "An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.",
+)]
+struct Cli {
+    #[clap(parse(from_os_str), help = "Path to assembler source file.")]
+    source: std::path::PathBuf,
+}
+
+fn main() -> Result<()> {
+    // read, validate, and evaluate command line parameters:
+    let args = Cli::parse();
+    // read complete source file into String:
+    let content = std::fs::read_to_string(&args.source)
+        .with_context(
+            || format!("could not read file `{}`", args.source.as_path().display().to_string())
+        )?;
+    // For now, just print our all the lines in the file:
+    for (n, line) in content.lines().enumerate() {
+        println!("{:4}: '{}'", n + 1, line);
+    }
+    // We succeeded in our work, so return Ok() as a Result:
+    Ok(())
+}
+

As it happens with Rust, the code is very dense. I try to explain what I do inside the code using comments. This does not look like it does too much. Yet it does. You can call it using cargo run --bin lovas, as we learned earlier:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas`
+error: The following required arguments were not provided:
+    <SOURCE>
+
+USAGE:
+    lovas <SOURCE>
+
+For more information try --help
+

That is already a lot! It finds out that you did not supply a required argument and tells you in a somewhat understandable error message. We did not write any of that. And it even directs you how to get help: add --help to your call.

Now if we use cargo to run our binary, we need to add an extra bit to the call, because we need to tell cargo where its own arguments end, end where the arguments to the called binary begin. This is done (as it is custom) by adding --, to indicate the end of cargo's arguments. So if we want to pass --help to lovas, we can do it like this:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- --help
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas --help`
+lovas 
+An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.
+
+USAGE:
+    lovas <SOURCE>
+
+ARGS:
+    <SOURCE>
+            Path to assembler source file.
+
+OPTIONS:
+    -h, --help
+            Print help information
+

How helpful! Also, now you can see why I added those two strings to our Cli struct; they show up in the help message.

Run it

It looks like we need to give it a file to read, if we want the program to succeed and not exit with an error. I did write a little assembly program that we can use: hallo-stack.lass. Our assembler will not so anything too useful with it, because we did not write an assembler, yet. It will simply print out the lines of the file, prefixed with the line number (the call to .enumerate() is what I use to count the lines, while iterating over them).

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas pgm/hallo-stack.lass`
+   1: 'push_u8 123'
+   2: 'push_u8 200'
+   3: 'add'
+   4: 'pop'
+   5: 'fin'
+

Neat! I feel this is a lot for such a small program! It is also enough for this journal entry. We will be working on lovas for a bit, now.

Homework

Well - if you have not done so, read the book I linked. At least up until chapter 1.4, I guess, that is what we need for now.

And try to trigger some errors when calling lovas. What if the file you tell it to open does not exist? What if it cannot be read? Do you understand how those error messages propagate through the program and end up as a readable message in your console?

Assemble!

We introduce an API for assembly to our lovem library.


Last time, we built the frame of a command line program, that will become our new assembler, lovas. It is time that we give that program the power to assemble.

Calling the real assembler

lovas.rs is just the executable wrapper around the actual assembler, that will live inside the library. All lovas.rs does, is supply the command line interface. And that CLI-part does not belong in a library function. We got it nicely separated. And programs using the library can assemble source to bytecode themselves, without calling an external binary.

We alter lovas.rs a bit. The part that just printed out the source lines is gone. We replace it with a call to a new library function, that can transfer assembly code into bytecode:

fn main() -> Result<()> {
+    ... the same as before ...
+
+    // run the assembler:
+    match asm::assemble(&name, &content) {
+        Ok(pgm) => {
+            // we succeeded and now have a program with bytecode:
+            println!("{:?}", pgm);
+            Ok(())
+        },
+        Err(e) => {
+            // Something went wrong during assembly.
+            // Convert the error report, so that `anyhow` can do its magic
+            // and display some helpful error message:
+            Err(Error::from(e))
+        },
+    }
+}
+

The important part is the call to asm::assemble(&name, &constent). We created a new module asm inside our lib. It exposes only a single function assemble and a few types for error handling. There will be a lot to unpack inside that module.

The good news for us is: we do not need to restrain ourselves as much as we do in the VM itself. Resource usage is not really an issue here, because the assembler is not meant to run in a restricted environment. The idea of lovem is, that you write your programs elsewhere, outside the restricted environment, and only run the compiled bytecode in the VM on the restricted device. And since the scope handled by the assembler will still be defined by that restricted device, we expect to only write relatively small and simple programs. With modern computers used for assembling, we can use as much memory as we want.

Oh, by the way... Yeah, I seem to stick to these short, cryptic names for the parts of lovem. VM, Pgm, op, asm - I kinda like it that way, and it goes well with the register names etc. That feels right for something as low-lever as a VM. And I give my best to always document those things properly, so that your IDE of choice will always show you, what each thing is.

ASM

I wrote a very basic assembler inside asm.rs, and it is already over 250 lines long. Quite a lot to unpack. As before, I try to explain as much as possible inside the source code itself, using comments. This makes it easier to follow, and you can even do so inside the source in the repo, without reading this blog.

There are four types that I introduce inside the mod:

/// Errors that can happen during assembly.
+##[derive(Debug, Clone)]
+pub enum AsmError {
+    InvalidLine,
+    UnknownInstruction(String),
+    UnexpectedArgument,
+    MissingArgument,
+    InvalidArgument,
+}
+
+/// Report of failed assembly attempt.
+///
+/// Wraps the error that occurred during assembly and supplied information where it did.
+##[derive(Debug)]
+pub struct AsmErrorReport {
+    /// Name of the program that failed to assemble.
+    name: String,
+    /// Line the error occurred during assembly.
+    line: usize,
+    /// Error that occurred.
+    error: AsmError,
+}
+
+/// A single instruction parsed from the line of an assembly program.
+##[derive(Debug)]
+struct AsmInstruction {
+    /// Number of line the instruction was read from.
+    ///
+    /// The number of the line the instruction was taken from, most likely
+    /// from a source file. Line counting starts at 1.
+    line_number: usize,
+    /// Opcode defining which operation is to be executed.
+    opcode: u8,
+    /// Arguments used for execution of the operation.
+    ///
+    /// Zero or more bytes.
+    oparg: Vec<u8>,
+    /// Position inside bytecode (starting at 0).
+    ///
+    /// Number of bytes that come before this instruction in the program.
+    pos: usize,
+}
+
+/// A assembler program during parsing/assembling.
+##[derive(Debug)]
+struct AsmPgm {
+    /// Name of the program (just a string supplied by caller).
+    name: String,
+    /// Vector of parsed assembler instructions, in the order they are in the source file.
+    instructions: Vec<AsmInstruction>,
+    /// Current line number during parsing.
+    ///
+    /// Used for error reporting.
+    line_number: usize,
+    /// Current position inside bytecode during parsing.
+    ///
+    /// Used to calculate the exact position an instruction will be in the bytecode.
+    text_pos: usize,
+    /// The error that happened during parsing/assembling, if any.
+    error: Option<AsmError>,
+}
+

AsmError is easy enough to understand. We used the same idea for the RuntimeError inside the VM. When we run into an Error while trying to assemble the program, we return Err<AsmError> instead of Ok(()), so that we can propagate what happened back to the caller. The nice thing is, that with speaking names for the enum values, and with the occasional embedded value (as in UnknownInstruction(String)), the debug representation of the AsmError alone is enough to make the user understand what error was detected.

AsmErrorReport is a little wrapper we use to add the information where we ran into an error. InvalidArgument is nice hint how to fix your program - but if that program is 2000 lines long, then good luck. When you know the InvalidArgument happened in line 1337, then you will find it much faster. Especially in an assembly language, that has never more than one single instruction per line.

AsmInstruction is used to represent a single instruction inside a program. So each instance of this type will be linked to a specific line in the source file. If you don't remember, what counts as an instruction in lovem (at least at the time of writing), let me repeat: an instruction consists of exactly one operation that is to be executed, which is identified by its opcode (which is a number from 0x00 to 0xff stored in a single byte). Each instruction has zero or more bytes used as an argument, defining how the operation is to be executed. This argument is called oparg. We will also store the number of the line we found our instruction inside the source code, and the position inside the bytecode where the instruction will be.

AsmPgm will represent the complete program during the assembly process. We will collect the instructions we parse from the source in there in a Vector. And we will hold the progress during parsing/assembling. This is not the type that will be returned to the caller, it is only used internally (as you can guess by the fact that it is not defined pub).

Where does the program come from?

The only function the mod exports it assemble:

/// Parse assembly source code and turn it into a runnable program (or create report).
+pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
+    let asm_pgm = AsmPgm::parse(name, content);
+    asm_pgm.to_program()
+}
+

It will return an AsmErrorReport, if anything goes wrong and the assembling fails. If the assembler succeeds, it returns an instance of Pgm. Now where does that come from? Our VM takes programs in form of a &[u8]. That will be changed soon, and then it will run programs from a special type Pgm that might have a bit more than just bytecode. I added another new module to the library: pgm.rs. That one is tiny and only holds the new struct Pgm – which itself is basic. But we have a type that holds a program, now. I believe that will be beneficial to us later.

/// Holds a program to be executed in VM.
+##[derive(Debug)]
+pub struct Pgm {
+    /// Some name identifying the program.
+    pub name: String,
+    /// Bytecode holding the programs instructions.
+    pub text: Vec<u8>,
+}
+

What is it, that the assembler does, to create such a Pgm. We will start to go through that in the next entry. This has been enough for today.

Parsing the source


So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing.

What we know so far is this:

/// Parse assembly source code and turn it into a runnable program (or create report).
+pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
+    let asm_pgm = AsmPgm::parse(name, content);
+    asm_pgm.to_program()
+}
+

Assembler syntax

Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass.

push_u8 123
+push_u8 200
+add
+pop
+fin
+

Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass.

## This is an awesome program!
+ push_u8 123
+push_u8     200      # What are we using the # 200 for?
+
+
+add
+   pop
+
+
+## let's end it here!
+fin
+

Those two programs should be identical and produce the same bytecode.

One line at a time

The parse() function we call creates an empty instance of AsmPgm and then processes the source file line after line, filling the AsmPgm on the way.

/// Parse an assembly program from source into `AsmPgm` struct.
+fn parse(name: &str, content: &str) -> AsmPgm {
+    // create a new, clean instance to fill during parsing:
+    let mut p = AsmPgm {
+        name: String::from(name),
+        instructions: vec![],
+        line_number: 0,
+        text_pos: 0,
+        error: None,
+    };
+    // read the source, one line at a time, adding instructions:
+    for (n, line) in content.lines().enumerate() {
+        p.line_number = n + 1;
+        let line = AsmPgm::clean_line(line);
+        if let Err(e) = p.parse_line(line) {
+            // Store error in program and abort parsing:
+            p.error = Some(e);
+            break;
+        }
+    }
+    p
+}
+

content.lines() gives us an iterator that we can use to handle each line of the String content in a for loop. We extend the iterator by calling enumerate() on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n will hold the line number and line will hold the line's content.

We always keep track of where we are in the source. Because the enumerate() starts counting at 0 (as things should be), we need to add 1. File lines start counting at 1. The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line). If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p returns the AsmPgm. We do not use a Result this time, but the AsmPgm can contain an error. Only if its error field is None, the parsing was successful.

Cleaning the noise

/// Removes all noise from an assembler program's line.
+fn clean_line(line: &str) -> String {
+    // Remove comments:
+    let line = if let Some(pair) = line.split_once("#") {
+        pair.0
+    } else {
+        &line
+    };
+    // Trim start and end:
+    let line = line.trim();
+    // Reduce all whitespaces to a single space (0x20):
+    ANY_WHITESPACES.replace_all(line, " ").to_string()
+}
+

We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass. The cleaned line can also be completely empty.

I want to add a word about that regexp in ANY_WHITESPACES. Where does it come from? I am using some more Rust magic there, and the crate lazy_static:

use lazy_static::lazy_static;
+use regex::Regex;
+
+// Regular expressions used by the assembler.
+// lazy static takes care that they are compiled only once and then reused.
+lazy_static! {
+    static ref ANY_WHITESPACES: Regex = regex::Regex::new(r"\s+").unwrap();
+    static ref OP_LINE_RE: Regex = regex::Regex::new(r"^(\S+)(?: (.+))?$").unwrap();
+}
+

I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program.

Parsing a clean line

/// Handles a single cleaned line from an Assembly program.
+fn parse_line(&mut self, line: String) -> Result<(), AsmError> {
+    if line == "" {
+        // empty line (or comment only) - skip
+        return Ok(());
+    }
+    if let Some(caps) = OP_LINE_RE.captures(&line) {
+        let opname = caps.get(1).unwrap().as_str();
+        let parm = caps.get(2).map(|m| m.as_str());
+        return self.parse_instruction(opname, parm);
+    }
+    Err(AsmError::InvalidLine)
+}
+

parse_line() processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r"^(\S+)(?: (.+))?$". We look for one or more non-empty chars for our opname. It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg. If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction(). Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line.

parse_instruction() can also run into an error. We use our tried pattern of returning a Result where the successful outcome does not carry any additional information (which is why we return Ok(())). The error case will return an AsmError, that carries the reason for the error. And because of our the Result type and because of Rust's might enum system, we can simply return what parse_instruction() returns to us.

Handling the instruction itself will be handled in the next entry.


  1. Don't let yourself be confused by fancy terms like register. You can think of it as a kind of snobbish variable with a special meaning. In computers sometimes stuff magically happens when you write to a register – but it should always be documented somewhere. 

  2. Beard, Bob (Autumn 1997). "The KDF9 Computer - 30 Years On". Computer RESURRECTION. 

  3. Yeah, I know. The answer to the question "What was the first machine to qualify as a computer?", differs, depending on whom you ask – and also on the country you ask the question in. But the Z3 is a prominent candidate. 

  4. PC: the Program Counter, a special register that points to the next instruction to be executed. 

\ No newline at end of file diff --git a/2022-07/NAV.html b/2022-07/NAV.html new file mode 100644 index 0000000..7e18398 --- /dev/null +++ b/2022-07/NAV.html @@ -0,0 +1 @@ + NAV - Lovem
\ No newline at end of file diff --git a/2022-07/a-vm.html b/2022-07/a-vm.html new file mode 100644 index 0000000..98e2f41 --- /dev/null +++ b/2022-07/a-vm.html @@ -0,0 +1,132 @@ + A VM - Lovem
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A VM

The first draft of source code, that will be our VM, explained.


I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry.

I swear, if I do not see some code in this post...

Alright, alright... We will start with our VM:

#[derive(Debug)]
+pub struct VM {
+    stack: Vec<i64>,
+    pc: usize,
+    op_cnt: usize,
+}
+

Nothing fancy, just a struct that will represent our Virtual Machine. Only three fields for now:

  1. stack: Obviously our stack machine would need one of those. This will hold values during execution. I am using a Vector. That is nothing more than a chunk of memory, that knows how much capacity it has and how many values are in it at the moment. It does support resizing, but I do not want to use that.
  2. pc will be our program counter. That is a register 1 holding the progress in the program during execution. It will always point at the instruction that is to be executed next.
  3. op_cnt will be counting the number of operations executed. For now, I want that information out of curiosity, but later it will be useful for limiting execution time for programs.

usize and i64 are Rust's names for integer types. The language is very explicit in those terms (and very strict, as in every aspect). I will not give a real introduction to Rust for you (there are pages that do that), but I will try to start slowly and give you hints on the important things I introduce, so that you get the chance to learn about them parallel to this journal. I hope, that makes it easier to follow for Rust beginners. To readers that know Rust: please excuse the crude code here! I will make it more rusty, soon. Skip to the next post, if you cannot handle it.

We will also need a program that we will run in our VM. For the start, a crude array of bytes will do. The VM will be running bytecode after all. And that really is only that: a bunch of bytes, that you will soon be able to understand.

// assign `pgm` to hold a program:
+let pgm = [0x00 as u8, 0x01, 100, 0xff];
+

We will use a program that is a bit longer, but right now I wanted you to see a program, that is actually nothing but a collection of bytes in Rust code. let declares and assigns a variable here, named pgm. It is an array of 4 bytes (u8 is an unsigned 8bit integer - you might know it as uint8_t from other languages). And that variable will not be variable at all. By default, all variables in Rust are immutable. If you want to change it, later, you would have to declare it
using the modifier mut.

There is no need to modify the program after creation, we just want to read it for execution. But our VM will have to be mutable, as it has changing internal state. Here is our complete main function, creating the (immutable) program and the (mutable) VM, and running the program. Of course, the run(...) method is still missing. And you will see the program, we will be using (with some constants that I did not define, yet).

fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::NOP, op::PUSH_U8, 100, op::PUSH_U8, 77, op::ADD, op::POP, 0xff];
+    // Crate our VM instance.
+    let mut vm = VM{
+        stack: Vec::with_capacity(100),
+        pc: 0,
+        op_cnt: 0
+    };
+    // Execute the program in our VM:
+    vm.run(&pgm);
+}
+

Behaviour for our VM

So far we only have an initialized data structure and some bytes. Let's do something with it. Rust does not really use objects (and I think that is good). But it has associated functions that work on types, and methods that work on instances of types. We will write some methods for our VM struct. Let's start with the one for reading our program:

impl VM {
+    /// Fetch the next byte from the bytecode, increase program counter, and return value.
+    fn fetch_u8(&mut self, pgm: &[u8]) -> u8 {
+        if self.pc >= pgm.len() {
+            panic!("End of program exceeded");
+        }
+        let v = pgm[self.pc];
+        self.pc += 1;
+        v
+    }
+}
+

The fetch method will work on our VM instance. The first parameter is &mut self – that tells us it works on an instance of the type VM. It will work on a reference to the instance (indicated by the &), and it can modify the data (indicated by the mut). It will also take the reference to an array of u8s, but that it will not be able to modify (no mut). It returns a u8.

What it does is simply read and return a byte from the program, and increase the VMs internal program counter by one, so that the next call to fetch will return the next byte. Simple.

So, what is that panic!() you might ask? Well, if we reach that instruction, it will start to panic, and then it will die. That is not a nice way to act. Do not worry, we will change that to something more reasonable, when we start writing better Rust. And what about the naked v in the last line? It will have the function return the value of v.

Now, let's look at that run method, we were calling in main:

impl VM {
+    /// Executes a program (encoded in bytecode).
+    pub fn run(&mut self, pgm: &[u8]) {
+        // initialise the VM to be in a clean start state:
+        self.stack.clear();
+        self.pc = 0;
+        self.op_cnt = 0;
+
+        // Loop going through the whole program, one instruction at a time.
+        loop {
+            // Log the vm's complete state, so we can follow what happens in console:
+            println!("{:?}", self);
+            // Fetch next opcode from program (increases program counter):
+            let opcode = self.fetch_u8(pgm);
+            // We count the number of instructions we execute:
+            self.op_cnt += 1;
+            // If we are done, break loop and stop execution:
+            if opcode == op::FIN {
+                break;
+            }
+            // Execute the current instruction (with the opcode we loaded already):
+            self.execute_op(pgm, opcode);
+        }
+        // Execution terminated. Output the final state of the VM:
+        println!("Terminated!");
+        println!("{:?}", self);
+    }
+}
+

The comments should explain, what is going on there. Initialise VM, then loop over the program, fetching one instruction at a time and executing it, until we reach the end. And you might have noticed, that our program will be very talkative. I added a lot of printlns, that tell just about everything that happens, during execution.

I guess it is time to look at those op:: constants I keep using.

/// Module holding the constants defining the opcodes for the VM.
+pub mod op {
+    /// opcode: Do nothing. No oparg.
+    ///
+    /// pop: 0, push: 0
+    /// oparg: 0
+    pub const NOP: u8 = 0x00;
+    /// opcode: Pop value from stack and discard it.
+    ///
+    /// pop: 1, push: 0
+    /// oparg: 0
+    pub const POP: u8 = 0x01;
+    /// opcode: Push immediate value to stack.
+    ///
+    /// pop: 0, push: 1
+    /// oparg: 1B, u8 value to push
+    pub const PUSH_U8: u8 = 0x02;
+    /// opcode: Add top two values on stack.
+    ///
+    /// pop: 2, push: 1
+    /// oparg: 0
+    pub const ADD: u8 = 0x10;
+    /// opcode: Terminate program.
+    ///
+    /// pop: 0, push: 0
+    /// oparg: 0
+    pub const FIN: u8 = 0xff;
+}
+

Just 5 u8 constants there, grouped in a module as a namespace. And a lot of comments to explain them. We have 5 different operations for our VM. The only thing missing is some code, that actually executes those instructions:

impl VM {
+    /// Executes an instruction, using the opcode passed.
+    ///
+    /// This might load more data from the program (opargs) and
+    /// manipulate the stack (push, pop).
+    fn execute_op(&mut self, pgm: &[u8], opcode: u8) {
+        println!("Executing op 0x{:02x}", opcode);
+        match opcode {
+            op::NOP => {
+                println!("  NOP");
+                // do nothing
+            },
+            op::POP => {
+                println!("  POP");
+                let v = self.stack.pop().unwrap();
+                println!("  dropping value {}", v);
+            },
+            op::PUSH_U8 => {
+                println!("  PUSH_U8");
+                let v = self.fetch_u8(pgm);
+                println!("  value: {}", v);
+                self.stack.push(v as i64);
+            },
+            op::ADD => {
+                println!("  ADD");
+                let a = self.stack.pop().unwrap();
+                let b = self.stack.pop().unwrap();
+                self.stack.push(a + b);
+            },
+            _ => {
+                panic!("unknown opcode!");
+            }
+        }
+    }
+}
+

You can think of the match as a switch statement. It is much more than that, but here we use it as one. Each of our opcodes is handled individually. And we log a lot, so that we can read what is happening, when we run it. Ignore the unwrap() thingies for the time being. They are just there to try and ignore potential runtime errors. Again, not good Rust style, but, you know: later.

The four operations get more complex in what they do. Let's go through them one by one:

  1. NOP – this does nothing, it just wastes bytecode and execution time. I have included it simply to be the most basic operation possible.
  2. POP – this is our first modification of the stack. It simply discards the topmost value, decreasing the stack's size by one.
  3. PUSH_U8 – this is the only operation that reads additional data from the program. It only reads a single byte (increasing the program counter by one), and puts it on top of the stack, increasing the stack's size by one. This is how you can get data from your program into the VM, to work with them. It is how numeric literals in your program are handled.
  4. ADD – the only operation that works on data. It pops its two operands from the stack, adds them, and pushes the sum back on the stack. This is how data is manipulated in a stack machine. The operation reduces the stack's size by one effectively, but there need to be at least 2 values on it for it to be executed.

That is the out complete VM so far, and it will execute a program, if you compile and run it (which we will do in the next post).

You can find the complete program here:

https://github.com/kratenko/lovem/blob/v0.0.1-journey/src/main.rs

You can access the repo at this state under (there is also a zip file containing all files):

https://github.com/kratenko/lovem/releases/tag/v0.0.1-journey

How do I work with the code?

The easy way, to get the code and play with it, would be to clone the git repository and check out the tag v0.0.1-journey. If you did not understand any of that, you might want to do a tutorial on git, before you continue reading. Anyways, here is some copy&paste commands, you can hack into your bash prompt, to do, what I just told you to do. Use at your own risk, I'm not responsible for what you do to your system.

you@host:~$ git clone https://github.com/kratenko/lovem.git
+
+you@host:~$ cd lovem
+
+you@host:~/lovem$ git checkout v0.0.1-journey
+
+you@host:~/lovam$ cargo run lovem
+

This will copy all source code from GitHub and its history to your computer, and it will roll the source code to the state we are looking at in this entry. The last command cargo run lovem will compile and execute the program - that is, if Rust is installed and ready to run (and in the correct version). cargo is Rust's package manager, that handles dependencies and compiles your projects. I will not explain those things further, but now you know what to look for.


  1. Don't let yourself be confused by fancy terms like register. You can think of it as a kind of snobbish variable with a special meaning. In computers sometimes stuff magically happens when you write to a register – but it should always be documented somewhere. 

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All new once more

Reality strikes again, and code will be written from scratch once more. And the reason is this site.


You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal.

If you are reading this live (and no-one is, because I did not even tell anyone I am doing this), you can of course look at the code I was writing earlier, it exists. I put it in a branch too-early. But I will not give explanations to that. I am rewriting it on the master branch, and that will be showed and discussed in the journal. I advise you to wait for that.

Yes, it will take a while. As it looks now, it will be slow. But I have written some new posts on the new code already, and I think it is worth it. There will be more background before we get there. Next entry will be a longer one, so there is that.

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Assemble!

We introduce an API for assembly to our lovem library.


Last time, we built the frame of a command line program, that will become our new assembler, lovas. It is time that we give that program the power to assemble.

Calling the real assembler

lovas.rs is just the executable wrapper around the actual assembler, that will live inside the library. All lovas.rs does, is supply the command line interface. And that CLI-part does not belong in a library function. We got it nicely separated. And programs using the library can assemble source to bytecode themselves, without calling an external binary.

We alter lovas.rs a bit. The part that just printed out the source lines is gone. We replace it with a call to a new library function, that can transfer assembly code into bytecode:

fn main() -> Result<()> {
+    ... the same as before ...
+
+    // run the assembler:
+    match asm::assemble(&name, &content) {
+        Ok(pgm) => {
+            // we succeeded and now have a program with bytecode:
+            println!("{:?}", pgm);
+            Ok(())
+        },
+        Err(e) => {
+            // Something went wrong during assembly.
+            // Convert the error report, so that `anyhow` can do its magic
+            // and display some helpful error message:
+            Err(Error::from(e))
+        },
+    }
+}
+

The important part is the call to asm::assemble(&name, &constent). We created a new module asm inside our lib. It exposes only a single function assemble and a few types for error handling. There will be a lot to unpack inside that module.

The good news for us is: we do not need to restrain ourselves as much as we do in the VM itself. Resource usage is not really an issue here, because the assembler is not meant to run in a restricted environment. The idea of lovem is, that you write your programs elsewhere, outside the restricted environment, and only run the compiled bytecode in the VM on the restricted device. And since the scope handled by the assembler will still be defined by that restricted device, we expect to only write relatively small and simple programs. With modern computers used for assembling, we can use as much memory as we want.

Oh, by the way... Yeah, I seem to stick to these short, cryptic names for the parts of lovem. VM, Pgm, op, asm - I kinda like it that way, and it goes well with the register names etc. That feels right for something as low-lever as a VM. And I give my best to always document those things properly, so that your IDE of choice will always show you, what each thing is.

ASM

I wrote a very basic assembler inside asm.rs, and it is already over 250 lines long. Quite a lot to unpack. As before, I try to explain as much as possible inside the source code itself, using comments. This makes it easier to follow, and you can even do so inside the source in the repo, without reading this blog.

There are four types that I introduce inside the mod:

/// Errors that can happen during assembly.
+#[derive(Debug, Clone)]
+pub enum AsmError {
+    InvalidLine,
+    UnknownInstruction(String),
+    UnexpectedArgument,
+    MissingArgument,
+    InvalidArgument,
+}
+
+/// Report of failed assembly attempt.
+///
+/// Wraps the error that occurred during assembly and supplied information where it did.
+#[derive(Debug)]
+pub struct AsmErrorReport {
+    /// Name of the program that failed to assemble.
+    name: String,
+    /// Line the error occurred during assembly.
+    line: usize,
+    /// Error that occurred.
+    error: AsmError,
+}
+
+/// A single instruction parsed from the line of an assembly program.
+#[derive(Debug)]
+struct AsmInstruction {
+    /// Number of line the instruction was read from.
+    ///
+    /// The number of the line the instruction was taken from, most likely
+    /// from a source file. Line counting starts at 1.
+    line_number: usize,
+    /// Opcode defining which operation is to be executed.
+    opcode: u8,
+    /// Arguments used for execution of the operation.
+    ///
+    /// Zero or more bytes.
+    oparg: Vec<u8>,
+    /// Position inside bytecode (starting at 0).
+    ///
+    /// Number of bytes that come before this instruction in the program.
+    pos: usize,
+}
+
+/// A assembler program during parsing/assembling.
+#[derive(Debug)]
+struct AsmPgm {
+    /// Name of the program (just a string supplied by caller).
+    name: String,
+    /// Vector of parsed assembler instructions, in the order they are in the source file.
+    instructions: Vec<AsmInstruction>,
+    /// Current line number during parsing.
+    ///
+    /// Used for error reporting.
+    line_number: usize,
+    /// Current position inside bytecode during parsing.
+    ///
+    /// Used to calculate the exact position an instruction will be in the bytecode.
+    text_pos: usize,
+    /// The error that happened during parsing/assembling, if any.
+    error: Option<AsmError>,
+}
+

AsmError is easy enough to understand. We used the same idea for the RuntimeError inside the VM. When we run into an Error while trying to assemble the program, we return Err<AsmError> instead of Ok(()), so that we can propagate what happened back to the caller. The nice thing is, that with speaking names for the enum values, and with the occasional embedded value (as in UnknownInstruction(String)), the debug representation of the AsmError alone is enough to make the user understand what error was detected.

AsmErrorReport is a little wrapper we use to add the information where we ran into an error. InvalidArgument is nice hint how to fix your program - but if that program is 2000 lines long, then good luck. When you know the InvalidArgument happened in line 1337, then you will find it much faster. Especially in an assembly language, that has never more than one single instruction per line.

AsmInstruction is used to represent a single instruction inside a program. So each instance of this type will be linked to a specific line in the source file. If you don't remember, what counts as an instruction in lovem (at least at the time of writing), let me repeat: an instruction consists of exactly one operation that is to be executed, which is identified by its opcode (which is a number from 0x00 to 0xff stored in a single byte). Each instruction has zero or more bytes used as an argument, defining how the operation is to be executed. This argument is called oparg. We will also store the number of the line we found our instruction inside the source code, and the position inside the bytecode where the instruction will be.

AsmPgm will represent the complete program during the assembly process. We will collect the instructions we parse from the source in there in a Vector. And we will hold the progress during parsing/assembling. This is not the type that will be returned to the caller, it is only used internally (as you can guess by the fact that it is not defined pub).

Where does the program come from?

The only function the mod exports it assemble:

/// Parse assembly source code and turn it into a runnable program (or create report).
+pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
+    let asm_pgm = AsmPgm::parse(name, content);
+    asm_pgm.to_program()
+}
+

It will return an AsmErrorReport, if anything goes wrong and the assembling fails. If the assembler succeeds, it returns an instance of Pgm. Now where does that come from? Our VM takes programs in form of a &[u8]. That will be changed soon, and then it will run programs from a special type Pgm that might have a bit more than just bytecode. I added another new module to the library: pgm.rs. That one is tiny and only holds the new struct Pgm – which itself is basic. But we have a type that holds a program, now. I believe that will be beneficial to us later.

/// Holds a program to be executed in VM.
+#[derive(Debug)]
+pub struct Pgm {
+    /// Some name identifying the program.
+    pub name: String,
+    /// Bytecode holding the programs instructions.
+    pub text: Vec<u8>,
+}
+

What is it, that the assembler does, to create such a Pgm. We will start to go through that in the next entry. This has been enough for today.


The source code for this post can be found under the tag v0.0.8-journey.

What does this mean?

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Becoming social

A new way for you to participate in my journey.


After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought.

I am using giscus.app (and, again, I copied that idea from @squidfunk and their site on mkdocs-material, which is what I did for this complete site, more or less). Giscus is an open source app that stores the comments completely inside GitHub discussions, so the content is stored along the lovem repository and at the one place where everything is stored already anyway. If you want to participate in the comments, you need to log in using your GitHub account. That is great, because I don't need to care about user management, nor about any database.

Feel free to use this entry to try out the new feature, because that is what I am gonna do!

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Don't byte me!

I have had it with these motherloving bytes in this motherloving bytecode!


By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes – and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer.

Well, lucky us, that we know how to tell a computer what it should do. So let's write a program, that writes bytecode for us. I am not talking about compiling a programming language into our VM; at least not yet, not for a long time. But something that lets us write those instructions in a way that is at least a bit more human friendly.

Maybe you remember that I already tried to write some of the bytecode programs I showed you in a more readable way, like this:

push_u8 5
+push_u8 7
+push_u8 11
+sub
+mul
+push_u8 13
+push_u8 17
+add
+add
+pop
+fin
+

If that did remind you of something, that might be no coincidence.

Assembler

The listing up there looks a bit like assembler code. And on the earlier draft of lovem I did already write a program that could translate those listings into bytecode. We will do that again, together. But this will take us some time (that is, multiple journal entries). We need to acquire some additional Rust skills for that. And there is so much to explain inside that assembler program itself.

Once again, I am making this up along the way. Yes, I have a plan, but I will just start to introduce syntax for the assembler, and it might not be ideal. That means, I might change it all again later. As the VM itself, our assembler will be experimental. You are welcome to give me ideas for the syntax; we do have the comments now, unter each post, feel free to use them. There is the whole GitHub discussions page as well. And you can still find me on Twitter. Find the link at the bottom of this page.

Command line tool

The assembler will be a binary that you call with parameters. A typical command line tool, just like gcc or rustc are. So what we need to do, is to learn how one writes a command line tool in Rust. One that can read files, because I plan to write assembly programs in text files. And I have no desire to start parsing command line arguments myself. Neither do I want to write an introduction on writing command line tools in Rust. All this has been done. So I kindly direct you to an online book:

Command Line Applications in Rust.

That is where I got what I will be using here. They use a crate called clap, which seems to be the most used lib for building command line tools in Rust. It takes about 10 minutes to read. Finding out how to use the options of clap that I want took longer, but that will not be a thing for you, as I will just be using those options.

This is the first time we are using external crates in Rust. We need to add our dependencies to Cargo.toml, before we can use them:

[dependencies]
+clap = { version = "3.2.12", features = ["derive"] }
+anyhow = "1.0.58"
+

Introducing lovas

Now let us start with the assembler. We create a new binary that will become our assembler: lovas.rs

//! An experimental assembler for lovem
+use clap::Parser;
+use anyhow::{Context, Result};
+
+/// Struct used to declare the command line tool behaviour using clap.
+///
+/// This defines the arguments and options the tool provides. It is also used to 
+/// generate the instructions you get when calling it with `--help`.
+#[derive(Parser, Debug)]
+#[clap(name = "lovas",
+long_about = "An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.",
+)]
+struct Cli {
+    #[clap(parse(from_os_str), help = "Path to assembler source file.")]
+    source: std::path::PathBuf,
+}
+
+fn main() -> Result<()> {
+    // read, validate, and evaluate command line parameters:
+    let args = Cli::parse();
+    // read complete source file into String:
+    let content = std::fs::read_to_string(&args.source)
+        .with_context(
+            || format!("could not read file `{}`", args.source.as_path().display().to_string())
+        )?;
+    // For now, just print our all the lines in the file:
+    for (n, line) in content.lines().enumerate() {
+        println!("{:4}: '{}'", n + 1, line);
+    }
+    // We succeeded in our work, so return Ok() as a Result:
+    Ok(())
+}
+

As it happens with Rust, the code is very dense. I try to explain what I do inside the code using comments. This does not look like it does too much. Yet it does. You can call it using cargo run --bin lovas, as we learned earlier:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas`
+error: The following required arguments were not provided:
+    <SOURCE>
+
+USAGE:
+    lovas <SOURCE>
+
+For more information try --help
+

That is already a lot! It finds out that you did not supply a required argument and tells you in a somewhat understandable error message. We did not write any of that. And it even directs you how to get help: add --help to your call.

Now if we use cargo to run our binary, we need to add an extra bit to the call, because we need to tell cargo where its own arguments end, end where the arguments to the called binary begin. This is done (as it is custom) by adding --, to indicate the end of cargo's arguments. So if we want to pass --help to lovas, we can do it like this:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- --help
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas --help`
+lovas 
+An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.
+
+USAGE:
+    lovas <SOURCE>
+
+ARGS:
+    <SOURCE>
+            Path to assembler source file.
+
+OPTIONS:
+    -h, --help
+            Print help information
+

How helpful! Also, now you can see why I added those two strings to our Cli struct; they show up in the help message.

Run it

It looks like we need to give it a file to read, if we want the program to succeed and not exit with an error. I did write a little assembly program that we can use: hallo-stack.lass. Our assembler will not so anything too useful with it, because we did not write an assembler, yet. It will simply print out the lines of the file, prefixed with the line number (the call to .enumerate() is what I use to count the lines, while iterating over them).

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas pgm/hallo-stack.lass`
+   1: 'push_u8 123'
+   2: 'push_u8 200'
+   3: 'add'
+   4: 'pop'
+   5: 'fin'
+

Neat! I feel this is a lot for such a small program! It is also enough for this journal entry. We will be working on lovas for a bit, now.

Homework

Well - if you have not done so, read the book I linked. At least up until chapter 1.4, I guess, that is what we need for now.

And try to trigger some errors when calling lovas. What if the file you tell it to open does not exist? What if it cannot be read? Do you understand how those error messages propagate through the program and end up as a readable message in your console?


The source code for this post can be found under the tag v0.0.7-journey.

What does this mean?

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Early VM decisions

Many design decisions must be made for lovem. Here I talk about some of those in the current state.


I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them.

Let me remind you: lovem is a research project for myself. And an education project for myself as well. None of my choices at this stage are set into stone. I will make lots of mistakes that I will be changing later. I even choose some paths, that I know I will be leaving again. I might just take any solution for a problem, at this stage, as I do not know, what is the right choice. So start somewhere, see where it goes. Some of those are deliberately weird or bad choices, but they make things clearer or simpler at this stage.

Let us address two of those choices you can find in the current source code.

Word size

I talked about register sizes defining architecture, back in What is a Virtual Machine anyway?. And then I went totally silent about that topic and just used i64 as type for my stack. Is that a good idea? I used it for simplicity. The idea goes back to when I was experimenting with using a register machine for lovem. Having a simple datatype that can handle big values seems simple. After all, other languages/VMs use some version of float as their single numeric datatype:

JavaScript

JavaScript Numbers are Always 64-bit Floating Point

Unlike many other programming languages, JavaScript does not define different types of numbers, like integers, short, long, floating-point etc.

JavaScript numbers are always stored as double precision floating point numbers, following the international IEEE 754 standard.

w3schools.com - retrieved 2022-07-11

Lua

2.3 - Numbers

The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it.

Programming in Lua - retrieved 2022-07-11

Well, reducing complexity is good. But having each little number you use in your programs eat up 8 bytes of memory does not sound low overhead to me. And that is, after all, the goal. So I guess, that will change in the future. But let's keep it for the time being. There will be some interesting things we will be doing in the near future; even if we might dump those features later. I already implemented them during the early phase (when I was not writing a public journal), so not adding them here would be insincere. Having 64 bit values is a part of our journey.

Opargs

I have no glossary, yet, so you have to live with me inventing terms on the spot. I used that word in the source code already. What I mean by it, are the arguments to an instruction inside the bytecode, that follow the opcode and influence the operation. They are the arguments you give inside your program's code.

As of v0.0.3-journey we only have a single opcode that takes an oparg, and that is push_u8. You can see how there is a fetch_u8() instruction in the code that handles that operation, and none in the other operations. See execute_op.

So we have different behaviour depending on the opcode. push_u8 fetches an additional byte from the bytecode, the other opcodes do not. Existing VMs handle this differently. The Java VM, for example, has a dynamic number of opargs, too. They call them operands:

2.11. Instruction Set Summary

A Java Virtual Machine instruction consists of a one-byte opcode specifying the operation to be performed, followed by zero or more operands supplying arguments or data that are used by the operation. Many instructions have no operands and consist only of an opcode.

The Java® Virtual Machine Specification - Java SE 8 Edition - retrieved 2022-07-11

The Python VM on the other hand, uses exactly one byte as oparg on all instructions

The bytecode can be thought of as a series of instructions or a low-level program for the Python interpreter. After version 3.6, Python uses 2 bytes for each instruction. One byte is for the code of that instruction which is called an opcode, and one byte is reserved for its argument which is called the oparg.

[...]

Some instructions do not need an argument, so they ignore the byte after the opcode. The opcodes which have a value below a certain number ignore their argument. This value is stored in dis.HAVE_ARGUMENT and is currently equal to 90. So the opcodes >=dis.HAVE_ARGUMENT have an argument, and the opcodes < dis.HAVE_ARGUMENT ignore it.

Reza Bagheri - Understanding Python Bytecode - in Towards Data Science - retrieved 2022-07-11

That does remove some complexity. And adds new complexity - for opcodes with more than one oparg byte - they exist in python and are handled with a special opcode, that adds an additional oparg byte. I think it will make execution faster, as fetching can be done it advance. If you do not know, how many bytes you need, before your read your opcode, you cannot prefetch the next instructions.

For our goal, keeping the bytecode small is much more important than execution time. So I am pretty sure we will stick with the dynamic number of oparg bytes in lovem.


The source code for this post can be found under the tag v0.0.3-journey.

What does this mean?

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Go ahead and jump!

All our programs have been linear so far. Let's build the base for jumping around.


In every program we have written so far, each instruction just advances the PC1, until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program.

A new opcode

How do we implement that? That is actually quite easy. Do you remember what I said about the PC? It is a special register, that always points to the instruction in the bytecode, that is executed next. So all our operation needs to do is modify the PC. We will give that opcode an oparg of two bytes, so we can tell it, where to jump to. Here is our new opcode in op.rs:

/// opcode: Relative jump.
+///
+/// pop: 0, push: 0
+/// oparg: 2B, i16 relative jump
+pub const GOTO: u8 = 0x20;
+

Now we have the dreaded goto. Don't be scared - on bytecode level, that is all well. We are not designing a high level language here, there will be gotos. But how do we fetch an i16 from our bytecode? So far we can only fetch u8. So we add some more fetching:

Fetch more than a byte

/// Reads the next byte from the bytecode, increase programm counter, and return byte.
+fn fetch_u8(&mut self, pgm: &[u8]) -> Result<u8, RuntimeError> {
+    if let Some(v) = pgm.get(self.pc) {
+        self.pc += 1;
+        Ok(*v)
+    } else {
+        Err(RuntimeError::EndOfProgram)
+    }
+}
+
+/// Reads the next byte from the bytecode, increase programm counter, and return byte.
+fn fetch_i8(&mut self, pgm: &[u8]) -> Result<i8, RuntimeError> {
+    if let Some(v) = pgm.get(self.pc) {
+        self.pc += 1;
+        Ok(*v as i8)
+    } else {
+        Err(RuntimeError::EndOfProgram)
+    }
+}
+
+/// Reads the next two bytes from the bytecode, increase programm counter by two, and return as i16.
+fn fetch_i16(&mut self, pgm: &[u8]) -> Result<i16, RuntimeError> {
+    let hi = self.fetch_i8(pgm)? as i16;
+    let lo = self.fetch_u8(pgm)? as i16;
+    Ok(hi << 8 | lo)
+}
+

We already know fn fetch_u8(). fn fetch_i8() does almost the exact thing, only that it casts that byte from u8 to i8. Simple enough. Casting in Rust has the beautiful syntax <value> as <type>.

So why do we need i8? Because we are building an i16 from an i8 and a u8. Just a bit of bit arithmetic. We can pass on potential EndOfProgram runtime errors easily with ? and Result. It allows us to write some short but still easy-to-read code, I think. So now we can fetch the value, we need for our jump. So let us write the handler for the opcode in fn execute_op() of vm.rs.

Goto

op::GOTO => {
+    println!("  GOTO");
+    let d = self.fetch_i16(pgm)?;
+    self.pc += d;
+    Ok(())
+}
+

So, is that all? No, because we made a Rust-beginner-mistake. If we try and compile the code, we get an error:

error[E0308]: mismatched types
+   --> src/vm.rs:174:28
+    |
+174 |                 self.pc += d;
+    |                            ^ expected `usize`, found `i16`
+

Yeah - Rust does not allow us to do calculations with different types of integers. We need to explicitly cast everything. Rust tries to avoid ambiguity, so no implicit conversions. And, to be honest, the compiler has a good point. We should care even more about that calculation; we want our VM to be robust. We change the handler to:

op::GOTO => {
+    println!("  GOTO");
+    let d = self.fetch_i16(pgm)?;
+    self.relative_jump(pgm, d)
+}
+

Safe goto

And we add a new method (and we add a new RuntimeError):

/// Executes a checked relative jump; Runtime error, if jump leaves program. 
+fn relative_jump(&mut self, pgm: &[u8], delta: i16) -> Result<(), RuntimeError> {
+    println!("  Jump from {} by {}", self.pc, delta);
+    if delta < 0 {
+        let d = -delta as usize;
+        if self.pc >= d {
+            self.pc -= d;
+            Ok(())
+        } else {
+            Err(RuntimeError::InvalidJump)
+        }
+    } else {
+        let d = delta as usize;
+        if self.pc + d < pgm.len() {
+            self.pc += d;
+            Ok(())
+        } else {
+            Err(RuntimeError::InvalidJump)
+        }
+    }
+}
+

Enter the loop

Now, let us write a new program that uses the goto opcode:

//! Create a VM and run a small bytecode program in it.
+//!
+//! This demonstrates the goto operation with an endless loop.
+use lovem::{op, VM};
+
+fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::PUSH_U8, 123, op::GOTO, 0xff, 0xfb, op::FIN];
+    // Create our VM instance.
+    let mut vm = VM::new(100);
+    // Execute the program in our VM:
+    match vm.run(&pgm) {
+        Ok(_) => {
+            println!("Execution successful.")
+        }
+        Err(e) => {
+            println!("Error during execution: {:?}", e);
+        }
+    }
+}
+

I will write that bytecode down in a more readable format again:

push_u8 123
+goto -5
+fin
+

Only 3 instructions. And the fin will never be reached. That 0xff, 0xfb after the op::GOTO is the 2 byte oparg: an i16 with the value -5. But why -5? When the goto executed, we have read both oparg bytes, so the PC points to the fin at index 5. So adding -5 to it will set the PC to 0. The next executed instruction will be the push_u8 once again. This is an endless loop. So will the program run forever? What do you think will happen? Let's try:

VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x02
+  PUSH_U8
+  value: 123
+VM { stack: [123], pc: 2, op_cnt: 1 }
+Executing op 0x20
+  GOTO
+  Jump from 5 by -5
+VM { stack: [123], pc: 0, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 123
+VM { stack: [123, 123], pc: 2, op_cnt: 3 }
+Executing op 0x20
+  GOTO
+
+[...]
+
+VM { stack: [123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123], pc: 0, op_cnt: 200 }
+Executing op 0x02
+  PUSH_U8
+  value: 123
+Error during execution: StackOverflow
+
+Process finished with exit code 0
+

There is a push_u8 operation in our endless loop. So it will fill our stack until it is full! The program hits a runtime error after 200 executed instructions. Great, now we tested that, too.

NOPE

That is not very dynamic. We want to make decisions! We want to choose our path. What we want is branching. We will introduce a new opcode, that will decide, which branch the execution of our program will take, based on a value during runtime. If this sounds unfamiliar to you, let me tell you, what statement we want to introduce: it is the if statement.

So, how does that work? As mentioned, normally the PC is incremented on each byte we fetch from the bytecode. And the PC always points to the next instruction, that will be executed. So if we want to change the path of execution, what we have to do is change the value of the PC.

An operation, that simply changes the PC statically, would be a GOTO statement. But there is no branching involved in that, the path that will be executed is always clear. The if statement on the other hand only alters the PC, if a certain condition is met.

A new opcode

/// opcode: Branch if top value is equal to zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFEQ: u8 = 0x20;
+

Our new operation pops only one value. So what does it get compared to? That's easy: zero. If you need to compare two values to each other, just subtract them instead, and then you can compare with zero. That gives the same result.

And what kind of oparg does this operation take? A signed integer. That is the value that should be added to the PC, if our condition is met. This will result in a relative jump.

Homework

Same as always. Write some bytecode. Try some jumping around. Run into troubles! You can write a program, that has a fin in the middle, but executes code that lies behind that instruction.


The source code for this post can be found under the tag v0.0.6-journey.

What does this mean?


  1. PC: the Program Counter, a special register that points to the next instruction to be executed. 

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Journal entries from July 2022

Read all in single page

Parsing the source


So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing.

Continue reading

Assemble!

We introduce an API for assembly to our lovem library.


Last time, we built the frame of a command line program, that will become our new assembler, lovas. It is time that we give that program the power to assemble.

Continue reading

Don't byte me!

I have had it with these motherloving bytes in this motherloving bytecode!


By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes – and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer.

Continue reading

Go ahead and jump!

All our programs have been linear so far. Let's build the base for jumping around.


In every program we have written so far, each instruction just advances the PC[^pc], until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program.

Continue reading

Reverse polish notation

We are using the design of a stack machine to efficiently execute some calculations.


The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines.

Continue reading

More operations

The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations.


We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring.

Continue reading

Early VM decisions

Many design decisions must be made for lovem. Here I talk about some of those in the current state.


I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them.

Continue reading

To the library!

We turn our project from a binary project into a library project.


So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library. How is that done? Simple: we rename our main.rs to lib.rs.

Continue reading

Becoming social

A new way for you to participate in my journey.


After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought.

Continue reading

Turn "fragile" into "rusty"

After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program.


Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program.

Continue reading

Running our first program

Now, that we have a VM, we will run a program on it.


So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution?

Continue reading

A VM

The first draft of source code, that will be our VM, explained.


I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry.

Continue reading

It looks so weird

Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess.


So, did you take a look at the code, yet? In case you've forgotten, this is my "initial commit":

Continue reading

Let there be source code

Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start.


I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while.

Continue reading

Making virtual a reality

So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there.


Registers?

When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: [Creating a Virtual Machine/Register VM in C][register-book].

Continue reading

What is a Virtual Machine anyway?


So, how do you build a Virtual Machine. There are actually two quite different approaches:

Continue reading

All new once more

Reality strikes again, and code will be written from scratch once more. And the reason is this site.


You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal.

Continue reading

State of the Journal

Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site.


So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand – that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time.

Continue reading

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It looks so weird

Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess.


So, did you take a look at the code, yet? In case you've forgotten, this is my "initial commit":

https://github.com/kratenko/lovem/tree/v0.0.1-journey

It is not the original initial commit, as I did commit way too late, and it was not suitable for writing a story about it. So I created a new, clean version, with just very simple concepts that I can explain in a single entry. In the next entry, that is.

If you are thinking: "What is that weird source code?", then you are in for a real treat (and a lot of pain), should you chose to follow up. The code you are seeing is written in Rust.

Once again: but why?

Why Rust? Because Rust! Writing Rust can feel so good! And for something like a VM, it is such a good choice. If you have never heard of the language (or heard of it, but never looked into it), it is hard to understand why this is so. My advice: try it! use it! Or read along this journal, code along, you might like it.

When you start, chances are high that you will not like Rust. The compiler is a pedantic pain in the ass. But at the same time it is incredibly polite, trying to help you find out, what you did wrong, and suggesting what you might want to do instead. And Rust really, really tries, to keep you from shooting yourself in the foot. It tries to make common mistakes impossible or at least hard to do – those mistakes that happen everywhere in C/C++ programs and their like. Yes, those mistakes that are the cause of the majority of all security problems and crashes. Buffer overruns, use after free, double free, memory leak – to name just some common ones from the top of my head. And Rust makes all it can to make those mistakes impossible during compilation! So it does not even add runtime overhead. That is so powerful!

And it is so painful. Half of the things you do, when writing C/C++, you will not be able to do in Rust in the same way. Every piece of memory is owned. You can borrow it and return it, but it cannot be owned in two places at once. And if any part of the program has writing access to it, no other part may have any access. This makes some data structures complicated or impossible (there are ways around it), and you will have to think quite differently. But if you give in on that way of thinking, you can gain so much. Even peace of the mind, as the coding world will look a lot saner inside Rust source code. This will, of course, come with the price, that all code in other languages will start to feel dirty to you, but that is the way.

Also, there are a lot of ways to write code, that you cannot add to a language that already exists. C and C++ will never be freed of their heritage; they will stay what they are, with all their pros and cons. Things are solved differently in Rust. Did I mention there is no NULL? And I have never missed it for a moment. Rust solves the problems other languages solve with NULL by using enums. That comes with certainty and safety all the way. There are no exceptions either. That problem is also solved by using enums. The way the language embraces those, they are a really powerful feature! And there are lot more convenient ways of organising code, that I keep missing in my daily C/C++ life.

I will not write an introduction into Rust here. At least not your typical "how to get started in rust" intro. There are a lot of those out there, and I am already 10 posts into my Journal without programming. Maybe the Journal will become a different kind of Rust introduction, as it will try to take you along a real project, as it develops, from the beginning on. I will run into problems along the way and try to solve them in Rusty ways. This might be a good way, to start thinking in Rust. But, to be honest, I did never finish a project in Rust, yet. I got quite a bit running and functional, and I think in some parts in a rust-like way. But this is for me as much as anyone else as a learning project. I will make weird things. But the basics, I have worked with, yeah.

The initial learning curve will be steep! I try to not get too fancy in the first draft, so the code will not be good Rust there! So, if you are shocked at how bad my Rust is – it will be very different, soon. But I want to give everyone a fair chance to hop on without understanding all the concepts. The initial code should be not too hard to follow, if you know C/C++, I hope. Learning a new thing (writing a VM) in a new, quite different language is a mouth full, I know.

Didn't you say, you use C/C++?

Yes I did say that. And I do use those. It is not easy to change that, when you have a certain amount of legacy code (and not much experience with the new language, as we do not really have, yet). But we do have a saying these days. Often, after a debugging session that lasted for hours, when we find the bug, understand it and fix it, there is this realisation, that fits in the sentence:

"Mit Rust wär' das nicht passiert." — "This would not have happened with Rust."

So, this will not happen to me with this project, because those things will not happen with Rust!

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Let there be source code

Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start.


I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while.

In fact, there is quite a bit of code there already. I started coding, before writing any of this, and it went so well. I like how it feels. I was working any hour I could spare. When a friend asked me what I was doing, I started a somewhat complex backstory why I was doing it, instead of actually explaining anything of the stuff I was doing – and was interrupted quite early, so there was more to tell in me still. The next day, I sat down and started to write all of that down as a little story. I wanted to put it somewhere, so I started this journal to publish it. And I decided to do it in blog form, so I am publishing that background story bit by bit.

So, as of writing this, there is a lot of work completed on the VM. Tt is amazing what things it can do for how little code there is. When this post goes public, there should be quite lot more done...

But where is the code?

Well, if you read this journal, you will know where it lives. Anyway, this is the repo:

https://github.com/kratenko/lovem

I plan to continue sharing my thoughts while I work on the VM. So you will be able to follow my failures and see the attempts that I will be ditching later. I think the format of this journal can work out, but we will see how I like it over time. It will be behind on progress, as I want to take time to share things as they unfold. And this should help to produce a somewhat continuous publication stream. Git being what git is, should support me in showing you the things I do back in time, using the power of commits.

As things are with blogs, my entries will be very different, depending on what I want to tell and on what I did. So far most blogs where conceptional thinking, some research, and a lot of blabla, which I tell because it interests me myself. In the future, there should be concrete problems I find and solve in source code - or which I fail to solve.

Back in time

Me original first commit was way too late and contained way too much code. Also, I did not plan to show it to you like this, back then. So, as mentioned before, I rolled back and started again, with more commits. And I am keeping tags now, so that I have well-defined versions for my blog posts. That should make it easy for you to follow up, if you want to.

The new, artificial "first commit" is now a tag/release: v0.0.1-journey. You can view the code for any tag online, this one you will find under:

https://github.com/kratenko/lovem/tree/v0.0.1-journey

I think this will be a theme of this journal: linking you to what I did, when I am writing about it. And I will try to share my trails of thoughts, leading to my decisions (and errors, as it will be). I will do that, for that v0.0.1-journey, soon, don't worry, I will explain everything I did. But the next journal entry will be about some decisions again; mainly about the language I am using.

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Making virtual a reality

So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there.


Registers?

When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: Creating a Virtual Machine/Register VM in C.

Reading it made me want to try working with a register machine, mainly because I have not been stuff like this since my early semesters. Never hurts to refresh rusty knowledge.

So I started designing a register VM, starting from that code, but more complex, with longer data words and longer instruction words, more registers, and so forth. For this project I came up with lovem as a working title. It still stuck to now, two approaches and a year later. I also started implementing some concepts I still want to add to lovem in my current approach, but that is for a later post to discuss.

I was experimenting with a quite complicated instruction word encoding. I was trying to fit everything in a few bits (32 of them if I recall correctly) with varying instruction code length and quite long arguments. I wanted to include instructions on three registers, which takes up quite some bits to address. Of course, you can get away with two-register operations only - or if you are fancy you can even use a single address or even no address for most instructions. You will just end up with a lot of register swapping. I guess my rational for having three addresses in an instruction was code size. For what I want to do, 32 bit instruction words feel quite long (4 bytes per instruction!). And every swap would mean another 4 bytes of program size. So trying to optimise for fewer operations by having more flexible instructions.

I do not even know if that rational makes sense. I guess I would have needed to try different layouts to find out. Or maybe read more about that topic, other people have done similar things I assume. But I never got that far. The experiment showed me, that I do not want to build lovem as a register machine. I think building a clever register based architecture for my goals would make it too complicated. I want simple. To reduce the VM's overhead, but also on principle. Complexity is the enemy.

I'm pretty sure, that code still exists somewhere, but there is no sense in publishing it or even in me reading it again, so you will never see it. I think of it as a pre-study with a very useful conclusion: not a register machine.

Stacks!

So a stack machine it is! I have looked at a few during my research for lovem, looking at instruction sets and design ideas. It is not the first time, I have been working with those. In a different project (around the same time I started work on the register based machine), I was starting to implement a stack machine. That one had a different aim and therefore very different challenges. It was more of an object-oriented approach with dynamic program loading and calling code in different programs. It could do quite a few things already, but it will never be continued. I learned a bit about calling conventions and found out that it is not so simple, when you want to switch between multiple programs and objects. That is where the project got too frustrating for me (and some external events made it obsolete, so that is okay). But I take it for a pre-study on stack machines and calling conventions. Not that I have developed a proven concept for it, but I know about the problems there...

I had a PoC for lovem as a stack machine back then, too (right after I ditched the register approach). That code won't be published either, but the attempt showed me, that I want to take that road for a serious approach on creating lovem.

Onwards

I guess this concludes the prehistory of the lovem story. I am, for whatever reason, back on the project, currently with a decent amount of motivation. You never know how long that lasts, but right now I like the idea of continuing the development, while talking about the development process, sharing my thoughts on decisions I make. Next post should start on sharing newer thoughts.

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More operations

The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations.


We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring.

I put some sort into what opcodes to introduce; but be advised, that none of them are final. Not only is the VM experimental and in a very early state, I introduce codes that I do not intend to keep on purpose. This is also a demonstration/introduction. So I add codes that are helpful at the time of writing, for experimenting. FIN is an example of a code, that will most likely be removed at some point. But for now it is nice to have a simple way to explicitly terminate the program. It gives some confidence, when we reach that point, that our program works as intended, and that we did not mess up the bytecode.

Arithmetics

Baby steps. No rush here. We had adding as a first example. We will introduce subtraction, multiplication, division, and modulo. Sounds like not much, but we will run in some complications, anyways... Here is our addtion to op.rs.

/// opcode: Subtract top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const SUB: u8 = 0x11;
+
+/// opcode: Multiply top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const MUL: u8 = 0x12;
+
+/// opcode: Divide top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const DIV: u8 = 0x13;
+
+/// opcode: Calculate modulo of top two values on stack.
+///
+/// pop: 2, push: 1
+/// oparg: 0
+pub const MOD: u8 = 0x14;
+

The order of things

Simple enough those new codes, just copy and paste from ADD. But it turns out, subtraction is not as easy as addition. Here is the handling code we used for ADD:

op::ADD => {
+    println!("  ADD");
+    let a = self.pop()?;
+    let b = self.pop()?;
+    self.push(a + b)
+},
+

Works. But if we copy and use that for SUB:

op::SUB => {
+    println!("  SUB");
+    let a = self.pop()?;
+    let b = self.pop()?;
+    self.push(a - b)
+},
+

It turns out, that I messed up the order of the operands. That does not matter for addition, but subtraction is not commutative. So let's change that:

op::ADD => {
+    println!("  ADD");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a + b)
+},
+op::SUB => {
+    println!("  SUB");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a - b)
+},
+op::MUL => {
+    println!("  MUL");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a * b)
+},
+op::DIV => {
+    println!("  DIV");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a / b)
+},
+op::MOD => {
+    println!("  MOD");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    self.push(a % b)
+},
+

So, we learned something. I put the other operators there, as well. But this is too naive. You might already see the problem.

Blowing up the school

As my math teacher liked to say: "... dann fliegt die Schule in die Luft!" – If we do that the school building will blow up. It is his way of dealing with the issue, that pupils are told "you must never divide by zero", but that they are never given an understandable reason for it. So just own it, and provide a completely absurde one.

What happens, is we keep it like this? Well, not much - until you write a program that divides by zero. Then, this will happen:

[...]
+VM { stack: [4, 0], pc: 4, op_cnt: 2 }
+Executing op 0x13
+  DIV
+thread 'main' panicked at 'attempt to divide by zero', src/vm.rs:142:31
+stack backtrace:
+   0: rust_begin_unwind
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/std/src/panicking.rs:584:5
+   1: core::panicking::panic_fmt
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:143:14
+   2: core::panicking::panic
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:48:5
+   3: lovem::vm::VM::execute_op
+             at ./src/vm.rs:142:31
+   4: lovem::vm::VM::run
+             at ./src/vm.rs:85:13
+   5: modulo::main
+             at ./src/bin/modulo.rs:10:11
+   6: core::ops::function::FnOnce::call_once
+             at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/ops/function.rs:227:5
+note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
+
+Process finished with exit code 101
+

Our program panics! I told you earlier, that this is not good behaviour. I introduced you to a lot of weird Rust stuff, just to avoid those. So, let us not re-introduce them now. So, what can we do instead?

Division by zero is a runtime error, for sure (at least in this numerical domain we are working with). But it should not be a runtime error in our virtual machine, it should be a runtime error in the program it is running. Luckily, we already have that mechanism in our VM. So let us add a new runtime error:

/// An error that happens during execution of a program inside the VM.
+#[derive(Debug, Clone, PartialEq)]
+pub enum RuntimeError {
+    EndOfProgram,
+    UnknownOpcode(u8),
+    StackUnderflow,
+    StackOverflow,
+    DivisionByZero,
+}
+

And adjust our opcode handlers:

op::DIV => {
+    println!("  DIV");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    if b == 0 {
+        Err(RuntimeError::DivisionByZero)
+    } else {
+        self.push(a / b)
+    }
+},
+op::MOD => {
+    println!("  MOD");
+    let b = self.pop()?;
+    let a = self.pop()?;
+    if b == 0 {
+        Err(RuntimeError::DivisionByZero)
+    } else {
+        self.push(a % b)
+    }
+},
+

We add a check for the DIV and MOD handlers (modulo is a division as well). If we run that program dividing by zero again, we now get this:

[...]
+VM { stack: [4, 0], pc: 4, op_cnt: 2 }
+Executing op 0x13
+  DIV
+Error during execution: DivisionByZero
+
+Process finished with exit code 0
+

Yes, it still fails. But only the execution of the bytecode fails, not the execution of our virtual machine. You can now handle the problem inside your Rust program in a way that fits your needs. Much better. In the next post, we will be using our new instructions in a fancy way, that works well with a stack machine.

Homework

Oh, not sure. Play around with it, I guess? As always. Feel free to write a calculation into a program and compare the results. It should work, unless I messed up again. You should have at least, at some point, write a program in bytecode yourself, so that you know how that feels.


The source code for this post can be found under the tag v0.0.4-journey.

What does this mean?

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Parsing the source


So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing.

What we know so far is this:

/// Parse assembly source code and turn it into a runnable program (or create report).
+pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
+    let asm_pgm = AsmPgm::parse(name, content);
+    asm_pgm.to_program()
+}
+

Assembler syntax

Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass.

push_u8 123
+push_u8 200
+add
+pop
+fin
+

Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass.

# This is an awesome program!
+ push_u8 123
+push_u8     200      # What are we using the # 200 for?
+
+
+add
+   pop
+
+
+# let's end it here!
+fin
+

Those two programs should be identical and produce the same bytecode.

One line at a time

The parse() function we call creates an empty instance of AsmPgm and then processes the source file line after line, filling the AsmPgm on the way.

/// Parse an assembly program from source into `AsmPgm` struct.
+fn parse(name: &str, content: &str) -> AsmPgm {
+    // create a new, clean instance to fill during parsing:
+    let mut p = AsmPgm {
+        name: String::from(name),
+        instructions: vec![],
+        line_number: 0,
+        text_pos: 0,
+        error: None,
+    };
+    // read the source, one line at a time, adding instructions:
+    for (n, line) in content.lines().enumerate() {
+        p.line_number = n + 1;
+        let line = AsmPgm::clean_line(line);
+        if let Err(e) = p.parse_line(line) {
+            // Store error in program and abort parsing:
+            p.error = Some(e);
+            break;
+        }
+    }
+    p
+}
+

content.lines() gives us an iterator that we can use to handle each line of the String content in a for loop. We extend the iterator by calling enumerate() on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n will hold the line number and line will hold the line's content.

We always keep track of where we are in the source. Because the enumerate() starts counting at 0 (as things should be), we need to add 1. File lines start counting at 1. The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line). If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p returns the AsmPgm. We do not use a Result this time, but the AsmPgm can contain an error. Only if its error field is None, the parsing was successful.

Cleaning the noise

/// Removes all noise from an assembler program's line.
+fn clean_line(line: &str) -> String {
+    // Remove comments:
+    let line = if let Some(pair) = line.split_once("#") {
+        pair.0
+    } else {
+        &line
+    };
+    // Trim start and end:
+    let line = line.trim();
+    // Reduce all whitespaces to a single space (0x20):
+    ANY_WHITESPACES.replace_all(line, " ").to_string()
+}
+

We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass. The cleaned line can also be completely empty.

I want to add a word about that regexp in ANY_WHITESPACES. Where does it come from? I am using some more Rust magic there, and the crate lazy_static:

use lazy_static::lazy_static;
+use regex::Regex;
+
+// Regular expressions used by the assembler.
+// lazy static takes care that they are compiled only once and then reused.
+lazy_static! {
+    static ref ANY_WHITESPACES: Regex = regex::Regex::new(r"\s+").unwrap();
+    static ref OP_LINE_RE: Regex = regex::Regex::new(r"^(\S+)(?: (.+))?$").unwrap();
+}
+

I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program.

Parsing a clean line

/// Handles a single cleaned line from an Assembly program.
+fn parse_line(&mut self, line: String) -> Result<(), AsmError> {
+    if line == "" {
+        // empty line (or comment only) - skip
+        return Ok(());
+    }
+    if let Some(caps) = OP_LINE_RE.captures(&line) {
+        let opname = caps.get(1).unwrap().as_str();
+        let parm = caps.get(2).map(|m| m.as_str());
+        return self.parse_instruction(opname, parm);
+    }
+    Err(AsmError::InvalidLine)
+}
+

parse_line() processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r"^(\S+)(?: (.+))?$". We look for one or more non-empty chars for our opname. It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg. If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction(). Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line.

parse_instruction() can also run into an error. We use our tried pattern of returning a Result where the successful outcome does not carry any additional information (which is why we return Ok(())). The error case will return an AsmError, that carries the reason for the error. And because of our the Result type and because of Rust's might enum system, we can simply return what parse_instruction() returns to us.

Handling the instruction itself will be handled in the next entry.


The source code for this post can be found under the tag v0.0.8-journey.

What does this mean?

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Reverse polish notation

We are using the design of a stack machine to efficiently execute some calculations.


The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines.

I will quote a lot of it here. You can see the full text of the article and its authors when you follow the Wikipedia permalink to the article.

Design

Most or all stack machine instructions assume that operands will be from the stack, and results placed in the stack. The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format.1 This greatly simplifies instruction decoding. Branches, load immediates, and load/store instructions require an argument field, but stack machines often arrange that the frequent cases of these still fit together with the opcode into a compact group of bits.

Wikipedia - retrieved 2022-07-15

So far nothing new - I wrote about all that in my earlier posts.

The selection of operands from prior results is done implicitly by ordering the instructions. [...]

ibid.

Now, here it gets interesting.

[...]

The instruction set carries out most ALU actions with postfix (reverse Polish notation) operations that work only on the expression stack, not on data registers or main memory cells. This can be very convenient for executing high-level languages, because most arithmetic expressions can be easily translated into postfix notation.

For example, consider the expression A*(B-C)+(D+E), written in reverse Polish notation as A B C - * D E + +. Compiling and running this on a simple imaginary stack machine would take the form:

                # stack contents (leftmost = top = most recent):
+push A          #           A
+push B          #     B     A
+push C          # C   B     A
+subtract        #     B-C   A
+multiply        #           A*(B-C)
+push D          #     D     A*(B-C)
+push E          # E   D     A*(B-C)
+add             #     D+E   A*(B-C)
+add             #           A*(B-C)+(D+E)
+
ibid.

Well, I don't know about a "simple imaginary stack machine" - but as it happens to be, we have a very real simple stack machine at our disposal. You know where we will be going next!

Porting the code to lovem

The program from the Wikipedia article uses 5 variables A to E. We do not support any kind of variables, yet, but that isn't important here. We use immediates (literals from your program) to put some concrete values into the calculation. Let's just take some numbers, totally at random:

A = 5, B = 7, C = 11, D = 13, E = 17
+

And we add a new binary to the project: reverse-polish.rs

//! A small program demonstrating execution of arithmetics in our VM.
+//!
+//! For an explanation of what we are doing here, look at this wikipedia article:
+//! https://en.wikipedia.org/w/index.php?title=Stack_machine&oldid=1097292883#Design
+use lovem::{op, VM};
+
+// A*(B-C)+(D+E)
+// A B C - * D E + +
+// A = 5, B = 7, C = 11, D = 13, E = 17
+// 5 * (7 - 11) + (13 + 17) = 10
+
+fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::PUSH_U8, 5, op::PUSH_U8, 7, op::PUSH_U8, 11, op::SUB, op::MUL,
+        op::PUSH_U8, 13, op::PUSH_U8, 17, op::ADD, op::ADD, op::POP, op::FIN];
+    // Create our VM instance.
+    let mut vm = VM::new(100);
+    // Execute the program in our VM:
+    match vm.run(&pgm) {
+        Ok(_) => {
+            println!("Execution successful.")
+        }
+        Err(e) => {
+            println!("Error during execution: {:?}", e);
+        }
+    }
+}
+

The comments spoil the result, but we want to check it calculates correctly, so that is okay. The program is the same as before: create a VM and run some hardcoded bytecode on it. Since the VM logs excessively, we will see what happens, when we run it. So the only new thing here is the bytecode program. I'll write it down in a more readable form:

push_u8 5
+push_u8 7
+push_u8 11
+sub
+mul
+push_u8 13
+push_u8 17
+add
+add
+pop
+fin
+

To no-ones surprise, this code is the same as in the article - only with the variables replaced by numbers, and I added a pop and a fin at the end, to keep our program clean.

Execution

VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x02
+  PUSH_U8
+  value: 5
+VM { stack: [5], pc: 2, op_cnt: 1 }
+Executing op 0x02
+  PUSH_U8
+  value: 7
+VM { stack: [5, 7], pc: 4, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 11
+VM { stack: [5, 7, 11], pc: 6, op_cnt: 3 }
+Executing op 0x11
+  SUB
+VM { stack: [5, -4], pc: 7, op_cnt: 4 }
+Executing op 0x12
+  MUL
+VM { stack: [-20], pc: 8, op_cnt: 5 }
+Executing op 0x02
+  PUSH_U8
+  value: 13
+VM { stack: [-20, 13], pc: 10, op_cnt: 6 }
+Executing op 0x02
+  PUSH_U8
+  value: 17
+VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7 }
+Executing op 0x10
+  ADD
+VM { stack: [-20, 30], pc: 13, op_cnt: 8 }
+Executing op 0x10
+  ADD
+VM { stack: [10], pc: 14, op_cnt: 9 }
+Executing op 0x01
+  POP
+  dropping value 10
+VM { stack: [], pc: 15, op_cnt: 10 }
+Terminated!
+VM { stack: [], pc: 16, op_cnt: 11 }
+Execution successful.
+

The output shows you the stack after every instruction. You can compare it to the stack contents in the Wikipedia listing, and you will find them identical (the order of the stack listing is switched, and of course you have numbers instead of arithmetic expressions with variables – but if you insert our numbers on the Wikipedia listing they should match).

Our PoC stack machine really can do what the imaginary one is claimed to do. That's nice.

Homework

You should really read the article on Reverse Polish Notation (permalink to article at time of writing). It will give some background on why it is important, not at least historically. The Z3, for example, arguably the first computer built by mankind2, was using it.


The source code for this post can be found under the tag v0.0.5-journey.

What does this mean?


  1. Beard, Bob (Autumn 1997). "The KDF9 Computer - 30 Years On". Computer RESURRECTION. 

  2. Yeah, I know. The answer to the question "What was the first machine to qualify as a computer?", differs, depending on whom you ask – and also on the country you ask the question in. But the Z3 is a prominent candidate. 

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Running our first program

Now, that we have a VM, we will run a program on it.


So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution?

If you missed the code, look at the previous post, A VM.

Let's go!

/home/kratenko/.cargo/bin/cargo run --color=always --package lovem --bin lovem
+    Finished dev [unoptimized + debuginfo] target(s) in 0.00s
+     Running `target/debug/lovem`
+VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x00
+  NOP
+VM { stack: [], pc: 1, op_cnt: 1 }
+Executing op 0x02
+  PUSH_U8
+  value: 100
+VM { stack: [100], pc: 3, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 77
+VM { stack: [100, 77], pc: 5, op_cnt: 3 }
+Executing op 0x10
+  ADD
+VM { stack: [177], pc: 6, op_cnt: 4 }
+Executing op 0x01
+  POP
+  dropping value 177
+VM { stack: [], pc: 7, op_cnt: 5 }
+Terminated!
+VM { stack: [], pc: 8, op_cnt: 6 }
+
+Process finished with exit code 0
+

What just happened?

It is quite talkative. And isn't it nice, how easy it is, to print the complete state of our VM in Rust? And it costs no overhead during runtime, as it is generated during compilation for us. Isn't that something?

So, what is happening there? Our program pgm looks like this:

    let pgm = [op::NOP, op::PUSH_U8, 100, op::PUSH_U8, 77, op::ADD, op::POP, 0xff];
+

That are 8 bytes that consist of 6 instructions. Each instruction has a 1 byte opcode. Two of those instructions (the PUSH_U8) have one byte of argument each, making up the remaining two bytes of our program. Here they are listed:

  1. NOP
  2. PUSH_U8 [100]
  3. PUSH_U8 [77]
  4. ADD
  5. POP
  6. FIN

The NOP does not do anything. I just put it in front of the program to let you see fetching, decoding, and executing without any effects:

VM { stack: [], pc: 0, op_cnt: 0 }
+Executing op 0x00
+  NOP
+VM { stack: [], pc: 1, op_cnt: 1 }
+

We just increased the program counter by one (we advance one byte in the bytecode), and the operation counter counts this executed instruction. Let's look at the next instruction, that is more interesting:

VM { stack: [], pc: 1, op_cnt: 1 }
+Executing op 0x02
+  PUSH_U8
+  value: 100
+VM { stack: [100], pc: 3, op_cnt: 2 }
+

Here the PC is increased by two. That happens, because we fetch an additional value from the bytecode. The op_cnt is only increased by one. And we now have our first value on the stack! It is the byte we read from the bytecode. Let's do that again:

VM { stack: [100], pc: 3, op_cnt: 2 }
+Executing op 0x02
+  PUSH_U8
+  value: 77
+VM { stack: [100, 77], pc: 5, op_cnt: 3 }
+

Now there are two values on the stack! Time to do something with them. Let's add them up:

VM { stack: [100, 77], pc: 5, op_cnt: 3 }
+Executing op 0x10
+  ADD
+VM { stack: [177], pc: 6, op_cnt: 4 }
+

Now there is only one value left on the stack, and it is the sum of the two values we had. There happened quite a lot here. The two values we had before where both popped from the stack (so it was shortly empty). The add operation adds them, and pushes their sum back on the stack. So now there is one value on the stack, and it is the result of our adding operation.

What's next?

VM { stack: [177], pc: 6, op_cnt: 4 }
+Executing op 0x01
+  POP
+  dropping value 177
+VM { stack: [], pc: 7, op_cnt: 5 }
+

It is always nice to leave your workplace all tidied up, when you are done. We can do that by popping our result back from the stack, leaving it empty. And besides, our POP operation prints the value it drops. One more instruction to go:

VM { stack: [], pc: 7, op_cnt: 5 }
+Terminated!
+VM { stack: [], pc: 8, op_cnt: 6 }
+

Well, not much happening there. Just stopping the VM, because we are done.

Success!

So, we ran a program in a VM. Hooray, we are done. Only 132 lines of code, including excessive comments and logging. That was easy.

Well yeah - it doesn't do much. But you can understand the root principle that makes up a stack machine. It's that simple.

Go play around with it a bit. It is the best way to learn and to understand. I mean it! Write a longer program. What happens to the stack? Add another opcode – how about subtraction? Will your program execute at all? What happens, if it does not?

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State of the Journal

Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site.


So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand – that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time.

What I want

I want to write my Journal entries (aka blog posts) as a nice standalone markdown file, one file per entry. I will need to add include a bit of metadata, at least the release date/time. And I want the entries to look fancy without adding the fanciness to each file. Maybe I will be changing the layout later, hmm? And create those teaser pages for me, thank you very much.

And I have all that, now! Just look at the source that is used to generate this entry.

How it works

I use a plugin called mkdocs-gen-files, by @oprypin, that creates additional mkdocs source files on the fly. It does not really put the files on disk, but they are parsed by mkdocs, as if they were in the docs directory.

I have a directory journal next to my docs directory, where I put all my posts in a single markdown file each. My script walks through that directory, and processes each file. The content is modified a bit (to put in the card with the author's name and other metadata), and then put in a virtual file inside docs, so that the pages with the entries are created by mkdocs, as if I hat them inside docs.

The script also generates two pages for each month: one that shows that month's posts as teasers, with a "continue reading" link, and a second one that shows all posts from a month on a single page, so that you can read them without changing pages all the time.

The remaining part is adding all the pages, that the script creates, to the navigation in a way that makes sense. The order is a critical part, being a central aspect of a journal or a log. For that I use another plugin by @oprypin: mkdocs-literate-nav. With it, you can control your navigation (completely or in parts) by adding markdown source files with lists of links. This goes together well with the gen-files plugin, because I can just create that navigation files with it in my script.

The plugins are a bit light on the documentation side. It took me a while to understand, that you cannot do multiple layers of nested navigation in those files. That is not a problem, because you can always just add another nesting layer by adding more of those nav files as children. Also, what you can do in those files is very limited. I wanted to do some fancy things in the navigation (adding a second link in a single line with alternative representation). I would guess that those limitations come from the ways mkdocs itself handles the navigation, so that is okay. But a word on that would have been nice. And the error messages popping up did not help at all, because the actual error happens way later in the process inside mkdocs itself and is some weird side effect problem.

The script

If you want to take a look, see blogem.py. That will be the script in its current state. For the version of the script at the time of writing, see the permalink, the original blogem.py.

TODOs

  • Automated reload in mkdocs serve when I edit entry sources.
    just add parameter -w journal to mkdocs serve
  • Exclude journal overview and full month pages from search.
  • Exclude NAV.md from generating NAV.html.
  • Maybe add tags and/or categories for posts?
  • Maybe enable comments, as in material's blog.
  • Add links to source in github repo.
  • Add links to entry's history in github repo.
  • Support multiple posts per day (by adding time to "released").
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To the library!

We turn our project from a binary project into a library project.


So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library. How is that done? Simple: we rename our main.rs to lib.rs.

No main?

But wait? What about fn main()? We do not need that inside a library. But it would be nice to still have some code that we can execute, right? Well, no problem. Your cargo project can only hold a single library, but it can hold even multiple binaries, each with its own fn main(). Just stuff them in the bin subdir.

Project layout

While we are at it, I split the project up into multiple source files, to get it organised. It is small, still, but we will have it grow, soon. Here is, what we are at now:

lovem/
+  src/
+    bin/
+      test-run.rs
+    lib.rs
+    op.rs
+    vm.rs
+  .gitignore
+  Cargo.toml
+

We skip .gitignore. If you don't know what it is, google .gitignore.

Cargo.toml

So Cargo.toml holds information about our cargo project. There is not much of interest there currently:

[package]
+name = "lovem"
+version = "0.0.3"
+edition = "2021"
+authors = ["kratenko"]
+
+[dependencies]
+

The only real configuration in that file is edition = "2021". Rust has a major edition release every three years. These are used to introduce braking changes. You have to specify the edition you use explicitly, and there are migration guides. We use the most recent one, 2021.

lib.rs

Rust manages projects by using default project layouts. That is why we need not write a lot into the Cargo.toml. The src directory holds our source code. The fact that it holds a lib.rs makes it a library, and lib.rs is the entry point. This is what is in it:

pub mod op;
+pub mod vm;
+
+// re-export main types
+pub use crate::vm::VM;
+

Really not a lot. It declares the two modules op and vm and makes them public. So, whatever rust project will be using our library will have access to those modules. The modules will be in the files op.rs and vm.rs. What a coincidence, that are exactly the remaining two source files in this directory!

The last line just re-exports a symbol from one of those submodules, so that programs using our library can access more easily. Will will be doing that in our binary.

op.rs

Back in v0.0.2-journey, we already had a module called op to hold the opcodes. We had it stuffed in our main.rs. Now it lives in a separate file, so we do not have to scroll over it every time.

vm.rs

This holds the rest of our source code (except for fn main() which has no place in a lib). The only new thing, compared with our former main.rs is the first line:

use crate::op;
+

This simply pulls the module op into the namespace of this module, so that we can access our opcode constants as we did before. The rest remains the way we already know.

bin/test-run.rs

So how do we use our lib in a project? That is best illustrated by doing it. And we can do so inside our project itself, because we can add binaries. Just put a Rust source file with a fn main() inside the bin subdir. There we can write a binary as we would in a separate project, that can use the lib.

We did that in the file test-run.rs:

use lovem::{op, VM};
+
+fn main() {
+    // Create a program in bytecode.
+    // We just hardcode the bytes in an array here:
+    let pgm = [op::NOP, op::PUSH_U8, 100, op::PUSH_U8, 77, op::ADD, op::POP, 0xff];
+    // Crate our VM instance.
+    let mut vm = VM::new(100);
+    // Execute the program in our VM:
+    match vm.run(&pgm) {
+        Ok(_) => {
+            println!("Execution successful.")
+        }
+        Err(e) => {
+            println!("Error during execution: {:?}", e);
+        }
+    }
+}
+

This is the fn main() function from our former main.rs. Instead of having all the functions and definitions, it just has this single line at the top:

use lovem::{op, VM};
+

Nothing too complicated. It tells the compiler, that our program uses the library called lovem (which is, of course, the one we are writing ourselves here). It also tells it to bring the two symbols op and VM from it into our namespace.

The op one is simply the module op defined in op.rs. Because lib.rs declares the module public, we can access it from here. VM does not refer to the module in vm.rs, as that module is called vm (in lower case). VM is actually the struct we defined in vm, that we use to hold the state of our Virtual Machine.

We could include the struct as lovem::vm::VM, which is its full path. But I find that a bit anoying, as VM is the main type of our whole library. We will always be using that. So I re-exported it in lib.rs. Remember the line pub use crate::vm::VM;? That's what it did.

Running the binary

So, how do we run our program now? Back in v0.0.2-journey we simply called cargo run. That actually still works, as long as we have exactly one binary.

But we can have multiple binaries inside our project. If we do, we need to tell cargo which it should run. That can easily be done:

cargo run --bin test-run
+

The parameter to --bin is the name of the file inside bin, without the .rs. And no configuration is needed anywhere, it works by convention of project layout.

Homework

What, homework again? Yeah, why not. If it fits, I might keep adding ideas for you to play around with. Doing things yourself is understanding. Stuff we just read, we tend to forget. So here is what might help you understand the project layout stuff I was writing about:

Add a second binary, that runs a different program in the VM (with different bytecode). You have all the knowledge to do so. And then run it with cargo.

Source code

In earlier posts I included explicit links to the source code at the time of writing. That got annoying to do really fast. So I added a new feature to my blogem.py that I use to write this journal. Entries like this, that are explaining a specific state of the source of lovem will have a tag from now on. This corresponds to a tag inside the git repository, as it did in earlier posts. You will find it in the card at the top of the post (where you see the publishing date and the author). It is prefixed with a little tag image. For this post it looks like this:

v0.0.3-journey

At the bottom of the entry (if you view it in the entry page, not in the "whole month" page), you will find it again with a list of links that help you access the source in different ways. The best way to work with the code, is to clone the repository and simply check out the tag. I also added a page on this site, explaining how you do that. You can find it under Source Code.

So, in future I will not be adding explicit links, only this implicit ones. And there will be a link to the explaining page at the bottom. This should be convenient for both, you and me.


The source code for this post can be found under the tag v0.0.3-journey.

What does this mean?

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Turn "fragile" into "rusty"

After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program.


Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program.

We will make it more rusty, look at the enhanced version:

Repo: https://github.com/kratenko/lovem/tree/v0.0.2-journey

main.rs: https://github.com/kratenko/lovem/blob/v0.0.2-journey/src/main.rs

If you do not know your way around Rust, some of those things will be difficult to understand. It might be time to read up on some Rust, if you intend to follow my journey onwards. I will not explain everything here, but I will give you some leads right now, if you want to understand the things I did in that change.

It is all in the enums

The most important thing to understand for you will be Enums. Yeah, I know. That is what I thought at first learning Rust. "I know enums. Yeah, they are handy and useful, but what could be so interesting about them?"

Well, in fact, enums in Rust completely change the way you are writing code. They are such an important part of the language that they have an impact on just about every part of it.

I introduced an enum to the code:

#[derive(Debug, Clone, PartialEq)]
+pub enum RuntimeError {
+    EndOfProgram,
+    InvalidOperation(u8),
+    StackUnderflow,
+    StackOverflow,
+}
+

It is obviously a datatype to communicate runtime errors of different nature. And I use it a bit like you would exceptions in some other languages. Nevermind the #[derive...] part for now. That is just for fancy debug output (and a bit more). Once you understand line 33: InvalidOperation(u8),, you are on the right track! To put it into easy terms: values of enums in Rust can hold additional values. And, as you see in our RuntimeError, not all values have to hold the same kind of additional value, or a value at all. This is, what makes enums really powerful.

If you know what happens in the return type of fn push in line 70, you are golden. The Result type can communicate a value on success or an error condition on failure. The great difference to typical exceptions form other languages is, that there is no special way to pass on the errors, as with exceptions that are thrown. It is just your normal return statement used. And this is done, you guessed it, with enums. If you want to read up on Result, try understanding Option first. I am using that in my code, even though you cannot see it.

If you are wondering now about the return of fn push, that does not have a return statement to be seen, you should find out, while some of my lines do not have a semicolon ; at the end, while most do.

And then there is that tiny ? in line 101.

Also find out what happens in the match in [line 166][line166]. It might help if you start with the if let statement.

Bonus points: line 66. If that is clear to you, you need have no worries, you are into enums and how to use them

Homework

So, this is what will get you through a lot here. Try to understand those in the given order:

  1. Option
  2. Some(v) vs. None
  3. Result<v, e>
  4. Ok(v) vs. Err(e)
  5. if let Some(v) =
  6. match
  7. Result<(), e>
  8. Ok(())
  9. unwrap()
  10. ?
  11. Bonus: ok(), ok_or(), and their likes

If you understand for each of those, and why I put them in the list, you are prepared to handle most Rust things I will be doing in the next time. If you have problems with parts of it, still, move on. It gets better after a while, when you use them.

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What is a Virtual Machine anyway?


So, how do you build a Virtual Machine. There are actually two quite different approaches:

  • Register Machine vs. Stack Machine

Let's take a look at those concepts first. This will be very brief and basic. You can, of course, also have some combination of those concepts, and not everything I say here is true for every implementation of virtual machine, but it will be close enough for this article.

Register Machines

Most physical computers are register machines. At least those you will be thinking of. You are most likely using one right now to read this article. Virtual register machines use the same concepts, but not in physical hardware, instead inside another computer as software. This allows them to do some things a bit more flexible than a real hardware machine would.

A register is nothing more than a dedicated place to store a portion of data where it can be accessed for direct manipulation. They are more or less a variable of the machine's basic data type that have a fixed address, and that can be accessed and manipulated directly by the processing unit. Register machines use those to actually compute and change data. All other storage places are only that: places where data is put when it is not needed at the moment. Register machines have a multitude of registers, from a very few (maybe 4 or 8 in simplistic designs) to hundreds or more in modern computers. The size of the registers often gives the architecture its name. E.g. in the x86-x64 architecture, that most current CPUs by Intel and AMD are of, a register is 64 bits long.

The instructions for a register machine are encoded in code words. A code word is a bunch of bytes that tell the machine what to do in the next program step. For simple designs, code words are of a fixed length. This code word length is often longer than the register size. So a 16 bit architecture could have 32 bit instructions. The reason for this is, that instructions consist of an operation code that defines what operation should be executed in the next step, but they also contain the arguments passed to that operation. Because the number and size of arguments needed for an operation differ for different operations, decoding the instruction can be quite complicated. When you put multiple instructions together, you end up with a program. This representation of a computer program is called machine code. For a virtual machine it is also called bytecode, although I think this term fits better for stack machines (more on that later).

If you want to understand what I tried to describe here, read this really short article: Creating a Virtual Machine/Register VM in C. It builds a simplistic register VM in C (the whole thing is 87 lines long). It demonstrates the principles used in a register machine (fetch, decode, execute), and shows you what a register is and how it is used. You will understand, how machine code is decoded and executed. The article only uses 16 bit code words and 16 bit data words (register size). If you know C, you should be able to understand what I am talking about in about an hour of reading and coding. If you ever wanted to understand how a computer works on the inside, this might be a nice place to start, before you read about an actual physical computer.

A register machine normally has multiple stacks it uses. This does not make it a stack machine, those are just needed to store data when it is not currently used.

So a typical operations would be: * "Take the number from register 0, take the number from register 1, add those two numbers together, write the result in register 0." * "Take the lower 16 bits of this instruction and write them in register 2."

Lua and Neko are virtual register machines (at least in current versions).

Stack Machines

And then there are Stack Machines. They are, I think, easier to understand than register machines, but following a program during execution is more confusing, since the manipulated data is more complicated to follow.

A stack is just a pile of data. Data is portioned in fixed sizes, a portion is called a word. All you can normally do is put a word on top of the stack - we will call that operation a push, or you can take the word that is currently on top of the stack (if there is one) - we will call that a pop. No other direct manipulations of the stack are allowed (I say "direct manipulations", because indirectly there often are ways that this is done, but that is a detail for later).

Manipulation of data is done this way by the machine. If you want to add two numbers, say 5 and 23, you would write a program that does this:

  1. Push the first number to the stack.
  2. Push the second number to the stack.
  3. Execute the "ADD" operation.

That operation will pop the two numbers from the stack, add them, and push their sum back on the stack (so that after the operation there will be one word less on the stack).

A stack machine will also typically have some additional place to store words when you do not need them on the stack. These places can relate to variables inside a program.

As you can see from the example above, instructions in a stack machine often do not need to have arguments. If data is to be manipulated, it is always on top of the stack. There is no need to address its location, as you would do in a register machine.

Because of this, the instructions for a stack machine are typically encoded in a single byte. This byte holds a number we will call opcode (short for operation code), that simply identifies the operation to execute. If your operation does need additional arguments, you write them to the bytes following your opcode byte (the oparg), so that the operation can read them from your program. This structure of single bytes encoding our program is why we call this representation bytecode.

The concept of a stack machine is easy to implement in software, but it is not so easy to do so in hardware. That is why your typical computer is a register machine. There are, however, a lot of historical examples of important physical stack machines.

The most famous example of a virtual stack machine is the Java VM. Java source code is compiled to bytecode that is executed inside a virtual machine, the JVM. This vm is so common, that many newer programming languages compile to Java bytecode. It makes it possible to run programs written in that languages on any system that has a JVM; and that includes just about every major and many minor computer systems. A second example for a stack machine is the Python VM.

Some random thought on register and stack machines

While writing this down, describing the two kinds of machines I couldn't help but notice a curious fact:

A register machine manipulates data inside addressable registers. When the data is not need, it can be stored away in some kind of stack.

A stack machine manipulates data inside a stack. When the data is not needed, it can be stored away in some kind of addressable spaces, not unlike registers.

It looks as if you just need both concepts to work efficiently.

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Complete month of August 2022

Handling instructions


We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction():

/// Handles a single instruction of opcode an optional oparg parsed from Assembly file.
+fn parse_instruction(&mut self, opname: &str, oparg: Option<&str>) -> Result<(), AsmError> {
+    match opname {
+        "nop" => self.parse_a0_instruction(op::NOP, oparg),
+        "fin" => self.parse_a0_instruction(op::FIN, oparg),
+        "pop" => self.parse_a0_instruction(op::POP, oparg),
+        "add" => self.parse_a0_instruction(op::ADD, oparg),
+        "sub" => self.parse_a0_instruction(op::SUB, oparg),
+        "mul" => self.parse_a0_instruction(op::MUL, oparg),
+        "div" => self.parse_a0_instruction(op::DIV, oparg),
+        "mod" => self.parse_a0_instruction(op::MOD, oparg),
+        "push_u8" => {
+            let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+            let v = parse_int::parse::<u8>(oparg).or(Err(AsmError::InvalidArgument))?;
+            self.push_a1_instruction(op::PUSH_U8, v)
+        },
+        "goto" => {
+            let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+            let v = parse_int::parse::<i16>(oparg).or(Err(AsmError::InvalidArgument))?;
+            let a = v.to_be_bytes();
+            self.push_a2_instruction(op::GOTO, a[0], a[1])
+        },
+        _ => Err(AsmError::UnknownInstruction(String::from(opname)))
+    }
+}
+

That is a surprisingly simple function. It receives two parameters. opname is a &str that holds the opname of the instruction. oparg is either None, if there was no argument in the instruction, or it holds a none-empty string that holds whatever argument was present in the instruction.

The function only consists of a long match, that directly matches the opname against our known opnames. If there is no match, it returns a helpful error that even contains the unknown opname that was found.

The explicit branches look a bit weirder. That is because I do not like to repeat myself when writing code. And Rust tends to allow some very dense source code.

Different kind of instructions

I decided to group by instructions into three categories. They are grouped by the number of bytes an instruction uses as argument. An a0 instruction has zero bytes of oparg, a1 has one byte, and a2 has two bytes.

a0

Most of our operations do not allow any argument at all. We want to make sure that there is none given in the instruction. And the only difference in handling those instructions inside the assembler is the byte that will be written to the bytecode. We can handle all of those with the same function: parse_a0_instruction():

/// Helper that parses an instruction with no oparg and pushes it.
+fn parse_a0_instruction(&mut self, opcode: u8, oparg: Option<&str>) -> Result<(), AsmError> {
+    if oparg.is_some() {
+        Err(AsmError::UnexpectedArgument)
+    } else {
+        self.push_a0_instruction(opcode)
+    }
+}
+

If we did get an argument, we fail, since that is not allowed. And then we push a very basic instruction to the back of our program. We have helper functions to do that:

/// Adds a single instruction to the end of the AsmProgram.
+fn push_instruction(&mut self, i: AsmInstruction) -> Result<(), AsmError> {
+    self.text_pos += i.size();
+    self.instructions.push(i);
+    Ok(())
+}
+
+/// Helper that creates an instruction with 0 bytes of oparg and pushes it.
+fn push_a0_instruction(&mut self, opcode: u8) -> Result<(), AsmError> {
+    let i = AsmInstruction{
+        line_number: self.line_number,
+        opcode,
+        oparg: vec![],
+        pos: self.text_pos,
+    };
+    self.push_instruction(i)
+}
+

We create a new instruction instance and add it. We also track the position of every instruction in the bytecode, that is why we update the programs current position in the bytecode for every instruction we add (stored in text_pos).

There is nothing we do with that information, yet. But we will need that information later.

a1: push_u8

We only have one operation that needs a single byte of oparg, and that is push_u8. We use that operation to push values on the stack, taken directly from the bytecode. u8 is the only type supported at the moment. That is not even a hard restriction; you can easily get any i64 value to the stack by using basic arithmetics, and we have those.

Parsing numbers is no fun. It is hard. So we let someone else do it for us. The crate we are using is called parse_int. Go take a look at what it can do. It allows us to enter numbers easily in hexadecimal, octal, or binary notation. That is a really handy feature in source code! Thanks, Rust community! So how are we parsing push_u8?

"push_u8" => {
+    let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+    let v = parse_int::parse::<u8>(oparg).or(Err(AsmError::InvalidArgument))?;
+    self.push_a1_instruction(op::PUSH_U8, v)
+},
+

First we make sure that we have an argument. If not, we fail. We can again use our handy ? syntax. Then we try to parse it into a u8, using parse_int. The syntax for that call takes some getting used to - I'm still waiting for me to getting used to it. But if it works, we now have a valid u8. If it fails to parse, we quickly return with that failure information. If all goes well we will reach the third line, that calls our helper for adding a1 instructions. There is no big surprise in what that function does:

/// Helper that creates an instruction with 1 byte of oparg and pushes it.
+fn push_a1_instruction(&mut self, opcode: u8, a0: u8) -> Result<(), AsmError> {
+    let i = AsmInstruction{
+        line_number: self.line_number,
+        opcode,
+        oparg: vec![a0],
+        pos: self.text_pos,
+    };
+    self.push_instruction(i)
+}
+

An interesting detail is, that push_instruction() returns a Result, even though it can never fail! It always returns Ok(()). And if you look at push_a2_instruction(), you will now see that it also will always return Ok(()). We do be bother? Take a look at the handler for push_u8 again, in context of the complete function parse_instruction(). That function returns a Result, and it can return Err(...). Because push_a1_instruction() has the same return value of Result, the calls integrate nicely with the layout of the complete function inside the match. For me, it gives the code a clean compactness.

a2: goto

There is one more branch to look at:

"goto" => {
+    let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+    let v = parse_int::parse::<i16>(oparg).or(Err(AsmError::InvalidArgument))?;
+    let a = v.to_be_bytes();
+    self.push_a2_instruction(op::GOTO, a[0], a[1])
+},
+

This time we use parse_int to read a i16. Whether you like the ::<i16> syntax or not, at least you can see what it is for. We need to unpack the two bytes of the i16 after parsing, so that we can store the bytes correctly in the bytecode. to_be_bytes() gives us an array (of size 2) that holds the bytes in big endian byte order. to_le_bytes() is the little endian counterpart. I generally prefer big endian, when I can. And if you remember how we read the bytes in the VM, you can see that we are already using big endian there.

There is nothing new in the push_a2_instruction() function, only one additional byte.

/// Helper that creates an instruction with 1 byte of oparg and pushes it.
+fn push_a2_instruction(&mut self, opcode: u8, a0: u8, a1: u8) -> Result<(), AsmError> {
+    let i = AsmInstruction{
+        line_number: self.line_number,
+        opcode,
+        oparg: vec![a0, a1],
+        pos: self.text_pos,
+    };
+    self.push_instruction(i)
+}
+

Parsing completed

We have now parsed the complete program source into the AsmPgm structure. Or we have failed to do so, in which case there is an Error stored in AsmPgm. Either way, you have now seen all the code that does the parsing. Next journal entry will finally produce the bytecode we are longing for.

Assembling bytes


Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes.

Parsed

Let us take a look at where we are. We have our sample program hallo-stack.lass:

push_u8 123
+push_u8 200
+add
+pop
+fin
+

If we debug-print the AsmPgm after the parsing, it looks like this:

AsmPgm { 
+    name: "pgm/hallo-stack.lass", 
+    instructions: [
+        AsmInstruction { line_number: 1, opcode:   2, oparg: [123], pos: 0 },
+        AsmInstruction { line_number: 2, opcode:   2, oparg: [200], pos: 2 },
+        AsmInstruction { line_number: 3, opcode:  16, oparg: [],    pos: 4 },
+        AsmInstruction { line_number: 4, opcode:   1, oparg: [],    pos: 5 },
+        AsmInstruction { line_number: 5, opcode: 255, oparg: [],    pos: 6 }
+    ],
+    line_number: 5, 
+    text_pos: 7, 
+    error: None
+}
+

No error, that is nice. And we can see all five instructions parsed. We have a function that connects those bytes.

Connect the bytes

/// Convert parsed assembly source to runnable program (or error report).
+fn to_program(&self) -> Result<Pgm, AsmErrorReport> {
+    if let Some(e) = &self.error {
+        // Assembling failed:
+        Err(AsmErrorReport{
+            name: self.name.clone(),
+            line: self.line_number,
+            error: e.clone(),
+        })
+    } else {
+        // Assembling succeeded, return a Pgm instance:
+        let mut text: Vec<u8> = vec![];
+        for i in &self.instructions {
+            text.push(i.opcode);
+            text.extend(&i.oparg);
+        }
+        Ok(Pgm{
+            name: self.name.clone(),
+            text,
+        })
+    }
+}
+

The error part is straightforward. A small detail is the clone() call for name and error. We need to do that, because we cannot move ownership of those values (they must still exist in the AsmPgm instance). And we cannot use references. There is no need to clone the line number; as an integer type it can simply be copied.

The success part isn't complex either. We create a Vector of bytes and push all bytes into it: for each instruction the opcode and the opargs (which there can be zero). We have our bytecode now! Wrap it inside our new Pgm type, and we are done.

Run the assembler

Let us see what our program looks like, assembled:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass 
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas pgm/hallo-stack.lass`
+Pgm { name: "pgm/hallo-stack.lass", text: [2, 123, 2, 200, 16, 1, 255] }
+

And how about our noisy program, noice.lass?

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/noise.lass 
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.03s
+     Running `target/debug/lovas pgm/noise.lass`
+Pgm { name: "pgm/noise.lass", text: [2, 123, 2, 200, 16, 1, 255] }
+

So it does produce the same bytecode for both. As we demanded.

Running into errors

What happens, if our program has errors? Easy to find out, I included a broken program: syntax-error.lass

push_u8 123
+push_u8 300
+add
+pop
+fin
+

Have you found the problem? Will the assembler?

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/syntax-error.lass 
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.04s
+     Running `target/debug/lovas pgm/syntax-error.lass`
+Error: assembly failed in line 2 of program 'pgm/syntax-error.lass'
+
+Caused by:
+    InvalidArgument
+

It does find the error. Using the parse_int create already pays. And the error message really tells us, what is wrong and where. We get a lot of value for very few code we have written.

Why AsmPgm?

There does not really seem to be a point of storing all that information inside AsmPgm. We could easily have created the bytecode directly. That would have been a lot easier. And if you have run the code yourself, you will have been bombarded with compiler warnings about unread fields.

We will be needing that information soon, and it was easiest to build it like this right away. But let us just enjoy our new assembler for now.

impl error::Error

Okay, before we leave for today, one more thing that you might have spotted. What's with that impl blocks?

impl Display for AsmError {
+    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
+        write!(f, "{:?}", self)
+    }
+}
+
+impl error::Error for AsmError {
+}
+
+impl Display for AsmErrorReport {
+    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
+        write!(f, "assembly failed in line {} of program '{}'", self.line, self.name)
+    }
+}
+
+impl error::Error for AsmErrorReport {
+    fn source(&self) -> Option<&(dyn error::Error + 'static)> {
+        Some(&self.error)
+    }
+}
+

That is the price we have to pay when we want to use Rust magic. Rust's answer to writing generic code that can be applied to different types (that might not exist at the time of writing) are traits. A function can accept a trait as a type. If you implement that trait for your type, you can use that function. That is a very simplified introduction.

A trait defines specific functions you have to write for a type. That is what we do here. We implement the trait std::error::Error for our AsmError and AsmErrorReport. To do so, we must also implement the trait std::fmt::Display (because the Error trait says so).

There is not much we do there. Types implementing the Display trait can be printed using println!("{}", value). What the println! macro does is just calling that fmt method we define. The trait Debug does a similar thing, but for use with println!("{:?}", value). We can use any value with those constructs that implements the Display trait (for "{}") or the Debug trait (for "{:?}").

The Debug trait we let the compiler implement (derive) for us. That is what the line #[derive(Debug)] does. And for our Display trait we are lazy and just use the function that was created by #[derive(Debug)].

The Error trait lets you implement a source() method, that is used to get a nested Error inside your Error, that was its cause. Think of exception stacks, only that we do not have exceptions, of course. That is exactly what we want for AsmErrorReport; it is, after all, a wrapper for AsmError. AsmError on the other hand does not have a nested error, so we do not implement the source() method. The empty impl error::Error for AsmError block is still needed. If you remove it, the Error trait will not be implemented for AsmError.

Cool story, but why do we do all this? This is what enables us to use the magic of anyhow in our lovas.rs. We can use AsmError and AsmErrorReport (wrapped in an Err()) as return for our main function. It returns anyhow::Result<()>. And when there is an error returned by it, an error message is created and printed for us. With this we can easily create useful error messages in the error type itself, at the place where we understand, what errors exist and what they mean. And we need do it in that one place only. Every program that uses our library (as lovas.rs does) benefits from that without any extra work or even without knowing, error types can be returned by the library.

Running assembler programs

We will extend our assembler to do something useful, finally: execute our programs on lovem.


We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler.

Execution

We add some features to lovas.rs. A new command line parameter --run, that takes no arguments. If you add that flag to the call, lovas will take the assembled program (if there are no errors), create an instance of the VM and run the program on it. Thanks to clap, that is really easy to do. We add another field to our Cli struct. Actually, while we are at it, we add four new parameters:

##[clap(short, long, help = "Run the assembled program in lovem.")]
+run: bool,
+
+##[clap(long, help = "Enable tracing log when running lovem.")]
+trace: bool,
+
+##[clap(long, help = "Output the program to stdout.")]
+print: bool,
+
+##[clap(long, default_value_t = 100, help = "Setting the stack size for lovem when running the program.")]
+stack_size: usize,
+

And we change what we do with a successfully created program, depending on our new flag:

// run the assembler:
+match asm::assemble(&name, &content) {
+    Ok(pgm) => {
+        if args.print {
+            println!("{:?}", pgm);
+        }
+        // we succeeded and now have a program with bytecode:
+        if args.run {
+            // lovas was called with `--run`, so create a VM and execute program:
+            run(&pgm, &args)?
+        }
+        Ok(())
+    },
+    Err(e) => {
+        // Something went wrong during assembly.
+        // Convert the error report, so that `anyhow` can do its magic
+        // and display some helpful error message:
+        Err(Error::from(e))
+    },
+}
+

Just printing the program to stdout is no very useful default behaviour for an assembler. It might still come in handy, if you want to see what you are executing, so we make it optional and for the caller to decide with the --print flag. If the --run flag is set, we call run(). So what does run() do?

/// Executes a program in a freshly created lovem VM.
+fn run(pgm: &Pgm, args: &Cli) -> Result<()> {
+    // Create our VM instance.
+    let mut vm = VM::new(args.stack_size);
+    vm.trace = args.trace;
+    let start = Instant::now();
+    let outcome = vm.run(&pgm.text);
+    let duration = start.elapsed();
+    match outcome {
+        Ok(_) => {
+            // Execution successful, program terminated:
+            eprintln!("Terminated.\nRuntime={:?}\nop_cnt={}, pc={}, stack-depth={}, watermark={}",
+                      duration,
+                      vm.op_cnt, vm.pc, vm.stack.len(), vm.watermark
+            );
+            Ok(())
+        },
+        Err(e) => {
+            // Runtime error. Error will be printed on return of main.
+            eprintln!("Runtime error!\nRuntime={:?}\nop_cnt={}, pc={}, stack-depth={}, watermark={}",
+                      duration, vm.op_cnt, vm.pc, vm.stack.len(), vm.watermark);
+            Err(Error::from(e))
+        }
+    }
+}
+

We create a VM instance, and we run the program on it. If there is a RuntimeError, we return it, just as we did with the AsmErrorReport. Back in our examples, we created a VM with a stack size of 100 - simply because we needed a number there. 100 is still the default, but now you can choose the stack size, when calling lovas. If you do

lovas --run pgm/some-program.lva --stack-size 512
+

lovas will execute the program in a VM with a stack that can hold 512 values.

Trace Log

When we were running a program in our VM, we did always get a lot of output during execution. That is nice for understanding, what a stack machine does, but in general it is not a got idea for a VM to do that. It can be very beneficial, if you run into a problem with your program, so it is an easily available tool for debugging. That is why I removed all those log messages from lovem, but I let some in that can be activated, if you set vm.trace = true. That is what we added the new command line parameter --trace for. You can now control, if you want to see it.

Diagnostics

There is some output by lovas, after the execution. It reports if the run was successfully terminated (by executing a fin instruction), or if there was a RuntimeError. In both cases it will show you the time the execution took (wallclock time), as well as the number of instructions executed by the VM, the final position of the programm counter, the number of values on the stack at termination, and the highest number of values on the stack at any time during execution (the watermark). This can give you some quick insight on what your program did and maybe where it ran into trouble.

All this lead to some changes to vm.rs, but nothing that should give you any problems to understand. Remember that we have the power of git at our disposal, so you can easily find out what changed in a file between two releases. You could do that for vm.rs with this handy link:

https://github.com/kratenko/lovem/compare/v0.0.8-journey...v0.0.9-journey#diff-3bc51552cab41d1a2dbf07842cb438088563f6134a9c69a266dfd0d79b631495

Our programs

We have written a few example programs so far. Each is its own binary in src/bin/, and all of them consist of the same Rust code of creating a VM and running a program. Only the bytecode changed between them.

I got rid of all of those (except for the most basic one) and translated the programs into assembly programs that live in pgm/. You can now execute those using lovas, like this:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/reverse-polish.lva --trace
+
+   Compiling lovem v0.0.9 (/home/kratenko/git/lovem)
+    Finished dev [unoptimized + debuginfo] target(s) in 2.02s
+     Running `target/debug/lovas -r pgm/reverse-polish.lva --trace`
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [5], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x02
+VM { stack: [5, 7], pc: 4, op_cnt: 2, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [5, 7, 11], pc: 6, op_cnt: 3, trace: true, watermark: 3 }
+Executing op 0x11
+VM { stack: [5, -4], pc: 7, op_cnt: 4, trace: true, watermark: 3 }
+Executing op 0x12
+VM { stack: [-20], pc: 8, op_cnt: 5, trace: true, watermark: 3 }
+Executing op 0x02
+VM { stack: [-20, 13], pc: 10, op_cnt: 6, trace: true, watermark: 3 }
+Executing op 0x02
+VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7, trace: true, watermark: 3 }
+Executing op 0x10
+VM { stack: [-20, 30], pc: 13, op_cnt: 8, trace: true, watermark: 3 }
+Executing op 0x10
+VM { stack: [10], pc: 14, op_cnt: 9, trace: true, watermark: 3 }
+Executing op 0x01
+VM { stack: [], pc: 15, op_cnt: 10, trace: true, watermark: 3 }
+Terminated!
+VM { stack: [], pc: 16, op_cnt: 11, trace: true, watermark: 3 }
+Terminated.
+Runtime=49.33µs
+op_cnt=11, pc=16, stack size=0, watermark=3
+

Remember to add --trace to the call, or you won't see very much. It has become a lot easier, to play around with the VM. No more writing bytecode by hand!

File extension

You might have noticed that I changed the filename extension that I use for the assembly programs from .lass to .lva. There are multiple reasons, but the main one is, that I thought Lass could be a nice name for a programming language, when I will finally come to writing one for lovem. So I want to reserve the extension for that possible future.

Playing around

The diagnostic information given after the execution can be interesting, when you mess around. Let us play a bit with the program endless-stack.lva.

## This program runs in an endless loop, but it will push a new value to the stack on every iteration.
+## It will inevitably lead to a stack overrun at some point and crash the program.
+push_u8 123
+goto -5
+fin
+

The program will fill the stack until it is full, and then it will crash:

     Running `target/debug/lovas -r pgm/endless-stack.lva --print`
+Pgm { name: "pgm/endless-stack.lva", text: [2, 123, 32, 255, 251, 255] }
+Runtime error!
+Runtime=41.589µs
+op_cnt=201, pc=2, stack-depth=100, watermark=100
+Error: StackOverflow
+

After 201 executed instructions it crashes. The stack depth at the time of the crash is 100. That is the complete stack, the next instruction tried to push value 101, which must fail. Instruction number 201 did cause the crash. That makes sense, if you follow the execution in your head. And the program counter is on 2. The last instruction executed will be the one before that, which would be at 0. That is the push_u8 instruction. There is no surprise that the watermark is at 100. That is the highest possible value for it and also the current value of out stack depth.

As we can now easily change the stack size, let us try what happens with a bigger stack:

     Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150`
+Pgm { name: "pgm/endless-stack.lva", text: [2, 123, 32, 255, 251, 255] }
+Runtime error!
+Runtime=47.648µs
+op_cnt=301, pc=2, stack-depth=150, watermark=150
+Error: StackOverflow
+

So now the stack overflows at over 150 values, of course. And it takes 301 instructions to fill it. Runtime has been longer, but only about 15%. I would not have expected a rise of 50%, as there is overhead for starting the program.

What happens, if we activate --trace?

     Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150 --trace`
+Pgm { name: "pgm/endless-stack.lva", text: [2, 123, 32, 255, 251, 255] }
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [123], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x20
+
+[...]
+
+Executing op 0x02
+Runtime error!
+Runtime=67.312973ms
+op_cnt=301, pc=2, stack-depth=150, watermark=150
+Error: StackOverflow
+

There is, of course, a lot of output, that I cut out. What is interesting is the change in execution time. I ran this inside the CLion IDE by JetBrains. The console there will not be a very fast console, as it does a lot with that output coming through. But the impact of the logging is enormous! The runtime until we hit our stack overflow is more than 1000 times longer! The exact numbers don't mean anything; we are running unoptimised Rust code with debuginfo, and the bottleneck is the console. But it is still fascinating to see.

You labeled me, I'll label you

We add a feature to our assembler that we overlooked before.


Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce.

Labels

There was so much already going on in that assembler program, that I did not want to introduce more complexity up front. Let's fix that now: we will introduce a way to give a position inside your program a name, so that you can goto that name later. And in good tradition, we will call this names labels.

The traditional way of defining labels in assembly is by writing them first thing on a line, followed by a colon :. Take a look at this little program, label.lva. It is neither good style, nor does it do anything useful, but it shows us labels:

pgm/label.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
## A small demonstration of how labels work with goto.
+push_u8 1
+goto coda
+
+back:
+  push_u8 3
+  fin
+
+ coda:  push_u8 2
+goto back
+

There are two labels defined here: back in line 5, and coda in line 9. A label definition is a short string that is directly followed by a colon :. We restrict it to letters, numbers, and underscore, with a letter at the front. For the curious, the regex is: ^[A-Za-z][0-9A-Za-z_]{0,31}$. As you can see in the example, there can be an optional instruction in the same line as the label definition. Now, how will our assembler parse those?

Reconstruction

First of all, I did a little reconstruction inside asm.rs, because I did not like how the parsing was done inside an associated function, that also created the AsmPgm instance. That seems messed up. After the change, the fn assemble() creates the instance itself and then calls a method on it, to parse the source code. Here is the new version:

src/asm.rs
/// Parse assembly source code and turn it into a runnable program (or create report).
+pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
+    // create a new, clean instance to fill during parsing:
+    let mut asm_pgm = AsmPgm {
+        name: String::from(name),
+        instructions: vec![],
+        line_number: 0,
+        text_pos: 0,
+        error: None,
+        labels: Default::default(),
+    };
+    // evaluate the source code:
+    asm_pgm.process_assembly(content);
+    // convert to Pgm instance if successful, or to Error Report, if assembly failed:
+    asm_pgm.to_program()
+}
+

And there is no problem with us changing the code like this. The only public function inside asm.rs is that pub fn assemble(). All methods of AsmPgm are private and therefore internal detail. Not that it would matter at this state of development, but it demonstrates how separation of public API and internal implementation work.

What is also new in that function is a new field inside AsmPgm: labels.

/// A assembler program during parsing/assembling.
+##[derive(Debug)]
+struct AsmPgm {
+    ...
+    /// A map storing label definitions by name with there position in bytecode.
+    labels: HashMap<String, usize>,
+}
+

It is a HashMap (aka. associative array in other languages). This is where we put all label definitions we find, while parsing the source file. It maps the label's name to its position inside the bytecode. Here we can look up where to jump, for a goto that wants to jump to a label.

This is what our parsing methods now look like:

fn process(&mut self, content: &str) -> Result<(), AsmError> {
+    // Go over complete source, extracting instructions. Some will have their opargs
+    // left empty (with placeholders).
+    self.parse(content)?;
+    self.update_instructions()
+}
+
+/// Process assembly source code. Must be used with "empty" AsmPgm.
+fn process_assembly(&mut self, content: &str) {
+    // this function is just a wrapper around `process()`, so that I can use the
+    // return magic and don't need to write the error check twice.
+    if let Err(e) = self.process(content) {
+        self.error = Some(e);
+    }
+}
+

The important part is, that we have to steps now. We parse the complete source, as before. The second run is needed to write the actual relative jump address to the instructions. We do not know them during parsing, at least not for jumps forward.

Parsing label definitions

I got a little fancy again, while writing the function for parsing label definitions:

/// Parses and extracts optional label definition from line.
+///
+/// Looks for a colon ':'. If one exists, the part before the first colon will be
+/// seen as the name for a label, that is defined on this line. Instructions inside
+/// the program that execute jumps can refer to these labels as a destination.
+/// Lines containing a label definition may also contain an instruction and/or a comment.
+/// This can return `AsmError::InvalidLabel` if the part before the colon is not a valid
+/// label name, or `AsmError::DuplicateLabel` if a label name is reused.
+/// If a label could be parsed, it will be stored to the `AsmPgm`.
+/// On success, the line without the label definition is returned, so that it can be
+/// used to extract an instruction. This will be the complete line, if there was no
+/// label definition.
+fn parse_label_definition<'a>(&mut self, line: &'a str) -> Result<&'a str, AsmError> {
+    if let Some((label, rest)) = line.split_once(":") {
+        let label = label.trim_start();
+        if VALID_LABEL.is_match(label) {
+            if self.labels.contains_key(label) {
+                Err(AsmError::DuplicateLabel(String::from(label)))
+            } else {
+                self.labels.insert(String::from(label), self.text_pos);
+                Ok(rest)
+            }
+        } else {
+            Err(AsmError::InvalidLabel(String::from(label)))
+        }
+    } else {
+        Ok(line)
+    }
+}
+

The method is trying to find a label definition in the line, and if so, handles it. We use our trusted Result<> returning, to communicate potential errors. But instead of Ok(()), which is the empty okay value, we return a &str on success. This is because there might also be an instruction in the line. If we find a label definition, it returns the line after the colon. If there is none, it returns the complete line it got. This gives us the lines as we used to get before we introduced labels. Great. But what is that weird 'a that shows up in that highlighted line everywhere?

Lifetime

Yeah, this is where it becomes rusty, again. I said, in an early post, that you would hate the Rust compiler and its pedantic error messages. The thing Rust is most pedantic about, is ownership and access to values you do not own. We are working with references to Strings here. A &str references the bytes inside that String directly (a &str need not reference a String, but it does here). We did that before, where is the problem now? This is the first time we are returning a &str.

When you are using references, Rust makes sure that the value you are referencing exists at least as long as the reference exists. That is easy for functions, as long as you drop every reference you have when you are done. But in this function, we return a reference to the parameter we got. Rust cannot allow that without some special care. When I remove the 'a parts of the method, I get a compilation error:

error[E0623]: lifetime mismatch
+   --> src/asm.rs:277:21
+    |
+269 |     fn parse_label_definition(&mut self, line: &str) -> Result<&str, AsmError> {
+    |                                                ----     ----------------------
+    |                                                |
+    |                                                this parameter and the return type are declared with different lifetimes...
+...
+277 |                     Ok(rest)
+    |                     ^^^^^^^^ ...but data from `line` is returned here
+    |
+    = note: each elided lifetime in input position becomes a distinct lifetime
+help: consider introducing a named lifetime parameter and update trait if needed
+    |
+269 |     fn parse_label_definition<'a>(&'a mut self, line: &'a str) -> Result<&str, AsmError> {
+    |                              ++++  ++                  ++
+

The compiler tells me, that I messed up the lifetimes. It even proposes a change that introduces lifetime parameters (but gets it slightly wrong). What do we do with the 'a?

Well we introduce a lifetime parameter called a. The syntax for that is the apostrophe, which looked weird to me at start, but it is so lightweight, that I came to like it. It is custom, to just call your lifetimes 'a, 'b, ... – they normally don't have a long scope anyway. The thing we are telling the compiler with this parameter is this: the lifetime of the returned &str is dependent on the lifetime of the parameter line: &str. So whenever the reference the function is called with runs out of scope, the reference that was returned must be out of scope as well.

An example

This is a concept that is new to many programmers when they learn Rust. I think, what we do here demonstrates it quiet well. Let us look at what happens for line 9 of our assembly program:

pgm/label.lva
 coda:  push_u8 2
+

Our function receives a reference to a String holding that line: " coda: push_u8 2". It finds the label coda and stores it inside self.labels. Its work is done, but there might be more to this line. It returns a reference to a substring of it (&str are actually slices; they can reference only a part of a String's data). That is what we return, a reference to the part data inside the String, starting at the first char after the colon, so it looks like this " push_u8 2". It is not a copy, it is the same area inside the computer's memory! So if you want to make certain, that there are no accesses to memory after its content has run out of scope (use after free, or use of local variable after it runs our of scope), you must not allow access to it, unless you are sure the value still exists. And this is what Rust does. This is what makes Rust a secure language. Many bugs and exploits in the world exist, because most languages do not check this, but leave the responsibility to the programmer. And the really cool thing about Rust is, it does this completely at compile time, as you can see by the fact that we got a compiler error.

The way we call our function is not a problem at all:

src/asm.rs
for (n, line) in content.lines().enumerate() {
+    // File lines start counting at 1:
+    self.line_number = n + 1;
+    let line = self.parse_label_definition(line)?;
+    let line = AsmPgm::clean_line(line);
+    self.parse_clean_line(line)?;
+}
+

Our initial line comes from line 228. It is already a reference, because content.lines() is also giving us a reference to the memory inside of content. That is a reference already, the String variable that holds (and owns) the data lives inside lovas.rs:

src/bin/lovas.rs
67
+68
+69
+70
+71
+72
+73
    // read complete source file into String:
+    let content = std::fs::read_to_string(&args.source)
+        .with_context(
+            || format!("could not read file `{}`", &name)
+        )?;
+    // run the assembler:
+    match asm::assemble(&name, &content) {
+

We do not copy any of that bytes along the way. The first time we do that is in clean_line(). Returning a &str will not work there, because we actually modify the contents of the string, by replacing characters inside it. Have you ever tried to work with inplace "substrings" (I mean char arrays, like this char *str), without modifying the contents (placing \0 bytes). It is not fun. In Rust, it can be, if you understand lifetime restrictions.

Easy way out

If you run into problems with your &str inside a Rust program, there is often an easy way to get around that. You can simply create a new String from your &str, as we do in clean_line(). That will copy the bytes. For our program, that would have been no problem at all. Cloning a few bytes of source code for every line during assembly would cost us next to nothing. You would not notice in execution time. But things are different when you need to quickly handle long substrings in a program. Think of a diagnostic job on a busy server. And remember that Strings will be created on the heap. That is a complexity that you sometimes want to avoid. When programming microcontrollers, there is a chance that you do not even have a memory allocator at your disposal. And microcontrollers is, what we are aiming for in our project. There are already some parts of lovem, that we will need to change, because of that. But that is a story for another time. I just thought that this was a nice little example to introduce you to lifetime parameters. We will need them at some point...

Run it already!

This is a long entry already. You can look at the complete state of the assembler directly in the sourcecode. You should know how to find the tags inside the repo by now. But I want to execute our new program, using the labels, before I end this. Here it is again:

pgm/label.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
## A small demonstration of how labels work with goto.
+push_u8 1
+goto coda
+
+back:
+  push_u8 3
+  fin
+
+ coda:  push_u8 2
+goto back
+

We need to execute it with the --trace flag, or we will not see anything:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/label.lva --print --trace
+   Compiling lovem v0.0.10 (/home/kratenko/git/lovem)
+    Finished dev [unoptimized + debuginfo] target(s) in 1.33s
+     Running `target/debug/lovas -r pgm/label.lva --print --trace`
+Pgm { name: "pgm/label.lva", text: [2, 1, 32, 0, 3, 2, 3, 255, 2, 2, 32, 255, 248] }
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [1], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x20
+  Jump from 5 by 3
+VM { stack: [1], pc: 8, op_cnt: 2, trace: true, watermark: 1 }
+Executing op 0x02
+VM { stack: [1, 2], pc: 10, op_cnt: 3, trace: true, watermark: 2 }
+Executing op 0x20
+  Jump from 13 by -8
+VM { stack: [1, 2], pc: 5, op_cnt: 4, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [1, 2, 3], pc: 7, op_cnt: 5, trace: true, watermark: 3 }
+Terminated!
+VM { stack: [1, 2, 3], pc: 8, op_cnt: 6, trace: true, watermark: 3 }
+Terminated.
+Runtime=65.598µs
+op_cnt=6, pc=8, stack-depth=3, watermark=3
+

The program has three push_u8 operations. If you executed them in the order of the source code, they would push [1, 3, 2] to the stack. But because of the goto instructions, they are not executed in that order. You can see the jumps in the trace, and you can see that the stack at termination holds the values in this order: [1, 2, 3].

Not much of a program, but it shows you, how our new labels work. And finally: no more counting bytes!

Homework

Our programs endless.lva and endless-stack.lva no longer work, because we changed how the goto instruction must be written. Can you fix them?

What if?

Choose your path.


Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva, you can see that none of those gotos introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity.

Today we will introduce branches to our VM. A branch is a point in a program from which there are multiple possible paths to take. Two paths, normally. Which of those paths is takes is decided at runtime by looking at the state of the program. For us that means that we look at the value on top of the stack. How does it work?

Conditional jump

We already introduced the goto operation. What we will add now, works exactly the same way, but only if a certain condition is met. And, yes, we will call that operation if. But if what? How about if equal?

So we get the new opname ifeq, that pops a value from the stack and only executes its jump when that value is equal. Equal to what, you want to know? How about if it is equal to zero. If you want to compare it to a different number, it is easy to subtract that number from your value before you compare it to zero, and you achieve what you need.

New operations

We will introduce multiple if-operations. Six, to be precise.

src/op.rs
63
+64
+65
+66
+67
+68
+69
+70
+71
+72
+73
+74
+75
+76
+77
+78
+79
+80
+81
+82
+83
+84
+85
+86
+87
+88
+89
+90
+91
+92
+93
+94
+95
+96
+97
/// opcode: Conditional relative jump (branch) on pop == zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFEQ: u8 = 0x21;
+
+/// opcode: Conditional relative jump (branch) on pop != zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFNE: u8 = 0x22;
+
+/// opcode: Conditional relative jump (branch) on pop < zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFLT: u8 = 0x23;
+
+/// opcode: Conditional relative jump (branch) on pop <= zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFLE: u8 = 0x24;
+
+/// opcode: Conditional relative jump (branch) on pop > zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFGT: u8 = 0x25;
+
+/// opcode: Conditional relative jump (branch) on pop >= zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFGE: u8 = 0x26;
+

And we add another operation, while we add it: dup

src/op.rs
21
+22
+23
+24
+25
/// opcode: Pop value from stack and push it back, twice.
+///
+/// pop: 1, push: 2
+/// oparg: 0
+pub const DUP: u8 = 0x03;
+

This one simply duplicates the value on top of the stack, so that there will be another copy of it on top of it. We will use that often when testing values with an if, if we still need the value after testing it. The if will consume the top most value.

Extending the assembler

We add the parsing handlers for our new instructions:

src/asm.rs
fn parse_instruction(&mut self, opname: &str, oparg: Option<&str>) -> Result<(), AsmError> {
+    match opname {
+        "nop" => self.parse_a0_instruction(op::NOP, oparg),
+        "fin" => self.parse_a0_instruction(op::FIN, oparg),
+        "pop" => self.parse_a0_instruction(op::POP, oparg),
+        "dup" => self.parse_a0_instruction(op::DUP, oparg),
+        "add" => self.parse_a0_instruction(op::ADD, oparg),
+        "sub" => self.parse_a0_instruction(op::SUB, oparg),
+        "mul" => self.parse_a0_instruction(op::MUL, oparg),
+        "div" => self.parse_a0_instruction(op::DIV, oparg),
+        "mod" => self.parse_a0_instruction(op::MOD, oparg),
+        "push_u8" => {
+            let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+            let v = parse_int::parse::<u8>(oparg).or(Err(AsmError::InvalidArgument))?;
+            self.push_a1_instruction(op::PUSH_U8, v)
+        },
+        "goto" => self.parse_label_instruction(op::GOTO, oparg),
+        "ifeq" => self.parse_label_instruction(op::IFEQ, oparg),
+        "ifne" => self.parse_label_instruction(op::IFNE, oparg),
+        "iflt" => self.parse_label_instruction(op::IFLT, oparg),
+        "ifle" => self.parse_label_instruction(op::IFLE, oparg),
+        "ifgt" => self.parse_label_instruction(op::IFGT, oparg),
+        "ifge" => self.parse_label_instruction(op::IFGE, oparg),
+        _ => Err(AsmError::UnknownInstruction(String::from(opname)))
+    }
+}
+

And that is all we need to change on our assembler. The way we have written it, it is easy to introduce new operations, when they share the same syntax in assembly and in bytecode as existing ones.

Adjust the VM

First, we add the handler for the dup. Just pop a value and push it back, twice. Easy.

src/vm.rs
op::DUP => {
+    let v = self.pop()?;
+    self.push(v)?;
+    self.push(v)?;
+    Ok(())
+},
+

And now, the if*-handlers. They are similar to the goto-handler, just with an if added.

src/vm.rs
op::GOTO => {
+    let d = self.fetch_i16(pgm)?;
+    self.relative_jump(pgm, d)
+},
+op::IFEQ => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v == 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFNE => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v != 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFLT => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v < 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFLE => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v <= 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFGT => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v > 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFGE => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v >= 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+

And that is all the code we have to change. Our VM can now execute conditional jumps. Now we can do some serious programming!

A for-loop

Can't wait to use an if in program:

pgm/loop.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
## Demonstrate the conditional jump (a branch)
+## The program has a loop that it executes thrice, before it terminates.
+  push_u8 3
+loop:
+  push_u8 1
+  sub
+  dup
+  ifgt loop
+  pop
+  fin
+

And execute it:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print --trace
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/loop.lva --print --trace`
+Pgm { name: "pgm/loop.lva", text: [2, 3, 2, 1, 17, 3, 37, 255, 249, 1, 255] }
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [3], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x02
+VM { stack: [3, 1], pc: 4, op_cnt: 2, trace: true, watermark: 2 }
+Executing op 0x11
+VM { stack: [2], pc: 5, op_cnt: 3, trace: true, watermark: 2 }
+Executing op 0x03
+VM { stack: [2, 2], pc: 6, op_cnt: 4, trace: true, watermark: 2 }
+Executing op 0x25
+  Jump from 9 by -7
+VM { stack: [2], pc: 2, op_cnt: 5, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [2, 1], pc: 4, op_cnt: 6, trace: true, watermark: 2 }
+Executing op 0x11
+VM { stack: [1], pc: 5, op_cnt: 7, trace: true, watermark: 2 }
+Executing op 0x03
+VM { stack: [1, 1], pc: 6, op_cnt: 8, trace: true, watermark: 2 }
+Executing op 0x25
+  Jump from 9 by -7
+VM { stack: [1], pc: 2, op_cnt: 9, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [1, 1], pc: 4, op_cnt: 10, trace: true, watermark: 2 }
+Executing op 0x11
+VM { stack: [0], pc: 5, op_cnt: 11, trace: true, watermark: 2 }
+Executing op 0x03
+VM { stack: [0, 0], pc: 6, op_cnt: 12, trace: true, watermark: 2 }
+Executing op 0x25
+VM { stack: [0], pc: 9, op_cnt: 13, trace: true, watermark: 2 }
+Executing op 0x01
+VM { stack: [], pc: 10, op_cnt: 14, trace: true, watermark: 2 }
+Terminated!
+VM { stack: [], pc: 11, op_cnt: 15, trace: true, watermark: 2 }
+Terminated.
+Runtime=100.972µs
+op_cnt=15, pc=11, stack-depth=0, watermark=2
+

Nice! This is basically a for-loop. Granted, it does not do anything but loop, but you can see how the program counts down from 3 to 0 and after the third time it reaches line 8, it stops jumping back to loop: and advances to the end.

We can increase the number in line 3, and the number of runs increase with it. If we change it to 200, we get this (I ditched the --trace for this).

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/loop.lva --print`
+Pgm { name: "pgm/loop.lva", text: [2, 200, 2, 1, 17, 3, 37, 255, 249, 1, 255] }
+Terminated.
+Runtime=128.709µs
+op_cnt=803, pc=11, stack-depth=0, watermark=2
+

More than 800 operations with only 10 lines of code. Shall we cranc it up to a million?

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/loop.lva --print`
+Pgm { name: "pgm/loop.lva", text: [2, 100, 2, 100, 18, 2, 100, 18, 2, 1, 17, 3, 37, 255, 249, 1, 255] }
+Terminated.
+Runtime=564.184652ms
+op_cnt=4000007, pc=17, stack-depth=0, watermark=2
+

Takes about have a second to execute, over 4000000 operations where executed. And the stack never held more than 2 values, as you can see by the watermark. We are programming!

Homework

Wait a second! Our only way of getting values on the stack is push_u8. That can only push a u8, so only values 0 - 255. How did I push that 1000000 there?

\ No newline at end of file diff --git a/2022-08/NAV.html b/2022-08/NAV.html new file mode 100644 index 0000000..78c8f17 --- /dev/null +++ b/2022-08/NAV.html @@ -0,0 +1 @@ + NAV - Lovem
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Skip to content

Assembling bytes


Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes.

Parsed

Let us take a look at where we are. We have our sample program hallo-stack.lass:

push_u8 123
+push_u8 200
+add
+pop
+fin
+

If we debug-print the AsmPgm after the parsing, it looks like this:

AsmPgm { 
+    name: "pgm/hallo-stack.lass", 
+    instructions: [
+        AsmInstruction { line_number: 1, opcode:   2, oparg: [123], pos: 0 },
+        AsmInstruction { line_number: 2, opcode:   2, oparg: [200], pos: 2 },
+        AsmInstruction { line_number: 3, opcode:  16, oparg: [],    pos: 4 },
+        AsmInstruction { line_number: 4, opcode:   1, oparg: [],    pos: 5 },
+        AsmInstruction { line_number: 5, opcode: 255, oparg: [],    pos: 6 }
+    ],
+    line_number: 5, 
+    text_pos: 7, 
+    error: None
+}
+

No error, that is nice. And we can see all five instructions parsed. We have a function that connects those bytes.

Connect the bytes

/// Convert parsed assembly source to runnable program (or error report).
+fn to_program(&self) -> Result<Pgm, AsmErrorReport> {
+    if let Some(e) = &self.error {
+        // Assembling failed:
+        Err(AsmErrorReport{
+            name: self.name.clone(),
+            line: self.line_number,
+            error: e.clone(),
+        })
+    } else {
+        // Assembling succeeded, return a Pgm instance:
+        let mut text: Vec<u8> = vec![];
+        for i in &self.instructions {
+            text.push(i.opcode);
+            text.extend(&i.oparg);
+        }
+        Ok(Pgm{
+            name: self.name.clone(),
+            text,
+        })
+    }
+}
+

The error part is straightforward. A small detail is the clone() call for name and error. We need to do that, because we cannot move ownership of those values (they must still exist in the AsmPgm instance). And we cannot use references. There is no need to clone the line number; as an integer type it can simply be copied.

The success part isn't complex either. We create a Vector of bytes and push all bytes into it: for each instruction the opcode and the opargs (which there can be zero). We have our bytecode now! Wrap it inside our new Pgm type, and we are done.

Run the assembler

Let us see what our program looks like, assembled:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass 
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas pgm/hallo-stack.lass`
+Pgm { name: "pgm/hallo-stack.lass", text: [2, 123, 2, 200, 16, 1, 255] }
+

And how about our noisy program, noice.lass?

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/noise.lass 
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.03s
+     Running `target/debug/lovas pgm/noise.lass`
+Pgm { name: "pgm/noise.lass", text: [2, 123, 2, 200, 16, 1, 255] }
+

So it does produce the same bytecode for both. As we demanded.

Running into errors

What happens, if our program has errors? Easy to find out, I included a broken program: syntax-error.lass

push_u8 123
+push_u8 300
+add
+pop
+fin
+

Have you found the problem? Will the assembler?

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/syntax-error.lass 
+
+    Finished dev [unoptimized + debuginfo] target(s) in 0.04s
+     Running `target/debug/lovas pgm/syntax-error.lass`
+Error: assembly failed in line 2 of program 'pgm/syntax-error.lass'
+
+Caused by:
+    InvalidArgument
+

It does find the error. Using the parse_int create already pays. And the error message really tells us, what is wrong and where. We get a lot of value for very few code we have written.

Why AsmPgm?

There does not really seem to be a point of storing all that information inside AsmPgm. We could easily have created the bytecode directly. That would have been a lot easier. And if you have run the code yourself, you will have been bombarded with compiler warnings about unread fields.

We will be needing that information soon, and it was easiest to build it like this right away. But let us just enjoy our new assembler for now.

impl error::Error

Okay, before we leave for today, one more thing that you might have spotted. What's with that impl blocks?

impl Display for AsmError {
+    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
+        write!(f, "{:?}", self)
+    }
+}
+
+impl error::Error for AsmError {
+}
+
+impl Display for AsmErrorReport {
+    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
+        write!(f, "assembly failed in line {} of program '{}'", self.line, self.name)
+    }
+}
+
+impl error::Error for AsmErrorReport {
+    fn source(&self) -> Option<&(dyn error::Error + 'static)> {
+        Some(&self.error)
+    }
+}
+

That is the price we have to pay when we want to use Rust magic. Rust's answer to writing generic code that can be applied to different types (that might not exist at the time of writing) are traits. A function can accept a trait as a type. If you implement that trait for your type, you can use that function. That is a very simplified introduction.

A trait defines specific functions you have to write for a type. That is what we do here. We implement the trait std::error::Error for our AsmError and AsmErrorReport. To do so, we must also implement the trait std::fmt::Display (because the Error trait says so).

There is not much we do there. Types implementing the Display trait can be printed using println!("{}", value). What the println! macro does is just calling that fmt method we define. The trait Debug does a similar thing, but for use with println!("{:?}", value). We can use any value with those constructs that implements the Display trait (for "{}") or the Debug trait (for "{:?}").

The Debug trait we let the compiler implement (derive) for us. That is what the line #[derive(Debug)] does. And for our Display trait we are lazy and just use the function that was created by #[derive(Debug)].

The Error trait lets you implement a source() method, that is used to get a nested Error inside your Error, that was its cause. Think of exception stacks, only that we do not have exceptions, of course. That is exactly what we want for AsmErrorReport; it is, after all, a wrapper for AsmError. AsmError on the other hand does not have a nested error, so we do not implement the source() method. The empty impl error::Error for AsmError block is still needed. If you remove it, the Error trait will not be implemented for AsmError.

Cool story, but why do we do all this? This is what enables us to use the magic of anyhow in our lovas.rs. We can use AsmError and AsmErrorReport (wrapped in an Err()) as return for our main function. It returns anyhow::Result<()>. And when there is an error returned by it, an error message is created and printed for us. With this we can easily create useful error messages in the error type itself, at the place where we understand, what errors exist and what they mean. And we need do it in that one place only. Every program that uses our library (as lovas.rs does) benefits from that without any extra work or even without knowing, error types can be returned by the library.


The source code for this post can be found under the tag v0.0.8-journey.

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Handling instructions


We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction():

/// Handles a single instruction of opcode an optional oparg parsed from Assembly file.
+fn parse_instruction(&mut self, opname: &str, oparg: Option<&str>) -> Result<(), AsmError> {
+    match opname {
+        "nop" => self.parse_a0_instruction(op::NOP, oparg),
+        "fin" => self.parse_a0_instruction(op::FIN, oparg),
+        "pop" => self.parse_a0_instruction(op::POP, oparg),
+        "add" => self.parse_a0_instruction(op::ADD, oparg),
+        "sub" => self.parse_a0_instruction(op::SUB, oparg),
+        "mul" => self.parse_a0_instruction(op::MUL, oparg),
+        "div" => self.parse_a0_instruction(op::DIV, oparg),
+        "mod" => self.parse_a0_instruction(op::MOD, oparg),
+        "push_u8" => {
+            let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+            let v = parse_int::parse::<u8>(oparg).or(Err(AsmError::InvalidArgument))?;
+            self.push_a1_instruction(op::PUSH_U8, v)
+        },
+        "goto" => {
+            let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+            let v = parse_int::parse::<i16>(oparg).or(Err(AsmError::InvalidArgument))?;
+            let a = v.to_be_bytes();
+            self.push_a2_instruction(op::GOTO, a[0], a[1])
+        },
+        _ => Err(AsmError::UnknownInstruction(String::from(opname)))
+    }
+}
+

That is a surprisingly simple function. It receives two parameters. opname is a &str that holds the opname of the instruction. oparg is either None, if there was no argument in the instruction, or it holds a none-empty string that holds whatever argument was present in the instruction.

The function only consists of a long match, that directly matches the opname against our known opnames. If there is no match, it returns a helpful error that even contains the unknown opname that was found.

The explicit branches look a bit weirder. That is because I do not like to repeat myself when writing code. And Rust tends to allow some very dense source code.

Different kind of instructions

I decided to group by instructions into three categories. They are grouped by the number of bytes an instruction uses as argument. An a0 instruction has zero bytes of oparg, a1 has one byte, and a2 has two bytes.

a0

Most of our operations do not allow any argument at all. We want to make sure that there is none given in the instruction. And the only difference in handling those instructions inside the assembler is the byte that will be written to the bytecode. We can handle all of those with the same function: parse_a0_instruction():

/// Helper that parses an instruction with no oparg and pushes it.
+fn parse_a0_instruction(&mut self, opcode: u8, oparg: Option<&str>) -> Result<(), AsmError> {
+    if oparg.is_some() {
+        Err(AsmError::UnexpectedArgument)
+    } else {
+        self.push_a0_instruction(opcode)
+    }
+}
+

If we did get an argument, we fail, since that is not allowed. And then we push a very basic instruction to the back of our program. We have helper functions to do that:

/// Adds a single instruction to the end of the AsmProgram.
+fn push_instruction(&mut self, i: AsmInstruction) -> Result<(), AsmError> {
+    self.text_pos += i.size();
+    self.instructions.push(i);
+    Ok(())
+}
+
+/// Helper that creates an instruction with 0 bytes of oparg and pushes it.
+fn push_a0_instruction(&mut self, opcode: u8) -> Result<(), AsmError> {
+    let i = AsmInstruction{
+        line_number: self.line_number,
+        opcode,
+        oparg: vec![],
+        pos: self.text_pos,
+    };
+    self.push_instruction(i)
+}
+

We create a new instruction instance and add it. We also track the position of every instruction in the bytecode, that is why we update the programs current position in the bytecode for every instruction we add (stored in text_pos).

There is nothing we do with that information, yet. But we will need that information later.

a1: push_u8

We only have one operation that needs a single byte of oparg, and that is push_u8. We use that operation to push values on the stack, taken directly from the bytecode. u8 is the only type supported at the moment. That is not even a hard restriction; you can easily get any i64 value to the stack by using basic arithmetics, and we have those.

Parsing numbers is no fun. It is hard. So we let someone else do it for us. The crate we are using is called parse_int. Go take a look at what it can do. It allows us to enter numbers easily in hexadecimal, octal, or binary notation. That is a really handy feature in source code! Thanks, Rust community! So how are we parsing push_u8?

"push_u8" => {
+    let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+    let v = parse_int::parse::<u8>(oparg).or(Err(AsmError::InvalidArgument))?;
+    self.push_a1_instruction(op::PUSH_U8, v)
+},
+

First we make sure that we have an argument. If not, we fail. We can again use our handy ? syntax. Then we try to parse it into a u8, using parse_int. The syntax for that call takes some getting used to - I'm still waiting for me to getting used to it. But if it works, we now have a valid u8. If it fails to parse, we quickly return with that failure information. If all goes well we will reach the third line, that calls our helper for adding a1 instructions. There is no big surprise in what that function does:

/// Helper that creates an instruction with 1 byte of oparg and pushes it.
+fn push_a1_instruction(&mut self, opcode: u8, a0: u8) -> Result<(), AsmError> {
+    let i = AsmInstruction{
+        line_number: self.line_number,
+        opcode,
+        oparg: vec![a0],
+        pos: self.text_pos,
+    };
+    self.push_instruction(i)
+}
+

An interesting detail is, that push_instruction() returns a Result, even though it can never fail! It always returns Ok(()). And if you look at push_a2_instruction(), you will now see that it also will always return Ok(()). We do be bother? Take a look at the handler for push_u8 again, in context of the complete function parse_instruction(). That function returns a Result, and it can return Err(...). Because push_a1_instruction() has the same return value of Result, the calls integrate nicely with the layout of the complete function inside the match. For me, it gives the code a clean compactness.

a2: goto

There is one more branch to look at:

"goto" => {
+    let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+    let v = parse_int::parse::<i16>(oparg).or(Err(AsmError::InvalidArgument))?;
+    let a = v.to_be_bytes();
+    self.push_a2_instruction(op::GOTO, a[0], a[1])
+},
+

This time we use parse_int to read a i16. Whether you like the ::<i16> syntax or not, at least you can see what it is for. We need to unpack the two bytes of the i16 after parsing, so that we can store the bytes correctly in the bytecode. to_be_bytes() gives us an array (of size 2) that holds the bytes in big endian byte order. to_le_bytes() is the little endian counterpart. I generally prefer big endian, when I can. And if you remember how we read the bytes in the VM, you can see that we are already using big endian there.

There is nothing new in the push_a2_instruction() function, only one additional byte.

/// Helper that creates an instruction with 1 byte of oparg and pushes it.
+fn push_a2_instruction(&mut self, opcode: u8, a0: u8, a1: u8) -> Result<(), AsmError> {
+    let i = AsmInstruction{
+        line_number: self.line_number,
+        opcode,
+        oparg: vec![a0, a1],
+        pos: self.text_pos,
+    };
+    self.push_instruction(i)
+}
+

Parsing completed

We have now parsed the complete program source into the AsmPgm structure. Or we have failed to do so, in which case there is an Error stored in AsmPgm. Either way, you have now seen all the code that does the parsing. Next journal entry will finally produce the bytecode we are longing for.


The source code for this post can be found under the tag v0.0.8-journey.

What does this mean?

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Journal entries from August 2022

Read all in single page

What if?

Choose your path.


Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva, you can see that none of those gotos introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity.

Continue reading

You labeled me, I'll label you

We add a feature to our assembler that we overlooked before.


Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce.

Continue reading

Running assembler programs

We will extend our assembler to do something useful, finally: execute our programs on lovem.


We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler.

Continue reading

Assembling bytes


Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes.

Continue reading

Handling instructions


We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction():

Continue reading

\ No newline at end of file diff --git a/2022-08/running-assembler-programs.html b/2022-08/running-assembler-programs.html new file mode 100644 index 0000000..d2fdb6f --- /dev/null +++ b/2022-08/running-assembler-programs.html @@ -0,0 +1,121 @@ + Running assembler programs - Lovem
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Running assembler programs

We will extend our assembler to do something useful, finally: execute our programs on lovem.


We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler.

Execution

We add some features to lovas.rs. A new command line parameter --run, that takes no arguments. If you add that flag to the call, lovas will take the assembled program (if there are no errors), create an instance of the VM and run the program on it. Thanks to clap, that is really easy to do. We add another field to our Cli struct. Actually, while we are at it, we add four new parameters:

#[clap(short, long, help = "Run the assembled program in lovem.")]
+run: bool,
+
+#[clap(long, help = "Enable tracing log when running lovem.")]
+trace: bool,
+
+#[clap(long, help = "Output the program to stdout.")]
+print: bool,
+
+#[clap(long, default_value_t = 100, help = "Setting the stack size for lovem when running the program.")]
+stack_size: usize,
+

And we change what we do with a successfully created program, depending on our new flag:

// run the assembler:
+match asm::assemble(&name, &content) {
+    Ok(pgm) => {
+        if args.print {
+            println!("{:?}", pgm);
+        }
+        // we succeeded and now have a program with bytecode:
+        if args.run {
+            // lovas was called with `--run`, so create a VM and execute program:
+            run(&pgm, &args)?
+        }
+        Ok(())
+    },
+    Err(e) => {
+        // Something went wrong during assembly.
+        // Convert the error report, so that `anyhow` can do its magic
+        // and display some helpful error message:
+        Err(Error::from(e))
+    },
+}
+

Just printing the program to stdout is no very useful default behaviour for an assembler. It might still come in handy, if you want to see what you are executing, so we make it optional and for the caller to decide with the --print flag. If the --run flag is set, we call run(). So what does run() do?

/// Executes a program in a freshly created lovem VM.
+fn run(pgm: &Pgm, args: &Cli) -> Result<()> {
+    // Create our VM instance.
+    let mut vm = VM::new(args.stack_size);
+    vm.trace = args.trace;
+    let start = Instant::now();
+    let outcome = vm.run(&pgm.text);
+    let duration = start.elapsed();
+    match outcome {
+        Ok(_) => {
+            // Execution successful, program terminated:
+            eprintln!("Terminated.\nRuntime={:?}\nop_cnt={}, pc={}, stack-depth={}, watermark={}",
+                      duration,
+                      vm.op_cnt, vm.pc, vm.stack.len(), vm.watermark
+            );
+            Ok(())
+        },
+        Err(e) => {
+            // Runtime error. Error will be printed on return of main.
+            eprintln!("Runtime error!\nRuntime={:?}\nop_cnt={}, pc={}, stack-depth={}, watermark={}",
+                      duration, vm.op_cnt, vm.pc, vm.stack.len(), vm.watermark);
+            Err(Error::from(e))
+        }
+    }
+}
+

We create a VM instance, and we run the program on it. If there is a RuntimeError, we return it, just as we did with the AsmErrorReport. Back in our examples, we created a VM with a stack size of 100 - simply because we needed a number there. 100 is still the default, but now you can choose the stack size, when calling lovas. If you do

lovas --run pgm/some-program.lva --stack-size 512
+

lovas will execute the program in a VM with a stack that can hold 512 values.

Trace Log

When we were running a program in our VM, we did always get a lot of output during execution. That is nice for understanding, what a stack machine does, but in general it is not a got idea for a VM to do that. It can be very beneficial, if you run into a problem with your program, so it is an easily available tool for debugging. That is why I removed all those log messages from lovem, but I let some in that can be activated, if you set vm.trace = true. That is what we added the new command line parameter --trace for. You can now control, if you want to see it.

Diagnostics

There is some output by lovas, after the execution. It reports if the run was successfully terminated (by executing a fin instruction), or if there was a RuntimeError. In both cases it will show you the time the execution took (wallclock time), as well as the number of instructions executed by the VM, the final position of the programm counter, the number of values on the stack at termination, and the highest number of values on the stack at any time during execution (the watermark). This can give you some quick insight on what your program did and maybe where it ran into trouble.

All this lead to some changes to vm.rs, but nothing that should give you any problems to understand. Remember that we have the power of git at our disposal, so you can easily find out what changed in a file between two releases. You could do that for vm.rs with this handy link:

https://github.com/kratenko/lovem/compare/v0.0.8-journey...v0.0.9-journey#diff-3bc51552cab41d1a2dbf07842cb438088563f6134a9c69a266dfd0d79b631495

Our programs

We have written a few example programs so far. Each is its own binary in src/bin/, and all of them consist of the same Rust code of creating a VM and running a program. Only the bytecode changed between them.

I got rid of all of those (except for the most basic one) and translated the programs into assembly programs that live in pgm/. You can now execute those using lovas, like this:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/reverse-polish.lva --trace
+
+   Compiling lovem v0.0.9 (/home/kratenko/git/lovem)
+    Finished dev [unoptimized + debuginfo] target(s) in 2.02s
+     Running `target/debug/lovas -r pgm/reverse-polish.lva --trace`
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [5], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x02
+VM { stack: [5, 7], pc: 4, op_cnt: 2, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [5, 7, 11], pc: 6, op_cnt: 3, trace: true, watermark: 3 }
+Executing op 0x11
+VM { stack: [5, -4], pc: 7, op_cnt: 4, trace: true, watermark: 3 }
+Executing op 0x12
+VM { stack: [-20], pc: 8, op_cnt: 5, trace: true, watermark: 3 }
+Executing op 0x02
+VM { stack: [-20, 13], pc: 10, op_cnt: 6, trace: true, watermark: 3 }
+Executing op 0x02
+VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7, trace: true, watermark: 3 }
+Executing op 0x10
+VM { stack: [-20, 30], pc: 13, op_cnt: 8, trace: true, watermark: 3 }
+Executing op 0x10
+VM { stack: [10], pc: 14, op_cnt: 9, trace: true, watermark: 3 }
+Executing op 0x01
+VM { stack: [], pc: 15, op_cnt: 10, trace: true, watermark: 3 }
+Terminated!
+VM { stack: [], pc: 16, op_cnt: 11, trace: true, watermark: 3 }
+Terminated.
+Runtime=49.33µs
+op_cnt=11, pc=16, stack size=0, watermark=3
+

Remember to add --trace to the call, or you won't see very much. It has become a lot easier, to play around with the VM. No more writing bytecode by hand!

File extension

You might have noticed that I changed the filename extension that I use for the assembly programs from .lass to .lva. There are multiple reasons, but the main one is, that I thought Lass could be a nice name for a programming language, when I will finally come to writing one for lovem. So I want to reserve the extension for that possible future.

Playing around

The diagnostic information given after the execution can be interesting, when you mess around. Let us play a bit with the program endless-stack.lva.

# This program runs in an endless loop, but it will push a new value to the stack on every iteration.
+# It will inevitably lead to a stack overrun at some point and crash the program.
+push_u8 123
+goto -5
+fin
+

The program will fill the stack until it is full, and then it will crash:

     Running `target/debug/lovas -r pgm/endless-stack.lva --print`
+Pgm { name: "pgm/endless-stack.lva", text: [2, 123, 32, 255, 251, 255] }
+Runtime error!
+Runtime=41.589µs
+op_cnt=201, pc=2, stack-depth=100, watermark=100
+Error: StackOverflow
+

After 201 executed instructions it crashes. The stack depth at the time of the crash is 100. That is the complete stack, the next instruction tried to push value 101, which must fail. Instruction number 201 did cause the crash. That makes sense, if you follow the execution in your head. And the program counter is on 2. The last instruction executed will be the one before that, which would be at 0. That is the push_u8 instruction. There is no surprise that the watermark is at 100. That is the highest possible value for it and also the current value of out stack depth.

As we can now easily change the stack size, let us try what happens with a bigger stack:

     Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150`
+Pgm { name: "pgm/endless-stack.lva", text: [2, 123, 32, 255, 251, 255] }
+Runtime error!
+Runtime=47.648µs
+op_cnt=301, pc=2, stack-depth=150, watermark=150
+Error: StackOverflow
+

So now the stack overflows at over 150 values, of course. And it takes 301 instructions to fill it. Runtime has been longer, but only about 15%. I would not have expected a rise of 50%, as there is overhead for starting the program.

What happens, if we activate --trace?

     Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150 --trace`
+Pgm { name: "pgm/endless-stack.lva", text: [2, 123, 32, 255, 251, 255] }
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [123], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x20
+
+[...]
+
+Executing op 0x02
+Runtime error!
+Runtime=67.312973ms
+op_cnt=301, pc=2, stack-depth=150, watermark=150
+Error: StackOverflow
+

There is, of course, a lot of output, that I cut out. What is interesting is the change in execution time. I ran this inside the CLion IDE by JetBrains. The console there will not be a very fast console, as it does a lot with that output coming through. But the impact of the logging is enormous! The runtime until we hit our stack overflow is more than 1000 times longer! The exact numbers don't mean anything; we are running unoptimised Rust code with debuginfo, and the bottleneck is the console. But it is still fascinating to see.


The source code for this post can be found under the tag v0.0.9-journey.

What does this mean?

\ No newline at end of file diff --git a/2022-08/what-if.html b/2022-08/what-if.html new file mode 100644 index 0000000..9430526 --- /dev/null +++ b/2022-08/what-if.html @@ -0,0 +1,330 @@ + What if? - Lovem
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What if?

Choose your path.


Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva, you can see that none of those gotos introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity.

Today we will introduce branches to our VM. A branch is a point in a program from which there are multiple possible paths to take. Two paths, normally. Which of those paths is takes is decided at runtime by looking at the state of the program. For us that means that we look at the value on top of the stack. How does it work?

Conditional jump

We already introduced the goto operation. What we will add now, works exactly the same way, but only if a certain condition is met. And, yes, we will call that operation if. But if what? How about if equal?

So we get the new opname ifeq, that pops a value from the stack and only executes its jump when that value is equal. Equal to what, you want to know? How about if it is equal to zero. If you want to compare it to a different number, it is easy to subtract that number from your value before you compare it to zero, and you achieve what you need.

New operations

We will introduce multiple if-operations. Six, to be precise.

src/op.rs
63
+64
+65
+66
+67
+68
+69
+70
+71
+72
+73
+74
+75
+76
+77
+78
+79
+80
+81
+82
+83
+84
+85
+86
+87
+88
+89
+90
+91
+92
+93
+94
+95
+96
+97
/// opcode: Conditional relative jump (branch) on pop == zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFEQ: u8 = 0x21;
+
+/// opcode: Conditional relative jump (branch) on pop != zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFNE: u8 = 0x22;
+
+/// opcode: Conditional relative jump (branch) on pop < zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFLT: u8 = 0x23;
+
+/// opcode: Conditional relative jump (branch) on pop <= zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFLE: u8 = 0x24;
+
+/// opcode: Conditional relative jump (branch) on pop > zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFGT: u8 = 0x25;
+
+/// opcode: Conditional relative jump (branch) on pop >= zero.
+///
+/// pop: 1, push: 0
+/// oparg: 2B, i16 relative jump
+pub const IFGE: u8 = 0x26;
+

And we add another operation, while we add it: dup

src/op.rs
21
+22
+23
+24
+25
/// opcode: Pop value from stack and push it back, twice.
+///
+/// pop: 1, push: 2
+/// oparg: 0
+pub const DUP: u8 = 0x03;
+

This one simply duplicates the value on top of the stack, so that there will be another copy of it on top of it. We will use that often when testing values with an if, if we still need the value after testing it. The if will consume the top most value.

Extending the assembler

We add the parsing handlers for our new instructions:

src/asm.rs
fn parse_instruction(&mut self, opname: &str, oparg: Option<&str>) -> Result<(), AsmError> {
+    match opname {
+        "nop" => self.parse_a0_instruction(op::NOP, oparg),
+        "fin" => self.parse_a0_instruction(op::FIN, oparg),
+        "pop" => self.parse_a0_instruction(op::POP, oparg),
+        "dup" => self.parse_a0_instruction(op::DUP, oparg),
+        "add" => self.parse_a0_instruction(op::ADD, oparg),
+        "sub" => self.parse_a0_instruction(op::SUB, oparg),
+        "mul" => self.parse_a0_instruction(op::MUL, oparg),
+        "div" => self.parse_a0_instruction(op::DIV, oparg),
+        "mod" => self.parse_a0_instruction(op::MOD, oparg),
+        "push_u8" => {
+            let oparg = oparg.ok_or(AsmError::MissingArgument)?;
+            let v = parse_int::parse::<u8>(oparg).or(Err(AsmError::InvalidArgument))?;
+            self.push_a1_instruction(op::PUSH_U8, v)
+        },
+        "goto" => self.parse_label_instruction(op::GOTO, oparg),
+        "ifeq" => self.parse_label_instruction(op::IFEQ, oparg),
+        "ifne" => self.parse_label_instruction(op::IFNE, oparg),
+        "iflt" => self.parse_label_instruction(op::IFLT, oparg),
+        "ifle" => self.parse_label_instruction(op::IFLE, oparg),
+        "ifgt" => self.parse_label_instruction(op::IFGT, oparg),
+        "ifge" => self.parse_label_instruction(op::IFGE, oparg),
+        _ => Err(AsmError::UnknownInstruction(String::from(opname)))
+    }
+}
+

And that is all we need to change on our assembler. The way we have written it, it is easy to introduce new operations, when they share the same syntax in assembly and in bytecode as existing ones.

Adjust the VM

First, we add the handler for the dup. Just pop a value and push it back, twice. Easy.

src/vm.rs
op::DUP => {
+    let v = self.pop()?;
+    self.push(v)?;
+    self.push(v)?;
+    Ok(())
+},
+

And now, the if*-handlers. They are similar to the goto-handler, just with an if added.

src/vm.rs
op::GOTO => {
+    let d = self.fetch_i16(pgm)?;
+    self.relative_jump(pgm, d)
+},
+op::IFEQ => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v == 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFNE => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v != 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFLT => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v < 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFLE => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v <= 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFGT => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v > 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+op::IFGE => {
+    let d = self.fetch_i16(pgm)?;
+    let v = self.pop()?;
+    if v >= 0 {
+        self.relative_jump(pgm, d)
+    } else {
+        Ok(())
+    }
+},
+

And that is all the code we have to change. Our VM can now execute conditional jumps. Now we can do some serious programming!

A for-loop

Can't wait to use an if in program:

pgm/loop.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
# Demonstrate the conditional jump (a branch)
+# The program has a loop that it executes thrice, before it terminates.
+  push_u8 3
+loop:
+  push_u8 1
+  sub
+  dup
+  ifgt loop
+  pop
+  fin
+

And execute it:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print --trace
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/loop.lva --print --trace`
+Pgm { name: "pgm/loop.lva", text: [2, 3, 2, 1, 17, 3, 37, 255, 249, 1, 255] }
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [3], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x02
+VM { stack: [3, 1], pc: 4, op_cnt: 2, trace: true, watermark: 2 }
+Executing op 0x11
+VM { stack: [2], pc: 5, op_cnt: 3, trace: true, watermark: 2 }
+Executing op 0x03
+VM { stack: [2, 2], pc: 6, op_cnt: 4, trace: true, watermark: 2 }
+Executing op 0x25
+  Jump from 9 by -7
+VM { stack: [2], pc: 2, op_cnt: 5, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [2, 1], pc: 4, op_cnt: 6, trace: true, watermark: 2 }
+Executing op 0x11
+VM { stack: [1], pc: 5, op_cnt: 7, trace: true, watermark: 2 }
+Executing op 0x03
+VM { stack: [1, 1], pc: 6, op_cnt: 8, trace: true, watermark: 2 }
+Executing op 0x25
+  Jump from 9 by -7
+VM { stack: [1], pc: 2, op_cnt: 9, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [1, 1], pc: 4, op_cnt: 10, trace: true, watermark: 2 }
+Executing op 0x11
+VM { stack: [0], pc: 5, op_cnt: 11, trace: true, watermark: 2 }
+Executing op 0x03
+VM { stack: [0, 0], pc: 6, op_cnt: 12, trace: true, watermark: 2 }
+Executing op 0x25
+VM { stack: [0], pc: 9, op_cnt: 13, trace: true, watermark: 2 }
+Executing op 0x01
+VM { stack: [], pc: 10, op_cnt: 14, trace: true, watermark: 2 }
+Terminated!
+VM { stack: [], pc: 11, op_cnt: 15, trace: true, watermark: 2 }
+Terminated.
+Runtime=100.972µs
+op_cnt=15, pc=11, stack-depth=0, watermark=2
+

Nice! This is basically a for-loop. Granted, it does not do anything but loop, but you can see how the program counts down from 3 to 0 and after the third time it reaches line 8, it stops jumping back to loop: and advances to the end.

We can increase the number in line 3, and the number of runs increase with it. If we change it to 200, we get this (I ditched the --trace for this).

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/loop.lva --print`
+Pgm { name: "pgm/loop.lva", text: [2, 200, 2, 1, 17, 3, 37, 255, 249, 1, 255] }
+Terminated.
+Runtime=128.709µs
+op_cnt=803, pc=11, stack-depth=0, watermark=2
+

More than 800 operations with only 10 lines of code. Shall we cranc it up to a million?

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/loop.lva --print`
+Pgm { name: "pgm/loop.lva", text: [2, 100, 2, 100, 18, 2, 100, 18, 2, 1, 17, 3, 37, 255, 249, 1, 255] }
+Terminated.
+Runtime=564.184652ms
+op_cnt=4000007, pc=17, stack-depth=0, watermark=2
+

Takes about have a second to execute, over 4000000 operations where executed. And the stack never held more than 2 values, as you can see by the watermark. We are programming!

Homework

Wait a second! Our only way of getting values on the stack is push_u8. That can only push a u8, so only values 0 - 255. How did I push that 1000000 there?


The source code for this post can be found under the tag v0.0.11-journey.

What does this mean?

\ No newline at end of file diff --git a/2022-08/you-labeled-me-i-ll-label-you.html b/2022-08/you-labeled-me-i-ll-label-you.html new file mode 100644 index 0000000..10aa9d7 --- /dev/null +++ b/2022-08/you-labeled-me-i-ll-label-you.html @@ -0,0 +1,230 @@ + You labeled me, I'll label you - Lovem
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You labeled me, I'll label you

We add a feature to our assembler that we overlooked before.


Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce.

Labels

There was so much already going on in that assembler program, that I did not want to introduce more complexity up front. Let's fix that now: we will introduce a way to give a position inside your program a name, so that you can goto that name later. And in good tradition, we will call this names labels.

The traditional way of defining labels in assembly is by writing them first thing on a line, followed by a colon :. Take a look at this little program, label.lva. It is neither good style, nor does it do anything useful, but it shows us labels:

pgm/label.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
# A small demonstration of how labels work with goto.
+push_u8 1
+goto coda
+
+back:
+  push_u8 3
+  fin
+
+ coda:  push_u8 2
+goto back
+

There are two labels defined here: back in line 5, and coda in line 9. A label definition is a short string that is directly followed by a colon :. We restrict it to letters, numbers, and underscore, with a letter at the front. For the curious, the regex is: ^[A-Za-z][0-9A-Za-z_]{0,31}$. As you can see in the example, there can be an optional instruction in the same line as the label definition. Now, how will our assembler parse those?

Reconstruction

First of all, I did a little reconstruction inside asm.rs, because I did not like how the parsing was done inside an associated function, that also created the AsmPgm instance. That seems messed up. After the change, the fn assemble() creates the instance itself and then calls a method on it, to parse the source code. Here is the new version:

src/asm.rs
/// Parse assembly source code and turn it into a runnable program (or create report).
+pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
+    // create a new, clean instance to fill during parsing:
+    let mut asm_pgm = AsmPgm {
+        name: String::from(name),
+        instructions: vec![],
+        line_number: 0,
+        text_pos: 0,
+        error: None,
+        labels: Default::default(),
+    };
+    // evaluate the source code:
+    asm_pgm.process_assembly(content);
+    // convert to Pgm instance if successful, or to Error Report, if assembly failed:
+    asm_pgm.to_program()
+}
+

And there is no problem with us changing the code like this. The only public function inside asm.rs is that pub fn assemble(). All methods of AsmPgm are private and therefore internal detail. Not that it would matter at this state of development, but it demonstrates how separation of public API and internal implementation work.

What is also new in that function is a new field inside AsmPgm: labels.

/// A assembler program during parsing/assembling.
+#[derive(Debug)]
+struct AsmPgm {
+    ...
+    /// A map storing label definitions by name with there position in bytecode.
+    labels: HashMap<String, usize>,
+}
+

It is a HashMap (aka. associative array in other languages). This is where we put all label definitions we find, while parsing the source file. It maps the label's name to its position inside the bytecode. Here we can look up where to jump, for a goto that wants to jump to a label.

This is what our parsing methods now look like:

fn process(&mut self, content: &str) -> Result<(), AsmError> {
+    // Go over complete source, extracting instructions. Some will have their opargs
+    // left empty (with placeholders).
+    self.parse(content)?;
+    self.update_instructions()
+}
+
+/// Process assembly source code. Must be used with "empty" AsmPgm.
+fn process_assembly(&mut self, content: &str) {
+    // this function is just a wrapper around `process()`, so that I can use the
+    // return magic and don't need to write the error check twice.
+    if let Err(e) = self.process(content) {
+        self.error = Some(e);
+    }
+}
+

The important part is, that we have to steps now. We parse the complete source, as before. The second run is needed to write the actual relative jump address to the instructions. We do not know them during parsing, at least not for jumps forward.

Parsing label definitions

I got a little fancy again, while writing the function for parsing label definitions:

/// Parses and extracts optional label definition from line.
+///
+/// Looks for a colon ':'. If one exists, the part before the first colon will be
+/// seen as the name for a label, that is defined on this line. Instructions inside
+/// the program that execute jumps can refer to these labels as a destination.
+/// Lines containing a label definition may also contain an instruction and/or a comment.
+/// This can return `AsmError::InvalidLabel` if the part before the colon is not a valid
+/// label name, or `AsmError::DuplicateLabel` if a label name is reused.
+/// If a label could be parsed, it will be stored to the `AsmPgm`.
+/// On success, the line without the label definition is returned, so that it can be
+/// used to extract an instruction. This will be the complete line, if there was no
+/// label definition.
+fn parse_label_definition<'a>(&mut self, line: &'a str) -> Result<&'a str, AsmError> {
+    if let Some((label, rest)) = line.split_once(":") {
+        let label = label.trim_start();
+        if VALID_LABEL.is_match(label) {
+            if self.labels.contains_key(label) {
+                Err(AsmError::DuplicateLabel(String::from(label)))
+            } else {
+                self.labels.insert(String::from(label), self.text_pos);
+                Ok(rest)
+            }
+        } else {
+            Err(AsmError::InvalidLabel(String::from(label)))
+        }
+    } else {
+        Ok(line)
+    }
+}
+

The method is trying to find a label definition in the line, and if so, handles it. We use our trusted Result<> returning, to communicate potential errors. But instead of Ok(()), which is the empty okay value, we return a &str on success. This is because there might also be an instruction in the line. If we find a label definition, it returns the line after the colon. If there is none, it returns the complete line it got. This gives us the lines as we used to get before we introduced labels. Great. But what is that weird 'a that shows up in that highlighted line everywhere?

Lifetime

Yeah, this is where it becomes rusty, again. I said, in an early post, that you would hate the Rust compiler and its pedantic error messages. The thing Rust is most pedantic about, is ownership and access to values you do not own. We are working with references to Strings here. A &str references the bytes inside that String directly (a &str need not reference a String, but it does here). We did that before, where is the problem now? This is the first time we are returning a &str.

When you are using references, Rust makes sure that the value you are referencing exists at least as long as the reference exists. That is easy for functions, as long as you drop every reference you have when you are done. But in this function, we return a reference to the parameter we got. Rust cannot allow that without some special care. When I remove the 'a parts of the method, I get a compilation error:

error[E0623]: lifetime mismatch
+   --> src/asm.rs:277:21
+    |
+269 |     fn parse_label_definition(&mut self, line: &str) -> Result<&str, AsmError> {
+    |                                                ----     ----------------------
+    |                                                |
+    |                                                this parameter and the return type are declared with different lifetimes...
+...
+277 |                     Ok(rest)
+    |                     ^^^^^^^^ ...but data from `line` is returned here
+    |
+    = note: each elided lifetime in input position becomes a distinct lifetime
+help: consider introducing a named lifetime parameter and update trait if needed
+    |
+269 |     fn parse_label_definition<'a>(&'a mut self, line: &'a str) -> Result<&str, AsmError> {
+    |                              ++++  ++                  ++
+

The compiler tells me, that I messed up the lifetimes. It even proposes a change that introduces lifetime parameters (but gets it slightly wrong). What do we do with the 'a?

Well we introduce a lifetime parameter called a. The syntax for that is the apostrophe, which looked weird to me at start, but it is so lightweight, that I came to like it. It is custom, to just call your lifetimes 'a, 'b, ... – they normally don't have a long scope anyway. The thing we are telling the compiler with this parameter is this: the lifetime of the returned &str is dependent on the lifetime of the parameter line: &str. So whenever the reference the function is called with runs out of scope, the reference that was returned must be out of scope as well.

An example

This is a concept that is new to many programmers when they learn Rust. I think, what we do here demonstrates it quiet well. Let us look at what happens for line 9 of our assembly program:

pgm/label.lva
 coda:  push_u8 2
+

Our function receives a reference to a String holding that line: " coda: push_u8 2". It finds the label coda and stores it inside self.labels. Its work is done, but there might be more to this line. It returns a reference to a substring of it (&str are actually slices; they can reference only a part of a String's data). That is what we return, a reference to the part data inside the String, starting at the first char after the colon, so it looks like this " push_u8 2". It is not a copy, it is the same area inside the computer's memory! So if you want to make certain, that there are no accesses to memory after its content has run out of scope (use after free, or use of local variable after it runs our of scope), you must not allow access to it, unless you are sure the value still exists. And this is what Rust does. This is what makes Rust a secure language. Many bugs and exploits in the world exist, because most languages do not check this, but leave the responsibility to the programmer. And the really cool thing about Rust is, it does this completely at compile time, as you can see by the fact that we got a compiler error.

The way we call our function is not a problem at all:

src/asm.rs
for (n, line) in content.lines().enumerate() {
+    // File lines start counting at 1:
+    self.line_number = n + 1;
+    let line = self.parse_label_definition(line)?;
+    let line = AsmPgm::clean_line(line);
+    self.parse_clean_line(line)?;
+}
+

Our initial line comes from line 228. It is already a reference, because content.lines() is also giving us a reference to the memory inside of content. That is a reference already, the String variable that holds (and owns) the data lives inside lovas.rs:

src/bin/lovas.rs
67
+68
+69
+70
+71
+72
+73
    // read complete source file into String:
+    let content = std::fs::read_to_string(&args.source)
+        .with_context(
+            || format!("could not read file `{}`", &name)
+        )?;
+    // run the assembler:
+    match asm::assemble(&name, &content) {
+

We do not copy any of that bytes along the way. The first time we do that is in clean_line(). Returning a &str will not work there, because we actually modify the contents of the string, by replacing characters inside it. Have you ever tried to work with inplace "substrings" (I mean char arrays, like this char *str), without modifying the contents (placing \0 bytes). It is not fun. In Rust, it can be, if you understand lifetime restrictions.

Easy way out

If you run into problems with your &str inside a Rust program, there is often an easy way to get around that. You can simply create a new String from your &str, as we do in clean_line(). That will copy the bytes. For our program, that would have been no problem at all. Cloning a few bytes of source code for every line during assembly would cost us next to nothing. You would not notice in execution time. But things are different when you need to quickly handle long substrings in a program. Think of a diagnostic job on a busy server. And remember that Strings will be created on the heap. That is a complexity that you sometimes want to avoid. When programming microcontrollers, there is a chance that you do not even have a memory allocator at your disposal. And microcontrollers is, what we are aiming for in our project. There are already some parts of lovem, that we will need to change, because of that. But that is a story for another time. I just thought that this was a nice little example to introduce you to lifetime parameters. We will need them at some point...

Run it already!

This is a long entry already. You can look at the complete state of the assembler directly in the sourcecode. You should know how to find the tags inside the repo by now. But I want to execute our new program, using the labels, before I end this. Here it is again:

pgm/label.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
# A small demonstration of how labels work with goto.
+push_u8 1
+goto coda
+
+back:
+  push_u8 3
+  fin
+
+ coda:  push_u8 2
+goto back
+

We need to execute it with the --trace flag, or we will not see anything:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/label.lva --print --trace
+   Compiling lovem v0.0.10 (/home/kratenko/git/lovem)
+    Finished dev [unoptimized + debuginfo] target(s) in 1.33s
+     Running `target/debug/lovas -r pgm/label.lva --print --trace`
+Pgm { name: "pgm/label.lva", text: [2, 1, 32, 0, 3, 2, 3, 255, 2, 2, 32, 255, 248] }
+VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 }
+Executing op 0x02
+VM { stack: [1], pc: 2, op_cnt: 1, trace: true, watermark: 1 }
+Executing op 0x20
+  Jump from 5 by 3
+VM { stack: [1], pc: 8, op_cnt: 2, trace: true, watermark: 1 }
+Executing op 0x02
+VM { stack: [1, 2], pc: 10, op_cnt: 3, trace: true, watermark: 2 }
+Executing op 0x20
+  Jump from 13 by -8
+VM { stack: [1, 2], pc: 5, op_cnt: 4, trace: true, watermark: 2 }
+Executing op 0x02
+VM { stack: [1, 2, 3], pc: 7, op_cnt: 5, trace: true, watermark: 3 }
+Terminated!
+VM { stack: [1, 2, 3], pc: 8, op_cnt: 6, trace: true, watermark: 3 }
+Terminated.
+Runtime=65.598µs
+op_cnt=6, pc=8, stack-depth=3, watermark=3
+

The program has three push_u8 operations. If you executed them in the order of the source code, they would push [1, 3, 2] to the stack. But because of the goto instructions, they are not executed in that order. You can see the jumps in the trace, and you can see that the stack at termination holds the values in this order: [1, 2, 3].

Not much of a program, but it shows you, how our new labels work. And finally: no more counting bytes!

Homework

Our programs endless.lva and endless-stack.lva no longer work, because we changed how the goto instruction must be written. Can you fix them?


The source code for this post can be found under the tag v0.0.10-journey.

What does this mean?

\ No newline at end of file diff --git a/2024-02/ALL.html b/2024-02/ALL.html new file mode 100644 index 0000000..870eae3 --- /dev/null +++ b/2024-02/ALL.html @@ -0,0 +1,104 @@ + February 2024 complete - Lovem
Skip to content

Complete month of February 2024

It has been a while...

Love is not dead! It just got distracted.


Yes, I have been gone for a while. More than a year, in fact. The project – lovem – is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM.

To be quite honest – I dated this entry back to yesterday. The reason is, that my journal, as I currently run it, does not really support multiple entries on the same day. Yes, I could simply add a time to the publication date, but that breaks continuity. And I don't plan to normally release multiple entries on the same day, as I want to keep the pace not too high. One post every two or three days is what I aim for, just the way I used to have it.

A few things have changed in the meantime. For reasons that I have no desire to explain, I have removed the link to my Twitter account from the journal, and replaced it with a link to my Mastodon account. You can find me under @kratenko@chaos.social there. I also used to announce new entries over Twitter. I guess I will move that over to Mastodon as well. I guess we will see how that goes.

But now let's get back to the journey. We will next implement a simple feature, that makes allows the VM to limit the processing time of a program – which can be very useful, especially when running user supplied code inside the machine. Building an endless loop inside a turing complete (or not even) language is quite easy. Having an embedded device stuck in an endless loop is often a catastrophe...

Stop right there, that's far enough!

We introduce an optional execution limit to our VM.


Since we have goto, we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided.

Looping a long time

Let us look at a little program:

pgm/long-loop.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
## Looping a looooong time.
+## This program will not run forever, but you will not see it terminate either.
+  push_u8 0
+loop:
+  push_u8 1
+  add
+  dup
+  ifgt loop
+  pop
+  fin
+

Someone messed up the loop condition there. If you run this program, it will be running for a long time. We start at zero and add to the value until our number is smaller than 0. Sounds impossible to reach for normal people, programmers will now better. Eventually we will reach the integer overflow, and our signed integer will loop around from its highest possible value to the lowest possible one. But do remember, what type we currently use to store our values: i64. So how big is that highest number?

9223372036854775807
+

Is that a lot? That depends. Last entry I had my program loop for 1 million rounds. It took my modern laptop about half a second. So reaching that number should take 9223372036854.775807 times as long, that is around 4611686018427 seconds or just about 146135 years. Is that a lot?

Oh, and by the way, the Rust professionals reading this will have spotted a potentially false claim there. While we run our program in debug mode, there will be no integer wraparound, instead the program will panic. If we build our Rust program in release mode, we will have integer wraparound, and will (theoretically) eventually reach the end of our loop. But that is besides the point.

Limited execution

The reason I started writing lovem, is that I need an embeddable lightweight VM to execute programmable handlers when certain events occur on my restrained embedded devices. So we are talking about some form of user generated content that is executed as a program! We can never trust those programs to be solid. We need a way to limit execution in some way, so that the device has the possibility to terminate those programs. There is an easy way to achieve that with what we already have. We put a limit on the number of operations the VM will execute.

We add a few lines to our VM's main loop:

src/vm.rs
// Loop going through the whole program, one instruction at a time.
+loop {
+    // Log the vm's complete state, so we can follow what happens in console:
+    if self.trace {
+        println!("{:?}", self);
+    }
+    // Fetch next opcode from program (increases program counter):
+    let opcode = self.fetch_u8(pgm)?;
+    // Limit execution by number of instructions that will be executed:
+    if self.instruction_limit != 0 && self.op_cnt >= self.instruction_limit {
+        return Err(RuntimeError::InstructionLimitExceeded);
+    }
+    // We count the number of instructions we execute:
+    self.op_cnt += 1;
+    // If we are done, break loop and stop execution:
+    if opcode == op::FIN {
+        break;
+    }
+    // Execute the current instruction (with the opcode we loaded already):
+    self.execute_op(pgm, opcode)?;
+}
+

And of course we also add that new RuntimeError::InstructionLimitExceeded and a new field pub instruction_limit: usize, to our VM struct.

lovas gets a new optional parameter:

src/bin/lovas.rs
##[clap(long, default_value_t = 1000000, help = "Limit max number of instructions allowed for execution. 0 for unlimited.")]
+instruction_limit: usize,
+

And we need to pass that to the VM in the run() function:

src/bin/lovas.rs
38
+39
+40
+41
+42
+43
+44
+45
+46
+47
/// Executes a program in a freshly created lovem VM.
+fn run(pgm: &Pgm, args: &Cli) -> Result<()> {
+    // Create our VM instance.
+    let mut vm = VM::new(args.stack_size);
+    vm.trace = args.trace;
+    vm.instruction_limit = args.instruction_limit;
+    let start = Instant::now();
+    let outcome = vm.run(&pgm.text);
+    let duration = start.elapsed();
+...
+

And, well, that's it. We now have an optional execution limitation that we default at 1 million.

Testing it

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/long-loop.lva --print`
+Pgm { name: "pgm/long-loop.lva", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] }
+Runtime error!
+Runtime=142.400812ms
+op_cnt=1000000, pc=7, stack-depth=2, watermark=2
+Error: InstructionLimitExceeded
+

We can adjust it easily:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=100
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=100`
+Pgm { name: "pgm/long-loop.lva", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] }
+Runtime error!
+Runtime=19.096µs
+op_cnt=100, pc=7, stack-depth=2, watermark=2
+Error: InstructionLimitExceeded
+

And we can just as well disable it completely:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=0
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=0`
+Pgm { name: "pgm/long-loop.lva", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] }
+

Good luck waiting for this one. I hope you know how to terminate a running program on your system...

\ No newline at end of file diff --git a/2024-02/NAV.html b/2024-02/NAV.html new file mode 100644 index 0000000..10cb2a5 --- /dev/null +++ b/2024-02/NAV.html @@ -0,0 +1 @@ + NAV - Lovem
\ No newline at end of file diff --git a/2024-02/index.html b/2024-02/index.html new file mode 100644 index 0000000..4ff76a4 --- /dev/null +++ b/2024-02/index.html @@ -0,0 +1 @@ + Journal entries from February 2024 - Lovem
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Journal entries from February 2024

Read all in single page

Stop right there, that's far enough!

We introduce an optional execution limit to our VM.


Since we have goto, we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided.

Continue reading

It has been a while...

Love is not dead! It just got distracted.


Yes, I have been gone for a while. More than a year, in fact. The project – lovem – is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM.

Continue reading

\ No newline at end of file diff --git a/2024-02/it-has-been-a-while.html b/2024-02/it-has-been-a-while.html new file mode 100644 index 0000000..c14d7d0 --- /dev/null +++ b/2024-02/it-has-been-a-while.html @@ -0,0 +1,2 @@ + It has been a while... - Lovem
Skip to content

It has been a while...

Love is not dead! It just got distracted.


Yes, I have been gone for a while. More than a year, in fact. The project – lovem – is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM.

To be quite honest – I dated this entry back to yesterday. The reason is, that my journal, as I currently run it, does not really support multiple entries on the same day. Yes, I could simply add a time to the publication date, but that breaks continuity. And I don't plan to normally release multiple entries on the same day, as I want to keep the pace not too high. One post every two or three days is what I aim for, just the way I used to have it.

A few things have changed in the meantime. For reasons that I have no desire to explain, I have removed the link to my Twitter account from the journal, and replaced it with a link to my Mastodon account. You can find me under @kratenko@chaos.social there. I also used to announce new entries over Twitter. I guess I will move that over to Mastodon as well. I guess we will see how that goes.

But now let's get back to the journey. We will next implement a simple feature, that makes allows the VM to limit the processing time of a program – which can be very useful, especially when running user supplied code inside the machine. Building an endless loop inside a turing complete (or not even) language is quite easy. Having an embedded device stuck in an endless loop is often a catastrophe...

\ No newline at end of file diff --git a/2024-02/stop-right-there-that-s-far-enough.html b/2024-02/stop-right-there-that-s-far-enough.html new file mode 100644 index 0000000..7025d1d --- /dev/null +++ b/2024-02/stop-right-there-that-s-far-enough.html @@ -0,0 +1,105 @@ + Stop right there, that's far enough! - Lovem
Skip to content

Stop right there, that's far enough!

We introduce an optional execution limit to our VM.


Since we have goto, we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided.

Looping a long time

Let us look at a little program:

pgm/long-loop.lva
 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+10
# Looping a looooong time.
+# This program will not run forever, but you will not see it terminate either.
+  push_u8 0
+loop:
+  push_u8 1
+  add
+  dup
+  ifgt loop
+  pop
+  fin
+

Someone messed up the loop condition there. If you run this program, it will be running for a long time. We start at zero and add to the value until our number is smaller than 0. Sounds impossible to reach for normal people, programmers will now better. Eventually we will reach the integer overflow, and our signed integer will loop around from its highest possible value to the lowest possible one. But do remember, what type we currently use to store our values: i64. So how big is that highest number?

9223372036854775807
+

Is that a lot? That depends. Last entry I had my program loop for 1 million rounds. It took my modern laptop about half a second. So reaching that number should take 9223372036854.775807 times as long, that is around 4611686018427 seconds or just about 146135 years. Is that a lot?

Oh, and by the way, the Rust professionals reading this will have spotted a potentially false claim there. While we run our program in debug mode, there will be no integer wraparound, instead the program will panic. If we build our Rust program in release mode, we will have integer wraparound, and will (theoretically) eventually reach the end of our loop. But that is besides the point.

Limited execution

The reason I started writing lovem, is that I need an embeddable lightweight VM to execute programmable handlers when certain events occur on my restrained embedded devices. So we are talking about some form of user generated content that is executed as a program! We can never trust those programs to be solid. We need a way to limit execution in some way, so that the device has the possibility to terminate those programs. There is an easy way to achieve that with what we already have. We put a limit on the number of operations the VM will execute.

We add a few lines to our VM's main loop:

src/vm.rs
// Loop going through the whole program, one instruction at a time.
+loop {
+    // Log the vm's complete state, so we can follow what happens in console:
+    if self.trace {
+        println!("{:?}", self);
+    }
+    // Fetch next opcode from program (increases program counter):
+    let opcode = self.fetch_u8(pgm)?;
+    // Limit execution by number of instructions that will be executed:
+    if self.instruction_limit != 0 && self.op_cnt >= self.instruction_limit {
+        return Err(RuntimeError::InstructionLimitExceeded);
+    }
+    // We count the number of instructions we execute:
+    self.op_cnt += 1;
+    // If we are done, break loop and stop execution:
+    if opcode == op::FIN {
+        break;
+    }
+    // Execute the current instruction (with the opcode we loaded already):
+    self.execute_op(pgm, opcode)?;
+}
+

And of course we also add that new RuntimeError::InstructionLimitExceeded and a new field pub instruction_limit: usize, to our VM struct.

lovas gets a new optional parameter:

src/bin/lovas.rs
#[clap(long, default_value_t = 1000000, help = "Limit max number of instructions allowed for execution. 0 for unlimited.")]
+instruction_limit: usize,
+

And we need to pass that to the VM in the run() function:

src/bin/lovas.rs
38
+39
+40
+41
+42
+43
+44
+45
+46
+47
/// Executes a program in a freshly created lovem VM.
+fn run(pgm: &Pgm, args: &Cli) -> Result<()> {
+    // Create our VM instance.
+    let mut vm = VM::new(args.stack_size);
+    vm.trace = args.trace;
+    vm.instruction_limit = args.instruction_limit;
+    let start = Instant::now();
+    let outcome = vm.run(&pgm.text);
+    let duration = start.elapsed();
+...
+

And, well, that's it. We now have an optional execution limitation that we default at 1 million.

Testing it

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/long-loop.lva --print`
+Pgm { name: "pgm/long-loop.lva", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] }
+Runtime error!
+Runtime=142.400812ms
+op_cnt=1000000, pc=7, stack-depth=2, watermark=2
+Error: InstructionLimitExceeded
+

We can adjust it easily:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=100
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=100`
+Pgm { name: "pgm/long-loop.lva", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] }
+Runtime error!
+Runtime=19.096µs
+op_cnt=100, pc=7, stack-depth=2, watermark=2
+Error: InstructionLimitExceeded
+

And we can just as well disable it completely:

kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=0
+    Finished dev [unoptimized + debuginfo] target(s) in 0.02s
+     Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=0`
+Pgm { name: "pgm/long-loop.lva", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] }
+

Good luck waiting for this one. I hope you know how to terminate a running program on your system...


The source code for this post can be found under the tag v0.0.12-journey.

What does this mean?

\ No newline at end of file diff --git a/404.html b/404.html new file mode 100644 index 0000000..5574cbb --- /dev/null +++ b/404.html @@ -0,0 +1 @@ + Lovem
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Qe=bi(_e("header"),{viewport$:we}),br=tt.pipe(m(()=>_e("main")),S(e=>yi(e,{viewport$:we,header$:Qe})),X(1)),Ws=A(...te("consent").map(e=>Yo(e,{target$:gt})),...te("dialog").map(e=>hi(e,{alert$:an})),...te("header").map(e=>vi(e,{viewport$:we,header$:Qe,main$:br})),...te("palette").map(e=>xi(e)),...te("search").map(e=>Hi(e,{index$:Bi,keyboard$:on})),...te("source").map(e=>Fi(e))),Vs=P(()=>A(...te("announce").map(e=>Qo(e)),...te("content").map(e=>di(e,{viewport$:we,target$:gt,print$:Qi})),...te("content").map(e=>Z("search.highlight")?Pi(e,{index$:Bi,location$:vr}):R),...te("header-title").map(e=>gi(e,{viewport$:we,header$:Qe})),...te("sidebar").map(e=>e.getAttribute("data-md-type")==="navigation"?Qr(Ki,()=>nn(e,{viewport$:we,header$:Qe,main$:br})):Qr(gr,()=>nn(e,{viewport$:we,header$:Qe,main$:br}))),...te("tabs").map(e=>Ui(e,{viewport$:we,header$:Qe})),...te("toc").map(e=>Di(e,{viewport$:we,header$:Qe,target$:gt})),...te("top").map(e=>Wi(e,{viewport$:we,header$:Qe,main$:br,target$:gt})))),Gi=tt.pipe(S(()=>Vs),et(Ws),X(1));Gi.subscribe();window.document$=tt;window.location$=vr;window.target$=gt;window.keyboard$=on;window.viewport$=we;window.tablet$=gr;window.screen$=Ki;window.print$=Qi;window.alert$=an;window.component$=Gi;})(); 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"src/assets/javascripts/components/search/suggest/index.ts", "src/assets/javascripts/components/search/_/index.ts", "src/assets/javascripts/components/search/highlight/index.ts", "src/assets/javascripts/components/sidebar/index.ts", "src/assets/javascripts/components/source/facts/github/index.ts", "src/assets/javascripts/components/source/facts/gitlab/index.ts", "src/assets/javascripts/components/source/facts/_/index.ts", "src/assets/javascripts/components/source/_/index.ts", "src/assets/javascripts/components/tabs/index.ts", "src/assets/javascripts/components/toc/index.ts", "src/assets/javascripts/components/top/index.ts", "src/assets/javascripts/patches/indeterminate/index.ts", "src/assets/javascripts/patches/scrollfix/index.ts", "src/assets/javascripts/patches/scrolllock/index.ts", "src/assets/javascripts/polyfills/index.ts"], + "sourceRoot": "../../../..", + "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "(function(global) {\r\n /**\r\n * Polyfill URLSearchParams\r\n *\r\n * Inspired from : https://github.com/WebReflection/url-search-params/blob/master/src/url-search-params.js\r\n */\r\n\r\n var checkIfIteratorIsSupported = function() {\r\n try {\r\n return !!Symbol.iterator;\r\n } catch (error) {\r\n return false;\r\n }\r\n };\r\n\r\n\r\n var iteratorSupported = checkIfIteratorIsSupported();\r\n\r\n var createIterator = function(items) {\r\n var iterator = {\r\n next: function() {\r\n var value = items.shift();\r\n return { done: value === void 0, value: value };\r\n }\r\n };\r\n\r\n if (iteratorSupported) {\r\n iterator[Symbol.iterator] = function() {\r\n return iterator;\r\n };\r\n }\r\n\r\n return iterator;\r\n };\r\n\r\n /**\r\n * Search param name and values should be encoded according to https://url.spec.whatwg.org/#urlencoded-serializing\r\n * encodeURIComponent() produces the same result except encoding spaces as `%20` instead of `+`.\r\n */\r\n var serializeParam = function(value) {\r\n return encodeURIComponent(value).replace(/%20/g, '+');\r\n };\r\n\r\n var deserializeParam = function(value) {\r\n return decodeURIComponent(String(value).replace(/\\+/g, ' '));\r\n };\r\n\r\n var polyfillURLSearchParams = function() {\r\n\r\n var URLSearchParams = function(searchString) {\r\n Object.defineProperty(this, '_entries', { writable: true, value: {} });\r\n var typeofSearchString = typeof searchString;\r\n\r\n if (typeofSearchString === 'undefined') {\r\n // do nothing\r\n } else if (typeofSearchString === 'string') {\r\n if (searchString !== '') {\r\n this._fromString(searchString);\r\n }\r\n } else if (searchString instanceof URLSearchParams) {\r\n var _this = this;\r\n searchString.forEach(function(value, name) {\r\n _this.append(name, value);\r\n });\r\n } else if ((searchString !== null) && (typeofSearchString === 'object')) {\r\n if (Object.prototype.toString.call(searchString) === '[object Array]') {\r\n for (var i = 0; i < searchString.length; i++) {\r\n var entry = searchString[i];\r\n if ((Object.prototype.toString.call(entry) === '[object Array]') || (entry.length !== 2)) {\r\n this.append(entry[0], entry[1]);\r\n } else {\r\n throw new TypeError('Expected [string, any] as entry at index ' + i + ' of URLSearchParams\\'s input');\r\n }\r\n }\r\n } else {\r\n for (var key in searchString) {\r\n if (searchString.hasOwnProperty(key)) {\r\n this.append(key, searchString[key]);\r\n }\r\n }\r\n }\r\n } else {\r\n throw new TypeError('Unsupported input\\'s type for URLSearchParams');\r\n }\r\n };\r\n\r\n var proto = URLSearchParams.prototype;\r\n\r\n proto.append = function(name, value) {\r\n if (name in this._entries) {\r\n this._entries[name].push(String(value));\r\n } else {\r\n this._entries[name] = [String(value)];\r\n }\r\n };\r\n\r\n proto.delete = function(name) {\r\n delete this._entries[name];\r\n };\r\n\r\n proto.get = function(name) {\r\n return (name in this._entries) ? this._entries[name][0] : null;\r\n };\r\n\r\n proto.getAll = function(name) {\r\n return (name in this._entries) ? this._entries[name].slice(0) : [];\r\n };\r\n\r\n proto.has = function(name) {\r\n return (name in this._entries);\r\n };\r\n\r\n proto.set = function(name, value) {\r\n this._entries[name] = [String(value)];\r\n };\r\n\r\n proto.forEach = function(callback, thisArg) {\r\n var entries;\r\n for (var name in this._entries) {\r\n if (this._entries.hasOwnProperty(name)) {\r\n entries = this._entries[name];\r\n for (var i = 0; i < entries.length; i++) {\r\n callback.call(thisArg, entries[i], name, this);\r\n }\r\n }\r\n }\r\n };\r\n\r\n proto.keys = function() {\r\n var items = [];\r\n this.forEach(function(value, name) {\r\n items.push(name);\r\n });\r\n return createIterator(items);\r\n };\r\n\r\n proto.values = function() {\r\n var items = [];\r\n this.forEach(function(value) {\r\n items.push(value);\r\n });\r\n return createIterator(items);\r\n };\r\n\r\n proto.entries = function() {\r\n var items = [];\r\n this.forEach(function(value, name) {\r\n items.push([name, value]);\r\n });\r\n return createIterator(items);\r\n };\r\n\r\n if (iteratorSupported) {\r\n proto[Symbol.iterator] = proto.entries;\r\n }\r\n\r\n proto.toString = function() {\r\n var searchArray = [];\r\n this.forEach(function(value, name) {\r\n searchArray.push(serializeParam(name) + '=' + serializeParam(value));\r\n });\r\n return searchArray.join('&');\r\n };\r\n\r\n\r\n global.URLSearchParams = URLSearchParams;\r\n };\r\n\r\n var checkIfURLSearchParamsSupported = function() {\r\n try {\r\n var URLSearchParams = global.URLSearchParams;\r\n\r\n return (\r\n (new URLSearchParams('?a=1').toString() === 'a=1') &&\r\n (typeof URLSearchParams.prototype.set === 'function') &&\r\n (typeof URLSearchParams.prototype.entries === 'function')\r\n );\r\n } catch (e) {\r\n return false;\r\n }\r\n };\r\n\r\n if (!checkIfURLSearchParamsSupported()) {\r\n polyfillURLSearchParams();\r\n }\r\n\r\n var proto = global.URLSearchParams.prototype;\r\n\r\n if (typeof proto.sort !== 'function') {\r\n proto.sort = function() {\r\n var _this = this;\r\n var items = [];\r\n this.forEach(function(value, name) {\r\n items.push([name, value]);\r\n if (!_this._entries) {\r\n _this.delete(name);\r\n }\r\n });\r\n items.sort(function(a, b) {\r\n if (a[0] < b[0]) {\r\n return -1;\r\n } else if (a[0] > b[0]) {\r\n return +1;\r\n } else {\r\n return 0;\r\n }\r\n });\r\n if (_this._entries) { // force reset because IE keeps keys index\r\n _this._entries = {};\r\n }\r\n for (var i = 0; i < items.length; i++) {\r\n this.append(items[i][0], items[i][1]);\r\n }\r\n };\r\n }\r\n\r\n if (typeof proto._fromString !== 'function') {\r\n Object.defineProperty(proto, '_fromString', {\r\n enumerable: false,\r\n configurable: false,\r\n writable: false,\r\n value: function(searchString) {\r\n if (this._entries) {\r\n this._entries = {};\r\n } else {\r\n var keys = [];\r\n this.forEach(function(value, name) {\r\n keys.push(name);\r\n });\r\n for (var i = 0; i < keys.length; i++) {\r\n this.delete(keys[i]);\r\n }\r\n }\r\n\r\n searchString = searchString.replace(/^\\?/, '');\r\n var attributes = searchString.split('&');\r\n var attribute;\r\n for (var i = 0; i < attributes.length; i++) {\r\n attribute = attributes[i].split('=');\r\n this.append(\r\n deserializeParam(attribute[0]),\r\n (attribute.length > 1) ? deserializeParam(attribute[1]) : ''\r\n );\r\n }\r\n }\r\n });\r\n }\r\n\r\n // HTMLAnchorElement\r\n\r\n})(\r\n (typeof global !== 'undefined') ? global\r\n : ((typeof window !== 'undefined') ? window\r\n : ((typeof self !== 'undefined') ? self : this))\r\n);\r\n\r\n(function(global) {\r\n /**\r\n * Polyfill URL\r\n *\r\n * Inspired from : https://github.com/arv/DOM-URL-Polyfill/blob/master/src/url.js\r\n */\r\n\r\n var checkIfURLIsSupported = function() {\r\n try {\r\n var u = new global.URL('b', 'http://a');\r\n u.pathname = 'c d';\r\n return (u.href === 'http://a/c%20d') && u.searchParams;\r\n } catch (e) {\r\n return false;\r\n }\r\n };\r\n\r\n\r\n var polyfillURL = function() {\r\n var _URL = global.URL;\r\n\r\n var URL = function(url, base) {\r\n if (typeof url !== 'string') url = String(url);\r\n if (base && typeof base !== 'string') base = String(base);\r\n\r\n // Only create another document if the base is different from current location.\r\n var doc = document, baseElement;\r\n if (base && (global.location === void 0 || base !== global.location.href)) {\r\n base = base.toLowerCase();\r\n doc = document.implementation.createHTMLDocument('');\r\n baseElement = doc.createElement('base');\r\n baseElement.href = base;\r\n doc.head.appendChild(baseElement);\r\n try {\r\n if (baseElement.href.indexOf(base) !== 0) throw new Error(baseElement.href);\r\n } catch (err) {\r\n throw new Error('URL unable to set base ' + base + ' due to ' + err);\r\n }\r\n }\r\n\r\n var anchorElement = doc.createElement('a');\r\n anchorElement.href = url;\r\n if (baseElement) {\r\n doc.body.appendChild(anchorElement);\r\n anchorElement.href = anchorElement.href; // force href to refresh\r\n }\r\n\r\n var inputElement = doc.createElement('input');\r\n inputElement.type = 'url';\r\n inputElement.value = url;\r\n\r\n if (anchorElement.protocol === ':' || !/:/.test(anchorElement.href) || (!inputElement.checkValidity() && !base)) {\r\n throw new TypeError('Invalid URL');\r\n }\r\n\r\n Object.defineProperty(this, '_anchorElement', {\r\n value: anchorElement\r\n });\r\n\r\n\r\n // create a linked searchParams which reflect its changes on URL\r\n var searchParams = new global.URLSearchParams(this.search);\r\n var enableSearchUpdate = true;\r\n var enableSearchParamsUpdate = true;\r\n var _this = this;\r\n ['append', 'delete', 'set'].forEach(function(methodName) {\r\n var method = searchParams[methodName];\r\n searchParams[methodName] = function() {\r\n method.apply(searchParams, arguments);\r\n if (enableSearchUpdate) {\r\n enableSearchParamsUpdate = false;\r\n _this.search = searchParams.toString();\r\n enableSearchParamsUpdate = true;\r\n }\r\n };\r\n });\r\n\r\n Object.defineProperty(this, 'searchParams', {\r\n value: searchParams,\r\n enumerable: true\r\n });\r\n\r\n var search = void 0;\r\n Object.defineProperty(this, '_updateSearchParams', {\r\n enumerable: false,\r\n configurable: false,\r\n writable: false,\r\n value: function() {\r\n if (this.search !== search) {\r\n search = this.search;\r\n if (enableSearchParamsUpdate) {\r\n enableSearchUpdate = false;\r\n this.searchParams._fromString(this.search);\r\n enableSearchUpdate = true;\r\n }\r\n }\r\n }\r\n });\r\n };\r\n\r\n var proto = URL.prototype;\r\n\r\n var linkURLWithAnchorAttribute = function(attributeName) {\r\n Object.defineProperty(proto, attributeName, {\r\n get: function() {\r\n return this._anchorElement[attributeName];\r\n },\r\n set: function(value) {\r\n this._anchorElement[attributeName] = value;\r\n },\r\n enumerable: true\r\n });\r\n };\r\n\r\n ['hash', 'host', 'hostname', 'port', 'protocol']\r\n .forEach(function(attributeName) {\r\n linkURLWithAnchorAttribute(attributeName);\r\n });\r\n\r\n Object.defineProperty(proto, 'search', {\r\n get: function() {\r\n return this._anchorElement['search'];\r\n },\r\n set: function(value) {\r\n this._anchorElement['search'] = value;\r\n this._updateSearchParams();\r\n },\r\n enumerable: true\r\n });\r\n\r\n Object.defineProperties(proto, {\r\n\r\n 'toString': {\r\n get: function() {\r\n var _this = this;\r\n return function() {\r\n return _this.href;\r\n };\r\n }\r\n },\r\n\r\n 'href': {\r\n get: function() {\r\n return this._anchorElement.href.replace(/\\?$/, '');\r\n },\r\n set: function(value) {\r\n this._anchorElement.href = value;\r\n this._updateSearchParams();\r\n },\r\n enumerable: true\r\n },\r\n\r\n 'pathname': {\r\n get: function() {\r\n return this._anchorElement.pathname.replace(/(^\\/?)/, '/');\r\n },\r\n set: function(value) {\r\n this._anchorElement.pathname = value;\r\n },\r\n enumerable: true\r\n },\r\n\r\n 'origin': {\r\n get: function() {\r\n // get expected port from protocol\r\n var expectedPort = { 'http:': 80, 'https:': 443, 'ftp:': 21 }[this._anchorElement.protocol];\r\n // add port to origin if, expected port is different than actual port\r\n // and it is not empty f.e http://foo:8080\r\n // 8080 != 80 && 8080 != ''\r\n var addPortToOrigin = this._anchorElement.port != expectedPort &&\r\n this._anchorElement.port !== '';\r\n\r\n return this._anchorElement.protocol +\r\n '//' +\r\n this._anchorElement.hostname +\r\n (addPortToOrigin ? (':' + this._anchorElement.port) : '');\r\n },\r\n enumerable: true\r\n },\r\n\r\n 'password': { // TODO\r\n get: function() {\r\n return '';\r\n },\r\n set: function(value) {\r\n },\r\n enumerable: true\r\n },\r\n\r\n 'username': { // TODO\r\n get: function() {\r\n return '';\r\n },\r\n set: function(value) {\r\n },\r\n enumerable: true\r\n },\r\n });\r\n\r\n URL.createObjectURL = function(blob) {\r\n return _URL.createObjectURL.apply(_URL, arguments);\r\n };\r\n\r\n URL.revokeObjectURL = function(url) {\r\n return _URL.revokeObjectURL.apply(_URL, arguments);\r\n };\r\n\r\n global.URL = URL;\r\n\r\n };\r\n\r\n if (!checkIfURLIsSupported()) {\r\n polyfillURL();\r\n }\r\n\r\n if ((global.location !== void 0) && !('origin' in global.location)) {\r\n var getOrigin = function() {\r\n return global.location.protocol + '//' + global.location.hostname + (global.location.port ? 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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global global, define, System, Reflect, Promise */\r\nvar __extends;\r\nvar __assign;\r\nvar __rest;\r\nvar __decorate;\r\nvar __param;\r\nvar __metadata;\r\nvar __awaiter;\r\nvar __generator;\r\nvar __exportStar;\r\nvar __values;\r\nvar __read;\r\nvar __spread;\r\nvar __spreadArrays;\r\nvar __spreadArray;\r\nvar __await;\r\nvar __asyncGenerator;\r\nvar __asyncDelegator;\r\nvar __asyncValues;\r\nvar __makeTemplateObject;\r\nvar __importStar;\r\nvar __importDefault;\r\nvar __classPrivateFieldGet;\r\nvar __classPrivateFieldSet;\r\nvar __createBinding;\r\n(function (factory) {\r\n var root = typeof global === \"object\" ? global : typeof self === \"object\" ? self : typeof this === \"object\" ? this : {};\r\n if (typeof define === \"function\" && define.amd) {\r\n define(\"tslib\", [\"exports\"], function (exports) { factory(createExporter(root, createExporter(exports))); });\r\n }\r\n else if (typeof module === \"object\" && typeof module.exports === \"object\") {\r\n factory(createExporter(root, createExporter(module.exports)));\r\n }\r\n else {\r\n factory(createExporter(root));\r\n }\r\n function createExporter(exports, previous) {\r\n if (exports !== root) {\r\n if (typeof Object.create === \"function\") {\r\n Object.defineProperty(exports, \"__esModule\", { value: true });\r\n }\r\n else {\r\n exports.__esModule = true;\r\n }\r\n }\r\n return function (id, v) { return exports[id] = previous ? previous(id, v) : v; };\r\n }\r\n})\r\n(function (exporter) {\r\n var extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n\r\n __extends = function (d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "Array.prototype.flat||Object.defineProperty(Array.prototype,\"flat\",{configurable:!0,value:function r(){var t=isNaN(arguments[0])?1:Number(arguments[0]);return t?Array.prototype.reduce.call(this,function(a,e){return Array.isArray(e)?a.push.apply(a,r.call(e,t-1)):a.push(e),a},[]):Array.prototype.slice.call(this)},writable:!0}),Array.prototype.flatMap||Object.defineProperty(Array.prototype,\"flatMap\",{configurable:!0,value:function(r){return Array.prototype.map.apply(this,arguments).flat()},writable:!0})\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"array-flat-polyfill\"\nimport \"focus-visible\"\nimport \"unfetch/polyfill\"\nimport \"url-polyfill\"\n\nimport {\n EMPTY,\n NEVER,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getOptionalElement,\n requestJSON,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantLoading,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget()\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? __search?.index || requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up instant loading, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantLoading({ document$, location$, viewport$ })\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"[href][rel=prev]\")\n if (typeof prev !== \"undefined\")\n prev.click()\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"[href][rel=next]\")\n if (typeof next !== \"undefined\")\n next.click()\n break\n }\n })\n\n/* Set up patches */\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, { viewport$, header$, target$ })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.component$ = component$ /* Component observable */\n", "self.fetch||(self.fetch=function(e,n){return n=n||{},new Promise(function(t,s){var r=new XMLHttpRequest,o=[],u=[],i={},a=function(){return{ok:2==(r.status/100|0),statusText:r.statusText,status:r.status,url:r.responseURL,text:function(){return Promise.resolve(r.responseText)},json:function(){return Promise.resolve(r.responseText).then(JSON.parse)},blob:function(){return Promise.resolve(new Blob([r.response]))},clone:a,headers:{keys:function(){return o},entries:function(){return u},get:function(e){return i[e.toLowerCase()]},has:function(e){return e.toLowerCase()in i}}}};for(var c in r.open(n.method||\"get\",e,!0),r.onload=function(){r.getAllResponseHeaders().replace(/^(.*?):[^\\S\\n]*([\\s\\S]*?)$/gm,function(e,n,t){o.push(n=n.toLowerCase()),u.push([n,t]),i[n]=i[n]?i[n]+\",\"+t:t}),t(a())},r.onerror=s,r.withCredentials=\"include\"==n.credentials,n.headers)r.setRequestHeader(c,n.headers[c]);r.send(n.body||null)})});\n", "import tslib from '../tslib.js';\r\nconst {\r\n __extends,\r\n __assign,\r\n __rest,\r\n __decorate,\r\n __param,\r\n __metadata,\r\n __awaiter,\r\n __generator,\r\n __exportStar,\r\n __createBinding,\r\n __values,\r\n __read,\r\n __spread,\r\n __spreadArrays,\r\n __spreadArray,\r\n __await,\r\n __asyncGenerator,\r\n __asyncDelegator,\r\n __asyncValues,\r\n __makeTemplateObject,\r\n __importStar,\r\n __importDefault,\r\n __classPrivateFieldGet,\r\n __classPrivateFieldSet,\r\n} = tslib;\r\nexport {\r\n __extends,\r\n __assign,\r\n __rest,\r\n __decorate,\r\n __param,\r\n __metadata,\r\n __awaiter,\r\n __generator,\r\n __exportStar,\r\n __createBinding,\r\n __values,\r\n __read,\r\n __spread,\r\n __spreadArrays,\r\n __spreadArray,\r\n __await,\r\n __asyncGenerator,\r\n __asyncDelegator,\r\n __asyncValues,\r\n __makeTemplateObject,\r\n __importStar,\r\n __importDefault,\r\n __classPrivateFieldGet,\r\n __classPrivateFieldSet,\r\n};\r\n", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n ReplaySubject,\n Subject,\n fromEvent\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch document\n *\n * Documents are implemented as subjects, so all downstream observables are\n * automatically updated when a new document is emitted.\n *\n * @returns Document subject\n */\nexport function watchDocument(): Subject {\n const document$ = new ReplaySubject(1)\n fromEvent(document, \"DOMContentLoaded\", { once: true })\n .subscribe(() => document$.next(document))\n\n /* Return document */\n return document$\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve all elements matching the query selector\n *\n * @template T - Element type\n *\n * @param selector - Query selector\n * @param node - Node of reference\n *\n * @returns Elements\n */\nexport function getElements(\n selector: T, node?: ParentNode\n): HTMLElementTagNameMap[T][]\n\nexport function getElements(\n selector: string, node?: ParentNode\n): T[]\n\nexport function getElements(\n selector: string, node: ParentNode = document\n): T[] {\n return Array.from(node.querySelectorAll(selector))\n}\n\n/**\n * Retrieve an element matching a query selector or throw a reference error\n *\n * Note that this function assumes that the element is present. If unsure if an\n * element is existent, use the `getOptionalElement` function instead.\n *\n * @template T - Element type\n *\n * @param selector - Query selector\n * @param node - Node of reference\n *\n * @returns Element\n */\nexport function getElement(\n selector: T, node?: ParentNode\n): HTMLElementTagNameMap[T]\n\nexport function getElement(\n selector: string, node?: ParentNode\n): T\n\nexport function getElement(\n selector: string, node: ParentNode = document\n): T {\n const el = getOptionalElement(selector, node)\n if (typeof el === \"undefined\")\n throw new ReferenceError(\n `Missing element: expected \"${selector}\" to be present`\n )\n\n /* Return element */\n return el\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Retrieve an optional element matching the query selector\n *\n * @template T - Element type\n *\n * @param selector - Query selector\n * @param node - Node of reference\n *\n * @returns Element or nothing\n */\nexport function getOptionalElement(\n selector: T, node?: ParentNode\n): HTMLElementTagNameMap[T] | undefined\n\nexport function getOptionalElement(\n selector: string, node?: ParentNode\n): T | undefined\n\nexport function getOptionalElement(\n selector: string, node: ParentNode = document\n): T | undefined {\n return node.querySelector(selector) || undefined\n}\n\n/**\n * Retrieve the currently active element\n *\n * @returns Element or nothing\n */\nexport function getActiveElement(): HTMLElement | undefined {\n return document.activeElement instanceof HTMLElement\n ? document.activeElement || undefined\n : undefined\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n debounceTime,\n distinctUntilChanged,\n fromEvent,\n map,\n merge,\n startWith\n} from \"rxjs\"\n\nimport { getActiveElement } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch element focus\n *\n * Previously, this function used `focus` and `blur` events to determine whether\n * an element is focused, but this doesn't work if there are focusable elements\n * within the elements itself. A better solutions are `focusin` and `focusout`\n * events, which bubble up the tree and allow for more fine-grained control.\n *\n * `debounceTime` is necessary, because when a focus change happens inside an\n * element, the observable would first emit `false` and then `true` again.\n *\n * @param el - Element\n *\n * @returns Element focus observable\n */\nexport function watchElementFocus(\n el: HTMLElement\n): Observable {\n return merge(\n fromEvent(document.body, \"focusin\"),\n fromEvent(document.body, \"focusout\")\n )\n .pipe(\n debounceTime(1),\n map(() => {\n const active = getActiveElement()\n return typeof active !== \"undefined\"\n ? el.contains(active)\n : false\n }),\n startWith(el === getActiveElement()),\n distinctUntilChanged()\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n animationFrameScheduler,\n auditTime,\n fromEvent,\n map,\n merge,\n startWith\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Element offset\n */\nexport interface ElementOffset {\n x: number /* Horizontal offset */\n y: number /* Vertical offset */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve element offset\n *\n * @param el - Element\n *\n * @returns Element offset\n */\nexport function getElementOffset(\n el: HTMLElement\n): ElementOffset {\n return {\n x: el.offsetLeft,\n y: el.offsetTop\n }\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch element offset\n *\n * @param el - Element\n *\n * @returns Element offset observable\n */\nexport function watchElementOffset(\n el: HTMLElement\n): Observable {\n return merge(\n fromEvent(window, \"load\"),\n fromEvent(window, \"resize\")\n )\n .pipe(\n auditTime(0, animationFrameScheduler),\n map(() => getElementOffset(el)),\n startWith(getElementOffset(el))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n animationFrameScheduler,\n auditTime,\n fromEvent,\n map,\n merge,\n startWith\n} from \"rxjs\"\n\nimport { ElementOffset } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve element content offset (= scroll offset)\n *\n * @param el - Element\n *\n * @returns Element content offset\n */\nexport function getElementContentOffset(\n el: HTMLElement\n): ElementOffset {\n return {\n x: el.scrollLeft,\n y: el.scrollTop\n }\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch element content offset\n *\n * @param el - Element\n *\n * @returns Element content offset observable\n */\nexport function watchElementContentOffset(\n el: HTMLElement\n): Observable {\n return merge(\n fromEvent(el, \"scroll\"),\n fromEvent(window, \"resize\")\n )\n .pipe(\n auditTime(0, animationFrameScheduler),\n map(() => getElementContentOffset(el)),\n startWith(getElementContentOffset(el))\n )\n}\n", "/**\r\n * A collection of shims that provide minimal functionality of the ES6 collections.\r\n *\r\n * These implementations are not meant to be used outside of the ResizeObserver\r\n * modules as they cover only a limited range of use cases.\r\n */\r\n/* eslint-disable require-jsdoc, valid-jsdoc */\r\nvar MapShim = (function () {\r\n if (typeof Map !== 'undefined') {\r\n return Map;\r\n }\r\n /**\r\n * Returns index in provided array that matches the specified key.\r\n *\r\n * @param {Array} arr\r\n * @param {*} key\r\n * @returns {number}\r\n */\r\n function getIndex(arr, key) {\r\n var result = -1;\r\n arr.some(function (entry, index) {\r\n if (entry[0] === key) {\r\n result = index;\r\n return true;\r\n }\r\n return false;\r\n });\r\n return result;\r\n }\r\n return /** @class */ (function () {\r\n function class_1() {\r\n this.__entries__ = [];\r\n }\r\n Object.defineProperty(class_1.prototype, \"size\", {\r\n /**\r\n * @returns {boolean}\r\n */\r\n get: function () {\r\n return this.__entries__.length;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * @param {*} key\r\n * @returns {*}\r\n */\r\n class_1.prototype.get = function (key) {\r\n var index = getIndex(this.__entries__, key);\r\n var entry = this.__entries__[index];\r\n return entry && entry[1];\r\n };\r\n /**\r\n * @param {*} key\r\n * @param {*} value\r\n * @returns {void}\r\n */\r\n class_1.prototype.set = function (key, value) {\r\n var index = getIndex(this.__entries__, key);\r\n if (~index) {\r\n this.__entries__[index][1] = value;\r\n }\r\n else {\r\n this.__entries__.push([key, value]);\r\n }\r\n };\r\n /**\r\n * @param {*} key\r\n * @returns {void}\r\n */\r\n class_1.prototype.delete = function (key) {\r\n var entries = this.__entries__;\r\n var index = getIndex(entries, key);\r\n if (~index) {\r\n entries.splice(index, 1);\r\n }\r\n };\r\n /**\r\n * @param {*} key\r\n * @returns {void}\r\n */\r\n class_1.prototype.has = function (key) {\r\n return !!~getIndex(this.__entries__, key);\r\n };\r\n /**\r\n * @returns {void}\r\n */\r\n class_1.prototype.clear = function () {\r\n this.__entries__.splice(0);\r\n };\r\n /**\r\n * @param {Function} callback\r\n * @param {*} [ctx=null]\r\n * @returns {void}\r\n */\r\n class_1.prototype.forEach = function (callback, ctx) {\r\n if (ctx === void 0) { ctx = null; }\r\n for (var _i = 0, _a = this.__entries__; _i < _a.length; _i++) {\r\n var entry = _a[_i];\r\n callback.call(ctx, entry[1], entry[0]);\r\n }\r\n };\r\n return class_1;\r\n }());\r\n})();\n\n/**\r\n * Detects whether window and document objects are available in current environment.\r\n */\r\nvar isBrowser = typeof window !== 'undefined' && typeof document !== 'undefined' && window.document === document;\n\n// Returns global object of a current environment.\r\nvar global$1 = (function () {\r\n if (typeof global !== 'undefined' && global.Math === Math) {\r\n return global;\r\n }\r\n if (typeof self !== 'undefined' && self.Math === Math) {\r\n return self;\r\n }\r\n if (typeof window !== 'undefined' && window.Math === Math) {\r\n return window;\r\n }\r\n // eslint-disable-next-line no-new-func\r\n return Function('return this')();\r\n})();\n\n/**\r\n * A shim for the requestAnimationFrame which falls back to the setTimeout if\r\n * first one is not supported.\r\n *\r\n * @returns {number} Requests' identifier.\r\n */\r\nvar requestAnimationFrame$1 = (function () {\r\n if (typeof requestAnimationFrame === 'function') {\r\n // It's required to use a bounded function because IE sometimes throws\r\n // an \"Invalid calling object\" error if rAF is invoked without the global\r\n // object on the left hand side.\r\n return requestAnimationFrame.bind(global$1);\r\n }\r\n return function (callback) { return setTimeout(function () { return callback(Date.now()); }, 1000 / 60); };\r\n})();\n\n// Defines minimum timeout before adding a trailing call.\r\nvar trailingTimeout = 2;\r\n/**\r\n * Creates a wrapper function which ensures that provided callback will be\r\n * invoked only once during the specified delay period.\r\n *\r\n * @param {Function} callback - Function to be invoked after the delay period.\r\n * @param {number} delay - Delay after which to invoke callback.\r\n * @returns {Function}\r\n */\r\nfunction throttle (callback, delay) {\r\n var leadingCall = false, trailingCall = false, lastCallTime = 0;\r\n /**\r\n * Invokes the original callback function and schedules new invocation if\r\n * the \"proxy\" was called during current request.\r\n *\r\n * @returns {void}\r\n */\r\n function resolvePending() {\r\n if (leadingCall) {\r\n leadingCall = false;\r\n callback();\r\n }\r\n if (trailingCall) {\r\n proxy();\r\n }\r\n }\r\n /**\r\n * Callback invoked after the specified delay. It will further postpone\r\n * invocation of the original function delegating it to the\r\n * requestAnimationFrame.\r\n *\r\n * @returns {void}\r\n */\r\n function timeoutCallback() {\r\n requestAnimationFrame$1(resolvePending);\r\n }\r\n /**\r\n * Schedules invocation of the original function.\r\n *\r\n * @returns {void}\r\n */\r\n function proxy() {\r\n var timeStamp = Date.now();\r\n if (leadingCall) {\r\n // Reject immediately following calls.\r\n if (timeStamp - lastCallTime < trailingTimeout) {\r\n return;\r\n }\r\n // Schedule new call to be in invoked when the pending one is resolved.\r\n // This is important for \"transitions\" which never actually start\r\n // immediately so there is a chance that we might miss one if change\r\n // happens amids the pending invocation.\r\n trailingCall = true;\r\n }\r\n else {\r\n leadingCall = true;\r\n trailingCall = false;\r\n setTimeout(timeoutCallback, delay);\r\n }\r\n lastCallTime = timeStamp;\r\n }\r\n return proxy;\r\n}\n\n// Minimum delay before invoking the update of observers.\r\nvar REFRESH_DELAY = 20;\r\n// A list of substrings of CSS properties used to find transition events that\r\n// might affect dimensions of observed elements.\r\nvar transitionKeys = ['top', 'right', 'bottom', 'left', 'width', 'height', 'size', 'weight'];\r\n// Check if MutationObserver is available.\r\nvar mutationObserverSupported = typeof MutationObserver !== 'undefined';\r\n/**\r\n * Singleton controller class which handles updates of ResizeObserver instances.\r\n */\r\nvar ResizeObserverController = /** @class */ (function () {\r\n /**\r\n * Creates a new instance of ResizeObserverController.\r\n *\r\n * @private\r\n */\r\n function ResizeObserverController() {\r\n /**\r\n * Indicates whether DOM listeners have been added.\r\n *\r\n * @private {boolean}\r\n */\r\n this.connected_ = false;\r\n /**\r\n * Tells that controller has subscribed for Mutation Events.\r\n *\r\n * @private {boolean}\r\n */\r\n this.mutationEventsAdded_ = false;\r\n /**\r\n * Keeps reference to the instance of MutationObserver.\r\n *\r\n * @private {MutationObserver}\r\n */\r\n this.mutationsObserver_ = null;\r\n /**\r\n * A list of connected observers.\r\n *\r\n * @private {Array}\r\n */\r\n this.observers_ = [];\r\n this.onTransitionEnd_ = this.onTransitionEnd_.bind(this);\r\n this.refresh = throttle(this.refresh.bind(this), REFRESH_DELAY);\r\n }\r\n /**\r\n * Adds observer to observers list.\r\n *\r\n * @param {ResizeObserverSPI} observer - Observer to be added.\r\n * @returns {void}\r\n */\r\n ResizeObserverController.prototype.addObserver = function (observer) {\r\n if (!~this.observers_.indexOf(observer)) {\r\n this.observers_.push(observer);\r\n }\r\n // Add listeners if they haven't been added yet.\r\n if (!this.connected_) {\r\n this.connect_();\r\n }\r\n };\r\n /**\r\n * Removes observer from observers list.\r\n *\r\n * @param {ResizeObserverSPI} observer - Observer to be removed.\r\n * @returns {void}\r\n */\r\n ResizeObserverController.prototype.removeObserver = function (observer) {\r\n var observers = this.observers_;\r\n var index = observers.indexOf(observer);\r\n // Remove observer if it's present in registry.\r\n if (~index) {\r\n observers.splice(index, 1);\r\n }\r\n // Remove listeners if controller has no connected observers.\r\n if (!observers.length && this.connected_) {\r\n this.disconnect_();\r\n }\r\n };\r\n /**\r\n * Invokes the update of observers. It will continue running updates insofar\r\n * it detects changes.\r\n *\r\n * @returns {void}\r\n */\r\n ResizeObserverController.prototype.refresh = function () {\r\n var changesDetected = this.updateObservers_();\r\n // Continue running updates if changes have been detected as there might\r\n // be future ones caused by CSS transitions.\r\n if (changesDetected) {\r\n this.refresh();\r\n }\r\n };\r\n /**\r\n * Updates every observer from observers list and notifies them of queued\r\n * entries.\r\n *\r\n * @private\r\n * @returns {boolean} Returns \"true\" if any observer has detected changes in\r\n * dimensions of it's elements.\r\n */\r\n ResizeObserverController.prototype.updateObservers_ = function () {\r\n // Collect observers that have active observations.\r\n var activeObservers = this.observers_.filter(function (observer) {\r\n return observer.gatherActive(), observer.hasActive();\r\n });\r\n // Deliver notifications in a separate cycle in order to avoid any\r\n // collisions between observers, e.g. when multiple instances of\r\n // ResizeObserver are tracking the same element and the callback of one\r\n // of them changes content dimensions of the observed target. Sometimes\r\n // this may result in notifications being blocked for the rest of observers.\r\n activeObservers.forEach(function (observer) { return observer.broadcastActive(); });\r\n return activeObservers.length > 0;\r\n };\r\n /**\r\n * Initializes DOM listeners.\r\n *\r\n * @private\r\n * @returns {void}\r\n */\r\n ResizeObserverController.prototype.connect_ = function () {\r\n // Do nothing if running in a non-browser environment or if listeners\r\n // have been already added.\r\n if (!isBrowser || this.connected_) {\r\n return;\r\n }\r\n // Subscription to the \"Transitionend\" event is used as a workaround for\r\n // delayed transitions. This way it's possible to capture at least the\r\n // final state of an element.\r\n document.addEventListener('transitionend', this.onTransitionEnd_);\r\n window.addEventListener('resize', this.refresh);\r\n if (mutationObserverSupported) {\r\n this.mutationsObserver_ = new MutationObserver(this.refresh);\r\n this.mutationsObserver_.observe(document, {\r\n attributes: true,\r\n childList: true,\r\n characterData: true,\r\n subtree: true\r\n });\r\n }\r\n else {\r\n document.addEventListener('DOMSubtreeModified', this.refresh);\r\n this.mutationEventsAdded_ = true;\r\n }\r\n this.connected_ = true;\r\n };\r\n /**\r\n * Removes DOM listeners.\r\n *\r\n * @private\r\n * @returns {void}\r\n */\r\n ResizeObserverController.prototype.disconnect_ = function () {\r\n // Do nothing if running in a non-browser environment or if listeners\r\n // have been already removed.\r\n if (!isBrowser || !this.connected_) {\r\n return;\r\n }\r\n document.removeEventListener('transitionend', this.onTransitionEnd_);\r\n window.removeEventListener('resize', this.refresh);\r\n if (this.mutationsObserver_) {\r\n this.mutationsObserver_.disconnect();\r\n }\r\n if (this.mutationEventsAdded_) {\r\n document.removeEventListener('DOMSubtreeModified', this.refresh);\r\n }\r\n this.mutationsObserver_ = null;\r\n this.mutationEventsAdded_ = false;\r\n this.connected_ = false;\r\n };\r\n /**\r\n * \"Transitionend\" event handler.\r\n *\r\n * @private\r\n * @param {TransitionEvent} event\r\n * @returns {void}\r\n */\r\n ResizeObserverController.prototype.onTransitionEnd_ = function (_a) {\r\n var _b = _a.propertyName, propertyName = _b === void 0 ? '' : _b;\r\n // Detect whether transition may affect dimensions of an element.\r\n var isReflowProperty = transitionKeys.some(function (key) {\r\n return !!~propertyName.indexOf(key);\r\n });\r\n if (isReflowProperty) {\r\n this.refresh();\r\n }\r\n };\r\n /**\r\n * Returns instance of the ResizeObserverController.\r\n *\r\n * @returns {ResizeObserverController}\r\n */\r\n ResizeObserverController.getInstance = function () {\r\n if (!this.instance_) {\r\n this.instance_ = new ResizeObserverController();\r\n }\r\n return this.instance_;\r\n };\r\n /**\r\n * Holds reference to the controller's instance.\r\n *\r\n * @private {ResizeObserverController}\r\n */\r\n ResizeObserverController.instance_ = null;\r\n return ResizeObserverController;\r\n}());\n\n/**\r\n * Defines non-writable/enumerable properties of the provided target object.\r\n *\r\n * @param {Object} target - Object for which to define properties.\r\n * @param {Object} props - Properties to be defined.\r\n * @returns {Object} Target object.\r\n */\r\nvar defineConfigurable = (function (target, props) {\r\n for (var _i = 0, _a = Object.keys(props); _i < _a.length; _i++) {\r\n var key = _a[_i];\r\n Object.defineProperty(target, key, {\r\n value: props[key],\r\n enumerable: false,\r\n writable: false,\r\n configurable: true\r\n });\r\n }\r\n return target;\r\n});\n\n/**\r\n * Returns the global object associated with provided element.\r\n *\r\n * @param {Object} target\r\n * @returns {Object}\r\n */\r\nvar getWindowOf = (function (target) {\r\n // Assume that the element is an instance of Node, which means that it\r\n // has the \"ownerDocument\" property from which we can retrieve a\r\n // corresponding global object.\r\n var ownerGlobal = target && target.ownerDocument && target.ownerDocument.defaultView;\r\n // Return the local global object if it's not possible extract one from\r\n // provided element.\r\n return ownerGlobal || global$1;\r\n});\n\n// Placeholder of an empty content rectangle.\r\nvar emptyRect = createRectInit(0, 0, 0, 0);\r\n/**\r\n * Converts provided string to a number.\r\n *\r\n * @param {number|string} value\r\n * @returns {number}\r\n */\r\nfunction toFloat(value) {\r\n return parseFloat(value) || 0;\r\n}\r\n/**\r\n * Extracts borders size from provided styles.\r\n *\r\n * @param {CSSStyleDeclaration} styles\r\n * @param {...string} positions - Borders positions (top, right, ...)\r\n * @returns {number}\r\n */\r\nfunction getBordersSize(styles) {\r\n var positions = [];\r\n for (var _i = 1; _i < arguments.length; _i++) {\r\n positions[_i - 1] = arguments[_i];\r\n }\r\n return positions.reduce(function (size, position) {\r\n var value = styles['border-' + position + '-width'];\r\n return size + toFloat(value);\r\n }, 0);\r\n}\r\n/**\r\n * Extracts paddings sizes from provided styles.\r\n *\r\n * @param {CSSStyleDeclaration} styles\r\n * @returns {Object} Paddings box.\r\n */\r\nfunction getPaddings(styles) {\r\n var positions = ['top', 'right', 'bottom', 'left'];\r\n var paddings = {};\r\n for (var _i = 0, positions_1 = positions; _i < positions_1.length; _i++) {\r\n var position = positions_1[_i];\r\n var value = styles['padding-' + position];\r\n paddings[position] = toFloat(value);\r\n }\r\n return paddings;\r\n}\r\n/**\r\n * Calculates content rectangle of provided SVG element.\r\n *\r\n * @param {SVGGraphicsElement} target - Element content rectangle of which needs\r\n * to be calculated.\r\n * @returns {DOMRectInit}\r\n */\r\nfunction getSVGContentRect(target) {\r\n var bbox = target.getBBox();\r\n return createRectInit(0, 0, bbox.width, bbox.height);\r\n}\r\n/**\r\n * Calculates content rectangle of provided HTMLElement.\r\n *\r\n * @param {HTMLElement} target - Element for which to calculate the content rectangle.\r\n * @returns {DOMRectInit}\r\n */\r\nfunction getHTMLElementContentRect(target) {\r\n // Client width & height properties can't be\r\n // used exclusively as they provide rounded values.\r\n var clientWidth = target.clientWidth, clientHeight = target.clientHeight;\r\n // By this condition we can catch all non-replaced inline, hidden and\r\n // detached elements. Though elements with width & height properties less\r\n // than 0.5 will be discarded as well.\r\n //\r\n // Without it we would need to implement separate methods for each of\r\n // those cases and it's not possible to perform a precise and performance\r\n // effective test for hidden elements. E.g. even jQuery's ':visible' filter\r\n // gives wrong results for elements with width & height less than 0.5.\r\n if (!clientWidth && !clientHeight) {\r\n return emptyRect;\r\n }\r\n var styles = getWindowOf(target).getComputedStyle(target);\r\n var paddings = getPaddings(styles);\r\n var horizPad = paddings.left + paddings.right;\r\n var vertPad = paddings.top + paddings.bottom;\r\n // Computed styles of width & height are being used because they are the\r\n // only dimensions available to JS that contain non-rounded values. It could\r\n // be possible to utilize the getBoundingClientRect if only it's data wasn't\r\n // affected by CSS transformations let alone paddings, borders and scroll bars.\r\n var width = toFloat(styles.width), height = toFloat(styles.height);\r\n // Width & height include paddings and borders when the 'border-box' box\r\n // model is applied (except for IE).\r\n if (styles.boxSizing === 'border-box') {\r\n // Following conditions are required to handle Internet Explorer which\r\n // doesn't include paddings and borders to computed CSS dimensions.\r\n //\r\n // We can say that if CSS dimensions + paddings are equal to the \"client\"\r\n // properties then it's either IE, and thus we don't need to subtract\r\n // anything, or an element merely doesn't have paddings/borders styles.\r\n if (Math.round(width + horizPad) !== clientWidth) {\r\n width -= getBordersSize(styles, 'left', 'right') + horizPad;\r\n }\r\n if (Math.round(height + vertPad) !== clientHeight) {\r\n height -= getBordersSize(styles, 'top', 'bottom') + vertPad;\r\n }\r\n }\r\n // Following steps can't be applied to the document's root element as its\r\n // client[Width/Height] properties represent viewport area of the window.\r\n // Besides, it's as well not necessary as the itself neither has\r\n // rendered scroll bars nor it can be clipped.\r\n if (!isDocumentElement(target)) {\r\n // In some browsers (only in Firefox, actually) CSS width & height\r\n // include scroll bars size which can be removed at this step as scroll\r\n // bars are the only difference between rounded dimensions + paddings\r\n // and \"client\" properties, though that is not always true in Chrome.\r\n var vertScrollbar = Math.round(width + horizPad) - clientWidth;\r\n var horizScrollbar = Math.round(height + vertPad) - clientHeight;\r\n // Chrome has a rather weird rounding of \"client\" properties.\r\n // E.g. for an element with content width of 314.2px it sometimes gives\r\n // the client width of 315px and for the width of 314.7px it may give\r\n // 314px. And it doesn't happen all the time. So just ignore this delta\r\n // as a non-relevant.\r\n if (Math.abs(vertScrollbar) !== 1) {\r\n width -= vertScrollbar;\r\n }\r\n if (Math.abs(horizScrollbar) !== 1) {\r\n height -= horizScrollbar;\r\n }\r\n }\r\n return createRectInit(paddings.left, paddings.top, width, height);\r\n}\r\n/**\r\n * Checks whether provided element is an instance of the SVGGraphicsElement.\r\n *\r\n * @param {Element} target - Element to be checked.\r\n * @returns {boolean}\r\n */\r\nvar isSVGGraphicsElement = (function () {\r\n // Some browsers, namely IE and Edge, don't have the SVGGraphicsElement\r\n // interface.\r\n if (typeof SVGGraphicsElement !== 'undefined') {\r\n return function (target) { return target instanceof getWindowOf(target).SVGGraphicsElement; };\r\n }\r\n // If it's so, then check that element is at least an instance of the\r\n // SVGElement and that it has the \"getBBox\" method.\r\n // eslint-disable-next-line no-extra-parens\r\n return function (target) { return (target instanceof getWindowOf(target).SVGElement &&\r\n typeof target.getBBox === 'function'); };\r\n})();\r\n/**\r\n * Checks whether provided element is a document element ().\r\n *\r\n * @param {Element} target - Element to be checked.\r\n * @returns {boolean}\r\n */\r\nfunction isDocumentElement(target) {\r\n return target === getWindowOf(target).document.documentElement;\r\n}\r\n/**\r\n * Calculates an appropriate content rectangle for provided html or svg element.\r\n *\r\n * @param {Element} target - Element content rectangle of which needs to be calculated.\r\n * @returns {DOMRectInit}\r\n */\r\nfunction getContentRect(target) {\r\n if (!isBrowser) {\r\n return emptyRect;\r\n }\r\n if (isSVGGraphicsElement(target)) {\r\n return getSVGContentRect(target);\r\n }\r\n return getHTMLElementContentRect(target);\r\n}\r\n/**\r\n * Creates rectangle with an interface of the DOMRectReadOnly.\r\n * Spec: https://drafts.fxtf.org/geometry/#domrectreadonly\r\n *\r\n * @param {DOMRectInit} rectInit - Object with rectangle's x/y coordinates and dimensions.\r\n * @returns {DOMRectReadOnly}\r\n */\r\nfunction createReadOnlyRect(_a) {\r\n var x = _a.x, y = _a.y, width = _a.width, height = _a.height;\r\n // If DOMRectReadOnly is available use it as a prototype for the rectangle.\r\n var Constr = typeof DOMRectReadOnly !== 'undefined' ? DOMRectReadOnly : Object;\r\n var rect = Object.create(Constr.prototype);\r\n // Rectangle's properties are not writable and non-enumerable.\r\n defineConfigurable(rect, {\r\n x: x, y: y, width: width, height: height,\r\n top: y,\r\n right: x + width,\r\n bottom: height + y,\r\n left: x\r\n });\r\n return rect;\r\n}\r\n/**\r\n * Creates DOMRectInit object based on the provided dimensions and the x/y coordinates.\r\n * Spec: https://drafts.fxtf.org/geometry/#dictdef-domrectinit\r\n *\r\n * @param {number} x - X coordinate.\r\n * @param {number} y - Y coordinate.\r\n * @param {number} width - Rectangle's width.\r\n * @param {number} height - Rectangle's height.\r\n * @returns {DOMRectInit}\r\n */\r\nfunction createRectInit(x, y, width, height) {\r\n return { x: x, y: y, width: width, height: height };\r\n}\n\n/**\r\n * Class that is responsible for computations of the content rectangle of\r\n * provided DOM element and for keeping track of it's changes.\r\n */\r\nvar ResizeObservation = /** @class */ (function () {\r\n /**\r\n * Creates an instance of ResizeObservation.\r\n *\r\n * @param {Element} target - Element to be observed.\r\n */\r\n function ResizeObservation(target) {\r\n /**\r\n * Broadcasted width of content rectangle.\r\n *\r\n * @type {number}\r\n */\r\n this.broadcastWidth = 0;\r\n /**\r\n * Broadcasted height of content rectangle.\r\n *\r\n * @type {number}\r\n */\r\n this.broadcastHeight = 0;\r\n /**\r\n * Reference to the last observed content rectangle.\r\n *\r\n * @private {DOMRectInit}\r\n */\r\n this.contentRect_ = createRectInit(0, 0, 0, 0);\r\n this.target = target;\r\n }\r\n /**\r\n * Updates content rectangle and tells whether it's width or height properties\r\n * have changed since the last broadcast.\r\n *\r\n * @returns {boolean}\r\n */\r\n ResizeObservation.prototype.isActive = function () {\r\n var rect = getContentRect(this.target);\r\n this.contentRect_ = rect;\r\n return (rect.width !== this.broadcastWidth ||\r\n rect.height !== this.broadcastHeight);\r\n };\r\n /**\r\n * Updates 'broadcastWidth' and 'broadcastHeight' properties with a data\r\n * from the corresponding properties of the last observed content rectangle.\r\n *\r\n * @returns {DOMRectInit} Last observed content rectangle.\r\n */\r\n ResizeObservation.prototype.broadcastRect = function () {\r\n var rect = this.contentRect_;\r\n this.broadcastWidth = rect.width;\r\n this.broadcastHeight = rect.height;\r\n return rect;\r\n };\r\n return ResizeObservation;\r\n}());\n\nvar ResizeObserverEntry = /** @class */ (function () {\r\n /**\r\n * Creates an instance of ResizeObserverEntry.\r\n *\r\n * @param {Element} target - Element that is being observed.\r\n * @param {DOMRectInit} rectInit - Data of the element's content rectangle.\r\n */\r\n function ResizeObserverEntry(target, rectInit) {\r\n var contentRect = createReadOnlyRect(rectInit);\r\n // According to the specification following properties are not writable\r\n // and are also not enumerable in the native implementation.\r\n //\r\n // Property accessors are not being used as they'd require to define a\r\n // private WeakMap storage which may cause memory leaks in browsers that\r\n // don't support this type of collections.\r\n defineConfigurable(this, { target: target, contentRect: contentRect });\r\n }\r\n return ResizeObserverEntry;\r\n}());\n\nvar ResizeObserverSPI = /** @class */ (function () {\r\n /**\r\n * Creates a new instance of ResizeObserver.\r\n *\r\n * @param {ResizeObserverCallback} callback - Callback function that is invoked\r\n * when one of the observed elements changes it's content dimensions.\r\n * @param {ResizeObserverController} controller - Controller instance which\r\n * is responsible for the updates of observer.\r\n * @param {ResizeObserver} callbackCtx - Reference to the public\r\n * ResizeObserver instance which will be passed to callback function.\r\n */\r\n function ResizeObserverSPI(callback, controller, callbackCtx) {\r\n /**\r\n * Collection of resize observations that have detected changes in dimensions\r\n * of elements.\r\n *\r\n * @private {Array}\r\n */\r\n this.activeObservations_ = [];\r\n /**\r\n * Registry of the ResizeObservation instances.\r\n *\r\n * @private {Map}\r\n */\r\n this.observations_ = new MapShim();\r\n if (typeof callback !== 'function') {\r\n throw new TypeError('The callback provided as parameter 1 is not a function.');\r\n }\r\n this.callback_ = callback;\r\n this.controller_ = controller;\r\n this.callbackCtx_ = callbackCtx;\r\n }\r\n /**\r\n * Starts observing provided element.\r\n *\r\n * @param {Element} target - Element to be observed.\r\n * @returns {void}\r\n */\r\n ResizeObserverSPI.prototype.observe = function (target) {\r\n if (!arguments.length) {\r\n throw new TypeError('1 argument required, but only 0 present.');\r\n }\r\n // Do nothing if current environment doesn't have the Element interface.\r\n if (typeof Element === 'undefined' || !(Element instanceof Object)) {\r\n return;\r\n }\r\n if (!(target instanceof getWindowOf(target).Element)) {\r\n throw new TypeError('parameter 1 is not of type \"Element\".');\r\n }\r\n var observations = this.observations_;\r\n // Do nothing if element is already being observed.\r\n if (observations.has(target)) {\r\n return;\r\n }\r\n observations.set(target, new ResizeObservation(target));\r\n this.controller_.addObserver(this);\r\n // Force the update of observations.\r\n this.controller_.refresh();\r\n };\r\n /**\r\n * Stops observing provided element.\r\n *\r\n * @param {Element} target - Element to stop observing.\r\n * @returns {void}\r\n */\r\n ResizeObserverSPI.prototype.unobserve = function (target) {\r\n if (!arguments.length) {\r\n throw new TypeError('1 argument required, but only 0 present.');\r\n }\r\n // Do nothing if current environment doesn't have the Element interface.\r\n if (typeof Element === 'undefined' || !(Element instanceof Object)) {\r\n return;\r\n }\r\n if (!(target instanceof getWindowOf(target).Element)) {\r\n throw new TypeError('parameter 1 is not of type \"Element\".');\r\n }\r\n var observations = this.observations_;\r\n // Do nothing if element is not being observed.\r\n if (!observations.has(target)) {\r\n return;\r\n }\r\n observations.delete(target);\r\n if (!observations.size) {\r\n this.controller_.removeObserver(this);\r\n }\r\n };\r\n /**\r\n * Stops observing all elements.\r\n *\r\n * @returns {void}\r\n */\r\n ResizeObserverSPI.prototype.disconnect = function () {\r\n this.clearActive();\r\n this.observations_.clear();\r\n this.controller_.removeObserver(this);\r\n };\r\n /**\r\n * Collects observation instances the associated element of which has changed\r\n * it's content rectangle.\r\n *\r\n * @returns {void}\r\n */\r\n ResizeObserverSPI.prototype.gatherActive = function () {\r\n var _this = this;\r\n this.clearActive();\r\n this.observations_.forEach(function (observation) {\r\n if (observation.isActive()) {\r\n _this.activeObservations_.push(observation);\r\n }\r\n });\r\n };\r\n /**\r\n * Invokes initial callback function with a list of ResizeObserverEntry\r\n * instances collected from active resize observations.\r\n *\r\n * @returns {void}\r\n */\r\n ResizeObserverSPI.prototype.broadcastActive = function () {\r\n // Do nothing if observer doesn't have active observations.\r\n if (!this.hasActive()) {\r\n return;\r\n }\r\n var ctx = this.callbackCtx_;\r\n // Create ResizeObserverEntry instance for every active observation.\r\n var entries = this.activeObservations_.map(function (observation) {\r\n return new ResizeObserverEntry(observation.target, observation.broadcastRect());\r\n });\r\n this.callback_.call(ctx, entries, ctx);\r\n this.clearActive();\r\n };\r\n /**\r\n * Clears the collection of active observations.\r\n *\r\n * @returns {void}\r\n */\r\n ResizeObserverSPI.prototype.clearActive = function () {\r\n this.activeObservations_.splice(0);\r\n };\r\n /**\r\n * Tells whether observer has active observations.\r\n *\r\n * @returns {boolean}\r\n */\r\n ResizeObserverSPI.prototype.hasActive = function () {\r\n return this.activeObservations_.length > 0;\r\n };\r\n return ResizeObserverSPI;\r\n}());\n\n// Registry of internal observers. If WeakMap is not available use current shim\r\n// for the Map collection as it has all required methods and because WeakMap\r\n// can't be fully polyfilled anyway.\r\nvar observers = typeof WeakMap !== 'undefined' ? new WeakMap() : new MapShim();\r\n/**\r\n * ResizeObserver API. Encapsulates the ResizeObserver SPI implementation\r\n * exposing only those methods and properties that are defined in the spec.\r\n */\r\nvar ResizeObserver = /** @class */ (function () {\r\n /**\r\n * Creates a new instance of ResizeObserver.\r\n *\r\n * @param {ResizeObserverCallback} callback - Callback that is invoked when\r\n * dimensions of the observed elements change.\r\n */\r\n function ResizeObserver(callback) {\r\n if (!(this instanceof ResizeObserver)) {\r\n throw new TypeError('Cannot call a class as a function.');\r\n }\r\n if (!arguments.length) {\r\n throw new TypeError('1 argument required, but only 0 present.');\r\n }\r\n var controller = ResizeObserverController.getInstance();\r\n var observer = new ResizeObserverSPI(callback, controller, this);\r\n observers.set(this, observer);\r\n }\r\n return ResizeObserver;\r\n}());\r\n// Expose public methods of ResizeObserver.\r\n[\r\n 'observe',\r\n 'unobserve',\r\n 'disconnect'\r\n].forEach(function (method) {\r\n ResizeObserver.prototype[method] = function () {\r\n var _a;\r\n return (_a = observers.get(this))[method].apply(_a, arguments);\r\n };\r\n});\n\nvar index = (function () {\r\n // Export existing implementation if available.\r\n if (typeof global$1.ResizeObserver !== 'undefined') {\r\n return global$1.ResizeObserver;\r\n }\r\n return ResizeObserver;\r\n})();\n\nexport default index;\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport ResizeObserver from \"resize-observer-polyfill\"\nimport {\n NEVER,\n Observable,\n Subject,\n defer,\n filter,\n finalize,\n map,\n merge,\n of,\n shareReplay,\n startWith,\n switchMap,\n tap\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Element offset\n */\nexport interface ElementSize {\n width: number /* Element width */\n height: number /* Element height */\n}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Resize observer entry subject\n */\nconst entry$ = new Subject()\n\n/**\n * Resize observer observable\n *\n * This observable will create a `ResizeObserver` on the first subscription\n * and will automatically terminate it when there are no more subscribers.\n * It's quite important to centralize observation in a single `ResizeObserver`,\n * as the performance difference can be quite dramatic, as the link shows.\n *\n * @see https://bit.ly/3iIYfEm - Google Groups on performance\n */\nconst observer$ = defer(() => of(\n new ResizeObserver(entries => {\n for (const entry of entries)\n entry$.next(entry)\n })\n))\n .pipe(\n switchMap(observer => merge(NEVER, of(observer))\n .pipe(\n finalize(() => observer.disconnect())\n )\n ),\n shareReplay(1)\n )\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve element size\n *\n * @param el - Element\n *\n * @returns Element size\n */\nexport function getElementSize(\n el: HTMLElement\n): ElementSize {\n return {\n width: el.offsetWidth,\n height: el.offsetHeight\n }\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch element size\n *\n * This function returns an observable that subscribes to a single internal\n * instance of `ResizeObserver` upon subscription, and emit resize events until\n * termination. Note that this function should not be called with the same\n * element twice, as the first unsubscription will terminate observation.\n *\n * Sadly, we can't use the `DOMRect` objects returned by the observer, because\n * we need the emitted values to be consistent with `getElementSize`, which will\n * return the used values (rounded) and not actual values (unrounded). Thus, we\n * use the `offset*` properties. See the linked GitHub issue.\n *\n * @see https://bit.ly/3m0k3he - GitHub issue\n *\n * @param el - Element\n *\n * @returns Element size observable\n */\nexport function watchElementSize(\n el: HTMLElement\n): Observable {\n return observer$\n .pipe(\n tap(observer => observer.observe(el)),\n switchMap(observer => entry$\n .pipe(\n filter(({ target }) => target === el),\n finalize(() => observer.unobserve(el)),\n map(() => getElementSize(el))\n )\n ),\n startWith(getElementSize(el))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { ElementSize } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve element content size (= scroll width and height)\n *\n * @param el - Element\n *\n * @returns Element content size\n */\nexport function getElementContentSize(\n el: HTMLElement\n): ElementSize {\n return {\n width: el.scrollWidth,\n height: el.scrollHeight\n }\n}\n\n/**\n * Retrieve the overflowing container of an element, if any\n *\n * @param el - Element\n *\n * @returns Overflowing container or nothing\n */\nexport function getElementContainer(\n el: HTMLElement\n): HTMLElement | undefined {\n let parent = el.parentElement\n while (parent)\n if (\n el.scrollWidth <= parent.scrollWidth &&\n el.scrollHeight <= parent.scrollHeight\n )\n parent = (el = parent).parentElement\n else\n break\n\n /* Return overflowing container */\n return parent ? el : undefined\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n NEVER,\n Observable,\n Subject,\n defer,\n distinctUntilChanged,\n filter,\n finalize,\n map,\n merge,\n of,\n shareReplay,\n switchMap,\n tap\n} from \"rxjs\"\n\nimport {\n getElementContentSize,\n getElementSize,\n watchElementContentOffset\n} from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Intersection observer entry subject\n */\nconst entry$ = new Subject()\n\n/**\n * Intersection observer observable\n *\n * This observable will create an `IntersectionObserver` on first subscription\n * and will automatically terminate it when there are no more subscribers.\n *\n * @see https://bit.ly/3iIYfEm - Google Groups on performance\n */\nconst observer$ = defer(() => of(\n new IntersectionObserver(entries => {\n for (const entry of entries)\n entry$.next(entry)\n }, {\n threshold: 0\n })\n))\n .pipe(\n switchMap(observer => merge(NEVER, of(observer))\n .pipe(\n finalize(() => observer.disconnect())\n )\n ),\n shareReplay(1)\n )\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch element visibility\n *\n * @param el - Element\n *\n * @returns Element visibility observable\n */\nexport function watchElementVisibility(\n el: HTMLElement\n): Observable {\n return observer$\n .pipe(\n tap(observer => observer.observe(el)),\n switchMap(observer => entry$\n .pipe(\n filter(({ target }) => target === el),\n finalize(() => observer.unobserve(el)),\n map(({ isIntersecting }) => isIntersecting)\n )\n )\n )\n}\n\n/**\n * Watch element boundary\n *\n * This function returns an observable which emits whether the bottom content\n * boundary (= scroll offset) of an element is within a certain threshold.\n *\n * @param el - Element\n * @param threshold - Threshold\n *\n * @returns Element boundary observable\n */\nexport function watchElementBoundary(\n el: HTMLElement, threshold = 16\n): Observable {\n return watchElementContentOffset(el)\n .pipe(\n map(({ y }) => {\n const visible = getElementSize(el)\n const content = getElementContentSize(el)\n return y >= (\n content.height - visible.height - threshold\n )\n }),\n distinctUntilChanged()\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n fromEvent,\n map,\n startWith\n} from \"rxjs\"\n\nimport { getElement } from \"../element\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Toggle\n */\nexport type Toggle =\n | \"drawer\" /* Toggle for drawer */\n | \"search\" /* Toggle for search */\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Toggle map\n */\nconst toggles: Record = {\n drawer: getElement(\"[data-md-toggle=drawer]\"),\n search: getElement(\"[data-md-toggle=search]\")\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve the value of a toggle\n *\n * @param name - Toggle\n *\n * @returns Toggle value\n */\nexport function getToggle(name: Toggle): boolean {\n return toggles[name].checked\n}\n\n/**\n * Set toggle\n *\n * Simulating a click event seems to be the most cross-browser compatible way\n * of changing the value while also emitting a `change` event. Before, Material\n * used `CustomEvent` to programmatically change the value of a toggle, but this\n * is a much simpler and cleaner solution which doesn't require a polyfill.\n *\n * @param name - Toggle\n * @param value - Toggle value\n */\nexport function setToggle(name: Toggle, value: boolean): void {\n if (toggles[name].checked !== value)\n toggles[name].click()\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch toggle\n *\n * @param name - Toggle\n *\n * @returns Toggle value observable\n */\nexport function watchToggle(name: Toggle): Observable {\n const el = toggles[name]\n return fromEvent(el, \"change\")\n .pipe(\n map(() => el.checked),\n startWith(el.checked)\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n filter,\n fromEvent,\n map,\n share\n} from \"rxjs\"\n\nimport { getActiveElement } from \"../element\"\nimport { getToggle } from \"../toggle\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Keyboard mode\n */\nexport type KeyboardMode =\n | \"global\" /* Global */\n | \"search\" /* Search is open */\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Keyboard\n */\nexport interface Keyboard {\n mode: KeyboardMode /* Keyboard mode */\n type: string /* Key type */\n claim(): void /* Key claim */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Check whether an element may receive keyboard input\n *\n * @param el - Element\n * @param type - Key type\n *\n * @returns Test result\n */\nfunction isSusceptibleToKeyboard(\n el: HTMLElement, type: string\n): boolean {\n switch (el.constructor) {\n\n /* Input elements */\n case HTMLInputElement:\n /* @ts-expect-error - omit unnecessary type cast */\n if (el.type === \"radio\")\n return /^Arrow/.test(type)\n else\n return true\n\n /* Select element and textarea */\n case HTMLSelectElement:\n case HTMLTextAreaElement:\n return true\n\n /* Everything else */\n default:\n return el.isContentEditable\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch keyboard\n *\n * @returns Keyboard observable\n */\nexport function watchKeyboard(): Observable {\n return fromEvent(window, \"keydown\")\n .pipe(\n filter(ev => !(ev.metaKey || ev.ctrlKey)),\n map(ev => ({\n mode: getToggle(\"search\") ? \"search\" : \"global\",\n type: ev.key,\n claim() {\n ev.preventDefault()\n ev.stopPropagation()\n }\n } as Keyboard)),\n filter(({ mode, type }) => {\n if (mode === \"global\") {\n const active = getActiveElement()\n if (typeof active !== \"undefined\")\n return !isSusceptibleToKeyboard(active, type)\n }\n return true\n }),\n share()\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { Subject } from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve location\n *\n * This function returns a `URL` object (and not `Location`) to normalize the\n * typings across the application. Furthermore, locations need to be tracked\n * without setting them and `Location` is a singleton which represents the\n * current location.\n *\n * @returns URL\n */\nexport function getLocation(): URL {\n return new URL(location.href)\n}\n\n/**\n * Set location\n *\n * @param url - URL to change to\n */\nexport function setLocation(url: URL): void {\n location.href = url.href\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch location\n *\n * @returns Location subject\n */\nexport function watchLocation(): Subject {\n return new Subject()\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { JSX as JSXInternal } from \"preact\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * HTML attributes\n */\ntype Attributes =\n & JSXInternal.HTMLAttributes\n & JSXInternal.SVGAttributes\n & Record\n\n/**\n * Child element\n */\ntype Child =\n | HTMLElement\n | Text\n | string\n | number\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Append a child node to an element\n *\n * @param el - Element\n * @param child - Child node(s)\n */\nfunction appendChild(el: HTMLElement, child: Child | Child[]): void {\n\n /* Handle primitive types (including raw HTML) */\n if (typeof child === \"string\" || typeof child === \"number\") {\n el.innerHTML += child.toString()\n\n /* Handle nodes */\n } else if (child instanceof Node) {\n el.appendChild(child)\n\n /* Handle nested children */\n } else if (Array.isArray(child)) {\n for (const node of child)\n appendChild(el, node)\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * JSX factory\n *\n * @template T - Element type\n *\n * @param tag - HTML tag\n * @param attributes - HTML attributes\n * @param children - Child elements\n *\n * @returns Element\n */\nexport function h(\n tag: T, attributes?: Attributes | null, ...children: Child[]\n): HTMLElementTagNameMap[T]\n\nexport function h(\n tag: string, attributes?: Attributes | null, ...children: Child[]\n): T\n\nexport function h(\n tag: string, attributes?: Attributes | null, ...children: Child[]\n): T {\n const el = document.createElement(tag)\n\n /* Set attributes, if any */\n if (attributes)\n for (const attr of Object.keys(attributes)) {\n if (typeof attributes[attr] === \"undefined\")\n continue\n\n /* Set default attribute or boolean */\n if (typeof attributes[attr] !== \"boolean\")\n el.setAttribute(attr, attributes[attr])\n else\n el.setAttribute(attr, \"\")\n }\n\n /* Append child nodes */\n for (const child of children)\n appendChild(el, child)\n\n /* Return element */\n return el as T\n}\n\n/* ----------------------------------------------------------------------------\n * Namespace\n * ------------------------------------------------------------------------- */\n\nexport declare namespace h {\n namespace JSX {\n type Element = HTMLElement\n type IntrinsicElements = JSXInternal.IntrinsicElements\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Truncate a string after the given number of characters\n *\n * This is not a very reasonable approach, since the summaries kind of suck.\n * It would be better to create something more intelligent, highlighting the\n * search occurrences and making a better summary out of it, but this note was\n * written three years ago, so who knows if we'll ever fix it.\n *\n * @param value - Value to be truncated\n * @param n - Number of characters\n *\n * @returns Truncated value\n */\nexport function truncate(value: string, n: number): string {\n let i = n\n if (value.length > i) {\n while (value[i] !== \" \" && --i > 0) { /* keep eating */ }\n return `${value.substring(0, i)}...`\n }\n return value\n}\n\n/**\n * Round a number for display with repository facts\n *\n * This is a reverse-engineered version of GitHub's weird rounding algorithm\n * for stars, forks and all other numbers. While all numbers below `1,000` are\n * returned as-is, bigger numbers are converted to fixed numbers:\n *\n * - `1,049` => `1k`\n * - `1,050` => `1.1k`\n * - `1,949` => `1.9k`\n * - `1,950` => `2k`\n *\n * @param value - Original value\n *\n * @returns Rounded value\n */\nexport function round(value: number): string {\n if (value > 999) {\n const digits = +((value - 950) % 1000 > 99)\n return `${((value + 0.000001) / 1000).toFixed(digits)}k`\n } else {\n return value.toString()\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n filter,\n fromEvent,\n map,\n shareReplay,\n startWith\n} from \"rxjs\"\n\nimport { getOptionalElement } from \"~/browser\"\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve location hash\n *\n * @returns Location hash\n */\nexport function getLocationHash(): string {\n return location.hash.substring(1)\n}\n\n/**\n * Set location hash\n *\n * Setting a new fragment identifier via `location.hash` will have no effect\n * if the value doesn't change. When a new fragment identifier is set, we want\n * the browser to target the respective element at all times, which is why we\n * use this dirty little trick.\n *\n * @param hash - Location hash\n */\nexport function setLocationHash(hash: string): void {\n const el = h(\"a\", { href: hash })\n el.addEventListener(\"click\", ev => ev.stopPropagation())\n el.click()\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch location hash\n *\n * @returns Location hash observable\n */\nexport function watchLocationHash(): Observable {\n return fromEvent(window, \"hashchange\")\n .pipe(\n map(getLocationHash),\n startWith(getLocationHash()),\n filter(hash => hash.length > 0),\n shareReplay(1)\n )\n}\n\n/**\n * Watch location target\n *\n * @returns Location target observable\n */\nexport function watchLocationTarget(): Observable {\n return watchLocationHash()\n .pipe(\n map(id => getOptionalElement(`[id=\"${id}\"]`)!),\n filter(el => typeof el !== \"undefined\")\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n fromEvent,\n fromEventPattern,\n map,\n merge,\n startWith,\n switchMap\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch media query\n *\n * Note that although `MediaQueryList.addListener` is deprecated we have to\n * use it, because it's the only way to ensure proper downward compatibility.\n *\n * @see https://bit.ly/3dUBH2m - GitHub issue\n *\n * @param query - Media query\n *\n * @returns Media observable\n */\nexport function watchMedia(query: string): Observable {\n const media = matchMedia(query)\n return fromEventPattern(next => (\n media.addListener(() => next(media.matches))\n ))\n .pipe(\n startWith(media.matches)\n )\n}\n\n/**\n * Watch print mode\n *\n * @returns Print observable\n */\nexport function watchPrint(): Observable {\n const media = matchMedia(\"print\")\n return merge(\n fromEvent(window, \"beforeprint\").pipe(map(() => true)),\n fromEvent(window, \"afterprint\").pipe(map(() => false))\n )\n .pipe(\n startWith(media.matches)\n )\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Toggle an observable with a media observable\n *\n * @template T - Data type\n *\n * @param query$ - Media observable\n * @param factory - Observable factory\n *\n * @returns Toggled observable\n */\nexport function at(\n query$: Observable, factory: () => Observable\n): Observable {\n return query$\n .pipe(\n switchMap(active => active ? factory() : EMPTY)\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n catchError,\n from,\n map,\n of,\n shareReplay,\n switchMap,\n throwError\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch the given URL\n *\n * If the request fails (e.g. when dispatched from `file://` locations), the\n * observable will complete without emitting a value.\n *\n * @param url - Request URL\n * @param options - Options\n *\n * @returns Response observable\n */\nexport function request(\n url: URL | string, options: RequestInit = { credentials: \"same-origin\" }\n): Observable {\n return from(fetch(`${url}`, options))\n .pipe(\n catchError(() => EMPTY),\n switchMap(res => res.status !== 200\n ? throwError(() => new Error(res.statusText))\n : of(res)\n )\n )\n}\n\n/**\n * Fetch JSON from the given URL\n *\n * @template T - Data type\n *\n * @param url - Request URL\n * @param options - Options\n *\n * @returns Data observable\n */\nexport function requestJSON(\n url: URL | string, options?: RequestInit\n): Observable {\n return request(url, options)\n .pipe(\n switchMap(res => res.json()),\n shareReplay(1)\n )\n}\n\n/**\n * Fetch XML from the given URL\n *\n * @param url - Request URL\n * @param options - Options\n *\n * @returns Data observable\n */\nexport function requestXML(\n url: URL | string, options?: RequestInit\n): Observable {\n const dom = new DOMParser()\n return request(url, options)\n .pipe(\n switchMap(res => res.text()),\n map(res => dom.parseFromString(res, \"text/xml\")),\n shareReplay(1)\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n defer,\n finalize,\n fromEvent,\n map,\n merge,\n switchMap,\n take,\n throwError\n} from \"rxjs\"\n\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Create and load a `script` element\n *\n * This function returns an observable that will emit when the script was\n * successfully loaded, or throw an error if it didn't.\n *\n * @param src - Script URL\n *\n * @returns Script observable\n */\nexport function watchScript(src: string): Observable {\n const script = h(\"script\", { src })\n return defer(() => {\n document.head.appendChild(script)\n return merge(\n fromEvent(script, \"load\"),\n fromEvent(script, \"error\")\n .pipe(\n switchMap(() => (\n throwError(() => new ReferenceError(`Invalid script: ${src}`))\n ))\n )\n )\n .pipe(\n map(() => undefined),\n finalize(() => document.head.removeChild(script)),\n take(1)\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n fromEvent,\n map,\n merge,\n startWith\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Viewport offset\n */\nexport interface ViewportOffset {\n x: number /* Horizontal offset */\n y: number /* Vertical offset */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve viewport offset\n *\n * On iOS Safari, viewport offset can be negative due to overflow scrolling.\n * As this may induce strange behaviors downstream, we'll just limit it to 0.\n *\n * @returns Viewport offset\n */\nexport function getViewportOffset(): ViewportOffset {\n return {\n x: Math.max(0, scrollX),\n y: Math.max(0, scrollY)\n }\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch viewport offset\n *\n * @returns Viewport offset observable\n */\nexport function watchViewportOffset(): Observable {\n return merge(\n fromEvent(window, \"scroll\", { passive: true }),\n fromEvent(window, \"resize\", { passive: true })\n )\n .pipe(\n map(getViewportOffset),\n startWith(getViewportOffset())\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n fromEvent,\n map,\n startWith\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Viewport size\n */\nexport interface ViewportSize {\n width: number /* Viewport width */\n height: number /* Viewport height */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve viewport size\n *\n * @returns Viewport size\n */\nexport function getViewportSize(): ViewportSize {\n return {\n width: innerWidth,\n height: innerHeight\n }\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Watch viewport size\n *\n * @returns Viewport size observable\n */\nexport function watchViewportSize(): Observable {\n return fromEvent(window, \"resize\", { passive: true })\n .pipe(\n map(getViewportSize),\n startWith(getViewportSize())\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n combineLatest,\n map,\n shareReplay\n} from \"rxjs\"\n\nimport {\n ViewportOffset,\n watchViewportOffset\n} from \"../offset\"\nimport {\n ViewportSize,\n watchViewportSize\n} from \"../size\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Viewport\n */\nexport interface Viewport {\n offset: ViewportOffset /* Viewport offset */\n size: ViewportSize /* Viewport size */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch viewport\n *\n * @returns Viewport observable\n */\nexport function watchViewport(): Observable {\n return combineLatest([\n watchViewportOffset(),\n watchViewportSize()\n ])\n .pipe(\n map(([offset, size]) => ({ offset, size })),\n shareReplay(1)\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n combineLatest,\n distinctUntilKeyChanged,\n map\n} from \"rxjs\"\n\nimport { Header } from \"~/components\"\n\nimport { getElementOffset } from \"../../element\"\nimport { Viewport } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
/* Header observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch viewport relative to element\n *\n * @param el - Element\n * @param options - Options\n *\n * @returns Viewport observable\n */\nexport function watchViewportAt(\n el: HTMLElement, { viewport$, header$ }: WatchOptions\n): Observable {\n const size$ = viewport$\n .pipe(\n distinctUntilKeyChanged(\"size\")\n )\n\n /* Compute element offset */\n const offset$ = combineLatest([size$, header$])\n .pipe(\n map(() => getElementOffset(el))\n )\n\n /* Compute relative viewport, return hot observable */\n return combineLatest([header$, viewport$, offset$])\n .pipe(\n map(([{ height }, { offset, size }, { x, y }]) => ({\n offset: {\n x: offset.x - x,\n y: offset.y - y + height\n },\n size\n }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n fromEvent,\n map,\n share,\n switchMap,\n tap,\n throttle\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Worker message\n */\nexport interface WorkerMessage {\n type: unknown /* Message type */\n data?: unknown /* Message data */\n}\n\n/**\n * Worker handler\n *\n * @template T - Message type\n */\nexport interface WorkerHandler<\n T extends WorkerMessage\n> {\n tx$: Subject /* Message transmission subject */\n rx$: Observable /* Message receive observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n *\n * @template T - Worker message type\n */\ninterface WatchOptions {\n tx$: Observable /* Message transmission observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch a web worker\n *\n * This function returns an observable that sends all values emitted by the\n * message observable to the web worker. Web worker communication is expected\n * to be bidirectional (request-response) and synchronous. Messages that are\n * emitted during a pending request are throttled, the last one is emitted.\n *\n * @param worker - Web worker\n * @param options - Options\n *\n * @returns Worker message observable\n */\nexport function watchWorker(\n worker: Worker, { tx$ }: WatchOptions\n): Observable {\n\n /* Intercept messages from worker-like objects */\n const rx$ = fromEvent(worker, \"message\")\n .pipe(\n map(({ data }) => data as T)\n )\n\n /* Send and receive messages, return hot observable */\n return tx$\n .pipe(\n throttle(() => rx$, { leading: true, trailing: true }),\n tap(message => worker.postMessage(message)),\n switchMap(() => rx$),\n share()\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { getElement, getLocation } from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Feature flag\n */\nexport type Flag =\n | \"announce.dismiss\" /* Dismissable announcement bar */\n | \"content.code.annotate\" /* Code annotations */\n | \"content.lazy\" /* Lazy content elements */\n | \"content.tabs.link\" /* Link content tabs */\n | \"header.autohide\" /* Hide header */\n | \"navigation.expand\" /* Automatic expansion */\n | \"navigation.indexes\" /* Section pages */\n | \"navigation.instant\" /* Instant loading */\n | \"navigation.sections\" /* Section navigation */\n | \"navigation.tabs\" /* Tabs navigation */\n | \"navigation.tabs.sticky\" /* Tabs navigation (sticky) */\n | \"navigation.top\" /* Back-to-top button */\n | \"navigation.tracking\" /* Anchor tracking */\n | \"search.highlight\" /* Search highlighting */\n | \"search.share\" /* Search sharing */\n | \"search.suggest\" /* Search suggestions */\n | \"toc.follow\" /* Following table of contents */\n | \"toc.integrate\" /* Integrated table of contents */\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Translation\n */\nexport type Translation =\n | \"clipboard.copy\" /* Copy to clipboard */\n | \"clipboard.copied\" /* Copied to clipboard */\n | \"search.config.lang\" /* Search language */\n | \"search.config.pipeline\" /* Search pipeline */\n | \"search.config.separator\" /* Search separator */\n | \"search.placeholder\" /* Search */\n | \"search.result.placeholder\" /* Type to start searching */\n | \"search.result.none\" /* No matching documents */\n | \"search.result.one\" /* 1 matching document */\n | \"search.result.other\" /* # matching documents */\n | \"search.result.more.one\" /* 1 more on this page */\n | \"search.result.more.other\" /* # more on this page */\n | \"search.result.term.missing\" /* Missing */\n | \"select.version.title\" /* Version selector */\n\n/**\n * Translations\n */\nexport type Translations = Record\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Versioning\n */\nexport interface Versioning {\n provider: \"mike\" /* Version provider */\n default?: string /* Default version */\n}\n\n/**\n * Configuration\n */\nexport interface Config {\n base: string /* Base URL */\n features: Flag[] /* Feature flags */\n translations: Translations /* Translations */\n search: string /* Search worker URL */\n tags?: Record /* Tags mapping */\n version?: Versioning /* Versioning */\n}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve global configuration and make base URL absolute\n */\nconst script = getElement(\"#__config\")\nconst config: Config = JSON.parse(script.textContent!)\nconfig.base = `${new URL(config.base, getLocation())}`\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve global configuration\n *\n * @returns Global configuration\n */\nexport function configuration(): Config {\n return config\n}\n\n/**\n * Check whether a feature flag is enabled\n *\n * @param flag - Feature flag\n *\n * @returns Test result\n */\nexport function feature(flag: Flag): boolean {\n return config.features.includes(flag)\n}\n\n/**\n * Retrieve the translation for the given key\n *\n * @param key - Key to be translated\n * @param value - Positional value, if any\n *\n * @returns Translation\n */\nexport function translation(\n key: Translation, value?: string | number\n): string {\n return typeof value !== \"undefined\"\n ? config.translations[key].replace(\"#\", value.toString())\n : config.translations[key]\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { getElement, getElements } from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Component type\n */\nexport type ComponentType =\n | \"announce\" /* Announcement bar */\n | \"container\" /* Container */\n | \"consent\" /* Consent */\n | \"content\" /* Content */\n | \"dialog\" /* Dialog */\n | \"header\" /* Header */\n | \"header-title\" /* Header title */\n | \"header-topic\" /* Header topic */\n | \"main\" /* Main area */\n | \"outdated\" /* Version warning */\n | \"palette\" /* Color palette */\n | \"search\" /* Search */\n | \"search-query\" /* Search input */\n | \"search-result\" /* Search results */\n | \"search-share\" /* Search sharing */\n | \"search-suggest\" /* Search suggestions */\n | \"sidebar\" /* Sidebar */\n | \"skip\" /* Skip link */\n | \"source\" /* Repository information */\n | \"tabs\" /* Navigation tabs */\n | \"toc\" /* Table of contents */\n | \"top\" /* Back-to-top button */\n\n/**\n * Component\n *\n * @template T - Component type\n * @template U - Reference type\n */\nexport type Component<\n T extends {} = {},\n U extends HTMLElement = HTMLElement\n> =\n T & {\n ref: U /* Component reference */\n }\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Component type map\n */\ninterface ComponentTypeMap {\n \"announce\": HTMLElement /* Announcement bar */\n \"container\": HTMLElement /* Container */\n \"consent\": HTMLElement /* Consent */\n \"content\": HTMLElement /* Content */\n \"dialog\": HTMLElement /* Dialog */\n \"header\": HTMLElement /* Header */\n \"header-title\": HTMLElement /* Header title */\n \"header-topic\": HTMLElement /* Header topic */\n \"main\": HTMLElement /* Main area */\n \"outdated\": HTMLElement /* Version warning */\n \"palette\": HTMLElement /* Color palette */\n \"search\": HTMLElement /* Search */\n \"search-query\": HTMLInputElement /* Search input */\n \"search-result\": HTMLElement /* Search results */\n \"search-share\": HTMLAnchorElement /* Search sharing */\n \"search-suggest\": HTMLElement /* Search suggestions */\n \"sidebar\": HTMLElement /* Sidebar */\n \"skip\": HTMLAnchorElement /* Skip link */\n \"source\": HTMLAnchorElement /* Repository information */\n \"tabs\": HTMLElement /* Navigation tabs */\n \"toc\": HTMLElement /* Table of contents */\n \"top\": HTMLAnchorElement /* Back-to-top button */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Retrieve the element for a given component or throw a reference error\n *\n * @template T - Component type\n *\n * @param type - Component type\n * @param node - Node of reference\n *\n * @returns Element\n */\nexport function getComponentElement(\n type: T, node: ParentNode = document\n): ComponentTypeMap[T] {\n return getElement(`[data-md-component=${type}]`, node)\n}\n\n/**\n * Retrieve all elements for a given component\n *\n * @template T - Component type\n *\n * @param type - Component type\n * @param node - Node of reference\n *\n * @returns Elements\n */\nexport function getComponentElements(\n type: T, node: ParentNode = document\n): ComponentTypeMap[T][] {\n return getElements(`[data-md-component=${type}]`, node)\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n Subject,\n defer,\n finalize,\n fromEvent,\n map,\n startWith,\n tap\n} from \"rxjs\"\n\nimport { feature } from \"~/_\"\nimport { getElement } from \"~/browser\"\n\nimport { Component } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Announcement bar\n */\nexport interface Announce {\n hash: number /* Content hash */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch announcement bar\n *\n * @param el - Announcement bar element\n *\n * @returns Announcement bar observable\n */\nexport function watchAnnounce(\n el: HTMLElement\n): Observable {\n const button = getElement(\".md-typeset > :first-child\", el)\n return fromEvent(button, \"click\", { once: true })\n .pipe(\n map(() => getElement(\".md-typeset\", el)),\n map(content => ({ hash: __md_hash(content.innerHTML) }))\n )\n}\n\n/**\n * Mount announcement bar\n *\n * @param el - Announcement bar element\n *\n * @returns Announcement bar component observable\n */\nexport function mountAnnounce(\n el: HTMLElement\n): Observable> {\n if (!feature(\"announce.dismiss\") || !el.childElementCount)\n return EMPTY\n\n /* Mount component on subscription */\n return defer(() => {\n const push$ = new Subject()\n push$\n .pipe(\n startWith({ hash: __md_get(\"__announce\") })\n )\n .subscribe(({ hash }) => {\n if (hash && hash === (__md_get(\"__announce\") ?? hash)) {\n el.hidden = true\n\n /* Persist preference in local storage */\n __md_set(\"__announce\", hash)\n }\n })\n\n /* Create and return component */\n return watchAnnounce(el)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n finalize,\n map,\n tap\n} from \"rxjs\"\n\nimport { Component } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Consent\n */\nexport interface Consent {\n hidden: boolean /* Consent is hidden */\n}\n\n/**\n * Consent defaults\n */\nexport interface ConsentDefaults {\n analytics?: boolean /* Consent for Analytics */\n github?: boolean /* Consent for GitHub */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n target$: Observable /* Target observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n target$: Observable /* Target observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch consent\n *\n * @param el - Consent element\n * @param options - Options\n *\n * @returns Consent observable\n */\nexport function watchConsent(\n el: HTMLElement, { target$ }: WatchOptions\n): Observable {\n return target$\n .pipe(\n map(target => ({ hidden: target !== el }))\n )\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Mount consent\n *\n * @param el - Consent element\n * @param options - Options\n *\n * @returns Consent component observable\n */\nexport function mountConsent(\n el: HTMLElement, options: MountOptions\n): Observable> {\n const internal$ = new Subject()\n internal$.subscribe(({ hidden }) => {\n el.hidden = hidden\n })\n\n /* Create and return component */\n return watchConsent(el, options)\n .pipe(\n tap(state => internal$.next(state)),\n finalize(() => internal$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport ClipboardJS from \"clipboard\"\nimport {\n EMPTY,\n Observable,\n Subject,\n defer,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n filter,\n finalize,\n map,\n mergeWith,\n switchMap,\n take,\n tap\n} from \"rxjs\"\n\nimport { feature } from \"~/_\"\nimport {\n getElementContentSize,\n watchElementSize,\n watchElementVisibility\n} from \"~/browser\"\nimport { renderClipboardButton } from \"~/templates\"\n\nimport { Component } from \"../../../_\"\nimport {\n Annotation,\n mountAnnotationList\n} from \"../../annotation\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Code block\n */\nexport interface CodeBlock {\n scrollable: boolean /* Code block overflows */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n target$: Observable /* Location target observable */\n print$: Observable /* Media print observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Global sequence number for code blocks\n */\nlet sequence = 0\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Find candidate list element directly following a code block\n *\n * @param el - Code block element\n *\n * @returns List element or nothing\n */\nfunction findCandidateList(el: HTMLElement): HTMLElement | undefined {\n if (el.nextElementSibling) {\n const sibling = el.nextElementSibling as HTMLElement\n if (sibling.tagName === \"OL\")\n return sibling\n\n /* Skip empty paragraphs - see https://bit.ly/3r4ZJ2O */\n else if (sibling.tagName === \"P\" && !sibling.children.length)\n return findCandidateList(sibling)\n }\n\n /* Everything else */\n return undefined\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch code block\n *\n * This function monitors size changes of the viewport, as well as switches of\n * content tabs with embedded code blocks, as both may trigger overflow.\n *\n * @param el - Code block element\n *\n * @returns Code block observable\n */\nexport function watchCodeBlock(\n el: HTMLElement\n): Observable {\n return watchElementSize(el)\n .pipe(\n map(({ width }) => {\n const content = getElementContentSize(el)\n return {\n scrollable: content.width > width\n }\n }),\n distinctUntilKeyChanged(\"scrollable\")\n )\n}\n\n/**\n * Mount code block\n *\n * This function ensures that an overflowing code block is focusable through\n * keyboard, so it can be scrolled without a mouse to improve on accessibility.\n * Furthermore, if code annotations are enabled, they are mounted if and only\n * if the code block is currently visible, e.g., not in a hidden content tab.\n *\n * Note that code blocks may be mounted eagerly or lazily. If they're mounted\n * lazily (on first visibility), code annotation anchor links will not work,\n * as they are evaluated on initial page load, and code annotations in general\n * might feel a little bumpier.\n *\n * @param el - Code block element\n * @param options - Options\n *\n * @returns Code block and annotation component observable\n */\nexport function mountCodeBlock(\n el: HTMLElement, options: MountOptions\n): Observable> {\n const { matches: hover } = matchMedia(\"(hover)\")\n\n /* Defer mounting of code block - see https://bit.ly/3vHVoVD */\n const factory$ = defer(() => {\n const push$ = new Subject()\n push$.subscribe(({ scrollable }) => {\n if (scrollable && hover)\n el.setAttribute(\"tabindex\", \"0\")\n else\n el.removeAttribute(\"tabindex\")\n })\n\n /* Render button for Clipboard.js integration */\n if (ClipboardJS.isSupported()) {\n const parent = el.closest(\"pre\")!\n parent.id = `__code_${++sequence}`\n parent.insertBefore(\n renderClipboardButton(parent.id),\n el\n )\n }\n\n /* Handle code annotations */\n const container = el.closest(\".highlight\")\n if (container instanceof HTMLElement) {\n const list = findCandidateList(container)\n\n /* Mount code annotations, if enabled */\n if (typeof list !== \"undefined\" && (\n container.classList.contains(\"annotate\") ||\n feature(\"content.code.annotate\")\n )) {\n const annotations$ = mountAnnotationList(list, el, options)\n\n /* Create and return component */\n return watchCodeBlock(el)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state })),\n mergeWith(\n watchElementSize(container)\n .pipe(\n map(({ width, height }) => width && height),\n distinctUntilChanged(),\n switchMap(active => active ? annotations$ : EMPTY)\n )\n )\n )\n }\n }\n\n /* Create and return component */\n return watchCodeBlock(el)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n\n /* Mount code block lazily */\n if (feature(\"content.lazy\"))\n return watchElementVisibility(el)\n .pipe(\n filter(visible => visible),\n take(1),\n switchMap(() => factory$)\n )\n\n /* Mount code block */\n return factory$\n}\n", "/*\n * Copyright (c) 2016-2021 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a tooltip\n *\n * @param id - Tooltip identifier\n *\n * @returns Element\n */\nexport function renderTooltip(id?: string): HTMLElement {\n return (\n
\n
\n
\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { h } from \"~/utilities\"\n\nimport { renderTooltip } from \"../tooltip\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render an annotation\n *\n * @param id - Annotation identifier\n * @param prefix - Tooltip identifier prefix\n *\n * @returns Element\n */\nexport function renderAnnotation(\n id: string | number, prefix?: string\n): HTMLElement {\n prefix = prefix ? `${prefix}_annotation_${id}` : undefined\n\n /* Render tooltip with anchor, if given */\n if (prefix) {\n const anchor = prefix ? `#${prefix}` : undefined\n return (\n \n )\n } else {\n return (\n \n )\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { translation } from \"~/_\"\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a 'copy-to-clipboard' button\n *\n * @param id - Unique identifier\n *\n * @returns Element\n */\nexport function renderClipboardButton(id: string): HTMLElement {\n return (\n code`}\n >\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { ComponentChild } from \"preact\"\n\nimport { configuration, feature, translation } from \"~/_\"\nimport {\n SearchDocument,\n SearchMetadata,\n SearchResultItem\n} from \"~/integrations/search\"\nimport { h, truncate } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Render flag\n */\nconst enum Flag {\n TEASER = 1, /* Render teaser */\n PARENT = 2 /* Render as parent */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper function\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a search document\n *\n * @param document - Search document\n * @param flag - Render flags\n *\n * @returns Element\n */\nfunction renderSearchDocument(\n document: SearchDocument & SearchMetadata, flag: Flag\n): HTMLElement {\n const parent = flag & Flag.PARENT\n const teaser = flag & Flag.TEASER\n\n /* Render missing query terms */\n const missing = Object.keys(document.terms)\n .filter(key => !document.terms[key])\n .reduce((list, key) => [\n ...list, {key}, \" \"\n ], [])\n .slice(0, -1)\n\n /* Assemble query string for highlighting */\n const url = new URL(document.location)\n if (feature(\"search.highlight\"))\n url.searchParams.set(\"h\", Object.entries(document.terms)\n .filter(([, match]) => match)\n .reduce((highlight, [value]) => `${highlight} ${value}`.trim(), \"\")\n )\n\n /* Render article or section, depending on flags */\n const { tags } = configuration()\n return (\n \n \n {parent > 0 &&
}\n

{document.title}

\n {teaser > 0 && document.text.length > 0 &&\n

\n {truncate(document.text, 320)}\n

\n }\n {document.tags && (\n
\n {document.tags.map(tag => {\n const id = tag.replace(/<[^>]+>/g, \"\")\n const type = tags\n ? id in tags\n ? `md-tag-icon md-tag-icon--${tags[id]}`\n : \"md-tag-icon\"\n : \"\"\n return (\n {tag}\n )\n })}\n
\n )}\n {teaser > 0 && missing.length > 0 &&\n

\n {translation(\"search.result.term.missing\")}: {...missing}\n

\n }\n \n
\n )\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a search result\n *\n * @param result - Search result\n *\n * @returns Element\n */\nexport function renderSearchResultItem(\n result: SearchResultItem\n): HTMLElement {\n const threshold = result[0].score\n const docs = [...result]\n\n /* Find and extract parent article */\n const parent = docs.findIndex(doc => !doc.location.includes(\"#\"))\n const [article] = docs.splice(parent, 1)\n\n /* Determine last index above threshold */\n let index = docs.findIndex(doc => doc.score < threshold)\n if (index === -1)\n index = docs.length\n\n /* Partition sections */\n const best = docs.slice(0, index)\n const more = docs.slice(index)\n\n /* Render children */\n const children = [\n renderSearchDocument(article, Flag.PARENT | +(!parent && index === 0)),\n ...best.map(section => renderSearchDocument(section, Flag.TEASER)),\n ...more.length ? [\n
\n \n {more.length > 0 && more.length === 1\n ? translation(\"search.result.more.one\")\n : translation(\"search.result.more.other\", more.length)\n }\n \n {...more.map(section => renderSearchDocument(section, Flag.TEASER))}\n
\n ] : []\n ]\n\n /* Render search result */\n return (\n
  • \n {children}\n
  • \n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { SourceFacts } from \"~/components\"\nimport { h, round } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render repository facts\n *\n * @param facts - Repository facts\n *\n * @returns Element\n */\nexport function renderSourceFacts(facts: SourceFacts): HTMLElement {\n return (\n
      \n {Object.entries(facts).map(([key, value]) => (\n
    • \n {typeof value === \"number\" ? round(value) : value}\n
    • \n ))}\n
    \n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Tabbed control type\n */\ntype TabbedControlType =\n | \"prev\"\n | \"next\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render control for content tabs\n *\n * @param type - Control type\n *\n * @returns Element\n */\nexport function renderTabbedControl(\n type: TabbedControlType\n): HTMLElement {\n const classes = `tabbed-control tabbed-control--${type}`\n return (\n \n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a table inside a wrapper to improve scrolling on mobile\n *\n * @param table - Table element\n *\n * @returns Element\n */\nexport function renderTable(table: HTMLElement): HTMLElement {\n return (\n
    \n
    \n {table}\n
    \n
    \n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { configuration, translation } from \"~/_\"\nimport { h } from \"~/utilities\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Version\n */\nexport interface Version {\n version: string /* Version identifier */\n title: string /* Version title */\n aliases: string[] /* Version aliases */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a version\n *\n * @param version - Version\n *\n * @returns Element\n */\nfunction renderVersion(version: Version): HTMLElement {\n const config = configuration()\n\n /* Ensure trailing slash - see https://bit.ly/3rL5u3f */\n const url = new URL(`../${version.version}/`, config.base)\n return (\n
  • \n \n {version.title}\n \n
  • \n )\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Render a version selector\n *\n * @param versions - Versions\n * @param active - Active version\n *\n * @returns Element\n */\nexport function renderVersionSelector(\n versions: Version[], active: Version\n): HTMLElement {\n return (\n
    \n \n {active.title}\n \n
      \n {versions.map(renderVersion)}\n
    \n
    \n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n animationFrameScheduler,\n auditTime,\n combineLatest,\n debounceTime,\n defer,\n delay,\n filter,\n finalize,\n fromEvent,\n map,\n merge,\n switchMap,\n take,\n takeLast,\n takeUntil,\n tap,\n throttleTime,\n withLatestFrom\n} from \"rxjs\"\n\nimport {\n ElementOffset,\n getActiveElement,\n getElementSize,\n watchElementContentOffset,\n watchElementFocus,\n watchElementOffset,\n watchElementVisibility\n} from \"~/browser\"\n\nimport { Component } from \"../../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Annotation\n */\nexport interface Annotation {\n active: boolean /* Annotation is active */\n offset: ElementOffset /* Annotation offset */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n target$: Observable /* Location target observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch annotation\n *\n * @param el - Annotation element\n * @param container - Containing element\n *\n * @returns Annotation observable\n */\nexport function watchAnnotation(\n el: HTMLElement, container: HTMLElement\n): Observable {\n const offset$ = defer(() => combineLatest([\n watchElementOffset(el),\n watchElementContentOffset(container)\n ]))\n .pipe(\n map(([{ x, y }, scroll]): ElementOffset => {\n const { width, height } = getElementSize(el)\n return ({\n x: x - scroll.x + width / 2,\n y: y - scroll.y + height / 2\n })\n })\n )\n\n /* Actively watch annotation on focus */\n return watchElementFocus(el)\n .pipe(\n switchMap(active => offset$\n .pipe(\n map(offset => ({ active, offset })),\n take(+!active || Infinity)\n )\n )\n )\n}\n\n/**\n * Mount annotation\n *\n * @param el - Annotation element\n * @param container - Containing element\n * @param options - Options\n *\n * @returns Annotation component observable\n */\nexport function mountAnnotation(\n el: HTMLElement, container: HTMLElement, { target$ }: MountOptions\n): Observable> {\n const [tooltip, index] = Array.from(el.children)\n\n /* Mount component on subscription */\n return defer(() => {\n const push$ = new Subject()\n const done$ = push$.pipe(takeLast(1))\n push$.subscribe({\n\n /* Handle emission */\n next({ offset }) {\n el.style.setProperty(\"--md-tooltip-x\", `${offset.x}px`)\n el.style.setProperty(\"--md-tooltip-y\", `${offset.y}px`)\n },\n\n /* Handle complete */\n complete() {\n el.style.removeProperty(\"--md-tooltip-x\")\n el.style.removeProperty(\"--md-tooltip-y\")\n }\n })\n\n /* Start animation only when annotation is visible */\n watchElementVisibility(el)\n .pipe(\n takeUntil(done$)\n )\n .subscribe(visible => {\n el.toggleAttribute(\"data-md-visible\", visible)\n })\n\n /* Toggle tooltip presence to mitigate empty lines when copying */\n merge(\n push$.pipe(filter(({ active }) => active)),\n push$.pipe(debounceTime(250), filter(({ active }) => !active))\n )\n .subscribe({\n\n /* Handle emission */\n next({ active }) {\n if (active)\n el.prepend(tooltip)\n else\n tooltip.remove()\n },\n\n /* Handle complete */\n complete() {\n el.prepend(tooltip)\n }\n })\n\n /* Toggle tooltip visibility */\n push$\n .pipe(\n auditTime(16, animationFrameScheduler)\n )\n .subscribe(({ active }) => {\n tooltip.classList.toggle(\"md-tooltip--active\", active)\n })\n\n /* Track relative origin of tooltip */\n push$\n .pipe(\n throttleTime(125, animationFrameScheduler),\n filter(() => !!el.offsetParent),\n map(() => el.offsetParent!.getBoundingClientRect()),\n map(({ x }) => x)\n )\n .subscribe({\n\n /* Handle emission */\n next(origin) {\n if (origin)\n el.style.setProperty(\"--md-tooltip-0\", `${-origin}px`)\n else\n el.style.removeProperty(\"--md-tooltip-0\")\n },\n\n /* Handle complete */\n complete() {\n el.style.removeProperty(\"--md-tooltip-0\")\n }\n })\n\n /* Allow to copy link without scrolling to anchor */\n fromEvent(index, \"click\")\n .pipe(\n takeUntil(done$),\n filter(ev => !(ev.metaKey || ev.ctrlKey))\n )\n .subscribe(ev => ev.preventDefault())\n\n /* Allow to open link in new tab or blur on close */\n fromEvent(index, \"mousedown\")\n .pipe(\n takeUntil(done$),\n withLatestFrom(push$)\n )\n .subscribe(([ev, { active }]) => {\n\n /* Open in new tab */\n if (ev.button !== 0 || ev.metaKey || ev.ctrlKey) {\n ev.preventDefault()\n\n /* Close annotation */\n } else if (active) {\n ev.preventDefault()\n\n /* Focus parent annotation, if any */\n const parent = el.parentElement!.closest(\".md-annotation\")\n if (parent instanceof HTMLElement)\n parent.focus()\n else\n getActiveElement()?.blur()\n }\n })\n\n /* Open and focus annotation on location target */\n target$\n .pipe(\n takeUntil(done$),\n filter(target => target === tooltip),\n delay(125)\n )\n .subscribe(() => el.focus())\n\n /* Create and return component */\n return watchAnnotation(el, container)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n Subject,\n defer,\n finalize,\n merge,\n share,\n takeLast,\n takeUntil\n} from \"rxjs\"\n\nimport {\n getElement,\n getElements,\n getOptionalElement\n} from \"~/browser\"\nimport { renderAnnotation } from \"~/templates\"\n\nimport { Component } from \"../../../_\"\nimport {\n Annotation,\n mountAnnotation\n} from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n target$: Observable /* Location target observable */\n print$: Observable /* Media print observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Find all annotation markers in the given code block\n *\n * @param container - Containing element\n *\n * @returns Annotation markers\n */\nfunction findAnnotationMarkers(container: HTMLElement): Text[] {\n const markers: Text[] = []\n for (const el of getElements(\".c, .c1, .cm\", container)) {\n const nodes: Text[] = []\n\n /* Find all text nodes in current element */\n const it = document.createNodeIterator(el, NodeFilter.SHOW_TEXT)\n for (let node = it.nextNode(); node; node = it.nextNode())\n nodes.push(node as Text)\n\n /* Find all markers in each text node */\n for (let text of nodes) {\n let match: RegExpExecArray | null\n\n /* Split text at marker and add to list */\n while ((match = /(\\(\\d+\\))(!)?/.exec(text.textContent!))) {\n const [, id, force] = match\n if (typeof force === \"undefined\") {\n const marker = text.splitText(match.index)\n text = marker.splitText(id.length)\n markers.push(marker)\n\n /* Replace entire text with marker */\n } else {\n text.textContent = id\n markers.push(text)\n break\n }\n }\n }\n }\n return markers\n}\n\n/**\n * Swap the child nodes of two elements\n *\n * @param source - Source element\n * @param target - Target element\n */\nfunction swap(source: HTMLElement, target: HTMLElement): void {\n target.append(...Array.from(source.childNodes))\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount annotation list\n *\n * This function analyzes the containing code block and checks for markers\n * referring to elements in the given annotation list. If no markers are found,\n * the list is left untouched. Otherwise, list elements are rendered as\n * annotations inside the code block.\n *\n * @param el - Annotation list element\n * @param container - Containing element\n * @param options - Options\n *\n * @returns Annotation component observable\n */\nexport function mountAnnotationList(\n el: HTMLElement, container: HTMLElement, { target$, print$ }: MountOptions\n): Observable> {\n\n /* Compute prefix for tooltip anchors */\n const parent = container.closest(\"[id]\")\n const prefix = parent?.id\n\n /* Find and replace all markers with empty annotations */\n const annotations = new Map()\n for (const marker of findAnnotationMarkers(container)) {\n const [, id] = marker.textContent!.match(/\\((\\d+)\\)/)!\n if (getOptionalElement(`li:nth-child(${id})`, el)) {\n annotations.set(id, renderAnnotation(id, prefix))\n marker.replaceWith(annotations.get(id)!)\n }\n }\n\n /* Keep list if there are no annotations to render */\n if (annotations.size === 0)\n return EMPTY\n\n /* Mount component on subscription */\n return defer(() => {\n const done$ = new Subject()\n\n /* Retrieve container pairs for swapping */\n const pairs: [HTMLElement, HTMLElement][] = []\n for (const [id, annotation] of annotations)\n pairs.push([\n getElement(\".md-typeset\", annotation),\n getElement(`li:nth-child(${id})`, el)\n ])\n\n /* Handle print mode - see https://bit.ly/3rgPdpt */\n print$\n .pipe(\n takeUntil(done$.pipe(takeLast(1)))\n )\n .subscribe(active => {\n el.hidden = !active\n\n /* Show annotations in code block or list (print) */\n for (const [inner, child] of pairs)\n if (!active)\n swap(child, inner)\n else\n swap(inner, child)\n })\n\n /* Create and return component */\n return merge(...[...annotations]\n .map(([, annotation]) => (\n mountAnnotation(annotation, container, { target$ })\n ))\n )\n .pipe(\n finalize(() => done$.complete()),\n share()\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n map,\n of,\n shareReplay,\n tap\n} from \"rxjs\"\n\nimport { watchScript } from \"~/browser\"\nimport { h } from \"~/utilities\"\n\nimport { Component } from \"../../../_\"\n\nimport themeCSS from \"./index.css\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mermaid diagram\n */\nexport interface Mermaid {}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Mermaid instance observable\n */\nlet mermaid$: Observable\n\n/**\n * Global sequence number for diagrams\n */\nlet sequence = 0\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch Mermaid script\n *\n * @returns Mermaid scripts observable\n */\nfunction fetchScripts(): Observable {\n return typeof mermaid === \"undefined\" || mermaid instanceof Element\n ? watchScript(\"https://unpkg.com/mermaid@9.1.7/dist/mermaid.min.js\")\n : of(undefined)\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount Mermaid diagram\n *\n * @param el - Code block element\n *\n * @returns Mermaid diagram component observable\n */\nexport function mountMermaid(\n el: HTMLElement\n): Observable> {\n el.classList.remove(\"mermaid\") // Hack: mitigate https://bit.ly/3CiN6Du\n mermaid$ ||= fetchScripts()\n .pipe(\n tap(() => mermaid.initialize({\n startOnLoad: false,\n themeCSS,\n sequence: {\n actorFontSize: \"16px\", // Hack: mitigate https://bit.ly/3y0NEi3\n messageFontSize: \"16px\",\n noteFontSize: \"16px\"\n }\n })),\n map(() => undefined),\n shareReplay(1)\n )\n\n /* Render diagram */\n mermaid$.subscribe(() => {\n el.classList.add(\"mermaid\") // Hack: mitigate https://bit.ly/3CiN6Du\n const id = `__mermaid_${sequence++}`\n const host = h(\"div\", { class: \"mermaid\" })\n mermaid.mermaidAPI.render(id, el.textContent, (svg: string) => {\n\n /* Create a shadow root and inject diagram */\n const shadow = host.attachShadow({ mode: \"closed\" })\n shadow.innerHTML = svg\n\n /* Replace code block with diagram */\n el.replaceWith(host)\n })\n })\n\n /* Create and return component */\n return mermaid$\n .pipe(\n map(() => ({ ref: el }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n defer,\n filter,\n finalize,\n map,\n merge,\n tap\n} from \"rxjs\"\n\nimport { Component } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Details\n */\nexport interface Details {\n action: \"open\" | \"close\" /* Details state */\n reveal?: boolean /* Details is revealed */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n target$: Observable /* Location target observable */\n print$: Observable /* Media print observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n target$: Observable /* Location target observable */\n print$: Observable /* Media print observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch details\n *\n * @param el - Details element\n * @param options - Options\n *\n * @returns Details observable\n */\nexport function watchDetails(\n el: HTMLDetailsElement, { target$, print$ }: WatchOptions\n): Observable
    {\n let open = true\n return merge(\n\n /* Open and focus details on location target */\n target$\n .pipe(\n map(target => target.closest(\"details:not([open])\")!),\n filter(details => el === details),\n map(() => ({\n action: \"open\", reveal: true\n }) as Details)\n ),\n\n /* Open details on print and close afterwards */\n print$\n .pipe(\n filter(active => active || !open),\n tap(() => open = el.open),\n map(active => ({\n action: active ? \"open\" : \"close\"\n }) as Details)\n )\n )\n}\n\n/**\n * Mount details\n *\n * This function ensures that `details` tags are opened on anchor jumps and\n * prior to printing, so the whole content of the page is visible.\n *\n * @param el - Details element\n * @param options - Options\n *\n * @returns Details component observable\n */\nexport function mountDetails(\n el: HTMLDetailsElement, options: MountOptions\n): Observable> {\n return defer(() => {\n const push$ = new Subject
    ()\n push$.subscribe(({ action, reveal }) => {\n el.toggleAttribute(\"open\", action === \"open\")\n if (reveal)\n el.scrollIntoView()\n })\n\n /* Create and return component */\n return watchDetails(el, options)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { Observable, of } from \"rxjs\"\n\nimport { renderTable } from \"~/templates\"\nimport { h } from \"~/utilities\"\n\nimport { Component } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Data table\n */\nexport interface DataTable {}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Sentinel for replacement\n */\nconst sentinel = h(\"table\")\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount data table\n *\n * This function wraps a data table in another scrollable container, so it can\n * be smoothly scrolled on smaller screen sizes and won't break the layout.\n *\n * @param el - Data table element\n *\n * @returns Data table component observable\n */\nexport function mountDataTable(\n el: HTMLElement\n): Observable> {\n el.replaceWith(sentinel)\n sentinel.replaceWith(renderTable(el))\n\n /* Create and return component */\n return of({ ref: el })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n animationFrameScheduler,\n asyncScheduler,\n auditTime,\n combineLatest,\n defer,\n finalize,\n fromEvent,\n map,\n merge,\n skip,\n startWith,\n subscribeOn,\n takeLast,\n takeUntil,\n tap,\n withLatestFrom\n} from \"rxjs\"\n\nimport { feature } from \"~/_\"\nimport {\n Viewport,\n getElement,\n getElementContentOffset,\n getElementContentSize,\n getElementOffset,\n getElementSize,\n getElements,\n watchElementContentOffset,\n watchElementSize\n} from \"~/browser\"\nimport { renderTabbedControl } from \"~/templates\"\n\nimport { Component } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Content tabs\n */\nexport interface ContentTabs {\n active: HTMLLabelElement /* Active tab label */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch content tabs\n *\n * @param el - Content tabs element\n *\n * @returns Content tabs observable\n */\nexport function watchContentTabs(\n el: HTMLElement\n): Observable {\n const inputs = getElements(\":scope > input\", el)\n const initial = inputs.find(input => input.checked) || inputs[0]\n return merge(...inputs.map(input => fromEvent(input, \"change\")\n .pipe(\n map(() => getElement(`label[for=\"${input.id}\"]`))\n )\n ))\n .pipe(\n startWith(getElement(`label[for=\"${initial.id}\"]`)),\n map(active => ({ active }))\n )\n}\n\n/**\n * Mount content tabs\n *\n * This function scrolls the active tab into view. While this functionality is\n * provided by browsers as part of `scrollInfoView`, browsers will always also\n * scroll the vertical axis, which we do not want. Thus, we decided to provide\n * this functionality ourselves.\n *\n * @param el - Content tabs element\n * @param options - Options\n *\n * @returns Content tabs component observable\n */\nexport function mountContentTabs(\n el: HTMLElement, { viewport$ }: MountOptions\n): Observable> {\n\n /* Render content tab previous button for pagination */\n const prev = renderTabbedControl(\"prev\")\n el.append(prev)\n\n /* Render content tab next button for pagination */\n const next = renderTabbedControl(\"next\")\n el.append(next)\n\n /* Mount component on subscription */\n const container = getElement(\".tabbed-labels\", el)\n return defer(() => {\n const push$ = new Subject()\n const done$ = push$.pipe(takeLast(1))\n combineLatest([push$, watchElementSize(el)])\n .pipe(\n auditTime(1, animationFrameScheduler),\n takeUntil(done$)\n )\n .subscribe({\n\n /* Handle emission */\n next([{ active }, size]) {\n const offset = getElementOffset(active)\n const { width } = getElementSize(active)\n\n /* Set tab indicator offset and width */\n el.style.setProperty(\"--md-indicator-x\", `${offset.x}px`)\n el.style.setProperty(\"--md-indicator-width\", `${width}px`)\n\n /* Scroll container to active content tab */\n const content = getElementContentOffset(container)\n if (\n offset.x < content.x ||\n offset.x + width > content.x + size.width\n )\n container.scrollTo({\n left: Math.max(0, offset.x - 16),\n behavior: \"smooth\"\n })\n },\n\n /* Handle complete */\n complete() {\n el.style.removeProperty(\"--md-indicator-x\")\n el.style.removeProperty(\"--md-indicator-width\")\n }\n })\n\n /* Hide content tab buttons on borders */\n combineLatest([\n watchElementContentOffset(container),\n watchElementSize(container)\n ])\n .pipe(\n takeUntil(done$)\n )\n .subscribe(([offset, size]) => {\n const content = getElementContentSize(container)\n prev.hidden = offset.x < 16\n next.hidden = offset.x > content.width - size.width - 16\n })\n\n /* Paginate content tab container on click */\n merge(\n fromEvent(prev, \"click\").pipe(map(() => -1)),\n fromEvent(next, \"click\").pipe(map(() => +1))\n )\n .pipe(\n takeUntil(done$)\n )\n .subscribe(direction => {\n const { width } = getElementSize(container)\n container.scrollBy({\n left: width * direction,\n behavior: \"smooth\"\n })\n })\n\n /* Set up linking of content tabs, if enabled */\n if (feature(\"content.tabs.link\"))\n push$.pipe(\n skip(1),\n withLatestFrom(viewport$)\n )\n .subscribe(([{ active }, { offset }]) => {\n const tab = active.innerText.trim()\n if (active.hasAttribute(\"data-md-switching\")) {\n active.removeAttribute(\"data-md-switching\")\n\n /* Determine viewport offset of active tab */\n } else {\n const y = el.offsetTop - offset.y\n\n /* Passively activate other tabs */\n for (const set of getElements(\"[data-tabs]\"))\n for (const input of getElements(\n \":scope > input\", set\n )) {\n const label = getElement(`label[for=\"${input.id}\"]`)\n if (\n label !== active &&\n label.innerText.trim() === tab\n ) {\n label.setAttribute(\"data-md-switching\", \"\")\n input.click()\n break\n }\n }\n\n /* Bring active tab into view */\n window.scrollTo({\n top: el.offsetTop - y\n })\n\n /* Persist active tabs in local storage */\n const tabs = __md_get(\"__tabs\") || []\n __md_set(\"__tabs\", [...new Set([tab, ...tabs])])\n }\n })\n\n /* Create and return component */\n return watchContentTabs(el)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n .pipe(\n subscribeOn(asyncScheduler)\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { Observable, merge } from \"rxjs\"\n\nimport { Viewport, getElements } from \"~/browser\"\n\nimport { Component } from \"../../_\"\nimport { Annotation } from \"../annotation\"\nimport {\n CodeBlock,\n Mermaid,\n mountCodeBlock,\n mountMermaid\n} from \"../code\"\nimport {\n Details,\n mountDetails\n} from \"../details\"\nimport {\n DataTable,\n mountDataTable\n} from \"../table\"\nimport {\n ContentTabs,\n mountContentTabs\n} from \"../tabs\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Content\n */\nexport type Content =\n | Annotation\n | ContentTabs\n | CodeBlock\n | Mermaid\n | DataTable\n | Details\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n target$: Observable /* Location target observable */\n print$: Observable /* Media print observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount content\n *\n * This function mounts all components that are found in the content of the\n * actual article, including code blocks, data tables and details.\n *\n * @param el - Content element\n * @param options - Options\n *\n * @returns Content component observable\n */\nexport function mountContent(\n el: HTMLElement, { viewport$, target$, print$ }: MountOptions\n): Observable> {\n return merge(\n\n /* Code blocks */\n ...getElements(\"pre:not(.mermaid) > code\", el)\n .map(child => mountCodeBlock(child, { target$, print$ })),\n\n /* Mermaid diagrams */\n ...getElements(\"pre.mermaid\", el)\n .map(child => mountMermaid(child)),\n\n /* Data tables */\n ...getElements(\"table:not([class])\", el)\n .map(child => mountDataTable(child)),\n\n /* Details */\n ...getElements(\"details\", el)\n .map(child => mountDetails(child, { target$, print$ })),\n\n /* Content tabs */\n ...getElements(\"[data-tabs]\", el)\n .map(child => mountContentTabs(child, { viewport$ }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n defer,\n delay,\n finalize,\n map,\n merge,\n of,\n switchMap,\n tap\n} from \"rxjs\"\n\nimport { getElement } from \"~/browser\"\n\nimport { Component } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Dialog\n */\nexport interface Dialog {\n message: string /* Dialog message */\n active: boolean /* Dialog is active */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n alert$: Subject /* Alert subject */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n alert$: Subject /* Alert subject */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch dialog\n *\n * @param _el - Dialog element\n * @param options - Options\n *\n * @returns Dialog observable\n */\nexport function watchDialog(\n _el: HTMLElement, { alert$ }: WatchOptions\n): Observable {\n return alert$\n .pipe(\n switchMap(message => merge(\n of(true),\n of(false).pipe(delay(2000))\n )\n .pipe(\n map(active => ({ message, active }))\n )\n )\n )\n}\n\n/**\n * Mount dialog\n *\n * This function reveals the dialog in the right corner when a new alert is\n * emitted through the subject that is passed as part of the options.\n *\n * @param el - Dialog element\n * @param options - Options\n *\n * @returns Dialog component observable\n */\nexport function mountDialog(\n el: HTMLElement, options: MountOptions\n): Observable> {\n const inner = getElement(\".md-typeset\", el)\n return defer(() => {\n const push$ = new Subject()\n push$.subscribe(({ message, active }) => {\n el.classList.toggle(\"md-dialog--active\", active)\n inner.textContent = message\n })\n\n /* Create and return component */\n return watchDialog(el, options)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n bufferCount,\n combineLatest,\n combineLatestWith,\n defer,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n filter,\n map,\n of,\n shareReplay,\n startWith,\n switchMap,\n takeLast,\n takeUntil\n} from \"rxjs\"\n\nimport { feature } from \"~/_\"\nimport {\n Viewport,\n watchElementSize,\n watchToggle\n} from \"~/browser\"\n\nimport { Component } from \"../../_\"\nimport { Main } from \"../../main\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Header\n */\nexport interface Header {\n height: number /* Header visible height */\n hidden: boolean /* Header is hidden */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n main$: Observable
    /* Main area observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Compute whether the header is hidden\n *\n * If the user scrolls past a certain threshold, the header can be hidden when\n * scrolling down, and shown when scrolling up.\n *\n * @param options - Options\n *\n * @returns Toggle observable\n */\nfunction isHidden({ viewport$ }: WatchOptions): Observable {\n if (!feature(\"header.autohide\"))\n return of(false)\n\n /* Compute direction and turning point */\n const direction$ = viewport$\n .pipe(\n map(({ offset: { y } }) => y),\n bufferCount(2, 1),\n map(([a, b]) => [a < b, b] as const),\n distinctUntilKeyChanged(0)\n )\n\n /* Compute whether header should be hidden */\n const hidden$ = combineLatest([viewport$, direction$])\n .pipe(\n filter(([{ offset }, [, y]]) => Math.abs(y - offset.y) > 100),\n map(([, [direction]]) => direction),\n distinctUntilChanged()\n )\n\n /* Compute threshold for hiding */\n const search$ = watchToggle(\"search\")\n return combineLatest([viewport$, search$])\n .pipe(\n map(([{ offset }, search]) => offset.y > 400 && !search),\n distinctUntilChanged(),\n switchMap(active => active ? hidden$ : of(false)),\n startWith(false)\n )\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch header\n *\n * @param el - Header element\n * @param options - Options\n *\n * @returns Header observable\n */\nexport function watchHeader(\n el: HTMLElement, options: WatchOptions\n): Observable
    {\n return defer(() => combineLatest([\n watchElementSize(el),\n isHidden(options)\n ]))\n .pipe(\n map(([{ height }, hidden]) => ({\n height,\n hidden\n })),\n distinctUntilChanged((a, b) => (\n a.height === b.height &&\n a.hidden === b.hidden\n )),\n shareReplay(1)\n )\n}\n\n/**\n * Mount header\n *\n * This function manages the different states of the header, i.e. whether it's\n * hidden or rendered with a shadow. This depends heavily on the main area.\n *\n * @param el - Header element\n * @param options - Options\n *\n * @returns Header component observable\n */\nexport function mountHeader(\n el: HTMLElement, { header$, main$ }: MountOptions\n): Observable> {\n return defer(() => {\n const push$ = new Subject
    ()\n const done$ = push$.pipe(takeLast(1))\n push$\n .pipe(\n distinctUntilKeyChanged(\"active\"),\n combineLatestWith(header$)\n )\n .subscribe(([{ active }, { hidden }]) => {\n el.classList.toggle(\"md-header--shadow\", active && !hidden)\n el.hidden = hidden\n })\n\n /* Link to main area */\n main$.subscribe(push$)\n\n /* Create and return component */\n return header$\n .pipe(\n takeUntil(done$),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n Subject,\n defer,\n distinctUntilKeyChanged,\n finalize,\n map,\n tap\n} from \"rxjs\"\n\nimport {\n Viewport,\n getElementSize,\n getOptionalElement,\n watchViewportAt\n} from \"~/browser\"\n\nimport { Component } from \"../../_\"\nimport { Header } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Header\n */\nexport interface HeaderTitle {\n active: boolean /* Header title is active */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch header title\n *\n * @param el - Heading element\n * @param options - Options\n *\n * @returns Header title observable\n */\nexport function watchHeaderTitle(\n el: HTMLElement, { viewport$, header$ }: WatchOptions\n): Observable {\n return watchViewportAt(el, { viewport$, header$ })\n .pipe(\n map(({ offset: { y } }) => {\n const { height } = getElementSize(el)\n return {\n active: y >= height\n }\n }),\n distinctUntilKeyChanged(\"active\")\n )\n}\n\n/**\n * Mount header title\n *\n * This function swaps the header title from the site title to the title of the\n * current page when the user scrolls past the first headline.\n *\n * @param el - Header title element\n * @param options - Options\n *\n * @returns Header title component observable\n */\nexport function mountHeaderTitle(\n el: HTMLElement, options: MountOptions\n): Observable> {\n return defer(() => {\n const push$ = new Subject()\n push$.subscribe(({ active }) => {\n el.classList.toggle(\"md-header__title--active\", active)\n })\n\n /* Obtain headline, if any */\n const heading = getOptionalElement(\"article h1\")\n if (typeof heading === \"undefined\")\n return EMPTY\n\n /* Create and return component */\n return watchHeaderTitle(heading, options)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n combineLatest,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n map,\n switchMap\n} from \"rxjs\"\n\nimport {\n Viewport,\n watchElementSize\n} from \"~/browser\"\n\nimport { Header } from \"../header\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Main area\n */\nexport interface Main {\n offset: number /* Main area top offset */\n height: number /* Main area visible height */\n active: boolean /* Main area is active */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch main area\n *\n * This function returns an observable that computes the visual parameters of\n * the main area which depends on the viewport vertical offset and height, as\n * well as the height of the header element, if the header is fixed.\n *\n * @param el - Main area element\n * @param options - Options\n *\n * @returns Main area observable\n */\nexport function watchMain(\n el: HTMLElement, { viewport$, header$ }: WatchOptions\n): Observable
    {\n\n /* Compute necessary adjustment for header */\n const adjust$ = header$\n .pipe(\n map(({ height }) => height),\n distinctUntilChanged()\n )\n\n /* Compute the main area's top and bottom borders */\n const border$ = adjust$\n .pipe(\n switchMap(() => watchElementSize(el)\n .pipe(\n map(({ height }) => ({\n top: el.offsetTop,\n bottom: el.offsetTop + height\n })),\n distinctUntilKeyChanged(\"bottom\")\n )\n )\n )\n\n /* Compute the main area's offset, visible height and if we scrolled past */\n return combineLatest([adjust$, border$, viewport$])\n .pipe(\n map(([header, { top, bottom }, { offset: { y }, size: { height } }]) => {\n height = Math.max(0, height\n - Math.max(0, top - y, header)\n - Math.max(0, height + y - bottom)\n )\n return {\n offset: top - header,\n height,\n active: top - header <= y\n }\n }),\n distinctUntilChanged((a, b) => (\n a.offset === b.offset &&\n a.height === b.height &&\n a.active === b.active\n ))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n asyncScheduler,\n defer,\n finalize,\n fromEvent,\n map,\n mergeMap,\n observeOn,\n of,\n shareReplay,\n startWith,\n tap\n} from \"rxjs\"\n\nimport { getElements } from \"~/browser\"\n\nimport { Component } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Palette colors\n */\nexport interface PaletteColor {\n scheme?: string /* Color scheme */\n primary?: string /* Primary color */\n accent?: string /* Accent color */\n}\n\n/**\n * Palette\n */\nexport interface Palette {\n index: number /* Palette index */\n color: PaletteColor /* Palette colors */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch color palette\n *\n * @param inputs - Color palette element\n *\n * @returns Color palette observable\n */\nexport function watchPalette(\n inputs: HTMLInputElement[]\n): Observable {\n const current = __md_get(\"__palette\") || {\n index: inputs.findIndex(input => matchMedia(\n input.getAttribute(\"data-md-color-media\")!\n ).matches)\n }\n\n /* Emit changes in color palette */\n return of(...inputs)\n .pipe(\n mergeMap(input => fromEvent(input, \"change\")\n .pipe(\n map(() => input)\n )\n ),\n startWith(inputs[Math.max(0, current.index)]),\n map(input => ({\n index: inputs.indexOf(input),\n color: {\n scheme: input.getAttribute(\"data-md-color-scheme\"),\n primary: input.getAttribute(\"data-md-color-primary\"),\n accent: input.getAttribute(\"data-md-color-accent\")\n }\n } as Palette)),\n shareReplay(1)\n )\n}\n\n/**\n * Mount color palette\n *\n * @param el - Color palette element\n *\n * @returns Color palette component observable\n */\nexport function mountPalette(\n el: HTMLElement\n): Observable> {\n return defer(() => {\n const push$ = new Subject()\n push$.subscribe(palette => {\n document.body.setAttribute(\"data-md-color-switching\", \"\")\n\n /* Set color palette */\n for (const [key, value] of Object.entries(palette.color))\n document.body.setAttribute(`data-md-color-${key}`, value)\n\n /* Toggle visibility */\n for (let index = 0; index < inputs.length; index++) {\n const label = inputs[index].nextElementSibling\n if (label instanceof HTMLElement)\n label.hidden = palette.index !== index\n }\n\n /* Persist preference in local storage */\n __md_set(\"__palette\", palette)\n })\n\n /* Revert transition durations after color switch */\n push$.pipe(observeOn(asyncScheduler))\n .subscribe(() => {\n document.body.removeAttribute(\"data-md-color-switching\")\n })\n\n /* Create and return component */\n const inputs = getElements(\"input\", el)\n return watchPalette(inputs)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport ClipboardJS from \"clipboard\"\nimport {\n Observable,\n Subject,\n map,\n tap\n} from \"rxjs\"\n\nimport { translation } from \"~/_\"\nimport { getElement } from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Setup options\n */\ninterface SetupOptions {\n alert$: Subject /* Alert subject */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Extract text to copy\n *\n * @param el - HTML element\n *\n * @returns Extracted text\n */\nfunction extract(el: HTMLElement): string {\n el.setAttribute(\"data-md-copying\", \"\")\n const text = el.innerText\n el.removeAttribute(\"data-md-copying\")\n return text\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Set up Clipboard.js integration\n *\n * @param options - Options\n */\nexport function setupClipboardJS(\n { alert$ }: SetupOptions\n): void {\n if (ClipboardJS.isSupported()) {\n new Observable(subscriber => {\n new ClipboardJS(\"[data-clipboard-target], [data-clipboard-text]\", {\n text: el => (\n el.getAttribute(\"data-clipboard-text\")! ||\n extract(getElement(\n el.getAttribute(\"data-clipboard-target\")!\n ))\n )\n })\n .on(\"success\", ev => subscriber.next(ev))\n })\n .pipe(\n tap(ev => {\n const trigger = ev.trigger as HTMLElement\n trigger.focus()\n }),\n map(() => translation(\"clipboard.copied\"))\n )\n .subscribe(alert$)\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n catchError,\n defaultIfEmpty,\n map,\n of,\n tap\n} from \"rxjs\"\n\nimport { configuration } from \"~/_\"\nimport { getElements, requestXML } from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Sitemap, i.e. a list of URLs\n */\nexport type Sitemap = string[]\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Preprocess a list of URLs\n *\n * This function replaces the `site_url` in the sitemap with the actual base\n * URL, to allow instant loading to work in occasions like Netlify previews.\n *\n * @param urls - URLs\n *\n * @returns URL path parts\n */\nfunction preprocess(urls: Sitemap): Sitemap {\n if (urls.length < 2)\n return [\"\"]\n\n /* Take the first two URLs and remove everything after the last slash */\n const [root, next] = [...urls]\n .sort((a, b) => a.length - b.length)\n .map(url => url.replace(/[^/]+$/, \"\"))\n\n /* Compute common prefix */\n let index = 0\n if (root === next)\n index = root.length\n else\n while (root.charCodeAt(index) === next.charCodeAt(index))\n index++\n\n /* Remove common prefix and return in original order */\n return urls.map(url => url.replace(root.slice(0, index), \"\"))\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch the sitemap for the given base URL\n *\n * @param base - Base URL\n *\n * @returns Sitemap observable\n */\nexport function fetchSitemap(base?: URL): Observable {\n const cached = __md_get(\"__sitemap\", sessionStorage, base)\n if (cached) {\n return of(cached)\n } else {\n const config = configuration()\n return requestXML(new URL(\"sitemap.xml\", base || config.base))\n .pipe(\n map(sitemap => preprocess(getElements(\"loc\", sitemap)\n .map(node => node.textContent!)\n )),\n catchError(() => EMPTY), // @todo refactor instant loading\n defaultIfEmpty([]),\n tap(sitemap => __md_set(\"__sitemap\", sitemap, sessionStorage, base))\n )\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n bufferCount,\n catchError,\n concatMap,\n debounceTime,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n filter,\n fromEvent,\n map,\n merge,\n of,\n sample,\n share,\n skip,\n skipUntil,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"~/_\"\nimport {\n Viewport,\n ViewportOffset,\n getElements,\n getOptionalElement,\n request,\n setLocation,\n setLocationHash\n} from \"~/browser\"\nimport { getComponentElement } from \"~/components\"\nimport { h } from \"~/utilities\"\n\nimport { fetchSitemap } from \"../sitemap\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * History state\n */\nexport interface HistoryState {\n url: URL /* State URL */\n offset?: ViewportOffset /* State viewport offset */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Setup options\n */\ninterface SetupOptions {\n document$: Subject /* Document subject */\n location$: Subject /* Location subject */\n viewport$: Observable /* Viewport observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Set up instant loading\n *\n * When fetching, theoretically, we could use `responseType: \"document\"`, but\n * since all MkDocs links are relative, we need to make sure that the current\n * location matches the document we just loaded. Otherwise any relative links\n * in the document could use the old location.\n *\n * This is the reason why we need to synchronize history events and the process\n * of fetching the document for navigation changes (except `popstate` events):\n *\n * 1. Fetch document via `XMLHTTPRequest`\n * 2. Set new location via `history.pushState`\n * 3. Parse and emit fetched document\n *\n * For `popstate` events, we must not use `history.pushState`, or the forward\n * history will be irreversibly overwritten. In case the request fails, the\n * location change is dispatched regularly.\n *\n * @param options - Options\n */\nexport function setupInstantLoading(\n { document$, location$, viewport$ }: SetupOptions\n): void {\n const config = configuration()\n if (location.protocol === \"file:\")\n return\n\n /* Disable automatic scroll restoration */\n if (\"scrollRestoration\" in history) {\n history.scrollRestoration = \"manual\"\n\n /* Hack: ensure that reloads restore viewport offset */\n fromEvent(window, \"beforeunload\")\n .subscribe(() => {\n history.scrollRestoration = \"auto\"\n })\n }\n\n /* Hack: ensure absolute favicon link to omit 404s when switching */\n const favicon = getOptionalElement(\"link[rel=icon]\")\n if (typeof favicon !== \"undefined\")\n favicon.href = favicon.href\n\n /* Intercept internal navigation */\n const push$ = fetchSitemap()\n .pipe(\n map(paths => paths.map(path => `${new URL(path, config.base)}`)),\n switchMap(urls => fromEvent(document.body, \"click\")\n .pipe(\n filter(ev => !ev.metaKey && !ev.ctrlKey),\n switchMap(ev => {\n if (ev.target instanceof Element) {\n const el = ev.target.closest(\"a\")\n if (el && !el.target) {\n const url = new URL(el.href)\n\n /* Canonicalize URL */\n url.search = \"\"\n url.hash = \"\"\n\n /* Check if URL should be intercepted */\n if (\n url.pathname !== location.pathname &&\n urls.includes(url.toString())\n ) {\n ev.preventDefault()\n return of({\n url: new URL(el.href)\n })\n }\n }\n }\n return NEVER\n })\n )\n ),\n share()\n )\n\n /* Intercept history back and forward */\n const pop$ = fromEvent(window, \"popstate\")\n .pipe(\n filter(ev => ev.state !== null),\n map(ev => ({\n url: new URL(location.href),\n offset: ev.state\n })),\n share()\n )\n\n /* Emit location change */\n merge(push$, pop$)\n .pipe(\n distinctUntilChanged((a, b) => a.url.href === b.url.href),\n map(({ url }) => url)\n )\n .subscribe(location$)\n\n /* Fetch document via `XMLHTTPRequest` */\n const response$ = location$\n .pipe(\n distinctUntilKeyChanged(\"pathname\"),\n switchMap(url => request(url.href)\n .pipe(\n catchError(() => {\n setLocation(url)\n return NEVER\n })\n )\n ),\n share()\n )\n\n /* Set new location via `history.pushState` */\n push$\n .pipe(\n sample(response$)\n )\n .subscribe(({ url }) => {\n history.pushState({}, \"\", `${url}`)\n })\n\n /* Parse and emit fetched document */\n const dom = new DOMParser()\n response$\n .pipe(\n switchMap(res => res.text()),\n map(res => dom.parseFromString(res, \"text/html\"))\n )\n .subscribe(document$)\n\n /* Replace meta tags and components */\n document$\n .pipe(\n skip(1)\n )\n .subscribe(replacement => {\n for (const selector of [\n\n /* Meta tags */\n \"title\",\n \"link[rel=canonical]\",\n \"meta[name=author]\",\n \"meta[name=description]\",\n\n /* Components */\n \"[data-md-component=announce]\",\n \"[data-md-component=container]\",\n \"[data-md-component=header-topic]\",\n \"[data-md-component=outdated]\",\n \"[data-md-component=logo]\",\n \"[data-md-component=skip]\",\n ...feature(\"navigation.tabs.sticky\")\n ? [\"[data-md-component=tabs]\"]\n : []\n ]) {\n const source = getOptionalElement(selector)\n const target = getOptionalElement(selector, replacement)\n if (\n typeof source !== \"undefined\" &&\n typeof target !== \"undefined\"\n ) {\n source.replaceWith(target)\n }\n }\n })\n\n /* Re-evaluate scripts */\n document$\n .pipe(\n skip(1),\n map(() => getComponentElement(\"container\")),\n switchMap(el => getElements(\"script\", el)),\n concatMap(el => {\n const script = h(\"script\")\n if (el.src) {\n for (const name of el.getAttributeNames())\n script.setAttribute(name, el.getAttribute(name)!)\n el.replaceWith(script)\n\n /* Complete when script is loaded */\n return new Observable(observer => {\n script.onload = () => observer.complete()\n })\n\n /* Complete immediately */\n } else {\n script.textContent = el.textContent\n el.replaceWith(script)\n return EMPTY\n }\n })\n )\n .subscribe()\n\n /* Emit history state change */\n merge(push$, pop$)\n .pipe(\n sample(document$)\n )\n .subscribe(({ url, offset }) => {\n if (url.hash && !offset) {\n setLocationHash(url.hash)\n } else {\n window.scrollTo(0, offset?.y || 0)\n }\n })\n\n /* Debounce update of viewport offset */\n viewport$\n .pipe(\n skipUntil(push$),\n debounceTime(250),\n distinctUntilKeyChanged(\"offset\")\n )\n .subscribe(({ offset }) => {\n history.replaceState(offset, \"\")\n })\n\n /* Set viewport offset from history */\n merge(push$, pop$)\n .pipe(\n bufferCount(2, 1),\n filter(([a, b]) => a.url.pathname === b.url.pathname),\n map(([, state]) => state)\n )\n .subscribe(({ offset }) => {\n window.scrollTo(0, offset?.y || 0)\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport escapeHTML from \"escape-html\"\n\nimport { SearchIndexDocument } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search document\n */\nexport interface SearchDocument extends SearchIndexDocument {\n parent?: SearchIndexDocument /* Parent article */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search document mapping\n */\nexport type SearchDocumentMap = Map\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Create a search document mapping\n *\n * @param docs - Search index documents\n *\n * @returns Search document map\n */\nexport function setupSearchDocumentMap(\n docs: SearchIndexDocument[]\n): SearchDocumentMap {\n const documents = new Map()\n const parents = new Set()\n for (const doc of docs) {\n const [path, hash] = doc.location.split(\"#\")\n\n /* Extract location, title and tags */\n const location = doc.location\n const title = doc.title\n const tags = doc.tags\n\n /* Escape and cleanup text */\n const text = escapeHTML(doc.text)\n .replace(/\\s+(?=[,.:;!?])/g, \"\")\n .replace(/\\s+/g, \" \")\n\n /* Handle section */\n if (hash) {\n const parent = documents.get(path)!\n\n /* Ignore first section, override article */\n if (!parents.has(parent)) {\n parent.title = doc.title\n parent.text = text\n\n /* Remember that we processed the article */\n parents.add(parent)\n\n /* Add subsequent section */\n } else {\n documents.set(location, {\n location,\n title,\n text,\n parent\n })\n }\n\n /* Add article */\n } else {\n documents.set(location, {\n location,\n title,\n text,\n ...tags && { tags }\n })\n }\n }\n return documents\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport escapeHTML from \"escape-html\"\n\nimport { SearchIndexConfig } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search highlight function\n *\n * @param value - Value\n *\n * @returns Highlighted value\n */\nexport type SearchHighlightFn = (value: string) => string\n\n/**\n * Search highlight factory function\n *\n * @param query - Query value\n *\n * @returns Search highlight function\n */\nexport type SearchHighlightFactoryFn = (query: string) => SearchHighlightFn\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Create a search highlighter\n *\n * @param config - Search index configuration\n * @param escape - Whether to escape HTML\n *\n * @returns Search highlight factory function\n */\nexport function setupSearchHighlighter(\n config: SearchIndexConfig, escape: boolean\n): SearchHighlightFactoryFn {\n const separator = new RegExp(config.separator, \"img\")\n const highlight = (_: unknown, data: string, term: string) => {\n return `${data}${term}`\n }\n\n /* Return factory function */\n return (query: string) => {\n query = query\n .replace(/[\\s*+\\-:~^]+/g, \" \")\n .trim()\n\n /* Create search term match expression */\n const match = new RegExp(`(^|${config.separator})(${\n query\n .replace(/[|\\\\{}()[\\]^$+*?.-]/g, \"\\\\$&\")\n .replace(separator, \"|\")\n })`, \"img\")\n\n /* Highlight string value */\n return value => (\n escape\n ? escapeHTML(value)\n : value\n )\n .replace(match, highlight)\n .replace(/<\\/mark>(\\s+)]*>/img, \"$1\")\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search transformation function\n *\n * @param value - Query value\n *\n * @returns Transformed query value\n */\nexport type SearchTransformFn = (value: string) => string\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Default transformation function\n *\n * 1. Search for terms in quotation marks and prepend a `+` modifier to denote\n * that the resulting document must contain all terms, converting the query\n * to an `AND` query (as opposed to the default `OR` behavior). While users\n * may expect terms enclosed in quotation marks to map to span queries, i.e.\n * for which order is important, Lunr.js doesn't support them, so the best\n * we can do is to convert the terms to an `AND` query.\n *\n * 2. Replace control characters which are not located at the beginning of the\n * query or preceded by white space, or are not followed by a non-whitespace\n * character or are at the end of the query string. Furthermore, filter\n * unmatched quotation marks.\n *\n * 3. Trim excess whitespace from left and right.\n *\n * @param query - Query value\n *\n * @returns Transformed query value\n */\nexport function defaultTransform(query: string): string {\n return query\n .split(/\"([^\"]+)\"/g) /* => 1 */\n .map((terms, index) => index & 1\n ? terms.replace(/^\\b|^(?![^\\x00-\\x7F]|$)|\\s+/g, \" +\")\n : terms\n )\n .join(\"\")\n .replace(/\"|(?:^|\\s+)[*+\\-:^~]+(?=\\s+|$)/g, \"\") /* => 2 */\n .trim() /* => 3 */\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A RTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { SearchIndex, SearchResult } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search message type\n */\nexport const enum SearchMessageType {\n SETUP, /* Search index setup */\n READY, /* Search index ready */\n QUERY, /* Search query */\n RESULT /* Search results */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Message containing the data necessary to setup the search index\n */\nexport interface SearchSetupMessage {\n type: SearchMessageType.SETUP /* Message type */\n data: SearchIndex /* Message data */\n}\n\n/**\n * Message indicating the search index is ready\n */\nexport interface SearchReadyMessage {\n type: SearchMessageType.READY /* Message type */\n}\n\n/**\n * Message containing a search query\n */\nexport interface SearchQueryMessage {\n type: SearchMessageType.QUERY /* Message type */\n data: string /* Message data */\n}\n\n/**\n * Message containing results for a search query\n */\nexport interface SearchResultMessage {\n type: SearchMessageType.RESULT /* Message type */\n data: SearchResult /* Message data */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Message exchanged with the search worker\n */\nexport type SearchMessage =\n | SearchSetupMessage\n | SearchReadyMessage\n | SearchQueryMessage\n | SearchResultMessage\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Type guard for search setup messages\n *\n * @param message - Search worker message\n *\n * @returns Test result\n */\nexport function isSearchSetupMessage(\n message: SearchMessage\n): message is SearchSetupMessage {\n return message.type === SearchMessageType.SETUP\n}\n\n/**\n * Type guard for search ready messages\n *\n * @param message - Search worker message\n *\n * @returns Test result\n */\nexport function isSearchReadyMessage(\n message: SearchMessage\n): message is SearchReadyMessage {\n return message.type === SearchMessageType.READY\n}\n\n/**\n * Type guard for search query messages\n *\n * @param message - Search worker message\n *\n * @returns Test result\n */\nexport function isSearchQueryMessage(\n message: SearchMessage\n): message is SearchQueryMessage {\n return message.type === SearchMessageType.QUERY\n}\n\n/**\n * Type guard for search result messages\n *\n * @param message - Search worker message\n *\n * @returns Test result\n */\nexport function isSearchResultMessage(\n message: SearchMessage\n): message is SearchResultMessage {\n return message.type === SearchMessageType.RESULT\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A RTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n ObservableInput,\n Subject,\n from,\n map,\n share\n} from \"rxjs\"\n\nimport { configuration, feature, translation } from \"~/_\"\nimport { WorkerHandler, watchWorker } from \"~/browser\"\n\nimport { SearchIndex } from \"../../_\"\nimport {\n SearchOptions,\n SearchPipeline\n} from \"../../options\"\nimport {\n SearchMessage,\n SearchMessageType,\n SearchSetupMessage,\n isSearchResultMessage\n} from \"../message\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search worker\n */\nexport type SearchWorker = WorkerHandler\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Set up search index\n *\n * @param data - Search index\n *\n * @returns Search index\n */\nfunction setupSearchIndex({ config, docs }: SearchIndex): SearchIndex {\n\n /* Override default language with value from translation */\n if (config.lang.length === 1 && config.lang[0] === \"en\")\n config.lang = [\n translation(\"search.config.lang\")\n ]\n\n /* Override default separator with value from translation */\n if (config.separator === \"[\\\\s\\\\-]+\")\n config.separator = translation(\"search.config.separator\")\n\n /* Set pipeline from translation */\n const pipeline = translation(\"search.config.pipeline\")\n .split(/\\s*,\\s*/)\n .filter(Boolean) as SearchPipeline\n\n /* Determine search options */\n const options: SearchOptions = {\n pipeline,\n suggestions: feature(\"search.suggest\")\n }\n\n /* Return search index after defaulting */\n return { config, docs, options }\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Set up search worker\n *\n * This function creates a web worker to set up and query the search index,\n * which is done using Lunr.js. The index must be passed as an observable to\n * enable hacks like _localsearch_ via search index embedding as JSON.\n *\n * @param url - Worker URL\n * @param index - Search index observable input\n *\n * @returns Search worker\n */\nexport function setupSearchWorker(\n url: string, index: ObservableInput\n): SearchWorker {\n const config = configuration()\n const worker = new Worker(url)\n\n /* Create communication channels and resolve relative links */\n const tx$ = new Subject()\n const rx$ = watchWorker(worker, { tx$ })\n .pipe(\n map(message => {\n if (isSearchResultMessage(message)) {\n for (const result of message.data.items)\n for (const document of result)\n document.location = `${new URL(document.location, config.base)}`\n }\n return message\n }),\n share()\n )\n\n /* Set up search index */\n from(index)\n .pipe(\n map(data => ({\n type: SearchMessageType.SETUP,\n data: setupSearchIndex(data)\n } as SearchSetupMessage))\n )\n .subscribe(tx$.next.bind(tx$))\n\n /* Return search worker */\n return { tx$, rx$ }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Subject,\n catchError,\n combineLatest,\n filter,\n fromEvent,\n map,\n of,\n switchMap,\n withLatestFrom\n} from \"rxjs\"\n\nimport { configuration } from \"~/_\"\nimport {\n getElement,\n getLocation,\n requestJSON,\n setLocation\n} from \"~/browser\"\nimport { getComponentElements } from \"~/components\"\nimport {\n Version,\n renderVersionSelector\n} from \"~/templates\"\n\nimport { fetchSitemap } from \"../sitemap\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Setup options\n */\ninterface SetupOptions {\n document$: Subject /* Document subject */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Set up version selector\n *\n * @param options - Options\n */\nexport function setupVersionSelector(\n { document$ }: SetupOptions\n): void {\n const config = configuration()\n const versions$ = requestJSON(\n new URL(\"../versions.json\", config.base)\n )\n .pipe(\n catchError(() => EMPTY) // @todo refactor instant loading\n )\n\n /* Determine current version */\n const current$ = versions$\n .pipe(\n map(versions => {\n const [, current] = config.base.match(/([^/]+)\\/?$/)!\n return versions.find(({ version, aliases }) => (\n version === current || aliases.includes(current)\n )) || versions[0]\n })\n )\n\n /* Intercept inter-version navigation */\n versions$\n .pipe(\n map(versions => new Map(versions.map(version => [\n `${new URL(`../${version.version}/`, config.base)}`,\n version\n ]))),\n switchMap(urls => fromEvent(document.body, \"click\")\n .pipe(\n filter(ev => !ev.metaKey && !ev.ctrlKey),\n withLatestFrom(current$),\n switchMap(([ev, current]) => {\n if (ev.target instanceof Element) {\n const el = ev.target.closest(\"a\")\n if (el && !el.target && urls.has(el.href)) {\n const url = el.href\n // This is a temporary hack to detect if a version inside the\n // version selector or on another part of the site was clicked.\n // If we're inside the version selector, we definitely want to\n // find the same page, as we might have different deployments\n // due to aliases. However, if we're outside the version\n // selector, we must abort here, because we might otherwise\n // interfere with instant loading. We need to refactor this\n // at some point together with instant loading.\n //\n // See https://github.com/squidfunk/mkdocs-material/issues/4012\n if (!ev.target.closest(\".md-version\")) {\n const version = urls.get(url)!\n if (version === current)\n return EMPTY\n }\n ev.preventDefault()\n return of(url)\n }\n }\n return EMPTY\n }),\n switchMap(url => {\n const { version } = urls.get(url)!\n return fetchSitemap(new URL(url))\n .pipe(\n map(sitemap => {\n const location = getLocation()\n const path = location.href.replace(config.base, \"\")\n return sitemap.includes(path.split(\"#\")[0])\n ? new URL(`../${version}/${path}`, config.base)\n : new URL(url)\n })\n )\n })\n )\n )\n )\n .subscribe(url => setLocation(url))\n\n /* Render version selector and warning */\n combineLatest([versions$, current$])\n .subscribe(([versions, current]) => {\n const topic = getElement(\".md-header__topic\")\n topic.appendChild(renderVersionSelector(versions, current))\n })\n\n /* Integrate outdated version banner with instant loading */\n document$.pipe(switchMap(() => current$))\n .subscribe(current => {\n\n /* Check if version state was already determined */\n let outdated = __md_get(\"__outdated\", sessionStorage)\n if (outdated === null) {\n const latest = config.version?.default || \"latest\"\n outdated = !current.aliases.includes(latest)\n\n /* Persist version state in session storage */\n __md_set(\"__outdated\", outdated, sessionStorage)\n }\n\n /* Unhide outdated version banner */\n if (outdated)\n for (const warning of getComponentElements(\"outdated\"))\n warning.hidden = false\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n combineLatest,\n delay,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n filter,\n finalize,\n fromEvent,\n map,\n merge,\n share,\n shareReplay,\n startWith,\n take,\n takeLast,\n takeUntil,\n tap\n} from \"rxjs\"\n\nimport { translation } from \"~/_\"\nimport {\n getLocation,\n setToggle,\n watchElementFocus,\n watchToggle\n} from \"~/browser\"\nimport {\n SearchMessageType,\n SearchQueryMessage,\n SearchWorker,\n defaultTransform,\n isSearchReadyMessage\n} from \"~/integrations\"\n\nimport { Component } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search query\n */\nexport interface SearchQuery {\n value: string /* Query value */\n focus: boolean /* Query focus */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch search query\n *\n * Note that the focus event which triggers re-reading the current query value\n * is delayed by `1ms` so the input's empty state is allowed to propagate.\n *\n * @param el - Search query element\n * @param worker - Search worker\n *\n * @returns Search query observable\n */\nexport function watchSearchQuery(\n el: HTMLInputElement, { rx$ }: SearchWorker\n): Observable {\n const fn = __search?.transform || defaultTransform\n\n /* Immediately show search dialog */\n const { searchParams } = getLocation()\n if (searchParams.has(\"q\"))\n setToggle(\"search\", true)\n\n /* Intercept query parameter (deep link) */\n const param$ = rx$\n .pipe(\n filter(isSearchReadyMessage),\n take(1),\n map(() => searchParams.get(\"q\") || \"\")\n )\n\n /* Remove query parameter when search is closed */\n watchToggle(\"search\")\n .pipe(\n filter(active => !active),\n take(1)\n )\n .subscribe(() => {\n const url = new URL(location.href)\n url.searchParams.delete(\"q\")\n history.replaceState({}, \"\", `${url}`)\n })\n\n /* Set query from parameter */\n param$.subscribe(value => { // TODO: not ideal - find a better way\n if (value) {\n el.value = value\n el.focus()\n }\n })\n\n /* Intercept focus and input events */\n const focus$ = watchElementFocus(el)\n const value$ = merge(\n fromEvent(el, \"keyup\"),\n fromEvent(el, \"focus\").pipe(delay(1)),\n param$\n )\n .pipe(\n map(() => fn(el.value)),\n startWith(\"\"),\n distinctUntilChanged(),\n )\n\n /* Combine into single observable */\n return combineLatest([value$, focus$])\n .pipe(\n map(([value, focus]) => ({ value, focus })),\n shareReplay(1)\n )\n}\n\n/**\n * Mount search query\n *\n * @param el - Search query element\n * @param worker - Search worker\n *\n * @returns Search query component observable\n */\nexport function mountSearchQuery(\n el: HTMLInputElement, { tx$, rx$ }: SearchWorker\n): Observable> {\n const push$ = new Subject()\n const done$ = push$.pipe(takeLast(1))\n\n /* Handle value changes */\n push$\n .pipe(\n distinctUntilKeyChanged(\"value\"),\n map(({ value }): SearchQueryMessage => ({\n type: SearchMessageType.QUERY,\n data: value\n }))\n )\n .subscribe(tx$.next.bind(tx$))\n\n /* Handle focus changes */\n push$\n .pipe(\n distinctUntilKeyChanged(\"focus\")\n )\n .subscribe(({ focus }) => {\n if (focus) {\n setToggle(\"search\", focus)\n el.placeholder = \"\"\n } else {\n el.placeholder = translation(\"search.placeholder\")\n }\n })\n\n /* Handle reset */\n fromEvent(el.form!, \"reset\")\n .pipe(\n takeUntil(done$)\n )\n .subscribe(() => el.focus())\n\n /* Create and return component */\n return watchSearchQuery(el, { tx$, rx$ })\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state })),\n share()\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n bufferCount,\n filter,\n finalize,\n map,\n merge,\n of,\n skipUntil,\n switchMap,\n take,\n tap,\n withLatestFrom,\n zipWith\n} from \"rxjs\"\n\nimport { translation } from \"~/_\"\nimport {\n getElement,\n watchElementBoundary\n} from \"~/browser\"\nimport {\n SearchResult,\n SearchWorker,\n isSearchReadyMessage,\n isSearchResultMessage\n} from \"~/integrations\"\nimport { renderSearchResultItem } from \"~/templates\"\nimport { round } from \"~/utilities\"\n\nimport { Component } from \"../../_\"\nimport { SearchQuery } from \"../query\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n query$: Observable /* Search query observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount search result list\n *\n * This function performs a lazy rendering of the search results, depending on\n * the vertical offset of the search result container.\n *\n * @param el - Search result list element\n * @param worker - Search worker\n * @param options - Options\n *\n * @returns Search result list component observable\n */\nexport function mountSearchResult(\n el: HTMLElement, { rx$ }: SearchWorker, { query$ }: MountOptions\n): Observable> {\n const push$ = new Subject()\n const boundary$ = watchElementBoundary(el.parentElement!)\n .pipe(\n filter(Boolean)\n )\n\n /* Retrieve nested components */\n const meta = getElement(\":scope > :first-child\", el)\n const list = getElement(\":scope > :last-child\", el)\n\n /* Wait until search is ready */\n const ready$ = rx$\n .pipe(\n filter(isSearchReadyMessage),\n take(1)\n )\n\n /* Update search result metadata */\n push$\n .pipe(\n withLatestFrom(query$),\n skipUntil(ready$)\n )\n .subscribe(([{ items }, { value }]) => {\n if (value) {\n switch (items.length) {\n\n /* No results */\n case 0:\n meta.textContent = translation(\"search.result.none\")\n break\n\n /* One result */\n case 1:\n meta.textContent = translation(\"search.result.one\")\n break\n\n /* Multiple result */\n default:\n meta.textContent = translation(\n \"search.result.other\",\n round(items.length)\n )\n }\n } else {\n meta.textContent = translation(\"search.result.placeholder\")\n }\n })\n\n /* Update search result list */\n push$\n .pipe(\n tap(() => list.innerHTML = \"\"),\n switchMap(({ items }) => merge(\n of(...items.slice(0, 10)),\n of(...items.slice(10))\n .pipe(\n bufferCount(4),\n zipWith(boundary$),\n switchMap(([chunk]) => chunk)\n )\n ))\n )\n .subscribe(result => list.appendChild(\n renderSearchResultItem(result)\n ))\n\n /* Filter search result message */\n const result$ = rx$\n .pipe(\n filter(isSearchResultMessage),\n map(({ data }) => data)\n )\n\n /* Create and return component */\n return result$\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n finalize,\n fromEvent,\n map,\n tap\n} from \"rxjs\"\n\nimport { getLocation } from \"~/browser\"\n\nimport { Component } from \"../../_\"\nimport { SearchQuery } from \"../query\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search sharing\n */\nexport interface SearchShare {\n url: URL /* Deep link for sharing */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n query$: Observable /* Search query observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n query$: Observable /* Search query observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount search sharing\n *\n * @param _el - Search sharing element\n * @param options - Options\n *\n * @returns Search sharing observable\n */\nexport function watchSearchShare(\n _el: HTMLElement, { query$ }: WatchOptions\n): Observable {\n return query$\n .pipe(\n map(({ value }) => {\n const url = getLocation()\n url.hash = \"\"\n url.searchParams.delete(\"h\")\n url.searchParams.set(\"q\", value)\n return { url }\n })\n )\n}\n\n/**\n * Mount search sharing\n *\n * @param el - Search sharing element\n * @param options - Options\n *\n * @returns Search sharing component observable\n */\nexport function mountSearchShare(\n el: HTMLAnchorElement, options: MountOptions\n): Observable> {\n const push$ = new Subject()\n push$.subscribe(({ url }) => {\n el.setAttribute(\"data-clipboard-text\", el.href)\n el.href = `${url}`\n })\n\n /* Prevent following of link */\n fromEvent(el, \"click\")\n .subscribe(ev => ev.preventDefault())\n\n /* Create and return component */\n return watchSearchShare(el, options)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n asyncScheduler,\n combineLatestWith,\n distinctUntilChanged,\n filter,\n finalize,\n fromEvent,\n map,\n merge,\n observeOn,\n tap\n} from \"rxjs\"\n\nimport { Keyboard } from \"~/browser\"\nimport {\n SearchResult,\n SearchWorker,\n isSearchResultMessage\n} from \"~/integrations\"\n\nimport { Component, getComponentElement } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search suggestions\n */\nexport interface SearchSuggest {}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n keyboard$: Observable /* Keyboard observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount search suggestions\n *\n * This function will perform a lazy rendering of the search results, depending\n * on the vertical offset of the search result container.\n *\n * @param el - Search result list element\n * @param worker - Search worker\n * @param options - Options\n *\n * @returns Search result list component observable\n */\nexport function mountSearchSuggest(\n el: HTMLElement, { rx$ }: SearchWorker, { keyboard$ }: MountOptions\n): Observable> {\n const push$ = new Subject()\n\n /* Retrieve query component and track all changes */\n const query = getComponentElement(\"search-query\")\n const query$ = merge(\n fromEvent(query, \"keydown\"),\n fromEvent(query, \"focus\")\n )\n .pipe(\n observeOn(asyncScheduler),\n map(() => query.value),\n distinctUntilChanged(),\n )\n\n /* Update search suggestions */\n push$\n .pipe(\n combineLatestWith(query$),\n map(([{ suggestions }, value]) => {\n const words = value.split(/([\\s-]+)/)\n if (suggestions?.length && words[words.length - 1]) {\n const last = suggestions[suggestions.length - 1]\n if (last.startsWith(words[words.length - 1]))\n words[words.length - 1] = last\n } else {\n words.length = 0\n }\n return words\n })\n )\n .subscribe(words => el.innerHTML = words\n .join(\"\")\n .replace(/\\s/g, \" \")\n )\n\n /* Set up search keyboard handlers */\n keyboard$\n .pipe(\n filter(({ mode }) => mode === \"search\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Right arrow: accept current suggestion */\n case \"ArrowRight\":\n if (\n el.innerText.length &&\n query.selectionStart === query.value.length\n )\n query.value = el.innerText\n break\n }\n })\n\n /* Filter search result message */\n const result$ = rx$\n .pipe(\n filter(isSearchResultMessage),\n map(({ data }) => data)\n )\n\n /* Create and return component */\n return result$\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(() => ({ ref: el }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n NEVER,\n Observable,\n ObservableInput,\n filter,\n merge,\n mergeWith,\n sample,\n take\n} from \"rxjs\"\n\nimport { configuration } from \"~/_\"\nimport {\n Keyboard,\n getActiveElement,\n getElements,\n setToggle\n} from \"~/browser\"\nimport {\n SearchIndex,\n SearchResult,\n isSearchQueryMessage,\n isSearchReadyMessage,\n setupSearchWorker\n} from \"~/integrations\"\n\nimport {\n Component,\n getComponentElement,\n getComponentElements\n} from \"../../_\"\nimport {\n SearchQuery,\n mountSearchQuery\n} from \"../query\"\nimport { mountSearchResult } from \"../result\"\nimport {\n SearchShare,\n mountSearchShare\n} from \"../share\"\nimport {\n SearchSuggest,\n mountSearchSuggest\n} from \"../suggest\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search\n */\nexport type Search =\n | SearchQuery\n | SearchResult\n | SearchShare\n | SearchSuggest\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n index$: ObservableInput /* Search index observable */\n keyboard$: Observable /* Keyboard observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount search\n *\n * This function sets up the search functionality, including the underlying\n * web worker and all keyboard bindings.\n *\n * @param el - Search element\n * @param options - Options\n *\n * @returns Search component observable\n */\nexport function mountSearch(\n el: HTMLElement, { index$, keyboard$ }: MountOptions\n): Observable> {\n const config = configuration()\n try {\n const url = __search?.worker || config.search\n const worker = setupSearchWorker(url, index$)\n\n /* Retrieve query and result components */\n const query = getComponentElement(\"search-query\", el)\n const result = getComponentElement(\"search-result\", el)\n\n /* Re-emit query when search is ready */\n const { tx$, rx$ } = worker\n tx$\n .pipe(\n filter(isSearchQueryMessage),\n sample(rx$.pipe(filter(isSearchReadyMessage))),\n take(1)\n )\n .subscribe(tx$.next.bind(tx$))\n\n /* Set up search keyboard handlers */\n keyboard$\n .pipe(\n filter(({ mode }) => mode === \"search\")\n )\n .subscribe(key => {\n const active = getActiveElement()\n switch (key.type) {\n\n /* Enter: go to first (best) result */\n case \"Enter\":\n if (active === query) {\n const anchors = new Map()\n for (const anchor of getElements(\n \":first-child [href]\", result\n )) {\n const article = anchor.firstElementChild!\n anchors.set(anchor, parseFloat(\n article.getAttribute(\"data-md-score\")!\n ))\n }\n\n /* Go to result with highest score, if any */\n if (anchors.size) {\n const [[best]] = [...anchors].sort(([, a], [, b]) => b - a)\n best.click()\n }\n\n /* Otherwise omit form submission */\n key.claim()\n }\n break\n\n /* Escape or Tab: close search */\n case \"Escape\":\n case \"Tab\":\n setToggle(\"search\", false)\n query.blur()\n break\n\n /* Vertical arrows: select previous or next search result */\n case \"ArrowUp\":\n case \"ArrowDown\":\n if (typeof active === \"undefined\") {\n query.focus()\n } else {\n const els = [query, ...getElements(\n \":not(details) > [href], summary, details[open] [href]\",\n result\n )]\n const i = Math.max(0, (\n Math.max(0, els.indexOf(active)) + els.length + (\n key.type === \"ArrowUp\" ? -1 : +1\n )\n ) % els.length)\n els[i].focus()\n }\n\n /* Prevent scrolling of page */\n key.claim()\n break\n\n /* All other keys: hand to search query */\n default:\n if (query !== getActiveElement())\n query.focus()\n }\n })\n\n /* Set up global keyboard handlers */\n keyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\"),\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Open search and select query */\n case \"f\":\n case \"s\":\n case \"/\":\n query.focus()\n query.select()\n\n /* Prevent scrolling of page */\n key.claim()\n break\n }\n })\n\n /* Create and return component */\n const query$ = mountSearchQuery(query, worker)\n const result$ = mountSearchResult(result, worker, { query$ })\n return merge(query$, result$)\n .pipe(\n mergeWith(\n\n /* Search sharing */\n ...getComponentElements(\"search-share\", el)\n .map(child => mountSearchShare(child, { query$ })),\n\n /* Search suggestions */\n ...getComponentElements(\"search-suggest\", el)\n .map(child => mountSearchSuggest(child, worker, { keyboard$ }))\n )\n )\n\n /* Gracefully handle broken search */\n } catch (err) {\n el.hidden = true\n return NEVER\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n ObservableInput,\n combineLatest,\n filter,\n map,\n startWith\n} from \"rxjs\"\n\nimport { getLocation } from \"~/browser\"\nimport {\n SearchIndex,\n setupSearchHighlighter\n} from \"~/integrations\"\nimport { h } from \"~/utilities\"\n\nimport { Component } from \"../../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search highlighting\n */\nexport interface SearchHighlight {\n nodes: Map /* Map of replacements */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount options\n */\ninterface MountOptions {\n index$: ObservableInput /* Search index observable */\n location$: Observable /* Location observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Mount search highlighting\n *\n * @param el - Content element\n * @param options - Options\n *\n * @returns Search highlighting component observable\n */\nexport function mountSearchHiglight(\n el: HTMLElement, { index$, location$ }: MountOptions\n): Observable> {\n return combineLatest([\n index$,\n location$\n .pipe(\n startWith(getLocation()),\n filter(url => !!url.searchParams.get(\"h\"))\n )\n ])\n .pipe(\n map(([index, url]) => setupSearchHighlighter(index.config, true)(\n url.searchParams.get(\"h\")!\n )),\n map(fn => {\n const nodes = new Map()\n\n /* Traverse text nodes and collect matches */\n const it = document.createNodeIterator(el, NodeFilter.SHOW_TEXT)\n for (let node = it.nextNode(); node; node = it.nextNode()) {\n if (node.parentElement?.offsetHeight) {\n const original = node.textContent!\n const replaced = fn(original)\n if (replaced.length > original.length)\n nodes.set(node as ChildNode, replaced)\n }\n }\n\n /* Replace original nodes with matches */\n for (const [node, text] of nodes) {\n const { childNodes } = h(\"span\", null, text)\n node.replaceWith(...Array.from(childNodes))\n }\n\n /* Return component */\n return { ref: el, nodes }\n })\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n animationFrameScheduler,\n auditTime,\n combineLatest,\n defer,\n distinctUntilChanged,\n finalize,\n map,\n observeOn,\n take,\n tap,\n withLatestFrom\n} from \"rxjs\"\n\nimport {\n Viewport,\n getElement,\n getElementContainer,\n getElementOffset,\n getElementSize,\n getElements\n} from \"~/browser\"\n\nimport { Component } from \"../_\"\nimport { Header } from \"../header\"\nimport { Main } from \"../main\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Sidebar\n */\nexport interface Sidebar {\n height: number /* Sidebar height */\n locked: boolean /* Sidebar is locked */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n main$: Observable
    /* Main area observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n main$: Observable
    /* Main area observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch sidebar\n *\n * This function returns an observable that computes the visual parameters of\n * the sidebar which depends on the vertical viewport offset, as well as the\n * height of the main area. When the page is scrolled beyond the header, the\n * sidebar is locked and fills the remaining space.\n *\n * @param el - Sidebar element\n * @param options - Options\n *\n * @returns Sidebar observable\n */\nexport function watchSidebar(\n el: HTMLElement, { viewport$, main$ }: WatchOptions\n): Observable {\n const parent = el.parentElement!\n const adjust =\n parent.offsetTop -\n parent.parentElement!.offsetTop\n\n /* Compute the sidebar's available height and if it should be locked */\n return combineLatest([main$, viewport$])\n .pipe(\n map(([{ offset, height }, { offset: { y } }]) => {\n height = height\n + Math.min(adjust, Math.max(0, y - offset))\n - adjust\n return {\n height,\n locked: y >= offset + adjust\n }\n }),\n distinctUntilChanged((a, b) => (\n a.height === b.height &&\n a.locked === b.locked\n ))\n )\n}\n\n/**\n * Mount sidebar\n *\n * This function doesn't set the height of the actual sidebar, but of its first\n * child \u2013 the `.md-sidebar__scrollwrap` element in order to mitigiate jittery\n * sidebars when the footer is scrolled into view. At some point we switched\n * from `absolute` / `fixed` positioning to `sticky` positioning, significantly\n * reducing jitter in some browsers (respectively Firefox and Safari) when\n * scrolling from the top. However, top-aligned sticky positioning means that\n * the sidebar snaps to the bottom when the end of the container is reached.\n * This is what leads to the mentioned jitter, as the sidebar's height may be\n * updated too slowly.\n *\n * This behaviour can be mitigiated by setting the height of the sidebar to `0`\n * while preserving the padding, and the height on its first element.\n *\n * @param el - Sidebar element\n * @param options - Options\n *\n * @returns Sidebar component observable\n */\nexport function mountSidebar(\n el: HTMLElement, { header$, ...options }: MountOptions\n): Observable> {\n const inner = getElement(\".md-sidebar__scrollwrap\", el)\n const { y } = getElementOffset(inner)\n return defer(() => {\n const push$ = new Subject()\n push$\n .pipe(\n auditTime(0, animationFrameScheduler),\n withLatestFrom(header$)\n )\n .subscribe({\n\n /* Handle emission */\n next([{ height }, { height: offset }]) {\n inner.style.height = `${height - 2 * y}px`\n el.style.top = `${offset}px`\n },\n\n /* Handle complete */\n complete() {\n inner.style.height = \"\"\n el.style.top = \"\"\n }\n })\n\n /* Bring active item into view on initial load */\n push$\n .pipe(\n observeOn(animationFrameScheduler),\n take(1)\n )\n .subscribe(() => {\n for (const item of getElements(\".md-nav__link--active[href]\", el)) {\n const container = getElementContainer(item)\n if (typeof container !== \"undefined\") {\n const offset = item.offsetTop - container.offsetTop\n const { height } = getElementSize(container)\n container.scrollTo({\n top: offset - height / 2\n })\n }\n }\n })\n\n /* Create and return component */\n return watchSidebar(el, options)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { Repo, User } from \"github-types\"\nimport {\n EMPTY,\n Observable,\n catchError,\n defaultIfEmpty,\n map,\n zip\n} from \"rxjs\"\n\nimport { requestJSON } from \"~/browser\"\n\nimport { SourceFacts } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * GitHub release (partial)\n */\ninterface Release {\n tag_name: string /* Tag name */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch GitHub repository facts\n *\n * @param user - GitHub user or organization\n * @param repo - GitHub repository\n *\n * @returns Repository facts observable\n */\nexport function fetchSourceFactsFromGitHub(\n user: string, repo?: string\n): Observable {\n if (typeof repo !== \"undefined\") {\n const url = `https://api.github.com/repos/${user}/${repo}`\n return zip(\n\n /* Fetch version */\n requestJSON(`${url}/releases/latest`)\n .pipe(\n catchError(() => EMPTY), // @todo refactor instant loading\n map(release => ({\n version: release.tag_name\n })),\n defaultIfEmpty({})\n ),\n\n /* Fetch stars and forks */\n requestJSON(url)\n .pipe(\n catchError(() => EMPTY), // @todo refactor instant loading\n map(info => ({\n stars: info.stargazers_count,\n forks: info.forks_count\n })),\n defaultIfEmpty({})\n )\n )\n .pipe(\n map(([release, info]) => ({ ...release, ...info }))\n )\n\n /* User or organization */\n } else {\n const url = `https://api.github.com/users/${user}`\n return requestJSON(url)\n .pipe(\n map(info => ({\n repositories: info.public_repos\n })),\n defaultIfEmpty({})\n )\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { ProjectSchema } from \"gitlab\"\nimport {\n EMPTY,\n Observable,\n catchError,\n defaultIfEmpty,\n map\n} from \"rxjs\"\n\nimport { requestJSON } from \"~/browser\"\n\nimport { SourceFacts } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch GitLab repository facts\n *\n * @param base - GitLab base\n * @param project - GitLab project\n *\n * @returns Repository facts observable\n */\nexport function fetchSourceFactsFromGitLab(\n base: string, project: string\n): Observable {\n const url = `https://${base}/api/v4/projects/${encodeURIComponent(project)}`\n return requestJSON(url)\n .pipe(\n catchError(() => EMPTY), // @todo refactor instant loading\n map(({ star_count, forks_count }) => ({\n stars: star_count,\n forks: forks_count\n })),\n defaultIfEmpty({})\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport { EMPTY, Observable } from \"rxjs\"\n\nimport { fetchSourceFactsFromGitHub } from \"../github\"\nimport { fetchSourceFactsFromGitLab } from \"../gitlab\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Repository facts for repositories\n */\nexport interface RepositoryFacts {\n stars?: number /* Number of stars */\n forks?: number /* Number of forks */\n version?: string /* Latest version */\n}\n\n/**\n * Repository facts for organizations\n */\nexport interface OrganizationFacts {\n repositories?: number /* Number of repositories */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Repository facts\n */\nexport type SourceFacts =\n | RepositoryFacts\n | OrganizationFacts\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch repository facts\n *\n * @param url - Repository URL\n *\n * @returns Repository facts observable\n */\nexport function fetchSourceFacts(\n url: string\n): Observable {\n\n /* Try to match GitHub repository */\n let match = url.match(/^.+github\\.com\\/([^/]+)\\/?([^/]+)?/i)\n if (match) {\n const [, user, repo] = match\n return fetchSourceFactsFromGitHub(user, repo)\n }\n\n /* Try to match GitLab repository */\n match = url.match(/^.+?([^/]*gitlab[^/]+)\\/(.+?)\\/?$/i)\n if (match) {\n const [, base, slug] = match\n return fetchSourceFactsFromGitLab(base, slug)\n }\n\n /* Fallback */\n return EMPTY\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n EMPTY,\n Observable,\n Subject,\n catchError,\n defer,\n filter,\n finalize,\n map,\n of,\n shareReplay,\n tap\n} from \"rxjs\"\n\nimport { getElement } from \"~/browser\"\nimport { ConsentDefaults } from \"~/components/consent\"\nimport { renderSourceFacts } from \"~/templates\"\n\nimport {\n Component,\n getComponentElements\n} from \"../../_\"\nimport {\n SourceFacts,\n fetchSourceFacts\n} from \"../facts\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Repository information\n */\nexport interface Source {\n facts: SourceFacts /* Repository facts */\n}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Repository information observable\n */\nlet fetch$: Observable\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch repository information\n *\n * This function tries to read the repository facts from session storage, and\n * if unsuccessful, fetches them from the underlying provider.\n *\n * @param el - Repository information element\n *\n * @returns Repository information observable\n */\nexport function watchSource(\n el: HTMLAnchorElement\n): Observable {\n return fetch$ ||= defer(() => {\n const cached = __md_get(\"__source\", sessionStorage)\n if (cached) {\n return of(cached)\n } else {\n\n /* Check if consent is configured and was given */\n const els = getComponentElements(\"consent\")\n if (els.length) {\n const consent = __md_get(\"__consent\")\n if (!(consent && consent.github))\n return EMPTY\n }\n\n /* Fetch repository facts */\n return fetchSourceFacts(el.href)\n .pipe(\n tap(facts => __md_set(\"__source\", facts, sessionStorage))\n )\n }\n })\n .pipe(\n catchError(() => EMPTY),\n filter(facts => Object.keys(facts).length > 0),\n map(facts => ({ facts })),\n shareReplay(1)\n )\n}\n\n/**\n * Mount repository information\n *\n * @param el - Repository information element\n *\n * @returns Repository information component observable\n */\nexport function mountSource(\n el: HTMLAnchorElement\n): Observable> {\n const inner = getElement(\":scope > :last-child\", el)\n return defer(() => {\n const push$ = new Subject()\n push$.subscribe(({ facts }) => {\n inner.appendChild(renderSourceFacts(facts))\n inner.classList.add(\"md-source__repository--active\")\n })\n\n /* Create and return component */\n return watchSource(el)\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n defer,\n distinctUntilKeyChanged,\n finalize,\n map,\n of,\n switchMap,\n tap\n} from \"rxjs\"\n\nimport { feature } from \"~/_\"\nimport {\n Viewport,\n watchElementSize,\n watchViewportAt\n} from \"~/browser\"\n\nimport { Component } from \"../_\"\nimport { Header } from \"../header\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Navigation tabs\n */\nexport interface Tabs {\n hidden: boolean /* Navigation tabs are hidden */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch navigation tabs\n *\n * @param el - Navigation tabs element\n * @param options - Options\n *\n * @returns Navigation tabs observable\n */\nexport function watchTabs(\n el: HTMLElement, { viewport$, header$ }: WatchOptions\n): Observable {\n return watchElementSize(document.body)\n .pipe(\n switchMap(() => watchViewportAt(el, { header$, viewport$ })),\n map(({ offset: { y } }) => {\n return {\n hidden: y >= 10\n }\n }),\n distinctUntilKeyChanged(\"hidden\")\n )\n}\n\n/**\n * Mount navigation tabs\n *\n * This function hides the navigation tabs when scrolling past the threshold\n * and makes them reappear in a nice CSS animation when scrolling back up.\n *\n * @param el - Navigation tabs element\n * @param options - Options\n *\n * @returns Navigation tabs component observable\n */\nexport function mountTabs(\n el: HTMLElement, options: MountOptions\n): Observable> {\n return defer(() => {\n const push$ = new Subject()\n push$.subscribe({\n\n /* Handle emission */\n next({ hidden }) {\n el.hidden = hidden\n },\n\n /* Handle complete */\n complete() {\n el.hidden = false\n }\n })\n\n /* Create and return component */\n return (\n feature(\"navigation.tabs.sticky\")\n ? of({ hidden: false })\n : watchTabs(el, options)\n )\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n bufferCount,\n combineLatestWith,\n debounceTime,\n defer,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n filter,\n finalize,\n map,\n merge,\n of,\n repeat,\n scan,\n share,\n skip,\n startWith,\n switchMap,\n takeLast,\n takeUntil,\n tap,\n withLatestFrom\n} from \"rxjs\"\n\nimport { feature } from \"~/_\"\nimport {\n Viewport,\n getElement,\n getElementContainer,\n getElementSize,\n getElements,\n getLocation,\n getOptionalElement,\n watchElementSize\n} from \"~/browser\"\n\nimport {\n Component,\n getComponentElement\n} from \"../_\"\nimport { Header } from \"../header\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Table of contents\n */\nexport interface TableOfContents {\n prev: HTMLAnchorElement[][] /* Anchors (previous) */\n next: HTMLAnchorElement[][] /* Anchors (next) */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n target$: Observable /* Location target observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch table of contents\n *\n * This is effectively a scroll spy implementation which will account for the\n * fixed header and automatically re-calculate anchor offsets when the viewport\n * is resized. The returned observable will only emit if the table of contents\n * needs to be repainted.\n *\n * This implementation tracks an anchor element's entire path starting from its\n * level up to the top-most anchor element, e.g. `[h3, h2, h1]`. Although the\n * Material theme currently doesn't make use of this information, it enables\n * the styling of the entire hierarchy through customization.\n *\n * Note that the current anchor is the last item of the `prev` anchor list.\n *\n * @param el - Table of contents element\n * @param options - Options\n *\n * @returns Table of contents observable\n */\nexport function watchTableOfContents(\n el: HTMLElement, { viewport$, header$ }: WatchOptions\n): Observable {\n const table = new Map()\n\n /* Compute anchor-to-target mapping */\n const anchors = getElements(\"[href^=\\\\#]\", el)\n for (const anchor of anchors) {\n const id = decodeURIComponent(anchor.hash.substring(1))\n const target = getOptionalElement(`[id=\"${id}\"]`)\n if (typeof target !== \"undefined\")\n table.set(anchor, target)\n }\n\n /* Compute necessary adjustment for header */\n const adjust$ = header$\n .pipe(\n distinctUntilKeyChanged(\"height\"),\n map(({ height }) => {\n const main = getComponentElement(\"main\")\n const grid = getElement(\":scope > :first-child\", main)\n return height + 0.8 * (\n grid.offsetTop -\n main.offsetTop\n )\n }),\n share()\n )\n\n /* Compute partition of previous and next anchors */\n const partition$ = watchElementSize(document.body)\n .pipe(\n distinctUntilKeyChanged(\"height\"),\n\n /* Build index to map anchor paths to vertical offsets */\n switchMap(body => defer(() => {\n let path: HTMLAnchorElement[] = []\n return of([...table].reduce((index, [anchor, target]) => {\n while (path.length) {\n const last = table.get(path[path.length - 1])!\n if (last.tagName >= target.tagName) {\n path.pop()\n } else {\n break\n }\n }\n\n /* If the current anchor is hidden, continue with its parent */\n let offset = target.offsetTop\n while (!offset && target.parentElement) {\n target = target.parentElement\n offset = target.offsetTop\n }\n\n /* Map reversed anchor path to vertical offset */\n return index.set(\n [...path = [...path, anchor]].reverse(),\n offset\n )\n }, new Map()))\n })\n .pipe(\n\n /* Sort index by vertical offset (see https://bit.ly/30z6QSO) */\n map(index => new Map([...index].sort(([, a], [, b]) => a - b))),\n combineLatestWith(adjust$),\n\n /* Re-compute partition when viewport offset changes */\n switchMap(([index, adjust]) => viewport$\n .pipe(\n scan(([prev, next], { offset: { y }, size }) => {\n const last = y + size.height >= Math.floor(body.height)\n\n /* Look forward */\n while (next.length) {\n const [, offset] = next[0]\n if (offset - adjust < y || last) {\n prev = [...prev, next.shift()!]\n } else {\n break\n }\n }\n\n /* Look backward */\n while (prev.length) {\n const [, offset] = prev[prev.length - 1]\n if (offset - adjust >= y && !last) {\n next = [prev.pop()!, ...next]\n } else {\n break\n }\n }\n\n /* Return partition */\n return [prev, next]\n }, [[], [...index]]),\n distinctUntilChanged((a, b) => (\n a[0] === b[0] &&\n a[1] === b[1]\n ))\n )\n )\n )\n )\n )\n\n /* Compute and return anchor list migrations */\n return partition$\n .pipe(\n map(([prev, next]) => ({\n prev: prev.map(([path]) => path),\n next: next.map(([path]) => path)\n })),\n\n /* Extract anchor list migrations */\n startWith({ prev: [], next: [] }),\n bufferCount(2, 1),\n map(([a, b]) => {\n\n /* Moving down */\n if (a.prev.length < b.prev.length) {\n return {\n prev: b.prev.slice(Math.max(0, a.prev.length - 1), b.prev.length),\n next: []\n }\n\n /* Moving up */\n } else {\n return {\n prev: b.prev.slice(-1),\n next: b.next.slice(0, b.next.length - a.next.length)\n }\n }\n })\n )\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Mount table of contents\n *\n * @param el - Table of contents element\n * @param options - Options\n *\n * @returns Table of contents component observable\n */\nexport function mountTableOfContents(\n el: HTMLElement, { viewport$, header$, target$ }: MountOptions\n): Observable> {\n return defer(() => {\n const push$ = new Subject()\n const done$ = push$.pipe(takeLast(1))\n push$.subscribe(({ prev, next }) => {\n\n /* Look forward */\n for (const [anchor] of next) {\n anchor.classList.remove(\"md-nav__link--passed\")\n anchor.classList.remove(\"md-nav__link--active\")\n }\n\n /* Look backward */\n for (const [index, [anchor]] of prev.entries()) {\n anchor.classList.add(\"md-nav__link--passed\")\n anchor.classList.toggle(\n \"md-nav__link--active\",\n index === prev.length - 1\n )\n }\n })\n\n /* Set up following, if enabled */\n if (feature(\"toc.follow\")) {\n\n /* Toggle smooth scrolling only for anchor clicks */\n const smooth$ = merge(\n viewport$.pipe(debounceTime(1), map(() => undefined)),\n viewport$.pipe(debounceTime(250), map(() => \"smooth\" as const))\n )\n\n /* Bring active anchor into view */\n push$\n .pipe(\n filter(({ prev }) => prev.length > 0),\n withLatestFrom(smooth$)\n )\n .subscribe(([{ prev }, behavior]) => {\n const [anchor] = prev[prev.length - 1]\n if (anchor.offsetHeight) {\n\n /* Retrieve overflowing container and scroll */\n const container = getElementContainer(anchor)\n if (typeof container !== \"undefined\") {\n const offset = anchor.offsetTop - container.offsetTop\n const { height } = getElementSize(container)\n container.scrollTo({\n top: offset - height / 2,\n behavior\n })\n }\n }\n })\n }\n\n /* Set up anchor tracking, if enabled */\n if (feature(\"navigation.tracking\"))\n viewport$\n .pipe(\n takeUntil(done$),\n distinctUntilKeyChanged(\"offset\"),\n debounceTime(250),\n skip(1),\n takeUntil(target$.pipe(skip(1))),\n repeat({ delay: 250 }),\n withLatestFrom(push$)\n )\n .subscribe(([, { prev }]) => {\n const url = getLocation()\n\n /* Set hash fragment to active anchor */\n const anchor = prev[prev.length - 1]\n if (anchor && anchor.length) {\n const [active] = anchor\n const { hash } = new URL(active.href)\n if (url.hash !== hash) {\n url.hash = hash\n history.replaceState({}, \"\", `${url}`)\n }\n\n /* Reset anchor when at the top */\n } else {\n url.hash = \"\"\n history.replaceState({}, \"\", `${url}`)\n }\n })\n\n /* Create and return component */\n return watchTableOfContents(el, { viewport$, header$ })\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n Subject,\n bufferCount,\n combineLatest,\n distinctUntilChanged,\n distinctUntilKeyChanged,\n endWith,\n finalize,\n map,\n repeat,\n skip,\n takeLast,\n takeUntil,\n tap\n} from \"rxjs\"\n\nimport { Viewport } from \"~/browser\"\n\nimport { Component } from \"../_\"\nimport { Header } from \"../header\"\nimport { Main } from \"../main\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Back-to-top button\n */\nexport interface BackToTop {\n hidden: boolean /* Back-to-top button is hidden */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch options\n */\ninterface WatchOptions {\n viewport$: Observable /* Viewport observable */\n main$: Observable
    /* Main area observable */\n target$: Observable /* Location target observable */\n}\n\n/**\n * Mount options\n */\ninterface MountOptions {\n viewport$: Observable /* Viewport observable */\n header$: Observable
    /* Header observable */\n main$: Observable
    /* Main area observable */\n target$: Observable /* Location target observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Watch back-to-top\n *\n * @param _el - Back-to-top element\n * @param options - Options\n *\n * @returns Back-to-top observable\n */\nexport function watchBackToTop(\n _el: HTMLElement, { viewport$, main$, target$ }: WatchOptions\n): Observable {\n\n /* Compute direction */\n const direction$ = viewport$\n .pipe(\n map(({ offset: { y } }) => y),\n bufferCount(2, 1),\n map(([a, b]) => a > b && b > 0),\n distinctUntilChanged()\n )\n\n /* Compute whether main area is active */\n const active$ = main$\n .pipe(\n map(({ active }) => active)\n )\n\n /* Compute threshold for hiding */\n return combineLatest([active$, direction$])\n .pipe(\n map(([active, direction]) => !(active && direction)),\n distinctUntilChanged(),\n takeUntil(target$.pipe(skip(1))),\n endWith(true),\n repeat({ delay: 250 }),\n map(hidden => ({ hidden }))\n )\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Mount back-to-top\n *\n * @param el - Back-to-top element\n * @param options - Options\n *\n * @returns Back-to-top component observable\n */\nexport function mountBackToTop(\n el: HTMLElement, { viewport$, header$, main$, target$ }: MountOptions\n): Observable> {\n const push$ = new Subject()\n const done$ = push$.pipe(takeLast(1))\n push$.subscribe({\n\n /* Handle emission */\n next({ hidden }) {\n el.hidden = hidden\n if (hidden) {\n el.setAttribute(\"tabindex\", \"-1\")\n el.blur()\n } else {\n el.removeAttribute(\"tabindex\")\n }\n },\n\n /* Handle complete */\n complete() {\n el.style.top = \"\"\n el.hidden = true\n el.removeAttribute(\"tabindex\")\n }\n })\n\n /* Watch header height */\n header$\n .pipe(\n takeUntil(done$),\n distinctUntilKeyChanged(\"height\")\n )\n .subscribe(({ height }) => {\n el.style.top = `${height + 16}px`\n })\n\n /* Create and return component */\n return watchBackToTop(el, { viewport$, main$, target$ })\n .pipe(\n tap(state => push$.next(state)),\n finalize(() => push$.complete()),\n map(state => ({ ref: el, ...state }))\n )\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n fromEvent,\n map,\n mergeMap,\n switchMap,\n takeWhile,\n tap,\n withLatestFrom\n} from \"rxjs\"\n\nimport { getElements } from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Patch options\n */\ninterface PatchOptions {\n document$: Observable /* Document observable */\n tablet$: Observable /* Media tablet observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Patch indeterminate checkboxes\n *\n * This function replaces the indeterminate \"pseudo state\" with the actual\n * indeterminate state, which is used to keep navigation always expanded.\n *\n * @param options - Options\n */\nexport function patchIndeterminate(\n { document$, tablet$ }: PatchOptions\n): void {\n document$\n .pipe(\n switchMap(() => getElements(\n // @todo `data-md-state` is deprecated and removed in v9\n \".md-toggle--indeterminate, [data-md-state=indeterminate]\"\n )),\n tap(el => {\n el.indeterminate = true\n el.checked = false\n }),\n mergeMap(el => fromEvent(el, \"change\")\n .pipe(\n takeWhile(() => el.classList.contains(\"md-toggle--indeterminate\")),\n map(() => el)\n )\n ),\n withLatestFrom(tablet$)\n )\n .subscribe(([el, tablet]) => {\n el.classList.remove(\"md-toggle--indeterminate\")\n if (tablet)\n el.checked = false\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n filter,\n fromEvent,\n map,\n mergeMap,\n switchMap,\n tap\n} from \"rxjs\"\n\nimport { getElements } from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Patch options\n */\ninterface PatchOptions {\n document$: Observable /* Document observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Check whether the given device is an Apple device\n *\n * @returns Test result\n */\nfunction isAppleDevice(): boolean {\n return /(iPad|iPhone|iPod)/.test(navigator.userAgent)\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Patch all elements with `data-md-scrollfix` attributes\n *\n * This is a year-old patch which ensures that overflow scrolling works at the\n * top and bottom of containers on iOS by ensuring a `1px` scroll offset upon\n * the start of a touch event.\n *\n * @see https://bit.ly/2SCtAOO - Original source\n *\n * @param options - Options\n */\nexport function patchScrollfix(\n { document$ }: PatchOptions\n): void {\n document$\n .pipe(\n switchMap(() => getElements(\"[data-md-scrollfix]\")),\n tap(el => el.removeAttribute(\"data-md-scrollfix\")),\n filter(isAppleDevice),\n mergeMap(el => fromEvent(el, \"touchstart\")\n .pipe(\n map(() => el)\n )\n )\n )\n .subscribe(el => {\n const top = el.scrollTop\n\n /* We're at the top of the container */\n if (top === 0) {\n el.scrollTop = 1\n\n /* We're at the bottom of the container */\n } else if (top + el.offsetHeight === el.scrollHeight) {\n el.scrollTop = top - 1\n }\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n Observable,\n combineLatest,\n delay,\n map,\n of,\n switchMap,\n withLatestFrom\n} from \"rxjs\"\n\nimport {\n Viewport,\n watchToggle\n} from \"~/browser\"\n\n/* ----------------------------------------------------------------------------\n * Helper types\n * ------------------------------------------------------------------------- */\n\n/**\n * Patch options\n */\ninterface PatchOptions {\n viewport$: Observable /* Viewport observable */\n tablet$: Observable /* Media tablet observable */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Patch the document body to lock when search is open\n *\n * For mobile and tablet viewports, the search is rendered full screen, which\n * leads to scroll leaking when at the top or bottom of the search result. This\n * function locks the body when the search is in full screen mode, and restores\n * the scroll position when leaving.\n *\n * @param options - Options\n */\nexport function patchScrolllock(\n { viewport$, tablet$ }: PatchOptions\n): void {\n combineLatest([watchToggle(\"search\"), tablet$])\n .pipe(\n map(([active, tablet]) => active && !tablet),\n switchMap(active => of(active)\n .pipe(\n delay(active ? 400 : 100)\n )\n ),\n withLatestFrom(viewport$)\n )\n .subscribe(([active, { offset: { y }}]) => {\n if (active) {\n document.body.setAttribute(\"data-md-scrolllock\", \"\")\n document.body.style.top = `-${y}px`\n } else {\n const value = -1 * parseInt(document.body.style.top, 10)\n document.body.removeAttribute(\"data-md-scrolllock\")\n document.body.style.top = \"\"\n if (value)\n window.scrollTo(0, value)\n }\n })\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\n/* ----------------------------------------------------------------------------\n * Polyfills\n * ------------------------------------------------------------------------- */\n\n/* Polyfill `Object.entries` */\nif (!Object.entries)\n Object.entries = function (obj: object) {\n const data: [string, string][] = []\n for (const key of Object.keys(obj))\n // @ts-expect-error - ignore property access warning\n data.push([key, obj[key]])\n\n /* Return entries */\n return data\n }\n\n/* Polyfill `Object.values` */\nif (!Object.values)\n Object.values = function (obj: object) {\n const data: string[] = []\n for (const key of Object.keys(obj))\n // @ts-expect-error - ignore property access warning\n 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IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n NEVER,\n ReplaySubject,\n delay,\n distinctUntilChanged,\n filter,\n finalize,\n fromEvent,\n interval,\n merge,\n mergeMap,\n of,\n repeat,\n switchMap,\n take,\n takeUntil,\n tap,\n withLatestFrom\n} from \"rxjs\"\n\n/* ----------------------------------------------------------------------------\n * Script\n * ------------------------------------------------------------------------- */\n\n/* Append container for instances */\nconst container = document.createElement(\"div\")\ndocument.body.appendChild(container)\n\n/* Append button next to palette toggle */\nconst header = document.querySelector(\".md-header__option\")\nif (header) {\n const button = document.createElement(\"button\")\n 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nu når og også om op os over på selv sig sin sine sit skal skulle som sådan thi til ud under var vi vil ville vor være været".split(" ")),e.Pipeline.registerFunction(e.da.stopWordFilter,"stopWordFilter-da")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.de.min.js b/assets/javascripts/lunr/min/lunr.de.min.js new file mode 100644 index 0000000..f3b5c10 --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.de.min.js @@ -0,0 +1,18 @@ +/*! + * Lunr languages, `German` language + * https://github.com/MihaiValentin/lunr-languages + * + * Copyright 2014, Mihai Valentin + * http://www.mozilla.org/MPL/ + */ +/*! + * based on + * Snowball JavaScript Library v0.3 + * http://code.google.com/p/urim/ + * http://snowball.tartarus.org/ + * + * Copyright 2010, Oleg Mazko + * http://www.mozilla.org/MPL/ + */ + +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 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andere anderem anderen anderer anderes anderm andern anderr anders auch auf aus bei bin bis bist da damit dann das dasselbe dazu daß dein deine deinem deinen deiner deines dem demselben den denn denselben der derer derselbe derselben des desselben dessen dich die dies diese dieselbe dieselben diesem diesen dieser dieses dir doch dort du durch ein eine einem einen einer eines einig einige einigem einigen einiger einiges einmal er es etwas euch euer eure eurem euren eurer eures für gegen gewesen hab habe haben hat hatte hatten hier hin hinter ich ihm ihn ihnen ihr ihre ihrem ihren ihrer ihres im in indem ins ist jede jedem jeden jeder jedes jene jenem jenen jener jenes jetzt kann kein keine keinem keinen keiner keines können könnte machen man manche manchem manchen mancher manches mein meine meinem meinen meiner meines mich mir mit muss musste nach nicht nichts noch nun nur ob oder ohne sehr sein seine seinem seinen seiner seines selbst sich sie sind so solche solchem solchen solcher solches soll sollte sondern sonst um und uns unse unsem unsen unser unses unter viel vom von vor war waren warst was weg weil weiter welche welchem welchen welcher welches wenn werde werden wie wieder will wir wird wirst wo wollen wollte während würde würden zu zum zur zwar zwischen über".split(" ")),e.Pipeline.registerFunction(e.de.stopWordFilter,"stopWordFilter-de")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.du.min.js b/assets/javascripts/lunr/min/lunr.du.min.js new file mode 100644 index 0000000..49a0f3f --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.du.min.js @@ -0,0 +1,18 @@ +/*! + * Lunr languages, `Dutch` language + * https://github.com/MihaiValentin/lunr-languages + * + * Copyright 2014, Mihai Valentin + * http://www.mozilla.org/MPL/ + */ +/*! + * based on + * Snowball JavaScript Library v0.3 + * http://code.google.com/p/urim/ + * http://snowball.tartarus.org/ + * + * Copyright 2010, Oleg Mazko + * http://www.mozilla.org/MPL/ + */ + +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. 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b/assets/javascripts/lunr/min/lunr.es.min.js @@ -0,0 +1,18 @@ +/*! + * Lunr languages, `Spanish` language + * https://github.com/MihaiValentin/lunr-languages + * + * Copyright 2014, Mihai Valentin + * http://www.mozilla.org/MPL/ + */ +/*! + * based on + * Snowball JavaScript Library v0.3 + * http://code.google.com/p/urim/ + * http://snowball.tartarus.org/ + * + * Copyright 2010, Oleg Mazko + * http://www.mozilla.org/MPL/ + */ + +!function(e,s){"function"==typeof define&&define.amd?define(s):"object"==typeof exports?module.exports=s():s()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. 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keressünk keresztül ki kívül között közül legalább legyen lehet lehetett lenne lenni lesz lett maga magát majd majd meg mellett mely melyek mert mi mikor milyen minden mindenki mindent mindig mint mintha mit mivel miért most már más másik még míg nagy nagyobb nagyon ne nekem neki nem nincs néha néhány nélkül olyan ott pedig persze rá s saját sem semmi sok sokat sokkal szemben szerint szinte számára talán tehát teljes tovább továbbá több ugyanis utolsó után utána vagy vagyis vagyok valaki valami valamint való van vannak vele vissza viszont volna volt voltak voltam voltunk által általában át én éppen és így õ õk õket össze úgy új újabb újra".split(" ")),e.Pipeline.registerFunction(e.hu.stopWordFilter,"stopWordFilter-hu")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.it.min.js b/assets/javascripts/lunr/min/lunr.it.min.js new file mode 100644 index 0000000..344b6a3 --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.it.min.js @@ -0,0 +1,18 @@ +/*! + * Lunr languages, `Italian` language + * https://github.com/MihaiValentin/lunr-languages + * + * Copyright 2014, Mihai Valentin + * http://www.mozilla.org/MPL/ + */ +/*! + * based on + * Snowball JavaScript Library v0.3 + * http://code.google.com/p/urim/ + * http://snowball.tartarus.org/ + * + * Copyright 2010, Oleg Mazko + * http://www.mozilla.org/MPL/ + */ + +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. 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avevo avrai avranno avrebbe avrebbero avrei avremmo avremo avreste avresti avrete avrà avrò avuta avute avuti avuto c che chi ci coi col come con contro cui da dagl dagli dai dal dall dalla dalle dallo degl degli dei del dell della delle dello di dov dove e ebbe ebbero ebbi ed era erano eravamo eravate eri ero essendo faccia facciamo facciano facciate faccio facemmo facendo facesse facessero facessi facessimo faceste facesti faceva facevamo facevano facevate facevi facevo fai fanno farai faranno farebbe farebbero farei faremmo faremo fareste faresti farete farà farò fece fecero feci fosse fossero fossi fossimo foste fosti fu fui fummo furono gli ha hai hanno ho i il in io l la le lei li lo loro lui ma mi mia mie miei mio ne negl negli nei nel nell nella nelle nello noi non nostra nostre nostri nostro o per perché più quale quanta quante quanti quanto quella quelle quelli quello questa queste questi questo sarai saranno sarebbe sarebbero sarei saremmo saremo sareste saresti sarete sarà sarò se sei si sia siamo siano siate siete sono sta stai stando stanno starai staranno starebbe starebbero starei staremmo staremo stareste staresti starete starà starò stava stavamo stavano stavate stavi stavo stemmo stesse stessero stessi stessimo steste stesti stette stettero stetti stia stiamo stiano stiate sto su sua sue sugl sugli sui sul sull sulla sulle sullo suo suoi ti tra tu tua tue tuo tuoi tutti tutto un una uno vi voi vostra vostre vostri vostro è".split(" ")),e.Pipeline.registerFunction(e.it.stopWordFilter,"stopWordFilter-it")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.ja.min.js b/assets/javascripts/lunr/min/lunr.ja.min.js new file mode 100644 index 0000000..5f254eb --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.ja.min.js @@ -0,0 +1 @@ +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not 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t(){for(;!C.in_grouping(q,97,232);){if(C.cursor>=C.limit)return!0;C.cursor++}for(;!C.out_grouping(q,97,232);){if(C.cursor>=C.limit)return!0;C.cursor++}return!1}function s(){for(var r;;)if(C.bra=C.cursor,r=C.find_among(p,3))switch(C.ket=C.cursor,r){case 1:C.slice_from("y");break;case 2:C.slice_from("i");break;case 3:if(C.cursor>=C.limit)return;C.cursor++}}function u(){return _<=C.cursor}function c(){return d<=C.cursor}function a(){var r=C.limit-C.cursor;C.find_among_b(g,3)&&(C.cursor=C.limit-r,C.ket=C.cursor,C.cursor>C.limit_backward&&(C.cursor--,C.bra=C.cursor,C.slice_del()))}function l(){var r;w=!1,C.ket=C.cursor,C.eq_s_b(1,"e")&&(C.bra=C.cursor,u()&&(r=C.limit-C.cursor,C.out_grouping_b(q,97,232)&&(C.cursor=C.limit-r,C.slice_del(),w=!0,a())))}function m(){var r;u()&&(r=C.limit-C.cursor,C.out_grouping_b(q,97,232)&&(C.cursor=C.limit-r,C.eq_s_b(3,"gem")||(C.cursor=C.limit-r,C.slice_del(),a())))}function f(){var 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i;this.setCurrent=function(r){C.setCurrent(r)},this.getCurrent=function(){return C.getCurrent()},this.stem=function(){var e=C.cursor;return r(),C.cursor=e,o(),C.limit_backward=e,C.cursor=C.limit,f(),C.cursor=C.limit_backward,s(),!0}};return function(r){return"function"==typeof r.update?r.update(function(r){return n.setCurrent(r),n.stem(),n.getCurrent()}):(n.setCurrent(r),n.stem(),n.getCurrent())}}(),r.Pipeline.registerFunction(r.nl.stemmer,"stemmer-nl"),r.nl.stopWordFilter=r.generateStopWordFilter(" aan al alles als altijd andere ben bij daar dan dat de der deze die dit doch doen door dus een eens en er ge geen geweest haar had heb hebben heeft hem het hier hij hoe hun iemand iets ik in is ja je kan kon kunnen maar me meer men met mij mijn moet na naar niet niets nog nu of om omdat onder ons ook op over reeds te tegen toch toen tot u uit uw van veel voor want waren was wat werd wezen wie wil worden wordt zal ze zelf zich zij zijn zo zonder zou".split(" 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dă ea ei el ele eram este eu eşti face fata fi fie fiecare fii fim fiu fiţi frumos fără graţie halbă iar ieri la le li lor lui lângă lîngă mai mea mei mele mereu meu mi mie mine mult multă mulţi mulţumesc mâine mîine mă ne nevoie nici nicăieri nimeni nimeri nimic nişte noastre noastră noi noroc nostru nouă noştri nu opt ori oricare orice oricine oricum oricând oricât oricînd oricît oriunde patra patru patrulea pe pentru peste pic poate pot prea prima primul prin puţin puţina puţină până pînă rog sa sale sau se spate spre sub sunt suntem sunteţi sută sînt sîntem sînteţi să săi său ta tale te timp tine toate toată tot totuşi toţi trei treia treilea tu tăi tău un una unde undeva unei uneia unele uneori unii unor unora unu unui unuia unul vi voastre voastră voi vostru vouă voştri vreme vreo vreun vă zece zero zi zice îi îl îmi împotriva în înainte înaintea încotro încât încît între întrucât întrucît îţi ăla ălea ăsta ăstea ăştia şapte şase şi ştiu ţi ţie".split(" ")),e.Pipeline.registerFunction(e.ro.stopWordFilter,"stopWordFilter-ro")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.ru.min.js b/assets/javascripts/lunr/min/lunr.ru.min.js new file mode 100644 index 0000000..186cc48 --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.ru.min.js @@ -0,0 +1,18 @@ +/*! + * Lunr languages, `Russian` language + * https://github.com/MihaiValentin/lunr-languages + * + * Copyright 2014, Mihai Valentin + * http://www.mozilla.org/MPL/ + */ +/*! + * based on + * Snowball JavaScript Library v0.3 + * http://code.google.com/p/urim/ + * http://snowball.tartarus.org/ + * + * Copyright 2010, Oleg Mazko + * http://www.mozilla.org/MPL/ + */ + +!function(e,n){"function"==typeof define&&define.amd?define(n):"object"==typeof exports?module.exports=n():n()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. 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s=this.replace_s(r,t,i);r<=this.bra&&(this.bra+=s),r<=this.ket&&(this.ket+=s)},slice_to:function(){return this.slice_check(),r.substring(this.bra,this.ket)},eq_v_b:function(r){return this.eq_s_b(r.length,r)}}}},r.trimmerSupport={generateTrimmer:function(r){var t=new RegExp("^[^"+r+"]+"),i=new RegExp("[^"+r+"]+$");return function(r){return"function"==typeof r.update?r.update(function(r){return r.replace(t,"").replace(i,"")}):r.replace(t,"").replace(i,"")}}}}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.sv.min.js b/assets/javascripts/lunr/min/lunr.sv.min.js new file mode 100644 index 0000000..3e5eb64 --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.sv.min.js @@ -0,0 +1,18 @@ +/*! + * Lunr languages, `Swedish` language + * https://github.com/MihaiValentin/lunr-languages + * + * Copyright 2014, Mihai Valentin + * http://www.mozilla.org/MPL/ + */ +/*! + * based on + * Snowball JavaScript Library v0.3 + * http://code.google.com/p/urim/ + * http://snowball.tartarus.org/ + * + * Copyright 2010, Oleg Mazko + * http://www.mozilla.org/MPL/ + */ + +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. 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i=Dr.limit-Dr.cursor;if(d())Dr.bra=Dr.cursor,Dr.slice_del();else if(Dr.cursor=Dr.limit-i,m())Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,W()&&(Dr.bra=Dr.cursor,Dr.slice_del(),K());else if(Dr.cursor=Dr.limit-i,!K())return!1;return!0}function N(r){if(Dr.ket=Dr.cursor,!z()&&(Dr.cursor=Dr.limit-r,!b()))return!1;var i=Dr.limit-Dr.cursor;return!(!m()&&(Dr.cursor=Dr.limit-i,!d()))&&(Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,W()&&(Dr.bra=Dr.cursor,Dr.slice_del(),K()),!0)}function O(){var r,i=Dr.limit-Dr.cursor;return Dr.ket=Dr.cursor,!(!w()&&(Dr.cursor=Dr.limit-i,!v()))&&(Dr.bra=Dr.cursor,Dr.slice_del(),r=Dr.limit-Dr.cursor,Dr.ket=Dr.cursor,!(!W()||(Dr.bra=Dr.cursor,Dr.slice_del(),!K()))||(Dr.cursor=Dr.limit-r,Dr.ket=Dr.cursor,!(a()||(Dr.cursor=Dr.limit-r,m()||(Dr.cursor=Dr.limit-r,K())))||(Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,W()&&(Dr.bra=Dr.cursor,Dr.slice_del(),K()),!0)))}function Q(){var r,i,e=Dr.limit-Dr.cursor;if(Dr.ket=Dr.cursor,!p()&&(Dr.cursor=Dr.limit-e,!f()&&(Dr.cursor=Dr.limit-e,!_())))return!1;if(Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,r=Dr.limit-Dr.cursor,a())Dr.bra=Dr.cursor,Dr.slice_del(),i=Dr.limit-Dr.cursor,Dr.ket=Dr.cursor,W()||(Dr.cursor=Dr.limit-i);else if(Dr.cursor=Dr.limit-r,!W())return!0;return Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,K(),!0}function R(){var r,i,e=Dr.limit-Dr.cursor;if(Dr.ket=Dr.cursor,W())return Dr.bra=Dr.cursor,Dr.slice_del(),void K();if(Dr.cursor=Dr.limit-e,Dr.ket=Dr.cursor,q())if(Dr.bra=Dr.cursor,Dr.slice_del(),r=Dr.limit-Dr.cursor,Dr.ket=Dr.cursor,d())Dr.bra=Dr.cursor,Dr.slice_del();else{if(Dr.cursor=Dr.limit-r,Dr.ket=Dr.cursor,!a()&&(Dr.cursor=Dr.limit-r,!m())){if(Dr.cursor=Dr.limit-r,Dr.ket=Dr.cursor,!W())return;if(Dr.bra=Dr.cursor,Dr.slice_del(),!K())return}Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,W()&&(Dr.bra=Dr.cursor,Dr.slice_del(),K())}else if(Dr.cursor=Dr.limit-e,!M(e)&&(Dr.cursor=Dr.limit-e,!N(e))){if(Dr.cursor=Dr.limit-e,Dr.ket=Dr.cursor,y())return Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,i=Dr.limit-Dr.cursor,void(a()?(Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,W()&&(Dr.bra=Dr.cursor,Dr.slice_del(),K())):(Dr.cursor=Dr.limit-i,W()?(Dr.bra=Dr.cursor,Dr.slice_del(),K()):(Dr.cursor=Dr.limit-i,K())));if(Dr.cursor=Dr.limit-e,!O()){if(Dr.cursor=Dr.limit-e,d())return Dr.bra=Dr.cursor,void Dr.slice_del();Dr.cursor=Dr.limit-e,K()||(Dr.cursor=Dr.limit-e,Q()||(Dr.cursor=Dr.limit-e,Dr.ket=Dr.cursor,(a()||(Dr.cursor=Dr.limit-e,m()))&&(Dr.bra=Dr.cursor,Dr.slice_del(),Dr.ket=Dr.cursor,W()&&(Dr.bra=Dr.cursor,Dr.slice_del(),K()))))}}}function U(){var r;if(Dr.ket=Dr.cursor,r=Dr.find_among_b(Sr,4))switch(Dr.bra=Dr.cursor,r){case 1:Dr.slice_from("p");break;case 2:Dr.slice_from("ç");break;case 3:Dr.slice_from("t");break;case 4:Dr.slice_from("k")}}function V(){for(;;){var r=Dr.limit-Dr.cursor;if(Dr.in_grouping_b(Wr,97,305)){Dr.cursor=Dr.limit-r;break}if(Dr.cursor=Dr.limit-r,Dr.cursor<=Dr.limit_backward)return!1;Dr.cursor--}return!0}function X(r,i,e){if(Dr.cursor=Dr.limit-r,V()){var n=Dr.limit-Dr.cursor;if(!Dr.eq_s_b(1,i)&&(Dr.cursor=Dr.limit-n,!Dr.eq_s_b(1,e)))return!0;Dr.cursor=Dr.limit-r;var t=Dr.cursor;return Dr.insert(Dr.cursor,Dr.cursor,e),Dr.cursor=t,!1}return!0}function Y(){var r=Dr.limit-Dr.cursor;(Dr.eq_s_b(1,"d")||(Dr.cursor=Dr.limit-r,Dr.eq_s_b(1,"g")))&&X(r,"a","ı")&&X(r,"e","i")&&X(r,"o","u")&&X(r,"ö","ü")}function $(){for(var r,i=Dr.cursor,e=2;;){for(r=Dr.cursor;!Dr.in_grouping(Wr,97,305);){if(Dr.cursor>=Dr.limit)return Dr.cursor=r,!(e>0)&&(Dr.cursor=i,!0);Dr.cursor++}e--}}function rr(r,i,e){for(;!Dr.eq_s(i,e);){if(Dr.cursor>=Dr.limit)return!0;Dr.cursor++}return(tr=i)!=Dr.limit||(Dr.cursor=r,!1)}function ir(){var r=Dr.cursor;return!rr(r,2,"ad")||(Dr.cursor=r,!rr(r,5,"soyad"))}function er(){var r=Dr.cursor;return!ir()&&(Dr.limit_backward=r,Dr.cursor=Dr.limit,Y(),Dr.cursor=Dr.limit,U(),!0)}var nr,tr,ur=[new i("m",-1,-1),new i("n",-1,-1),new i("miz",-1,-1),new i("niz",-1,-1),new i("muz",-1,-1),new i("nuz",-1,-1),new i("müz",-1,-1),new i("nüz",-1,-1),new i("mız",-1,-1),new i("nız",-1,-1)],or=[new i("leri",-1,-1),new i("ları",-1,-1)],sr=[new i("ni",-1,-1),new i("nu",-1,-1),new i("nü",-1,-1),new i("nı",-1,-1)],cr=[new i("in",-1,-1),new i("un",-1,-1),new i("ün",-1,-1),new i("ın",-1,-1)],lr=[new i("a",-1,-1),new i("e",-1,-1)],ar=[new i("na",-1,-1),new i("ne",-1,-1)],mr=[new i("da",-1,-1),new i("ta",-1,-1),new i("de",-1,-1),new i("te",-1,-1)],dr=[new i("nda",-1,-1),new i("nde",-1,-1)],fr=[new i("dan",-1,-1),new i("tan",-1,-1),new i("den",-1,-1),new i("ten",-1,-1)],br=[new i("ndan",-1,-1),new i("nden",-1,-1)],wr=[new i("la",-1,-1),new i("le",-1,-1)],_r=[new i("ca",-1,-1),new i("ce",-1,-1)],kr=[new i("im",-1,-1),new i("um",-1,-1),new i("üm",-1,-1),new i("ım",-1,-1)],pr=[new i("sin",-1,-1),new i("sun",-1,-1),new i("sün",-1,-1),new i("sın",-1,-1)],gr=[new i("iz",-1,-1),new i("uz",-1,-1),new i("üz",-1,-1),new i("ız",-1,-1)],yr=[new i("siniz",-1,-1),new i("sunuz",-1,-1),new i("sünüz",-1,-1),new i("sınız",-1,-1)],zr=[new i("lar",-1,-1),new i("ler",-1,-1)],vr=[new i("niz",-1,-1),new i("nuz",-1,-1),new i("nüz",-1,-1),new i("nız",-1,-1)],hr=[new i("dir",-1,-1),new i("tir",-1,-1),new i("dur",-1,-1),new i("tur",-1,-1),new i("dür",-1,-1),new i("tür",-1,-1),new i("dır",-1,-1),new i("tır",-1,-1)],qr=[new i("casına",-1,-1),new i("cesine",-1,-1)],Cr=[new i("di",-1,-1),new i("ti",-1,-1),new i("dik",-1,-1),new i("tik",-1,-1),new i("duk",-1,-1),new i("tuk",-1,-1),new i("dük",-1,-1),new i("tük",-1,-1),new i("dık",-1,-1),new i("tık",-1,-1),new i("dim",-1,-1),new i("tim",-1,-1),new i("dum",-1,-1),new i("tum",-1,-1),new i("düm",-1,-1),new i("tüm",-1,-1),new i("dım",-1,-1),new i("tım",-1,-1),new i("din",-1,-1),new i("tin",-1,-1),new i("dun",-1,-1),new i("tun",-1,-1),new i("dün",-1,-1),new i("tün",-1,-1),new i("dın",-1,-1),new i("tın",-1,-1),new i("du",-1,-1),new i("tu",-1,-1),new i("dü",-1,-1),new i("tü",-1,-1),new i("dı",-1,-1),new i("tı",-1,-1)],Pr=[new i("sa",-1,-1),new i("se",-1,-1),new i("sak",-1,-1),new i("sek",-1,-1),new i("sam",-1,-1),new i("sem",-1,-1),new i("san",-1,-1),new i("sen",-1,-1)],Fr=[new i("miş",-1,-1),new i("muş",-1,-1),new i("müş",-1,-1),new i("mış",-1,-1)],Sr=[new i("b",-1,1),new i("c",-1,2),new i("d",-1,3),new i("ğ",-1,4)],Wr=[17,65,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,8,0,0,0,0,0,0,1],Lr=[1,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,1],xr=[1,64,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],Ar=[17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,130],Er=[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],jr=[17],Tr=[65],Zr=[65],Br=[["a",xr,97,305],["e",Ar,101,252],["ı",Er,97,305],["i",jr,101,105],["o",Tr,111,117],["ö",Zr,246,252],["u",Tr,111,117]],Dr=new e;this.setCurrent=function(r){Dr.setCurrent(r)},this.getCurrent=function(){return Dr.getCurrent()},this.stem=function(){return!!($()&&(Dr.limit_backward=Dr.cursor,Dr.cursor=Dr.limit,J(),Dr.cursor=Dr.limit,nr&&(R(),Dr.cursor=Dr.limit_backward,er())))}};return function(r){return"function"==typeof r.update?r.update(function(r){return n.setCurrent(r),n.stem(),n.getCurrent()}):(n.setCurrent(r),n.stem(),n.getCurrent())}}(),r.Pipeline.registerFunction(r.tr.stemmer,"stemmer-tr"),r.tr.stopWordFilter=r.generateStopWordFilter("acaba altmış altı ama ancak arada aslında ayrıca bana bazı belki ben benden beni benim beri beş bile bin bir biri birkaç birkez birçok birşey birşeyi biz bizden bize bizi bizim bu buna bunda bundan bunlar bunları bunların bunu bunun burada böyle böylece da daha dahi de defa değil diye diğer doksan dokuz dolayı dolayısıyla dört edecek eden ederek edilecek ediliyor edilmesi ediyor elli en etmesi etti ettiği ettiğini eğer gibi göre halen hangi hatta hem henüz hep hepsi her herhangi herkesin hiç hiçbir iki ile ilgili ise itibaren itibariyle için işte kadar karşın katrilyon kendi kendilerine kendini kendisi kendisine kendisini kez ki kim kimden kime kimi kimse kırk milyar milyon mu mü mı nasıl ne neden nedenle nerde nerede nereye niye niçin o olan olarak oldu olduklarını olduğu olduğunu olmadı olmadığı olmak olması olmayan olmaz olsa olsun olup olur olursa oluyor on ona ondan onlar onlardan onları onların onu onun otuz oysa pek rağmen sadece sanki sekiz seksen sen senden seni senin siz sizden sizi sizin tarafından trilyon tüm var vardı ve veya ya yani yapacak yapmak yaptı yaptıkları yaptığı yaptığını yapılan yapılması yapıyor yedi yerine yetmiş yine yirmi yoksa yüz zaten çok çünkü öyle üzere üç şey şeyden şeyi şeyler şu şuna şunda şundan şunları şunu şöyle".split(" ")),r.Pipeline.registerFunction(r.tr.stopWordFilter,"stopWordFilter-tr")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.vi.min.js b/assets/javascripts/lunr/min/lunr.vi.min.js new file mode 100644 index 0000000..22aed28 --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.vi.min.js @@ -0,0 +1 @@ +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.vi=function(){this.pipeline.reset(),this.pipeline.add(e.vi.stopWordFilter,e.vi.trimmer)},e.vi.wordCharacters="[A-Za-ẓ̀͐́͑̉̃̓ÂâÊêÔôĂ-ăĐ-đƠ-ơƯ-ư]",e.vi.trimmer=e.trimmerSupport.generateTrimmer(e.vi.wordCharacters),e.Pipeline.registerFunction(e.vi.trimmer,"trimmer-vi"),e.vi.stopWordFilter=e.generateStopWordFilter("là cái nhưng mà".split(" "))}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/min/lunr.zh.min.js b/assets/javascripts/lunr/min/lunr.zh.min.js new file mode 100644 index 0000000..9838ef9 --- /dev/null +++ b/assets/javascripts/lunr/min/lunr.zh.min.js @@ -0,0 +1 @@ +!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r(require("@node-rs/jieba")):r()(e.lunr)}(this,function(e){return function(r,t){if(void 0===r)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===r.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");var i="2"==r.version[0];r.zh=function(){this.pipeline.reset(),this.pipeline.add(r.zh.trimmer,r.zh.stopWordFilter,r.zh.stemmer),i?this.tokenizer=r.zh.tokenizer:(r.tokenizer&&(r.tokenizer=r.zh.tokenizer),this.tokenizerFn&&(this.tokenizerFn=r.zh.tokenizer))},r.zh.tokenizer=function(n){if(!arguments.length||null==n||void 0==n)return[];if(Array.isArray(n))return n.map(function(e){return i?new r.Token(e.toLowerCase()):e.toLowerCase()});t&&e.load(t);var o=n.toString().trim().toLowerCase(),s=[];e.cut(o,!0).forEach(function(e){s=s.concat(e.split(" "))}),s=s.filter(function(e){return!!e});var u=0;return s.map(function(e,t){if(i){var n=o.indexOf(e,u),s={};return s.position=[n,e.length],s.index=t,u=n,new r.Token(e,s)}return e})},r.zh.wordCharacters="\\w一-龥",r.zh.trimmer=r.trimmerSupport.generateTrimmer(r.zh.wordCharacters),r.Pipeline.registerFunction(r.zh.trimmer,"trimmer-zh"),r.zh.stemmer=function(){return function(e){return e}}(),r.Pipeline.registerFunction(r.zh.stemmer,"stemmer-zh"),r.zh.stopWordFilter=r.generateStopWordFilter("的 一 不 在 人 有 是 为 以 于 上 他 而 后 之 来 及 了 因 下 可 到 由 这 与 也 此 但 并 个 其 已 无 小 我 们 起 最 再 今 去 好 只 又 或 很 亦 某 把 那 你 乃 它 吧 被 比 别 趁 当 从 到 得 打 凡 儿 尔 该 各 给 跟 和 何 还 即 几 既 看 据 距 靠 啦 了 另 么 每 们 嘛 拿 哪 那 您 凭 且 却 让 仍 啥 如 若 使 谁 虽 随 同 所 她 哇 嗡 往 哪 些 向 沿 哟 用 于 咱 则 怎 曾 至 致 着 诸 自".split(" ")),r.Pipeline.registerFunction(r.zh.stopWordFilter,"stopWordFilter-zh")}}); \ No newline at end of file diff --git a/assets/javascripts/lunr/tinyseg.js b/assets/javascripts/lunr/tinyseg.js new file mode 100644 index 0000000..167fa6d --- /dev/null +++ b/assets/javascripts/lunr/tinyseg.js @@ -0,0 +1,206 @@ +/** + * export the module via AMD, CommonJS or as a browser global + * Export code from https://github.com/umdjs/umd/blob/master/returnExports.js + */ +;(function (root, factory) { + if (typeof define === 'function' && define.amd) { + // AMD. Register as an anonymous module. + define(factory) + } else if (typeof exports === 'object') { + /** + * Node. Does not work with strict CommonJS, but + * only CommonJS-like environments that support module.exports, + * like Node. + */ + module.exports = factory() + } else { + // Browser globals (root is window) + factory()(root.lunr); + } +}(this, function () { + /** + * Just return a value to define the module export. + * This example returns an object, but the module + * can return a function as the exported value. + */ + + return function(lunr) { + // TinySegmenter 0.1 -- Super compact Japanese tokenizer in Javascript + // (c) 2008 Taku Kudo + // TinySegmenter is freely distributable under the terms of a new BSD licence. + // For details, see http://chasen.org/~taku/software/TinySegmenter/LICENCE.txt + + function TinySegmenter() { + var patterns = { + "[一二三四五六七八九十百千万億兆]":"M", + "[一-龠々〆ヵヶ]":"H", + "[ぁ-ん]":"I", + "[ァ-ヴーア-ン゙ー]":"K", + "[a-zA-Za-zA-Z]":"A", + "[0-90-9]":"N" + } + this.chartype_ = []; + for (var i in patterns) { + var regexp = new RegExp(i); + this.chartype_.push([regexp, patterns[i]]); + } + + this.BIAS__ = -332 + this.BC1__ = {"HH":6,"II":2461,"KH":406,"OH":-1378}; + this.BC2__ = {"AA":-3267,"AI":2744,"AN":-878,"HH":-4070,"HM":-1711,"HN":4012,"HO":3761,"IA":1327,"IH":-1184,"II":-1332,"IK":1721,"IO":5492,"KI":3831,"KK":-8741,"MH":-3132,"MK":3334,"OO":-2920}; + this.BC3__ = {"HH":996,"HI":626,"HK":-721,"HN":-1307,"HO":-836,"IH":-301,"KK":2762,"MK":1079,"MM":4034,"OA":-1652,"OH":266}; + this.BP1__ = {"BB":295,"OB":304,"OO":-125,"UB":352}; + this.BP2__ = {"BO":60,"OO":-1762}; + this.BQ1__ = {"BHH":1150,"BHM":1521,"BII":-1158,"BIM":886,"BMH":1208,"BNH":449,"BOH":-91,"BOO":-2597,"OHI":451,"OIH":-296,"OKA":1851,"OKH":-1020,"OKK":904,"OOO":2965}; + this.BQ2__ = {"BHH":118,"BHI":-1159,"BHM":466,"BIH":-919,"BKK":-1720,"BKO":864,"OHH":-1139,"OHM":-181,"OIH":153,"UHI":-1146}; + this.BQ3__ = {"BHH":-792,"BHI":2664,"BII":-299,"BKI":419,"BMH":937,"BMM":8335,"BNN":998,"BOH":775,"OHH":2174,"OHM":439,"OII":280,"OKH":1798,"OKI":-793,"OKO":-2242,"OMH":-2402,"OOO":11699}; + this.BQ4__ = {"BHH":-3895,"BIH":3761,"BII":-4654,"BIK":1348,"BKK":-1806,"BMI":-3385,"BOO":-12396,"OAH":926,"OHH":266,"OHK":-2036,"ONN":-973}; 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+ this.UW5__ = {",":465,".":-299,"1":-514,"E2":-32768,"]":-2762,"、":465,"。":-299,"「":363,"あ":1655,"い":331,"う":-503,"え":1199,"お":527,"か":647,"が":-421,"き":1624,"ぎ":1971,"く":312,"げ":-983,"さ":-1537,"し":-1371,"す":-852,"だ":-1186,"ち":1093,"っ":52,"つ":921,"て":-18,"で":-850,"と":-127,"ど":1682,"な":-787,"に":-1224,"の":-635,"は":-578,"べ":1001,"み":502,"め":865,"ゃ":3350,"ょ":854,"り":-208,"る":429,"れ":504,"わ":419,"を":-1264,"ん":327,"イ":241,"ル":451,"ン":-343,"中":-871,"京":722,"会":-1153,"党":-654,"務":3519,"区":-901,"告":848,"員":2104,"大":-1296,"学":-548,"定":1785,"嵐":-1304,"市":-2991,"席":921,"年":1763,"思":872,"所":-814,"挙":1618,"新":-1682,"日":218,"月":-4353,"査":932,"格":1356,"機":-1508,"氏":-1347,"田":240,"町":-3912,"的":-3149,"相":1319,"省":-1052,"県":-4003,"研":-997,"社":-278,"空":-813,"統":1955,"者":-2233,"表":663,"語":-1073,"議":1219,"選":-1018,"郎":-368,"長":786,"間":1191,"題":2368,"館":-689,"1":-514,"E2":-32768,"「":363,"イ":241,"ル":451,"ン":-343}; + this.UW6__ = {",":227,".":808,"1":-270,"E1":306,"、":227,"。":808,"あ":-307,"う":189,"か":241,"が":-73,"く":-121,"こ":-200,"じ":1782,"す":383,"た":-428,"っ":573,"て":-1014,"で":101,"と":-105,"な":-253,"に":-149,"の":-417,"は":-236,"も":-206,"り":187,"る":-135,"を":195,"ル":-673,"ン":-496,"一":-277,"中":201,"件":-800,"会":624,"前":302,"区":1792,"員":-1212,"委":798,"学":-960,"市":887,"広":-695,"後":535,"業":-697,"相":753,"社":-507,"福":974,"空":-822,"者":1811,"連":463,"郎":1082,"1":-270,"E1":306,"ル":-673,"ン":-496}; + + return this; + } + TinySegmenter.prototype.ctype_ = function(str) { + for (var i in this.chartype_) { + if (str.match(this.chartype_[i][0])) { + return this.chartype_[i][1]; + } + } + return "O"; + } + + TinySegmenter.prototype.ts_ = function(v) { + if (v) { return v; } + return 0; + } + + TinySegmenter.prototype.segment = function(input) { + if (input == null || input == undefined || input == "") { + return []; + } + var result = []; + var seg = ["B3","B2","B1"]; + var ctype = ["O","O","O"]; + var o = input.split(""); + for (i = 0; i < o.length; ++i) { + seg.push(o[i]); + ctype.push(this.ctype_(o[i])) + } + seg.push("E1"); + seg.push("E2"); + seg.push("E3"); + ctype.push("O"); + ctype.push("O"); + ctype.push("O"); + var word = seg[3]; + var p1 = "U"; + var p2 = "U"; + var p3 = "U"; + for (var i = 4; i < seg.length - 3; ++i) { + var score = this.BIAS__; + var w1 = seg[i-3]; + var w2 = seg[i-2]; + var w3 = seg[i-1]; + var w4 = seg[i]; + var w5 = seg[i+1]; + var w6 = seg[i+2]; + var c1 = ctype[i-3]; + var c2 = ctype[i-2]; + var c3 = ctype[i-1]; + var c4 = ctype[i]; + var c5 = ctype[i+1]; + var c6 = ctype[i+2]; + score += this.ts_(this.UP1__[p1]); + score += this.ts_(this.UP2__[p2]); + score += this.ts_(this.UP3__[p3]); + score += this.ts_(this.BP1__[p1 + p2]); + score += this.ts_(this.BP2__[p2 + p3]); + score += this.ts_(this.UW1__[w1]); + score += this.ts_(this.UW2__[w2]); + score += this.ts_(this.UW3__[w3]); + score += this.ts_(this.UW4__[w4]); + score += this.ts_(this.UW5__[w5]); + score += this.ts_(this.UW6__[w6]); + score += this.ts_(this.BW1__[w2 + w3]); + score += this.ts_(this.BW2__[w3 + w4]); + score += this.ts_(this.BW3__[w4 + w5]); + score += this.ts_(this.TW1__[w1 + w2 + w3]); + score += this.ts_(this.TW2__[w2 + w3 + w4]); + score += this.ts_(this.TW3__[w3 + w4 + w5]); + score += this.ts_(this.TW4__[w4 + w5 + w6]); + score += this.ts_(this.UC1__[c1]); + score += this.ts_(this.UC2__[c2]); + score += this.ts_(this.UC3__[c3]); + score += this.ts_(this.UC4__[c4]); + score += this.ts_(this.UC5__[c5]); + score += this.ts_(this.UC6__[c6]); + score += this.ts_(this.BC1__[c2 + c3]); + score += this.ts_(this.BC2__[c3 + c4]); + score += this.ts_(this.BC3__[c4 + c5]); + score += this.ts_(this.TC1__[c1 + c2 + c3]); + score += this.ts_(this.TC2__[c2 + c3 + c4]); + score += this.ts_(this.TC3__[c3 + c4 + c5]); + score += this.ts_(this.TC4__[c4 + c5 + c6]); + // score += this.ts_(this.TC5__[c4 + c5 + c6]); + score += this.ts_(this.UQ1__[p1 + c1]); + score += this.ts_(this.UQ2__[p2 + c2]); + score += this.ts_(this.UQ3__[p3 + c3]); + score += this.ts_(this.BQ1__[p2 + c2 + c3]); + score += this.ts_(this.BQ2__[p2 + c3 + c4]); + score += this.ts_(this.BQ3__[p3 + c2 + c3]); + score += this.ts_(this.BQ4__[p3 + c3 + c4]); + score += this.ts_(this.TQ1__[p2 + c1 + c2 + c3]); + score += this.ts_(this.TQ2__[p2 + c2 + c3 + c4]); + score += this.ts_(this.TQ3__[p3 + c1 + c2 + c3]); + score += this.ts_(this.TQ4__[p3 + c2 + c3 + c4]); + var p = "O"; + if (score > 0) { + result.push(word); + word = ""; + p = "B"; + } + p1 = p2; + p2 = p3; + p3 = p; + word += seg[i]; + } + result.push(word); + + return result; + } + + lunr.TinySegmenter = TinySegmenter; + }; + +})); \ No newline at end of file diff --git a/assets/javascripts/lunr/wordcut.js b/assets/javascripts/lunr/wordcut.js new file mode 100644 index 0000000..146f4b4 --- /dev/null +++ b/assets/javascripts/lunr/wordcut.js @@ -0,0 +1,6708 @@ +(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}(g.lunr || (g.lunr = {})).wordcut = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o 1; + }) + this.addWords(words, false) + } + if(finalize){ + this.finalizeDict(); + } + }, + + dictSeek: function (l, r, ch, strOffset, pos) { + var ans = null; + while (l <= r) { + var m = Math.floor((l + r) / 2), + dict_item = this.dict[m], + len = dict_item.length; + if (len <= strOffset) { + l = m + 1; + } else { + var ch_ = dict_item[strOffset]; + if (ch_ < ch) { + l = m + 1; + } else if (ch_ > ch) { + r = m - 1; + } else { + ans = m; + if (pos == LEFT) { + r = m - 1; + } else { + l = m + 1; + } + } + } + } + return ans; + }, + + isFinal: function (acceptor) { + return this.dict[acceptor.l].length == acceptor.strOffset; + }, + + createAcceptor: function () { + return { + l: 0, + r: this.dict.length - 1, + strOffset: 0, + isFinal: false, + dict: this, + transit: function (ch) { + return this.dict.transit(this, ch); + }, + isError: false, + tag: "DICT", + w: 1, + type: "DICT" + }; + }, + + transit: function (acceptor, ch) { + var l = this.dictSeek(acceptor.l, + acceptor.r, + ch, + acceptor.strOffset, + LEFT); + if (l !== null) { + var r = this.dictSeek(l, + acceptor.r, + ch, + acceptor.strOffset, + RIGHT); + acceptor.l = l; + acceptor.r = r; + acceptor.strOffset++; + acceptor.isFinal = this.isFinal(acceptor); + } else { + acceptor.isError = true; + } + return acceptor; + }, + + sortuniq: function(a){ + return a.sort().filter(function(item, pos, arr){ + return !pos || item != arr[pos - 1]; + }) + }, + + flatten: function(a){ + //[[1,2],[3]] -> [1,2,3] + return [].concat.apply([], a); + } +}; +module.exports = WordcutDict; + +}).call(this,"/dist/tmp") +},{"glob":16,"path":22}],3:[function(require,module,exports){ +var WordRule = { + createAcceptor: function(tag) { + if (tag["WORD_RULE"]) + return null; + + return {strOffset: 0, + isFinal: false, + transit: function(ch) { + var lch = ch.toLowerCase(); + if (lch >= "a" && lch <= "z") { + this.isFinal = true; + this.strOffset++; + } else { + this.isError = true; + } + return this; + }, + isError: false, + tag: "WORD_RULE", + type: "WORD_RULE", + w: 1}; + } +}; + +var NumberRule = { + createAcceptor: function(tag) { + if (tag["NUMBER_RULE"]) + return null; + + return {strOffset: 0, + isFinal: false, + transit: function(ch) { + if (ch >= "0" && ch <= "9") { + this.isFinal = true; + this.strOffset++; + } else { + this.isError = true; + } + return this; + }, + isError: false, + tag: "NUMBER_RULE", + type: "NUMBER_RULE", + w: 1}; + } +}; + +var SpaceRule = { + tag: "SPACE_RULE", + createAcceptor: function(tag) { + + if (tag["SPACE_RULE"]) + return null; + + return {strOffset: 0, + isFinal: false, + transit: function(ch) { + if (ch == " " || ch == "\t" || ch == "\r" || ch == "\n" || + ch == "\u00A0" || ch=="\u2003"//nbsp and emsp + ) { + this.isFinal = true; + this.strOffset++; + } else { + this.isError = true; + } + return this; + }, + isError: false, + tag: SpaceRule.tag, + w: 1, + type: "SPACE_RULE"}; + } +} + +var SingleSymbolRule = { + tag: "SINSYM", + createAcceptor: function(tag) { + return {strOffset: 0, + isFinal: false, + transit: function(ch) { + if (this.strOffset == 0 && ch.match(/^[\@\(\)\/\,\-\."`]$/)) { + this.isFinal = true; + this.strOffset++; + } else { + this.isError = true; + } + return this; + }, + isError: false, + tag: "SINSYM", + w: 1, + type: "SINSYM"}; + } +} + + +var LatinRules = [WordRule, SpaceRule, SingleSymbolRule, NumberRule]; + +module.exports = LatinRules; + +},{}],4:[function(require,module,exports){ +var _ = require("underscore") + , WordcutCore = require("./wordcut_core"); +var PathInfoBuilder = { + + /* + buildByPartAcceptors: function(path, acceptors, i) { + var + var genInfos = partAcceptors.reduce(function(genInfos, acceptor) { + + }, []); + + return genInfos; + } + */ + + buildByAcceptors: function(path, finalAcceptors, i) { + var self = this; + var infos = finalAcceptors.map(function(acceptor) { + var p = i - acceptor.strOffset + 1 + , _info = path[p]; + + var info = {p: p, + mw: _info.mw + (acceptor.mw === undefined ? 0 : acceptor.mw), + w: acceptor.w + _info.w, + unk: (acceptor.unk ? acceptor.unk : 0) + _info.unk, + type: acceptor.type}; + + if (acceptor.type == "PART") { + for(var j = p + 1; j <= i; j++) { + path[j].merge = p; + } + info.merge = p; + } + + return info; + }); + return infos.filter(function(info) { return info; }); + }, + + fallback: function(path, leftBoundary, text, i) { + var _info = path[leftBoundary]; + if (text[i].match(/[\u0E48-\u0E4E]/)) { + if (leftBoundary != 0) + leftBoundary = path[leftBoundary].p; + return {p: leftBoundary, + mw: 0, + w: 1 + _info.w, + unk: 1 + _info.unk, + type: "UNK"}; +/* } else if(leftBoundary > 0 && path[leftBoundary].type !== "UNK") { + leftBoundary = path[leftBoundary].p; + return {p: leftBoundary, + w: 1 + _info.w, + unk: 1 + _info.unk, + type: "UNK"}; */ + } else { + return {p: leftBoundary, + mw: _info.mw, + w: 1 + _info.w, + unk: 1 + _info.unk, + type: "UNK"}; + } + }, + + build: function(path, finalAcceptors, i, leftBoundary, text) { + var basicPathInfos = this.buildByAcceptors(path, finalAcceptors, i); + if (basicPathInfos.length > 0) { + return basicPathInfos; + } else { + return [this.fallback(path, leftBoundary, text, i)]; + } + } +}; + +module.exports = function() { + return _.clone(PathInfoBuilder); +} + +},{"./wordcut_core":8,"underscore":25}],5:[function(require,module,exports){ +var _ = require("underscore"); + + +var PathSelector = { + selectPath: function(paths) { + var path = paths.reduce(function(selectedPath, path) { + if (selectedPath == null) { + return path; + } else { + if (path.unk < selectedPath.unk) + return path; + if (path.unk == selectedPath.unk) { + if (path.mw < selectedPath.mw) + return path + if (path.mw == selectedPath.mw) { + if (path.w < selectedPath.w) + return path; + } + } + return selectedPath; + } + }, null); + return path; + }, + + createPath: function() { + return [{p:null, w:0, unk:0, type: "INIT", mw:0}]; + } +}; + +module.exports = function() { + return _.clone(PathSelector); +}; + +},{"underscore":25}],6:[function(require,module,exports){ +function isMatch(pat, offset, ch) { + if (pat.length <= offset) + return false; + var _ch = pat[offset]; + return _ch == ch || + (_ch.match(/[กข]/) && ch.match(/[ก-ฮ]/)) || + (_ch.match(/[มบ]/) && ch.match(/[ก-ฮ]/)) || + (_ch.match(/\u0E49/) && ch.match(/[\u0E48-\u0E4B]/)); +} + +var Rule0 = { + pat: "เหก็ม", + createAcceptor: function(tag) { + return {strOffset: 0, + isFinal: false, + transit: function(ch) { + if (isMatch(Rule0.pat, this.strOffset,ch)) { + this.isFinal = (this.strOffset + 1 == Rule0.pat.length); + this.strOffset++; + } else { + this.isError = true; + } + return this; + }, + isError: false, + tag: "THAI_RULE", + type: "THAI_RULE", + w: 1}; + } +}; + +var PartRule = { + createAcceptor: function(tag) { + return {strOffset: 0, + patterns: [ + "แก", "เก", "ก้", "กก์", "กา", "กี", "กิ", "กืก" + ], + isFinal: false, + transit: function(ch) { + var offset = this.strOffset; + this.patterns = this.patterns.filter(function(pat) { + return isMatch(pat, offset, ch); + }); + + if (this.patterns.length > 0) { + var len = 1 + offset; + this.isFinal = this.patterns.some(function(pat) { + return pat.length == len; + }); + this.strOffset++; + } else { + this.isError = true; + } + return this; + }, + isError: false, + tag: "PART", + type: "PART", + unk: 1, + w: 1}; + } +}; + +var ThaiRules = [Rule0, PartRule]; + +module.exports = ThaiRules; + +},{}],7:[function(require,module,exports){ +var sys = require("sys") + , WordcutDict = require("./dict") + , WordcutCore = require("./wordcut_core") + , PathInfoBuilder = require("./path_info_builder") + , PathSelector = require("./path_selector") + , Acceptors = require("./acceptors") + , latinRules = require("./latin_rules") + , thaiRules = require("./thai_rules") + , _ = require("underscore"); + + +var Wordcut = Object.create(WordcutCore); +Wordcut.defaultPathInfoBuilder = PathInfoBuilder; +Wordcut.defaultPathSelector = PathSelector; +Wordcut.defaultAcceptors = Acceptors; +Wordcut.defaultLatinRules = latinRules; +Wordcut.defaultThaiRules = thaiRules; +Wordcut.defaultDict = WordcutDict; + + +Wordcut.initNoDict = function(dict_path) { + var self = this; + self.pathInfoBuilder = new self.defaultPathInfoBuilder; + self.pathSelector = new self.defaultPathSelector; + self.acceptors = new self.defaultAcceptors; + self.defaultLatinRules.forEach(function(rule) { + self.acceptors.creators.push(rule); + }); + self.defaultThaiRules.forEach(function(rule) { + self.acceptors.creators.push(rule); + }); +}; + +Wordcut.init = function(dict_path, withDefault, additionalWords) { + withDefault = withDefault || false; + this.initNoDict(); + var dict = _.clone(this.defaultDict); + dict.init(dict_path, withDefault, additionalWords); + this.acceptors.creators.push(dict); +}; + +module.exports = Wordcut; + +},{"./acceptors":1,"./dict":2,"./latin_rules":3,"./path_info_builder":4,"./path_selector":5,"./thai_rules":6,"./wordcut_core":8,"sys":28,"underscore":25}],8:[function(require,module,exports){ +var WordcutCore = { + + buildPath: function(text) { + var self = this + , path = self.pathSelector.createPath() + , leftBoundary = 0; + self.acceptors.reset(); + for (var i = 0; i < text.length; i++) { + var ch = text[i]; + self.acceptors.transit(ch); + + var possiblePathInfos = self + .pathInfoBuilder + .build(path, + self.acceptors.getFinalAcceptors(), + i, + leftBoundary, + text); + var selectedPath = self.pathSelector.selectPath(possiblePathInfos) + + path.push(selectedPath); + if (selectedPath.type !== "UNK") { + leftBoundary = i; + } + } + return path; + }, + + pathToRanges: function(path) { + var e = path.length - 1 + , ranges = []; + + while (e > 0) { + var info = path[e] + , s = info.p; + + if (info.merge !== undefined && ranges.length > 0) { + var r = ranges[ranges.length - 1]; + r.s = info.merge; + s = r.s; + } else { + ranges.push({s:s, e:e}); + } + e = s; + } + return ranges.reverse(); + }, + + rangesToText: function(text, ranges, delimiter) { + return ranges.map(function(r) { + return text.substring(r.s, r.e); + }).join(delimiter); + }, + + cut: function(text, delimiter) { + var path = this.buildPath(text) + , ranges = this.pathToRanges(path); + return this + .rangesToText(text, ranges, + (delimiter === undefined ? "|" : delimiter)); + }, + + cutIntoRanges: function(text, noText) { + var path = this.buildPath(text) + , ranges = this.pathToRanges(path); + + if (!noText) { + ranges.forEach(function(r) { + r.text = text.substring(r.s, r.e); + }); + } + return ranges; + }, + + cutIntoArray: function(text) { + var path = this.buildPath(text) + , ranges = this.pathToRanges(path); + + return ranges.map(function(r) { + return text.substring(r.s, r.e) + }); + } +}; + +module.exports = WordcutCore; + +},{}],9:[function(require,module,exports){ +// http://wiki.commonjs.org/wiki/Unit_Testing/1.0 +// +// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8! +// +// Originally from narwhal.js (http://narwhaljs.org) +// Copyright (c) 2009 Thomas Robinson <280north.com> +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the 'Software'), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +// when used in node, this will actually load the util module we depend on +// versus loading the builtin util module as happens otherwise +// this is a bug in node module loading as far as I am concerned +var util = require('util/'); + +var pSlice = Array.prototype.slice; +var hasOwn = Object.prototype.hasOwnProperty; + +// 1. The assert module provides functions that throw +// AssertionError's when particular conditions are not met. The +// assert module must conform to the following interface. + +var assert = module.exports = ok; + +// 2. The AssertionError is defined in assert. +// new assert.AssertionError({ message: message, +// actual: actual, +// expected: expected }) + +assert.AssertionError = function AssertionError(options) { + this.name = 'AssertionError'; + this.actual = options.actual; + this.expected = options.expected; + this.operator = options.operator; + if (options.message) { + this.message = options.message; + this.generatedMessage = false; + } else { + this.message = getMessage(this); + this.generatedMessage = true; + } + var stackStartFunction = options.stackStartFunction || fail; + + if (Error.captureStackTrace) { + Error.captureStackTrace(this, stackStartFunction); + } + else { + // non v8 browsers so we can have a stacktrace + var err = new Error(); + if (err.stack) { + var out = err.stack; + + // try to strip useless frames + var fn_name = stackStartFunction.name; + var idx = out.indexOf('\n' + fn_name); + if (idx >= 0) { + // once we have located the function frame + // we need to strip out everything before it (and its line) + var next_line = out.indexOf('\n', idx + 1); + out = out.substring(next_line + 1); + } + + this.stack = out; + } + } +}; + +// assert.AssertionError instanceof Error +util.inherits(assert.AssertionError, Error); + +function replacer(key, value) { + if (util.isUndefined(value)) { + return '' + value; + } + if (util.isNumber(value) && !isFinite(value)) { + return value.toString(); + } + if (util.isFunction(value) || util.isRegExp(value)) { + return value.toString(); + } + return value; +} + +function truncate(s, n) { + if (util.isString(s)) { + return s.length < n ? s : s.slice(0, n); + } else { + return s; + } +} + +function getMessage(self) { + return truncate(JSON.stringify(self.actual, replacer), 128) + ' ' + + self.operator + ' ' + + truncate(JSON.stringify(self.expected, replacer), 128); +} + +// At present only the three keys mentioned above are used and +// understood by the spec. Implementations or sub modules can pass +// other keys to the AssertionError's constructor - they will be +// ignored. + +// 3. All of the following functions must throw an AssertionError +// when a corresponding condition is not met, with a message that +// may be undefined if not provided. All assertion methods provide +// both the actual and expected values to the assertion error for +// display purposes. + +function fail(actual, expected, message, operator, stackStartFunction) { + throw new assert.AssertionError({ + message: message, + actual: actual, + expected: expected, + operator: operator, + stackStartFunction: stackStartFunction + }); +} + +// EXTENSION! allows for well behaved errors defined elsewhere. +assert.fail = fail; + +// 4. Pure assertion tests whether a value is truthy, as determined +// by !!guard. +// assert.ok(guard, message_opt); +// This statement is equivalent to assert.equal(true, !!guard, +// message_opt);. To test strictly for the value true, use +// assert.strictEqual(true, guard, message_opt);. + +function ok(value, message) { + if (!value) fail(value, true, message, '==', assert.ok); +} +assert.ok = ok; + +// 5. The equality assertion tests shallow, coercive equality with +// ==. +// assert.equal(actual, expected, message_opt); + +assert.equal = function equal(actual, expected, message) { + if (actual != expected) fail(actual, expected, message, '==', assert.equal); +}; + +// 6. The non-equality assertion tests for whether two objects are not equal +// with != assert.notEqual(actual, expected, message_opt); + +assert.notEqual = function notEqual(actual, expected, message) { + if (actual == expected) { + fail(actual, expected, message, '!=', assert.notEqual); + } +}; + +// 7. The equivalence assertion tests a deep equality relation. +// assert.deepEqual(actual, expected, message_opt); + +assert.deepEqual = function deepEqual(actual, expected, message) { + if (!_deepEqual(actual, expected)) { + fail(actual, expected, message, 'deepEqual', assert.deepEqual); + } +}; + +function _deepEqual(actual, expected) { + // 7.1. All identical values are equivalent, as determined by ===. + if (actual === expected) { + return true; + + } else if (util.isBuffer(actual) && util.isBuffer(expected)) { + if (actual.length != expected.length) return false; + + for (var i = 0; i < actual.length; i++) { + if (actual[i] !== expected[i]) return false; + } + + return true; + + // 7.2. If the expected value is a Date object, the actual value is + // equivalent if it is also a Date object that refers to the same time. + } else if (util.isDate(actual) && util.isDate(expected)) { + return actual.getTime() === expected.getTime(); + + // 7.3 If the expected value is a RegExp object, the actual value is + // equivalent if it is also a RegExp object with the same source and + // properties (`global`, `multiline`, `lastIndex`, `ignoreCase`). + } else if (util.isRegExp(actual) && util.isRegExp(expected)) { + return actual.source === expected.source && + actual.global === expected.global && + actual.multiline === expected.multiline && + actual.lastIndex === expected.lastIndex && + actual.ignoreCase === expected.ignoreCase; + + // 7.4. Other pairs that do not both pass typeof value == 'object', + // equivalence is determined by ==. + } else if (!util.isObject(actual) && !util.isObject(expected)) { + return actual == expected; + + // 7.5 For all other Object pairs, including Array objects, equivalence is + // determined by having the same number of owned properties (as verified + // with Object.prototype.hasOwnProperty.call), the same set of keys + // (although not necessarily the same order), equivalent values for every + // corresponding key, and an identical 'prototype' property. Note: this + // accounts for both named and indexed properties on Arrays. + } else { + return objEquiv(actual, expected); + } +} + +function isArguments(object) { + return Object.prototype.toString.call(object) == '[object Arguments]'; +} + +function objEquiv(a, b) { + if (util.isNullOrUndefined(a) || util.isNullOrUndefined(b)) + return false; + // an identical 'prototype' property. + if (a.prototype !== b.prototype) return false; + // if one is a primitive, the other must be same + if (util.isPrimitive(a) || util.isPrimitive(b)) { + return a === b; + } + var aIsArgs = isArguments(a), + bIsArgs = isArguments(b); + if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs)) + return false; + if (aIsArgs) { + a = pSlice.call(a); + b = pSlice.call(b); + return _deepEqual(a, b); + } + var ka = objectKeys(a), + kb = objectKeys(b), + key, i; + // having the same number of owned properties (keys incorporates + // hasOwnProperty) + if (ka.length != kb.length) + return false; + //the same set of keys (although not necessarily the same order), + ka.sort(); + kb.sort(); + //~~~cheap key test + for (i = ka.length - 1; i >= 0; i--) { + if (ka[i] != kb[i]) + return false; + } + //equivalent values for every corresponding key, and + //~~~possibly expensive deep test + for (i = ka.length - 1; i >= 0; i--) { + key = ka[i]; + if (!_deepEqual(a[key], b[key])) return false; + } + return true; +} + +// 8. The non-equivalence assertion tests for any deep inequality. +// assert.notDeepEqual(actual, expected, message_opt); + +assert.notDeepEqual = function notDeepEqual(actual, expected, message) { + if (_deepEqual(actual, expected)) { + fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual); + } +}; + +// 9. The strict equality assertion tests strict equality, as determined by ===. +// assert.strictEqual(actual, expected, message_opt); + +assert.strictEqual = function strictEqual(actual, expected, message) { + if (actual !== expected) { + fail(actual, expected, message, '===', assert.strictEqual); + } +}; + +// 10. The strict non-equality assertion tests for strict inequality, as +// determined by !==. assert.notStrictEqual(actual, expected, message_opt); + +assert.notStrictEqual = function notStrictEqual(actual, expected, message) { + if (actual === expected) { + fail(actual, expected, message, '!==', assert.notStrictEqual); + } +}; + +function expectedException(actual, expected) { + if (!actual || !expected) { + return false; + } + + if (Object.prototype.toString.call(expected) == '[object RegExp]') { + return expected.test(actual); + } else if (actual instanceof expected) { + return true; + } else if (expected.call({}, actual) === true) { + return true; + } + + return false; +} + +function _throws(shouldThrow, block, expected, message) { + var actual; + + if (util.isString(expected)) { + message = expected; + expected = null; + } + + try { + block(); + } catch (e) { + actual = e; + } + + message = (expected && expected.name ? ' (' + expected.name + ').' : '.') + + (message ? ' ' + message : '.'); + + if (shouldThrow && !actual) { + fail(actual, expected, 'Missing expected exception' + message); + } + + if (!shouldThrow && expectedException(actual, expected)) { + fail(actual, expected, 'Got unwanted exception' + message); + } + + if ((shouldThrow && actual && expected && + !expectedException(actual, expected)) || (!shouldThrow && actual)) { + throw actual; + } +} + +// 11. Expected to throw an error: +// assert.throws(block, Error_opt, message_opt); + +assert.throws = function(block, /*optional*/error, /*optional*/message) { + _throws.apply(this, [true].concat(pSlice.call(arguments))); +}; + +// EXTENSION! This is annoying to write outside this module. +assert.doesNotThrow = function(block, /*optional*/message) { + _throws.apply(this, [false].concat(pSlice.call(arguments))); +}; + +assert.ifError = function(err) { if (err) {throw err;}}; + +var objectKeys = Object.keys || function (obj) { + var keys = []; + for (var key in obj) { + if (hasOwn.call(obj, key)) keys.push(key); + } + return keys; +}; + +},{"util/":28}],10:[function(require,module,exports){ +'use strict'; +module.exports = balanced; +function balanced(a, b, str) { + if (a instanceof RegExp) a = maybeMatch(a, str); + if (b instanceof RegExp) b = maybeMatch(b, str); + + var r = range(a, b, str); + + return r && { + start: r[0], + end: r[1], + pre: str.slice(0, r[0]), + body: str.slice(r[0] + a.length, r[1]), + post: str.slice(r[1] + b.length) + }; +} + +function maybeMatch(reg, str) { + var m = str.match(reg); + return m ? m[0] : null; +} + +balanced.range = range; +function range(a, b, str) { + var begs, beg, left, right, result; + var ai = str.indexOf(a); + var bi = str.indexOf(b, ai + 1); + var i = ai; + + if (ai >= 0 && bi > 0) { + begs = []; + left = str.length; + + while (i >= 0 && !result) { + if (i == ai) { + begs.push(i); + ai = str.indexOf(a, i + 1); + } else if (begs.length == 1) { + result = [ begs.pop(), bi ]; + } else { + beg = begs.pop(); + if (beg < left) { + left = beg; + right = bi; + } + + bi = str.indexOf(b, i + 1); + } + + i = ai < bi && ai >= 0 ? ai : bi; + } + + if (begs.length) { + result = [ left, right ]; + } + } + + return result; +} + +},{}],11:[function(require,module,exports){ +var concatMap = require('concat-map'); +var balanced = require('balanced-match'); + +module.exports = expandTop; + +var escSlash = '\0SLASH'+Math.random()+'\0'; +var escOpen = '\0OPEN'+Math.random()+'\0'; +var escClose = '\0CLOSE'+Math.random()+'\0'; +var escComma = '\0COMMA'+Math.random()+'\0'; +var escPeriod = '\0PERIOD'+Math.random()+'\0'; + +function numeric(str) { + return parseInt(str, 10) == str + ? parseInt(str, 10) + : str.charCodeAt(0); +} + +function escapeBraces(str) { + return str.split('\\\\').join(escSlash) + .split('\\{').join(escOpen) + .split('\\}').join(escClose) + .split('\\,').join(escComma) + .split('\\.').join(escPeriod); +} + +function unescapeBraces(str) { + return str.split(escSlash).join('\\') + .split(escOpen).join('{') + .split(escClose).join('}') + .split(escComma).join(',') + .split(escPeriod).join('.'); +} + + +// Basically just str.split(","), but handling cases +// where we have nested braced sections, which should be +// treated as individual members, like {a,{b,c},d} +function parseCommaParts(str) { + if (!str) + return ['']; + + var parts = []; + var m = balanced('{', '}', str); + + if (!m) + return str.split(','); + + var pre = m.pre; + var body = m.body; + var post = m.post; + var p = pre.split(','); + + p[p.length-1] += '{' + body + '}'; + var postParts = parseCommaParts(post); + if (post.length) { + p[p.length-1] += postParts.shift(); + p.push.apply(p, postParts); + } + + parts.push.apply(parts, p); + + return parts; +} + +function expandTop(str) { + if (!str) + return []; + + // I don't know why Bash 4.3 does this, but it does. + // Anything starting with {} will have the first two bytes preserved + // but *only* at the top level, so {},a}b will not expand to anything, + // but a{},b}c will be expanded to [a}c,abc]. + // One could argue that this is a bug in Bash, but since the goal of + // this module is to match Bash's rules, we escape a leading {} + if (str.substr(0, 2) === '{}') { + str = '\\{\\}' + str.substr(2); + } + + return expand(escapeBraces(str), true).map(unescapeBraces); +} + +function identity(e) { + return e; +} + +function embrace(str) { + return '{' + str + '}'; +} +function isPadded(el) { + return /^-?0\d/.test(el); +} + +function lte(i, y) { + return i <= y; +} +function gte(i, y) { + return i >= y; +} + +function expand(str, isTop) { + var expansions = []; + + var m = balanced('{', '}', str); + if (!m || /\$$/.test(m.pre)) return [str]; + + var isNumericSequence = /^-?\d+\.\.-?\d+(?:\.\.-?\d+)?$/.test(m.body); + var isAlphaSequence = /^[a-zA-Z]\.\.[a-zA-Z](?:\.\.-?\d+)?$/.test(m.body); + var isSequence = isNumericSequence || isAlphaSequence; + var isOptions = m.body.indexOf(',') >= 0; + if (!isSequence && !isOptions) { + // {a},b} + if (m.post.match(/,.*\}/)) { + str = m.pre + '{' + m.body + escClose + m.post; + return expand(str); + } + return [str]; + } + + var n; + if (isSequence) { + n = m.body.split(/\.\./); + } else { + n = parseCommaParts(m.body); + if (n.length === 1) { + // x{{a,b}}y ==> x{a}y x{b}y + n = expand(n[0], false).map(embrace); + if (n.length === 1) { + var post = m.post.length + ? expand(m.post, false) + : ['']; + return post.map(function(p) { + return m.pre + n[0] + p; + }); + } + } + } + + // at this point, n is the parts, and we know it's not a comma set + // with a single entry. + + // no need to expand pre, since it is guaranteed to be free of brace-sets + var pre = m.pre; + var post = m.post.length + ? expand(m.post, false) + : ['']; + + var N; + + if (isSequence) { + var x = numeric(n[0]); + var y = numeric(n[1]); + var width = Math.max(n[0].length, n[1].length) + var incr = n.length == 3 + ? Math.abs(numeric(n[2])) + : 1; + var test = lte; + var reverse = y < x; + if (reverse) { + incr *= -1; + test = gte; + } + var pad = n.some(isPadded); + + N = []; + + for (var i = x; test(i, y); i += incr) { + var c; + if (isAlphaSequence) { + c = String.fromCharCode(i); + if (c === '\\') + c = ''; + } else { + c = String(i); + if (pad) { + var need = width - c.length; + if (need > 0) { + var z = new Array(need + 1).join('0'); + if (i < 0) + c = '-' + z + c.slice(1); + else + c = z + c; + } + } + } + N.push(c); + } + } else { + N = concatMap(n, function(el) { return expand(el, false) }); + } + + for (var j = 0; j < N.length; j++) { + for (var k = 0; k < post.length; k++) { + var expansion = pre + N[j] + post[k]; + if (!isTop || isSequence || expansion) + expansions.push(expansion); + } + } + + return expansions; +} + + +},{"balanced-match":10,"concat-map":13}],12:[function(require,module,exports){ + +},{}],13:[function(require,module,exports){ +module.exports = function (xs, fn) { + var res = []; + for (var i = 0; i < xs.length; i++) { + var x = fn(xs[i], i); + if (isArray(x)) res.push.apply(res, x); + else res.push(x); + } + return res; +}; + +var isArray = Array.isArray || function (xs) { + return Object.prototype.toString.call(xs) === '[object Array]'; +}; + +},{}],14:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +function EventEmitter() { + this._events = this._events || {}; + this._maxListeners = this._maxListeners || undefined; +} +module.exports = EventEmitter; + +// Backwards-compat with node 0.10.x +EventEmitter.EventEmitter = EventEmitter; + +EventEmitter.prototype._events = undefined; +EventEmitter.prototype._maxListeners = undefined; + +// By default EventEmitters will print a warning if more than 10 listeners are +// added to it. This is a useful default which helps finding memory leaks. +EventEmitter.defaultMaxListeners = 10; + +// Obviously not all Emitters should be limited to 10. This function allows +// that to be increased. Set to zero for unlimited. +EventEmitter.prototype.setMaxListeners = function(n) { + if (!isNumber(n) || n < 0 || isNaN(n)) + throw TypeError('n must be a positive number'); + this._maxListeners = n; + return this; +}; + +EventEmitter.prototype.emit = function(type) { + var er, handler, len, args, i, listeners; + + if (!this._events) + this._events = {}; + + // If there is no 'error' event listener then throw. + if (type === 'error') { + if (!this._events.error || + (isObject(this._events.error) && !this._events.error.length)) { + er = arguments[1]; + if (er instanceof Error) { + throw er; // Unhandled 'error' event + } + throw TypeError('Uncaught, unspecified "error" event.'); + } + } + + handler = this._events[type]; + + if (isUndefined(handler)) + return false; + + if (isFunction(handler)) { + switch (arguments.length) { + // fast cases + case 1: + handler.call(this); + break; + case 2: + handler.call(this, arguments[1]); + break; + case 3: + handler.call(this, arguments[1], arguments[2]); + break; + // slower + default: + len = arguments.length; + args = new Array(len - 1); + for (i = 1; i < len; i++) + args[i - 1] = arguments[i]; + handler.apply(this, args); + } + } else if (isObject(handler)) { + len = arguments.length; + args = new Array(len - 1); + for (i = 1; i < len; i++) + args[i - 1] = arguments[i]; + + listeners = handler.slice(); + len = listeners.length; + for (i = 0; i < len; i++) + listeners[i].apply(this, args); + } + + return true; +}; + +EventEmitter.prototype.addListener = function(type, listener) { + var m; + + if (!isFunction(listener)) + throw TypeError('listener must be a function'); + + if (!this._events) + this._events = {}; + + // To avoid recursion in the case that type === "newListener"! Before + // adding it to the listeners, first emit "newListener". + if (this._events.newListener) + this.emit('newListener', type, + isFunction(listener.listener) ? + listener.listener : listener); + + if (!this._events[type]) + // Optimize the case of one listener. Don't need the extra array object. + this._events[type] = listener; + else if (isObject(this._events[type])) + // If we've already got an array, just append. + this._events[type].push(listener); + else + // Adding the second element, need to change to array. + this._events[type] = [this._events[type], listener]; + + // Check for listener leak + if (isObject(this._events[type]) && !this._events[type].warned) { + var m; + if (!isUndefined(this._maxListeners)) { + m = this._maxListeners; + } else { + m = EventEmitter.defaultMaxListeners; + } + + if (m && m > 0 && this._events[type].length > m) { + this._events[type].warned = true; + console.error('(node) warning: possible EventEmitter memory ' + + 'leak detected. %d listeners added. ' + + 'Use emitter.setMaxListeners() to increase limit.', + this._events[type].length); + if (typeof console.trace === 'function') { + // not supported in IE 10 + console.trace(); + } + } + } + + return this; +}; + +EventEmitter.prototype.on = EventEmitter.prototype.addListener; + +EventEmitter.prototype.once = function(type, listener) { + if (!isFunction(listener)) + throw TypeError('listener must be a function'); + + var fired = false; + + function g() { + this.removeListener(type, g); + + if (!fired) { + fired = true; + listener.apply(this, arguments); + } + } + + g.listener = listener; + this.on(type, g); + + return this; +}; + +// emits a 'removeListener' event iff the listener was removed +EventEmitter.prototype.removeListener = function(type, listener) { + var list, position, length, i; + + if (!isFunction(listener)) + throw TypeError('listener must be a function'); + + if (!this._events || !this._events[type]) + return this; + + list = this._events[type]; + length = list.length; + position = -1; + + if (list === listener || + (isFunction(list.listener) && list.listener === listener)) { + delete this._events[type]; + if (this._events.removeListener) + this.emit('removeListener', type, listener); + + } else if (isObject(list)) { + for (i = length; i-- > 0;) { + if (list[i] === listener || + (list[i].listener && list[i].listener === listener)) { + position = i; + break; + } + } + + if (position < 0) + return this; + + if (list.length === 1) { + list.length = 0; + delete this._events[type]; + } else { + list.splice(position, 1); + } + + if (this._events.removeListener) + this.emit('removeListener', type, listener); + } + + return this; +}; + +EventEmitter.prototype.removeAllListeners = function(type) { + var key, listeners; + + if (!this._events) + return this; + + // not listening for removeListener, no need to emit + if (!this._events.removeListener) { + if (arguments.length === 0) + this._events = {}; + else if (this._events[type]) + delete this._events[type]; + return this; + } + + // emit removeListener for all listeners on all events + if (arguments.length === 0) { + for (key in this._events) { + if (key === 'removeListener') continue; + this.removeAllListeners(key); + } + this.removeAllListeners('removeListener'); + this._events = {}; + return this; + } + + listeners = this._events[type]; + + if (isFunction(listeners)) { + this.removeListener(type, listeners); + } else { + // LIFO order + while (listeners.length) + this.removeListener(type, listeners[listeners.length - 1]); + } + delete this._events[type]; + + return this; +}; + +EventEmitter.prototype.listeners = function(type) { + var ret; + if (!this._events || !this._events[type]) + ret = []; + else if (isFunction(this._events[type])) + ret = [this._events[type]]; + else + ret = this._events[type].slice(); + return ret; +}; + +EventEmitter.listenerCount = function(emitter, type) { + var ret; + if (!emitter._events || !emitter._events[type]) + ret = 0; + else if (isFunction(emitter._events[type])) + ret = 1; + else + ret = emitter._events[type].length; + return ret; +}; + +function isFunction(arg) { + return typeof arg === 'function'; +} + +function isNumber(arg) { + return typeof arg === 'number'; +} + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} + +function isUndefined(arg) { + return arg === void 0; +} + +},{}],15:[function(require,module,exports){ +(function (process){ +exports.alphasort = alphasort +exports.alphasorti = alphasorti +exports.setopts = setopts +exports.ownProp = ownProp +exports.makeAbs = makeAbs +exports.finish = finish +exports.mark = mark +exports.isIgnored = isIgnored +exports.childrenIgnored = childrenIgnored + +function ownProp (obj, field) { + return Object.prototype.hasOwnProperty.call(obj, field) +} + +var path = require("path") +var minimatch = require("minimatch") +var isAbsolute = require("path-is-absolute") +var Minimatch = minimatch.Minimatch + +function alphasorti (a, b) { + return a.toLowerCase().localeCompare(b.toLowerCase()) +} + +function alphasort (a, b) { + return a.localeCompare(b) +} + +function setupIgnores (self, options) { + self.ignore = options.ignore || [] + + if (!Array.isArray(self.ignore)) + self.ignore = [self.ignore] + + if (self.ignore.length) { + self.ignore = self.ignore.map(ignoreMap) + } +} + +function ignoreMap (pattern) { + var gmatcher = null + if (pattern.slice(-3) === '/**') { + var gpattern = pattern.replace(/(\/\*\*)+$/, '') + gmatcher = new Minimatch(gpattern) + } + + return { + matcher: new Minimatch(pattern), + gmatcher: gmatcher + } +} + +function setopts (self, pattern, options) { + if (!options) + options = {} + + // base-matching: just use globstar for that. + if (options.matchBase && -1 === pattern.indexOf("/")) { + if (options.noglobstar) { + throw new Error("base matching requires globstar") + } + pattern = "**/" + pattern + } + + self.silent = !!options.silent + self.pattern = pattern + self.strict = options.strict !== false + self.realpath = !!options.realpath + self.realpathCache = options.realpathCache || Object.create(null) + self.follow = !!options.follow + self.dot = !!options.dot + self.mark = !!options.mark + self.nodir = !!options.nodir + if (self.nodir) + self.mark = true + self.sync = !!options.sync + self.nounique = !!options.nounique + self.nonull = !!options.nonull + self.nosort = !!options.nosort + self.nocase = !!options.nocase + self.stat = !!options.stat + self.noprocess = !!options.noprocess + + self.maxLength = options.maxLength || Infinity + self.cache = options.cache || Object.create(null) + self.statCache = options.statCache || Object.create(null) + self.symlinks = options.symlinks || Object.create(null) + + setupIgnores(self, options) + + self.changedCwd = false + var cwd = process.cwd() + if (!ownProp(options, "cwd")) + self.cwd = cwd + else { + self.cwd = options.cwd + self.changedCwd = path.resolve(options.cwd) !== cwd + } + + self.root = options.root || path.resolve(self.cwd, "/") + self.root = path.resolve(self.root) + if (process.platform === "win32") + self.root = self.root.replace(/\\/g, "/") + + self.nomount = !!options.nomount + + // disable comments and negation unless the user explicitly + // passes in false as the option. + options.nonegate = options.nonegate === false ? false : true + options.nocomment = options.nocomment === false ? false : true + deprecationWarning(options) + + self.minimatch = new Minimatch(pattern, options) + self.options = self.minimatch.options +} + +// TODO(isaacs): remove entirely in v6 +// exported to reset in tests +exports.deprecationWarned +function deprecationWarning(options) { + if (!options.nonegate || !options.nocomment) { + if (process.noDeprecation !== true && !exports.deprecationWarned) { + var msg = 'glob WARNING: comments and negation will be disabled in v6' + if (process.throwDeprecation) + throw new Error(msg) + else if (process.traceDeprecation) + console.trace(msg) + else + console.error(msg) + + exports.deprecationWarned = true + } + } +} + +function finish (self) { + var nou = self.nounique + var all = nou ? [] : Object.create(null) + + for (var i = 0, l = self.matches.length; i < l; i ++) { + var matches = self.matches[i] + if (!matches || Object.keys(matches).length === 0) { + if (self.nonull) { + // do like the shell, and spit out the literal glob + var literal = self.minimatch.globSet[i] + if (nou) + all.push(literal) + else + all[literal] = true + } + } else { + // had matches + var m = Object.keys(matches) + if (nou) + all.push.apply(all, m) + else + m.forEach(function (m) { + all[m] = true + }) + } + } + + if (!nou) + all = Object.keys(all) + + if (!self.nosort) + all = all.sort(self.nocase ? alphasorti : alphasort) + + // at *some* point we statted all of these + if (self.mark) { + for (var i = 0; i < all.length; i++) { + all[i] = self._mark(all[i]) + } + if (self.nodir) { + all = all.filter(function (e) { + return !(/\/$/.test(e)) + }) + } + } + + if (self.ignore.length) + all = all.filter(function(m) { + return !isIgnored(self, m) + }) + + self.found = all +} + +function mark (self, p) { + var abs = makeAbs(self, p) + var c = self.cache[abs] + var m = p + if (c) { + var isDir = c === 'DIR' || Array.isArray(c) + var slash = p.slice(-1) === '/' + + if (isDir && !slash) + m += '/' + else if (!isDir && slash) + m = m.slice(0, -1) + + if (m !== p) { + var mabs = makeAbs(self, m) + self.statCache[mabs] = self.statCache[abs] + self.cache[mabs] = self.cache[abs] + } + } + + return m +} + +// lotta situps... +function makeAbs (self, f) { + var abs = f + if (f.charAt(0) === '/') { + abs = path.join(self.root, f) + } else if (isAbsolute(f) || f === '') { + abs = f + } else if (self.changedCwd) { + abs = path.resolve(self.cwd, f) + } else { + abs = path.resolve(f) + } + return abs +} + + +// Return true, if pattern ends with globstar '**', for the accompanying parent directory. +// Ex:- If node_modules/** is the pattern, add 'node_modules' to ignore list along with it's contents +function isIgnored (self, path) { + if (!self.ignore.length) + return false + + return self.ignore.some(function(item) { + return item.matcher.match(path) || !!(item.gmatcher && item.gmatcher.match(path)) + }) +} + +function childrenIgnored (self, path) { + if (!self.ignore.length) + return false + + return self.ignore.some(function(item) { + return !!(item.gmatcher && item.gmatcher.match(path)) + }) +} + +}).call(this,require('_process')) +},{"_process":24,"minimatch":20,"path":22,"path-is-absolute":23}],16:[function(require,module,exports){ +(function (process){ +// Approach: +// +// 1. Get the minimatch set +// 2. For each pattern in the set, PROCESS(pattern, false) +// 3. Store matches per-set, then uniq them +// +// PROCESS(pattern, inGlobStar) +// Get the first [n] items from pattern that are all strings +// Join these together. This is PREFIX. +// If there is no more remaining, then stat(PREFIX) and +// add to matches if it succeeds. END. +// +// If inGlobStar and PREFIX is symlink and points to dir +// set ENTRIES = [] +// else readdir(PREFIX) as ENTRIES +// If fail, END +// +// with ENTRIES +// If pattern[n] is GLOBSTAR +// // handle the case where the globstar match is empty +// // by pruning it out, and testing the resulting pattern +// PROCESS(pattern[0..n] + pattern[n+1 .. $], false) +// // handle other cases. +// for ENTRY in ENTRIES (not dotfiles) +// // attach globstar + tail onto the entry +// // Mark that this entry is a globstar match +// PROCESS(pattern[0..n] + ENTRY + pattern[n .. $], true) +// +// else // not globstar +// for ENTRY in ENTRIES (not dotfiles, unless pattern[n] is dot) +// Test ENTRY against pattern[n] +// If fails, continue +// If passes, PROCESS(pattern[0..n] + item + pattern[n+1 .. $]) +// +// Caveat: +// Cache all stats and readdirs results to minimize syscall. Since all +// we ever care about is existence and directory-ness, we can just keep +// `true` for files, and [children,...] for directories, or `false` for +// things that don't exist. + +module.exports = glob + +var fs = require('fs') +var minimatch = require('minimatch') +var Minimatch = minimatch.Minimatch +var inherits = require('inherits') +var EE = require('events').EventEmitter +var path = require('path') +var assert = require('assert') +var isAbsolute = require('path-is-absolute') +var globSync = require('./sync.js') +var common = require('./common.js') +var alphasort = common.alphasort +var alphasorti = common.alphasorti +var setopts = common.setopts +var ownProp = common.ownProp +var inflight = require('inflight') +var util = require('util') +var childrenIgnored = common.childrenIgnored +var isIgnored = common.isIgnored + +var once = require('once') + +function glob (pattern, options, cb) { + if (typeof options === 'function') cb = options, options = {} + if (!options) options = {} + + if (options.sync) { + if (cb) + throw new TypeError('callback provided to sync glob') + return globSync(pattern, options) + } + + return new Glob(pattern, options, cb) +} + +glob.sync = globSync +var GlobSync = glob.GlobSync = globSync.GlobSync + +// old api surface +glob.glob = glob + +glob.hasMagic = function (pattern, options_) { + var options = util._extend({}, options_) + options.noprocess = true + + var g = new Glob(pattern, options) + var set = g.minimatch.set + if (set.length > 1) + return true + + for (var j = 0; j < set[0].length; j++) { + if (typeof set[0][j] !== 'string') + return true + } + + return false +} + +glob.Glob = Glob +inherits(Glob, EE) +function Glob (pattern, options, cb) { + if (typeof options === 'function') { + cb = options + options = null + } + + if (options && options.sync) { + if (cb) + throw new TypeError('callback provided to sync glob') + return new GlobSync(pattern, options) + } + + if (!(this instanceof Glob)) + return new Glob(pattern, options, cb) + + setopts(this, pattern, options) + this._didRealPath = false + + // process each pattern in the minimatch set + var n = this.minimatch.set.length + + // The matches are stored as {: true,...} so that + // duplicates are automagically pruned. + // Later, we do an Object.keys() on these. + // Keep them as a list so we can fill in when nonull is set. + this.matches = new Array(n) + + if (typeof cb === 'function') { + cb = once(cb) + this.on('error', cb) + this.on('end', function (matches) { + cb(null, matches) + }) + } + + var self = this + var n = this.minimatch.set.length + this._processing = 0 + this.matches = new Array(n) + + this._emitQueue = [] + this._processQueue = [] + this.paused = false + + if (this.noprocess) + return this + + if (n === 0) + return done() + + for (var i = 0; i < n; i ++) { + this._process(this.minimatch.set[i], i, false, done) + } + + function done () { + --self._processing + if (self._processing <= 0) + self._finish() + } +} + +Glob.prototype._finish = function () { + assert(this instanceof Glob) + if (this.aborted) + return + + if (this.realpath && !this._didRealpath) + return this._realpath() + + common.finish(this) + this.emit('end', this.found) +} + +Glob.prototype._realpath = function () { + if (this._didRealpath) + return + + this._didRealpath = true + + var n = this.matches.length + if (n === 0) + return this._finish() + + var self = this + for (var i = 0; i < this.matches.length; i++) + this._realpathSet(i, next) + + function next () { + if (--n === 0) + self._finish() + } +} + +Glob.prototype._realpathSet = function (index, cb) { + var matchset = this.matches[index] + if (!matchset) + return cb() + + var found = Object.keys(matchset) + var self = this + var n = found.length + + if (n === 0) + return cb() + + var set = this.matches[index] = Object.create(null) + found.forEach(function (p, i) { + // If there's a problem with the stat, then it means that + // one or more of the links in the realpath couldn't be + // resolved. just return the abs value in that case. + p = self._makeAbs(p) + fs.realpath(p, self.realpathCache, function (er, real) { + if (!er) + set[real] = true + else if (er.syscall === 'stat') + set[p] = true + else + self.emit('error', er) // srsly wtf right here + + if (--n === 0) { + self.matches[index] = set + cb() + } + }) + }) +} + +Glob.prototype._mark = function (p) { + return common.mark(this, p) +} + +Glob.prototype._makeAbs = function (f) { + return common.makeAbs(this, f) +} + +Glob.prototype.abort = function () { + this.aborted = true + this.emit('abort') +} + +Glob.prototype.pause = function () { + if (!this.paused) { + this.paused = true + this.emit('pause') + } +} + +Glob.prototype.resume = function () { + if (this.paused) { + this.emit('resume') + this.paused = false + if (this._emitQueue.length) { + var eq = this._emitQueue.slice(0) + this._emitQueue.length = 0 + for (var i = 0; i < eq.length; i ++) { + var e = eq[i] + this._emitMatch(e[0], e[1]) + } + } + if (this._processQueue.length) { + var pq = this._processQueue.slice(0) + this._processQueue.length = 0 + for (var i = 0; i < pq.length; i ++) { + var p = pq[i] + this._processing-- + this._process(p[0], p[1], p[2], p[3]) + } + } + } +} + +Glob.prototype._process = function (pattern, index, inGlobStar, cb) { + assert(this instanceof Glob) + assert(typeof cb === 'function') + + if (this.aborted) + return + + this._processing++ + if (this.paused) { + this._processQueue.push([pattern, index, inGlobStar, cb]) + return + } + + //console.error('PROCESS %d', this._processing, pattern) + + // Get the first [n] parts of pattern that are all strings. + var n = 0 + while (typeof pattern[n] === 'string') { + n ++ + } + // now n is the index of the first one that is *not* a string. + + // see if there's anything else + var prefix + switch (n) { + // if not, then this is rather simple + case pattern.length: + this._processSimple(pattern.join('/'), index, cb) + return + + case 0: + // pattern *starts* with some non-trivial item. + // going to readdir(cwd), but not include the prefix in matches. + prefix = null + break + + default: + // pattern has some string bits in the front. + // whatever it starts with, whether that's 'absolute' like /foo/bar, + // or 'relative' like '../baz' + prefix = pattern.slice(0, n).join('/') + break + } + + var remain = pattern.slice(n) + + // get the list of entries. + var read + if (prefix === null) + read = '.' + else if (isAbsolute(prefix) || isAbsolute(pattern.join('/'))) { + if (!prefix || !isAbsolute(prefix)) + prefix = '/' + prefix + read = prefix + } else + read = prefix + + var abs = this._makeAbs(read) + + //if ignored, skip _processing + if (childrenIgnored(this, read)) + return cb() + + var isGlobStar = remain[0] === minimatch.GLOBSTAR + if (isGlobStar) + this._processGlobStar(prefix, read, abs, remain, index, inGlobStar, cb) + else + this._processReaddir(prefix, read, abs, remain, index, inGlobStar, cb) +} + +Glob.prototype._processReaddir = function (prefix, read, abs, remain, index, inGlobStar, cb) { + var self = this + this._readdir(abs, inGlobStar, function (er, entries) { + return self._processReaddir2(prefix, read, abs, remain, index, inGlobStar, entries, cb) + }) +} + +Glob.prototype._processReaddir2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) { + + // if the abs isn't a dir, then nothing can match! + if (!entries) + return cb() + + // It will only match dot entries if it starts with a dot, or if + // dot is set. Stuff like @(.foo|.bar) isn't allowed. + var pn = remain[0] + var negate = !!this.minimatch.negate + var rawGlob = pn._glob + var dotOk = this.dot || rawGlob.charAt(0) === '.' + + var matchedEntries = [] + for (var i = 0; i < entries.length; i++) { + var e = entries[i] + if (e.charAt(0) !== '.' || dotOk) { + var m + if (negate && !prefix) { + m = !e.match(pn) + } else { + m = e.match(pn) + } + if (m) + matchedEntries.push(e) + } + } + + //console.error('prd2', prefix, entries, remain[0]._glob, matchedEntries) + + var len = matchedEntries.length + // If there are no matched entries, then nothing matches. + if (len === 0) + return cb() + + // if this is the last remaining pattern bit, then no need for + // an additional stat *unless* the user has specified mark or + // stat explicitly. We know they exist, since readdir returned + // them. + + if (remain.length === 1 && !this.mark && !this.stat) { + if (!this.matches[index]) + this.matches[index] = Object.create(null) + + for (var i = 0; i < len; i ++) { + var e = matchedEntries[i] + if (prefix) { + if (prefix !== '/') + e = prefix + '/' + e + else + e = prefix + e + } + + if (e.charAt(0) === '/' && !this.nomount) { + e = path.join(this.root, e) + } + this._emitMatch(index, e) + } + // This was the last one, and no stats were needed + return cb() + } + + // now test all matched entries as stand-ins for that part + // of the pattern. + remain.shift() + for (var i = 0; i < len; i ++) { + var e = matchedEntries[i] + var newPattern + if (prefix) { + if (prefix !== '/') + e = prefix + '/' + e + else + e = prefix + e + } + this._process([e].concat(remain), index, inGlobStar, cb) + } + cb() +} + +Glob.prototype._emitMatch = function (index, e) { + if (this.aborted) + return + + if (this.matches[index][e]) + return + + if (isIgnored(this, e)) + return + + if (this.paused) { + this._emitQueue.push([index, e]) + return + } + + var abs = this._makeAbs(e) + + if (this.nodir) { + var c = this.cache[abs] + if (c === 'DIR' || Array.isArray(c)) + return + } + + if (this.mark) + e = this._mark(e) + + this.matches[index][e] = true + + var st = this.statCache[abs] + if (st) + this.emit('stat', e, st) + + this.emit('match', e) +} + +Glob.prototype._readdirInGlobStar = function (abs, cb) { + if (this.aborted) + return + + // follow all symlinked directories forever + // just proceed as if this is a non-globstar situation + if (this.follow) + return this._readdir(abs, false, cb) + + var lstatkey = 'lstat\0' + abs + var self = this + var lstatcb = inflight(lstatkey, lstatcb_) + + if (lstatcb) + fs.lstat(abs, lstatcb) + + function lstatcb_ (er, lstat) { + if (er) + return cb() + + var isSym = lstat.isSymbolicLink() + self.symlinks[abs] = isSym + + // If it's not a symlink or a dir, then it's definitely a regular file. + // don't bother doing a readdir in that case. + if (!isSym && !lstat.isDirectory()) { + self.cache[abs] = 'FILE' + cb() + } else + self._readdir(abs, false, cb) + } +} + +Glob.prototype._readdir = function (abs, inGlobStar, cb) { + if (this.aborted) + return + + cb = inflight('readdir\0'+abs+'\0'+inGlobStar, cb) + if (!cb) + return + + //console.error('RD %j %j', +inGlobStar, abs) + if (inGlobStar && !ownProp(this.symlinks, abs)) + return this._readdirInGlobStar(abs, cb) + + if (ownProp(this.cache, abs)) { + var c = this.cache[abs] + if (!c || c === 'FILE') + return cb() + + if (Array.isArray(c)) + return cb(null, c) + } + + var self = this + fs.readdir(abs, readdirCb(this, abs, cb)) +} + +function readdirCb (self, abs, cb) { + return function (er, entries) { + if (er) + self._readdirError(abs, er, cb) + else + self._readdirEntries(abs, entries, cb) + } +} + +Glob.prototype._readdirEntries = function (abs, entries, cb) { + if (this.aborted) + return + + // if we haven't asked to stat everything, then just + // assume that everything in there exists, so we can avoid + // having to stat it a second time. + if (!this.mark && !this.stat) { + for (var i = 0; i < entries.length; i ++) { + var e = entries[i] + if (abs === '/') + e = abs + e + else + e = abs + '/' + e + this.cache[e] = true + } + } + + this.cache[abs] = entries + return cb(null, entries) +} + +Glob.prototype._readdirError = function (f, er, cb) { + if (this.aborted) + return + + // handle errors, and cache the information + switch (er.code) { + case 'ENOTSUP': // https://github.com/isaacs/node-glob/issues/205 + case 'ENOTDIR': // totally normal. means it *does* exist. + this.cache[this._makeAbs(f)] = 'FILE' + break + + case 'ENOENT': // not terribly unusual + case 'ELOOP': + case 'ENAMETOOLONG': + case 'UNKNOWN': + this.cache[this._makeAbs(f)] = false + break + + default: // some unusual error. Treat as failure. + this.cache[this._makeAbs(f)] = false + if (this.strict) { + this.emit('error', er) + // If the error is handled, then we abort + // if not, we threw out of here + this.abort() + } + if (!this.silent) + console.error('glob error', er) + break + } + + return cb() +} + +Glob.prototype._processGlobStar = function (prefix, read, abs, remain, index, inGlobStar, cb) { + var self = this + this._readdir(abs, inGlobStar, function (er, entries) { + self._processGlobStar2(prefix, read, abs, remain, index, inGlobStar, entries, cb) + }) +} + + +Glob.prototype._processGlobStar2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) { + //console.error('pgs2', prefix, remain[0], entries) + + // no entries means not a dir, so it can never have matches + // foo.txt/** doesn't match foo.txt + if (!entries) + return cb() + + // test without the globstar, and with every child both below + // and replacing the globstar. + var remainWithoutGlobStar = remain.slice(1) + var gspref = prefix ? [ prefix ] : [] + var noGlobStar = gspref.concat(remainWithoutGlobStar) + + // the noGlobStar pattern exits the inGlobStar state + this._process(noGlobStar, index, false, cb) + + var isSym = this.symlinks[abs] + var len = entries.length + + // If it's a symlink, and we're in a globstar, then stop + if (isSym && inGlobStar) + return cb() + + for (var i = 0; i < len; i++) { + var e = entries[i] + if (e.charAt(0) === '.' && !this.dot) + continue + + // these two cases enter the inGlobStar state + var instead = gspref.concat(entries[i], remainWithoutGlobStar) + this._process(instead, index, true, cb) + + var below = gspref.concat(entries[i], remain) + this._process(below, index, true, cb) + } + + cb() +} + +Glob.prototype._processSimple = function (prefix, index, cb) { + // XXX review this. Shouldn't it be doing the mounting etc + // before doing stat? kinda weird? + var self = this + this._stat(prefix, function (er, exists) { + self._processSimple2(prefix, index, er, exists, cb) + }) +} +Glob.prototype._processSimple2 = function (prefix, index, er, exists, cb) { + + //console.error('ps2', prefix, exists) + + if (!this.matches[index]) + this.matches[index] = Object.create(null) + + // If it doesn't exist, then just mark the lack of results + if (!exists) + return cb() + + if (prefix && isAbsolute(prefix) && !this.nomount) { + var trail = /[\/\\]$/.test(prefix) + if (prefix.charAt(0) === '/') { + prefix = path.join(this.root, prefix) + } else { + prefix = path.resolve(this.root, prefix) + if (trail) + prefix += '/' + } + } + + if (process.platform === 'win32') + prefix = prefix.replace(/\\/g, '/') + + // Mark this as a match + this._emitMatch(index, prefix) + cb() +} + +// Returns either 'DIR', 'FILE', or false +Glob.prototype._stat = function (f, cb) { + var abs = this._makeAbs(f) + var needDir = f.slice(-1) === '/' + + if (f.length > this.maxLength) + return cb() + + if (!this.stat && ownProp(this.cache, abs)) { + var c = this.cache[abs] + + if (Array.isArray(c)) + c = 'DIR' + + // It exists, but maybe not how we need it + if (!needDir || c === 'DIR') + return cb(null, c) + + if (needDir && c === 'FILE') + return cb() + + // otherwise we have to stat, because maybe c=true + // if we know it exists, but not what it is. + } + + var exists + var stat = this.statCache[abs] + if (stat !== undefined) { + if (stat === false) + return cb(null, stat) + else { + var type = stat.isDirectory() ? 'DIR' : 'FILE' + if (needDir && type === 'FILE') + return cb() + else + return cb(null, type, stat) + } + } + + var self = this + var statcb = inflight('stat\0' + abs, lstatcb_) + if (statcb) + fs.lstat(abs, statcb) + + function lstatcb_ (er, lstat) { + if (lstat && lstat.isSymbolicLink()) { + // If it's a symlink, then treat it as the target, unless + // the target does not exist, then treat it as a file. + return fs.stat(abs, function (er, stat) { + if (er) + self._stat2(f, abs, null, lstat, cb) + else + self._stat2(f, abs, er, stat, cb) + }) + } else { + self._stat2(f, abs, er, lstat, cb) + } + } +} + +Glob.prototype._stat2 = function (f, abs, er, stat, cb) { + if (er) { + this.statCache[abs] = false + return cb() + } + + var needDir = f.slice(-1) === '/' + this.statCache[abs] = stat + + if (abs.slice(-1) === '/' && !stat.isDirectory()) + return cb(null, false, stat) + + var c = stat.isDirectory() ? 'DIR' : 'FILE' + this.cache[abs] = this.cache[abs] || c + + if (needDir && c !== 'DIR') + return cb() + + return cb(null, c, stat) +} + +}).call(this,require('_process')) +},{"./common.js":15,"./sync.js":17,"_process":24,"assert":9,"events":14,"fs":12,"inflight":18,"inherits":19,"minimatch":20,"once":21,"path":22,"path-is-absolute":23,"util":28}],17:[function(require,module,exports){ +(function (process){ +module.exports = globSync +globSync.GlobSync = GlobSync + +var fs = require('fs') +var minimatch = require('minimatch') +var Minimatch = minimatch.Minimatch +var Glob = require('./glob.js').Glob +var util = require('util') +var path = require('path') +var assert = require('assert') +var isAbsolute = require('path-is-absolute') +var common = require('./common.js') +var alphasort = common.alphasort +var alphasorti = common.alphasorti +var setopts = common.setopts +var ownProp = common.ownProp +var childrenIgnored = common.childrenIgnored + +function globSync (pattern, options) { + if (typeof options === 'function' || arguments.length === 3) + throw new TypeError('callback provided to sync glob\n'+ + 'See: https://github.com/isaacs/node-glob/issues/167') + + return new GlobSync(pattern, options).found +} + +function GlobSync (pattern, options) { + if (!pattern) + throw new Error('must provide pattern') + + if (typeof options === 'function' || arguments.length === 3) + throw new TypeError('callback provided to sync glob\n'+ + 'See: https://github.com/isaacs/node-glob/issues/167') + + if (!(this instanceof GlobSync)) + return new GlobSync(pattern, options) + + setopts(this, pattern, options) + + if (this.noprocess) + return this + + var n = this.minimatch.set.length + this.matches = new Array(n) + for (var i = 0; i < n; i ++) { + this._process(this.minimatch.set[i], i, false) + } + this._finish() +} + +GlobSync.prototype._finish = function () { + assert(this instanceof GlobSync) + if (this.realpath) { + var self = this + this.matches.forEach(function (matchset, index) { + var set = self.matches[index] = Object.create(null) + for (var p in matchset) { + try { + p = self._makeAbs(p) + var real = fs.realpathSync(p, self.realpathCache) + set[real] = true + } catch (er) { + if (er.syscall === 'stat') + set[self._makeAbs(p)] = true + else + throw er + } + } + }) + } + common.finish(this) +} + + +GlobSync.prototype._process = function (pattern, index, inGlobStar) { + assert(this instanceof GlobSync) + + // Get the first [n] parts of pattern that are all strings. + var n = 0 + while (typeof pattern[n] === 'string') { + n ++ + } + // now n is the index of the first one that is *not* a string. + + // See if there's anything else + var prefix + switch (n) { + // if not, then this is rather simple + case pattern.length: + this._processSimple(pattern.join('/'), index) + return + + case 0: + // pattern *starts* with some non-trivial item. + // going to readdir(cwd), but not include the prefix in matches. + prefix = null + break + + default: + // pattern has some string bits in the front. + // whatever it starts with, whether that's 'absolute' like /foo/bar, + // or 'relative' like '../baz' + prefix = pattern.slice(0, n).join('/') + break + } + + var remain = pattern.slice(n) + + // get the list of entries. + var read + if (prefix === null) + read = '.' + else if (isAbsolute(prefix) || isAbsolute(pattern.join('/'))) { + if (!prefix || !isAbsolute(prefix)) + prefix = '/' + prefix + read = prefix + } else + read = prefix + + var abs = this._makeAbs(read) + + //if ignored, skip processing + if (childrenIgnored(this, read)) + return + + var isGlobStar = remain[0] === minimatch.GLOBSTAR + if (isGlobStar) + this._processGlobStar(prefix, read, abs, remain, index, inGlobStar) + else + this._processReaddir(prefix, read, abs, remain, index, inGlobStar) +} + + +GlobSync.prototype._processReaddir = function (prefix, read, abs, remain, index, inGlobStar) { + var entries = this._readdir(abs, inGlobStar) + + // if the abs isn't a dir, then nothing can match! + if (!entries) + return + + // It will only match dot entries if it starts with a dot, or if + // dot is set. Stuff like @(.foo|.bar) isn't allowed. + var pn = remain[0] + var negate = !!this.minimatch.negate + var rawGlob = pn._glob + var dotOk = this.dot || rawGlob.charAt(0) === '.' + + var matchedEntries = [] + for (var i = 0; i < entries.length; i++) { + var e = entries[i] + if (e.charAt(0) !== '.' || dotOk) { + var m + if (negate && !prefix) { + m = !e.match(pn) + } else { + m = e.match(pn) + } + if (m) + matchedEntries.push(e) + } + } + + var len = matchedEntries.length + // If there are no matched entries, then nothing matches. + if (len === 0) + return + + // if this is the last remaining pattern bit, then no need for + // an additional stat *unless* the user has specified mark or + // stat explicitly. We know they exist, since readdir returned + // them. + + if (remain.length === 1 && !this.mark && !this.stat) { + if (!this.matches[index]) + this.matches[index] = Object.create(null) + + for (var i = 0; i < len; i ++) { + var e = matchedEntries[i] + if (prefix) { + if (prefix.slice(-1) !== '/') + e = prefix + '/' + e + else + e = prefix + e + } + + if (e.charAt(0) === '/' && !this.nomount) { + e = path.join(this.root, e) + } + this.matches[index][e] = true + } + // This was the last one, and no stats were needed + return + } + + // now test all matched entries as stand-ins for that part + // of the pattern. + remain.shift() + for (var i = 0; i < len; i ++) { + var e = matchedEntries[i] + var newPattern + if (prefix) + newPattern = [prefix, e] + else + newPattern = [e] + this._process(newPattern.concat(remain), index, inGlobStar) + } +} + + +GlobSync.prototype._emitMatch = function (index, e) { + var abs = this._makeAbs(e) + if (this.mark) + e = this._mark(e) + + if (this.matches[index][e]) + return + + if (this.nodir) { + var c = this.cache[this._makeAbs(e)] + if (c === 'DIR' || Array.isArray(c)) + return + } + + this.matches[index][e] = true + if (this.stat) + this._stat(e) +} + + +GlobSync.prototype._readdirInGlobStar = function (abs) { + // follow all symlinked directories forever + // just proceed as if this is a non-globstar situation + if (this.follow) + return this._readdir(abs, false) + + var entries + var lstat + var stat + try { + lstat = fs.lstatSync(abs) + } catch (er) { + // lstat failed, doesn't exist + return null + } + + var isSym = lstat.isSymbolicLink() + this.symlinks[abs] = isSym + + // If it's not a symlink or a dir, then it's definitely a regular file. + // don't bother doing a readdir in that case. + if (!isSym && !lstat.isDirectory()) + this.cache[abs] = 'FILE' + else + entries = this._readdir(abs, false) + + return entries +} + +GlobSync.prototype._readdir = function (abs, inGlobStar) { + var entries + + if (inGlobStar && !ownProp(this.symlinks, abs)) + return this._readdirInGlobStar(abs) + + if (ownProp(this.cache, abs)) { + var c = this.cache[abs] + if (!c || c === 'FILE') + return null + + if (Array.isArray(c)) + return c + } + + try { + return this._readdirEntries(abs, fs.readdirSync(abs)) + } catch (er) { + this._readdirError(abs, er) + return null + } +} + +GlobSync.prototype._readdirEntries = function (abs, entries) { + // if we haven't asked to stat everything, then just + // assume that everything in there exists, so we can avoid + // having to stat it a second time. + if (!this.mark && !this.stat) { + for (var i = 0; i < entries.length; i ++) { + var e = entries[i] + if (abs === '/') + e = abs + e + else + e = abs + '/' + e + this.cache[e] = true + } + } + + this.cache[abs] = entries + + // mark and cache dir-ness + return entries +} + +GlobSync.prototype._readdirError = function (f, er) { + // handle errors, and cache the information + switch (er.code) { + case 'ENOTSUP': // https://github.com/isaacs/node-glob/issues/205 + case 'ENOTDIR': // totally normal. means it *does* exist. + this.cache[this._makeAbs(f)] = 'FILE' + break + + case 'ENOENT': // not terribly unusual + case 'ELOOP': + case 'ENAMETOOLONG': + case 'UNKNOWN': + this.cache[this._makeAbs(f)] = false + break + + default: // some unusual error. Treat as failure. + this.cache[this._makeAbs(f)] = false + if (this.strict) + throw er + if (!this.silent) + console.error('glob error', er) + break + } +} + +GlobSync.prototype._processGlobStar = function (prefix, read, abs, remain, index, inGlobStar) { + + var entries = this._readdir(abs, inGlobStar) + + // no entries means not a dir, so it can never have matches + // foo.txt/** doesn't match foo.txt + if (!entries) + return + + // test without the globstar, and with every child both below + // and replacing the globstar. + var remainWithoutGlobStar = remain.slice(1) + var gspref = prefix ? [ prefix ] : [] + var noGlobStar = gspref.concat(remainWithoutGlobStar) + + // the noGlobStar pattern exits the inGlobStar state + this._process(noGlobStar, index, false) + + var len = entries.length + var isSym = this.symlinks[abs] + + // If it's a symlink, and we're in a globstar, then stop + if (isSym && inGlobStar) + return + + for (var i = 0; i < len; i++) { + var e = entries[i] + if (e.charAt(0) === '.' && !this.dot) + continue + + // these two cases enter the inGlobStar state + var instead = gspref.concat(entries[i], remainWithoutGlobStar) + this._process(instead, index, true) + + var below = gspref.concat(entries[i], remain) + this._process(below, index, true) + } +} + +GlobSync.prototype._processSimple = function (prefix, index) { + // XXX review this. Shouldn't it be doing the mounting etc + // before doing stat? kinda weird? + var exists = this._stat(prefix) + + if (!this.matches[index]) + this.matches[index] = Object.create(null) + + // If it doesn't exist, then just mark the lack of results + if (!exists) + return + + if (prefix && isAbsolute(prefix) && !this.nomount) { + var trail = /[\/\\]$/.test(prefix) + if (prefix.charAt(0) === '/') { + prefix = path.join(this.root, prefix) + } else { + prefix = path.resolve(this.root, prefix) + if (trail) + prefix += '/' + } + } + + if (process.platform === 'win32') + prefix = prefix.replace(/\\/g, '/') + + // Mark this as a match + this.matches[index][prefix] = true +} + +// Returns either 'DIR', 'FILE', or false +GlobSync.prototype._stat = function (f) { + var abs = this._makeAbs(f) + var needDir = f.slice(-1) === '/' + + if (f.length > this.maxLength) + return false + + if (!this.stat && ownProp(this.cache, abs)) { + var c = this.cache[abs] + + if (Array.isArray(c)) + c = 'DIR' + + // It exists, but maybe not how we need it + if (!needDir || c === 'DIR') + return c + + if (needDir && c === 'FILE') + return false + + // otherwise we have to stat, because maybe c=true + // if we know it exists, but not what it is. + } + + var exists + var stat = this.statCache[abs] + if (!stat) { + var lstat + try { + lstat = fs.lstatSync(abs) + } catch (er) { + return false + } + + if (lstat.isSymbolicLink()) { + try { + stat = fs.statSync(abs) + } catch (er) { + stat = lstat + } + } else { + stat = lstat + } + } + + this.statCache[abs] = stat + + var c = stat.isDirectory() ? 'DIR' : 'FILE' + this.cache[abs] = this.cache[abs] || c + + if (needDir && c !== 'DIR') + return false + + return c +} + +GlobSync.prototype._mark = function (p) { + return common.mark(this, p) +} + +GlobSync.prototype._makeAbs = function (f) { + return common.makeAbs(this, f) +} + +}).call(this,require('_process')) +},{"./common.js":15,"./glob.js":16,"_process":24,"assert":9,"fs":12,"minimatch":20,"path":22,"path-is-absolute":23,"util":28}],18:[function(require,module,exports){ +(function (process){ +var wrappy = require('wrappy') +var reqs = Object.create(null) +var once = require('once') + +module.exports = wrappy(inflight) + +function inflight (key, cb) { + if (reqs[key]) { + reqs[key].push(cb) + return null + } else { + reqs[key] = [cb] + return makeres(key) + } +} + +function makeres (key) { + return once(function RES () { + var cbs = reqs[key] + var len = cbs.length + var args = slice(arguments) + + // XXX It's somewhat ambiguous whether a new callback added in this + // pass should be queued for later execution if something in the + // list of callbacks throws, or if it should just be discarded. + // However, it's such an edge case that it hardly matters, and either + // choice is likely as surprising as the other. + // As it happens, we do go ahead and schedule it for later execution. + try { + for (var i = 0; i < len; i++) { + cbs[i].apply(null, args) + } + } finally { + if (cbs.length > len) { + // added more in the interim. + // de-zalgo, just in case, but don't call again. + cbs.splice(0, len) + process.nextTick(function () { + RES.apply(null, args) + }) + } else { + delete reqs[key] + } + } + }) +} + +function slice (args) { + var length = args.length + var array = [] + + for (var i = 0; i < length; i++) array[i] = args[i] + return array +} + +}).call(this,require('_process')) +},{"_process":24,"once":21,"wrappy":29}],19:[function(require,module,exports){ +if (typeof Object.create === 'function') { + // implementation from standard node.js 'util' module + module.exports = function inherits(ctor, superCtor) { + ctor.super_ = superCtor + ctor.prototype = Object.create(superCtor.prototype, { + constructor: { + value: ctor, + enumerable: false, + writable: true, + configurable: true + } + }); + }; +} else { + // old school shim for old browsers + module.exports = function inherits(ctor, superCtor) { + ctor.super_ = superCtor + var TempCtor = function () {} + TempCtor.prototype = superCtor.prototype + ctor.prototype = new TempCtor() + ctor.prototype.constructor = ctor + } +} + +},{}],20:[function(require,module,exports){ +module.exports = minimatch +minimatch.Minimatch = Minimatch + +var path = { sep: '/' } +try { + path = require('path') +} catch (er) {} + +var GLOBSTAR = minimatch.GLOBSTAR = Minimatch.GLOBSTAR = {} +var expand = require('brace-expansion') + +var plTypes = { + '!': { open: '(?:(?!(?:', close: '))[^/]*?)'}, + '?': { open: '(?:', close: ')?' }, + '+': { open: '(?:', close: ')+' }, + '*': { open: '(?:', close: ')*' }, + '@': { open: '(?:', close: ')' } +} + +// any single thing other than / +// don't need to escape / when using new RegExp() +var qmark = '[^/]' + +// * => any number of characters +var star = qmark + '*?' + +// ** when dots are allowed. Anything goes, except .. and . +// not (^ or / followed by one or two dots followed by $ or /), +// followed by anything, any number of times. +var twoStarDot = '(?:(?!(?:\\\/|^)(?:\\.{1,2})($|\\\/)).)*?' + +// not a ^ or / followed by a dot, +// followed by anything, any number of times. +var twoStarNoDot = '(?:(?!(?:\\\/|^)\\.).)*?' + +// characters that need to be escaped in RegExp. +var reSpecials = charSet('().*{}+?[]^$\\!') + +// "abc" -> { a:true, b:true, c:true } +function charSet (s) { + return s.split('').reduce(function (set, c) { + set[c] = true + return set + }, {}) +} + +// normalizes slashes. +var slashSplit = /\/+/ + +minimatch.filter = filter +function filter (pattern, options) { + options = options || {} + return function (p, i, list) { + return minimatch(p, pattern, options) + } +} + +function ext (a, b) { + a = a || {} + b = b || {} + var t = {} + Object.keys(b).forEach(function (k) { + t[k] = b[k] + }) + Object.keys(a).forEach(function (k) { + t[k] = a[k] + }) + return t +} + +minimatch.defaults = function (def) { + if (!def || !Object.keys(def).length) return minimatch + + var orig = minimatch + + var m = function minimatch (p, pattern, options) { + return orig.minimatch(p, pattern, ext(def, options)) + } + + m.Minimatch = function Minimatch (pattern, options) { + return new orig.Minimatch(pattern, ext(def, options)) + } + + return m +} + +Minimatch.defaults = function (def) { + if (!def || !Object.keys(def).length) return Minimatch + return minimatch.defaults(def).Minimatch +} + +function minimatch (p, pattern, options) { + if (typeof pattern !== 'string') { + throw new TypeError('glob pattern string required') + } + + if (!options) options = {} + + // shortcut: comments match nothing. + if (!options.nocomment && pattern.charAt(0) === '#') { + return false + } + + // "" only matches "" + if (pattern.trim() === '') return p === '' + + return new Minimatch(pattern, options).match(p) +} + +function Minimatch (pattern, options) { + if (!(this instanceof Minimatch)) { + return new Minimatch(pattern, options) + } + + if (typeof pattern !== 'string') { + throw new TypeError('glob pattern string required') + } + + if (!options) options = {} + pattern = pattern.trim() + + // windows support: need to use /, not \ + if (path.sep !== '/') { + pattern = pattern.split(path.sep).join('/') + } + + this.options = options + this.set = [] + this.pattern = pattern + this.regexp = null + this.negate = false + this.comment = false + this.empty = false + + // make the set of regexps etc. + this.make() +} + +Minimatch.prototype.debug = function () {} + +Minimatch.prototype.make = make +function make () { + // don't do it more than once. + if (this._made) return + + var pattern = this.pattern + var options = this.options + + // empty patterns and comments match nothing. + if (!options.nocomment && pattern.charAt(0) === '#') { + this.comment = true + return + } + if (!pattern) { + this.empty = true + return + } + + // step 1: figure out negation, etc. + this.parseNegate() + + // step 2: expand braces + var set = this.globSet = this.braceExpand() + + if (options.debug) this.debug = console.error + + this.debug(this.pattern, set) + + // step 3: now we have a set, so turn each one into a series of path-portion + // matching patterns. + // These will be regexps, except in the case of "**", which is + // set to the GLOBSTAR object for globstar behavior, + // and will not contain any / characters + set = this.globParts = set.map(function (s) { + return s.split(slashSplit) + }) + + this.debug(this.pattern, set) + + // glob --> regexps + set = set.map(function (s, si, set) { + return s.map(this.parse, this) + }, this) + + this.debug(this.pattern, set) + + // filter out everything that didn't compile properly. + set = set.filter(function (s) { + return s.indexOf(false) === -1 + }) + + this.debug(this.pattern, set) + + this.set = set +} + +Minimatch.prototype.parseNegate = parseNegate +function parseNegate () { + var pattern = this.pattern + var negate = false + var options = this.options + var negateOffset = 0 + + if (options.nonegate) return + + for (var i = 0, l = pattern.length + ; i < l && pattern.charAt(i) === '!' + ; i++) { + negate = !negate + negateOffset++ + } + + if (negateOffset) this.pattern = pattern.substr(negateOffset) + this.negate = negate +} + +// Brace expansion: +// a{b,c}d -> abd acd +// a{b,}c -> abc ac +// a{0..3}d -> a0d a1d a2d a3d +// a{b,c{d,e}f}g -> abg acdfg acefg +// a{b,c}d{e,f}g -> abdeg acdeg abdeg abdfg +// +// Invalid sets are not expanded. +// a{2..}b -> a{2..}b +// a{b}c -> a{b}c +minimatch.braceExpand = function (pattern, options) { + return braceExpand(pattern, options) +} + +Minimatch.prototype.braceExpand = braceExpand + +function braceExpand (pattern, options) { + if (!options) { + if (this instanceof Minimatch) { + options = this.options + } else { + options = {} + } + } + + pattern = typeof pattern === 'undefined' + ? this.pattern : pattern + + if (typeof pattern === 'undefined') { + throw new TypeError('undefined pattern') + } + + if (options.nobrace || + !pattern.match(/\{.*\}/)) { + // shortcut. no need to expand. + return [pattern] + } + + return expand(pattern) +} + +// parse a component of the expanded set. +// At this point, no pattern may contain "/" in it +// so we're going to return a 2d array, where each entry is the full +// pattern, split on '/', and then turned into a regular expression. +// A regexp is made at the end which joins each array with an +// escaped /, and another full one which joins each regexp with |. +// +// Following the lead of Bash 4.1, note that "**" only has special meaning +// when it is the *only* thing in a path portion. Otherwise, any series +// of * is equivalent to a single *. Globstar behavior is enabled by +// default, and can be disabled by setting options.noglobstar. +Minimatch.prototype.parse = parse +var SUBPARSE = {} +function parse (pattern, isSub) { + if (pattern.length > 1024 * 64) { + throw new TypeError('pattern is too long') + } + + var options = this.options + + // shortcuts + if (!options.noglobstar && pattern === '**') return GLOBSTAR + if (pattern === '') return '' + + var re = '' + var hasMagic = !!options.nocase + var escaping = false + // ? => one single character + var patternListStack = [] + var negativeLists = [] + var stateChar + var inClass = false + var reClassStart = -1 + var classStart = -1 + // . and .. never match anything that doesn't start with ., + // even when options.dot is set. + var patternStart = pattern.charAt(0) === '.' ? '' // anything + // not (start or / followed by . or .. followed by / or end) + : options.dot ? '(?!(?:^|\\\/)\\.{1,2}(?:$|\\\/))' + : '(?!\\.)' + var self = this + + function clearStateChar () { + if (stateChar) { + // we had some state-tracking character + // that wasn't consumed by this pass. + switch (stateChar) { + case '*': + re += star + hasMagic = true + break + case '?': + re += qmark + hasMagic = true + break + default: + re += '\\' + stateChar + break + } + self.debug('clearStateChar %j %j', stateChar, re) + stateChar = false + } + } + + for (var i = 0, len = pattern.length, c + ; (i < len) && (c = pattern.charAt(i)) + ; i++) { + this.debug('%s\t%s %s %j', pattern, i, re, c) + + // skip over any that are escaped. + if (escaping && reSpecials[c]) { + re += '\\' + c + escaping = false + continue + } + + switch (c) { + case '/': + // completely not allowed, even escaped. + // Should already be path-split by now. + return false + + case '\\': + clearStateChar() + escaping = true + continue + + // the various stateChar values + // for the "extglob" stuff. + case '?': + case '*': + case '+': + case '@': + case '!': + this.debug('%s\t%s %s %j <-- stateChar', pattern, i, re, c) + + // all of those are literals inside a class, except that + // the glob [!a] means [^a] in regexp + if (inClass) { + this.debug(' in class') + if (c === '!' && i === classStart + 1) c = '^' + re += c + continue + } + + // if we already have a stateChar, then it means + // that there was something like ** or +? in there. + // Handle the stateChar, then proceed with this one. + self.debug('call clearStateChar %j', stateChar) + clearStateChar() + stateChar = c + // if extglob is disabled, then +(asdf|foo) isn't a thing. + // just clear the statechar *now*, rather than even diving into + // the patternList stuff. + if (options.noext) clearStateChar() + continue + + case '(': + if (inClass) { + re += '(' + continue + } + + if (!stateChar) { + re += '\\(' + continue + } + + patternListStack.push({ + type: stateChar, + start: i - 1, + reStart: re.length, + open: plTypes[stateChar].open, + close: plTypes[stateChar].close + }) + // negation is (?:(?!js)[^/]*) + re += stateChar === '!' ? '(?:(?!(?:' : '(?:' + this.debug('plType %j %j', stateChar, re) + stateChar = false + continue + + case ')': + if (inClass || !patternListStack.length) { + re += '\\)' + continue + } + + clearStateChar() + hasMagic = true + var pl = patternListStack.pop() + // negation is (?:(?!js)[^/]*) + // The others are (?:) + re += pl.close + if (pl.type === '!') { + negativeLists.push(pl) + } + pl.reEnd = re.length + continue + + case '|': + if (inClass || !patternListStack.length || escaping) { + re += '\\|' + escaping = false + continue + } + + clearStateChar() + re += '|' + continue + + // these are mostly the same in regexp and glob + case '[': + // swallow any state-tracking char before the [ + clearStateChar() + + if (inClass) { + re += '\\' + c + continue + } + + inClass = true + classStart = i + reClassStart = re.length + re += c + continue + + case ']': + // a right bracket shall lose its special + // meaning and represent itself in + // a bracket expression if it occurs + // first in the list. -- POSIX.2 2.8.3.2 + if (i === classStart + 1 || !inClass) { + re += '\\' + c + escaping = false + continue + } + + // handle the case where we left a class open. + // "[z-a]" is valid, equivalent to "\[z-a\]" + if (inClass) { + // split where the last [ was, make sure we don't have + // an invalid re. if so, re-walk the contents of the + // would-be class to re-translate any characters that + // were passed through as-is + // TODO: It would probably be faster to determine this + // without a try/catch and a new RegExp, but it's tricky + // to do safely. For now, this is safe and works. + var cs = pattern.substring(classStart + 1, i) + try { + RegExp('[' + cs + ']') + } catch (er) { + // not a valid class! + var sp = this.parse(cs, SUBPARSE) + re = re.substr(0, reClassStart) + '\\[' + sp[0] + '\\]' + hasMagic = hasMagic || sp[1] + inClass = false + continue + } + } + + // finish up the class. + hasMagic = true + inClass = false + re += c + continue + + default: + // swallow any state char that wasn't consumed + clearStateChar() + + if (escaping) { + // no need + escaping = false + } else if (reSpecials[c] + && !(c === '^' && inClass)) { + re += '\\' + } + + re += c + + } // switch + } // for + + // handle the case where we left a class open. + // "[abc" is valid, equivalent to "\[abc" + if (inClass) { + // split where the last [ was, and escape it + // this is a huge pita. We now have to re-walk + // the contents of the would-be class to re-translate + // any characters that were passed through as-is + cs = pattern.substr(classStart + 1) + sp = this.parse(cs, SUBPARSE) + re = re.substr(0, reClassStart) + '\\[' + sp[0] + hasMagic = hasMagic || sp[1] + } + + // handle the case where we had a +( thing at the *end* + // of the pattern. + // each pattern list stack adds 3 chars, and we need to go through + // and escape any | chars that were passed through as-is for the regexp. + // Go through and escape them, taking care not to double-escape any + // | chars that were already escaped. + for (pl = patternListStack.pop(); pl; pl = patternListStack.pop()) { + var tail = re.slice(pl.reStart + pl.open.length) + this.debug('setting tail', re, pl) + // maybe some even number of \, then maybe 1 \, followed by a | + tail = tail.replace(/((?:\\{2}){0,64})(\\?)\|/g, function (_, $1, $2) { + if (!$2) { + // the | isn't already escaped, so escape it. + $2 = '\\' + } + + // need to escape all those slashes *again*, without escaping the + // one that we need for escaping the | character. As it works out, + // escaping an even number of slashes can be done by simply repeating + // it exactly after itself. That's why this trick works. + // + // I am sorry that you have to see this. + return $1 + $1 + $2 + '|' + }) + + this.debug('tail=%j\n %s', tail, tail, pl, re) + var t = pl.type === '*' ? star + : pl.type === '?' ? qmark + : '\\' + pl.type + + hasMagic = true + re = re.slice(0, pl.reStart) + t + '\\(' + tail + } + + // handle trailing things that only matter at the very end. + clearStateChar() + if (escaping) { + // trailing \\ + re += '\\\\' + } + + // only need to apply the nodot start if the re starts with + // something that could conceivably capture a dot + var addPatternStart = false + switch (re.charAt(0)) { + case '.': + case '[': + case '(': addPatternStart = true + } + + // Hack to work around lack of negative lookbehind in JS + // A pattern like: *.!(x).!(y|z) needs to ensure that a name + // like 'a.xyz.yz' doesn't match. So, the first negative + // lookahead, has to look ALL the way ahead, to the end of + // the pattern. + for (var n = negativeLists.length - 1; n > -1; n--) { + var nl = negativeLists[n] + + var nlBefore = re.slice(0, nl.reStart) + var nlFirst = re.slice(nl.reStart, nl.reEnd - 8) + var nlLast = re.slice(nl.reEnd - 8, nl.reEnd) + var nlAfter = re.slice(nl.reEnd) + + nlLast += nlAfter + + // Handle nested stuff like *(*.js|!(*.json)), where open parens + // mean that we should *not* include the ) in the bit that is considered + // "after" the negated section. + var openParensBefore = nlBefore.split('(').length - 1 + var cleanAfter = nlAfter + for (i = 0; i < openParensBefore; i++) { + cleanAfter = cleanAfter.replace(/\)[+*?]?/, '') + } + nlAfter = cleanAfter + + var dollar = '' + if (nlAfter === '' && isSub !== SUBPARSE) { + dollar = '$' + } + var newRe = nlBefore + nlFirst + nlAfter + dollar + nlLast + re = newRe + } + + // if the re is not "" at this point, then we need to make sure + // it doesn't match against an empty path part. + // Otherwise a/* will match a/, which it should not. + if (re !== '' && hasMagic) { + re = '(?=.)' + re + } + + if (addPatternStart) { + re = patternStart + re + } + + // parsing just a piece of a larger pattern. + if (isSub === SUBPARSE) { + return [re, hasMagic] + } + + // skip the regexp for non-magical patterns + // unescape anything in it, though, so that it'll be + // an exact match against a file etc. + if (!hasMagic) { + return globUnescape(pattern) + } + + var flags = options.nocase ? 'i' : '' + try { + var regExp = new RegExp('^' + re + '$', flags) + } catch (er) { + // If it was an invalid regular expression, then it can't match + // anything. This trick looks for a character after the end of + // the string, which is of course impossible, except in multi-line + // mode, but it's not a /m regex. + return new RegExp('$.') + } + + regExp._glob = pattern + regExp._src = re + + return regExp +} + +minimatch.makeRe = function (pattern, options) { + return new Minimatch(pattern, options || {}).makeRe() +} + +Minimatch.prototype.makeRe = makeRe +function makeRe () { + if (this.regexp || this.regexp === false) return this.regexp + + // at this point, this.set is a 2d array of partial + // pattern strings, or "**". + // + // It's better to use .match(). This function shouldn't + // be used, really, but it's pretty convenient sometimes, + // when you just want to work with a regex. + var set = this.set + + if (!set.length) { + this.regexp = false + return this.regexp + } + var options = this.options + + var twoStar = options.noglobstar ? star + : options.dot ? twoStarDot + : twoStarNoDot + var flags = options.nocase ? 'i' : '' + + var re = set.map(function (pattern) { + return pattern.map(function (p) { + return (p === GLOBSTAR) ? twoStar + : (typeof p === 'string') ? regExpEscape(p) + : p._src + }).join('\\\/') + }).join('|') + + // must match entire pattern + // ending in a * or ** will make it less strict. + re = '^(?:' + re + ')$' + + // can match anything, as long as it's not this. + if (this.negate) re = '^(?!' + re + ').*$' + + try { + this.regexp = new RegExp(re, flags) + } catch (ex) { + this.regexp = false + } + return this.regexp +} + +minimatch.match = function (list, pattern, options) { + options = options || {} + var mm = new Minimatch(pattern, options) + list = list.filter(function (f) { + return mm.match(f) + }) + if (mm.options.nonull && !list.length) { + list.push(pattern) + } + return list +} + +Minimatch.prototype.match = match +function match (f, partial) { + this.debug('match', f, this.pattern) + // short-circuit in the case of busted things. + // comments, etc. + if (this.comment) return false + if (this.empty) return f === '' + + if (f === '/' && partial) return true + + var options = this.options + + // windows: need to use /, not \ + if (path.sep !== '/') { + f = f.split(path.sep).join('/') + } + + // treat the test path as a set of pathparts. + f = f.split(slashSplit) + this.debug(this.pattern, 'split', f) + + // just ONE of the pattern sets in this.set needs to match + // in order for it to be valid. If negating, then just one + // match means that we have failed. + // Either way, return on the first hit. + + var set = this.set + this.debug(this.pattern, 'set', set) + + // Find the basename of the path by looking for the last non-empty segment + var filename + var i + for (i = f.length - 1; i >= 0; i--) { + filename = f[i] + if (filename) break + } + + for (i = 0; i < set.length; i++) { + var pattern = set[i] + var file = f + if (options.matchBase && pattern.length === 1) { + file = [filename] + } + var hit = this.matchOne(file, pattern, partial) + if (hit) { + if (options.flipNegate) return true + return !this.negate + } + } + + // didn't get any hits. this is success if it's a negative + // pattern, failure otherwise. + if (options.flipNegate) return false + return this.negate +} + +// set partial to true to test if, for example, +// "/a/b" matches the start of "/*/b/*/d" +// Partial means, if you run out of file before you run +// out of pattern, then that's fine, as long as all +// the parts match. +Minimatch.prototype.matchOne = function (file, pattern, partial) { + var options = this.options + + this.debug('matchOne', + { 'this': this, file: file, pattern: pattern }) + + this.debug('matchOne', file.length, pattern.length) + + for (var fi = 0, + pi = 0, + fl = file.length, + pl = pattern.length + ; (fi < fl) && (pi < pl) + ; fi++, pi++) { + this.debug('matchOne loop') + var p = pattern[pi] + var f = file[fi] + + this.debug(pattern, p, f) + + // should be impossible. + // some invalid regexp stuff in the set. + if (p === false) return false + + if (p === GLOBSTAR) { + this.debug('GLOBSTAR', [pattern, p, f]) + + // "**" + // a/**/b/**/c would match the following: + // a/b/x/y/z/c + // a/x/y/z/b/c + // a/b/x/b/x/c + // a/b/c + // To do this, take the rest of the pattern after + // the **, and see if it would match the file remainder. + // If so, return success. + // If not, the ** "swallows" a segment, and try again. + // This is recursively awful. + // + // a/**/b/**/c matching a/b/x/y/z/c + // - a matches a + // - doublestar + // - matchOne(b/x/y/z/c, b/**/c) + // - b matches b + // - doublestar + // - matchOne(x/y/z/c, c) -> no + // - matchOne(y/z/c, c) -> no + // - matchOne(z/c, c) -> no + // - matchOne(c, c) yes, hit + var fr = fi + var pr = pi + 1 + if (pr === pl) { + this.debug('** at the end') + // a ** at the end will just swallow the rest. + // We have found a match. + // however, it will not swallow /.x, unless + // options.dot is set. + // . and .. are *never* matched by **, for explosively + // exponential reasons. + for (; fi < fl; fi++) { + if (file[fi] === '.' || file[fi] === '..' || + (!options.dot && file[fi].charAt(0) === '.')) return false + } + return true + } + + // ok, let's see if we can swallow whatever we can. + while (fr < fl) { + var swallowee = file[fr] + + this.debug('\nglobstar while', file, fr, pattern, pr, swallowee) + + // XXX remove this slice. Just pass the start index. + if (this.matchOne(file.slice(fr), pattern.slice(pr), partial)) { + this.debug('globstar found match!', fr, fl, swallowee) + // found a match. + return true + } else { + // can't swallow "." or ".." ever. + // can only swallow ".foo" when explicitly asked. + if (swallowee === '.' || swallowee === '..' || + (!options.dot && swallowee.charAt(0) === '.')) { + this.debug('dot detected!', file, fr, pattern, pr) + break + } + + // ** swallows a segment, and continue. + this.debug('globstar swallow a segment, and continue') + fr++ + } + } + + // no match was found. + // However, in partial mode, we can't say this is necessarily over. + // If there's more *pattern* left, then + if (partial) { + // ran out of file + this.debug('\n>>> no match, partial?', file, fr, pattern, pr) + if (fr === fl) return true + } + return false + } + + // something other than ** + // non-magic patterns just have to match exactly + // patterns with magic have been turned into regexps. + var hit + if (typeof p === 'string') { + if (options.nocase) { + hit = f.toLowerCase() === p.toLowerCase() + } else { + hit = f === p + } + this.debug('string match', p, f, hit) + } else { + hit = f.match(p) + this.debug('pattern match', p, f, hit) + } + + if (!hit) return false + } + + // Note: ending in / means that we'll get a final "" + // at the end of the pattern. This can only match a + // corresponding "" at the end of the file. + // If the file ends in /, then it can only match a + // a pattern that ends in /, unless the pattern just + // doesn't have any more for it. But, a/b/ should *not* + // match "a/b/*", even though "" matches against the + // [^/]*? pattern, except in partial mode, where it might + // simply not be reached yet. + // However, a/b/ should still satisfy a/* + + // now either we fell off the end of the pattern, or we're done. + if (fi === fl && pi === pl) { + // ran out of pattern and filename at the same time. + // an exact hit! + return true + } else if (fi === fl) { + // ran out of file, but still had pattern left. + // this is ok if we're doing the match as part of + // a glob fs traversal. + return partial + } else if (pi === pl) { + // ran out of pattern, still have file left. + // this is only acceptable if we're on the very last + // empty segment of a file with a trailing slash. + // a/* should match a/b/ + var emptyFileEnd = (fi === fl - 1) && (file[fi] === '') + return emptyFileEnd + } + + // should be unreachable. + throw new Error('wtf?') +} + +// replace stuff like \* with * +function globUnescape (s) { + return s.replace(/\\(.)/g, '$1') +} + +function regExpEscape (s) { + return s.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, '\\$&') +} + +},{"brace-expansion":11,"path":22}],21:[function(require,module,exports){ +var wrappy = require('wrappy') +module.exports = wrappy(once) +module.exports.strict = wrappy(onceStrict) + +once.proto = once(function () { + Object.defineProperty(Function.prototype, 'once', { + value: function () { + return once(this) + }, + configurable: true + }) + + Object.defineProperty(Function.prototype, 'onceStrict', { + value: function () { + return onceStrict(this) + }, + configurable: true + }) +}) + +function once (fn) { + var f = function () { + if (f.called) return f.value + f.called = true + return f.value = fn.apply(this, arguments) + } + f.called = false + return f +} + +function onceStrict (fn) { + var f = function () { + if (f.called) + throw new Error(f.onceError) + f.called = true + return f.value = fn.apply(this, arguments) + } + var name = fn.name || 'Function wrapped with `once`' + f.onceError = name + " shouldn't be called more than once" + f.called = false + return f +} + +},{"wrappy":29}],22:[function(require,module,exports){ +(function (process){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// resolves . and .. elements in a path array with directory names there +// must be no slashes, empty elements, or device names (c:\) in the array +// (so also no leading and trailing slashes - it does not distinguish +// relative and absolute paths) +function normalizeArray(parts, allowAboveRoot) { + // if the path tries to go above the root, `up` ends up > 0 + var up = 0; + for (var i = parts.length - 1; i >= 0; i--) { + var last = parts[i]; + if (last === '.') { + parts.splice(i, 1); + } else if (last === '..') { + parts.splice(i, 1); + up++; + } else if (up) { + parts.splice(i, 1); + up--; + } + } + + // if the path is allowed to go above the root, restore leading ..s + if (allowAboveRoot) { + for (; up--; up) { + parts.unshift('..'); + } + } + + return parts; +} + +// Split a filename into [root, dir, basename, ext], unix version +// 'root' is just a slash, or nothing. +var splitPathRe = + /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; +var splitPath = function(filename) { + return splitPathRe.exec(filename).slice(1); +}; + +// path.resolve([from ...], to) +// posix version +exports.resolve = function() { + var resolvedPath = '', + resolvedAbsolute = false; + + for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) { + var path = (i >= 0) ? arguments[i] : process.cwd(); + + // Skip empty and invalid entries + if (typeof path !== 'string') { + throw new TypeError('Arguments to path.resolve must be strings'); + } else if (!path) { + continue; + } + + resolvedPath = path + '/' + resolvedPath; + resolvedAbsolute = path.charAt(0) === '/'; + } + + // At this point the path should be resolved to a full absolute path, but + // handle relative paths to be safe (might happen when process.cwd() fails) + + // Normalize the path + resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) { + return !!p; + }), !resolvedAbsolute).join('/'); + + return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; +}; + +// path.normalize(path) +// posix version +exports.normalize = function(path) { + var isAbsolute = exports.isAbsolute(path), + trailingSlash = substr(path, -1) === '/'; + + // Normalize the path + path = normalizeArray(filter(path.split('/'), function(p) { + return !!p; + }), !isAbsolute).join('/'); + + if (!path && !isAbsolute) { + path = '.'; + } + if (path && trailingSlash) { + path += '/'; + } + + return (isAbsolute ? '/' : '') + path; +}; + +// posix version +exports.isAbsolute = function(path) { + return path.charAt(0) === '/'; +}; + +// posix version +exports.join = function() { + var paths = Array.prototype.slice.call(arguments, 0); + return exports.normalize(filter(paths, function(p, index) { + if (typeof p !== 'string') { + throw new TypeError('Arguments to path.join must be strings'); + } + return p; + }).join('/')); +}; + + +// path.relative(from, to) +// posix version +exports.relative = function(from, to) { + from = exports.resolve(from).substr(1); + to = exports.resolve(to).substr(1); + + function trim(arr) { + var start = 0; + for (; start < arr.length; start++) { + if (arr[start] !== '') break; + } + + var end = arr.length - 1; + for (; end >= 0; end--) { + if (arr[end] !== '') break; + } + + if (start > end) return []; + return arr.slice(start, end - start + 1); + } + + var fromParts = trim(from.split('/')); + var toParts = trim(to.split('/')); + + var length = Math.min(fromParts.length, toParts.length); + var samePartsLength = length; + for (var i = 0; i < length; i++) { + if (fromParts[i] !== toParts[i]) { + samePartsLength = i; + break; + } + } + + var outputParts = []; + for (var i = samePartsLength; i < fromParts.length; i++) { + outputParts.push('..'); + } + + outputParts = outputParts.concat(toParts.slice(samePartsLength)); + + return outputParts.join('/'); +}; + +exports.sep = '/'; +exports.delimiter = ':'; + +exports.dirname = function(path) { + var result = splitPath(path), + root = result[0], + dir = result[1]; + + if (!root && !dir) { + // No dirname whatsoever + return '.'; + } + + if (dir) { + // It has a dirname, strip trailing slash + dir = dir.substr(0, dir.length - 1); + } + + return root + dir; +}; + + +exports.basename = function(path, ext) { + var f = splitPath(path)[2]; + // TODO: make this comparison case-insensitive on windows? + if (ext && f.substr(-1 * ext.length) === ext) { + f = f.substr(0, f.length - ext.length); + } + return f; +}; + + +exports.extname = function(path) { + return splitPath(path)[3]; +}; + +function filter (xs, f) { + if (xs.filter) return xs.filter(f); + var res = []; + for (var i = 0; i < xs.length; i++) { + if (f(xs[i], i, xs)) res.push(xs[i]); + } + return res; +} + +// String.prototype.substr - negative index don't work in IE8 +var substr = 'ab'.substr(-1) === 'b' + ? function (str, start, len) { return str.substr(start, len) } + : function (str, start, len) { + if (start < 0) start = str.length + start; + return str.substr(start, len); + } +; + +}).call(this,require('_process')) +},{"_process":24}],23:[function(require,module,exports){ +(function (process){ +'use strict'; + +function posix(path) { + return path.charAt(0) === '/'; +} + +function win32(path) { + // https://github.com/nodejs/node/blob/b3fcc245fb25539909ef1d5eaa01dbf92e168633/lib/path.js#L56 + var splitDeviceRe = /^([a-zA-Z]:|[\\\/]{2}[^\\\/]+[\\\/]+[^\\\/]+)?([\\\/])?([\s\S]*?)$/; + var result = splitDeviceRe.exec(path); + var device = result[1] || ''; + var isUnc = Boolean(device && device.charAt(1) !== ':'); + + // UNC paths are always absolute + return Boolean(result[2] || isUnc); +} + +module.exports = process.platform === 'win32' ? win32 : posix; +module.exports.posix = posix; +module.exports.win32 = win32; + +}).call(this,require('_process')) +},{"_process":24}],24:[function(require,module,exports){ +// shim for using process in browser +var process = module.exports = {}; + +// cached from whatever global is present so that test runners that stub it +// don't break things. But we need to wrap it in a try catch in case it is +// wrapped in strict mode code which doesn't define any globals. It's inside a +// function because try/catches deoptimize in certain engines. + +var cachedSetTimeout; +var cachedClearTimeout; + +function defaultSetTimout() { + throw new Error('setTimeout has not been defined'); +} +function defaultClearTimeout () { + throw new Error('clearTimeout has not been defined'); +} +(function () { + try { + if (typeof setTimeout === 'function') { + cachedSetTimeout = setTimeout; + } else { + cachedSetTimeout = defaultSetTimout; + } + } catch (e) { + cachedSetTimeout = defaultSetTimout; + } + try { + if (typeof clearTimeout === 'function') { + cachedClearTimeout = clearTimeout; + } else { + cachedClearTimeout = defaultClearTimeout; + } + } catch (e) { + cachedClearTimeout = defaultClearTimeout; + } +} ()) +function runTimeout(fun) { + if (cachedSetTimeout === setTimeout) { + //normal enviroments in sane situations + return setTimeout(fun, 0); + } + // if setTimeout wasn't available but was latter defined + if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { + cachedSetTimeout = setTimeout; + return setTimeout(fun, 0); + } + try { + // when when somebody has screwed with setTimeout but no I.E. maddness + return cachedSetTimeout(fun, 0); + } catch(e){ + try { + // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally + return cachedSetTimeout.call(null, fun, 0); + } catch(e){ + // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error + return cachedSetTimeout.call(this, fun, 0); + } + } + + +} +function runClearTimeout(marker) { + if (cachedClearTimeout === clearTimeout) { + //normal enviroments in sane situations + return clearTimeout(marker); + } + // if clearTimeout wasn't available but was latter defined + if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { + cachedClearTimeout = clearTimeout; + return clearTimeout(marker); + } + try { + // when when somebody has screwed with setTimeout but no I.E. maddness + return cachedClearTimeout(marker); + } catch (e){ + try { + // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally + return cachedClearTimeout.call(null, marker); + } catch (e){ + // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. + // Some versions of I.E. have different rules for clearTimeout vs setTimeout + return cachedClearTimeout.call(this, marker); + } + } + + + +} +var queue = []; +var draining = false; +var currentQueue; +var queueIndex = -1; + +function cleanUpNextTick() { + if (!draining || !currentQueue) { + return; + } + draining = false; + if (currentQueue.length) { + queue = currentQueue.concat(queue); + } else { + queueIndex = -1; + } + if (queue.length) { + drainQueue(); + } +} + +function drainQueue() { + if (draining) { + return; + } + var timeout = runTimeout(cleanUpNextTick); + draining = true; + + var len = queue.length; + while(len) { + currentQueue = queue; + queue = []; + while (++queueIndex < len) { + if (currentQueue) { + currentQueue[queueIndex].run(); + } + } + queueIndex = -1; + len = queue.length; + } + currentQueue = null; + draining = false; + runClearTimeout(timeout); +} + +process.nextTick = function (fun) { + var args = new Array(arguments.length - 1); + if (arguments.length > 1) { + for (var i = 1; i < arguments.length; i++) { + args[i - 1] = arguments[i]; + } + } + queue.push(new Item(fun, args)); + if (queue.length === 1 && !draining) { + runTimeout(drainQueue); + } +}; + +// v8 likes predictible objects +function Item(fun, array) { + this.fun = fun; + this.array = array; +} +Item.prototype.run = function () { + this.fun.apply(null, this.array); +}; +process.title = 'browser'; +process.browser = true; +process.env = {}; +process.argv = []; +process.version = ''; // empty string to avoid regexp issues +process.versions = {}; + +function noop() {} + +process.on = noop; +process.addListener = noop; +process.once = noop; +process.off = noop; +process.removeListener = noop; +process.removeAllListeners = noop; +process.emit = noop; +process.prependListener = noop; +process.prependOnceListener = noop; + +process.listeners = function (name) { return [] } + +process.binding = function (name) { + throw new Error('process.binding is not supported'); +}; + +process.cwd = function () { return '/' }; +process.chdir = function (dir) { + throw new Error('process.chdir is not supported'); +}; +process.umask = function() { return 0; }; + +},{}],25:[function(require,module,exports){ +// Underscore.js 1.8.3 +// http://underscorejs.org +// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors +// Underscore may be freely distributed under the MIT license. + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `exports` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var + push = ArrayProto.push, + slice = ArrayProto.slice, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind, + nativeCreate = Object.create; + + // Naked function reference for surrogate-prototype-swapping. + var Ctor = function(){}; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { + if (obj instanceof _) return obj; + if (!(this instanceof _)) return new _(obj); + this._wrapped = obj; + }; + + // Export the Underscore object for **Node.js**, with + // backwards-compatibility for the old `require()` API. If we're in + // the browser, add `_` as a global object. + if (typeof exports !== 'undefined') { + if (typeof module !== 'undefined' && module.exports) { + exports = module.exports = _; + } + exports._ = _; + } else { + root._ = _; + } + + // Current version. + _.VERSION = '1.8.3'; + + // Internal function that returns an efficient (for current engines) version + // of the passed-in callback, to be repeatedly applied in other Underscore + // functions. + var optimizeCb = function(func, context, argCount) { + if (context === void 0) return func; + switch (argCount == null ? 3 : argCount) { + case 1: return function(value) { + return func.call(context, value); + }; + case 2: return function(value, other) { + return func.call(context, value, other); + }; + case 3: return function(value, index, collection) { + return func.call(context, value, index, collection); + }; + case 4: return function(accumulator, value, index, collection) { + return func.call(context, accumulator, value, index, collection); + }; + } + return function() { + return func.apply(context, arguments); + }; + }; + + // A mostly-internal function to generate callbacks that can be applied + // to each element in a collection, returning the desired result — either + // identity, an arbitrary callback, a property matcher, or a property accessor. + var cb = function(value, context, argCount) { + if (value == null) return _.identity; + if (_.isFunction(value)) return optimizeCb(value, context, argCount); + if (_.isObject(value)) return _.matcher(value); + return _.property(value); + }; + _.iteratee = function(value, context) { + return cb(value, context, Infinity); + }; + + // An internal function for creating assigner functions. + var createAssigner = function(keysFunc, undefinedOnly) { + return function(obj) { + var length = arguments.length; + if (length < 2 || obj == null) return obj; + for (var index = 1; index < length; index++) { + var source = arguments[index], + keys = keysFunc(source), + l = keys.length; + for (var i = 0; i < l; i++) { + var key = keys[i]; + if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key]; + } + } + return obj; + }; + }; + + // An internal function for creating a new object that inherits from another. + var baseCreate = function(prototype) { + if (!_.isObject(prototype)) return {}; + if (nativeCreate) return nativeCreate(prototype); + Ctor.prototype = prototype; + var result = new Ctor; + Ctor.prototype = null; + return result; + }; + + var property = function(key) { + return function(obj) { + return obj == null ? void 0 : obj[key]; + }; + }; + + // Helper for collection methods to determine whether a collection + // should be iterated as an array or as an object + // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength + // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094 + var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1; + var getLength = property('length'); + var isArrayLike = function(collection) { + var length = getLength(collection); + return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX; + }; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles raw objects in addition to array-likes. Treats all + // sparse array-likes as if they were dense. + _.each = _.forEach = function(obj, iteratee, context) { + iteratee = optimizeCb(iteratee, context); + var i, length; + if (isArrayLike(obj)) { + for (i = 0, length = obj.length; i < length; i++) { + iteratee(obj[i], i, obj); + } + } else { + var keys = _.keys(obj); + for (i = 0, length = keys.length; i < length; i++) { + iteratee(obj[keys[i]], keys[i], obj); + } + } + return obj; + }; + + // Return the results of applying the iteratee to each element. + _.map = _.collect = function(obj, iteratee, context) { + iteratee = cb(iteratee, context); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length, + results = Array(length); + for (var index = 0; index < length; index++) { + var currentKey = keys ? keys[index] : index; + results[index] = iteratee(obj[currentKey], currentKey, obj); + } + return results; + }; + + // Create a reducing function iterating left or right. + function createReduce(dir) { + // Optimized iterator function as using arguments.length + // in the main function will deoptimize the, see #1991. + function iterator(obj, iteratee, memo, keys, index, length) { + for (; index >= 0 && index < length; index += dir) { + var currentKey = keys ? keys[index] : index; + memo = iteratee(memo, obj[currentKey], currentKey, obj); + } + return memo; + } + + return function(obj, iteratee, memo, context) { + iteratee = optimizeCb(iteratee, context, 4); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length, + index = dir > 0 ? 0 : length - 1; + // Determine the initial value if none is provided. + if (arguments.length < 3) { + memo = obj[keys ? keys[index] : index]; + index += dir; + } + return iterator(obj, iteratee, memo, keys, index, length); + }; + } + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. + _.reduce = _.foldl = _.inject = createReduce(1); + + // The right-associative version of reduce, also known as `foldr`. + _.reduceRight = _.foldr = createReduce(-1); + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, predicate, context) { + var key; + if (isArrayLike(obj)) { + key = _.findIndex(obj, predicate, context); + } else { + key = _.findKey(obj, predicate, context); + } + if (key !== void 0 && key !== -1) return obj[key]; + }; + + // Return all the elements that pass a truth test. + // Aliased as `select`. + _.filter = _.select = function(obj, predicate, context) { + var results = []; + predicate = cb(predicate, context); + _.each(obj, function(value, index, list) { + if (predicate(value, index, list)) results.push(value); + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, predicate, context) { + return _.filter(obj, _.negate(cb(predicate)), context); + }; + + // Determine whether all of the elements match a truth test. + // Aliased as `all`. + _.every = _.all = function(obj, predicate, context) { + predicate = cb(predicate, context); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length; + for (var index = 0; index < length; index++) { + var currentKey = keys ? keys[index] : index; + if (!predicate(obj[currentKey], currentKey, obj)) return false; + } + return true; + }; + + // Determine if at least one element in the object matches a truth test. + // Aliased as `any`. + _.some = _.any = function(obj, predicate, context) { + predicate = cb(predicate, context); + var keys = !isArrayLike(obj) && _.keys(obj), + length = (keys || obj).length; + for (var index = 0; index < length; index++) { + var currentKey = keys ? keys[index] : index; + if (predicate(obj[currentKey], currentKey, obj)) return true; + } + return false; + }; + + // Determine if the array or object contains a given item (using `===`). + // Aliased as `includes` and `include`. + _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) { + if (!isArrayLike(obj)) obj = _.values(obj); + if (typeof fromIndex != 'number' || guard) fromIndex = 0; + return _.indexOf(obj, item, fromIndex) >= 0; + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + var isFunc = _.isFunction(method); + return _.map(obj, function(value) { + var func = isFunc ? method : value[method]; + return func == null ? func : func.apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, _.property(key)); + }; + + // Convenience version of a common use case of `filter`: selecting only objects + // containing specific `key:value` pairs. + _.where = function(obj, attrs) { + return _.filter(obj, _.matcher(attrs)); + }; + + // Convenience version of a common use case of `find`: getting the first object + // containing specific `key:value` pairs. + _.findWhere = function(obj, attrs) { + return _.find(obj, _.matcher(attrs)); + }; + + // Return the maximum element (or element-based computation). + _.max = function(obj, iteratee, context) { + var result = -Infinity, lastComputed = -Infinity, + value, computed; + if (iteratee == null && obj != null) { + obj = isArrayLike(obj) ? obj : _.values(obj); + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value > result) { + result = value; + } + } + } else { + iteratee = cb(iteratee, context); + _.each(obj, function(value, index, list) { + computed = iteratee(value, index, list); + if (computed > lastComputed || computed === -Infinity && result === -Infinity) { + result = value; + lastComputed = computed; + } + }); + } + return result; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iteratee, context) { + var result = Infinity, lastComputed = Infinity, + value, computed; + if (iteratee == null && obj != null) { + obj = isArrayLike(obj) ? obj : _.values(obj); + for (var i = 0, length = obj.length; i < length; i++) { + value = obj[i]; + if (value < result) { + result = value; + } + } + } else { + iteratee = cb(iteratee, context); + _.each(obj, function(value, index, list) { + computed = iteratee(value, index, list); + if (computed < lastComputed || computed === Infinity && result === Infinity) { + result = value; + lastComputed = computed; + } + }); + } + return result; + }; + + // Shuffle a collection, using the modern version of the + // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). + _.shuffle = function(obj) { + var set = isArrayLike(obj) ? obj : _.values(obj); + var length = set.length; + var shuffled = Array(length); + for (var index = 0, rand; index < length; index++) { + rand = _.random(0, index); + if (rand !== index) shuffled[index] = shuffled[rand]; + shuffled[rand] = set[index]; + } + return shuffled; + }; + + // Sample **n** random values from a collection. + // If **n** is not specified, returns a single random element. + // The internal `guard` argument allows it to work with `map`. + _.sample = function(obj, n, guard) { + if (n == null || guard) { + if (!isArrayLike(obj)) obj = _.values(obj); + return obj[_.random(obj.length - 1)]; + } + return _.shuffle(obj).slice(0, Math.max(0, n)); + }; + + // Sort the object's values by a criterion produced by an iteratee. + _.sortBy = function(obj, iteratee, context) { + iteratee = cb(iteratee, context); + return _.pluck(_.map(obj, function(value, index, list) { + return { + value: value, + index: index, + criteria: iteratee(value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria; + var b = right.criteria; + if (a !== b) { + if (a > b || a === void 0) return 1; + if (a < b || b === void 0) return -1; + } + return left.index - right.index; + }), 'value'); + }; + + // An internal function used for aggregate "group by" operations. + var group = function(behavior) { + return function(obj, iteratee, context) { + var result = {}; + iteratee = cb(iteratee, context); + _.each(obj, function(value, index) { + var key = iteratee(value, index, obj); + behavior(result, value, key); + }); + return result; + }; + }; + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + _.groupBy = group(function(result, value, key) { + if (_.has(result, key)) result[key].push(value); else result[key] = [value]; + }); + + // Indexes the object's values by a criterion, similar to `groupBy`, but for + // when you know that your index values will be unique. + _.indexBy = group(function(result, value, key) { + result[key] = value; + }); + + // Counts instances of an object that group by a certain criterion. Pass + // either a string attribute to count by, or a function that returns the + // criterion. + _.countBy = group(function(result, value, key) { + if (_.has(result, key)) result[key]++; else result[key] = 1; + }); + + // Safely create a real, live array from anything iterable. + _.toArray = function(obj) { + if (!obj) return []; + if (_.isArray(obj)) return slice.call(obj); + if (isArrayLike(obj)) return _.map(obj, _.identity); + return _.values(obj); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + if (obj == null) return 0; + return isArrayLike(obj) ? obj.length : _.keys(obj).length; + }; + + // Split a collection into two arrays: one whose elements all satisfy the given + // predicate, and one whose elements all do not satisfy the predicate. + _.partition = function(obj, predicate, context) { + predicate = cb(predicate, context); + var pass = [], fail = []; + _.each(obj, function(value, key, obj) { + (predicate(value, key, obj) ? pass : fail).push(value); + }); + return [pass, fail]; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head` and `take`. The **guard** check + // allows it to work with `_.map`. + _.first = _.head = _.take = function(array, n, guard) { + if (array == null) return void 0; + if (n == null || guard) return array[0]; + return _.initial(array, array.length - n); + }; + + // Returns everything but the last entry of the array. Especially useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. + _.initial = function(array, n, guard) { + return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); + }; + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. + _.last = function(array, n, guard) { + if (array == null) return void 0; + if (n == null || guard) return array[array.length - 1]; + return _.rest(array, Math.max(0, array.length - n)); + }; + + // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. + // Especially useful on the arguments object. Passing an **n** will return + // the rest N values in the array. + _.rest = _.tail = _.drop = function(array, n, guard) { + return slice.call(array, n == null || guard ? 1 : n); + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, _.identity); + }; + + // Internal implementation of a recursive `flatten` function. + var flatten = function(input, shallow, strict, startIndex) { + var output = [], idx = 0; + for (var i = startIndex || 0, length = getLength(input); i < length; i++) { + var value = input[i]; + if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) { + //flatten current level of array or arguments object + if (!shallow) value = flatten(value, shallow, strict); + var j = 0, len = value.length; + output.length += len; + while (j < len) { + output[idx++] = value[j++]; + } + } else if (!strict) { + output[idx++] = value; + } + } + return output; + }; + + // Flatten out an array, either recursively (by default), or just one level. + _.flatten = function(array, shallow) { + return flatten(array, shallow, false); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + return _.difference(array, slice.call(arguments, 1)); + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted, iteratee, context) { + if (!_.isBoolean(isSorted)) { + context = iteratee; + iteratee = isSorted; + isSorted = false; + } + if (iteratee != null) iteratee = cb(iteratee, context); + var result = []; + var seen = []; + for (var i = 0, length = getLength(array); i < length; i++) { + var value = array[i], + computed = iteratee ? iteratee(value, i, array) : value; + if (isSorted) { + if (!i || seen !== computed) result.push(value); + seen = computed; + } else if (iteratee) { + if (!_.contains(seen, computed)) { + seen.push(computed); + result.push(value); + } + } else if (!_.contains(result, value)) { + result.push(value); + } + } + return result; + }; + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + _.union = function() { + return _.uniq(flatten(arguments, true, true)); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. + _.intersection = function(array) { + var result = []; + var argsLength = arguments.length; + for (var i = 0, length = getLength(array); i < length; i++) { + var item = array[i]; + if (_.contains(result, item)) continue; + for (var j = 1; j < argsLength; j++) { + if (!_.contains(arguments[j], item)) break; + } + if (j === argsLength) result.push(item); + } + return result; + }; + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + _.difference = function(array) { + var rest = flatten(arguments, true, true, 1); + return _.filter(array, function(value){ + return !_.contains(rest, value); + }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + return _.unzip(arguments); + }; + + // Complement of _.zip. Unzip accepts an array of arrays and groups + // each array's elements on shared indices + _.unzip = function(array) { + var length = array && _.max(array, getLength).length || 0; + var result = Array(length); + + for (var index = 0; index < length; index++) { + result[index] = _.pluck(array, index); + } + return result; + }; + + // Converts lists into objects. Pass either a single array of `[key, value]` + // pairs, or two parallel arrays of the same length -- one of keys, and one of + // the corresponding values. + _.object = function(list, values) { + var result = {}; + for (var i = 0, length = getLength(list); i < length; i++) { + if (values) { + result[list[i]] = values[i]; + } else { + result[list[i][0]] = list[i][1]; + } + } + return result; + }; + + // Generator function to create the findIndex and findLastIndex functions + function createPredicateIndexFinder(dir) { + return function(array, predicate, context) { + predicate = cb(predicate, context); + var length = getLength(array); + var index = dir > 0 ? 0 : length - 1; + for (; index >= 0 && index < length; index += dir) { + if (predicate(array[index], index, array)) return index; + } + return -1; + }; + } + + // Returns the first index on an array-like that passes a predicate test + _.findIndex = createPredicateIndexFinder(1); + _.findLastIndex = createPredicateIndexFinder(-1); + + // Use a comparator function to figure out the smallest index at which + // an object should be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iteratee, context) { + iteratee = cb(iteratee, context, 1); + var value = iteratee(obj); + var low = 0, high = getLength(array); + while (low < high) { + var mid = Math.floor((low + high) / 2); + if (iteratee(array[mid]) < value) low = mid + 1; else high = mid; + } + return low; + }; + + // Generator function to create the indexOf and lastIndexOf functions + function createIndexFinder(dir, predicateFind, sortedIndex) { + return function(array, item, idx) { + var i = 0, length = getLength(array); + if (typeof idx == 'number') { + if (dir > 0) { + i = idx >= 0 ? idx : Math.max(idx + length, i); + } else { + length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1; + } + } else if (sortedIndex && idx && length) { + idx = sortedIndex(array, item); + return array[idx] === item ? idx : -1; + } + if (item !== item) { + idx = predicateFind(slice.call(array, i, length), _.isNaN); + return idx >= 0 ? idx + i : -1; + } + for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) { + if (array[idx] === item) return idx; + } + return -1; + }; + } + + // Return the position of the first occurrence of an item in an array, + // or -1 if the item is not included in the array. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex); + _.lastIndexOf = createIndexFinder(-1, _.findLastIndex); + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (stop == null) { + stop = start || 0; + start = 0; + } + step = step || 1; + + var length = Math.max(Math.ceil((stop - start) / step), 0); + var range = Array(length); + + for (var idx = 0; idx < length; idx++, start += step) { + range[idx] = start; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Determines whether to execute a function as a constructor + // or a normal function with the provided arguments + var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) { + if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args); + var self = baseCreate(sourceFunc.prototype); + var result = sourceFunc.apply(self, args); + if (_.isObject(result)) return result; + return self; + }; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if + // available. + _.bind = function(func, context) { + if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function'); + var args = slice.call(arguments, 2); + var bound = function() { + return executeBound(func, bound, context, this, args.concat(slice.call(arguments))); + }; + return bound; + }; + + // Partially apply a function by creating a version that has had some of its + // arguments pre-filled, without changing its dynamic `this` context. _ acts + // as a placeholder, allowing any combination of arguments to be pre-filled. + _.partial = function(func) { + var boundArgs = slice.call(arguments, 1); + var bound = function() { + var position = 0, length = boundArgs.length; + var args = Array(length); + for (var i = 0; i < length; i++) { + args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i]; + } + while (position < arguments.length) args.push(arguments[position++]); + return executeBound(func, bound, this, this, args); + }; + return bound; + }; + + // Bind a number of an object's methods to that object. Remaining arguments + // are the method names to be bound. Useful for ensuring that all callbacks + // defined on an object belong to it. + _.bindAll = function(obj) { + var i, length = arguments.length, key; + if (length <= 1) throw new Error('bindAll must be passed function names'); + for (i = 1; i < length; i++) { + key = arguments[i]; + obj[key] = _.bind(obj[key], obj); + } + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + var memoize = function(key) { + var cache = memoize.cache; + var address = '' + (hasher ? hasher.apply(this, arguments) : key); + if (!_.has(cache, address)) cache[address] = func.apply(this, arguments); + return cache[address]; + }; + memoize.cache = {}; + return memoize; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ + return func.apply(null, args); + }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = _.partial(_.delay, _, 1); + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. Normally, the throttled function will run + // as much as it can, without ever going more than once per `wait` duration; + // but if you'd like to disable the execution on the leading edge, pass + // `{leading: false}`. To disable execution on the trailing edge, ditto. + _.throttle = function(func, wait, options) { + var context, args, result; + var timeout = null; + var previous = 0; + if (!options) options = {}; + var later = function() { + previous = options.leading === false ? 0 : _.now(); + timeout = null; + result = func.apply(context, args); + if (!timeout) context = args = null; + }; + return function() { + var now = _.now(); + if (!previous && options.leading === false) previous = now; + var remaining = wait - (now - previous); + context = this; + args = arguments; + if (remaining <= 0 || remaining > wait) { + if (timeout) { + clearTimeout(timeout); + timeout = null; + } + previous = now; + result = func.apply(context, args); + if (!timeout) context = args = null; + } else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + return result; + }; + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. If `immediate` is passed, trigger the function on the + // leading edge, instead of the trailing. + _.debounce = function(func, wait, immediate) { + var timeout, args, context, timestamp, result; + + var later = function() { + var last = _.now() - timestamp; + + if (last < wait && last >= 0) { + timeout = setTimeout(later, wait - last); + } else { + timeout = null; + if (!immediate) { + result = func.apply(context, args); + if (!timeout) context = args = null; + } + } + }; + + return function() { + context = this; + args = arguments; + timestamp = _.now(); + var callNow = immediate && !timeout; + if (!timeout) timeout = setTimeout(later, wait); + if (callNow) { + result = func.apply(context, args); + context = args = null; + } + + return result; + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return _.partial(wrapper, func); + }; + + // Returns a negated version of the passed-in predicate. + _.negate = function(predicate) { + return function() { + return !predicate.apply(this, arguments); + }; + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var args = arguments; + var start = args.length - 1; + return function() { + var i = start; + var result = args[start].apply(this, arguments); + while (i--) result = args[i].call(this, result); + return result; + }; + }; + + // Returns a function that will only be executed on and after the Nth call. + _.after = function(times, func) { + return function() { + if (--times < 1) { + return func.apply(this, arguments); + } + }; + }; + + // Returns a function that will only be executed up to (but not including) the Nth call. + _.before = function(times, func) { + var memo; + return function() { + if (--times > 0) { + memo = func.apply(this, arguments); + } + if (times <= 1) func = null; + return memo; + }; + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = _.partial(_.before, 2); + + // Object Functions + // ---------------- + + // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed. + var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); + var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString', + 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString']; + + function collectNonEnumProps(obj, keys) { + var nonEnumIdx = nonEnumerableProps.length; + var constructor = obj.constructor; + var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto; + + // Constructor is a special case. + var prop = 'constructor'; + if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop); + + while (nonEnumIdx--) { + prop = nonEnumerableProps[nonEnumIdx]; + if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) { + keys.push(prop); + } + } + } + + // Retrieve the names of an object's own properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = function(obj) { + if (!_.isObject(obj)) return []; + if (nativeKeys) return nativeKeys(obj); + var keys = []; + for (var key in obj) if (_.has(obj, key)) keys.push(key); + // Ahem, IE < 9. + if (hasEnumBug) collectNonEnumProps(obj, keys); + return keys; + }; + + // Retrieve all the property names of an object. + _.allKeys = function(obj) { + if (!_.isObject(obj)) return []; + var keys = []; + for (var key in obj) keys.push(key); + // Ahem, IE < 9. + if (hasEnumBug) collectNonEnumProps(obj, keys); + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var values = Array(length); + for (var i = 0; i < length; i++) { + values[i] = obj[keys[i]]; + } + return values; + }; + + // Returns the results of applying the iteratee to each element of the object + // In contrast to _.map it returns an object + _.mapObject = function(obj, iteratee, context) { + iteratee = cb(iteratee, context); + var keys = _.keys(obj), + length = keys.length, + results = {}, + currentKey; + for (var index = 0; index < length; index++) { + currentKey = keys[index]; + results[currentKey] = iteratee(obj[currentKey], currentKey, obj); + } + return results; + }; + + // Convert an object into a list of `[key, value]` pairs. + _.pairs = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var pairs = Array(length); + for (var i = 0; i < length; i++) { + pairs[i] = [keys[i], obj[keys[i]]]; + } + return pairs; + }; + + // Invert the keys and values of an object. The values must be serializable. + _.invert = function(obj) { + var result = {}; + var keys = _.keys(obj); + for (var i = 0, length = keys.length; i < length; i++) { + result[obj[keys[i]]] = keys[i]; + } + return result; + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + var names = []; + for (var key in obj) { + if (_.isFunction(obj[key])) names.push(key); + } + return names.sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = createAssigner(_.allKeys); + + // Assigns a given object with all the own properties in the passed-in object(s) + // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) + _.extendOwn = _.assign = createAssigner(_.keys); + + // Returns the first key on an object that passes a predicate test + _.findKey = function(obj, predicate, context) { + predicate = cb(predicate, context); + var keys = _.keys(obj), key; + for (var i = 0, length = keys.length; i < length; i++) { + key = keys[i]; + if (predicate(obj[key], key, obj)) return key; + } + }; + + // Return a copy of the object only containing the whitelisted properties. + _.pick = function(object, oiteratee, context) { + var result = {}, obj = object, iteratee, keys; + if (obj == null) return result; + if (_.isFunction(oiteratee)) { + keys = _.allKeys(obj); + iteratee = optimizeCb(oiteratee, context); + } else { + keys = flatten(arguments, false, false, 1); + iteratee = function(value, key, obj) { return key in obj; }; + obj = Object(obj); + } + for (var i = 0, length = keys.length; i < length; i++) { + var key = keys[i]; + var value = obj[key]; + if (iteratee(value, key, obj)) result[key] = value; + } + return result; + }; + + // Return a copy of the object without the blacklisted properties. + _.omit = function(obj, iteratee, context) { + if (_.isFunction(iteratee)) { + iteratee = _.negate(iteratee); + } else { + var keys = _.map(flatten(arguments, false, false, 1), String); + iteratee = function(value, key) { + return !_.contains(keys, key); + }; + } + return _.pick(obj, iteratee, context); + }; + + // Fill in a given object with default properties. + _.defaults = createAssigner(_.allKeys, true); + + // Creates an object that inherits from the given prototype object. + // If additional properties are provided then they will be added to the + // created object. + _.create = function(prototype, props) { + var result = baseCreate(prototype); + if (props) _.extendOwn(result, props); + return result; + }; + + // Create a (shallow-cloned) duplicate of an object. + _.clone = function(obj) { + if (!_.isObject(obj)) return obj; + return _.isArray(obj) ? obj.slice() : _.extend({}, obj); + }; + + // Invokes interceptor with the obj, and then returns obj. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + _.tap = function(obj, interceptor) { + interceptor(obj); + return obj; + }; + + // Returns whether an object has a given set of `key:value` pairs. + _.isMatch = function(object, attrs) { + var keys = _.keys(attrs), length = keys.length; + if (object == null) return !length; + var obj = Object(object); + for (var i = 0; i < length; i++) { + var key = keys[i]; + if (attrs[key] !== obj[key] || !(key in obj)) return false; + } + return true; + }; + + + // Internal recursive comparison function for `isEqual`. + var eq = function(a, b, aStack, bStack) { + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). + if (a === b) return a !== 0 || 1 / a === 1 / b; + // A strict comparison is necessary because `null == undefined`. + if (a == null || b == null) return a === b; + // Unwrap any wrapped objects. + if (a instanceof _) a = a._wrapped; + if (b instanceof _) b = b._wrapped; + // Compare `[[Class]]` names. + var className = toString.call(a); + if (className !== toString.call(b)) return false; + switch (className) { + // Strings, numbers, regular expressions, dates, and booleans are compared by value. + case '[object RegExp]': + // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i') + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return '' + a === '' + b; + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. + // Object(NaN) is equivalent to NaN + if (+a !== +a) return +b !== +b; + // An `egal` comparison is performed for other numeric values. + return +a === 0 ? 1 / +a === 1 / b : +a === +b; + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a === +b; + } + + var areArrays = className === '[object Array]'; + if (!areArrays) { + if (typeof a != 'object' || typeof b != 'object') return false; + + // Objects with different constructors are not equivalent, but `Object`s or `Array`s + // from different frames are. + var aCtor = a.constructor, bCtor = b.constructor; + if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor && + _.isFunction(bCtor) && bCtor instanceof bCtor) + && ('constructor' in a && 'constructor' in b)) { + return false; + } + } + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + + // Initializing stack of traversed objects. + // It's done here since we only need them for objects and arrays comparison. + aStack = aStack || []; + bStack = bStack || []; + var length = aStack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (aStack[length] === a) return bStack[length] === b; + } + + // Add the first object to the stack of traversed objects. + aStack.push(a); + bStack.push(b); + + // Recursively compare objects and arrays. + if (areArrays) { + // Compare array lengths to determine if a deep comparison is necessary. + length = a.length; + if (length !== b.length) return false; + // Deep compare the contents, ignoring non-numeric properties. + while (length--) { + if (!eq(a[length], b[length], aStack, bStack)) return false; + } + } else { + // Deep compare objects. + var keys = _.keys(a), key; + length = keys.length; + // Ensure that both objects contain the same number of properties before comparing deep equality. + if (_.keys(b).length !== length) return false; + while (length--) { + // Deep compare each member + key = keys[length]; + if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false; + } + } + // Remove the first object from the stack of traversed objects. + aStack.pop(); + bStack.pop(); + return true; + }; + + // Perform a deep comparison to check if two objects are equal. + _.isEqual = function(a, b) { + return eq(a, b); + }; + + // Is a given array, string, or object empty? + // An "empty" object has no enumerable own-properties. + _.isEmpty = function(obj) { + if (obj == null) return true; + if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0; + return _.keys(obj).length === 0; + }; + + // Is a given value a DOM element? + _.isElement = function(obj) { + return !!(obj && obj.nodeType === 1); + }; + + // Is a given value an array? + // Delegates to ECMA5's native Array.isArray + _.isArray = nativeIsArray || function(obj) { + return toString.call(obj) === '[object Array]'; + }; + + // Is a given variable an object? + _.isObject = function(obj) { + var type = typeof obj; + return type === 'function' || type === 'object' && !!obj; + }; + + // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError. + _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) { + _['is' + name] = function(obj) { + return toString.call(obj) === '[object ' + name + ']'; + }; + }); + + // Define a fallback version of the method in browsers (ahem, IE < 9), where + // there isn't any inspectable "Arguments" type. + if (!_.isArguments(arguments)) { + _.isArguments = function(obj) { + return _.has(obj, 'callee'); + }; + } + + // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8, + // IE 11 (#1621), and in Safari 8 (#1929). + if (typeof /./ != 'function' && typeof Int8Array != 'object') { + _.isFunction = function(obj) { + return typeof obj == 'function' || false; + }; + } + + // Is a given object a finite number? + _.isFinite = function(obj) { + return isFinite(obj) && !isNaN(parseFloat(obj)); + }; + + // Is the given value `NaN`? (NaN is the only number which does not equal itself). + _.isNaN = function(obj) { + return _.isNumber(obj) && obj !== +obj; + }; + + // Is a given value a boolean? + _.isBoolean = function(obj) { + return obj === true || obj === false || toString.call(obj) === '[object Boolean]'; + }; + + // Is a given value equal to null? + _.isNull = function(obj) { + return obj === null; + }; + + // Is a given variable undefined? + _.isUndefined = function(obj) { + return obj === void 0; + }; + + // Shortcut function for checking if an object has a given property directly + // on itself (in other words, not on a prototype). + _.has = function(obj, key) { + return obj != null && hasOwnProperty.call(obj, key); + }; + + // Utility Functions + // ----------------- + + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its + // previous owner. Returns a reference to the Underscore object. + _.noConflict = function() { + root._ = previousUnderscore; + return this; + }; + + // Keep the identity function around for default iteratees. + _.identity = function(value) { + return value; + }; + + // Predicate-generating functions. Often useful outside of Underscore. + _.constant = function(value) { + return function() { + return value; + }; + }; + + _.noop = function(){}; + + _.property = property; + + // Generates a function for a given object that returns a given property. + _.propertyOf = function(obj) { + return obj == null ? function(){} : function(key) { + return obj[key]; + }; + }; + + // Returns a predicate for checking whether an object has a given set of + // `key:value` pairs. + _.matcher = _.matches = function(attrs) { + attrs = _.extendOwn({}, attrs); + return function(obj) { + return _.isMatch(obj, attrs); + }; + }; + + // Run a function **n** times. + _.times = function(n, iteratee, context) { + var accum = Array(Math.max(0, n)); + iteratee = optimizeCb(iteratee, context, 1); + for (var i = 0; i < n; i++) accum[i] = iteratee(i); + return accum; + }; + + // Return a random integer between min and max (inclusive). + _.random = function(min, max) { + if (max == null) { + max = min; + min = 0; + } + return min + Math.floor(Math.random() * (max - min + 1)); + }; + + // A (possibly faster) way to get the current timestamp as an integer. + _.now = Date.now || function() { + return new Date().getTime(); + }; + + // List of HTML entities for escaping. + var escapeMap = { + '&': '&', + '<': '<', + '>': '>', + '"': '"', + "'": ''', + '`': '`' + }; + var unescapeMap = _.invert(escapeMap); + + // Functions for escaping and unescaping strings to/from HTML interpolation. + var createEscaper = function(map) { + var escaper = function(match) { + return map[match]; + }; + // Regexes for identifying a key that needs to be escaped + var source = '(?:' + _.keys(map).join('|') + ')'; + var testRegexp = RegExp(source); + var replaceRegexp = RegExp(source, 'g'); + return function(string) { + string = string == null ? '' : '' + string; + return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string; + }; + }; + _.escape = createEscaper(escapeMap); + _.unescape = createEscaper(unescapeMap); + + // If the value of the named `property` is a function then invoke it with the + // `object` as context; otherwise, return it. + _.result = function(object, property, fallback) { + var value = object == null ? void 0 : object[property]; + if (value === void 0) { + value = fallback; + } + return _.isFunction(value) ? value.call(object) : value; + }; + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + _.uniqueId = function(prefix) { + var id = ++idCounter + ''; + return prefix ? prefix + id : id; + }; + + // By default, Underscore uses ERB-style template delimiters, change the + // following template settings to use alternative delimiters. + _.templateSettings = { + evaluate : /<%([\s\S]+?)%>/g, + interpolate : /<%=([\s\S]+?)%>/g, + escape : /<%-([\s\S]+?)%>/g + }; + + // When customizing `templateSettings`, if you don't want to define an + // interpolation, evaluation or escaping regex, we need one that is + // guaranteed not to match. + var noMatch = /(.)^/; + + // Certain characters need to be escaped so that they can be put into a + // string literal. + var escapes = { + "'": "'", + '\\': '\\', + '\r': 'r', + '\n': 'n', + '\u2028': 'u2028', + '\u2029': 'u2029' + }; + + var escaper = /\\|'|\r|\n|\u2028|\u2029/g; + + var escapeChar = function(match) { + return '\\' + escapes[match]; + }; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + // NB: `oldSettings` only exists for backwards compatibility. + _.template = function(text, settings, oldSettings) { + if (!settings && oldSettings) settings = oldSettings; + settings = _.defaults({}, settings, _.templateSettings); + + // Combine delimiters into one regular expression via alternation. + var matcher = RegExp([ + (settings.escape || noMatch).source, + (settings.interpolate || noMatch).source, + (settings.evaluate || noMatch).source + ].join('|') + '|$', 'g'); + + // Compile the template source, escaping string literals appropriately. + var index = 0; + var source = "__p+='"; + text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { + source += text.slice(index, offset).replace(escaper, escapeChar); + index = offset + match.length; + + if (escape) { + source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; + } else if (interpolate) { + source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; + } else if (evaluate) { + source += "';\n" + evaluate + "\n__p+='"; + } + + // Adobe VMs need the match returned to produce the correct offest. + return match; + }); + source += "';\n"; + + // If a variable is not specified, place data values in local scope. + if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; + + source = "var __t,__p='',__j=Array.prototype.join," + + "print=function(){__p+=__j.call(arguments,'');};\n" + + source + 'return __p;\n'; + + try { + var render = new Function(settings.variable || 'obj', '_', source); + } catch (e) { + e.source = source; + throw e; + } + + var template = function(data) { + return render.call(this, data, _); + }; + + // Provide the compiled source as a convenience for precompilation. + var argument = settings.variable || 'obj'; + template.source = 'function(' + argument + '){\n' + source + '}'; + + return template; + }; + + // Add a "chain" function. Start chaining a wrapped Underscore object. + _.chain = function(obj) { + var instance = _(obj); + instance._chain = true; + return instance; + }; + + // OOP + // --------------- + // If Underscore is called as a function, it returns a wrapped object that + // can be used OO-style. This wrapper holds altered versions of all the + // underscore functions. Wrapped objects may be chained. + + // Helper function to continue chaining intermediate results. + var result = function(instance, obj) { + return instance._chain ? _(obj).chain() : obj; + }; + + // Add your own custom functions to the Underscore object. + _.mixin = function(obj) { + _.each(_.functions(obj), function(name) { + var func = _[name] = obj[name]; + _.prototype[name] = function() { + var args = [this._wrapped]; + push.apply(args, arguments); + return result(this, func.apply(_, args)); + }; + }); + }; + + // Add all of the Underscore functions to the wrapper object. + _.mixin(_); + + // Add all mutator Array functions to the wrapper. + _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + var obj = this._wrapped; + method.apply(obj, arguments); + if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0]; + return result(this, obj); + }; + }); + + // Add all accessor Array functions to the wrapper. + _.each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + return result(this, method.apply(this._wrapped, arguments)); + }; + }); + + // Extracts the result from a wrapped and chained object. + _.prototype.value = function() { + return this._wrapped; + }; + + // Provide unwrapping proxy for some methods used in engine operations + // such as arithmetic and JSON stringification. + _.prototype.valueOf = _.prototype.toJSON = _.prototype.value; + + _.prototype.toString = function() { + return '' + this._wrapped; + }; + + // AMD registration happens at the end for compatibility with AMD loaders + // that may not enforce next-turn semantics on modules. Even though general + // practice for AMD registration is to be anonymous, underscore registers + // as a named module because, like jQuery, it is a base library that is + // popular enough to be bundled in a third party lib, but not be part of + // an AMD load request. Those cases could generate an error when an + // anonymous define() is called outside of a loader request. + if (typeof define === 'function' && define.amd) { + define('underscore', [], function() { + return _; + }); + } +}.call(this)); + +},{}],26:[function(require,module,exports){ +arguments[4][19][0].apply(exports,arguments) +},{"dup":19}],27:[function(require,module,exports){ +module.exports = function isBuffer(arg) { + return arg && typeof arg === 'object' + && typeof arg.copy === 'function' + && typeof arg.fill === 'function' + && typeof arg.readUInt8 === 'function'; +} +},{}],28:[function(require,module,exports){ +(function (process,global){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +var formatRegExp = /%[sdj%]/g; +exports.format = function(f) { + if (!isString(f)) { + var objects = []; + for (var i = 0; i < arguments.length; i++) { + objects.push(inspect(arguments[i])); + } + return objects.join(' '); + } + + var i = 1; + var args = arguments; + var len = args.length; + var str = String(f).replace(formatRegExp, function(x) { + if (x === '%%') return '%'; + if (i >= len) return x; + switch (x) { + case '%s': return String(args[i++]); + case '%d': return Number(args[i++]); + case '%j': + try { + return JSON.stringify(args[i++]); + } catch (_) { + return '[Circular]'; + } + default: + return x; + } + }); + for (var x = args[i]; i < len; x = args[++i]) { + if (isNull(x) || !isObject(x)) { + str += ' ' + x; + } else { + str += ' ' + inspect(x); + } + } + return str; +}; + + +// Mark that a method should not be used. +// Returns a modified function which warns once by default. +// If --no-deprecation is set, then it is a no-op. +exports.deprecate = function(fn, msg) { + // Allow for deprecating things in the process of starting up. + if (isUndefined(global.process)) { + return function() { + return exports.deprecate(fn, msg).apply(this, arguments); + }; + } + + if (process.noDeprecation === true) { + return fn; + } + + var warned = false; + function deprecated() { + if (!warned) { + if (process.throwDeprecation) { + throw new Error(msg); + } else if (process.traceDeprecation) { + console.trace(msg); + } else { + console.error(msg); + } + warned = true; + } + return fn.apply(this, arguments); + } + + return deprecated; +}; + + +var debugs = {}; +var debugEnviron; +exports.debuglog = function(set) { + if (isUndefined(debugEnviron)) + debugEnviron = process.env.NODE_DEBUG || ''; + set = set.toUpperCase(); + if (!debugs[set]) { + if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { + var pid = process.pid; + debugs[set] = function() { + var msg = exports.format.apply(exports, arguments); + console.error('%s %d: %s', set, pid, msg); + }; + } else { + debugs[set] = function() {}; + } + } + return debugs[set]; +}; + + +/** + * Echos the value of a value. Trys to print the value out + * in the best way possible given the different types. + * + * @param {Object} obj The object to print out. + * @param {Object} opts Optional options object that alters the output. + */ +/* legacy: obj, showHidden, depth, colors*/ +function inspect(obj, opts) { + // default options + var ctx = { + seen: [], + stylize: stylizeNoColor + }; + // legacy... + if (arguments.length >= 3) ctx.depth = arguments[2]; + if (arguments.length >= 4) ctx.colors = arguments[3]; + if (isBoolean(opts)) { + // legacy... + ctx.showHidden = opts; + } else if (opts) { + // got an "options" object + exports._extend(ctx, opts); + } + // set default options + if (isUndefined(ctx.showHidden)) ctx.showHidden = false; + if (isUndefined(ctx.depth)) ctx.depth = 2; + if (isUndefined(ctx.colors)) ctx.colors = false; + if (isUndefined(ctx.customInspect)) ctx.customInspect = true; + if (ctx.colors) ctx.stylize = stylizeWithColor; + return formatValue(ctx, obj, ctx.depth); +} +exports.inspect = inspect; + + +// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics +inspect.colors = { + 'bold' : [1, 22], + 'italic' : [3, 23], + 'underline' : [4, 24], + 'inverse' : [7, 27], + 'white' : [37, 39], + 'grey' : [90, 39], + 'black' : [30, 39], + 'blue' : [34, 39], + 'cyan' : [36, 39], + 'green' : [32, 39], + 'magenta' : [35, 39], + 'red' : [31, 39], + 'yellow' : [33, 39] +}; + +// Don't use 'blue' not visible on cmd.exe +inspect.styles = { + 'special': 'cyan', + 'number': 'yellow', + 'boolean': 'yellow', + 'undefined': 'grey', + 'null': 'bold', + 'string': 'green', + 'date': 'magenta', + // "name": intentionally not styling + 'regexp': 'red' +}; + + +function stylizeWithColor(str, styleType) { + var style = inspect.styles[styleType]; + + if (style) { + return '\u001b[' + inspect.colors[style][0] + 'm' + str + + '\u001b[' + inspect.colors[style][1] + 'm'; + } else { + return str; + } +} + + +function stylizeNoColor(str, styleType) { + return str; +} + + +function arrayToHash(array) { + var hash = {}; + + array.forEach(function(val, idx) { + hash[val] = true; + }); + + return hash; +} + + +function formatValue(ctx, value, recurseTimes) { + // Provide a hook for user-specified inspect functions. + // Check that value is an object with an inspect function on it + if (ctx.customInspect && + value && + isFunction(value.inspect) && + // Filter out the util module, it's inspect function is special + value.inspect !== exports.inspect && + // Also filter out any prototype objects using the circular check. + !(value.constructor && value.constructor.prototype === value)) { + var ret = value.inspect(recurseTimes, ctx); + if (!isString(ret)) { + ret = formatValue(ctx, ret, recurseTimes); + } + return ret; + } + + // Primitive types cannot have properties + var primitive = formatPrimitive(ctx, value); + if (primitive) { + return primitive; + } + + // Look up the keys of the object. + var keys = Object.keys(value); + var visibleKeys = arrayToHash(keys); + + if (ctx.showHidden) { + keys = Object.getOwnPropertyNames(value); + } + + // IE doesn't make error fields non-enumerable + // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx + if (isError(value) + && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { + return formatError(value); + } + + // Some type of object without properties can be shortcutted. + if (keys.length === 0) { + if (isFunction(value)) { + var name = value.name ? ': ' + value.name : ''; + return ctx.stylize('[Function' + name + ']', 'special'); + } + if (isRegExp(value)) { + return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); + } + if (isDate(value)) { + return ctx.stylize(Date.prototype.toString.call(value), 'date'); + } + if (isError(value)) { + return formatError(value); + } + } + + var base = '', array = false, braces = ['{', '}']; + + // Make Array say that they are Array + if (isArray(value)) { + array = true; + braces = ['[', ']']; + } + + // Make functions say that they are functions + if (isFunction(value)) { + var n = value.name ? ': ' + value.name : ''; + base = ' [Function' + n + ']'; + } + + // Make RegExps say that they are RegExps + if (isRegExp(value)) { + base = ' ' + RegExp.prototype.toString.call(value); + } + + // Make dates with properties first say the date + if (isDate(value)) { + base = ' ' + Date.prototype.toUTCString.call(value); + } + + // Make error with message first say the error + if (isError(value)) { + base = ' ' + formatError(value); + } + + if (keys.length === 0 && (!array || value.length == 0)) { + return braces[0] + base + braces[1]; + } + + if (recurseTimes < 0) { + if (isRegExp(value)) { + return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); + } else { + return ctx.stylize('[Object]', 'special'); + } + } + + ctx.seen.push(value); + + var output; + if (array) { + output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); + } else { + output = keys.map(function(key) { + return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); + }); + } + + ctx.seen.pop(); + + return reduceToSingleString(output, base, braces); +} + + +function formatPrimitive(ctx, value) { + if (isUndefined(value)) + return ctx.stylize('undefined', 'undefined'); + if (isString(value)) { + var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') + .replace(/'/g, "\\'") + .replace(/\\"/g, '"') + '\''; + return ctx.stylize(simple, 'string'); + } + if (isNumber(value)) + return ctx.stylize('' + value, 'number'); + if (isBoolean(value)) + return ctx.stylize('' + value, 'boolean'); + // For some reason typeof null is "object", so special case here. + if (isNull(value)) + return ctx.stylize('null', 'null'); +} + + +function formatError(value) { + return '[' + Error.prototype.toString.call(value) + ']'; +} + + +function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { + var output = []; + for (var i = 0, l = value.length; i < l; ++i) { + if (hasOwnProperty(value, String(i))) { + output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, + String(i), true)); + } else { + output.push(''); + } + } + keys.forEach(function(key) { + if (!key.match(/^\d+$/)) { + output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, + key, true)); + } + }); + return output; +} + + +function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { + var name, str, desc; + desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; + if (desc.get) { + if (desc.set) { + str = ctx.stylize('[Getter/Setter]', 'special'); + } else { + str = ctx.stylize('[Getter]', 'special'); + } + } else { + if (desc.set) { + str = ctx.stylize('[Setter]', 'special'); + } + } + if (!hasOwnProperty(visibleKeys, key)) { + name = '[' + key + ']'; + } + if (!str) { + if (ctx.seen.indexOf(desc.value) < 0) { + if (isNull(recurseTimes)) { + str = formatValue(ctx, desc.value, null); + } else { + str = formatValue(ctx, desc.value, recurseTimes - 1); + } + if (str.indexOf('\n') > -1) { + if (array) { + str = str.split('\n').map(function(line) { + return ' ' + line; + }).join('\n').substr(2); + } else { + str = '\n' + str.split('\n').map(function(line) { + return ' ' + line; + }).join('\n'); + } + } + } else { + str = ctx.stylize('[Circular]', 'special'); + } + } + if (isUndefined(name)) { + if (array && key.match(/^\d+$/)) { + return str; + } + name = JSON.stringify('' + key); + if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { + name = name.substr(1, name.length - 2); + name = ctx.stylize(name, 'name'); + } else { + name = name.replace(/'/g, "\\'") + .replace(/\\"/g, '"') + .replace(/(^"|"$)/g, "'"); + name = ctx.stylize(name, 'string'); + } + } + + return name + ': ' + str; +} + + +function reduceToSingleString(output, base, braces) { + var numLinesEst = 0; + var length = output.reduce(function(prev, cur) { + numLinesEst++; + if (cur.indexOf('\n') >= 0) numLinesEst++; + return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; + }, 0); + + if (length > 60) { + return braces[0] + + (base === '' ? '' : base + '\n ') + + ' ' + + output.join(',\n ') + + ' ' + + braces[1]; + } + + return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; +} + + +// NOTE: These type checking functions intentionally don't use `instanceof` +// because it is fragile and can be easily faked with `Object.create()`. +function isArray(ar) { + return Array.isArray(ar); +} +exports.isArray = isArray; + +function isBoolean(arg) { + return typeof arg === 'boolean'; +} +exports.isBoolean = isBoolean; + +function isNull(arg) { + return arg === null; +} +exports.isNull = isNull; + +function isNullOrUndefined(arg) { + return arg == null; +} +exports.isNullOrUndefined = isNullOrUndefined; + +function isNumber(arg) { + return typeof arg === 'number'; +} +exports.isNumber = isNumber; + +function isString(arg) { + return typeof arg === 'string'; +} +exports.isString = isString; + +function isSymbol(arg) { + return typeof arg === 'symbol'; +} +exports.isSymbol = isSymbol; + +function isUndefined(arg) { + return arg === void 0; +} +exports.isUndefined = isUndefined; + +function isRegExp(re) { + return isObject(re) && objectToString(re) === '[object RegExp]'; +} +exports.isRegExp = isRegExp; + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} +exports.isObject = isObject; + +function isDate(d) { + return isObject(d) && objectToString(d) === '[object Date]'; +} +exports.isDate = isDate; + +function isError(e) { + return isObject(e) && + (objectToString(e) === '[object Error]' || e instanceof Error); +} +exports.isError = isError; + +function isFunction(arg) { + return typeof arg === 'function'; +} +exports.isFunction = isFunction; + +function isPrimitive(arg) { + return arg === null || + typeof arg === 'boolean' || + typeof arg === 'number' || + typeof arg === 'string' || + typeof arg === 'symbol' || // ES6 symbol + typeof arg === 'undefined'; +} +exports.isPrimitive = isPrimitive; + +exports.isBuffer = require('./support/isBuffer'); + +function objectToString(o) { + return Object.prototype.toString.call(o); +} + + +function pad(n) { + return n < 10 ? '0' + n.toString(10) : n.toString(10); +} + + +var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', + 'Oct', 'Nov', 'Dec']; + +// 26 Feb 16:19:34 +function timestamp() { + var d = new Date(); + var time = [pad(d.getHours()), + pad(d.getMinutes()), + pad(d.getSeconds())].join(':'); + return [d.getDate(), months[d.getMonth()], time].join(' '); +} + + +// log is just a thin wrapper to console.log that prepends a timestamp +exports.log = function() { + console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); +}; + + +/** + * Inherit the prototype methods from one constructor into another. + * + * The Function.prototype.inherits from lang.js rewritten as a standalone + * function (not on Function.prototype). NOTE: If this file is to be loaded + * during bootstrapping this function needs to be rewritten using some native + * functions as prototype setup using normal JavaScript does not work as + * expected during bootstrapping (see mirror.js in r114903). + * + * @param {function} ctor Constructor function which needs to inherit the + * prototype. + * @param {function} superCtor Constructor function to inherit prototype from. + */ +exports.inherits = require('inherits'); + +exports._extend = function(origin, add) { + // Don't do anything if add isn't an object + if (!add || !isObject(add)) return origin; + + var keys = Object.keys(add); + var i = keys.length; + while (i--) { + origin[keys[i]] = add[keys[i]]; + } + return origin; +}; + +function hasOwnProperty(obj, prop) { + return Object.prototype.hasOwnProperty.call(obj, prop); +} + +}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{"./support/isBuffer":27,"_process":24,"inherits":26}],29:[function(require,module,exports){ +// Returns a wrapper function that returns a wrapped callback +// The wrapper function should do some stuff, and return a +// presumably different callback function. +// This makes sure that own properties are retained, so that +// decorations and such are not lost along the way. +module.exports = wrappy +function wrappy (fn, cb) { + if (fn && cb) return wrappy(fn)(cb) + + if (typeof fn !== 'function') + throw new TypeError('need wrapper function') + + Object.keys(fn).forEach(function (k) { + wrapper[k] = fn[k] + }) + + return wrapper + + function wrapper() { + var args = new Array(arguments.length) + for (var i = 0; i < args.length; i++) { + args[i] = arguments[i] + } + var ret = fn.apply(this, args) + var cb = args[args.length-1] + if (typeof ret === 'function' && ret !== cb) { + Object.keys(cb).forEach(function (k) { + ret[k] = cb[k] + }) + } + return ret + } +} + +},{}]},{},[7])(7) +}); \ No newline at end of file diff --git a/assets/javascripts/workers/search.16e2a7d4.min.js b/assets/javascripts/workers/search.16e2a7d4.min.js new file mode 100644 index 0000000..e0dc159 --- /dev/null +++ b/assets/javascripts/workers/search.16e2a7d4.min.js @@ -0,0 +1,48 @@ +"use strict";(()=>{var ge=Object.create;var W=Object.defineProperty,ye=Object.defineProperties,me=Object.getOwnPropertyDescriptor,ve=Object.getOwnPropertyDescriptors,xe=Object.getOwnPropertyNames,G=Object.getOwnPropertySymbols,Se=Object.getPrototypeOf,X=Object.prototype.hasOwnProperty,Qe=Object.prototype.propertyIsEnumerable;var J=(t,e,r)=>e in t?W(t,e,{enumerable:!0,configurable:!0,writable:!0,value:r}):t[e]=r,M=(t,e)=>{for(var r in e||(e={}))X.call(e,r)&&J(t,r,e[r]);if(G)for(var r of G(e))Qe.call(e,r)&&J(t,r,e[r]);return t},Z=(t,e)=>ye(t,ve(e));var K=(t,e)=>()=>(e||t((e={exports:{}}).exports,e),e.exports);var be=(t,e,r,n)=>{if(e&&typeof e=="object"||typeof e=="function")for(let i of xe(e))!X.call(t,i)&&i!==r&&W(t,i,{get:()=>e[i],enumerable:!(n=me(e,i))||n.enumerable});return t};var H=(t,e,r)=>(r=t!=null?ge(Se(t)):{},be(e||!t||!t.__esModule?W(r,"default",{value:t,enumerable:!0}):r,t));var z=(t,e,r)=>new Promise((n,i)=>{var s=u=>{try{a(r.next(u))}catch(c){i(c)}},o=u=>{try{a(r.throw(u))}catch(c){i(c)}},a=u=>u.done?n(u.value):Promise.resolve(u.value).then(s,o);a((r=r.apply(t,e)).next())});var re=K((ee,te)=>{/** + * lunr - http://lunrjs.com - A bit like Solr, but much smaller and not as bright - 2.3.9 + * Copyright (C) 2020 Oliver Nightingale + * @license MIT + */(function(){var t=function(e){var r=new t.Builder;return r.pipeline.add(t.trimmer,t.stopWordFilter,t.stemmer),r.searchPipeline.add(t.stemmer),e.call(r,r),r.build()};t.version="2.3.9";/*! + * lunr.utils + * Copyright (C) 2020 Oliver Nightingale + */t.utils={},t.utils.warn=function(e){return function(r){e.console&&console.warn&&console.warn(r)}}(this),t.utils.asString=function(e){return e==null?"":e.toString()},t.utils.clone=function(e){if(e==null)return e;for(var r=Object.create(null),n=Object.keys(e),i=0;i0){var h=t.utils.clone(r)||{};h.position=[a,c],h.index=s.length,s.push(new t.Token(n.slice(a,o),h))}a=o+1}}return s},t.tokenizer.separator=/[\s\-]+/;/*! + * lunr.Pipeline + * Copyright (C) 2020 Oliver Nightingale + */t.Pipeline=function(){this._stack=[]},t.Pipeline.registeredFunctions=Object.create(null),t.Pipeline.registerFunction=function(e,r){r in this.registeredFunctions&&t.utils.warn("Overwriting existing registered function: "+r),e.label=r,t.Pipeline.registeredFunctions[e.label]=e},t.Pipeline.warnIfFunctionNotRegistered=function(e){var r=e.label&&e.label in this.registeredFunctions;r||t.utils.warn(`Function is not registered with pipeline. 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this.pos1&&(e.backup(),e.emit(t.QueryLexer.TERM)),e.ignore(),e.more())return t.QueryLexer.lexText},t.QueryLexer.lexEditDistance=function(e){return e.ignore(),e.acceptDigitRun(),e.emit(t.QueryLexer.EDIT_DISTANCE),t.QueryLexer.lexText},t.QueryLexer.lexBoost=function(e){return e.ignore(),e.acceptDigitRun(),e.emit(t.QueryLexer.BOOST),t.QueryLexer.lexText},t.QueryLexer.lexEOS=function(e){e.width()>0&&e.emit(t.QueryLexer.TERM)},t.QueryLexer.termSeparator=t.tokenizer.separator,t.QueryLexer.lexText=function(e){for(;;){var r=e.next();if(r==t.QueryLexer.EOS)return t.QueryLexer.lexEOS;if(r.charCodeAt(0)==92){e.escapeCharacter();continue}if(r==":")return t.QueryLexer.lexField;if(r=="~")return e.backup(),e.width()>0&&e.emit(t.QueryLexer.TERM),t.QueryLexer.lexEditDistance;if(r=="^")return e.backup(),e.width()>0&&e.emit(t.QueryLexer.TERM),t.QueryLexer.lexBoost;if(r=="+"&&e.width()===1||r=="-"&&e.width()===1)return e.emit(t.QueryLexer.PRESENCE),t.QueryLexer.lexText;if(r.match(t.QueryLexer.termSeparator))return t.QueryLexer.lexTerm}},t.QueryParser=function(e,r){this.lexer=new t.QueryLexer(e),this.query=r,this.currentClause={},this.lexemeIdx=0},t.QueryParser.prototype.parse=function(){this.lexer.run(),this.lexemes=this.lexer.lexemes;for(var e=t.QueryParser.parseClause;e;)e=e(this);return this.query},t.QueryParser.prototype.peekLexeme=function(){return this.lexemes[this.lexemeIdx]},t.QueryParser.prototype.consumeLexeme=function(){var e=this.peekLexeme();return this.lexemeIdx+=1,e},t.QueryParser.prototype.nextClause=function(){var e=this.currentClause;this.query.clause(e),this.currentClause={}},t.QueryParser.parseClause=function(e){var r=e.peekLexeme();if(r!=null)switch(r.type){case t.QueryLexer.PRESENCE:return t.QueryParser.parsePresence;case t.QueryLexer.FIELD:return t.QueryParser.parseField;case t.QueryLexer.TERM:return t.QueryParser.parseTerm;default:var n="expected either a field or a term, found "+r.type;throw r.str.length>=1&&(n+=" with value '"+r.str+"'"),new t.QueryParseError(n,r.start,r.end)}},t.QueryParser.parsePresence=function(e){var r=e.consumeLexeme();if(r!=null){switch(r.str){case"-":e.currentClause.presence=t.Query.presence.PROHIBITED;break;case"+":e.currentClause.presence=t.Query.presence.REQUIRED;break;default:var n="unrecognised presence operator'"+r.str+"'";throw new t.QueryParseError(n,r.start,r.end)}var i=e.peekLexeme();if(i==null){var n="expecting term or field, found nothing";throw new t.QueryParseError(n,r.start,r.end)}switch(i.type){case t.QueryLexer.FIELD:return t.QueryParser.parseField;case t.QueryLexer.TERM:return t.QueryParser.parseTerm;default:var n="expecting term or field, found '"+i.type+"'";throw new t.QueryParseError(n,i.start,i.end)}}},t.QueryParser.parseField=function(e){var r=e.consumeLexeme();if(r!=null){if(e.query.allFields.indexOf(r.str)==-1){var n=e.query.allFields.map(function(o){return"'"+o+"'"}).join(", "),i="unrecognised field '"+r.str+"', possible fields: "+n;throw new t.QueryParseError(i,r.start,r.end)}e.currentClause.fields=[r.str];var s=e.peekLexeme();if(s==null){var i="expecting term, found nothing";throw new t.QueryParseError(i,r.start,r.end)}switch(s.type){case t.QueryLexer.TERM:return t.QueryParser.parseTerm;default:var i="expecting term, found '"+s.type+"'";throw new t.QueryParseError(i,s.start,s.end)}}},t.QueryParser.parseTerm=function(e){var r=e.consumeLexeme();if(r!=null){e.currentClause.term=r.str.toLowerCase(),r.str.indexOf("*")!=-1&&(e.currentClause.usePipeline=!1);var n=e.peekLexeme();if(n==null){e.nextClause();return}switch(n.type){case t.QueryLexer.TERM:return e.nextClause(),t.QueryParser.parseTerm;case t.QueryLexer.FIELD:return e.nextClause(),t.QueryParser.parseField;case t.QueryLexer.EDIT_DISTANCE:return t.QueryParser.parseEditDistance;case t.QueryLexer.BOOST:return t.QueryParser.parseBoost;case t.QueryLexer.PRESENCE:return e.nextClause(),t.QueryParser.parsePresence;default:var i="Unexpected lexeme type '"+n.type+"'";throw new t.QueryParseError(i,n.start,n.end)}}},t.QueryParser.parseEditDistance=function(e){var r=e.consumeLexeme();if(r!=null){var n=parseInt(r.str,10);if(isNaN(n)){var i="edit distance must be numeric";throw new t.QueryParseError(i,r.start,r.end)}e.currentClause.editDistance=n;var s=e.peekLexeme();if(s==null){e.nextClause();return}switch(s.type){case t.QueryLexer.TERM:return e.nextClause(),t.QueryParser.parseTerm;case t.QueryLexer.FIELD:return e.nextClause(),t.QueryParser.parseField;case t.QueryLexer.EDIT_DISTANCE:return t.QueryParser.parseEditDistance;case t.QueryLexer.BOOST:return t.QueryParser.parseBoost;case t.QueryLexer.PRESENCE:return e.nextClause(),t.QueryParser.parsePresence;default:var i="Unexpected lexeme type '"+s.type+"'";throw new t.QueryParseError(i,s.start,s.end)}}},t.QueryParser.parseBoost=function(e){var r=e.consumeLexeme();if(r!=null){var n=parseInt(r.str,10);if(isNaN(n)){var i="boost must be numeric";throw new t.QueryParseError(i,r.start,r.end)}e.currentClause.boost=n;var s=e.peekLexeme();if(s==null){e.nextClause();return}switch(s.type){case t.QueryLexer.TERM:return e.nextClause(),t.QueryParser.parseTerm;case t.QueryLexer.FIELD:return e.nextClause(),t.QueryParser.parseField;case t.QueryLexer.EDIT_DISTANCE:return t.QueryParser.parseEditDistance;case t.QueryLexer.BOOST:return t.QueryParser.parseBoost;case t.QueryLexer.PRESENCE:return e.nextClause(),t.QueryParser.parsePresence;default:var i="Unexpected lexeme type '"+s.type+"'";throw new t.QueryParseError(i,s.start,s.end)}}},function(e,r){typeof define=="function"&&define.amd?define(r):typeof ee=="object"?te.exports=r():e.lunr=r()}(this,function(){return t})})()});var q=K((Re,ne)=>{"use strict";/*! + * escape-html + * Copyright(c) 2012-2013 TJ Holowaychuk + * Copyright(c) 2015 Andreas Lubbe + * Copyright(c) 2015 Tiancheng "Timothy" Gu + * MIT Licensed + */var Le=/["'&<>]/;ne.exports=we;function we(t){var e=""+t,r=Le.exec(e);if(!r)return e;var n,i="",s=0,o=0;for(s=r.index;s=0;r--){let n=t[r];typeof n=="string"?n=document.createTextNode(n):n.parentNode&&n.parentNode.removeChild(n),r?e.insertBefore(this.previousSibling,n):e.replaceChild(n,this)}}}));var ie=H(q());function se(t){let e=new Map,r=new Set;for(let n of t){let[i,s]=n.location.split("#"),o=n.location,a=n.title,u=n.tags,c=(0,ie.default)(n.text).replace(/\s+(?=[,.:;!?])/g,"").replace(/\s+/g," ");if(s){let h=e.get(i);r.has(h)?e.set(o,{location:o,title:a,text:c,parent:h}):(h.title=n.title,h.text=c,r.add(h))}else e.set(o,M({location:o,title:a,text:c},u&&{tags:u}))}return e}var oe=H(q());function ae(t,e){let r=new RegExp(t.separator,"img"),n=(i,s,o)=>`${s}${o}`;return i=>{i=i.replace(/[\s*+\-:~^]+/g," ").trim();let s=new RegExp(`(^|${t.separator})(${i.replace(/[|\\{}()[\]^$+*?.-]/g,"\\$&").replace(r,"|")})`,"img");return o=>(e?(0,oe.default)(o):o).replace(s,n).replace(/<\/mark>(\s+)]*>/img,"$1")}}function ue(t){let e=new lunr.Query(["title","text"]);return new lunr.QueryParser(t,e).parse(),e.clauses}function ce(t,e){var i;let r=new Set(t),n={};for(let s=0;s!n.has(i)))]}var U=class{constructor({config:e,docs:r,options:n}){this.options=n,this.documents=se(r),this.highlight=ae(e,!1),lunr.tokenizer.separator=new RegExp(e.separator),this.index=lunr(function(){e.lang.length===1&&e.lang[0]!=="en"?this.use(lunr[e.lang[0]]):e.lang.length>1&&this.use(lunr.multiLanguage(...e.lang));let i=Ee(["trimmer","stopWordFilter","stemmer"],n.pipeline);for(let s of e.lang.map(o=>o==="en"?lunr:lunr[o]))for(let o of i)this.pipeline.remove(s[o]),this.searchPipeline.remove(s[o]);this.ref("location"),this.field("title",{boost:1e3}),this.field("text"),this.field("tags",{boost:1e6,extractor:s=>{let{tags:o=[]}=s;return o.reduce((a,u)=>[...a,...lunr.tokenizer(u)],[])}});for(let s of r)this.add(s,{boost:s.boost})})}search(e){if(e)try{let r=this.highlight(e),n=ue(e).filter(o=>o.presence!==lunr.Query.presence.PROHIBITED),i=this.index.search(`${e}*`).reduce((o,{ref:a,score:u,matchData:c})=>{let h=this.documents.get(a);if(typeof h!="undefined"){let{location:y,title:g,text:b,tags:m,parent:Q}=h,p=ce(n,Object.keys(c.metadata)),d=+!Q+ +Object.values(p).every(w=>w);o.push(Z(M({location:y,title:r(g),text:r(b)},m&&{tags:m.map(r)}),{score:u*(1+d),terms:p}))}return o},[]).sort((o,a)=>a.score-o.score).reduce((o,a)=>{let u=this.documents.get(a.location);if(typeof u!="undefined"){let c="parent"in u?u.parent.location:u.location;o.set(c,[...o.get(c)||[],a])}return o},new Map),s;if(this.options.suggestions){let o=this.index.query(a=>{for(let u of n)a.term(u.term,{fields:["title"],presence:lunr.Query.presence.REQUIRED,wildcard:lunr.Query.wildcard.TRAILING})});s=o.length?Object.keys(o[0].matchData.metadata):[]}return M({items:[...i.values()]},typeof s!="undefined"&&{suggestions:s})}catch(r){console.warn(`Invalid query: ${e} \u2013 see https://bit.ly/2s3ChXG`)}return{items:[]}}};var Y;function ke(t){return z(this,null,function*(){let e="../lunr";if(typeof parent!="undefined"&&"IFrameWorker"in parent){let n=document.querySelector("script[src]"),[i]=n.src.split("/worker");e=e.replace("..",i)}let r=[];for(let n of t.lang){switch(n){case"ja":r.push(`${e}/tinyseg.js`);break;case"hi":case"th":r.push(`${e}/wordcut.js`);break}n!=="en"&&r.push(`${e}/min/lunr.${n}.min.js`)}t.lang.length>1&&r.push(`${e}/min/lunr.multi.min.js`),r.length&&(yield importScripts(`${e}/min/lunr.stemmer.support.min.js`,...r))})}function Te(t){return z(this,null,function*(){switch(t.type){case 0:return yield ke(t.data.config),Y=new U(t.data),{type:1};case 2:return{type:3,data:Y?Y.search(t.data):{items:[]}};default:throw new TypeError("Invalid message type")}})}self.lunr=le.default;addEventListener("message",t=>z(void 0,null,function*(){postMessage(yield Te(t.data))}));})(); +//# sourceMappingURL=search.16e2a7d4.min.js.map + diff --git a/assets/javascripts/workers/search.16e2a7d4.min.js.map b/assets/javascripts/workers/search.16e2a7d4.min.js.map new file mode 100644 index 0000000..fa01f37 --- /dev/null +++ b/assets/javascripts/workers/search.16e2a7d4.min.js.map @@ -0,0 +1,8 @@ +{ + "version": 3, + "sources": ["node_modules/lunr/lunr.js", "node_modules/escape-html/index.js", "src/assets/javascripts/integrations/search/worker/main/index.ts", "src/assets/javascripts/polyfills/index.ts", "src/assets/javascripts/integrations/search/document/index.ts", "src/assets/javascripts/integrations/search/highlighter/index.ts", "src/assets/javascripts/integrations/search/query/_/index.ts", "src/assets/javascripts/integrations/search/_/index.ts"], + "sourceRoot": "../../../..", + "sourcesContent": ["/**\n * lunr - http://lunrjs.com - A bit like Solr, but much smaller and not as bright - 2.3.9\n * Copyright (C) 2020 Oliver Nightingale\n * @license MIT\n */\n\n;(function(){\n\n/**\n * A convenience function for configuring and constructing\n * a new lunr Index.\n *\n * A lunr.Builder instance is created and the pipeline setup\n * with a trimmer, stop word filter and stemmer.\n *\n * This builder object is yielded to the configuration function\n * that is passed as a parameter, allowing the list of fields\n * and other builder parameters to be customised.\n *\n * All documents _must_ be added within the passed config function.\n *\n * @example\n * var idx = lunr(function () {\n * this.field('title')\n * this.field('body')\n * this.ref('id')\n *\n * documents.forEach(function (doc) {\n * this.add(doc)\n * }, this)\n * })\n *\n * @see {@link lunr.Builder}\n * @see {@link lunr.Pipeline}\n * @see {@link lunr.trimmer}\n * @see {@link lunr.stopWordFilter}\n * @see {@link lunr.stemmer}\n * @namespace {function} lunr\n */\nvar lunr = function (config) {\n var builder = new lunr.Builder\n\n builder.pipeline.add(\n lunr.trimmer,\n lunr.stopWordFilter,\n lunr.stemmer\n )\n\n builder.searchPipeline.add(\n lunr.stemmer\n )\n\n config.call(builder, builder)\n return builder.build()\n}\n\nlunr.version = \"2.3.9\"\n/*!\n * lunr.utils\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * A namespace containing utils for the rest of the lunr library\n * @namespace lunr.utils\n */\nlunr.utils = {}\n\n/**\n * Print a warning message to the console.\n *\n * @param {String} message The message to be printed.\n * @memberOf lunr.utils\n * @function\n */\nlunr.utils.warn = (function (global) {\n /* eslint-disable no-console */\n return function (message) {\n if (global.console && console.warn) {\n console.warn(message)\n }\n }\n /* eslint-enable no-console */\n})(this)\n\n/**\n * Convert an object to a string.\n *\n * In the case of `null` and `undefined` the function returns\n * the empty string, in all other cases the result of calling\n * `toString` on the passed object is returned.\n *\n * @param {Any} obj The object to convert to a string.\n * @return {String} string representation of the passed object.\n * @memberOf lunr.utils\n */\nlunr.utils.asString = function (obj) {\n if (obj === void 0 || obj === null) {\n return \"\"\n } else {\n return obj.toString()\n }\n}\n\n/**\n * Clones an object.\n *\n * Will create a copy of an existing object such that any mutations\n * on the copy cannot affect the original.\n *\n * Only shallow objects are supported, passing a nested object to this\n * function will cause a TypeError.\n *\n * Objects with primitives, and arrays of primitives are supported.\n *\n * @param {Object} obj The object to clone.\n * @return {Object} a clone of the passed object.\n * @throws {TypeError} when a nested object is passed.\n * @memberOf Utils\n */\nlunr.utils.clone = function (obj) {\n if (obj === null || obj === undefined) {\n return obj\n }\n\n var clone = Object.create(null),\n keys = Object.keys(obj)\n\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i],\n val = obj[key]\n\n if (Array.isArray(val)) {\n clone[key] = val.slice()\n continue\n }\n\n if (typeof val === 'string' ||\n typeof val === 'number' ||\n typeof val === 'boolean') {\n clone[key] = val\n continue\n }\n\n throw new TypeError(\"clone is not deep and does not support nested objects\")\n }\n\n return clone\n}\nlunr.FieldRef = function (docRef, fieldName, stringValue) {\n this.docRef = docRef\n this.fieldName = fieldName\n this._stringValue = stringValue\n}\n\nlunr.FieldRef.joiner = \"/\"\n\nlunr.FieldRef.fromString = function (s) {\n var n = s.indexOf(lunr.FieldRef.joiner)\n\n if (n === -1) {\n throw \"malformed field ref string\"\n }\n\n var fieldRef = s.slice(0, n),\n docRef = s.slice(n + 1)\n\n return new lunr.FieldRef (docRef, fieldRef, s)\n}\n\nlunr.FieldRef.prototype.toString = function () {\n if (this._stringValue == undefined) {\n this._stringValue = this.fieldName + lunr.FieldRef.joiner + this.docRef\n }\n\n return this._stringValue\n}\n/*!\n * lunr.Set\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * A lunr set.\n *\n * @constructor\n */\nlunr.Set = function (elements) {\n this.elements = Object.create(null)\n\n if (elements) {\n this.length = elements.length\n\n for (var i = 0; i < this.length; i++) {\n this.elements[elements[i]] = true\n }\n } else {\n this.length = 0\n }\n}\n\n/**\n * A complete set that contains all elements.\n *\n * @static\n * @readonly\n * @type {lunr.Set}\n */\nlunr.Set.complete = {\n intersect: function (other) {\n return other\n },\n\n union: function () {\n return this\n },\n\n contains: function () {\n return true\n }\n}\n\n/**\n * An empty set that contains no elements.\n *\n * @static\n * @readonly\n * @type {lunr.Set}\n */\nlunr.Set.empty = {\n intersect: function () {\n return this\n },\n\n union: function (other) {\n return other\n },\n\n contains: function () {\n return false\n }\n}\n\n/**\n * Returns true if this set contains the specified object.\n *\n * @param {object} object - Object whose presence in this set is to be tested.\n * @returns {boolean} - True if this set contains the specified object.\n */\nlunr.Set.prototype.contains = function (object) {\n return !!this.elements[object]\n}\n\n/**\n * Returns a new set containing only the elements that are present in both\n * this set and the specified set.\n *\n * @param {lunr.Set} other - set to intersect with this set.\n * @returns {lunr.Set} a new set that is the intersection of this and the specified set.\n */\n\nlunr.Set.prototype.intersect = function (other) {\n var a, b, elements, intersection = []\n\n if (other === lunr.Set.complete) {\n return this\n }\n\n if (other === lunr.Set.empty) {\n return other\n }\n\n if (this.length < other.length) {\n a = this\n b = other\n } else {\n a = other\n b = this\n }\n\n elements = Object.keys(a.elements)\n\n for (var i = 0; i < elements.length; i++) {\n var element = elements[i]\n if (element in b.elements) {\n intersection.push(element)\n }\n }\n\n return new lunr.Set (intersection)\n}\n\n/**\n * Returns a new set combining the elements of this and the specified set.\n *\n * @param {lunr.Set} other - set to union with this set.\n * @return {lunr.Set} a new set that is the union of this and the specified set.\n */\n\nlunr.Set.prototype.union = function (other) {\n if (other === lunr.Set.complete) {\n return lunr.Set.complete\n }\n\n if (other === lunr.Set.empty) {\n return this\n }\n\n return new lunr.Set(Object.keys(this.elements).concat(Object.keys(other.elements)))\n}\n/**\n * A function to calculate the inverse document frequency for\n * a posting. This is shared between the builder and the index\n *\n * @private\n * @param {object} posting - The posting for a given term\n * @param {number} documentCount - The total number of documents.\n */\nlunr.idf = function (posting, documentCount) {\n var documentsWithTerm = 0\n\n for (var fieldName in posting) {\n if (fieldName == '_index') continue // Ignore the term index, its not a field\n documentsWithTerm += Object.keys(posting[fieldName]).length\n }\n\n var x = (documentCount - documentsWithTerm + 0.5) / (documentsWithTerm + 0.5)\n\n return Math.log(1 + Math.abs(x))\n}\n\n/**\n * A token wraps a string representation of a token\n * as it is passed through the text processing pipeline.\n *\n * @constructor\n * @param {string} [str=''] - The string token being wrapped.\n * @param {object} [metadata={}] - Metadata associated with this token.\n */\nlunr.Token = function (str, metadata) {\n this.str = str || \"\"\n this.metadata = metadata || {}\n}\n\n/**\n * Returns the token string that is being wrapped by this object.\n *\n * @returns {string}\n */\nlunr.Token.prototype.toString = function () {\n return this.str\n}\n\n/**\n * A token update function is used when updating or optionally\n * when cloning a token.\n *\n * @callback lunr.Token~updateFunction\n * @param {string} str - The string representation of the token.\n * @param {Object} metadata - All metadata associated with this token.\n */\n\n/**\n * Applies the given function to the wrapped string token.\n *\n * @example\n * token.update(function (str, metadata) {\n * return str.toUpperCase()\n * })\n *\n * @param {lunr.Token~updateFunction} fn - A function to apply to the token string.\n * @returns {lunr.Token}\n */\nlunr.Token.prototype.update = function (fn) {\n this.str = fn(this.str, this.metadata)\n return this\n}\n\n/**\n * Creates a clone of this token. Optionally a function can be\n * applied to the cloned token.\n *\n * @param {lunr.Token~updateFunction} [fn] - An optional function to apply to the cloned token.\n * @returns {lunr.Token}\n */\nlunr.Token.prototype.clone = function (fn) {\n fn = fn || function (s) { return s }\n return new lunr.Token (fn(this.str, this.metadata), this.metadata)\n}\n/*!\n * lunr.tokenizer\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * A function for splitting a string into tokens ready to be inserted into\n * the search index. Uses `lunr.tokenizer.separator` to split strings, change\n * the value of this property to change how strings are split into tokens.\n *\n * This tokenizer will convert its parameter to a string by calling `toString` and\n * then will split this string on the character in `lunr.tokenizer.separator`.\n * Arrays will have their elements converted to strings and wrapped in a lunr.Token.\n *\n * Optional metadata can be passed to the tokenizer, this metadata will be cloned and\n * added as metadata to every token that is created from the object to be tokenized.\n *\n * @static\n * @param {?(string|object|object[])} obj - The object to convert into tokens\n * @param {?object} metadata - Optional metadata to associate with every token\n * @returns {lunr.Token[]}\n * @see {@link lunr.Pipeline}\n */\nlunr.tokenizer = function (obj, metadata) {\n if (obj == null || obj == undefined) {\n return []\n }\n\n if (Array.isArray(obj)) {\n return obj.map(function (t) {\n return new lunr.Token(\n lunr.utils.asString(t).toLowerCase(),\n lunr.utils.clone(metadata)\n )\n })\n }\n\n var str = obj.toString().toLowerCase(),\n len = str.length,\n tokens = []\n\n for (var sliceEnd = 0, sliceStart = 0; sliceEnd <= len; sliceEnd++) {\n var char = str.charAt(sliceEnd),\n sliceLength = sliceEnd - sliceStart\n\n if ((char.match(lunr.tokenizer.separator) || sliceEnd == len)) {\n\n if (sliceLength > 0) {\n var tokenMetadata = lunr.utils.clone(metadata) || {}\n tokenMetadata[\"position\"] = [sliceStart, sliceLength]\n tokenMetadata[\"index\"] = tokens.length\n\n tokens.push(\n new lunr.Token (\n str.slice(sliceStart, sliceEnd),\n tokenMetadata\n )\n )\n }\n\n sliceStart = sliceEnd + 1\n }\n\n }\n\n return tokens\n}\n\n/**\n * The separator used to split a string into tokens. Override this property to change the behaviour of\n * `lunr.tokenizer` behaviour when tokenizing strings. By default this splits on whitespace and hyphens.\n *\n * @static\n * @see lunr.tokenizer\n */\nlunr.tokenizer.separator = /[\\s\\-]+/\n/*!\n * lunr.Pipeline\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * lunr.Pipelines maintain an ordered list of functions to be applied to all\n * tokens in documents entering the search index and queries being ran against\n * the index.\n *\n * An instance of lunr.Index created with the lunr shortcut will contain a\n * pipeline with a stop word filter and an English language stemmer. Extra\n * functions can be added before or after either of these functions or these\n * default functions can be removed.\n *\n * When run the pipeline will call each function in turn, passing a token, the\n * index of that token in the original list of all tokens and finally a list of\n * all the original tokens.\n *\n * The output of functions in the pipeline will be passed to the next function\n * in the pipeline. To exclude a token from entering the index the function\n * should return undefined, the rest of the pipeline will not be called with\n * this token.\n *\n * For serialisation of pipelines to work, all functions used in an instance of\n * a pipeline should be registered with lunr.Pipeline. Registered functions can\n * then be loaded. If trying to load a serialised pipeline that uses functions\n * that are not registered an error will be thrown.\n *\n * If not planning on serialising the pipeline then registering pipeline functions\n * is not necessary.\n *\n * @constructor\n */\nlunr.Pipeline = function () {\n this._stack = []\n}\n\nlunr.Pipeline.registeredFunctions = Object.create(null)\n\n/**\n * A pipeline function maps lunr.Token to lunr.Token. A lunr.Token contains the token\n * string as well as all known metadata. A pipeline function can mutate the token string\n * or mutate (or add) metadata for a given token.\n *\n * A pipeline function can indicate that the passed token should be discarded by returning\n * null, undefined or an empty string. This token will not be passed to any downstream pipeline\n * functions and will not be added to the index.\n *\n * Multiple tokens can be returned by returning an array of tokens. Each token will be passed\n * to any downstream pipeline functions and all will returned tokens will be added to the index.\n *\n * Any number of pipeline functions may be chained together using a lunr.Pipeline.\n *\n * @interface lunr.PipelineFunction\n * @param {lunr.Token} token - A token from the document being processed.\n * @param {number} i - The index of this token in the complete list of tokens for this document/field.\n * @param {lunr.Token[]} tokens - All tokens for this document/field.\n * @returns {(?lunr.Token|lunr.Token[])}\n */\n\n/**\n * Register a function with the pipeline.\n *\n * Functions that are used in the pipeline should be registered if the pipeline\n * needs to be serialised, or a serialised pipeline needs to be loaded.\n *\n * Registering a function does not add it to a pipeline, functions must still be\n * added to instances of the pipeline for them to be used when running a pipeline.\n *\n * @param {lunr.PipelineFunction} fn - The function to check for.\n * @param {String} label - The label to register this function with\n */\nlunr.Pipeline.registerFunction = function (fn, label) {\n if (label in this.registeredFunctions) {\n lunr.utils.warn('Overwriting existing registered function: ' + label)\n }\n\n fn.label = label\n lunr.Pipeline.registeredFunctions[fn.label] = fn\n}\n\n/**\n * Warns if the function is not registered as a Pipeline function.\n *\n * @param {lunr.PipelineFunction} fn - The function to check for.\n * @private\n */\nlunr.Pipeline.warnIfFunctionNotRegistered = function (fn) {\n var isRegistered = fn.label && (fn.label in this.registeredFunctions)\n\n if (!isRegistered) {\n lunr.utils.warn('Function is not registered with pipeline. This may cause problems when serialising the index.\\n', fn)\n }\n}\n\n/**\n * Loads a previously serialised pipeline.\n *\n * All functions to be loaded must already be registered with lunr.Pipeline.\n * If any function from the serialised data has not been registered then an\n * error will be thrown.\n *\n * @param {Object} serialised - The serialised pipeline to load.\n * @returns {lunr.Pipeline}\n */\nlunr.Pipeline.load = function (serialised) {\n var pipeline = new lunr.Pipeline\n\n serialised.forEach(function (fnName) {\n var fn = lunr.Pipeline.registeredFunctions[fnName]\n\n if (fn) {\n pipeline.add(fn)\n } else {\n throw new Error('Cannot load unregistered function: ' + fnName)\n }\n })\n\n return pipeline\n}\n\n/**\n * Adds new functions to the end of the pipeline.\n *\n * Logs a warning if the function has not been registered.\n *\n * @param {lunr.PipelineFunction[]} functions - Any number of functions to add to the pipeline.\n */\nlunr.Pipeline.prototype.add = function () {\n var fns = Array.prototype.slice.call(arguments)\n\n fns.forEach(function (fn) {\n lunr.Pipeline.warnIfFunctionNotRegistered(fn)\n this._stack.push(fn)\n }, this)\n}\n\n/**\n * Adds a single function after a function that already exists in the\n * pipeline.\n *\n * Logs a warning if the function has not been registered.\n *\n * @param {lunr.PipelineFunction} existingFn - A function that already exists in the pipeline.\n * @param {lunr.PipelineFunction} newFn - The new function to add to the pipeline.\n */\nlunr.Pipeline.prototype.after = function (existingFn, newFn) {\n lunr.Pipeline.warnIfFunctionNotRegistered(newFn)\n\n var pos = this._stack.indexOf(existingFn)\n if (pos == -1) {\n throw new Error('Cannot find existingFn')\n }\n\n pos = pos + 1\n this._stack.splice(pos, 0, newFn)\n}\n\n/**\n * Adds a single function before a function that already exists in the\n * pipeline.\n *\n * Logs a warning if the function has not been registered.\n *\n * @param {lunr.PipelineFunction} existingFn - A function that already exists in the pipeline.\n * @param {lunr.PipelineFunction} newFn - The new function to add to the pipeline.\n */\nlunr.Pipeline.prototype.before = function (existingFn, newFn) {\n lunr.Pipeline.warnIfFunctionNotRegistered(newFn)\n\n var pos = this._stack.indexOf(existingFn)\n if (pos == -1) {\n throw new Error('Cannot find existingFn')\n }\n\n this._stack.splice(pos, 0, newFn)\n}\n\n/**\n * Removes a function from the pipeline.\n *\n * @param {lunr.PipelineFunction} fn The function to remove from the pipeline.\n */\nlunr.Pipeline.prototype.remove = function (fn) {\n var pos = this._stack.indexOf(fn)\n if (pos == -1) {\n return\n }\n\n this._stack.splice(pos, 1)\n}\n\n/**\n * Runs the current list of functions that make up the pipeline against the\n * passed tokens.\n *\n * @param {Array} tokens The tokens to run through the pipeline.\n * @returns {Array}\n */\nlunr.Pipeline.prototype.run = function (tokens) {\n var stackLength = this._stack.length\n\n for (var i = 0; i < stackLength; i++) {\n var fn = this._stack[i]\n var memo = []\n\n for (var j = 0; j < tokens.length; j++) {\n var result = fn(tokens[j], j, tokens)\n\n if (result === null || result === void 0 || result === '') continue\n\n if (Array.isArray(result)) {\n for (var k = 0; k < result.length; k++) {\n memo.push(result[k])\n }\n } else {\n memo.push(result)\n }\n }\n\n tokens = memo\n }\n\n return tokens\n}\n\n/**\n * Convenience method for passing a string through a pipeline and getting\n * strings out. This method takes care of wrapping the passed string in a\n * token and mapping the resulting tokens back to strings.\n *\n * @param {string} str - The string to pass through the pipeline.\n * @param {?object} metadata - Optional metadata to associate with the token\n * passed to the pipeline.\n * @returns {string[]}\n */\nlunr.Pipeline.prototype.runString = function (str, metadata) {\n var token = new lunr.Token (str, metadata)\n\n return this.run([token]).map(function (t) {\n return t.toString()\n })\n}\n\n/**\n * Resets the pipeline by removing any existing processors.\n *\n */\nlunr.Pipeline.prototype.reset = function () {\n this._stack = []\n}\n\n/**\n * Returns a representation of the pipeline ready for serialisation.\n *\n * Logs a warning if the function has not been registered.\n *\n * @returns {Array}\n */\nlunr.Pipeline.prototype.toJSON = function () {\n return this._stack.map(function (fn) {\n lunr.Pipeline.warnIfFunctionNotRegistered(fn)\n\n return fn.label\n })\n}\n/*!\n * lunr.Vector\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * A vector is used to construct the vector space of documents and queries. These\n * vectors support operations to determine the similarity between two documents or\n * a document and a query.\n *\n * Normally no parameters are required for initializing a vector, but in the case of\n * loading a previously dumped vector the raw elements can be provided to the constructor.\n *\n * For performance reasons vectors are implemented with a flat array, where an elements\n * index is immediately followed by its value. E.g. [index, value, index, value]. This\n * allows the underlying array to be as sparse as possible and still offer decent\n * performance when being used for vector calculations.\n *\n * @constructor\n * @param {Number[]} [elements] - The flat list of element index and element value pairs.\n */\nlunr.Vector = function (elements) {\n this._magnitude = 0\n this.elements = elements || []\n}\n\n\n/**\n * Calculates the position within the vector to insert a given index.\n *\n * This is used internally by insert and upsert. If there are duplicate indexes then\n * the position is returned as if the value for that index were to be updated, but it\n * is the callers responsibility to check whether there is a duplicate at that index\n *\n * @param {Number} insertIdx - The index at which the element should be inserted.\n * @returns {Number}\n */\nlunr.Vector.prototype.positionForIndex = function (index) {\n // For an empty vector the tuple can be inserted at the beginning\n if (this.elements.length == 0) {\n return 0\n }\n\n var start = 0,\n end = this.elements.length / 2,\n sliceLength = end - start,\n pivotPoint = Math.floor(sliceLength / 2),\n pivotIndex = this.elements[pivotPoint * 2]\n\n while (sliceLength > 1) {\n if (pivotIndex < index) {\n start = pivotPoint\n }\n\n if (pivotIndex > index) {\n end = pivotPoint\n }\n\n if (pivotIndex == index) {\n break\n }\n\n sliceLength = end - start\n pivotPoint = start + Math.floor(sliceLength / 2)\n pivotIndex = this.elements[pivotPoint * 2]\n }\n\n if (pivotIndex == index) {\n return pivotPoint * 2\n }\n\n if (pivotIndex > index) {\n return pivotPoint * 2\n }\n\n if (pivotIndex < index) {\n return (pivotPoint + 1) * 2\n }\n}\n\n/**\n * Inserts an element at an index within the vector.\n *\n * Does not allow duplicates, will throw an error if there is already an entry\n * for this index.\n *\n * @param {Number} insertIdx - The index at which the element should be inserted.\n * @param {Number} val - The value to be inserted into the vector.\n */\nlunr.Vector.prototype.insert = function (insertIdx, val) {\n this.upsert(insertIdx, val, function () {\n throw \"duplicate index\"\n })\n}\n\n/**\n * Inserts or updates an existing index within the vector.\n *\n * @param {Number} insertIdx - The index at which the element should be inserted.\n * @param {Number} val - The value to be inserted into the vector.\n * @param {function} fn - A function that is called for updates, the existing value and the\n * requested value are passed as arguments\n */\nlunr.Vector.prototype.upsert = function (insertIdx, val, fn) {\n this._magnitude = 0\n var position = this.positionForIndex(insertIdx)\n\n if (this.elements[position] == insertIdx) {\n this.elements[position + 1] = fn(this.elements[position + 1], val)\n } else {\n this.elements.splice(position, 0, insertIdx, val)\n }\n}\n\n/**\n * Calculates the magnitude of this vector.\n *\n * @returns {Number}\n */\nlunr.Vector.prototype.magnitude = function () {\n if (this._magnitude) return this._magnitude\n\n var sumOfSquares = 0,\n elementsLength = this.elements.length\n\n for (var i = 1; i < elementsLength; i += 2) {\n var val = this.elements[i]\n sumOfSquares += val * val\n }\n\n return this._magnitude = Math.sqrt(sumOfSquares)\n}\n\n/**\n * Calculates the dot product of this vector and another vector.\n *\n * @param {lunr.Vector} otherVector - The vector to compute the dot product with.\n * @returns {Number}\n */\nlunr.Vector.prototype.dot = function (otherVector) {\n var dotProduct = 0,\n a = this.elements, b = otherVector.elements,\n aLen = a.length, bLen = b.length,\n aVal = 0, bVal = 0,\n i = 0, j = 0\n\n while (i < aLen && j < bLen) {\n aVal = a[i], bVal = b[j]\n if (aVal < bVal) {\n i += 2\n } else if (aVal > bVal) {\n j += 2\n } else if (aVal == bVal) {\n dotProduct += a[i + 1] * b[j + 1]\n i += 2\n j += 2\n }\n }\n\n return dotProduct\n}\n\n/**\n * Calculates the similarity between this vector and another vector.\n *\n * @param {lunr.Vector} otherVector - The other vector to calculate the\n * similarity with.\n * @returns {Number}\n */\nlunr.Vector.prototype.similarity = function (otherVector) {\n return this.dot(otherVector) / this.magnitude() || 0\n}\n\n/**\n * Converts the vector to an array of the elements within the vector.\n *\n * @returns {Number[]}\n */\nlunr.Vector.prototype.toArray = function () {\n var output = new Array (this.elements.length / 2)\n\n for (var i = 1, j = 0; i < this.elements.length; i += 2, j++) {\n output[j] = this.elements[i]\n }\n\n return output\n}\n\n/**\n * A JSON serializable representation of the vector.\n *\n * @returns {Number[]}\n */\nlunr.Vector.prototype.toJSON = function () {\n return this.elements\n}\n/* eslint-disable */\n/*!\n * lunr.stemmer\n * Copyright (C) 2020 Oliver Nightingale\n * Includes code from - http://tartarus.org/~martin/PorterStemmer/js.txt\n */\n\n/**\n * lunr.stemmer is an english language stemmer, this is a JavaScript\n * implementation of the PorterStemmer taken from http://tartarus.org/~martin\n *\n * @static\n * @implements {lunr.PipelineFunction}\n * @param {lunr.Token} token - The string to stem\n * @returns {lunr.Token}\n * @see {@link lunr.Pipeline}\n * @function\n */\nlunr.stemmer = (function(){\n var step2list = {\n \"ational\" : \"ate\",\n \"tional\" : \"tion\",\n \"enci\" : \"ence\",\n \"anci\" : \"ance\",\n \"izer\" : \"ize\",\n \"bli\" : \"ble\",\n \"alli\" : \"al\",\n \"entli\" : \"ent\",\n \"eli\" : \"e\",\n \"ousli\" : \"ous\",\n \"ization\" : \"ize\",\n \"ation\" : \"ate\",\n \"ator\" : \"ate\",\n \"alism\" : \"al\",\n \"iveness\" : \"ive\",\n \"fulness\" : \"ful\",\n \"ousness\" : \"ous\",\n \"aliti\" : \"al\",\n \"iviti\" : \"ive\",\n \"biliti\" : \"ble\",\n \"logi\" : \"log\"\n },\n\n step3list = {\n \"icate\" : \"ic\",\n \"ative\" : \"\",\n \"alize\" : \"al\",\n \"iciti\" : \"ic\",\n \"ical\" : \"ic\",\n \"ful\" : \"\",\n \"ness\" : \"\"\n },\n\n c = \"[^aeiou]\", // consonant\n v = \"[aeiouy]\", // vowel\n C = c + \"[^aeiouy]*\", // consonant sequence\n V = v + \"[aeiou]*\", // vowel sequence\n\n mgr0 = \"^(\" + C + \")?\" + V + C, // [C]VC... is m>0\n meq1 = \"^(\" + C + \")?\" + V + C + \"(\" + V + \")?$\", // [C]VC[V] is m=1\n mgr1 = \"^(\" + C + \")?\" + V + C + V + C, // [C]VCVC... is m>1\n s_v = \"^(\" + C + \")?\" + v; // vowel in stem\n\n var re_mgr0 = new RegExp(mgr0);\n var re_mgr1 = new RegExp(mgr1);\n var re_meq1 = new RegExp(meq1);\n var re_s_v = new RegExp(s_v);\n\n var re_1a = /^(.+?)(ss|i)es$/;\n var re2_1a = /^(.+?)([^s])s$/;\n var re_1b = /^(.+?)eed$/;\n var re2_1b = /^(.+?)(ed|ing)$/;\n var re_1b_2 = /.$/;\n var re2_1b_2 = /(at|bl|iz)$/;\n var re3_1b_2 = new RegExp(\"([^aeiouylsz])\\\\1$\");\n var re4_1b_2 = new RegExp(\"^\" + C + v + \"[^aeiouwxy]$\");\n\n var re_1c = /^(.+?[^aeiou])y$/;\n var re_2 = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/;\n\n var re_3 = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/;\n\n var re_4 = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/;\n var re2_4 = /^(.+?)(s|t)(ion)$/;\n\n var re_5 = /^(.+?)e$/;\n var re_5_1 = /ll$/;\n var re3_5 = new RegExp(\"^\" + C + v + \"[^aeiouwxy]$\");\n\n var porterStemmer = function porterStemmer(w) {\n var stem,\n suffix,\n firstch,\n re,\n re2,\n re3,\n re4;\n\n if (w.length < 3) { return w; }\n\n firstch = w.substr(0,1);\n if (firstch == \"y\") {\n w = firstch.toUpperCase() + w.substr(1);\n }\n\n // Step 1a\n re = re_1a\n re2 = re2_1a;\n\n if (re.test(w)) { w = w.replace(re,\"$1$2\"); }\n else if (re2.test(w)) { w = w.replace(re2,\"$1$2\"); }\n\n // Step 1b\n re = re_1b;\n re2 = re2_1b;\n if (re.test(w)) {\n var fp = re.exec(w);\n re = re_mgr0;\n if (re.test(fp[1])) {\n re = re_1b_2;\n w = w.replace(re,\"\");\n }\n } else if (re2.test(w)) {\n var fp = re2.exec(w);\n stem = fp[1];\n re2 = re_s_v;\n if (re2.test(stem)) {\n w = stem;\n re2 = re2_1b_2;\n re3 = re3_1b_2;\n re4 = re4_1b_2;\n if (re2.test(w)) { w = w + \"e\"; }\n else if (re3.test(w)) { re = re_1b_2; w = w.replace(re,\"\"); }\n else if (re4.test(w)) { w = w + \"e\"; }\n }\n }\n\n // Step 1c - replace suffix y or Y by i if preceded by a non-vowel which is not the first letter of the word (so cry -> cri, by -> by, say -> say)\n re = re_1c;\n if (re.test(w)) {\n var fp = re.exec(w);\n stem = fp[1];\n w = stem + \"i\";\n }\n\n // Step 2\n re = re_2;\n if (re.test(w)) {\n var fp = re.exec(w);\n stem = fp[1];\n suffix = fp[2];\n re = re_mgr0;\n if (re.test(stem)) {\n w = stem + step2list[suffix];\n }\n }\n\n // Step 3\n re = re_3;\n if (re.test(w)) {\n var fp = re.exec(w);\n stem = fp[1];\n suffix = fp[2];\n re = re_mgr0;\n if (re.test(stem)) {\n w = stem + step3list[suffix];\n }\n }\n\n // Step 4\n re = re_4;\n re2 = re2_4;\n if (re.test(w)) {\n var fp = re.exec(w);\n stem = fp[1];\n re = re_mgr1;\n if (re.test(stem)) {\n w = stem;\n }\n } else if (re2.test(w)) {\n var fp = re2.exec(w);\n stem = fp[1] + fp[2];\n re2 = re_mgr1;\n if (re2.test(stem)) {\n w = stem;\n }\n }\n\n // Step 5\n re = re_5;\n if (re.test(w)) {\n var fp = re.exec(w);\n stem = fp[1];\n re = re_mgr1;\n re2 = re_meq1;\n re3 = re3_5;\n if (re.test(stem) || (re2.test(stem) && !(re3.test(stem)))) {\n w = stem;\n }\n }\n\n re = re_5_1;\n re2 = re_mgr1;\n if (re.test(w) && re2.test(w)) {\n re = re_1b_2;\n w = w.replace(re,\"\");\n }\n\n // and turn initial Y back to y\n\n if (firstch == \"y\") {\n w = firstch.toLowerCase() + w.substr(1);\n }\n\n return w;\n };\n\n return function (token) {\n return token.update(porterStemmer);\n }\n})();\n\nlunr.Pipeline.registerFunction(lunr.stemmer, 'stemmer')\n/*!\n * lunr.stopWordFilter\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * lunr.generateStopWordFilter builds a stopWordFilter function from the provided\n * list of stop words.\n *\n * The built in lunr.stopWordFilter is built using this generator and can be used\n * to generate custom stopWordFilters for applications or non English languages.\n *\n * @function\n * @param {Array} token The token to pass through the filter\n * @returns {lunr.PipelineFunction}\n * @see lunr.Pipeline\n * @see lunr.stopWordFilter\n */\nlunr.generateStopWordFilter = function (stopWords) {\n var words = stopWords.reduce(function (memo, stopWord) {\n memo[stopWord] = stopWord\n return memo\n }, {})\n\n return function (token) {\n if (token && words[token.toString()] !== token.toString()) return token\n }\n}\n\n/**\n * lunr.stopWordFilter is an English language stop word list filter, any words\n * contained in the list will not be passed through the filter.\n *\n * This is intended to be used in the Pipeline. If the token does not pass the\n * filter then undefined will be returned.\n *\n * @function\n * @implements {lunr.PipelineFunction}\n * @params {lunr.Token} token - A token to check for being a stop word.\n * @returns {lunr.Token}\n * @see {@link lunr.Pipeline}\n */\nlunr.stopWordFilter = lunr.generateStopWordFilter([\n 'a',\n 'able',\n 'about',\n 'across',\n 'after',\n 'all',\n 'almost',\n 'also',\n 'am',\n 'among',\n 'an',\n 'and',\n 'any',\n 'are',\n 'as',\n 'at',\n 'be',\n 'because',\n 'been',\n 'but',\n 'by',\n 'can',\n 'cannot',\n 'could',\n 'dear',\n 'did',\n 'do',\n 'does',\n 'either',\n 'else',\n 'ever',\n 'every',\n 'for',\n 'from',\n 'get',\n 'got',\n 'had',\n 'has',\n 'have',\n 'he',\n 'her',\n 'hers',\n 'him',\n 'his',\n 'how',\n 'however',\n 'i',\n 'if',\n 'in',\n 'into',\n 'is',\n 'it',\n 'its',\n 'just',\n 'least',\n 'let',\n 'like',\n 'likely',\n 'may',\n 'me',\n 'might',\n 'most',\n 'must',\n 'my',\n 'neither',\n 'no',\n 'nor',\n 'not',\n 'of',\n 'off',\n 'often',\n 'on',\n 'only',\n 'or',\n 'other',\n 'our',\n 'own',\n 'rather',\n 'said',\n 'say',\n 'says',\n 'she',\n 'should',\n 'since',\n 'so',\n 'some',\n 'than',\n 'that',\n 'the',\n 'their',\n 'them',\n 'then',\n 'there',\n 'these',\n 'they',\n 'this',\n 'tis',\n 'to',\n 'too',\n 'twas',\n 'us',\n 'wants',\n 'was',\n 'we',\n 'were',\n 'what',\n 'when',\n 'where',\n 'which',\n 'while',\n 'who',\n 'whom',\n 'why',\n 'will',\n 'with',\n 'would',\n 'yet',\n 'you',\n 'your'\n])\n\nlunr.Pipeline.registerFunction(lunr.stopWordFilter, 'stopWordFilter')\n/*!\n * lunr.trimmer\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * lunr.trimmer is a pipeline function for trimming non word\n * characters from the beginning and end of tokens before they\n * enter the index.\n *\n * This implementation may not work correctly for non latin\n * characters and should either be removed or adapted for use\n * with languages with non-latin characters.\n *\n * @static\n * @implements {lunr.PipelineFunction}\n * @param {lunr.Token} token The token to pass through the filter\n * @returns {lunr.Token}\n * @see lunr.Pipeline\n */\nlunr.trimmer = function (token) {\n return token.update(function (s) {\n return s.replace(/^\\W+/, '').replace(/\\W+$/, '')\n })\n}\n\nlunr.Pipeline.registerFunction(lunr.trimmer, 'trimmer')\n/*!\n * lunr.TokenSet\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * A token set is used to store the unique list of all tokens\n * within an index. Token sets are also used to represent an\n * incoming query to the index, this query token set and index\n * token set are then intersected to find which tokens to look\n * up in the inverted index.\n *\n * A token set can hold multiple tokens, as in the case of the\n * index token set, or it can hold a single token as in the\n * case of a simple query token set.\n *\n * Additionally token sets are used to perform wildcard matching.\n * Leading, contained and trailing wildcards are supported, and\n * from this edit distance matching can also be provided.\n *\n * Token sets are implemented as a minimal finite state automata,\n * where both common prefixes and suffixes are shared between tokens.\n * This helps to reduce the space used for storing the token set.\n *\n * @constructor\n */\nlunr.TokenSet = function () {\n this.final = false\n this.edges = {}\n this.id = lunr.TokenSet._nextId\n lunr.TokenSet._nextId += 1\n}\n\n/**\n * Keeps track of the next, auto increment, identifier to assign\n * to a new tokenSet.\n *\n * TokenSets require a unique identifier to be correctly minimised.\n *\n * @private\n */\nlunr.TokenSet._nextId = 1\n\n/**\n * Creates a TokenSet instance from the given sorted array of words.\n *\n * @param {String[]} arr - A sorted array of strings to create the set from.\n * @returns {lunr.TokenSet}\n * @throws Will throw an error if the input array is not sorted.\n */\nlunr.TokenSet.fromArray = function (arr) {\n var builder = new lunr.TokenSet.Builder\n\n for (var i = 0, len = arr.length; i < len; i++) {\n builder.insert(arr[i])\n }\n\n builder.finish()\n return builder.root\n}\n\n/**\n * Creates a token set from a query clause.\n *\n * @private\n * @param {Object} clause - A single clause from lunr.Query.\n * @param {string} clause.term - The query clause term.\n * @param {number} [clause.editDistance] - The optional edit distance for the term.\n * @returns {lunr.TokenSet}\n */\nlunr.TokenSet.fromClause = function (clause) {\n if ('editDistance' in clause) {\n return lunr.TokenSet.fromFuzzyString(clause.term, clause.editDistance)\n } else {\n return lunr.TokenSet.fromString(clause.term)\n }\n}\n\n/**\n * Creates a token set representing a single string with a specified\n * edit distance.\n *\n * Insertions, deletions, substitutions and transpositions are each\n * treated as an edit distance of 1.\n *\n * Increasing the allowed edit distance will have a dramatic impact\n * on the performance of both creating and intersecting these TokenSets.\n * It is advised to keep the edit distance less than 3.\n *\n * @param {string} str - The string to create the token set from.\n * @param {number} editDistance - The allowed edit distance to match.\n * @returns {lunr.Vector}\n */\nlunr.TokenSet.fromFuzzyString = function (str, editDistance) {\n var root = new lunr.TokenSet\n\n var stack = [{\n node: root,\n editsRemaining: editDistance,\n str: str\n }]\n\n while (stack.length) {\n var frame = stack.pop()\n\n // no edit\n if (frame.str.length > 0) {\n var char = frame.str.charAt(0),\n noEditNode\n\n if (char in frame.node.edges) {\n noEditNode = frame.node.edges[char]\n } else {\n noEditNode = new lunr.TokenSet\n frame.node.edges[char] = noEditNode\n }\n\n if (frame.str.length == 1) {\n noEditNode.final = true\n }\n\n stack.push({\n node: noEditNode,\n editsRemaining: frame.editsRemaining,\n str: frame.str.slice(1)\n })\n }\n\n if (frame.editsRemaining == 0) {\n continue\n }\n\n // insertion\n if (\"*\" in frame.node.edges) {\n var insertionNode = frame.node.edges[\"*\"]\n } else {\n var insertionNode = new lunr.TokenSet\n frame.node.edges[\"*\"] = insertionNode\n }\n\n if (frame.str.length == 0) {\n insertionNode.final = true\n }\n\n stack.push({\n node: insertionNode,\n editsRemaining: frame.editsRemaining - 1,\n str: frame.str\n })\n\n // deletion\n // can only do a deletion if we have enough edits remaining\n // and if there are characters left to delete in the string\n if (frame.str.length > 1) {\n stack.push({\n node: frame.node,\n editsRemaining: frame.editsRemaining - 1,\n str: frame.str.slice(1)\n })\n }\n\n // deletion\n // just removing the last character from the str\n if (frame.str.length == 1) {\n frame.node.final = true\n }\n\n // substitution\n // can only do a substitution if we have enough edits remaining\n // and if there are characters left to substitute\n if (frame.str.length >= 1) {\n if (\"*\" in frame.node.edges) {\n var substitutionNode = frame.node.edges[\"*\"]\n } else {\n var substitutionNode = new lunr.TokenSet\n frame.node.edges[\"*\"] = substitutionNode\n }\n\n if (frame.str.length == 1) {\n substitutionNode.final = true\n }\n\n stack.push({\n node: substitutionNode,\n editsRemaining: frame.editsRemaining - 1,\n str: frame.str.slice(1)\n })\n }\n\n // transposition\n // can only do a transposition if there are edits remaining\n // and there are enough characters to transpose\n if (frame.str.length > 1) {\n var charA = frame.str.charAt(0),\n charB = frame.str.charAt(1),\n transposeNode\n\n if (charB in frame.node.edges) {\n transposeNode = frame.node.edges[charB]\n } else {\n transposeNode = new lunr.TokenSet\n frame.node.edges[charB] = transposeNode\n }\n\n if (frame.str.length == 1) {\n transposeNode.final = true\n }\n\n stack.push({\n node: transposeNode,\n editsRemaining: frame.editsRemaining - 1,\n str: charA + frame.str.slice(2)\n })\n }\n }\n\n return root\n}\n\n/**\n * Creates a TokenSet from a string.\n *\n * The string may contain one or more wildcard characters (*)\n * that will allow wildcard matching when intersecting with\n * another TokenSet.\n *\n * @param {string} str - The string to create a TokenSet from.\n * @returns {lunr.TokenSet}\n */\nlunr.TokenSet.fromString = function (str) {\n var node = new lunr.TokenSet,\n root = node\n\n /*\n * Iterates through all characters within the passed string\n * appending a node for each character.\n *\n * When a wildcard character is found then a self\n * referencing edge is introduced to continually match\n * any number of any characters.\n */\n for (var i = 0, len = str.length; i < len; i++) {\n var char = str[i],\n final = (i == len - 1)\n\n if (char == \"*\") {\n node.edges[char] = node\n node.final = final\n\n } else {\n var next = new lunr.TokenSet\n next.final = final\n\n node.edges[char] = next\n node = next\n }\n }\n\n return root\n}\n\n/**\n * Converts this TokenSet into an array of strings\n * contained within the TokenSet.\n *\n * This is not intended to be used on a TokenSet that\n * contains wildcards, in these cases the results are\n * undefined and are likely to cause an infinite loop.\n *\n * @returns {string[]}\n */\nlunr.TokenSet.prototype.toArray = function () {\n var words = []\n\n var stack = [{\n prefix: \"\",\n node: this\n }]\n\n while (stack.length) {\n var frame = stack.pop(),\n edges = Object.keys(frame.node.edges),\n len = edges.length\n\n if (frame.node.final) {\n /* In Safari, at this point the prefix is sometimes corrupted, see:\n * https://github.com/olivernn/lunr.js/issues/279 Calling any\n * String.prototype method forces Safari to \"cast\" this string to what\n * it's supposed to be, fixing the bug. */\n frame.prefix.charAt(0)\n words.push(frame.prefix)\n }\n\n for (var i = 0; i < len; i++) {\n var edge = edges[i]\n\n stack.push({\n prefix: frame.prefix.concat(edge),\n node: frame.node.edges[edge]\n })\n }\n }\n\n return words\n}\n\n/**\n * Generates a string representation of a TokenSet.\n *\n * This is intended to allow TokenSets to be used as keys\n * in objects, largely to aid the construction and minimisation\n * of a TokenSet. As such it is not designed to be a human\n * friendly representation of the TokenSet.\n *\n * @returns {string}\n */\nlunr.TokenSet.prototype.toString = function () {\n // NOTE: Using Object.keys here as this.edges is very likely\n // to enter 'hash-mode' with many keys being added\n //\n // avoiding a for-in loop here as it leads to the function\n // being de-optimised (at least in V8). From some simple\n // benchmarks the performance is comparable, but allowing\n // V8 to optimize may mean easy performance wins in the future.\n\n if (this._str) {\n return this._str\n }\n\n var str = this.final ? '1' : '0',\n labels = Object.keys(this.edges).sort(),\n len = labels.length\n\n for (var i = 0; i < len; i++) {\n var label = labels[i],\n node = this.edges[label]\n\n str = str + label + node.id\n }\n\n return str\n}\n\n/**\n * Returns a new TokenSet that is the intersection of\n * this TokenSet and the passed TokenSet.\n *\n * This intersection will take into account any wildcards\n * contained within the TokenSet.\n *\n * @param {lunr.TokenSet} b - An other TokenSet to intersect with.\n * @returns {lunr.TokenSet}\n */\nlunr.TokenSet.prototype.intersect = function (b) {\n var output = new lunr.TokenSet,\n frame = undefined\n\n var stack = [{\n qNode: b,\n output: output,\n node: this\n }]\n\n while (stack.length) {\n frame = stack.pop()\n\n // NOTE: As with the #toString method, we are using\n // Object.keys and a for loop instead of a for-in loop\n // as both of these objects enter 'hash' mode, causing\n // the function to be de-optimised in V8\n var qEdges = Object.keys(frame.qNode.edges),\n qLen = qEdges.length,\n nEdges = Object.keys(frame.node.edges),\n nLen = nEdges.length\n\n for (var q = 0; q < qLen; q++) {\n var qEdge = qEdges[q]\n\n for (var n = 0; n < nLen; n++) {\n var nEdge = nEdges[n]\n\n if (nEdge == qEdge || qEdge == '*') {\n var node = frame.node.edges[nEdge],\n qNode = frame.qNode.edges[qEdge],\n final = node.final && qNode.final,\n next = undefined\n\n if (nEdge in frame.output.edges) {\n // an edge already exists for this character\n // no need to create a new node, just set the finality\n // bit unless this node is already final\n next = frame.output.edges[nEdge]\n next.final = next.final || final\n\n } else {\n // no edge exists yet, must create one\n // set the finality bit and insert it\n // into the output\n next = new lunr.TokenSet\n next.final = final\n frame.output.edges[nEdge] = next\n }\n\n stack.push({\n qNode: qNode,\n output: next,\n node: node\n })\n }\n }\n }\n }\n\n return output\n}\nlunr.TokenSet.Builder = function () {\n this.previousWord = \"\"\n this.root = new lunr.TokenSet\n this.uncheckedNodes = []\n this.minimizedNodes = {}\n}\n\nlunr.TokenSet.Builder.prototype.insert = function (word) {\n var node,\n commonPrefix = 0\n\n if (word < this.previousWord) {\n throw new Error (\"Out of order word insertion\")\n }\n\n for (var i = 0; i < word.length && i < this.previousWord.length; i++) {\n if (word[i] != this.previousWord[i]) break\n commonPrefix++\n }\n\n this.minimize(commonPrefix)\n\n if (this.uncheckedNodes.length == 0) {\n node = this.root\n } else {\n node = this.uncheckedNodes[this.uncheckedNodes.length - 1].child\n }\n\n for (var i = commonPrefix; i < word.length; i++) {\n var nextNode = new lunr.TokenSet,\n char = word[i]\n\n node.edges[char] = nextNode\n\n this.uncheckedNodes.push({\n parent: node,\n char: char,\n child: nextNode\n })\n\n node = nextNode\n }\n\n node.final = true\n this.previousWord = word\n}\n\nlunr.TokenSet.Builder.prototype.finish = function () {\n this.minimize(0)\n}\n\nlunr.TokenSet.Builder.prototype.minimize = function (downTo) {\n for (var i = this.uncheckedNodes.length - 1; i >= downTo; i--) {\n var node = this.uncheckedNodes[i],\n childKey = node.child.toString()\n\n if (childKey in this.minimizedNodes) {\n node.parent.edges[node.char] = this.minimizedNodes[childKey]\n } else {\n // Cache the key for this node since\n // we know it can't change anymore\n node.child._str = childKey\n\n this.minimizedNodes[childKey] = node.child\n }\n\n this.uncheckedNodes.pop()\n }\n}\n/*!\n * lunr.Index\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * An index contains the built index of all documents and provides a query interface\n * to the index.\n *\n * Usually instances of lunr.Index will not be created using this constructor, instead\n * lunr.Builder should be used to construct new indexes, or lunr.Index.load should be\n * used to load previously built and serialized indexes.\n *\n * @constructor\n * @param {Object} attrs - The attributes of the built search index.\n * @param {Object} attrs.invertedIndex - An index of term/field to document reference.\n * @param {Object} attrs.fieldVectors - Field vectors\n * @param {lunr.TokenSet} attrs.tokenSet - An set of all corpus tokens.\n * @param {string[]} attrs.fields - The names of indexed document fields.\n * @param {lunr.Pipeline} attrs.pipeline - The pipeline to use for search terms.\n */\nlunr.Index = function (attrs) {\n this.invertedIndex = attrs.invertedIndex\n this.fieldVectors = attrs.fieldVectors\n this.tokenSet = attrs.tokenSet\n this.fields = attrs.fields\n this.pipeline = attrs.pipeline\n}\n\n/**\n * A result contains details of a document matching a search query.\n * @typedef {Object} lunr.Index~Result\n * @property {string} ref - The reference of the document this result represents.\n * @property {number} score - A number between 0 and 1 representing how similar this document is to the query.\n * @property {lunr.MatchData} matchData - Contains metadata about this match including which term(s) caused the match.\n */\n\n/**\n * Although lunr provides the ability to create queries using lunr.Query, it also provides a simple\n * query language which itself is parsed into an instance of lunr.Query.\n *\n * For programmatically building queries it is advised to directly use lunr.Query, the query language\n * is best used for human entered text rather than program generated text.\n *\n * At its simplest queries can just be a single term, e.g. `hello`, multiple terms are also supported\n * and will be combined with OR, e.g `hello world` will match documents that contain either 'hello'\n * or 'world', though those that contain both will rank higher in the results.\n *\n * Wildcards can be included in terms to match one or more unspecified characters, these wildcards can\n * be inserted anywhere within the term, and more than one wildcard can exist in a single term. Adding\n * wildcards will increase the number of documents that will be found but can also have a negative\n * impact on query performance, especially with wildcards at the beginning of a term.\n *\n * Terms can be restricted to specific fields, e.g. `title:hello`, only documents with the term\n * hello in the title field will match this query. Using a field not present in the index will lead\n * to an error being thrown.\n *\n * Modifiers can also be added to terms, lunr supports edit distance and boost modifiers on terms. A term\n * boost will make documents matching that term score higher, e.g. `foo^5`. Edit distance is also supported\n * to provide fuzzy matching, e.g. 'hello~2' will match documents with hello with an edit distance of 2.\n * Avoid large values for edit distance to improve query performance.\n *\n * Each term also supports a presence modifier. By default a term's presence in document is optional, however\n * this can be changed to either required or prohibited. For a term's presence to be required in a document the\n * term should be prefixed with a '+', e.g. `+foo bar` is a search for documents that must contain 'foo' and\n * optionally contain 'bar'. Conversely a leading '-' sets the terms presence to prohibited, i.e. it must not\n * appear in a document, e.g. `-foo bar` is a search for documents that do not contain 'foo' but may contain 'bar'.\n *\n * To escape special characters the backslash character '\\' can be used, this allows searches to include\n * characters that would normally be considered modifiers, e.g. `foo\\~2` will search for a term \"foo~2\" instead\n * of attempting to apply a boost of 2 to the search term \"foo\".\n *\n * @typedef {string} lunr.Index~QueryString\n * @example Simple single term query\n * hello\n * @example Multiple term query\n * hello world\n * @example term scoped to a field\n * title:hello\n * @example term with a boost of 10\n * hello^10\n * @example term with an edit distance of 2\n * hello~2\n * @example terms with presence modifiers\n * -foo +bar baz\n */\n\n/**\n * Performs a search against the index using lunr query syntax.\n *\n * Results will be returned sorted by their score, the most relevant results\n * will be returned first. For details on how the score is calculated, please see\n * the {@link https://lunrjs.com/guides/searching.html#scoring|guide}.\n *\n * For more programmatic querying use lunr.Index#query.\n *\n * @param {lunr.Index~QueryString} queryString - A string containing a lunr query.\n * @throws {lunr.QueryParseError} If the passed query string cannot be parsed.\n * @returns {lunr.Index~Result[]}\n */\nlunr.Index.prototype.search = function (queryString) {\n return this.query(function (query) {\n var parser = new lunr.QueryParser(queryString, query)\n parser.parse()\n })\n}\n\n/**\n * A query builder callback provides a query object to be used to express\n * the query to perform on the index.\n *\n * @callback lunr.Index~queryBuilder\n * @param {lunr.Query} query - The query object to build up.\n * @this lunr.Query\n */\n\n/**\n * Performs a query against the index using the yielded lunr.Query object.\n *\n * If performing programmatic queries against the index, this method is preferred\n * over lunr.Index#search so as to avoid the additional query parsing overhead.\n *\n * A query object is yielded to the supplied function which should be used to\n * express the query to be run against the index.\n *\n * Note that although this function takes a callback parameter it is _not_ an\n * asynchronous operation, the callback is just yielded a query object to be\n * customized.\n *\n * @param {lunr.Index~queryBuilder} fn - A function that is used to build the query.\n * @returns {lunr.Index~Result[]}\n */\nlunr.Index.prototype.query = function (fn) {\n // for each query clause\n // * process terms\n // * expand terms from token set\n // * find matching documents and metadata\n // * get document vectors\n // * score documents\n\n var query = new lunr.Query(this.fields),\n matchingFields = Object.create(null),\n queryVectors = Object.create(null),\n termFieldCache = Object.create(null),\n requiredMatches = Object.create(null),\n prohibitedMatches = Object.create(null)\n\n /*\n * To support field level boosts a query vector is created per\n * field. An empty vector is eagerly created to support negated\n * queries.\n */\n for (var i = 0; i < this.fields.length; i++) {\n queryVectors[this.fields[i]] = new lunr.Vector\n }\n\n fn.call(query, query)\n\n for (var i = 0; i < query.clauses.length; i++) {\n /*\n * Unless the pipeline has been disabled for this term, which is\n * the case for terms with wildcards, we need to pass the clause\n * term through the search pipeline. A pipeline returns an array\n * of processed terms. Pipeline functions may expand the passed\n * term, which means we may end up performing multiple index lookups\n * for a single query term.\n */\n var clause = query.clauses[i],\n terms = null,\n clauseMatches = lunr.Set.empty\n\n if (clause.usePipeline) {\n terms = this.pipeline.runString(clause.term, {\n fields: clause.fields\n })\n } else {\n terms = [clause.term]\n }\n\n for (var m = 0; m < terms.length; m++) {\n var term = terms[m]\n\n /*\n * Each term returned from the pipeline needs to use the same query\n * clause object, e.g. the same boost and or edit distance. The\n * simplest way to do this is to re-use the clause object but mutate\n * its term property.\n */\n clause.term = term\n\n /*\n * From the term in the clause we create a token set which will then\n * be used to intersect the indexes token set to get a list of terms\n * to lookup in the inverted index\n */\n var termTokenSet = lunr.TokenSet.fromClause(clause),\n expandedTerms = this.tokenSet.intersect(termTokenSet).toArray()\n\n /*\n * If a term marked as required does not exist in the tokenSet it is\n * impossible for the search to return any matches. We set all the field\n * scoped required matches set to empty and stop examining any further\n * clauses.\n */\n if (expandedTerms.length === 0 && clause.presence === lunr.Query.presence.REQUIRED) {\n for (var k = 0; k < clause.fields.length; k++) {\n var field = clause.fields[k]\n requiredMatches[field] = lunr.Set.empty\n }\n\n break\n }\n\n for (var j = 0; j < expandedTerms.length; j++) {\n /*\n * For each term get the posting and termIndex, this is required for\n * building the query vector.\n */\n var expandedTerm = expandedTerms[j],\n posting = this.invertedIndex[expandedTerm],\n termIndex = posting._index\n\n for (var k = 0; k < clause.fields.length; k++) {\n /*\n * For each field that this query term is scoped by (by default\n * all fields are in scope) we need to get all the document refs\n * that have this term in that field.\n *\n * The posting is the entry in the invertedIndex for the matching\n * term from above.\n */\n var field = clause.fields[k],\n fieldPosting = posting[field],\n matchingDocumentRefs = Object.keys(fieldPosting),\n termField = expandedTerm + \"/\" + field,\n matchingDocumentsSet = new lunr.Set(matchingDocumentRefs)\n\n /*\n * if the presence of this term is required ensure that the matching\n * documents are added to the set of required matches for this clause.\n *\n */\n if (clause.presence == lunr.Query.presence.REQUIRED) {\n clauseMatches = clauseMatches.union(matchingDocumentsSet)\n\n if (requiredMatches[field] === undefined) {\n requiredMatches[field] = lunr.Set.complete\n }\n }\n\n /*\n * if the presence of this term is prohibited ensure that the matching\n * documents are added to the set of prohibited matches for this field,\n * creating that set if it does not yet exist.\n */\n if (clause.presence == lunr.Query.presence.PROHIBITED) {\n if (prohibitedMatches[field] === undefined) {\n prohibitedMatches[field] = lunr.Set.empty\n }\n\n prohibitedMatches[field] = prohibitedMatches[field].union(matchingDocumentsSet)\n\n /*\n * Prohibited matches should not be part of the query vector used for\n * similarity scoring and no metadata should be extracted so we continue\n * to the next field\n */\n continue\n }\n\n /*\n * The query field vector is populated using the termIndex found for\n * the term and a unit value with the appropriate boost applied.\n * Using upsert because there could already be an entry in the vector\n * for the term we are working with. In that case we just add the scores\n * together.\n */\n queryVectors[field].upsert(termIndex, clause.boost, function (a, b) { return a + b })\n\n /**\n * If we've already seen this term, field combo then we've already collected\n * the matching documents and metadata, no need to go through all that again\n */\n if (termFieldCache[termField]) {\n continue\n }\n\n for (var l = 0; l < matchingDocumentRefs.length; l++) {\n /*\n * All metadata for this term/field/document triple\n * are then extracted and collected into an instance\n * of lunr.MatchData ready to be returned in the query\n * results\n */\n var matchingDocumentRef = matchingDocumentRefs[l],\n matchingFieldRef = new lunr.FieldRef (matchingDocumentRef, field),\n metadata = fieldPosting[matchingDocumentRef],\n fieldMatch\n\n if ((fieldMatch = matchingFields[matchingFieldRef]) === undefined) {\n matchingFields[matchingFieldRef] = new lunr.MatchData (expandedTerm, field, metadata)\n } else {\n fieldMatch.add(expandedTerm, field, metadata)\n }\n\n }\n\n termFieldCache[termField] = true\n }\n }\n }\n\n /**\n * If the presence was required we need to update the requiredMatches field sets.\n * We do this after all fields for the term have collected their matches because\n * the clause terms presence is required in _any_ of the fields not _all_ of the\n * fields.\n */\n if (clause.presence === lunr.Query.presence.REQUIRED) {\n for (var k = 0; k < clause.fields.length; k++) {\n var field = clause.fields[k]\n requiredMatches[field] = requiredMatches[field].intersect(clauseMatches)\n }\n }\n }\n\n /**\n * Need to combine the field scoped required and prohibited\n * matching documents into a global set of required and prohibited\n * matches\n */\n var allRequiredMatches = lunr.Set.complete,\n allProhibitedMatches = lunr.Set.empty\n\n for (var i = 0; i < this.fields.length; i++) {\n var field = this.fields[i]\n\n if (requiredMatches[field]) {\n allRequiredMatches = allRequiredMatches.intersect(requiredMatches[field])\n }\n\n if (prohibitedMatches[field]) {\n allProhibitedMatches = allProhibitedMatches.union(prohibitedMatches[field])\n }\n }\n\n var matchingFieldRefs = Object.keys(matchingFields),\n results = [],\n matches = Object.create(null)\n\n /*\n * If the query is negated (contains only prohibited terms)\n * we need to get _all_ fieldRefs currently existing in the\n * index. This is only done when we know that the query is\n * entirely prohibited terms to avoid any cost of getting all\n * fieldRefs unnecessarily.\n *\n * Additionally, blank MatchData must be created to correctly\n * populate the results.\n */\n if (query.isNegated()) {\n matchingFieldRefs = Object.keys(this.fieldVectors)\n\n for (var i = 0; i < matchingFieldRefs.length; i++) {\n var matchingFieldRef = matchingFieldRefs[i]\n var fieldRef = lunr.FieldRef.fromString(matchingFieldRef)\n matchingFields[matchingFieldRef] = new lunr.MatchData\n }\n }\n\n for (var i = 0; i < matchingFieldRefs.length; i++) {\n /*\n * Currently we have document fields that match the query, but we\n * need to return documents. The matchData and scores are combined\n * from multiple fields belonging to the same document.\n *\n * Scores are calculated by field, using the query vectors created\n * above, and combined into a final document score using addition.\n */\n var fieldRef = lunr.FieldRef.fromString(matchingFieldRefs[i]),\n docRef = fieldRef.docRef\n\n if (!allRequiredMatches.contains(docRef)) {\n continue\n }\n\n if (allProhibitedMatches.contains(docRef)) {\n continue\n }\n\n var fieldVector = this.fieldVectors[fieldRef],\n score = queryVectors[fieldRef.fieldName].similarity(fieldVector),\n docMatch\n\n if ((docMatch = matches[docRef]) !== undefined) {\n docMatch.score += score\n docMatch.matchData.combine(matchingFields[fieldRef])\n } else {\n var match = {\n ref: docRef,\n score: score,\n matchData: matchingFields[fieldRef]\n }\n matches[docRef] = match\n results.push(match)\n }\n }\n\n /*\n * Sort the results objects by score, highest first.\n */\n return results.sort(function (a, b) {\n return b.score - a.score\n })\n}\n\n/**\n * Prepares the index for JSON serialization.\n *\n * The schema for this JSON blob will be described in a\n * separate JSON schema file.\n *\n * @returns {Object}\n */\nlunr.Index.prototype.toJSON = function () {\n var invertedIndex = Object.keys(this.invertedIndex)\n .sort()\n .map(function (term) {\n return [term, this.invertedIndex[term]]\n }, this)\n\n var fieldVectors = Object.keys(this.fieldVectors)\n .map(function (ref) {\n return [ref, this.fieldVectors[ref].toJSON()]\n }, this)\n\n return {\n version: lunr.version,\n fields: this.fields,\n fieldVectors: fieldVectors,\n invertedIndex: invertedIndex,\n pipeline: this.pipeline.toJSON()\n }\n}\n\n/**\n * Loads a previously serialized lunr.Index\n *\n * @param {Object} serializedIndex - A previously serialized lunr.Index\n * @returns {lunr.Index}\n */\nlunr.Index.load = function (serializedIndex) {\n var attrs = {},\n fieldVectors = {},\n serializedVectors = serializedIndex.fieldVectors,\n invertedIndex = Object.create(null),\n serializedInvertedIndex = serializedIndex.invertedIndex,\n tokenSetBuilder = new lunr.TokenSet.Builder,\n pipeline = lunr.Pipeline.load(serializedIndex.pipeline)\n\n if (serializedIndex.version != lunr.version) {\n lunr.utils.warn(\"Version mismatch when loading serialised index. Current version of lunr '\" + lunr.version + \"' does not match serialized index '\" + serializedIndex.version + \"'\")\n }\n\n for (var i = 0; i < serializedVectors.length; i++) {\n var tuple = serializedVectors[i],\n ref = tuple[0],\n elements = tuple[1]\n\n fieldVectors[ref] = new lunr.Vector(elements)\n }\n\n for (var i = 0; i < serializedInvertedIndex.length; i++) {\n var tuple = serializedInvertedIndex[i],\n term = tuple[0],\n posting = tuple[1]\n\n tokenSetBuilder.insert(term)\n invertedIndex[term] = posting\n }\n\n tokenSetBuilder.finish()\n\n attrs.fields = serializedIndex.fields\n\n attrs.fieldVectors = fieldVectors\n attrs.invertedIndex = invertedIndex\n attrs.tokenSet = tokenSetBuilder.root\n attrs.pipeline = pipeline\n\n return new lunr.Index(attrs)\n}\n/*!\n * lunr.Builder\n * Copyright (C) 2020 Oliver Nightingale\n */\n\n/**\n * lunr.Builder performs indexing on a set of documents and\n * returns instances of lunr.Index ready for querying.\n *\n * All configuration of the index is done via the builder, the\n * fields to index, the document reference, the text processing\n * pipeline and document scoring parameters are all set on the\n * builder before indexing.\n *\n * @constructor\n * @property {string} _ref - Internal reference to the document reference field.\n * @property {string[]} _fields - Internal reference to the document fields to index.\n * @property {object} invertedIndex - The inverted index maps terms to document fields.\n * @property {object} documentTermFrequencies - Keeps track of document term frequencies.\n * @property {object} documentLengths - Keeps track of the length of documents added to the index.\n * @property {lunr.tokenizer} tokenizer - Function for splitting strings into tokens for indexing.\n * @property {lunr.Pipeline} pipeline - The pipeline performs text processing on tokens before indexing.\n * @property {lunr.Pipeline} searchPipeline - A pipeline for processing search terms before querying the index.\n * @property {number} documentCount - Keeps track of the total number of documents indexed.\n * @property {number} _b - A parameter to control field length normalization, setting this to 0 disabled normalization, 1 fully normalizes field lengths, the default value is 0.75.\n * @property {number} _k1 - A parameter to control how quickly an increase in term frequency results in term frequency saturation, the default value is 1.2.\n * @property {number} termIndex - A counter incremented for each unique term, used to identify a terms position in the vector space.\n * @property {array} metadataWhitelist - A list of metadata keys that have been whitelisted for entry in the index.\n */\nlunr.Builder = function () {\n this._ref = \"id\"\n this._fields = Object.create(null)\n this._documents = Object.create(null)\n this.invertedIndex = Object.create(null)\n this.fieldTermFrequencies = {}\n this.fieldLengths = {}\n this.tokenizer = lunr.tokenizer\n this.pipeline = new lunr.Pipeline\n this.searchPipeline = new lunr.Pipeline\n this.documentCount = 0\n this._b = 0.75\n this._k1 = 1.2\n this.termIndex = 0\n this.metadataWhitelist = []\n}\n\n/**\n * Sets the document field used as the document reference. Every document must have this field.\n * The type of this field in the document should be a string, if it is not a string it will be\n * coerced into a string by calling toString.\n *\n * The default ref is 'id'.\n *\n * The ref should _not_ be changed during indexing, it should be set before any documents are\n * added to the index. Changing it during indexing can lead to inconsistent results.\n *\n * @param {string} ref - The name of the reference field in the document.\n */\nlunr.Builder.prototype.ref = function (ref) {\n this._ref = ref\n}\n\n/**\n * A function that is used to extract a field from a document.\n *\n * Lunr expects a field to be at the top level of a document, if however the field\n * is deeply nested within a document an extractor function can be used to extract\n * the right field for indexing.\n *\n * @callback fieldExtractor\n * @param {object} doc - The document being added to the index.\n * @returns {?(string|object|object[])} obj - The object that will be indexed for this field.\n * @example Extracting a nested field\n * function (doc) { return doc.nested.field }\n */\n\n/**\n * Adds a field to the list of document fields that will be indexed. Every document being\n * indexed should have this field. Null values for this field in indexed documents will\n * not cause errors but will limit the chance of that document being retrieved by searches.\n *\n * All fields should be added before adding documents to the index. Adding fields after\n * a document has been indexed will have no effect on already indexed documents.\n *\n * Fields can be boosted at build time. This allows terms within that field to have more\n * importance when ranking search results. Use a field boost to specify that matches within\n * one field are more important than other fields.\n *\n * @param {string} fieldName - The name of a field to index in all documents.\n * @param {object} attributes - Optional attributes associated with this field.\n * @param {number} [attributes.boost=1] - Boost applied to all terms within this field.\n * @param {fieldExtractor} [attributes.extractor] - Function to extract a field from a document.\n * @throws {RangeError} fieldName cannot contain unsupported characters '/'\n */\nlunr.Builder.prototype.field = function (fieldName, attributes) {\n if (/\\//.test(fieldName)) {\n throw new RangeError (\"Field '\" + fieldName + \"' contains illegal character '/'\")\n }\n\n this._fields[fieldName] = attributes || {}\n}\n\n/**\n * A parameter to tune the amount of field length normalisation that is applied when\n * calculating relevance scores. A value of 0 will completely disable any normalisation\n * and a value of 1 will fully normalise field lengths. The default is 0.75. Values of b\n * will be clamped to the range 0 - 1.\n *\n * @param {number} number - The value to set for this tuning parameter.\n */\nlunr.Builder.prototype.b = function (number) {\n if (number < 0) {\n this._b = 0\n } else if (number > 1) {\n this._b = 1\n } else {\n this._b = number\n }\n}\n\n/**\n * A parameter that controls the speed at which a rise in term frequency results in term\n * frequency saturation. The default value is 1.2. Setting this to a higher value will give\n * slower saturation levels, a lower value will result in quicker saturation.\n *\n * @param {number} number - The value to set for this tuning parameter.\n */\nlunr.Builder.prototype.k1 = function (number) {\n this._k1 = number\n}\n\n/**\n * Adds a document to the index.\n *\n * Before adding fields to the index the index should have been fully setup, with the document\n * ref and all fields to index already having been specified.\n *\n * The document must have a field name as specified by the ref (by default this is 'id') and\n * it should have all fields defined for indexing, though null or undefined values will not\n * cause errors.\n *\n * Entire documents can be boosted at build time. Applying a boost to a document indicates that\n * this document should rank higher in search results than other documents.\n *\n * @param {object} doc - The document to add to the index.\n * @param {object} attributes - Optional attributes associated with this document.\n * @param {number} [attributes.boost=1] - Boost applied to all terms within this document.\n */\nlunr.Builder.prototype.add = function (doc, attributes) {\n var docRef = doc[this._ref],\n fields = Object.keys(this._fields)\n\n this._documents[docRef] = attributes || {}\n this.documentCount += 1\n\n for (var i = 0; i < fields.length; i++) {\n var fieldName = fields[i],\n extractor = this._fields[fieldName].extractor,\n field = extractor ? extractor(doc) : doc[fieldName],\n tokens = this.tokenizer(field, {\n fields: [fieldName]\n }),\n terms = this.pipeline.run(tokens),\n fieldRef = new lunr.FieldRef (docRef, fieldName),\n fieldTerms = Object.create(null)\n\n this.fieldTermFrequencies[fieldRef] = fieldTerms\n this.fieldLengths[fieldRef] = 0\n\n // store the length of this field for this document\n this.fieldLengths[fieldRef] += terms.length\n\n // calculate term frequencies for this field\n for (var j = 0; j < terms.length; j++) {\n var term = terms[j]\n\n if (fieldTerms[term] == undefined) {\n fieldTerms[term] = 0\n }\n\n fieldTerms[term] += 1\n\n // add to inverted index\n // create an initial posting if one doesn't exist\n if (this.invertedIndex[term] == undefined) {\n var posting = Object.create(null)\n posting[\"_index\"] = this.termIndex\n this.termIndex += 1\n\n for (var k = 0; k < fields.length; k++) {\n posting[fields[k]] = Object.create(null)\n }\n\n this.invertedIndex[term] = posting\n }\n\n // add an entry for this term/fieldName/docRef to the invertedIndex\n if (this.invertedIndex[term][fieldName][docRef] == undefined) {\n this.invertedIndex[term][fieldName][docRef] = Object.create(null)\n }\n\n // store all whitelisted metadata about this token in the\n // inverted index\n for (var l = 0; l < this.metadataWhitelist.length; l++) {\n var metadataKey = this.metadataWhitelist[l],\n metadata = term.metadata[metadataKey]\n\n if (this.invertedIndex[term][fieldName][docRef][metadataKey] == undefined) {\n this.invertedIndex[term][fieldName][docRef][metadataKey] = []\n }\n\n this.invertedIndex[term][fieldName][docRef][metadataKey].push(metadata)\n }\n }\n\n }\n}\n\n/**\n * Calculates the average document length for this index\n *\n * @private\n */\nlunr.Builder.prototype.calculateAverageFieldLengths = function () {\n\n var fieldRefs = Object.keys(this.fieldLengths),\n numberOfFields = fieldRefs.length,\n accumulator = {},\n documentsWithField = {}\n\n for (var i = 0; i < numberOfFields; i++) {\n var fieldRef = lunr.FieldRef.fromString(fieldRefs[i]),\n field = fieldRef.fieldName\n\n documentsWithField[field] || (documentsWithField[field] = 0)\n documentsWithField[field] += 1\n\n accumulator[field] || (accumulator[field] = 0)\n accumulator[field] += this.fieldLengths[fieldRef]\n }\n\n var fields = Object.keys(this._fields)\n\n for (var i = 0; i < fields.length; i++) {\n var fieldName = fields[i]\n accumulator[fieldName] = accumulator[fieldName] / documentsWithField[fieldName]\n }\n\n this.averageFieldLength = accumulator\n}\n\n/**\n * Builds a vector space model of every document using lunr.Vector\n *\n * @private\n */\nlunr.Builder.prototype.createFieldVectors = function () {\n var fieldVectors = {},\n fieldRefs = Object.keys(this.fieldTermFrequencies),\n fieldRefsLength = fieldRefs.length,\n termIdfCache = Object.create(null)\n\n for (var i = 0; i < fieldRefsLength; i++) {\n var fieldRef = lunr.FieldRef.fromString(fieldRefs[i]),\n fieldName = fieldRef.fieldName,\n fieldLength = this.fieldLengths[fieldRef],\n fieldVector = new lunr.Vector,\n termFrequencies = this.fieldTermFrequencies[fieldRef],\n terms = Object.keys(termFrequencies),\n termsLength = terms.length\n\n\n var fieldBoost = this._fields[fieldName].boost || 1,\n docBoost = this._documents[fieldRef.docRef].boost || 1\n\n for (var j = 0; j < termsLength; j++) {\n var term = terms[j],\n tf = termFrequencies[term],\n termIndex = this.invertedIndex[term]._index,\n idf, score, scoreWithPrecision\n\n if (termIdfCache[term] === undefined) {\n idf = lunr.idf(this.invertedIndex[term], this.documentCount)\n termIdfCache[term] = idf\n } else {\n idf = termIdfCache[term]\n }\n\n score = idf * ((this._k1 + 1) * tf) / (this._k1 * (1 - this._b + this._b * (fieldLength / this.averageFieldLength[fieldName])) + tf)\n score *= fieldBoost\n score *= docBoost\n scoreWithPrecision = Math.round(score * 1000) / 1000\n // Converts 1.23456789 to 1.234.\n // Reducing the precision so that the vectors take up less\n // space when serialised. Doing it now so that they behave\n // the same before and after serialisation. Also, this is\n // the fastest approach to reducing a number's precision in\n // JavaScript.\n\n fieldVector.insert(termIndex, scoreWithPrecision)\n }\n\n fieldVectors[fieldRef] = fieldVector\n }\n\n this.fieldVectors = fieldVectors\n}\n\n/**\n * Creates a token set of all tokens in the index using lunr.TokenSet\n *\n * @private\n */\nlunr.Builder.prototype.createTokenSet = function () {\n this.tokenSet = lunr.TokenSet.fromArray(\n Object.keys(this.invertedIndex).sort()\n )\n}\n\n/**\n * Builds the index, creating an instance of lunr.Index.\n *\n * This completes the indexing process and should only be called\n * once all documents have been added to the index.\n *\n * @returns {lunr.Index}\n */\nlunr.Builder.prototype.build = function () {\n this.calculateAverageFieldLengths()\n this.createFieldVectors()\n this.createTokenSet()\n\n return new lunr.Index({\n invertedIndex: this.invertedIndex,\n fieldVectors: this.fieldVectors,\n tokenSet: this.tokenSet,\n fields: Object.keys(this._fields),\n pipeline: this.searchPipeline\n })\n}\n\n/**\n * Applies a plugin to the index builder.\n *\n * A plugin is a function that is called with the index builder as its context.\n * Plugins can be used to customise or extend the behaviour of the index\n * in some way. A plugin is just a function, that encapsulated the custom\n * behaviour that should be applied when building the index.\n *\n * The plugin function will be called with the index builder as its argument, additional\n * arguments can also be passed when calling use. The function will be called\n * with the index builder as its context.\n *\n * @param {Function} plugin The plugin to apply.\n */\nlunr.Builder.prototype.use = function (fn) {\n var args = Array.prototype.slice.call(arguments, 1)\n args.unshift(this)\n fn.apply(this, args)\n}\n/**\n * Contains and collects metadata about a matching document.\n * A single instance of lunr.MatchData is returned as part of every\n * lunr.Index~Result.\n *\n * @constructor\n * @param {string} term - The term this match data is associated with\n * @param {string} field - The field in which the term was found\n * @param {object} metadata - The metadata recorded about this term in this field\n * @property {object} metadata - A cloned collection of metadata associated with this document.\n * @see {@link lunr.Index~Result}\n */\nlunr.MatchData = function (term, field, metadata) {\n var clonedMetadata = Object.create(null),\n metadataKeys = Object.keys(metadata || {})\n\n // Cloning the metadata to prevent the original\n // being mutated during match data combination.\n // Metadata is kept in an array within the inverted\n // index so cloning the data can be done with\n // Array#slice\n for (var i = 0; i < metadataKeys.length; i++) {\n var key = metadataKeys[i]\n clonedMetadata[key] = metadata[key].slice()\n }\n\n this.metadata = Object.create(null)\n\n if (term !== undefined) {\n this.metadata[term] = Object.create(null)\n this.metadata[term][field] = clonedMetadata\n }\n}\n\n/**\n * An instance of lunr.MatchData will be created for every term that matches a\n * document. However only one instance is required in a lunr.Index~Result. This\n * method combines metadata from another instance of lunr.MatchData with this\n * objects metadata.\n *\n * @param {lunr.MatchData} otherMatchData - Another instance of match data to merge with this one.\n * @see {@link lunr.Index~Result}\n */\nlunr.MatchData.prototype.combine = function (otherMatchData) {\n var terms = Object.keys(otherMatchData.metadata)\n\n for (var i = 0; i < terms.length; i++) {\n var term = terms[i],\n fields = Object.keys(otherMatchData.metadata[term])\n\n if (this.metadata[term] == undefined) {\n this.metadata[term] = Object.create(null)\n }\n\n for (var j = 0; j < fields.length; j++) {\n var field = fields[j],\n keys = Object.keys(otherMatchData.metadata[term][field])\n\n if (this.metadata[term][field] == undefined) {\n this.metadata[term][field] = Object.create(null)\n }\n\n for (var k = 0; k < keys.length; k++) {\n var key = keys[k]\n\n if (this.metadata[term][field][key] == undefined) {\n this.metadata[term][field][key] = otherMatchData.metadata[term][field][key]\n } else {\n this.metadata[term][field][key] = this.metadata[term][field][key].concat(otherMatchData.metadata[term][field][key])\n }\n\n }\n }\n }\n}\n\n/**\n * Add metadata for a term/field pair to this instance of match data.\n *\n * @param {string} term - The term this match data is associated with\n * @param {string} field - The field in which the term was found\n * @param {object} metadata - The metadata recorded about this term in this field\n */\nlunr.MatchData.prototype.add = function (term, field, metadata) {\n if (!(term in this.metadata)) {\n this.metadata[term] = Object.create(null)\n this.metadata[term][field] = metadata\n return\n }\n\n if (!(field in this.metadata[term])) {\n this.metadata[term][field] = metadata\n return\n }\n\n var metadataKeys = Object.keys(metadata)\n\n for (var i = 0; i < metadataKeys.length; i++) {\n var key = metadataKeys[i]\n\n if (key in this.metadata[term][field]) {\n this.metadata[term][field][key] = this.metadata[term][field][key].concat(metadata[key])\n } else {\n this.metadata[term][field][key] = metadata[key]\n }\n }\n}\n/**\n * A lunr.Query provides a programmatic way of defining queries to be performed\n * against a {@link lunr.Index}.\n *\n * Prefer constructing a lunr.Query using the {@link lunr.Index#query} method\n * so the query object is pre-initialized with the right index fields.\n *\n * @constructor\n * @property {lunr.Query~Clause[]} clauses - An array of query clauses.\n * @property {string[]} allFields - An array of all available fields in a lunr.Index.\n */\nlunr.Query = function (allFields) {\n this.clauses = []\n this.allFields = allFields\n}\n\n/**\n * Constants for indicating what kind of automatic wildcard insertion will be used when constructing a query clause.\n *\n * This allows wildcards to be added to the beginning and end of a term without having to manually do any string\n * concatenation.\n *\n * The wildcard constants can be bitwise combined to select both leading and trailing wildcards.\n *\n * @constant\n * @default\n * @property {number} wildcard.NONE - The term will have no wildcards inserted, this is the default behaviour\n * @property {number} wildcard.LEADING - Prepend the term with a wildcard, unless a leading wildcard already exists\n * @property {number} wildcard.TRAILING - Append a wildcard to the term, unless a trailing wildcard already exists\n * @see lunr.Query~Clause\n * @see lunr.Query#clause\n * @see lunr.Query#term\n * @example query term with trailing wildcard\n * query.term('foo', { wildcard: lunr.Query.wildcard.TRAILING })\n * @example query term with leading and trailing wildcard\n * query.term('foo', {\n * wildcard: lunr.Query.wildcard.LEADING | lunr.Query.wildcard.TRAILING\n * })\n */\n\nlunr.Query.wildcard = new String (\"*\")\nlunr.Query.wildcard.NONE = 0\nlunr.Query.wildcard.LEADING = 1\nlunr.Query.wildcard.TRAILING = 2\n\n/**\n * Constants for indicating what kind of presence a term must have in matching documents.\n *\n * @constant\n * @enum {number}\n * @see lunr.Query~Clause\n * @see lunr.Query#clause\n * @see lunr.Query#term\n * @example query term with required presence\n * query.term('foo', { presence: lunr.Query.presence.REQUIRED })\n */\nlunr.Query.presence = {\n /**\n * Term's presence in a document is optional, this is the default value.\n */\n OPTIONAL: 1,\n\n /**\n * Term's presence in a document is required, documents that do not contain\n * this term will not be returned.\n */\n REQUIRED: 2,\n\n /**\n * Term's presence in a document is prohibited, documents that do contain\n * this term will not be returned.\n */\n PROHIBITED: 3\n}\n\n/**\n * A single clause in a {@link lunr.Query} contains a term and details on how to\n * match that term against a {@link lunr.Index}.\n *\n * @typedef {Object} lunr.Query~Clause\n * @property {string[]} fields - The fields in an index this clause should be matched against.\n * @property {number} [boost=1] - Any boost that should be applied when matching this clause.\n * @property {number} [editDistance] - Whether the term should have fuzzy matching applied, and how fuzzy the match should be.\n * @property {boolean} [usePipeline] - Whether the term should be passed through the search pipeline.\n * @property {number} [wildcard=lunr.Query.wildcard.NONE] - Whether the term should have wildcards appended or prepended.\n * @property {number} [presence=lunr.Query.presence.OPTIONAL] - The terms presence in any matching documents.\n */\n\n/**\n * Adds a {@link lunr.Query~Clause} to this query.\n *\n * Unless the clause contains the fields to be matched all fields will be matched. In addition\n * a default boost of 1 is applied to the clause.\n *\n * @param {lunr.Query~Clause} clause - The clause to add to this query.\n * @see lunr.Query~Clause\n * @returns {lunr.Query}\n */\nlunr.Query.prototype.clause = function (clause) {\n if (!('fields' in clause)) {\n clause.fields = this.allFields\n }\n\n if (!('boost' in clause)) {\n clause.boost = 1\n }\n\n if (!('usePipeline' in clause)) {\n clause.usePipeline = true\n }\n\n if (!('wildcard' in clause)) {\n clause.wildcard = lunr.Query.wildcard.NONE\n }\n\n if ((clause.wildcard & lunr.Query.wildcard.LEADING) && (clause.term.charAt(0) != lunr.Query.wildcard)) {\n clause.term = \"*\" + clause.term\n }\n\n if ((clause.wildcard & lunr.Query.wildcard.TRAILING) && (clause.term.slice(-1) != lunr.Query.wildcard)) {\n clause.term = \"\" + clause.term + \"*\"\n }\n\n if (!('presence' in clause)) {\n clause.presence = lunr.Query.presence.OPTIONAL\n }\n\n this.clauses.push(clause)\n\n return this\n}\n\n/**\n * A negated query is one in which every clause has a presence of\n * prohibited. These queries require some special processing to return\n * the expected results.\n *\n * @returns boolean\n */\nlunr.Query.prototype.isNegated = function () {\n for (var i = 0; i < this.clauses.length; i++) {\n if (this.clauses[i].presence != lunr.Query.presence.PROHIBITED) {\n return false\n }\n }\n\n return true\n}\n\n/**\n * Adds a term to the current query, under the covers this will create a {@link lunr.Query~Clause}\n * to the list of clauses that make up this query.\n *\n * The term is used as is, i.e. no tokenization will be performed by this method. Instead conversion\n * to a token or token-like string should be done before calling this method.\n *\n * The term will be converted to a string by calling `toString`. Multiple terms can be passed as an\n * array, each term in the array will share the same options.\n *\n * @param {object|object[]} term - The term(s) to add to the query.\n * @param {object} [options] - Any additional properties to add to the query clause.\n * @returns {lunr.Query}\n * @see lunr.Query#clause\n * @see lunr.Query~Clause\n * @example adding a single term to a query\n * query.term(\"foo\")\n * @example adding a single term to a query and specifying search fields, term boost and automatic trailing wildcard\n * query.term(\"foo\", {\n * fields: [\"title\"],\n * boost: 10,\n * wildcard: lunr.Query.wildcard.TRAILING\n * })\n * @example using lunr.tokenizer to convert a string to tokens before using them as terms\n * query.term(lunr.tokenizer(\"foo bar\"))\n */\nlunr.Query.prototype.term = function (term, options) {\n if (Array.isArray(term)) {\n term.forEach(function (t) { this.term(t, lunr.utils.clone(options)) }, this)\n return this\n }\n\n var clause = options || {}\n clause.term = term.toString()\n\n this.clause(clause)\n\n return this\n}\nlunr.QueryParseError = function (message, start, end) {\n this.name = \"QueryParseError\"\n this.message = message\n this.start = start\n this.end = end\n}\n\nlunr.QueryParseError.prototype = new Error\nlunr.QueryLexer = function (str) {\n this.lexemes = []\n this.str = str\n this.length = str.length\n this.pos = 0\n this.start = 0\n this.escapeCharPositions = []\n}\n\nlunr.QueryLexer.prototype.run = function () {\n var state = lunr.QueryLexer.lexText\n\n while (state) {\n state = state(this)\n }\n}\n\nlunr.QueryLexer.prototype.sliceString = function () {\n var subSlices = [],\n sliceStart = this.start,\n sliceEnd = this.pos\n\n for (var i = 0; i < this.escapeCharPositions.length; i++) {\n sliceEnd = this.escapeCharPositions[i]\n subSlices.push(this.str.slice(sliceStart, sliceEnd))\n sliceStart = sliceEnd + 1\n }\n\n subSlices.push(this.str.slice(sliceStart, this.pos))\n this.escapeCharPositions.length = 0\n\n return subSlices.join('')\n}\n\nlunr.QueryLexer.prototype.emit = function (type) {\n this.lexemes.push({\n type: type,\n str: this.sliceString(),\n start: this.start,\n end: this.pos\n })\n\n this.start = this.pos\n}\n\nlunr.QueryLexer.prototype.escapeCharacter = function () {\n this.escapeCharPositions.push(this.pos - 1)\n this.pos += 1\n}\n\nlunr.QueryLexer.prototype.next = function () {\n if (this.pos >= this.length) {\n return lunr.QueryLexer.EOS\n }\n\n var char = this.str.charAt(this.pos)\n this.pos += 1\n return char\n}\n\nlunr.QueryLexer.prototype.width = function () {\n return this.pos - this.start\n}\n\nlunr.QueryLexer.prototype.ignore = function () {\n if (this.start == this.pos) {\n this.pos += 1\n }\n\n this.start = this.pos\n}\n\nlunr.QueryLexer.prototype.backup = function () {\n this.pos -= 1\n}\n\nlunr.QueryLexer.prototype.acceptDigitRun = function () {\n var char, charCode\n\n do {\n char = this.next()\n charCode = char.charCodeAt(0)\n } while (charCode > 47 && charCode < 58)\n\n if (char != lunr.QueryLexer.EOS) {\n this.backup()\n }\n}\n\nlunr.QueryLexer.prototype.more = function () {\n return this.pos < this.length\n}\n\nlunr.QueryLexer.EOS = 'EOS'\nlunr.QueryLexer.FIELD = 'FIELD'\nlunr.QueryLexer.TERM = 'TERM'\nlunr.QueryLexer.EDIT_DISTANCE = 'EDIT_DISTANCE'\nlunr.QueryLexer.BOOST = 'BOOST'\nlunr.QueryLexer.PRESENCE = 'PRESENCE'\n\nlunr.QueryLexer.lexField = function (lexer) {\n lexer.backup()\n lexer.emit(lunr.QueryLexer.FIELD)\n lexer.ignore()\n return lunr.QueryLexer.lexText\n}\n\nlunr.QueryLexer.lexTerm = function (lexer) {\n if (lexer.width() > 1) {\n lexer.backup()\n lexer.emit(lunr.QueryLexer.TERM)\n }\n\n lexer.ignore()\n\n if (lexer.more()) {\n return lunr.QueryLexer.lexText\n }\n}\n\nlunr.QueryLexer.lexEditDistance = function (lexer) {\n lexer.ignore()\n lexer.acceptDigitRun()\n lexer.emit(lunr.QueryLexer.EDIT_DISTANCE)\n return lunr.QueryLexer.lexText\n}\n\nlunr.QueryLexer.lexBoost = function (lexer) {\n lexer.ignore()\n lexer.acceptDigitRun()\n lexer.emit(lunr.QueryLexer.BOOST)\n return lunr.QueryLexer.lexText\n}\n\nlunr.QueryLexer.lexEOS = function (lexer) {\n if (lexer.width() > 0) {\n lexer.emit(lunr.QueryLexer.TERM)\n }\n}\n\n// This matches the separator used when tokenising fields\n// within a document. These should match otherwise it is\n// not possible to search for some tokens within a document.\n//\n// It is possible for the user to change the separator on the\n// tokenizer so it _might_ clash with any other of the special\n// characters already used within the search string, e.g. :.\n//\n// This means that it is possible to change the separator in\n// such a way that makes some words unsearchable using a search\n// string.\nlunr.QueryLexer.termSeparator = lunr.tokenizer.separator\n\nlunr.QueryLexer.lexText = function (lexer) {\n while (true) {\n var char = lexer.next()\n\n if (char == lunr.QueryLexer.EOS) {\n return lunr.QueryLexer.lexEOS\n }\n\n // Escape character is '\\'\n if (char.charCodeAt(0) == 92) {\n lexer.escapeCharacter()\n continue\n }\n\n if (char == \":\") {\n return lunr.QueryLexer.lexField\n }\n\n if (char == \"~\") {\n lexer.backup()\n if (lexer.width() > 0) {\n lexer.emit(lunr.QueryLexer.TERM)\n }\n return lunr.QueryLexer.lexEditDistance\n }\n\n if (char == \"^\") {\n lexer.backup()\n if (lexer.width() > 0) {\n lexer.emit(lunr.QueryLexer.TERM)\n }\n return lunr.QueryLexer.lexBoost\n }\n\n // \"+\" indicates term presence is required\n // checking for length to ensure that only\n // leading \"+\" are considered\n if (char == \"+\" && lexer.width() === 1) {\n lexer.emit(lunr.QueryLexer.PRESENCE)\n return lunr.QueryLexer.lexText\n }\n\n // \"-\" indicates term presence is prohibited\n // checking for length to ensure that only\n // leading \"-\" are considered\n if (char == \"-\" && lexer.width() === 1) {\n lexer.emit(lunr.QueryLexer.PRESENCE)\n return lunr.QueryLexer.lexText\n }\n\n if (char.match(lunr.QueryLexer.termSeparator)) {\n return lunr.QueryLexer.lexTerm\n }\n }\n}\n\nlunr.QueryParser = function (str, query) {\n this.lexer = new lunr.QueryLexer (str)\n this.query = query\n this.currentClause = {}\n this.lexemeIdx = 0\n}\n\nlunr.QueryParser.prototype.parse = function () {\n this.lexer.run()\n this.lexemes = this.lexer.lexemes\n\n var state = lunr.QueryParser.parseClause\n\n while (state) {\n state = state(this)\n }\n\n return this.query\n}\n\nlunr.QueryParser.prototype.peekLexeme = function () {\n return this.lexemes[this.lexemeIdx]\n}\n\nlunr.QueryParser.prototype.consumeLexeme = function () {\n var lexeme = this.peekLexeme()\n this.lexemeIdx += 1\n return lexeme\n}\n\nlunr.QueryParser.prototype.nextClause = function () {\n var completedClause = this.currentClause\n this.query.clause(completedClause)\n this.currentClause = {}\n}\n\nlunr.QueryParser.parseClause = function (parser) {\n var lexeme = parser.peekLexeme()\n\n if (lexeme == undefined) {\n return\n }\n\n switch (lexeme.type) {\n case lunr.QueryLexer.PRESENCE:\n return lunr.QueryParser.parsePresence\n case lunr.QueryLexer.FIELD:\n return lunr.QueryParser.parseField\n case lunr.QueryLexer.TERM:\n return lunr.QueryParser.parseTerm\n default:\n var errorMessage = \"expected either a field or a term, found \" + lexeme.type\n\n if (lexeme.str.length >= 1) {\n errorMessage += \" with value '\" + lexeme.str + \"'\"\n }\n\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n}\n\nlunr.QueryParser.parsePresence = function (parser) {\n var lexeme = parser.consumeLexeme()\n\n if (lexeme == undefined) {\n return\n }\n\n switch (lexeme.str) {\n case \"-\":\n parser.currentClause.presence = lunr.Query.presence.PROHIBITED\n break\n case \"+\":\n parser.currentClause.presence = lunr.Query.presence.REQUIRED\n break\n default:\n var errorMessage = \"unrecognised presence operator'\" + lexeme.str + \"'\"\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n\n var nextLexeme = parser.peekLexeme()\n\n if (nextLexeme == undefined) {\n var errorMessage = \"expecting term or field, found nothing\"\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n\n switch (nextLexeme.type) {\n case lunr.QueryLexer.FIELD:\n return lunr.QueryParser.parseField\n case lunr.QueryLexer.TERM:\n return lunr.QueryParser.parseTerm\n default:\n var errorMessage = \"expecting term or field, found '\" + nextLexeme.type + \"'\"\n throw new lunr.QueryParseError (errorMessage, nextLexeme.start, nextLexeme.end)\n }\n}\n\nlunr.QueryParser.parseField = function (parser) {\n var lexeme = parser.consumeLexeme()\n\n if (lexeme == undefined) {\n return\n }\n\n if (parser.query.allFields.indexOf(lexeme.str) == -1) {\n var possibleFields = parser.query.allFields.map(function (f) { return \"'\" + f + \"'\" }).join(', '),\n errorMessage = \"unrecognised field '\" + lexeme.str + \"', possible fields: \" + possibleFields\n\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n\n parser.currentClause.fields = [lexeme.str]\n\n var nextLexeme = parser.peekLexeme()\n\n if (nextLexeme == undefined) {\n var errorMessage = \"expecting term, found nothing\"\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n\n switch (nextLexeme.type) {\n case lunr.QueryLexer.TERM:\n return lunr.QueryParser.parseTerm\n default:\n var errorMessage = \"expecting term, found '\" + nextLexeme.type + \"'\"\n throw new lunr.QueryParseError (errorMessage, nextLexeme.start, nextLexeme.end)\n }\n}\n\nlunr.QueryParser.parseTerm = function (parser) {\n var lexeme = parser.consumeLexeme()\n\n if (lexeme == undefined) {\n return\n }\n\n parser.currentClause.term = lexeme.str.toLowerCase()\n\n if (lexeme.str.indexOf(\"*\") != -1) {\n parser.currentClause.usePipeline = false\n }\n\n var nextLexeme = parser.peekLexeme()\n\n if (nextLexeme == undefined) {\n parser.nextClause()\n return\n }\n\n switch (nextLexeme.type) {\n case lunr.QueryLexer.TERM:\n parser.nextClause()\n return lunr.QueryParser.parseTerm\n case lunr.QueryLexer.FIELD:\n parser.nextClause()\n return lunr.QueryParser.parseField\n case lunr.QueryLexer.EDIT_DISTANCE:\n return lunr.QueryParser.parseEditDistance\n case lunr.QueryLexer.BOOST:\n return lunr.QueryParser.parseBoost\n case lunr.QueryLexer.PRESENCE:\n parser.nextClause()\n return lunr.QueryParser.parsePresence\n default:\n var errorMessage = \"Unexpected lexeme type '\" + nextLexeme.type + \"'\"\n throw new lunr.QueryParseError (errorMessage, nextLexeme.start, nextLexeme.end)\n }\n}\n\nlunr.QueryParser.parseEditDistance = function (parser) {\n var lexeme = parser.consumeLexeme()\n\n if (lexeme == undefined) {\n return\n }\n\n var editDistance = parseInt(lexeme.str, 10)\n\n if (isNaN(editDistance)) {\n var errorMessage = \"edit distance must be numeric\"\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n\n parser.currentClause.editDistance = editDistance\n\n var nextLexeme = parser.peekLexeme()\n\n if (nextLexeme == undefined) {\n parser.nextClause()\n return\n }\n\n switch (nextLexeme.type) {\n case lunr.QueryLexer.TERM:\n parser.nextClause()\n return lunr.QueryParser.parseTerm\n case lunr.QueryLexer.FIELD:\n parser.nextClause()\n return lunr.QueryParser.parseField\n case lunr.QueryLexer.EDIT_DISTANCE:\n return lunr.QueryParser.parseEditDistance\n case lunr.QueryLexer.BOOST:\n return lunr.QueryParser.parseBoost\n case lunr.QueryLexer.PRESENCE:\n parser.nextClause()\n return lunr.QueryParser.parsePresence\n default:\n var errorMessage = \"Unexpected lexeme type '\" + nextLexeme.type + \"'\"\n throw new lunr.QueryParseError (errorMessage, nextLexeme.start, nextLexeme.end)\n }\n}\n\nlunr.QueryParser.parseBoost = function (parser) {\n var lexeme = parser.consumeLexeme()\n\n if (lexeme == undefined) {\n return\n }\n\n var boost = parseInt(lexeme.str, 10)\n\n if (isNaN(boost)) {\n var errorMessage = \"boost must be numeric\"\n throw new lunr.QueryParseError (errorMessage, lexeme.start, lexeme.end)\n }\n\n parser.currentClause.boost = boost\n\n var nextLexeme = parser.peekLexeme()\n\n if (nextLexeme == undefined) {\n parser.nextClause()\n return\n }\n\n switch (nextLexeme.type) {\n case lunr.QueryLexer.TERM:\n parser.nextClause()\n return lunr.QueryParser.parseTerm\n case lunr.QueryLexer.FIELD:\n parser.nextClause()\n return lunr.QueryParser.parseField\n case lunr.QueryLexer.EDIT_DISTANCE:\n return lunr.QueryParser.parseEditDistance\n case lunr.QueryLexer.BOOST:\n return lunr.QueryParser.parseBoost\n case lunr.QueryLexer.PRESENCE:\n parser.nextClause()\n return lunr.QueryParser.parsePresence\n default:\n var errorMessage = \"Unexpected lexeme type '\" + nextLexeme.type + \"'\"\n throw new lunr.QueryParseError (errorMessage, nextLexeme.start, nextLexeme.end)\n }\n}\n\n /**\n * export the module via AMD, CommonJS or as a browser global\n * Export code from https://github.com/umdjs/umd/blob/master/returnExports.js\n */\n ;(function (root, factory) {\n if (typeof define === 'function' && define.amd) {\n // AMD. Register as an anonymous module.\n define(factory)\n } else if (typeof exports === 'object') {\n /**\n * Node. Does not work with strict CommonJS, but\n * only CommonJS-like enviroments that support module.exports,\n * like Node.\n */\n module.exports = factory()\n } else {\n // Browser globals (root is window)\n root.lunr = factory()\n }\n }(this, function () {\n /**\n * Just return a value to define the module export.\n * This example returns an object, but the module\n * can return a function as the exported value.\n */\n return lunr\n }))\n})();\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A RTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport lunr from \"lunr\"\n\nimport \"~/polyfills\"\n\nimport { Search, SearchIndexConfig } from \"../../_\"\nimport {\n SearchMessage,\n SearchMessageType\n} from \"../message\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Add support for usage with `iframe-worker` polyfill\n *\n * While `importScripts` is synchronous when executed inside of a web worker,\n * it's not possible to provide a synchronous polyfilled implementation. The\n * cool thing is that awaiting a non-Promise is a noop, so extending the type\n * definition to return a `Promise` shouldn't break anything.\n *\n * @see https://bit.ly/2PjDnXi - GitHub comment\n */\ndeclare global {\n function importScripts(...urls: string[]): Promise | void\n}\n\n/* ----------------------------------------------------------------------------\n * Data\n * ------------------------------------------------------------------------- */\n\n/**\n * Search index\n */\nlet index: Search\n\n/* ----------------------------------------------------------------------------\n * Helper functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch (= import) multi-language support through `lunr-languages`\n *\n * This function automatically imports the stemmers necessary to process the\n * languages, which are defined through the search index configuration.\n *\n * If the worker runs inside of an `iframe` (when using `iframe-worker` as\n * a shim), the base URL for the stemmers to be loaded must be determined by\n * searching for the first `script` element with a `src` attribute, which will\n * contain the contents of this script.\n *\n * @param config - Search index configuration\n *\n * @returns Promise resolving with no result\n */\nasync function setupSearchLanguages(\n config: SearchIndexConfig\n): Promise {\n let base = \"../lunr\"\n\n /* Detect `iframe-worker` and fix base URL */\n if (typeof parent !== \"undefined\" && \"IFrameWorker\" in parent) {\n const worker = document.querySelector(\"script[src]\")!\n const [path] = worker.src.split(\"/worker\")\n\n /* Prefix base with path */\n base = base.replace(\"..\", path)\n }\n\n /* Add scripts for languages */\n const scripts = []\n for (const lang of config.lang) {\n switch (lang) {\n\n /* Add segmenter for Japanese */\n case \"ja\":\n scripts.push(`${base}/tinyseg.js`)\n break\n\n /* Add segmenter for Hindi and Thai */\n case \"hi\":\n case \"th\":\n scripts.push(`${base}/wordcut.js`)\n break\n }\n\n /* Add language support */\n if (lang !== \"en\")\n scripts.push(`${base}/min/lunr.${lang}.min.js`)\n }\n\n /* Add multi-language support */\n if (config.lang.length > 1)\n scripts.push(`${base}/min/lunr.multi.min.js`)\n\n /* Load scripts synchronously */\n if (scripts.length)\n await importScripts(\n `${base}/min/lunr.stemmer.support.min.js`,\n ...scripts\n )\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Message handler\n *\n * @param message - Source message\n *\n * @returns Target message\n */\nexport async function handler(\n message: SearchMessage\n): Promise {\n switch (message.type) {\n\n /* Search setup message */\n case SearchMessageType.SETUP:\n await setupSearchLanguages(message.data.config)\n index = new Search(message.data)\n return {\n type: SearchMessageType.READY\n }\n\n /* Search query message */\n case SearchMessageType.QUERY:\n return {\n type: SearchMessageType.RESULT,\n data: index ? index.search(message.data) : { items: [] }\n }\n\n /* All other messages */\n default:\n throw new TypeError(\"Invalid message type\")\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Worker\n * ------------------------------------------------------------------------- */\n\n/* @ts-expect-error - expose Lunr.js in global scope, or stemmers won't work */\nself.lunr = lunr\n\n/* Handle messages */\naddEventListener(\"message\", async ev => {\n postMessage(await handler(ev.data))\n})\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\n/* ----------------------------------------------------------------------------\n * Polyfills\n * ------------------------------------------------------------------------- */\n\n/* Polyfill `Object.entries` */\nif (!Object.entries)\n Object.entries = function (obj: object) {\n const data: [string, string][] = []\n for (const key of Object.keys(obj))\n // @ts-expect-error - ignore property access warning\n data.push([key, obj[key]])\n\n /* Return entries */\n return data\n }\n\n/* Polyfill `Object.values` */\nif (!Object.values)\n Object.values = function (obj: object) {\n const data: string[] = []\n for (const key of Object.keys(obj))\n // @ts-expect-error - ignore property access warning\n data.push(obj[key])\n\n /* Return values */\n return data\n }\n\n/* ------------------------------------------------------------------------- */\n\n/* Polyfills for `Element` */\nif (typeof Element !== \"undefined\") {\n\n /* Polyfill `Element.scrollTo` */\n if (!Element.prototype.scrollTo)\n Element.prototype.scrollTo = function (\n x?: ScrollToOptions | number, y?: number\n ): void {\n if (typeof x === \"object\") {\n this.scrollLeft = x.left!\n this.scrollTop = x.top!\n } else {\n this.scrollLeft = x!\n this.scrollTop = y!\n }\n }\n\n /* Polyfill `Element.replaceWith` */\n if (!Element.prototype.replaceWith)\n Element.prototype.replaceWith = function (\n ...nodes: Array\n ): void {\n const parent = this.parentNode\n if (parent) {\n if (nodes.length === 0)\n parent.removeChild(this)\n\n /* Replace children and create text nodes */\n for (let i = nodes.length - 1; i >= 0; i--) {\n let node = nodes[i]\n if (typeof node === \"string\")\n node = document.createTextNode(node)\n else if (node.parentNode)\n node.parentNode.removeChild(node)\n\n /* Replace child or insert before previous sibling */\n if (!i)\n parent.replaceChild(node, this)\n else\n parent.insertBefore(this.previousSibling!, node)\n }\n }\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport escapeHTML from \"escape-html\"\n\nimport { SearchIndexDocument } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search document\n */\nexport interface SearchDocument extends SearchIndexDocument {\n parent?: SearchIndexDocument /* Parent article */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search document mapping\n */\nexport type SearchDocumentMap = Map\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Create a search document mapping\n *\n * @param docs - Search index documents\n *\n * @returns Search document map\n */\nexport function setupSearchDocumentMap(\n docs: SearchIndexDocument[]\n): SearchDocumentMap {\n const documents = new Map()\n const parents = new Set()\n for (const doc of docs) {\n const [path, hash] = doc.location.split(\"#\")\n\n /* Extract location, title and tags */\n const location = doc.location\n const title = doc.title\n const tags = doc.tags\n\n /* Escape and cleanup text */\n const text = escapeHTML(doc.text)\n .replace(/\\s+(?=[,.:;!?])/g, \"\")\n .replace(/\\s+/g, \" \")\n\n /* Handle section */\n if (hash) {\n const parent = documents.get(path)!\n\n /* Ignore first section, override article */\n if (!parents.has(parent)) {\n parent.title = doc.title\n parent.text = text\n\n /* Remember that we processed the article */\n parents.add(parent)\n\n /* Add subsequent section */\n } else {\n documents.set(location, {\n location,\n title,\n text,\n parent\n })\n }\n\n /* Add article */\n } else {\n documents.set(location, {\n location,\n title,\n text,\n ...tags && { tags }\n })\n }\n }\n return documents\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport escapeHTML from \"escape-html\"\n\nimport { SearchIndexConfig } from \"../_\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search highlight function\n *\n * @param value - Value\n *\n * @returns Highlighted value\n */\nexport type SearchHighlightFn = (value: string) => string\n\n/**\n * Search highlight factory function\n *\n * @param query - Query value\n *\n * @returns Search highlight function\n */\nexport type SearchHighlightFactoryFn = (query: string) => SearchHighlightFn\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Create a search highlighter\n *\n * @param config - Search index configuration\n * @param escape - Whether to escape HTML\n *\n * @returns Search highlight factory function\n */\nexport function setupSearchHighlighter(\n config: SearchIndexConfig, escape: boolean\n): SearchHighlightFactoryFn {\n const separator = new RegExp(config.separator, \"img\")\n const highlight = (_: unknown, data: string, term: string) => {\n return `${data}${term}`\n }\n\n /* Return factory function */\n return (query: string) => {\n query = query\n .replace(/[\\s*+\\-:~^]+/g, \" \")\n .trim()\n\n /* Create search term match expression */\n const match = new RegExp(`(^|${config.separator})(${\n query\n .replace(/[|\\\\{}()[\\]^$+*?.-]/g, \"\\\\$&\")\n .replace(separator, \"|\")\n })`, \"img\")\n\n /* Highlight string value */\n return value => (\n escape\n ? escapeHTML(value)\n : value\n )\n .replace(match, highlight)\n .replace(/<\\/mark>(\\s+)]*>/img, \"$1\")\n }\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search query clause\n */\nexport interface SearchQueryClause {\n presence: lunr.Query.presence /* Clause presence */\n term: string /* Clause term */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search query terms\n */\nexport type SearchQueryTerms = Record\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Parse a search query for analysis\n *\n * @param value - Query value\n *\n * @returns Search query clauses\n */\nexport function parseSearchQuery(\n value: string\n): SearchQueryClause[] {\n const query = new (lunr as any).Query([\"title\", \"text\"])\n const parser = new (lunr as any).QueryParser(value, query)\n\n /* Parse and return query clauses */\n parser.parse()\n return query.clauses\n}\n\n/**\n * Analyze the search query clauses in regard to the search terms found\n *\n * @param query - Search query clauses\n * @param terms - Search terms\n *\n * @returns Search query terms\n */\nexport function getSearchQueryTerms(\n query: SearchQueryClause[], terms: string[]\n): SearchQueryTerms {\n const clauses = new Set(query)\n\n /* Match query clauses against terms */\n const result: SearchQueryTerms = {}\n for (let t = 0; t < terms.length; t++)\n for (const clause of clauses)\n if (terms[t].startsWith(clause.term)) {\n result[clause.term] = true\n clauses.delete(clause)\n }\n\n /* Annotate unmatched non-stopword query clauses */\n for (const clause of clauses)\n if (lunr.stopWordFilter?.(clause.term as any))\n result[clause.term] = false\n\n /* Return query terms */\n return result\n}\n", "/*\n * Copyright (c) 2016-2022 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport {\n SearchDocument,\n SearchDocumentMap,\n setupSearchDocumentMap\n} from \"../document\"\nimport {\n SearchHighlightFactoryFn,\n setupSearchHighlighter\n} from \"../highlighter\"\nimport { SearchOptions } from \"../options\"\nimport {\n SearchQueryTerms,\n getSearchQueryTerms,\n parseSearchQuery\n} from \"../query\"\n\n/* ----------------------------------------------------------------------------\n * Types\n * ------------------------------------------------------------------------- */\n\n/**\n * Search index configuration\n */\nexport interface SearchIndexConfig {\n lang: string[] /* Search languages */\n separator: string /* Search separator */\n}\n\n/**\n * Search index document\n */\nexport interface SearchIndexDocument {\n location: string /* Document location */\n title: string /* Document title */\n text: string /* Document text */\n tags?: string[] /* Document tags */\n boost?: number /* Document boost */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search index\n *\n * This interfaces describes the format of the `search_index.json` file which\n * is automatically built by the MkDocs search plugin.\n */\nexport interface SearchIndex {\n config: SearchIndexConfig /* Search index configuration */\n docs: SearchIndexDocument[] /* Search index documents */\n options: SearchOptions /* Search options */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search metadata\n */\nexport interface SearchMetadata {\n score: number /* Score (relevance) */\n terms: SearchQueryTerms /* Search query terms */\n}\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search result document\n */\nexport type SearchResultDocument = SearchDocument & SearchMetadata\n\n/**\n * Search result item\n */\nexport type SearchResultItem = SearchResultDocument[]\n\n/* ------------------------------------------------------------------------- */\n\n/**\n * Search result\n */\nexport interface SearchResult {\n items: SearchResultItem[] /* Search result items */\n suggestions?: string[] /* Search suggestions */\n}\n\n/* ----------------------------------------------------------------------------\n * Functions\n * ------------------------------------------------------------------------- */\n\n/**\n * Compute the difference of two lists of strings\n *\n * @param a - 1st list of strings\n * @param b - 2nd list of strings\n *\n * @returns Difference\n */\nfunction difference(a: string[], b: string[]): string[] {\n const [x, y] = [new Set(a), new Set(b)]\n return [\n ...new Set([...x].filter(value => !y.has(value)))\n ]\n}\n\n/* ----------------------------------------------------------------------------\n * Class\n * ------------------------------------------------------------------------- */\n\n/**\n * Search index\n */\nexport class Search {\n\n /**\n * Search document mapping\n *\n * A mapping of URLs (including hash fragments) to the actual articles and\n * sections of the documentation. The search document mapping must be created\n * regardless of whether the index was prebuilt or not, as Lunr.js itself\n * only stores the actual index.\n */\n protected documents: SearchDocumentMap\n\n /**\n * Search highlight factory function\n */\n protected highlight: SearchHighlightFactoryFn\n\n /**\n * The underlying Lunr.js search index\n */\n protected index: lunr.Index\n\n /**\n * Search options\n */\n protected options: SearchOptions\n\n /**\n * Create the search integration\n *\n * @param data - Search index\n */\n public constructor({ config, docs, options }: SearchIndex) {\n this.options = options\n\n /* Set up document map and highlighter factory */\n this.documents = setupSearchDocumentMap(docs)\n this.highlight = setupSearchHighlighter(config, false)\n\n /* Set separator for tokenizer */\n lunr.tokenizer.separator = new RegExp(config.separator)\n\n /* Create search index */\n this.index = lunr(function () {\n\n /* Set up multi-language support */\n if (config.lang.length === 1 && config.lang[0] !== \"en\") {\n this.use((lunr as any)[config.lang[0]])\n } else if (config.lang.length > 1) {\n this.use((lunr as any).multiLanguage(...config.lang))\n }\n\n /* Compute functions to be removed from the pipeline */\n const fns = difference([\n \"trimmer\", \"stopWordFilter\", \"stemmer\"\n ], options.pipeline)\n\n /* Remove functions from the pipeline for registered languages */\n for (const lang of config.lang.map(language => (\n language === \"en\" ? lunr : (lunr as any)[language]\n ))) {\n for (const fn of fns) {\n this.pipeline.remove(lang[fn])\n this.searchPipeline.remove(lang[fn])\n }\n }\n\n /* Set up reference */\n this.ref(\"location\")\n\n /* Set up fields */\n this.field(\"title\", { boost: 1e3 })\n this.field(\"text\")\n this.field(\"tags\", { boost: 1e6, extractor: doc => {\n const { tags = [] } = doc as SearchDocument\n return tags.reduce((list, tag) => [\n ...list,\n ...lunr.tokenizer(tag)\n ], [] as lunr.Token[])\n } })\n\n /* Index documents */\n for (const doc of docs)\n this.add(doc, { boost: doc.boost })\n })\n }\n\n /**\n * Search for matching documents\n *\n * The search index which MkDocs provides is divided up into articles, which\n * contain the whole content of the individual pages, and sections, which only\n * contain the contents of the subsections obtained by breaking the individual\n * pages up at `h1` ... `h6`. As there may be many sections on different pages\n * with identical titles (for example within this very project, e.g. \"Usage\"\n * or \"Installation\"), they need to be put into the context of the containing\n * page. For this reason, section results are grouped within their respective\n * articles which are the top-level results that are returned.\n *\n * @param query - Query value\n *\n * @returns Search results\n */\n public search(query: string): SearchResult {\n if (query) {\n try {\n const highlight = this.highlight(query)\n\n /* Parse query to extract clauses for analysis */\n const clauses = parseSearchQuery(query)\n .filter(clause => (\n clause.presence !== lunr.Query.presence.PROHIBITED\n ))\n\n /* Perform search and post-process results */\n const groups = this.index.search(`${query}*`)\n\n /* Apply post-query boosts based on title and search query terms */\n .reduce((item, { ref, score, matchData }) => {\n const document = this.documents.get(ref)\n if (typeof document !== \"undefined\") {\n const { location, title, text, tags, parent } = document\n\n /* Compute and analyze search query terms */\n const terms = getSearchQueryTerms(\n clauses,\n Object.keys(matchData.metadata)\n )\n\n /* Highlight title and text and apply post-query boosts */\n const boost = +!parent + +Object.values(terms).every(t => t)\n item.push({\n location,\n title: highlight(title),\n text: highlight(text),\n ...tags && { tags: tags.map(highlight) },\n score: score * (1 + boost),\n terms\n })\n }\n return item\n }, [])\n\n /* Sort search results again after applying boosts */\n .sort((a, b) => b.score - a.score)\n\n /* Group search results by page */\n .reduce((items, result) => {\n const document = this.documents.get(result.location)\n if (typeof document !== \"undefined\") {\n const ref = \"parent\" in document\n ? document.parent!.location\n : document.location\n items.set(ref, [...items.get(ref) || [], result])\n }\n return items\n }, new Map())\n\n /* Generate search suggestions, if desired */\n let suggestions: string[] | undefined\n if (this.options.suggestions) {\n const titles = this.index.query(builder => {\n for (const clause of clauses)\n builder.term(clause.term, {\n fields: [\"title\"],\n presence: lunr.Query.presence.REQUIRED,\n wildcard: lunr.Query.wildcard.TRAILING\n })\n })\n\n /* Retrieve suggestions for best match */\n suggestions = titles.length\n ? Object.keys(titles[0].matchData.metadata)\n : []\n }\n\n /* Return items and suggestions */\n return {\n items: [...groups.values()],\n ...typeof suggestions !== \"undefined\" && { suggestions }\n }\n\n /* Log errors to console (for now) */\n } catch {\n console.warn(`Invalid query: ${query} \u2013 see https://bit.ly/2s3ChXG`)\n }\n }\n\n /* Return nothing in case of error or empty query */\n return { items: [] }\n }\n}\n"], + "mappings": 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\ No newline at end of file diff --git a/index.html b/index.html new file mode 100644 index 0000000..6918ebe --- /dev/null +++ b/index.html @@ -0,0 +1 @@ + Lovem

    The Journey towards Lovem

    This is a journal for my journey towards building a low overhead virtual embedded machine.

    What that is and why I started building it will come clear from the entries in this journal. For some reason I feel the need to add the history of lovem's creation (so far) to it. So I wrote down the history of it before I recently came back to it in three articles, which I then shamelessly split into multiple shorter posts, so I have more to publish. This is new to me, let's see what will happen!

    My work on lovem so far has been focused on self education. Why not share my insights? I hope it will be useful to someone – maybe even for my future self?

    The journey starts here

    Lovem

    Lovem is meant to become a virtual machine for use in constrained embedded devices. It was started by me, @kratenko, for reasons I am writing about in this journal

    You can find lovem on GitHub:
    https://github.com/kratenko/lovem

    Me

    If for some reason you want to contact me, you can find me on Mastodon @kratenko@chaos.social or of course on GitHub as @kratenko.

    This site

    So I quickly googled mkdocs blog to find some sensible way to document my journey online. https://squidfunk.github.io/mkdocs-material/blog/ was not quite what I was looking for. It is the blog of @squidfunk the guy who writes Material for MkDocs, where they blog about their work on Material for MkDocs. They (unsurprisingly) do this with the help of Material for MkDocs. It looks like the blog entries are generated by some preprocessing script, which I might be trying to also build at some point, because I like the previews on the "Blog" page.

    So, big shout out to @squidfunk for their work!

    I managed to hack together a little script I called blogem, that solves blogging for me. It is not ready to be used for other projects, but if you are curious, you are welcome to take a look at it. It uses mkdocs-gen-files and mkdocs-literate-nav by @oprypin. Or maybe it abuses those plugins, I'm not sure, but it works for now. See Journal entry State of the journal for more that part of the story. Pretty sure I will change every thing again at some point. But currently, I quite like it.

    \ No newline at end of file diff --git a/journal/NAV.html b/journal/NAV.html new file mode 100644 index 0000000..70430a3 --- /dev/null +++ b/journal/NAV.html @@ -0,0 +1 @@ + NAV - Lovem
    \ No newline at end of file diff --git a/journal/index.html b/journal/index.html new file mode 100644 index 0000000..eb7b94c --- /dev/null +++ b/journal/index.html @@ -0,0 +1 @@ + Jounal - Lovem
    \ No newline at end of file diff --git a/months/NAV.html b/months/NAV.html new file mode 100644 index 0000000..27e3395 --- /dev/null +++ b/months/NAV.html @@ -0,0 +1 @@ + NAV - Lovem
    \ No newline at end of file diff --git a/search/search_index.json b/search/search_index.json new file mode 100644 index 0000000..b3ca69b --- /dev/null +++ b/search/search_index.json @@ -0,0 +1 @@ +{"config":{"indexing":"full","lang":["en"],"min_search_length":3,"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"index.html","text":"The Journey towards Lovem \u00b6 This is a journal for my journey towards building a low overhead virtual embedded machine . What that is and why I started building it will come clear from the entries in this journal. For some reason I feel the need to add the history of lovem's creation (so far) to it. So I wrote down the history of it before I recently came back to it in three articles, which I then shamelessly split into multiple shorter posts, so I have more to publish. This is new to me, let's see what will happen! My work on lovem so far has been focused on self education. Why not share my insights? I hope it will be useful to someone \u2013 maybe even for my future self? \u2014 The journey starts here \u2014 Lovem \u00b6 Lovem is meant to become a virtual machine for use in constrained embedded devices. It was started by me, @kratenko , for reasons I am writing about in this journal You can find lovem on GitHub: https://github.com/kratenko/lovem Me \u00b6 If for some reason you want to contact me, you can find me on Mastodon @kratenko@chaos.social or of course on GitHub as @kratenko . This site \u00b6 So I quickly googled mkdocs blog to find some sensible way to document my journey online. https://squidfunk.github.io/mkdocs-material/blog/ was not quite what I was looking for. It is the blog of @squidfunk the guy who writes Material for MkDocs , where they blog about their work on Material for MkDocs. They (unsurprisingly) do this with the help of Material for MkDocs. It looks like the blog entries are generated by some preprocessing script, which I might be trying to also build at some point, because I like the previews on the \"Blog\" page. So, big shout out to @squidfunk for their work! I managed to hack together a little script I called blogem , that solves blogging for me. It is not ready to be used for other projects, but if you are curious, you are welcome to take a look at it. It uses mkdocs-gen-files and mkdocs-literate-nav by @oprypin . Or maybe it abuses those plugins, I'm not sure, but it works for now. See Journal entry State of the journal for more that part of the story. Pretty sure I will change every thing again at some point. But currently, I quite like it.","title":"The Journey"},{"location":"index.html#the-journey-towards-lovem","text":"This is a journal for my journey towards building a low overhead virtual embedded machine . What that is and why I started building it will come clear from the entries in this journal. For some reason I feel the need to add the history of lovem's creation (so far) to it. So I wrote down the history of it before I recently came back to it in three articles, which I then shamelessly split into multiple shorter posts, so I have more to publish. This is new to me, let's see what will happen! My work on lovem so far has been focused on self education. Why not share my insights? I hope it will be useful to someone \u2013 maybe even for my future self? \u2014 The journey starts here \u2014","title":"The Journey towards Lovem"},{"location":"index.html#lovem","text":"Lovem is meant to become a virtual machine for use in constrained embedded devices. It was started by me, @kratenko , for reasons I am writing about in this journal You can find lovem on GitHub: https://github.com/kratenko/lovem","title":"Lovem"},{"location":"index.html#me","text":"If for some reason you want to contact me, you can find me on Mastodon @kratenko@chaos.social or of course on GitHub as @kratenko .","title":"Me"},{"location":"index.html#this-site","text":"So I quickly googled mkdocs blog to find some sensible way to document my journey online. https://squidfunk.github.io/mkdocs-material/blog/ was not quite what I was looking for. It is the blog of @squidfunk the guy who writes Material for MkDocs , where they blog about their work on Material for MkDocs. They (unsurprisingly) do this with the help of Material for MkDocs. It looks like the blog entries are generated by some preprocessing script, which I might be trying to also build at some point, because I like the previews on the \"Blog\" page. So, big shout out to @squidfunk for their work! I managed to hack together a little script I called blogem , that solves blogging for me. It is not ready to be used for other projects, but if you are curious, you are welcome to take a look at it. It uses mkdocs-gen-files and mkdocs-literate-nav by @oprypin . Or maybe it abuses those plugins, I'm not sure, but it works for now. See Journal entry State of the journal for more that part of the story. Pretty sure I will change every thing again at some point. But currently, I quite like it.","title":"This site"},{"location":"source-code.html","text":"Source Code \u00b6 Getting the source code \u00b6 The best way to work with the source code, is cloning the complete repo to your computer. If you do not know how to do that, GitHub has documentation on cloning a repositry . The way to do this in bash: git clone git@github.com:kratenko/lovem.git Or, if you have problems using git over ssh, use https: git clone https://github.com/kratenko/lovem.git This will create a directory named lovem inside your current directory, that holds all the source code and its complete history as a git repository. Tags \u00b6 Lovem is a developing project that I write about while creating it. My journal entries (blog posts, if you prefere) often talk about a very distinct state of the source code. I am describing, what I do, while I do it. It is a very likely possibility, that at the time you are reading my journal entries, the code will look nothing like it did, when I posted the entry. I will dump a lot of my ideas. Sometimes I write code that I know I will be changing, in order to illustrate my thoughts and, ultimately, to let you participate in my journey. Luckily, it is easy for us, to travel back in time, using the magical powers of git! To make it easy, I will create a tag (and with it a pre-release) for the entries that refer to source code. They should be named something like v1.2.3-journey , and you can find them in header card of the entries (where author and publication date, etc. are shown). At the bottom of the pages, holding entries with a tag, there will be some additional links that take you directly to the source code of that tag. The easiest way to view source code for my posts, is having the repository cloned locally , and then checking out the tag. So, if you want to check out tag v1.2.3-journey , while inside your lovem directory, simply type: git checkout v1.2.3-journey And you will have the code for that journal entry ready to be inspected with you favourite IDE or editor. And you can fire up cargo to build the code and run the examples. You can then mess around with the source and try out stuff. This really helps to understand what we are doing! And the best thing: you can mess around as much as you like. It is git! You can always switch back to the current state of the code by typing git checkout master You can even commit your tinkering to your own copy of the repo - be it inside your own branches, or however you prefer. I will not be linking to the source code explicitly in my entries (only in the first ones, before I introduced this). So be sure to use the link at the top or bottom, to find the source \u2013 or better yet, just check out the tag in your local repo clone. The git command will be listed in the bottom of the entry.","title":"Source Code"},{"location":"source-code.html#source-code","text":"","title":"Source Code"},{"location":"source-code.html#getting-the-source-code","text":"The best way to work with the source code, is cloning the complete repo to your computer. If you do not know how to do that, GitHub has documentation on cloning a repositry . The way to do this in bash: git clone git@github.com:kratenko/lovem.git Or, if you have problems using git over ssh, use https: git clone https://github.com/kratenko/lovem.git This will create a directory named lovem inside your current directory, that holds all the source code and its complete history as a git repository.","title":"Getting the source code"},{"location":"source-code.html#tags","text":"Lovem is a developing project that I write about while creating it. My journal entries (blog posts, if you prefere) often talk about a very distinct state of the source code. I am describing, what I do, while I do it. It is a very likely possibility, that at the time you are reading my journal entries, the code will look nothing like it did, when I posted the entry. I will dump a lot of my ideas. Sometimes I write code that I know I will be changing, in order to illustrate my thoughts and, ultimately, to let you participate in my journey. Luckily, it is easy for us, to travel back in time, using the magical powers of git! To make it easy, I will create a tag (and with it a pre-release) for the entries that refer to source code. They should be named something like v1.2.3-journey , and you can find them in header card of the entries (where author and publication date, etc. are shown). At the bottom of the pages, holding entries with a tag, there will be some additional links that take you directly to the source code of that tag. The easiest way to view source code for my posts, is having the repository cloned locally , and then checking out the tag. So, if you want to check out tag v1.2.3-journey , while inside your lovem directory, simply type: git checkout v1.2.3-journey And you will have the code for that journal entry ready to be inspected with you favourite IDE or editor. And you can fire up cargo to build the code and run the examples. You can then mess around with the source and try out stuff. This really helps to understand what we are doing! And the best thing: you can mess around as much as you like. It is git! You can always switch back to the current state of the code by typing git checkout master You can even commit your tinkering to your own copy of the repo - be it inside your own branches, or however you prefer. I will not be linking to the source code explicitly in my entries (only in the first ones, before I introduced this). So be sure to use the link at the top or bottom, to find the source \u2013 or better yet, just check out the tag in your local repo clone. The git command will be listed in the bottom of the entry.","title":"Tags"},{"location":"2022-06/index.html","text":"Journal entries from June 2022 \u00b6 Read all in single page Script or virtual \u00b6 After the quest for a scripting languages failed, we plan writing our own. kratenko \u00b7 kratenko 2022-06-28 \u00b7 Entry #4 \u00b7 2 min read Script it then! \u00b6 Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it. Continue reading That use-case I was talking about \u00b6 This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it. kratenko \u00b7 kratenko 2022-06-27 \u00b7 Entry #3 \u00b7 2 min read I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that? Continue reading We need another wheel \u00b6 There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo... kratenko \u00b7 kratenko 2022-06-26 \u00b7 Entry #2 \u00b7 4 min read Lua \u00b6 [Lua][lua] is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In [ComputerCraft][computercraft] you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world. Continue reading Lovem again! \u00b6 It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here. kratenko \u00b7 kratenko 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read So, I am back at writing my Low Overhead Virtual Embedded Machine . From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts). Continue reading","title":"Journal entries from June 2022"},{"location":"2022-06/index.html#journal-entries-from-june-2022","text":"Read all in single page","title":"Journal entries from June 2022"},{"location":"2022-06/index.html#script-or-virtual","text":"After the quest for a scripting languages failed, we plan writing our own. kratenko \u00b7 kratenko 2022-06-28 \u00b7 Entry #4 \u00b7 2 min read","title":"Script or virtual"},{"location":"2022-06/index.html#script-it-then","text":"Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it. Continue reading","title":"Script it then!"},{"location":"2022-06/index.html#that-use-case-i-was-talking-about","text":"This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it. kratenko \u00b7 kratenko 2022-06-27 \u00b7 Entry #3 \u00b7 2 min read I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that? Continue reading","title":"That use-case I was talking about"},{"location":"2022-06/index.html#we-need-another-wheel","text":"There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo... kratenko \u00b7 kratenko 2022-06-26 \u00b7 Entry #2 \u00b7 4 min read","title":"We need another wheel"},{"location":"2022-06/index.html#lua","text":"[Lua][lua] is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In [ComputerCraft][computercraft] you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world. Continue reading","title":"Lua"},{"location":"2022-06/index.html#lovem-again","text":"It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here. kratenko \u00b7 kratenko 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read So, I am back at writing my Low Overhead Virtual Embedded Machine . From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts). Continue reading","title":"Lovem again!"},{"location":"2022-06/ALL.html","text":"Complete month of June 2022 \u00b6 Lovem again! \u00b6 It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here. kratenko \u00b7 kratenko 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read So, I am back at writing my Low Overhead Virtual Embedded Machine . From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts). Why? \u00b6 Why am I doing this? Well, that has a history. Basically, I am writing firmware at work for our IIoT devices. They are pretty versatile, so configuring them tends to be rather complicated. And still, I want them to be able to do more: react to situations depending on sensor data, prepare data read from sensors, so that it transmitted with less overhead, etc. Right now, that would mean writing custom firmware for those customer cases (in C) and deploy it for their devices - and maintain those firmwares over years. And no one wants to pay for that! Nor do I care to do the maintaining. What's the alternative? Add those features to the standard firmware and add more configuration features. Great. So it will be even more complicated. And every second time you have a new use case, you will find your current solution insufficient, so you need to modify your firmware again to include that one more special case. And make your config more powerful (please keep it backwards compatible, while you at it, thank you very much - remember, there are thousands of devices out there, that still need to work with their configuration, when the firmware update hits them). And your config? You want to be able to react to triggers, and you want to do react in any random way. And you want to be able to manipulate your data points in any way needed. So when you walk that road for some time, you will end up with a configuration that is basically a programming language, since that is the only thing powerful enough, to do all that. And it will be a badly grown one, you can be sure about that! So let's embrace that consequence, and simply start with using a scripting language as means for advanced configuration! We will end there, cut some corners on the journey! Sorry, what are we trying to do again? \u00b6 We are in need of a scripting language that runs on a very constrained device. Think of a microcontroller that has 352 kiB flash space and 191 kiB RAM for our complete firmware. And keep in mind that most of the behaviour of our device will not be implemented in the scripting language. There will be a number of hooks that should give control to the user supplied script, which will execute for a very short time, collect some data from sensors, act on them (maybe control actuators, but mostly generate data to be uploaded), and then return control to the firmware. And yeah, we will need to store the \"script\" somewhere on that device, so it would be great if it was not multiple kiB of program. I could use an SD-card in the dive (so I guess could store 1 TiB of script on the device if I needed), but those are not that reliable and are an optional extension that could already have a different use. We need another wheel \u00b6 There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo... kratenko \u00b7 kratenko 2022-06-26 \u00b7 Entry #2 \u00b7 4 min read Lua \u00b6 Lua is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In ComputerCraft you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world. Lua was invented to solve a similar sounding problem: scripting in computer games. Level designers, story writers, etc. should not be bothered with having to write C-code to achieve their tasks (and re-compiling during developing those is not the way). So yeah, that is, more or less, my problem. And you can even compile Lua to byte code which is run in the interpreter. Neado! But, oh, the interpreter... turn's out, it is quite big! At least when you are working with embedded hardware. To quote lua users : Smaller footprint than Python. e.g. Look at the size of python22.dll, 824kb. A basic Lua engine, including parser/compiler/interpreter, but excluding standard libraries, weighs in at under 100kb. That's fine and all, but still a bit much for me - to be fair, I would need neither parser nor compiler. Other sources give numbers like <300 kB - which is overkill. I did compile it for our architecture - and the VM alone, without any of our own code doing stuff, exceeded the flash size I had. This stackoverflow question quotes the eLua FAQ to recommend 256 kB flash and 64k kB RAM which is too much for me - at time of writing this, eLua documentation seems offline in parts, so that does not give me confidence either. Quote from an answer to that question : I would recommend LUA (or eLUA http://www.eluaproject.net/ ). I've \"ported\" LUA to a Cortex-M3 a while back. From the top of my head it had a flash size of 60~100KB and needed about 20KB RAM to run. I did strip down to the bare essentials, but depending on your application, that might be enough. There's still room for optimization, especially about RAM requirements, but I doubt you can run it comfortable in 8KB. Back then I found a post I cannot find again that claimed, you can get the footprint of the Java VM smaller than that of the Lua VM (if you cut standard lib, which is part of Java and not of its VM). That sounds possible to me, when you have a glimpse on how those languages work. But then again you would not have any of the parts you are used to in Java. Also, there are some thoughts on how fitting that language is for my case, I'll have something about that later on. So I dropped that. Java VM \u00b6 So... to the JVM then? To be honest: I do not want to go there. It does not feel right! JVM does not mean Java, I know that. I could use the VM and create my own language that compiles to this highly optimised VM. I could use any of those many languages that already compile to Java bytecode. And yes, JVM does not equal Oracle; there are free open JVM implementations out there. I admit I did not try to find out how small that VM would be. But it just feels so wrong on so many levels. I simply cannot imagine JVM is the tool for the task. As I teasered for Lua before, more thoughts on this later. But: no. JavaScript \u00b6 Where do I begin? How about here: no I did not even try to find a solution for running JavaScript on the device. I am sure there are some. But so there are reasons against using this language. Once again, more on that later, when I reflect more on my use-case. Python \u00b6 I do like Python. But it is pretty big. There are some broken projects like tinypy. That looks dead. And there is, of course MicroPython . MicroPython is packed full of advanced features such as an interactive prompt, arbitrary precision integers, closures, list comprehension, generators, exception handling and more. Yet it is compact enough to fit and run within just 256k of code space and 16k of RAM. That 256k is a pretty big \"just\" for my liking. It is meant for the pyboard, having an STM with 1024 KiB flash ROM and 192 KiB RAM. And that device will not have a main firmware \"next to it\". So again, not really my use-case. Are there others? \u00b6 I googled. I looked at quite a few of them. It never feels close to what I want. First of all I found, that \"embedded scripting\" is a term that most of the time is not meant as in \"embedded device\". That's because the scripting language itself is what is embedded in the host language (be it C, Java, Rust, or whatever). Lua is a prime example on that terminology problem. So what I am really looking for is an \"embedded embedded scripting language\". Good luck on googling that! There are projects that try to be what I am looking for. Few such projects seem to be in a state that I would by willing to use them in a commercial product. Think long term maintainability here. And, again, they often do not aim at my problem very well. They want some ease of usage, which is fine, but they tend to have a too-high-level approach for my linking. Yes, I will start to talk about what I mean, soon. Maybe I should have taken a closer look at languages like Neko . But the first impression was hinting at many of the problems I try to describe here. No language was sticking out. I did not spend much time on any other language. Conclusion \u00b6 So, languages are never a good fit on what I want. They are hard to integrate in my existing system. They are too big. They are often not well maintained. Is this already the end of my journey? It does not have to be. But it will be a very different journey, if I proceed. That use-case I was talking about \u00b6 This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it. kratenko \u00b7 kratenko 2022-06-27 \u00b7 Entry #3 \u00b7 2 min read I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that? I am doing very low level stuff. I am pushing bytes, often even bits around. Imagine receiving a bunch of raw bytes from a sensor attached via UART. You dump them in a buffer. The task for the script is now, to parse a few specific bytes out of that buffer, and make sense of them. Some are uint16 integers in little endian. Others are int32, spread over two uint16 BE registers, that are not next to each other, and you need to combine the two uint16 BE values in LE order to get your value. This scenario is fictional, but much more likely, than you would expect. All this sound horrible, and it is sometimes tricky, but of course you can do all this in any language that gives you access to bytes in any way. If you ever worked with LoRaWAN, you might have had to do such things in your network server (e.g. TTN ), to parse your uploaded data from bytes into, say, JSON. On many network servers you can do so with your own scripts (hey, that's close to what I want to do). And they give you the language suited best for this kind of problems: JavaScript. No, really. You are doing bit-manipulation on your bytes in a language where every number is stored as a float. You push your data around in JSON, a format that does not support byte arrays, so you have to communicate your bytes encoded in base64 or hex and store those inside strings. And you hope that the receiving end is able to decide if the date should be interpreted as a string or as hex or as base64 (and for hex strings, all of that can be possible at the same time). That is a problem, that I have with most scripting languages that I encountered. You get a giant infrastructure supporting classes with multiple inheritance support and polymorphism. You get on-the-go code interpreting. You get asynchronous execution support, dynamical typing, garbage collection, and whatnot. And I want to write a function, that is called when needed, and gets handed a few bytes. I want it to extract a few of those bytes, interpret them as a number, compare that number to a threshold, and if the value exceeds said threshold, call a different function with a few bytes, that are then send back over some peripheral (but that is not for the script language to control, just pass them to the system). Those languages tend to have a huge set of features that I do not need (or even to not want to have), while lacking many features that would be useful to me. So all that features would have to be implemented by me somehow, anyway. You see now, why I cannot find any language that I like? Script or virtual \u00b6 After the quest for a scripting languages failed, we plan writing our own. kratenko \u00b7 kratenko 2022-06-28 \u00b7 Entry #4 \u00b7 2 min read Script it then! \u00b6 Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it. Yeah, I could do that. Simple syntax. Parse it on the fly. Store variables in some hashmap, execute functions by name, have them call functions supplied by the firmware to interact with the hardware. And you can just throw those scripts into your git repo. Easy peasy. Only it wouldn't. But that language would grow oh ever so horribly. And it would never be good. Ever tried to parse an expression like f = 3 * a + (b + 2) * 1.2 . In C? And that expression is not too complex even. There would be so many parsing errors that only happen at runtime (on the device, remote, in the field, without any logging, let alone debugging). Besides: I do not want the complicated (read: big) parsing code on all of my devices. That is space (and execution time, which translates to power usage) that could be done once, on a more powerful device that I can monitor directly (that is: my laptop). Also: source code is long! I will need to store that on my device somewhere. And trying to write source code extra short makes it even worse. Let's get virtual \u00b6 So what is the solution here? We need a virtual machine that executes programs precompiled into bytecode. And we want that VM to be lightweight. If you design it carefully, a VM can be pretty small. What bloats things up often is the standard library with all the tools you need to efficiently write programs. But I do have a mighty host language (C, mostly), that already has a huge library of functions ready to be used (and which are often used already and henceforth already inside my firmware). I only need to provide a wrapper, that exposes them to my VM, and I can have them all: sinus/cosinus, logarithms, AES-encryption, Ethernet. You name it, we got it (well, most of it... be sensible.. we should at least be able to find an implementation somewhere...). And the best part? I postpone the pain of having to design the language. If you have a solid VM that supports the operations you need to get your work done nicely, you can pretty much design a language any way you want. You just need a bytecode compiler. You can even have multiple languages, in case you have too much time on your hands. But more important: you can develop the language without needing to change your VM (if you know what you do and if you plan well enough). That means: no need to update the firmware on your devices everytime the language advances. As long as your bytecode stays compatible. Is it realistic to finish this project, maybe even, to build something good? I highly doubt it. This is a huge project, if I make it all I want it to be. But at least I have learned quite a lot on the way so far. Why do you think I threw everything away (for the second time) and started on an empty board? So I guess, my time was not wasted, huh?","title":"June 2022 complete"},{"location":"2022-06/ALL.html#complete-month-of-june-2022","text":"","title":"Complete month of June 2022"},{"location":"2022-06/ALL.html#lovem-again","text":"It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here. kratenko \u00b7 kratenko 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read So, I am back at writing my Low Overhead Virtual Embedded Machine . From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts).","title":"Lovem again!"},{"location":"2022-06/ALL.html#why","text":"Why am I doing this? Well, that has a history. Basically, I am writing firmware at work for our IIoT devices. They are pretty versatile, so configuring them tends to be rather complicated. And still, I want them to be able to do more: react to situations depending on sensor data, prepare data read from sensors, so that it transmitted with less overhead, etc. Right now, that would mean writing custom firmware for those customer cases (in C) and deploy it for their devices - and maintain those firmwares over years. And no one wants to pay for that! Nor do I care to do the maintaining. What's the alternative? Add those features to the standard firmware and add more configuration features. Great. So it will be even more complicated. And every second time you have a new use case, you will find your current solution insufficient, so you need to modify your firmware again to include that one more special case. And make your config more powerful (please keep it backwards compatible, while you at it, thank you very much - remember, there are thousands of devices out there, that still need to work with their configuration, when the firmware update hits them). And your config? You want to be able to react to triggers, and you want to do react in any random way. And you want to be able to manipulate your data points in any way needed. So when you walk that road for some time, you will end up with a configuration that is basically a programming language, since that is the only thing powerful enough, to do all that. And it will be a badly grown one, you can be sure about that! So let's embrace that consequence, and simply start with using a scripting language as means for advanced configuration! We will end there, cut some corners on the journey!","title":"Why?"},{"location":"2022-06/ALL.html#sorry-what-are-we-trying-to-do-again","text":"We are in need of a scripting language that runs on a very constrained device. Think of a microcontroller that has 352 kiB flash space and 191 kiB RAM for our complete firmware. And keep in mind that most of the behaviour of our device will not be implemented in the scripting language. There will be a number of hooks that should give control to the user supplied script, which will execute for a very short time, collect some data from sensors, act on them (maybe control actuators, but mostly generate data to be uploaded), and then return control to the firmware. And yeah, we will need to store the \"script\" somewhere on that device, so it would be great if it was not multiple kiB of program. I could use an SD-card in the dive (so I guess could store 1 TiB of script on the device if I needed), but those are not that reliable and are an optional extension that could already have a different use.","title":"Sorry, what are we trying to do again?"},{"location":"2022-06/ALL.html#we-need-another-wheel","text":"There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo... kratenko \u00b7 kratenko 2022-06-26 \u00b7 Entry #2 \u00b7 4 min read","title":"We need another wheel"},{"location":"2022-06/ALL.html#lua","text":"Lua is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In ComputerCraft you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world. Lua was invented to solve a similar sounding problem: scripting in computer games. Level designers, story writers, etc. should not be bothered with having to write C-code to achieve their tasks (and re-compiling during developing those is not the way). So yeah, that is, more or less, my problem. And you can even compile Lua to byte code which is run in the interpreter. Neado! But, oh, the interpreter... turn's out, it is quite big! At least when you are working with embedded hardware. To quote lua users : Smaller footprint than Python. e.g. Look at the size of python22.dll, 824kb. A basic Lua engine, including parser/compiler/interpreter, but excluding standard libraries, weighs in at under 100kb. That's fine and all, but still a bit much for me - to be fair, I would need neither parser nor compiler. Other sources give numbers like <300 kB - which is overkill. I did compile it for our architecture - and the VM alone, without any of our own code doing stuff, exceeded the flash size I had. This stackoverflow question quotes the eLua FAQ to recommend 256 kB flash and 64k kB RAM which is too much for me - at time of writing this, eLua documentation seems offline in parts, so that does not give me confidence either. Quote from an answer to that question : I would recommend LUA (or eLUA http://www.eluaproject.net/ ). I've \"ported\" LUA to a Cortex-M3 a while back. From the top of my head it had a flash size of 60~100KB and needed about 20KB RAM to run. I did strip down to the bare essentials, but depending on your application, that might be enough. There's still room for optimization, especially about RAM requirements, but I doubt you can run it comfortable in 8KB. Back then I found a post I cannot find again that claimed, you can get the footprint of the Java VM smaller than that of the Lua VM (if you cut standard lib, which is part of Java and not of its VM). That sounds possible to me, when you have a glimpse on how those languages work. But then again you would not have any of the parts you are used to in Java. Also, there are some thoughts on how fitting that language is for my case, I'll have something about that later on. So I dropped that.","title":"Lua"},{"location":"2022-06/ALL.html#java-vm","text":"So... to the JVM then? To be honest: I do not want to go there. It does not feel right! JVM does not mean Java, I know that. I could use the VM and create my own language that compiles to this highly optimised VM. I could use any of those many languages that already compile to Java bytecode. And yes, JVM does not equal Oracle; there are free open JVM implementations out there. I admit I did not try to find out how small that VM would be. But it just feels so wrong on so many levels. I simply cannot imagine JVM is the tool for the task. As I teasered for Lua before, more thoughts on this later. But: no.","title":"Java VM"},{"location":"2022-06/ALL.html#javascript","text":"Where do I begin? How about here: no I did not even try to find a solution for running JavaScript on the device. I am sure there are some. But so there are reasons against using this language. Once again, more on that later, when I reflect more on my use-case.","title":"JavaScript"},{"location":"2022-06/ALL.html#python","text":"I do like Python. But it is pretty big. There are some broken projects like tinypy. That looks dead. And there is, of course MicroPython . MicroPython is packed full of advanced features such as an interactive prompt, arbitrary precision integers, closures, list comprehension, generators, exception handling and more. Yet it is compact enough to fit and run within just 256k of code space and 16k of RAM. That 256k is a pretty big \"just\" for my liking. It is meant for the pyboard, having an STM with 1024 KiB flash ROM and 192 KiB RAM. And that device will not have a main firmware \"next to it\". So again, not really my use-case.","title":"Python"},{"location":"2022-06/ALL.html#are-there-others","text":"I googled. I looked at quite a few of them. It never feels close to what I want. First of all I found, that \"embedded scripting\" is a term that most of the time is not meant as in \"embedded device\". That's because the scripting language itself is what is embedded in the host language (be it C, Java, Rust, or whatever). Lua is a prime example on that terminology problem. So what I am really looking for is an \"embedded embedded scripting language\". Good luck on googling that! There are projects that try to be what I am looking for. Few such projects seem to be in a state that I would by willing to use them in a commercial product. Think long term maintainability here. And, again, they often do not aim at my problem very well. They want some ease of usage, which is fine, but they tend to have a too-high-level approach for my linking. Yes, I will start to talk about what I mean, soon. Maybe I should have taken a closer look at languages like Neko . But the first impression was hinting at many of the problems I try to describe here. No language was sticking out. I did not spend much time on any other language.","title":"Are there others?"},{"location":"2022-06/ALL.html#conclusion","text":"So, languages are never a good fit on what I want. They are hard to integrate in my existing system. They are too big. They are often not well maintained. Is this already the end of my journey? It does not have to be. But it will be a very different journey, if I proceed.","title":"Conclusion"},{"location":"2022-06/ALL.html#that-use-case-i-was-talking-about","text":"This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it. kratenko \u00b7 kratenko 2022-06-27 \u00b7 Entry #3 \u00b7 2 min read I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that? I am doing very low level stuff. I am pushing bytes, often even bits around. Imagine receiving a bunch of raw bytes from a sensor attached via UART. You dump them in a buffer. The task for the script is now, to parse a few specific bytes out of that buffer, and make sense of them. Some are uint16 integers in little endian. Others are int32, spread over two uint16 BE registers, that are not next to each other, and you need to combine the two uint16 BE values in LE order to get your value. This scenario is fictional, but much more likely, than you would expect. All this sound horrible, and it is sometimes tricky, but of course you can do all this in any language that gives you access to bytes in any way. If you ever worked with LoRaWAN, you might have had to do such things in your network server (e.g. TTN ), to parse your uploaded data from bytes into, say, JSON. On many network servers you can do so with your own scripts (hey, that's close to what I want to do). And they give you the language suited best for this kind of problems: JavaScript. No, really. You are doing bit-manipulation on your bytes in a language where every number is stored as a float. You push your data around in JSON, a format that does not support byte arrays, so you have to communicate your bytes encoded in base64 or hex and store those inside strings. And you hope that the receiving end is able to decide if the date should be interpreted as a string or as hex or as base64 (and for hex strings, all of that can be possible at the same time). That is a problem, that I have with most scripting languages that I encountered. You get a giant infrastructure supporting classes with multiple inheritance support and polymorphism. You get on-the-go code interpreting. You get asynchronous execution support, dynamical typing, garbage collection, and whatnot. And I want to write a function, that is called when needed, and gets handed a few bytes. I want it to extract a few of those bytes, interpret them as a number, compare that number to a threshold, and if the value exceeds said threshold, call a different function with a few bytes, that are then send back over some peripheral (but that is not for the script language to control, just pass them to the system). Those languages tend to have a huge set of features that I do not need (or even to not want to have), while lacking many features that would be useful to me. So all that features would have to be implemented by me somehow, anyway. You see now, why I cannot find any language that I like?","title":"That use-case I was talking about"},{"location":"2022-06/ALL.html#script-or-virtual","text":"After the quest for a scripting languages failed, we plan writing our own. kratenko \u00b7 kratenko 2022-06-28 \u00b7 Entry #4 \u00b7 2 min read","title":"Script or virtual"},{"location":"2022-06/ALL.html#script-it-then","text":"Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it. Yeah, I could do that. Simple syntax. Parse it on the fly. Store variables in some hashmap, execute functions by name, have them call functions supplied by the firmware to interact with the hardware. And you can just throw those scripts into your git repo. Easy peasy. Only it wouldn't. But that language would grow oh ever so horribly. And it would never be good. Ever tried to parse an expression like f = 3 * a + (b + 2) * 1.2 . In C? And that expression is not too complex even. There would be so many parsing errors that only happen at runtime (on the device, remote, in the field, without any logging, let alone debugging). Besides: I do not want the complicated (read: big) parsing code on all of my devices. That is space (and execution time, which translates to power usage) that could be done once, on a more powerful device that I can monitor directly (that is: my laptop). Also: source code is long! I will need to store that on my device somewhere. And trying to write source code extra short makes it even worse.","title":"Script it then!"},{"location":"2022-06/ALL.html#lets-get-virtual","text":"So what is the solution here? We need a virtual machine that executes programs precompiled into bytecode. And we want that VM to be lightweight. If you design it carefully, a VM can be pretty small. What bloats things up often is the standard library with all the tools you need to efficiently write programs. But I do have a mighty host language (C, mostly), that already has a huge library of functions ready to be used (and which are often used already and henceforth already inside my firmware). I only need to provide a wrapper, that exposes them to my VM, and I can have them all: sinus/cosinus, logarithms, AES-encryption, Ethernet. You name it, we got it (well, most of it... be sensible.. we should at least be able to find an implementation somewhere...). And the best part? I postpone the pain of having to design the language. If you have a solid VM that supports the operations you need to get your work done nicely, you can pretty much design a language any way you want. You just need a bytecode compiler. You can even have multiple languages, in case you have too much time on your hands. But more important: you can develop the language without needing to change your VM (if you know what you do and if you plan well enough). That means: no need to update the firmware on your devices everytime the language advances. As long as your bytecode stays compatible. Is it realistic to finish this project, maybe even, to build something good? I highly doubt it. This is a huge project, if I make it all I want it to be. But at least I have learned quite a lot on the way so far. Why do you think I threw everything away (for the second time) and started on an empty board? So I guess, my time was not wasted, huh?","title":"Let's get virtual"},{"location":"2022-06/NAV.html","text":"Script or virtual That use-case I was talking about We need another wheel Lovem again!","title":"NAV"},{"location":"2022-06/lovem-again.html","text":"Lovem again! \u00b6 It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here. kratenko \u00b7 kratenko 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read So, I am back at writing my Low Overhead Virtual Embedded Machine . From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts). Why? \u00b6 Why am I doing this? Well, that has a history. Basically, I am writing firmware at work for our IIoT devices. They are pretty versatile, so configuring them tends to be rather complicated. And still, I want them to be able to do more: react to situations depending on sensor data, prepare data read from sensors, so that it transmitted with less overhead, etc. Right now, that would mean writing custom firmware for those customer cases (in C) and deploy it for their devices - and maintain those firmwares over years. And no one wants to pay for that! Nor do I care to do the maintaining. What's the alternative? Add those features to the standard firmware and add more configuration features. Great. So it will be even more complicated. And every second time you have a new use case, you will find your current solution insufficient, so you need to modify your firmware again to include that one more special case. And make your config more powerful (please keep it backwards compatible, while you at it, thank you very much - remember, there are thousands of devices out there, that still need to work with their configuration, when the firmware update hits them). And your config? You want to be able to react to triggers, and you want to do react in any random way. And you want to be able to manipulate your data points in any way needed. So when you walk that road for some time, you will end up with a configuration that is basically a programming language, since that is the only thing powerful enough, to do all that. And it will be a badly grown one, you can be sure about that! So let's embrace that consequence, and simply start with using a scripting language as means for advanced configuration! We will end there, cut some corners on the journey! Sorry, what are we trying to do again? \u00b6 We are in need of a scripting language that runs on a very constrained device. Think of a microcontroller that has 352 kiB flash space and 191 kiB RAM for our complete firmware. And keep in mind that most of the behaviour of our device will not be implemented in the scripting language. There will be a number of hooks that should give control to the user supplied script, which will execute for a very short time, collect some data from sensors, act on them (maybe control actuators, but mostly generate data to be uploaded), and then return control to the firmware. And yeah, we will need to store the \"script\" somewhere on that device, so it would be great if it was not multiple kiB of program. I could use an SD-card in the dive (so I guess could store 1 TiB of script on the device if I needed), but those are not that reliable and are an optional extension that could already have a different use.","title":" Lovem again!"},{"location":"2022-06/lovem-again.html#lovem-again","text":"It seems like that dude dug out one of his time-wasting projects and put some more work into it. This time in a public repo even. And for some reason he wants to let the world know, how and what he is doing. The journey starts here. kratenko \u00b7 kratenko 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read So, I am back at writing my Low Overhead Virtual Embedded Machine . From scratch. Everything I had was dumped (have the code still, somewhere, but it is okay to start anew - I learned during my previous attempts).","title":"Lovem again!"},{"location":"2022-06/lovem-again.html#why","text":"Why am I doing this? Well, that has a history. Basically, I am writing firmware at work for our IIoT devices. They are pretty versatile, so configuring them tends to be rather complicated. And still, I want them to be able to do more: react to situations depending on sensor data, prepare data read from sensors, so that it transmitted with less overhead, etc. Right now, that would mean writing custom firmware for those customer cases (in C) and deploy it for their devices - and maintain those firmwares over years. And no one wants to pay for that! Nor do I care to do the maintaining. What's the alternative? Add those features to the standard firmware and add more configuration features. Great. So it will be even more complicated. And every second time you have a new use case, you will find your current solution insufficient, so you need to modify your firmware again to include that one more special case. And make your config more powerful (please keep it backwards compatible, while you at it, thank you very much - remember, there are thousands of devices out there, that still need to work with their configuration, when the firmware update hits them). And your config? You want to be able to react to triggers, and you want to do react in any random way. And you want to be able to manipulate your data points in any way needed. So when you walk that road for some time, you will end up with a configuration that is basically a programming language, since that is the only thing powerful enough, to do all that. And it will be a badly grown one, you can be sure about that! So let's embrace that consequence, and simply start with using a scripting language as means for advanced configuration! We will end there, cut some corners on the journey!","title":"Why?"},{"location":"2022-06/lovem-again.html#sorry-what-are-we-trying-to-do-again","text":"We are in need of a scripting language that runs on a very constrained device. Think of a microcontroller that has 352 kiB flash space and 191 kiB RAM for our complete firmware. And keep in mind that most of the behaviour of our device will not be implemented in the scripting language. There will be a number of hooks that should give control to the user supplied script, which will execute for a very short time, collect some data from sensors, act on them (maybe control actuators, but mostly generate data to be uploaded), and then return control to the firmware. And yeah, we will need to store the \"script\" somewhere on that device, so it would be great if it was not multiple kiB of program. I could use an SD-card in the dive (so I guess could store 1 TiB of script on the device if I needed), but those are not that reliable and are an optional extension that could already have a different use.","title":"Sorry, what are we trying to do again?"},{"location":"2022-06/script-or-virtual.html","text":"Script or virtual \u00b6 After the quest for a scripting languages failed, we plan writing our own. kratenko \u00b7 kratenko 2022-06-28 \u00b7 Entry #4 \u00b7 2 min read Script it then! \u00b6 Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it. Yeah, I could do that. Simple syntax. Parse it on the fly. Store variables in some hashmap, execute functions by name, have them call functions supplied by the firmware to interact with the hardware. And you can just throw those scripts into your git repo. Easy peasy. Only it wouldn't. But that language would grow oh ever so horribly. And it would never be good. Ever tried to parse an expression like f = 3 * a + (b + 2) * 1.2 . In C? And that expression is not too complex even. There would be so many parsing errors that only happen at runtime (on the device, remote, in the field, without any logging, let alone debugging). Besides: I do not want the complicated (read: big) parsing code on all of my devices. That is space (and execution time, which translates to power usage) that could be done once, on a more powerful device that I can monitor directly (that is: my laptop). Also: source code is long! I will need to store that on my device somewhere. And trying to write source code extra short makes it even worse. Let's get virtual \u00b6 So what is the solution here? We need a virtual machine that executes programs precompiled into bytecode. And we want that VM to be lightweight. If you design it carefully, a VM can be pretty small. What bloats things up often is the standard library with all the tools you need to efficiently write programs. But I do have a mighty host language (C, mostly), that already has a huge library of functions ready to be used (and which are often used already and henceforth already inside my firmware). I only need to provide a wrapper, that exposes them to my VM, and I can have them all: sinus/cosinus, logarithms, AES-encryption, Ethernet. You name it, we got it (well, most of it... be sensible.. we should at least be able to find an implementation somewhere...). And the best part? I postpone the pain of having to design the language. If you have a solid VM that supports the operations you need to get your work done nicely, you can pretty much design a language any way you want. You just need a bytecode compiler. You can even have multiple languages, in case you have too much time on your hands. But more important: you can develop the language without needing to change your VM (if you know what you do and if you plan well enough). That means: no need to update the firmware on your devices everytime the language advances. As long as your bytecode stays compatible. Is it realistic to finish this project, maybe even, to build something good? I highly doubt it. This is a huge project, if I make it all I want it to be. But at least I have learned quite a lot on the way so far. Why do you think I threw everything away (for the second time) and started on an empty board? So I guess, my time was not wasted, huh?","title":" Script or virtual"},{"location":"2022-06/script-or-virtual.html#script-or-virtual","text":"After the quest for a scripting languages failed, we plan writing our own. kratenko \u00b7 kratenko 2022-06-28 \u00b7 Entry #4 \u00b7 2 min read","title":"Script or virtual"},{"location":"2022-06/script-or-virtual.html#script-it-then","text":"Okay, okay. Let's say you bought my argumentation. Go ahead, hack together some scripting, knock yourself out. Just parse it in your firmware and execute it. Yeah, I could do that. Simple syntax. Parse it on the fly. Store variables in some hashmap, execute functions by name, have them call functions supplied by the firmware to interact with the hardware. And you can just throw those scripts into your git repo. Easy peasy. Only it wouldn't. But that language would grow oh ever so horribly. And it would never be good. Ever tried to parse an expression like f = 3 * a + (b + 2) * 1.2 . In C? And that expression is not too complex even. There would be so many parsing errors that only happen at runtime (on the device, remote, in the field, without any logging, let alone debugging). Besides: I do not want the complicated (read: big) parsing code on all of my devices. That is space (and execution time, which translates to power usage) that could be done once, on a more powerful device that I can monitor directly (that is: my laptop). Also: source code is long! I will need to store that on my device somewhere. And trying to write source code extra short makes it even worse.","title":"Script it then!"},{"location":"2022-06/script-or-virtual.html#lets-get-virtual","text":"So what is the solution here? We need a virtual machine that executes programs precompiled into bytecode. And we want that VM to be lightweight. If you design it carefully, a VM can be pretty small. What bloats things up often is the standard library with all the tools you need to efficiently write programs. But I do have a mighty host language (C, mostly), that already has a huge library of functions ready to be used (and which are often used already and henceforth already inside my firmware). I only need to provide a wrapper, that exposes them to my VM, and I can have them all: sinus/cosinus, logarithms, AES-encryption, Ethernet. You name it, we got it (well, most of it... be sensible.. we should at least be able to find an implementation somewhere...). And the best part? I postpone the pain of having to design the language. If you have a solid VM that supports the operations you need to get your work done nicely, you can pretty much design a language any way you want. You just need a bytecode compiler. You can even have multiple languages, in case you have too much time on your hands. But more important: you can develop the language without needing to change your VM (if you know what you do and if you plan well enough). That means: no need to update the firmware on your devices everytime the language advances. As long as your bytecode stays compatible. Is it realistic to finish this project, maybe even, to build something good? I highly doubt it. This is a huge project, if I make it all I want it to be. But at least I have learned quite a lot on the way so far. Why do you think I threw everything away (for the second time) and started on an empty board? So I guess, my time was not wasted, huh?","title":"Let's get virtual"},{"location":"2022-06/that-use-case.html","text":"That use-case I was talking about \u00b6 This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it. kratenko \u00b7 kratenko 2022-06-27 \u00b7 Entry #3 \u00b7 2 min read I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that? I am doing very low level stuff. I am pushing bytes, often even bits around. Imagine receiving a bunch of raw bytes from a sensor attached via UART. You dump them in a buffer. The task for the script is now, to parse a few specific bytes out of that buffer, and make sense of them. Some are uint16 integers in little endian. Others are int32, spread over two uint16 BE registers, that are not next to each other, and you need to combine the two uint16 BE values in LE order to get your value. This scenario is fictional, but much more likely, than you would expect. All this sound horrible, and it is sometimes tricky, but of course you can do all this in any language that gives you access to bytes in any way. If you ever worked with LoRaWAN, you might have had to do such things in your network server (e.g. TTN ), to parse your uploaded data from bytes into, say, JSON. On many network servers you can do so with your own scripts (hey, that's close to what I want to do). And they give you the language suited best for this kind of problems: JavaScript. No, really. You are doing bit-manipulation on your bytes in a language where every number is stored as a float. You push your data around in JSON, a format that does not support byte arrays, so you have to communicate your bytes encoded in base64 or hex and store those inside strings. And you hope that the receiving end is able to decide if the date should be interpreted as a string or as hex or as base64 (and for hex strings, all of that can be possible at the same time). That is a problem, that I have with most scripting languages that I encountered. You get a giant infrastructure supporting classes with multiple inheritance support and polymorphism. You get on-the-go code interpreting. You get asynchronous execution support, dynamical typing, garbage collection, and whatnot. And I want to write a function, that is called when needed, and gets handed a few bytes. I want it to extract a few of those bytes, interpret them as a number, compare that number to a threshold, and if the value exceeds said threshold, call a different function with a few bytes, that are then send back over some peripheral (but that is not for the script language to control, just pass them to the system). Those languages tend to have a huge set of features that I do not need (or even to not want to have), while lacking many features that would be useful to me. So all that features would have to be implemented by me somehow, anyway. You see now, why I cannot find any language that I like?","title":" That use-case I was talking about"},{"location":"2022-06/that-use-case.html#that-use-case-i-was-talking-about","text":"This is why every existing scripting language is objectively bad! Sorry, I wanted to say: This is my problem and languages do not seem to be designed for it. kratenko \u00b7 kratenko 2022-06-27 \u00b7 Entry #3 \u00b7 2 min read I was mentioning it, was I not? Languages do not seem to fit very well on by problem. What do I mean by that? I am doing very low level stuff. I am pushing bytes, often even bits around. Imagine receiving a bunch of raw bytes from a sensor attached via UART. You dump them in a buffer. The task for the script is now, to parse a few specific bytes out of that buffer, and make sense of them. Some are uint16 integers in little endian. Others are int32, spread over two uint16 BE registers, that are not next to each other, and you need to combine the two uint16 BE values in LE order to get your value. This scenario is fictional, but much more likely, than you would expect. All this sound horrible, and it is sometimes tricky, but of course you can do all this in any language that gives you access to bytes in any way. If you ever worked with LoRaWAN, you might have had to do such things in your network server (e.g. TTN ), to parse your uploaded data from bytes into, say, JSON. On many network servers you can do so with your own scripts (hey, that's close to what I want to do). And they give you the language suited best for this kind of problems: JavaScript. No, really. You are doing bit-manipulation on your bytes in a language where every number is stored as a float. You push your data around in JSON, a format that does not support byte arrays, so you have to communicate your bytes encoded in base64 or hex and store those inside strings. And you hope that the receiving end is able to decide if the date should be interpreted as a string or as hex or as base64 (and for hex strings, all of that can be possible at the same time). That is a problem, that I have with most scripting languages that I encountered. You get a giant infrastructure supporting classes with multiple inheritance support and polymorphism. You get on-the-go code interpreting. You get asynchronous execution support, dynamical typing, garbage collection, and whatnot. And I want to write a function, that is called when needed, and gets handed a few bytes. I want it to extract a few of those bytes, interpret them as a number, compare that number to a threshold, and if the value exceeds said threshold, call a different function with a few bytes, that are then send back over some peripheral (but that is not for the script language to control, just pass them to the system). Those languages tend to have a huge set of features that I do not need (or even to not want to have), while lacking many features that would be useful to me. So all that features would have to be implemented by me somehow, anyway. You see now, why I cannot find any language that I like?","title":"That use-case I was talking about"},{"location":"2022-06/we-need-another-wheel.html","text":"We need another wheel \u00b6 There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo... kratenko \u00b7 kratenko 2022-06-26 \u00b7 Entry #2 \u00b7 4 min read Lua \u00b6 Lua is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In ComputerCraft you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world. Lua was invented to solve a similar sounding problem: scripting in computer games. Level designers, story writers, etc. should not be bothered with having to write C-code to achieve their tasks (and re-compiling during developing those is not the way). So yeah, that is, more or less, my problem. And you can even compile Lua to byte code which is run in the interpreter. Neado! But, oh, the interpreter... turn's out, it is quite big! At least when you are working with embedded hardware. To quote lua users : Smaller footprint than Python. e.g. Look at the size of python22.dll, 824kb. A basic Lua engine, including parser/compiler/interpreter, but excluding standard libraries, weighs in at under 100kb. That's fine and all, but still a bit much for me - to be fair, I would need neither parser nor compiler. Other sources give numbers like <300 kB - which is overkill. I did compile it for our architecture - and the VM alone, without any of our own code doing stuff, exceeded the flash size I had. This stackoverflow question quotes the eLua FAQ to recommend 256 kB flash and 64k kB RAM which is too much for me - at time of writing this, eLua documentation seems offline in parts, so that does not give me confidence either. Quote from an answer to that question : I would recommend LUA (or eLUA http://www.eluaproject.net/ ). I've \"ported\" LUA to a Cortex-M3 a while back. From the top of my head it had a flash size of 60~100KB and needed about 20KB RAM to run. I did strip down to the bare essentials, but depending on your application, that might be enough. There's still room for optimization, especially about RAM requirements, but I doubt you can run it comfortable in 8KB. Back then I found a post I cannot find again that claimed, you can get the footprint of the Java VM smaller than that of the Lua VM (if you cut standard lib, which is part of Java and not of its VM). That sounds possible to me, when you have a glimpse on how those languages work. But then again you would not have any of the parts you are used to in Java. Also, there are some thoughts on how fitting that language is for my case, I'll have something about that later on. So I dropped that. Java VM \u00b6 So... to the JVM then? To be honest: I do not want to go there. It does not feel right! JVM does not mean Java, I know that. I could use the VM and create my own language that compiles to this highly optimised VM. I could use any of those many languages that already compile to Java bytecode. And yes, JVM does not equal Oracle; there are free open JVM implementations out there. I admit I did not try to find out how small that VM would be. But it just feels so wrong on so many levels. I simply cannot imagine JVM is the tool for the task. As I teasered for Lua before, more thoughts on this later. But: no. JavaScript \u00b6 Where do I begin? How about here: no I did not even try to find a solution for running JavaScript on the device. I am sure there are some. But so there are reasons against using this language. Once again, more on that later, when I reflect more on my use-case. Python \u00b6 I do like Python. But it is pretty big. There are some broken projects like tinypy. That looks dead. And there is, of course MicroPython . MicroPython is packed full of advanced features such as an interactive prompt, arbitrary precision integers, closures, list comprehension, generators, exception handling and more. Yet it is compact enough to fit and run within just 256k of code space and 16k of RAM. That 256k is a pretty big \"just\" for my liking. It is meant for the pyboard, having an STM with 1024 KiB flash ROM and 192 KiB RAM. And that device will not have a main firmware \"next to it\". So again, not really my use-case. Are there others? \u00b6 I googled. I looked at quite a few of them. It never feels close to what I want. First of all I found, that \"embedded scripting\" is a term that most of the time is not meant as in \"embedded device\". That's because the scripting language itself is what is embedded in the host language (be it C, Java, Rust, or whatever). Lua is a prime example on that terminology problem. So what I am really looking for is an \"embedded embedded scripting language\". Good luck on googling that! There are projects that try to be what I am looking for. Few such projects seem to be in a state that I would by willing to use them in a commercial product. Think long term maintainability here. And, again, they often do not aim at my problem very well. They want some ease of usage, which is fine, but they tend to have a too-high-level approach for my linking. Yes, I will start to talk about what I mean, soon. Maybe I should have taken a closer look at languages like Neko . But the first impression was hinting at many of the problems I try to describe here. No language was sticking out. I did not spend much time on any other language. Conclusion \u00b6 So, languages are never a good fit on what I want. They are hard to integrate in my existing system. They are too big. They are often not well maintained. Is this already the end of my journey? It does not have to be. But it will be a very different journey, if I proceed.","title":" We need another wheel"},{"location":"2022-06/we-need-another-wheel.html#we-need-another-wheel","text":"There are many wheels out there, why o why do you want to invent it again? Well, are there, though? Because that is what I thought. I started looking at what I know. Soo... kratenko \u00b7 kratenko 2022-06-26 \u00b7 Entry #2 \u00b7 4 min read","title":"We need another wheel"},{"location":"2022-06/we-need-another-wheel.html#lua","text":"Lua is a tested scripting language to use in host languages like C. I first experimented with it when I was trying to write games for fun, back in the early 2000s. I was somewhat intrigued when I came upon it again some 10 years later while playing heavily modded Minecraft. In ComputerCraft you have a block that is a computer, which you can write programs for in Lua. It even has a little operating system where you store your files (edit them, horribly, in an editor on an in-game monitor), execute programs that you can store on in-game floppies to carry around. It was a horrible kind of fun to do just anything inside that world. Lua was invented to solve a similar sounding problem: scripting in computer games. Level designers, story writers, etc. should not be bothered with having to write C-code to achieve their tasks (and re-compiling during developing those is not the way). So yeah, that is, more or less, my problem. And you can even compile Lua to byte code which is run in the interpreter. Neado! But, oh, the interpreter... turn's out, it is quite big! At least when you are working with embedded hardware. To quote lua users : Smaller footprint than Python. e.g. Look at the size of python22.dll, 824kb. A basic Lua engine, including parser/compiler/interpreter, but excluding standard libraries, weighs in at under 100kb. That's fine and all, but still a bit much for me - to be fair, I would need neither parser nor compiler. Other sources give numbers like <300 kB - which is overkill. I did compile it for our architecture - and the VM alone, without any of our own code doing stuff, exceeded the flash size I had. This stackoverflow question quotes the eLua FAQ to recommend 256 kB flash and 64k kB RAM which is too much for me - at time of writing this, eLua documentation seems offline in parts, so that does not give me confidence either. Quote from an answer to that question : I would recommend LUA (or eLUA http://www.eluaproject.net/ ). I've \"ported\" LUA to a Cortex-M3 a while back. From the top of my head it had a flash size of 60~100KB and needed about 20KB RAM to run. I did strip down to the bare essentials, but depending on your application, that might be enough. There's still room for optimization, especially about RAM requirements, but I doubt you can run it comfortable in 8KB. Back then I found a post I cannot find again that claimed, you can get the footprint of the Java VM smaller than that of the Lua VM (if you cut standard lib, which is part of Java and not of its VM). That sounds possible to me, when you have a glimpse on how those languages work. But then again you would not have any of the parts you are used to in Java. Also, there are some thoughts on how fitting that language is for my case, I'll have something about that later on. So I dropped that.","title":"Lua"},{"location":"2022-06/we-need-another-wheel.html#java-vm","text":"So... to the JVM then? To be honest: I do not want to go there. It does not feel right! JVM does not mean Java, I know that. I could use the VM and create my own language that compiles to this highly optimised VM. I could use any of those many languages that already compile to Java bytecode. And yes, JVM does not equal Oracle; there are free open JVM implementations out there. I admit I did not try to find out how small that VM would be. But it just feels so wrong on so many levels. I simply cannot imagine JVM is the tool for the task. As I teasered for Lua before, more thoughts on this later. But: no.","title":"Java VM"},{"location":"2022-06/we-need-another-wheel.html#javascript","text":"Where do I begin? How about here: no I did not even try to find a solution for running JavaScript on the device. I am sure there are some. But so there are reasons against using this language. Once again, more on that later, when I reflect more on my use-case.","title":"JavaScript"},{"location":"2022-06/we-need-another-wheel.html#python","text":"I do like Python. But it is pretty big. There are some broken projects like tinypy. That looks dead. And there is, of course MicroPython . MicroPython is packed full of advanced features such as an interactive prompt, arbitrary precision integers, closures, list comprehension, generators, exception handling and more. Yet it is compact enough to fit and run within just 256k of code space and 16k of RAM. That 256k is a pretty big \"just\" for my liking. It is meant for the pyboard, having an STM with 1024 KiB flash ROM and 192 KiB RAM. And that device will not have a main firmware \"next to it\". So again, not really my use-case.","title":"Python"},{"location":"2022-06/we-need-another-wheel.html#are-there-others","text":"I googled. I looked at quite a few of them. It never feels close to what I want. First of all I found, that \"embedded scripting\" is a term that most of the time is not meant as in \"embedded device\". That's because the scripting language itself is what is embedded in the host language (be it C, Java, Rust, or whatever). Lua is a prime example on that terminology problem. So what I am really looking for is an \"embedded embedded scripting language\". Good luck on googling that! There are projects that try to be what I am looking for. Few such projects seem to be in a state that I would by willing to use them in a commercial product. Think long term maintainability here. And, again, they often do not aim at my problem very well. They want some ease of usage, which is fine, but they tend to have a too-high-level approach for my linking. Yes, I will start to talk about what I mean, soon. Maybe I should have taken a closer look at languages like Neko . But the first impression was hinting at many of the problems I try to describe here. No language was sticking out. I did not spend much time on any other language.","title":"Are there others?"},{"location":"2022-06/we-need-another-wheel.html#conclusion","text":"So, languages are never a good fit on what I want. They are hard to integrate in my existing system. They are too big. They are often not well maintained. Is this already the end of my journey? It does not have to be. But it will be a very different journey, if I proceed.","title":"Conclusion"},{"location":"2022-07/index.html","text":"Journal entries from July 2022 \u00b6 Read all in single page Parsing the source \u00b6 kratenko \u00b7 kratenko 2022-07-27 \u00b7 Entry #22 \u00b7 4 min read \u00b7 v0.0.8-journey So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing. Continue reading Assemble! \u00b6 We introduce an API for assembly to our lovem library. kratenko \u00b7 kratenko 2022-07-26 \u00b7 Entry #21 \u00b7 5 min read \u00b7 v0.0.8-journey Last time, we built the frame of a command line program, that will become our new assembler, lovas . It is time that we give that program the power to assemble. Continue reading Don't byte me! \u00b6 I have had it with these motherloving bytes in this motherloving bytecode! kratenko \u00b7 kratenko 2022-07-25 \u00b7 Entry #20 \u00b7 5 min read \u00b7 v0.0.7-journey By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes \u2013 and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer. Continue reading Go ahead and jump! \u00b6 All our programs have been linear so far. Let's build the base for jumping around. kratenko \u00b7 kratenko 2022-07-22 \u00b7 Entry #19 \u00b7 5 min read \u00b7 v0.0.6-journey In every program we have written so far, each instruction just advances the PC[^pc], until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program. Continue reading Reverse polish notation \u00b6 We are using the design of a stack machine to efficiently execute some calculations. kratenko \u00b7 kratenko 2022-07-21 \u00b7 Entry #18 \u00b7 4 min read \u00b7 v0.0.5-journey The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines. Continue reading More operations \u00b6 The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations. kratenko \u00b7 kratenko 2022-07-20 \u00b7 Entry #17 \u00b7 4 min read \u00b7 v0.0.4-journey We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring. Continue reading Early VM decisions \u00b6 Many design decisions must be made for lovem. Here I talk about some of those in the current state. kratenko \u00b7 kratenko 2022-07-19 \u00b7 Entry #16 \u00b7 3 min read \u00b7 v0.0.3-journey I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them. Continue reading To the library! \u00b6 We turn our project from a binary project into a library project. kratenko \u00b7 kratenko 2022-07-18 \u00b7 Entry #15 \u00b7 5 min read \u00b7 v0.0.3-journey So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library . How is that done? Simple: we rename our main.rs to lib.rs . Continue reading Becoming social \u00b6 A new way for you to participate in my journey. kratenko \u00b7 kratenko 2022-07-15 \u00b7 Entry #14 \u00b7 < 1 min read After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought. Continue reading Turn \"fragile\" into \"rusty\" \u00b6 After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program. kratenko \u00b7 kratenko 2022-07-14 \u00b7 Entry #13 \u00b7 2 min read Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program. Continue reading Running our first program \u00b6 Now, that we have a VM, we will run a program on it. kratenko \u00b7 kratenko 2022-07-12 \u00b7 Entry #12 \u00b7 3 min read So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution? Continue reading A VM \u00b6 The first draft of source code, that will be our VM, explained. kratenko \u00b7 kratenko 2022-07-11 \u00b7 Entry #11 \u00b7 8 min read I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry. Continue reading It looks so weird \u00b6 Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess. kratenko \u00b7 kratenko 2022-07-10 \u00b7 Entry #10 \u00b7 4 min read So, did you take a look at the code, yet? In case you've forgotten, this is my \"initial commit\": Continue reading Let there be source code \u00b6 Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start. kratenko \u00b7 kratenko 2022-07-08 \u00b7 Entry #9 \u00b7 2 min read I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while. Continue reading Making virtual a reality \u00b6 So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there. kratenko \u00b7 kratenko 2022-07-06 \u00b7 Entry #8 \u00b7 3 min read Registers? \u00b6 When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: [Creating a Virtual Machine/Register VM in C][register-book]. Continue reading What is a Virtual Machine anyway? \u00b6 kratenko \u00b7 kratenko 2022-07-04 \u00b7 Entry #7 \u00b7 5 min read So, how do you build a Virtual Machine. There are actually two quite different approaches: Continue reading All new once more \u00b6 Reality strikes again, and code will be written from scratch once more. And the reason is this site. kratenko \u00b7 kratenko 2022-07-03 \u00b7 Entry #6 \u00b7 < 1 min read You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal. Continue reading State of the Journal \u00b6 Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site. kratenko \u00b7 kratenko 2022-07-01 \u00b7 Entry #5 \u00b7 3 min read So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand \u2013 that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time. Continue reading","title":"Journal entries from July 2022"},{"location":"2022-07/index.html#journal-entries-from-july-2022","text":"Read all in single page","title":"Journal entries from July 2022"},{"location":"2022-07/index.html#parsing-the-source","text":"kratenko \u00b7 kratenko 2022-07-27 \u00b7 Entry #22 \u00b7 4 min read \u00b7 v0.0.8-journey So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing. Continue reading","title":"Parsing the source"},{"location":"2022-07/index.html#assemble","text":"We introduce an API for assembly to our lovem library. kratenko \u00b7 kratenko 2022-07-26 \u00b7 Entry #21 \u00b7 5 min read \u00b7 v0.0.8-journey Last time, we built the frame of a command line program, that will become our new assembler, lovas . It is time that we give that program the power to assemble. Continue reading","title":"Assemble!"},{"location":"2022-07/index.html#dont-byte-me","text":"I have had it with these motherloving bytes in this motherloving bytecode! kratenko \u00b7 kratenko 2022-07-25 \u00b7 Entry #20 \u00b7 5 min read \u00b7 v0.0.7-journey By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes \u2013 and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer. Continue reading","title":"Don't byte me!"},{"location":"2022-07/index.html#go-ahead-and-jump","text":"All our programs have been linear so far. Let's build the base for jumping around. kratenko \u00b7 kratenko 2022-07-22 \u00b7 Entry #19 \u00b7 5 min read \u00b7 v0.0.6-journey In every program we have written so far, each instruction just advances the PC[^pc], until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program. Continue reading","title":"Go ahead and jump!"},{"location":"2022-07/index.html#reverse-polish-notation","text":"We are using the design of a stack machine to efficiently execute some calculations. kratenko \u00b7 kratenko 2022-07-21 \u00b7 Entry #18 \u00b7 4 min read \u00b7 v0.0.5-journey The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines. Continue reading","title":"Reverse polish notation"},{"location":"2022-07/index.html#more-operations","text":"The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations. kratenko \u00b7 kratenko 2022-07-20 \u00b7 Entry #17 \u00b7 4 min read \u00b7 v0.0.4-journey We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring. Continue reading","title":"More operations"},{"location":"2022-07/index.html#early-vm-decisions","text":"Many design decisions must be made for lovem. Here I talk about some of those in the current state. kratenko \u00b7 kratenko 2022-07-19 \u00b7 Entry #16 \u00b7 3 min read \u00b7 v0.0.3-journey I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them. Continue reading","title":"Early VM decisions"},{"location":"2022-07/index.html#to-the-library","text":"We turn our project from a binary project into a library project. kratenko \u00b7 kratenko 2022-07-18 \u00b7 Entry #15 \u00b7 5 min read \u00b7 v0.0.3-journey So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library . How is that done? Simple: we rename our main.rs to lib.rs . Continue reading","title":"To the library!"},{"location":"2022-07/index.html#becoming-social","text":"A new way for you to participate in my journey. kratenko \u00b7 kratenko 2022-07-15 \u00b7 Entry #14 \u00b7 < 1 min read After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought. Continue reading","title":"Becoming social"},{"location":"2022-07/index.html#turn-fragile-into-rusty","text":"After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program. kratenko \u00b7 kratenko 2022-07-14 \u00b7 Entry #13 \u00b7 2 min read Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program. Continue reading","title":"Turn \"fragile\" into \"rusty\""},{"location":"2022-07/index.html#running-our-first-program","text":"Now, that we have a VM, we will run a program on it. kratenko \u00b7 kratenko 2022-07-12 \u00b7 Entry #12 \u00b7 3 min read So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution? Continue reading","title":"Running our first program"},{"location":"2022-07/index.html#a-vm","text":"The first draft of source code, that will be our VM, explained. kratenko \u00b7 kratenko 2022-07-11 \u00b7 Entry #11 \u00b7 8 min read I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry. Continue reading","title":"A VM"},{"location":"2022-07/index.html#it-looks-so-weird","text":"Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess. kratenko \u00b7 kratenko 2022-07-10 \u00b7 Entry #10 \u00b7 4 min read So, did you take a look at the code, yet? In case you've forgotten, this is my \"initial commit\": Continue reading","title":"It looks so weird"},{"location":"2022-07/index.html#let-there-be-source-code","text":"Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start. kratenko \u00b7 kratenko 2022-07-08 \u00b7 Entry #9 \u00b7 2 min read I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while. Continue reading","title":"Let there be source code"},{"location":"2022-07/index.html#making-virtual-a-reality","text":"So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there. kratenko \u00b7 kratenko 2022-07-06 \u00b7 Entry #8 \u00b7 3 min read","title":"Making virtual a reality"},{"location":"2022-07/index.html#registers","text":"When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: [Creating a Virtual Machine/Register VM in C][register-book]. Continue reading","title":"Registers?"},{"location":"2022-07/index.html#what-is-a-virtual-machine-anyway","text":"kratenko \u00b7 kratenko 2022-07-04 \u00b7 Entry #7 \u00b7 5 min read So, how do you build a Virtual Machine. There are actually two quite different approaches: Continue reading","title":"What is a Virtual Machine anyway?"},{"location":"2022-07/index.html#all-new-once-more","text":"Reality strikes again, and code will be written from scratch once more. And the reason is this site. kratenko \u00b7 kratenko 2022-07-03 \u00b7 Entry #6 \u00b7 < 1 min read You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal. Continue reading","title":"All new once more"},{"location":"2022-07/index.html#state-of-the-journal","text":"Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site. kratenko \u00b7 kratenko 2022-07-01 \u00b7 Entry #5 \u00b7 3 min read So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand \u2013 that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time. Continue reading","title":"State of the Journal"},{"location":"2022-07/ALL.html","text":"Complete month of July 2022 \u00b6 State of the Journal \u00b6 Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site. kratenko \u00b7 kratenko 2022-07-01 \u00b7 Entry #5 \u00b7 3 min read So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand \u2013 that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time. What I want \u00b6 I want to write my Journal entries (aka blog posts) as a nice standalone markdown file, one file per entry. I will need to add include a bit of metadata, at least the release date/time. And I want the entries to look fancy without adding the fanciness to each file. Maybe I will be changing the layout later, hmm? And create those teaser pages for me, thank you very much. And I have all that, now! Just look at the source that is used to generate this entry . How it works \u00b6 I use a plugin called mkdocs-gen-files , by @oprypin , that creates additional mkdocs source files on the fly. It does not really put the files on disk, but they are parsed by mkdocs, as if they were in the docs directory. I have a directory journal next to my docs directory, where I put all my posts in a single markdown file each. My script walks through that directory, and processes each file. The content is modified a bit (to put in the card with the author's name and other metadata), and then put in a virtual file inside docs , so that the pages with the entries are created by mkdocs, as if I hat them inside docs . The script also generates two pages for each month: one that shows that month's posts as teasers, with a \"continue reading\" link, and a second one that shows all posts from a month on a single page, so that you can read them without changing pages all the time. The remaining part is adding all the pages, that the script creates, to the navigation in a way that makes sense. The order is a critical part, being a central aspect of a journal or a log. For that I use another plugin by @oprypin : mkdocs-literate-nav . With it, you can control your navigation (completely or in parts) by adding markdown source files with lists of links. This goes together well with the gen-files plugin, because I can just create that navigation files with it in my script. The plugins are a bit light on the documentation side. It took me a while to understand, that you cannot do multiple layers of nested navigation in those files. That is not a problem, because you can always just add another nesting layer by adding more of those nav files as children. Also, what you can do in those files is very limited. I wanted to do some fancy things in the navigation (adding a second link in a single line with alternative representation). I would guess that those limitations come from the ways mkdocs itself handles the navigation, so that is okay. But a word on that would have been nice. And the error messages popping up did not help at all, because the actual error happens way later in the process inside mkdocs itself and is some weird side effect problem. The script \u00b6 If you want to take a look, see blogem.py . That will be the script in its current state. For the version of the script at the time of writing, see the permalink, the original blogem.py . TODOs \u00b6 Automated reload in mkdocs serve when I edit entry sources. just add parameter -w journal to mkdocs serve Exclude journal overview and full month pages from search. Exclude NAV.md from generating NAV.html . Maybe add tags and/or categories for posts? Maybe enable comments, as in material's blog. Add links to source in github repo. Add links to entry's history in github repo. Support multiple posts per day (by adding time to \"released\"). All new once more \u00b6 Reality strikes again, and code will be written from scratch once more. And the reason is this site. kratenko \u00b7 kratenko 2022-07-03 \u00b7 Entry #6 \u00b7 < 1 min read You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal. If you are reading this live (and no-one is, because I did not even tell anyone I am doing this), you can of course look at the code I was writing earlier, it exists. I put it in a branch too-early . But I will not give explanations to that. I am rewriting it on the master branch, and that will be showed and discussed in the journal. I advise you to wait for that. Yes, it will take a while. As it looks now, it will be slow. But I have written some new posts on the new code already, and I think it is worth it. There will be more background before we get there. Next entry will be a longer one, so there is that. What is a Virtual Machine anyway? \u00b6 kratenko \u00b7 kratenko 2022-07-04 \u00b7 Entry #7 \u00b7 5 min read So, how do you build a Virtual Machine. There are actually two quite different approaches: Register Machine vs. Stack Machine Let's take a look at those concepts first. This will be very brief and basic. You can, of course, also have some combination of those concepts, and not everything I say here is true for every implementation of virtual machine, but it will be close enough for this article. Register Machines \u00b6 Most physical computers are register machines. At least those you will be thinking of. You are most likely using one right now to read this article. Virtual register machines use the same concepts, but not in physical hardware, instead inside another computer as software. This allows them to do some things a bit more flexible than a real hardware machine would. A register is nothing more than a dedicated place to store a portion of data where it can be accessed for direct manipulation. They are more or less a variable of the machine's basic data type that have a fixed address, and that can be accessed and manipulated directly by the processing unit. Register machines use those to actually compute and change data. All other storage places are only that: places where data is put when it is not needed at the moment. Register machines have a multitude of registers, from a very few (maybe 4 or 8 in simplistic designs) to hundreds or more in modern computers. The size of the registers often gives the architecture its name. E.g. in the x86-x64 architecture, that most current CPUs by Intel and AMD are of, a register is 64 bits long. The instructions for a register machine are encoded in code words . A code word is a bunch of bytes that tell the machine what to do in the next program step. For simple designs, code words are of a fixed length. This code word length is often longer than the register size. So a 16 bit architecture could have 32 bit instructions. The reason for this is, that instructions consist of an operation code that defines what operation should be executed in the next step, but they also contain the arguments passed to that operation. Because the number and size of arguments needed for an operation differ for different operations, decoding the instruction can be quite complicated. When you put multiple instructions together, you end up with a program. This representation of a computer program is called machine code . For a virtual machine it is also called bytecode , although I think this term fits better for stack machines (more on that later). If you want to understand what I tried to describe here, read this really short article: Creating a Virtual Machine/Register VM in C . It builds a simplistic register VM in C (the whole thing is 87 lines long). It demonstrates the principles used in a register machine (fetch, decode, execute), and shows you what a register is and how it is used. You will understand, how machine code is decoded and executed. The article only uses 16 bit code words and 16 bit data words (register size). If you know C, you should be able to understand what I am talking about in about an hour of reading and coding. If you ever wanted to understand how a computer works on the inside, this might be a nice place to start, before you read about an actual physical computer. A register machine normally has multiple stacks it uses. This does not make it a stack machine, those are just needed to store data when it is not currently used. So a typical operations would be: * \"Take the number from register 0, take the number from register 1, add those two numbers together, write the result in register 0.\" * \"Take the lower 16 bits of this instruction and write them in register 2.\" Lua and Neko are virtual register machines (at least in current versions). Stack Machines \u00b6 And then there are Stack Machines . They are, I think, easier to understand than register machines, but following a program during execution is more confusing, since the manipulated data is more complicated to follow. A stack is just a pile of data. Data is portioned in fixed sizes, a portion is called a word. All you can normally do is put a word on top of the stack - we will call that operation a push , or you can take the word that is currently on top of the stack (if there is one) - we will call that a pop . No other direct manipulations of the stack are allowed (I say \"direct manipulations\", because indirectly there often are ways that this is done, but that is a detail for later). Manipulation of data is done this way by the machine. If you want to add two numbers, say 5 and 23, you would write a program that does this: Push the first number to the stack. Push the second number to the stack. Execute the \"ADD\" operation. That operation will pop the two numbers from the stack, add them, and push their sum back on the stack (so that after the operation there will be one word less on the stack). A stack machine will also typically have some additional place to store words when you do not need them on the stack. These places can relate to variables inside a program. As you can see from the example above, instructions in a stack machine often do not need to have arguments. If data is to be manipulated, it is always on top of the stack. There is no need to address its location, as you would do in a register machine. Because of this, the instructions for a stack machine are typically encoded in a single byte. This byte holds a number we will call opcode (short for operation code), that simply identifies the operation to execute. If your operation does need additional arguments, you write them to the bytes following your opcode byte (the oparg ), so that the operation can read them from your program. This structure of single bytes encoding our program is why we call this representation bytecode . The concept of a stack machine is easy to implement in software, but it is not so easy to do so in hardware. That is why your typical computer is a register machine. There are, however, a lot of historical examples of important physical stack machines. The most famous example of a virtual stack machine is the Java VM . Java source code is compiled to bytecode that is executed inside a virtual machine, the JVM. This vm is so common, that many newer programming languages compile to Java bytecode. It makes it possible to run programs written in that languages on any system that has a JVM; and that includes just about every major and many minor computer systems. A second example for a stack machine is the Python VM. Some random thought on register and stack machines \u00b6 While writing this down, describing the two kinds of machines I couldn't help but notice a curious fact: A register machine manipulates data inside addressable registers. When the data is not need, it can be stored away in some kind of stack. A stack machine manipulates data inside a stack. When the data is not needed, it can be stored away in some kind of addressable spaces, not unlike registers. It looks as if you just need both concepts to work efficiently. Making virtual a reality \u00b6 So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there. kratenko \u00b7 kratenko 2022-07-06 \u00b7 Entry #8 \u00b7 3 min read Registers? \u00b6 When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: Creating a Virtual Machine/Register VM in C . Reading it made me want to try working with a register machine, mainly because I have not been stuff like this since my early semesters. Never hurts to refresh rusty knowledge. So I started designing a register VM, starting from that code, but more complex, with longer data words and longer instruction words, more registers, and so forth. For this project I came up with lovem as a working title. It still stuck to now, two approaches and a year later. I also started implementing some concepts I still want to add to lovem in my current approach, but that is for a later post to discuss. I was experimenting with a quite complicated instruction word encoding. I was trying to fit everything in a few bits (32 of them if I recall correctly) with varying instruction code length and quite long arguments. I wanted to include instructions on three registers, which takes up quite some bits to address. Of course, you can get away with two-register operations only - or if you are fancy you can even use a single address or even no address for most instructions. You will just end up with a lot of register swapping. I guess my rational for having three addresses in an instruction was code size. For what I want to do, 32 bit instruction words feel quite long (4 bytes per instruction!). And every swap would mean another 4 bytes of program size. So trying to optimise for fewer operations by having more flexible instructions. I do not even know if that rational makes sense. I guess I would have needed to try different layouts to find out. Or maybe read more about that topic, other people have done similar things I assume. But I never got that far. The experiment showed me, that I do not want to build lovem as a register machine. I think building a clever register based architecture for my goals would make it too complicated. I want simple. To reduce the VM's overhead, but also on principle. Complexity is the enemy. I'm pretty sure, that code still exists somewhere, but there is no sense in publishing it or even in me reading it again, so you will never see it. I think of it as a pre-study with a very useful conclusion: not a register machine. Stacks! \u00b6 So a stack machine it is! I have looked at a few during my research for lovem, looking at instruction sets and design ideas. It is not the first time, I have been working with those. In a different project (around the same time I started work on the register based machine), I was starting to implement a stack machine. That one had a different aim and therefore very different challenges. It was more of an object-oriented approach with dynamic program loading and calling code in different programs. It could do quite a few things already, but it will never be continued. I learned a bit about calling conventions and found out that it is not so simple, when you want to switch between multiple programs and objects. That is where the project got too frustrating for me (and some external events made it obsolete, so that is okay). But I take it for a pre-study on stack machines and calling conventions. Not that I have developed a proven concept for it, but I know about the problems there... I had a PoC for lovem as a stack machine back then, too (right after I ditched the register approach). That code won't be published either, but the attempt showed me, that I want to take that road for a serious approach on creating lovem. Onwards \u00b6 I guess this concludes the prehistory of the lovem story. I am, for whatever reason, back on the project, currently with a decent amount of motivation. You never know how long that lasts, but right now I like the idea of continuing the development, while talking about the development process, sharing my thoughts on decisions I make. Next post should start on sharing newer thoughts. Let there be source code \u00b6 Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start. kratenko \u00b7 kratenko 2022-07-08 \u00b7 Entry #9 \u00b7 2 min read I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while. In fact, there is quite a bit of code there already. I started coding, before writing any of this, and it went so well. I like how it feels. I was working any hour I could spare. When a friend asked me what I was doing, I started a somewhat complex backstory why I was doing it, instead of actually explaining anything of the stuff I was doing \u2013 and was interrupted quite early, so there was more to tell in me still. The next day, I sat down and started to write all of that down as a little story. I wanted to put it somewhere, so I started this journal to publish it. And I decided to do it in blog form, so I am publishing that background story bit by bit. So, as of writing this, there is a lot of work completed on the VM. Tt is amazing what things it can do for how little code there is. When this post goes public, there should be quite lot more done... But where is the code? \u00b6 Well, if you read this journal, you will know where it lives. Anyway, this is the repo: https://github.com/kratenko/lovem I plan to continue sharing my thoughts while I work on the VM. So you will be able to follow my failures and see the attempts that I will be ditching later. I think the format of this journal can work out, but we will see how I like it over time. It will be behind on progress, as I want to take time to share things as they unfold. And this should help to produce a somewhat continuous publication stream. Git being what git is, should support me in showing you the things I do back in time, using the power of commits. As things are with blogs, my entries will be very different, depending on what I want to tell and on what I did. So far most blogs where conceptional thinking, some research, and a lot of blabla, which I tell because it interests me myself. In the future, there should be concrete problems I find and solve in source code - or which I fail to solve. Back in time \u00b6 Me original first commit was way too late and contained way too much code. Also, I did not plan to show it to you like this, back then. So, as mentioned before, I rolled back and started again, with more commits. And I am keeping tags now, so that I have well-defined versions for my blog posts. That should make it easy for you to follow up, if you want to. The new, artificial \"first commit\" is now a tag/release: v0.0.1-journey . You can view the code for any tag online, this one you will find under: https://github.com/kratenko/lovem/tree/v0.0.1-journey I think this will be a theme of this journal: linking you to what I did, when I am writing about it. And I will try to share my trails of thoughts, leading to my decisions (and errors, as it will be). I will do that, for that v0.0.1-journey, soon, don't worry, I will explain everything I did. But the next journal entry will be about some decisions again; mainly about the language I am using. It looks so weird \u00b6 Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess. kratenko \u00b7 kratenko 2022-07-10 \u00b7 Entry #10 \u00b7 4 min read So, did you take a look at the code, yet? In case you've forgotten, this is my \"initial commit\": https://github.com/kratenko/lovem/tree/v0.0.1-journey It is not the original initial commit, as I did commit way too late, and it was not suitable for writing a story about it. So I created a new, clean version, with just very simple concepts that I can explain in a single entry. In the next entry, that is. If you are thinking: \"What is that weird source code?\", then you are in for a real treat (and a lot of pain), should you chose to follow up. The code you are seeing is written in Rust . Once again: but why? \u00b6 Why Rust? Because Rust! Writing Rust can feel so good! And for something like a VM, it is such a good choice. If you have never heard of the language (or heard of it, but never looked into it), it is hard to understand why this is so. My advice: try it! use it! Or read along this journal, code along, you might like it. When you start, chances are high that you will not like Rust. The compiler is a pedantic pain in the ass. But at the same time it is incredibly polite, trying to help you find out, what you did wrong, and suggesting what you might want to do instead. And Rust really, really tries, to keep you from shooting yourself in the foot. It tries to make common mistakes impossible or at least hard to do \u2013 those mistakes that happen everywhere in C/C++ programs and their like. Yes, those mistakes that are the cause of the majority of all security problems and crashes. Buffer overruns, use after free, double free, memory leak \u2013 to name just some common ones from the top of my head. And Rust makes all it can to make those mistakes impossible during compilation! So it does not even add runtime overhead. That is so powerful! And it is so painful. Half of the things you do, when writing C/C++, you will not be able to do in Rust in the same way. Every piece of memory is owned. You can borrow it and return it, but it cannot be owned in two places at once. And if any part of the program has writing access to it, no other part may have any access. This makes some data structures complicated or impossible (there are ways around it), and you will have to think quite differently. But if you give in on that way of thinking, you can gain so much. Even peace of the mind, as the coding world will look a lot saner inside Rust source code. This will, of course, come with the price, that all code in other languages will start to feel dirty to you, but that is the way. Also, there are a lot of ways to write code, that you cannot add to a language that already exists. C and C++ will never be freed of their heritage; they will stay what they are, with all their pros and cons. Things are solved differently in Rust. Did I mention there is no NULL ? And I have never missed it for a moment. Rust solves the problems other languages solve with NULL by using enums. That comes with certainty and safety all the way. There are no exceptions either. That problem is also solved by using enums. The way the language embraces those, they are a really powerful feature! And there are lot more convenient ways of organising code, that I keep missing in my daily C/C++ life. I will not write an introduction into Rust here. At least not your typical \"how to get started in rust\" intro. There are a lot of those out there, and I am already 10 posts into my Journal without programming. Maybe the Journal will become a different kind of Rust introduction, as it will try to take you along a real project, as it develops, from the beginning on. I will run into problems along the way and try to solve them in Rusty ways. This might be a good way, to start thinking in Rust. But, to be honest, I did never finish a project in Rust, yet. I got quite a bit running and functional, and I think in some parts in a rust-like way. But this is for me as much as anyone else as a learning project. I will make weird things. But the basics, I have worked with, yeah. The initial learning curve will be steep! I try to not get too fancy in the first draft, so the code will not be good Rust there! So, if you are shocked at how bad my Rust is \u2013 it will be very different, soon. But I want to give everyone a fair chance to hop on without understanding all the concepts. The initial code should be not too hard to follow, if you know C/C++, I hope. Learning a new thing (writing a VM) in a new, quite different language is a mouth full, I know. Didn't you say, you use C/C++? \u00b6 Yes I did say that. And I do use those. It is not easy to change that, when you have a certain amount of legacy code (and not much experience with the new language, as we do not really have, yet). But we do have a saying these days. Often, after a debugging session that lasted for hours, when we find the bug, understand it and fix it, there is this realisation, that fits in the sentence: \"Mit Rust w\u00e4r' das nicht passiert.\" \u2014 \"This would not have happened with Rust.\" So, this will not happen to me with this project, because those things will not happen with Rust! A VM \u00b6 The first draft of source code, that will be our VM, explained. kratenko \u00b7 kratenko 2022-07-11 \u00b7 Entry #11 \u00b7 8 min read I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry. I swear, if I do not see some code in this post... \u00b6 Alright, alright... We will start with our VM: # #[derive(Debug)] pub struct VM { stack : Vec < i64 > , pc : usize , op_cnt : usize , } Nothing fancy, just a struct that will represent our Virtual Machine. Only three fields for now: stack : Obviously our stack machine would need one of those. This will hold values during execution. I am using a Vector. That is nothing more than a chunk of memory, that knows how much capacity it has and how many values are in it at the moment. It does support resizing, but I do not want to use that. pc will be our program counter . That is a register 1 holding the progress in the program during execution. It will always point at the instruction that is to be executed next. op_cnt will be counting the number of operations executed. For now, I want that information out of curiosity, but later it will be useful for limiting execution time for programs. usize and i64 are Rust's names for integer types. The language is very explicit in those terms (and very strict, as in every aspect). I will not give a real introduction to Rust for you (there are pages that do that), but I will try to start slowly and give you hints on the important things I introduce, so that you get the chance to learn about them parallel to this journal. I hope, that makes it easier to follow for Rust beginners. To readers that know Rust: please excuse the crude code here! I will make it more rusty, soon. Skip to the next post, if you cannot handle it. We will also need a program that we will run in our VM. For the start, a crude array of bytes will do. The VM will be running bytecode after all. And that really is only that: a bunch of bytes, that you will soon be able to understand. // assign `pgm` to hold a program: let pgm = [ 0x00 as u8 , 0x01 , 100 , 0xff ]; We will use a program that is a bit longer, but right now I wanted you to see a program, that is actually nothing but a collection of bytes in Rust code. let declares and assigns a variable here, named pgm . It is an array of 4 bytes ( u8 is an unsigned 8bit integer - you might know it as uint8_t from other languages). And that variable will not be variable at all. By default, all variables in Rust are immutable. If you want to change it, later, you would have to declare it using the modifier mut . There is no need to modify the program after creation, we just want to read it for execution. But our VM will have to be mutable, as it has changing internal state. Here is our complete main function, creating the (immutable) program and the (mutable) VM, and running the program. Of course, the run(...) method is still missing. And you will see the program, we will be using (with some constants that I did not define, yet). fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM { stack : Vec :: with_capacity ( 100 ), pc : 0 , op_cnt : 0 }; // Execute the program in our VM: vm . run ( & pgm ); } Behaviour for our VM \u00b6 So far we only have an initialized data structure and some bytes. Let's do something with it. Rust does not really use objects (and I think that is good). But it has associated functions that work on types, and methods that work on instances of types. We will write some methods for our VM struct. Let's start with the one for reading our program: impl VM { /// Fetch the next byte from the bytecode, increase program counter, and return value. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> u8 { if self . pc >= pgm . len () { panic! ( \"End of program exceeded\" ); } let v = pgm [ self . pc ]; self . pc += 1 ; v } } The fetch method will work on our VM instance. The first parameter is &mut self \u2013 that tells us it works on an instance of the type VM . It will work on a reference to the instance (indicated by the & ), and it can modify the data (indicated by the mut ). It will also take the reference to an array of u8 s, but that it will not be able to modify (no mut ). It returns a u8 . What it does is simply read and return a byte from the program, and increase the VMs internal program counter by one, so that the next call to fetch will return the next byte. Simple. So, what is that panic!() you might ask? Well, if we reach that instruction, it will start to panic, and then it will die. That is not a nice way to act. Do not worry, we will change that to something more reasonable, when we start writing better Rust. And what about the naked v in the last line? It will have the function return the value of v . Now, let's look at that run method, we were calling in main : impl VM { /// Executes a program (encoded in bytecode). pub fn run ( & mut self , pgm : & [ u8 ]) { // initialise the VM to be in a clean start state: self . stack . clear (); self . pc = 0 ; self . op_cnt = 0 ; // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: println! ( \"{:?}\" , self ); // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ); // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ); } // Execution terminated. Output the final state of the VM: println! ( \"Terminated!\" ); println! ( \"{:?}\" , self ); } } The comments should explain, what is going on there. Initialise VM, then loop over the program, fetching one instruction at a time and executing it, until we reach the end. And you might have noticed, that our program will be very talkative. I added a lot of println s, that tell just about everything that happens, during execution. I guess it is time to look at those op:: constants I keep using. /// Module holding the constants defining the opcodes for the VM. pub mod op { /// opcode: Do nothing. No oparg. /// /// pop: 0, push: 0 /// oparg: 0 pub const NOP : u8 = 0x00 ; /// opcode: Pop value from stack and discard it. /// /// pop: 1, push: 0 /// oparg: 0 pub const POP : u8 = 0x01 ; /// opcode: Push immediate value to stack. /// /// pop: 0, push: 1 /// oparg: 1B, u8 value to push pub const PUSH_U8 : u8 = 0x02 ; /// opcode: Add top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const ADD : u8 = 0x10 ; /// opcode: Terminate program. /// /// pop: 0, push: 0 /// oparg: 0 pub const FIN : u8 = 0xff ; } Just 5 u8 constants there, grouped in a module as a namespace. And a lot of comments to explain them. We have 5 different operations for our VM. The only thing missing is some code, that actually executes those instructions: impl VM { /// Executes an instruction, using the opcode passed. /// /// This might load more data from the program (opargs) and /// manipulate the stack (push, pop). fn execute_op ( & mut self , pgm : & [ u8 ], opcode : u8 ) { println! ( \"Executing op 0x{:02x}\" , opcode ); match opcode { op :: NOP => { println! ( \" NOP\" ); // do nothing }, op :: POP => { println! ( \" POP\" ); let v = self . stack . pop (). unwrap (); println! ( \" dropping value {}\" , v ); }, op :: PUSH_U8 => { println! ( \" PUSH_U8\" ); let v = self . fetch_u8 ( pgm ); println! ( \" value: {}\" , v ); self . stack . push ( v as i64 ); }, op :: ADD => { println! ( \" ADD\" ); let a = self . stack . pop (). unwrap (); let b = self . stack . pop (). unwrap (); self . stack . push ( a + b ); }, _ => { panic! ( \"unknown opcode!\" ); } } } } You can think of the match as a switch statement. It is much more than that, but here we use it as one. Each of our opcodes is handled individually. And we log a lot, so that we can read what is happening, when we run it. Ignore the unwrap() thingies for the time being. They are just there to try and ignore potential runtime errors. Again, not good Rust style, but, you know: later. The four operations get more complex in what they do. Let's go through them one by one: NOP \u2013 this does nothing, it just wastes bytecode and execution time. I have included it simply to be the most basic operation possible. POP \u2013 this is our first modification of the stack. It simply discards the topmost value, decreasing the stack's size by one. PUSH_U8 \u2013 this is the only operation that reads additional data from the program. It only reads a single byte (increasing the program counter by one), and puts it on top of the stack, increasing the stack's size by one. This is how you can get data from your program into the VM, to work with them. It is how numeric literals in your program are handled. ADD \u2013 the only operation that works on data. It pops its two operands from the stack, adds them, and pushes the sum back on the stack. This is how data is manipulated in a stack machine. The operation reduces the stack's size by one effectively, but there need to be at least 2 values on it for it to be executed. That is the out complete VM so far, and it will execute a program, if you compile and run it (which we will do in the next post). You can find the complete program here: https://github.com/kratenko/lovem/blob/v0.0.1-journey/src/main.rs You can access the repo at this state under (there is also a zip file containing all files): https://github.com/kratenko/lovem/releases/tag/v0.0.1-journey How do I work with the code? \u00b6 The easy way, to get the code and play with it, would be to clone the git repository and check out the tag v0.0.1-journey . If you did not understand any of that, you might want to do a tutorial on git, before you continue reading. Anyways, here is some copy&paste commands, you can hack into your bash prompt, to do, what I just told you to do. Use at your own risk, I'm not responsible for what you do to your system. you@host:~$ git clone https://github.com/kratenko/lovem.git you@host:~$ cd lovem you@host:~/lovem$ git checkout v0.0.1-journey you@host:~/lovam$ cargo run lovem This will copy all source code from GitHub and its history to your computer, and it will roll the source code to the state we are looking at in this entry. The last command cargo run lovem will compile and execute the program - that is, if Rust is installed and ready to run (and in the correct version). cargo is Rust's package manager, that handles dependencies and compiles your projects. I will not explain those things further, but now you know what to look for. Running our first program \u00b6 Now, that we have a VM, we will run a program on it. kratenko \u00b7 kratenko 2022-07-12 \u00b7 Entry #12 \u00b7 3 min read So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution? If you missed the code, look at the previous post, A VM . Let's go! \u00b6 /home/kratenko/.cargo/bin/cargo run --color=always --package lovem --bin lovem Finished dev [unoptimized + debuginfo] target(s) in 0.00s Running `target/debug/lovem` VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Process finished with exit code 0 What just happened? \u00b6 It is quite talkative. And isn't it nice, how easy it is, to print the complete state of our VM in Rust? And it costs no overhead during runtime, as it is generated during compilation for us. Isn't that something? So, what is happening there? Our program pgm looks like this: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; That are 8 bytes that consist of 6 instructions. Each instruction has a 1 byte opcode. Two of those instructions (the PUSH_U8 ) have one byte of argument each, making up the remaining two bytes of our program. Here they are listed: NOP PUSH_U8 [100] PUSH_U8 [77] ADD POP FIN The NOP does not do anything. I just put it in front of the program to let you see fetching, decoding, and executing without any effects: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } We just increased the program counter by one (we advance one byte in the bytecode), and the operation counter counts this executed instruction. Let's look at the next instruction, that is more interesting: VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Here the PC is increased by two. That happens, because we fetch an additional value from the bytecode. The op_cnt is only increased by one. And we now have our first value on the stack! It is the byte we read from the bytecode. Let's do that again: VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Now there are two values on the stack! Time to do something with them. Let's add them up: VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Now there is only one value left on the stack, and it is the sum of the two values we had. There happened quite a lot here. The two values we had before where both popped from the stack (so it was shortly empty). The add operation adds them, and pushes their sum back on the stack. So now there is one value on the stack, and it is the result of our adding operation. What's next? VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } It is always nice to leave your workplace all tidied up, when you are done. We can do that by popping our result back from the stack, leaving it empty. And besides, our POP operation prints the value it drops. One more instruction to go: VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Well, not much happening there. Just stopping the VM, because we are done. Success! \u00b6 So, we ran a program in a VM. Hooray, we are done. Only 132 lines of code, including excessive comments and logging. That was easy. Well yeah - it doesn't do much. But you can understand the root principle that makes up a stack machine. It's that simple. Go play around with it a bit. It is the best way to learn and to understand. I mean it! Write a longer program. What happens to the stack? Add another opcode \u2013 how about subtraction? Will your program execute at all? What happens, if it does not? Turn \"fragile\" into \"rusty\" \u00b6 After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program. kratenko \u00b7 kratenko 2022-07-14 \u00b7 Entry #13 \u00b7 2 min read Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program. We will make it more rusty, look at the enhanced version: Repo: https://github.com/kratenko/lovem/tree/v0.0.2-journey main.rs: https://github.com/kratenko/lovem/blob/v0.0.2-journey/src/main.rs If you do not know your way around Rust, some of those things will be difficult to understand. It might be time to read up on some Rust, if you intend to follow my journey onwards. I will not explain everything here, but I will give you some leads right now, if you want to understand the things I did in that change. It is all in the enums \u00b6 The most important thing to understand for you will be Enums . Yeah, I know. That is what I thought at first learning Rust. \"I know enums. Yeah, they are handy and useful, but what could be so interesting about them?\" Well, in fact, enums in Rust completely change the way you are writing code. They are such an important part of the language that they have an impact on just about every part of it. I introduced an enum to the code: # #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , InvalidOperation ( u8 ), StackUnderflow , StackOverflow , } It is obviously a datatype to communicate runtime errors of different nature. And I use it a bit like you would exceptions in some other languages. Nevermind the #[derive...] part for now. That is just for fancy debug output (and a bit more). Once you understand line 33 : InvalidOperation(u8), , you are on the right track! To put it into easy terms: values of enums in Rust can hold additional values. And, as you see in our RuntimeError , not all values have to hold the same kind of additional value, or a value at all. This is, what makes enums really powerful. If you know what happens in the return type of fn push in line 70 , you are golden. The Result type can communicate a value on success or an error condition on failure. The great difference to typical exceptions form other languages is, that there is no special way to pass on the errors, as with exceptions that are thrown. It is just your normal return statement used. And this is done, you guessed it, with enums. If you want to read up on Result , try understanding Option first. I am using that in my code, even though you cannot see it. If you are wondering now about the return of fn push , that does not have a return statement to be seen, you should find out, while some of my lines do not have a semicolon ; at the end, while most do. And then there is that tiny ? in line 101 . Also find out what happens in the match in [line 166][line166]. It might help if you start with the if let statement. Bonus points: line 66 . If that is clear to you, you need have no worries, you are into enums and how to use them Homework \u00b6 So, this is what will get you through a lot here. Try to understand those in the given order: Option Some(v) vs. None Result Ok(v) vs. Err(e) if let Some(v) = match Result<(), e> Ok(()) unwrap() ? Bonus: ok() , ok_or() , and their likes If you understand for each of those, and why I put them in the list, you are prepared to handle most Rust things I will be doing in the next time. If you have problems with parts of it, still, move on. It gets better after a while, when you use them. Becoming social \u00b6 A new way for you to participate in my journey. kratenko \u00b7 kratenko 2022-07-15 \u00b7 Entry #14 \u00b7 < 1 min read After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought. I am using giscus.app (and, again, I copied that idea from @squidfunk and their site on mkdocs-material , which is what I did for this complete site, more or less). Giscus is an open source app that stores the comments completely inside GitHub discussions, so the content is stored along the lovem repository and at the one place where everything is stored already anyway. If you want to participate in the comments, you need to log in using your GitHub account. That is great, because I don't need to care about user management, nor about any database. Feel free to use this entry to try out the new feature, because that is what I am gonna do! To the library! \u00b6 We turn our project from a binary project into a library project. kratenko \u00b7 kratenko 2022-07-18 \u00b7 Entry #15 \u00b7 5 min read \u00b7 v0.0.3-journey So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library . How is that done? Simple: we rename our main.rs to lib.rs . No main? \u00b6 But wait? What about fn main() ? We do not need that inside a library. But it would be nice to still have some code that we can execute, right? Well, no problem. Your cargo project can only hold a single library, but it can hold even multiple binaries, each with its own fn main() . Just stuff them in the bin subdir. Project layout \u00b6 While we are at it, I split the project up into multiple source files, to get it organised. It is small, still, but we will have it grow, soon. Here is, what we are at now: lovem/ src/ bin/ test-run.rs lib.rs op.rs vm.rs .gitignore Cargo.toml We skip .gitignore . If you don't know what it is, google .gitignore . Cargo.toml \u00b6 So Cargo.toml holds information about our cargo project. There is not much of interest there currently: [package] name = \"lovem\" version = \"0.0.3\" edition = \"2021\" authors = [ \"kratenko\" ] [dependencies] The only real configuration in that file is edition = \"2021\" . Rust has a major edition release every three years. These are used to introduce braking changes. You have to specify the edition you use explicitly, and there are migration guides. We use the most recent one, 2021 . lib.rs \u00b6 Rust manages projects by using default project layouts. That is why we need not write a lot into the Cargo.toml . The src directory holds our source code. The fact that it holds a lib.rs makes it a library, and lib.rs is the entry point. This is what is in it: pub mod op ; pub mod vm ; // re-export main types pub use crate :: vm :: VM ; Really not a lot. It declares the two modules op and vm and makes them public. So, whatever rust project will be using our library will have access to those modules. The modules will be in the files op.rs and vm.rs . What a coincidence, that are exactly the remaining two source files in this directory! The last line just re-exports a symbol from one of those submodules, so that programs using our library can access more easily. Will will be doing that in our binary. op.rs \u00b6 Back in v0.0.2-journey , we already had a module called op to hold the opcodes. We had it stuffed in our main.rs . Now it lives in a separate file, so we do not have to scroll over it every time. vm.rs \u00b6 This holds the rest of our source code (except for fn main() which has no place in a lib). The only new thing, compared with our former main.rs is the first line: use crate :: op ; This simply pulls the module op into the namespace of this module, so that we can access our opcode constants as we did before. The rest remains the way we already know. bin/test-run.rs \u00b6 So how do we use our lib in a project? That is best illustrated by doing it. And we can do so inside our project itself, because we can add binaries. Just put a Rust source file with a fn main() inside the bin subdir. There we can write a binary as we would in a separate project, that can use the lib. We did that in the file test-run.rs : use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } This is the fn main() function from our former main.rs . Instead of having all the functions and definitions, it just has this single line at the top: use lovem :: { op , VM }; Nothing too complicated. It tells the compiler, that our program uses the library called lovem (which is, of course, the one we are writing ourselves here). It also tells it to bring the two symbols op and VM from it into our namespace. The op one is simply the module op defined in op.rs . Because lib.rs declares the module public, we can access it from here. VM does not refer to the module in vm.rs , as that module is called vm (in lower case). VM is actually the struct we defined in vm , that we use to hold the state of our Virtual Machine. We could include the struct as lovem::vm::VM , which is its full path. But I find that a bit anoying, as VM is the main type of our whole library. We will always be using that. So I re-exported it in lib.rs . Remember the line pub use crate::vm::VM; ? That's what it did. Running the binary \u00b6 So, how do we run our program now? Back in v0.0.2-journey we simply called cargo run . That actually still works, as long as we have exactly one binary. But we can have multiple binaries inside our project. If we do, we need to tell cargo which it should run. That can easily be done: cargo run --bin test-run The parameter to --bin is the name of the file inside bin , without the .rs . And no configuration is needed anywhere, it works by convention of project layout. Homework \u00b6 What, homework again? Yeah, why not. If it fits, I might keep adding ideas for you to play around with. Doing things yourself is understanding. Stuff we just read, we tend to forget. So here is what might help you understand the project layout stuff I was writing about: Add a second binary, that runs a different program in the VM (with different bytecode). You have all the knowledge to do so. And then run it with cargo. Source code \u00b6 In earlier posts I included explicit links to the source code at the time of writing. That got annoying to do really fast. So I added a new feature to my blogem.py that I use to write this journal. Entries like this, that are explaining a specific state of the source of lovem will have a tag from now on. This corresponds to a tag inside the git repository, as it did in earlier posts. You will find it in the card at the top of the post (where you see the publishing date and the author). It is prefixed with a little tag image. For this post it looks like this: v0.0.3-journey At the bottom of the entry (if you view it in the entry page, not in the \"whole month\" page), you will find it again with a list of links that help you access the source in different ways. The best way to work with the code, is to clone the repository and simply check out the tag. I also added a page on this site, explaining how you do that. You can find it under Source Code . So, in future I will not be adding explicit links, only this implicit ones. And there will be a link to the explaining page at the bottom. This should be convenient for both, you and me. Early VM decisions \u00b6 Many design decisions must be made for lovem. Here I talk about some of those in the current state. kratenko \u00b7 kratenko 2022-07-19 \u00b7 Entry #16 \u00b7 3 min read \u00b7 v0.0.3-journey I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them. Let me remind you: lovem is a research project for myself. And an education project for myself as well. None of my choices at this stage are set into stone. I will make lots of mistakes that I will be changing later. I even choose some paths, that I know I will be leaving again. I might just take any solution for a problem, at this stage, as I do not know, what is the right choice. So start somewhere, see where it goes. Some of those are deliberately weird or bad choices, but they make things clearer or simpler at this stage. Let us address two of those choices you can find in the current source code. Word size \u00b6 I talked about register sizes defining architecture, back in What is a Virtual Machine anyway? . And then I went totally silent about that topic and just used i64 as type for my stack. Is that a good idea? I used it for simplicity. The idea goes back to when I was experimenting with using a register machine for lovem. Having a simple datatype that can handle big values seems simple. After all, other languages/VMs use some version of float as their single numeric datatype: JavaScript JavaScript Numbers are Always 64-bit Floating Point Unlike many other programming languages, JavaScript does not define different types of numbers, like integers, short, long, floating-point etc. JavaScript numbers are always stored as double precision floating point numbers, following the international IEEE 754 standard. \u2014 w3schools.com - retrieved 2022-07-11 Lua 2.3 - Numbers The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it. \u2014 Programming in Lua - retrieved 2022-07-11 Well, reducing complexity is good. But having each little number you use in your programs eat up 8 bytes of memory does not sound low overhead to me. And that is, after all, the goal. So I guess, that will change in the future. But let's keep it for the time being. There will be some interesting things we will be doing in the near future; even if we might dump those features later. I already implemented them during the early phase (when I was not writing a public journal), so not adding them here would be insincere. Having 64 bit values is a part of our journey. Opargs \u00b6 I have no glossary, yet, so you have to live with me inventing terms on the spot. I used that word in the source code already. What I mean by it, are the arguments to an instruction inside the bytecode, that follow the opcode and influence the operation. They are the arguments you give inside your program's code. As of v0.0.3-journey we only have a single opcode that takes an oparg, and that is push_u8 . You can see how there is a fetch_u8() instruction in the code that handles that operation, and none in the other operations. See execute_op . So we have different behaviour depending on the opcode. push_u8 fetches an additional byte from the bytecode, the other opcodes do not. Existing VMs handle this differently. The Java VM, for example, has a dynamic number of opargs, too. They call them operands : 2.11. Instruction Set Summary A Java Virtual Machine instruction consists of a one-byte opcode specifying the operation to be performed, followed by zero or more operands supplying arguments or data that are used by the operation. Many instructions have no operands and consist only of an opcode. \u2014 The Java\u00ae Virtual Machine Specification - Java SE 8 Edition - retrieved 2022-07-11 The Python VM on the other hand, uses exactly one byte as oparg on all instructions The bytecode can be thought of as a series of instructions or a low-level program for the Python interpreter. After version 3.6, Python uses 2 bytes for each instruction. One byte is for the code of that instruction which is called an opcode , and one byte is reserved for its argument which is called the oparg . [...] Some instructions do not need an argument, so they ignore the byte after the opcode. The opcodes which have a value below a certain number ignore their argument. This value is stored in dis.HAVE_ARGUMENT and is currently equal to 90. So the opcodes >= dis.HAVE_ARGUMENT have an argument, and the opcodes < dis.HAVE_ARGUMENT ignore it. \u2014 Reza Bagheri - Understanding Python Bytecode - in Towards Data Science - retrieved 2022-07-11 That does remove some complexity. And adds new complexity - for opcodes with more than one oparg byte - they exist in python and are handled with a special opcode, that adds an additional oparg byte. I think it will make execution faster, as fetching can be done it advance. If you do not know, how many bytes you need, before your read your opcode, you cannot prefetch the next instructions. For our goal, keeping the bytecode small is much more important than execution time. So I am pretty sure we will stick with the dynamic number of oparg bytes in lovem. More operations \u00b6 The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations. kratenko \u00b7 kratenko 2022-07-20 \u00b7 Entry #17 \u00b7 4 min read \u00b7 v0.0.4-journey We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring. I put some sort into what opcodes to introduce; but be advised, that none of them are final. Not only is the VM experimental and in a very early state, I introduce codes that I do not intend to keep on purpose. This is also a demonstration/introduction. So I add codes that are helpful at the time of writing, for experimenting. FIN is an example of a code, that will most likely be removed at some point. But for now it is nice to have a simple way to explicitly terminate the program. It gives some confidence, when we reach that point, that our program works as intended, and that we did not mess up the bytecode. Arithmetics \u00b6 Baby steps. No rush here. We had adding as a first example. We will introduce subtraction , multiplication , division , and modulo . Sounds like not much, but we will run in some complications, anyways... Here is our addtion to op.rs . /// opcode: Subtract top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const SUB : u8 = 0x11 ; /// opcode: Multiply top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MUL : u8 = 0x12 ; /// opcode: Divide top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const DIV : u8 = 0x13 ; /// opcode: Calculate modulo of top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MOD : u8 = 0x14 ; The order of things \u00b6 Simple enough those new codes, just copy and paste from ADD . But it turns out, subtraction is not as easy as addition. Here is the handling code we used for ADD : op :: ADD => { println! ( \" ADD\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a + b ) }, Works. But if we copy and use that for SUB : op :: SUB => { println! ( \" SUB\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a - b ) }, It turns out, that I messed up the order of the operands. That does not matter for addition, but subtraction is not commutative. So let's change that: op :: ADD => { println! ( \" ADD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a + b ) }, op :: SUB => { println! ( \" SUB\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a - b ) }, op :: MUL => { println! ( \" MUL\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a * b ) }, op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a / b ) }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a % b ) }, So, we learned something. I put the other operators there, as well. But this is too naive. You might already see the problem. Blowing up the school \u00b6 As my math teacher liked to say: \"... dann fliegt die Schule in die Luft!\" \u2013 If we do that the school building will blow up. It is his way of dealing with the issue, that pupils are told \"you must never divide by zero\", but that they are never given an understandable reason for it. So just own it, and provide a completely absurde one. What happens, is we keep it like this? Well, not much - until you write a program that divides by zero. Then, this will happen: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV thread 'main' panicked at 'attempt to divide by zero', src/vm.rs:142:31 stack backtrace: 0: rust_begin_unwind at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/std/src/panicking.rs:584:5 1: core::panicking::panic_fmt at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:143:14 2: core::panicking::panic at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:48:5 3: lovem::vm::VM::execute_op at ./src/vm.rs:142:31 4: lovem::vm::VM::run at ./src/vm.rs:85:13 5: modulo::main at ./src/bin/modulo.rs:10:11 6: core::ops::function::FnOnce::call_once at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/ops/function.rs:227:5 note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace. Process finished with exit code 101 Our program panics! I told you earlier, that this is not good behaviour. I introduced you to a lot of weird Rust stuff, just to avoid those. So, let us not re-introduce them now. So, what can we do instead? Division by zero is a runtime error, for sure (at least in this numerical domain we are working with). But it should not be a runtime error in our virtual machine, it should be a runtime error in the program it is running. Luckily, we already have that mechanism in our VM. So let us add a new runtime error: /// An error that happens during execution of a program inside the VM. # #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , UnknownOpcode ( u8 ), StackUnderflow , StackOverflow , DivisionByZero , } And adjust our opcode handlers: op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a / b ) } }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a % b ) } }, We add a check for the DIV and MOD handlers (modulo is a division as well). If we run that program dividing by zero again, we now get this: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV Error during execution: DivisionByZero Process finished with exit code 0 Yes, it still fails. But only the execution of the bytecode fails, not the execution of our virtual machine. You can now handle the problem inside your Rust program in a way that fits your needs. Much better. In the next post, we will be using our new instructions in a fancy way, that works well with a stack machine. Homework \u00b6 Oh, not sure. Play around with it, I guess? As always. Feel free to write a calculation into a program and compare the results. It should work, unless I messed up again. You should have at least, at some point, write a program in bytecode yourself, so that you know how that feels. Reverse polish notation \u00b6 We are using the design of a stack machine to efficiently execute some calculations. kratenko \u00b7 kratenko 2022-07-21 \u00b7 Entry #18 \u00b7 4 min read \u00b7 v0.0.5-journey The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines. I will quote a lot of it here. You can see the full text of the article and its authors when you follow the Wikipedia permalink to the article . Design Most or all stack machine instructions assume that operands will be from the stack, and results placed in the stack. The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format. 2 This greatly simplifies instruction decoding. Branches, load immediates, and load/store instructions require an argument field, but stack machines often arrange that the frequent cases of these still fit together with the opcode into a compact group of bits. \u2014 Wikipedia - retrieved 2022-07-15 So far nothing new - I wrote about all that in my earlier posts. The selection of operands from prior results is done implicitly by ordering the instructions. [...] \u2014 ibid. Now, here it gets interesting. [...] The instruction set carries out most ALU actions with postfix ( reverse Polish notation ) operations that work only on the expression stack, not on data registers or main memory cells. This can be very convenient for executing high-level languages, because most arithmetic expressions can be easily translated into postfix notation. For example, consider the expression A*(B-C)+(D+E), written in reverse Polish notation as A B C - * D E + +. Compiling and running this on a simple imaginary stack machine would take the form: # stack contents (leftmost = top = most recent): push A # A push B # B A push C # C B A subtract # B-C A multiply # A*(B-C) push D # D A*(B-C) push E # E D A*(B-C) add # D+E A*(B-C) add # A*(B-C)+(D+E) \u2014 ibid. Well, I don't know about a \"simple imaginary stack machine\" - but as it happens to be, we have a very real simple stack machine at our disposal. You know where we will be going next! Porting the code to lovem \u00b6 The program from the Wikipedia article uses 5 variables A to E . We do not support any kind of variables, yet, but that isn't important here. We use immediates (literals from your program) to put some concrete values into the calculation. Let's just take some numbers, totally at random: A = 5, B = 7, C = 11, D = 13, E = 17 And we add a new binary to the project: reverse-polish.rs //! A small program demonstrating execution of arithmetics in our VM. //! //! For an explanation of what we are doing here, look at this wikipedia article: //! https://en.wikipedia.org/w/index.php?title=Stack_machine&oldid=1097292883#Design use lovem :: { op , VM }; // A*(B-C)+(D+E) // A B C - * D E + + // A = 5, B = 7, C = 11, D = 13, E = 17 // 5 * (7 - 11) + (13 + 17) = 10 fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 5 , op :: PUSH_U8 , 7 , op :: PUSH_U8 , 11 , op :: SUB , op :: MUL , op :: PUSH_U8 , 13 , op :: PUSH_U8 , 17 , op :: ADD , op :: ADD , op :: POP , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } The comments spoil the result, but we want to check it calculates correctly, so that is okay. The program is the same as before: create a VM and run some hardcoded bytecode on it. Since the VM logs excessively, we will see what happens, when we run it. So the only new thing here is the bytecode program. I'll write it down in a more readable form: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin To no-ones surprise, this code is the same as in the article - only with the variables replaced by numbers, and I added a pop and a fin at the end, to keep our program clean. Execution \u00b6 VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 5 VM { stack: [5], pc: 2, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 7 VM { stack: [5, 7], pc: 4, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 11 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3 } Executing op 0x11 SUB VM { stack: [5, -4], pc: 7, op_cnt: 4 } Executing op 0x12 MUL VM { stack: [-20], pc: 8, op_cnt: 5 } Executing op 0x02 PUSH_U8 value: 13 VM { stack: [-20, 13], pc: 10, op_cnt: 6 } Executing op 0x02 PUSH_U8 value: 17 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7 } Executing op 0x10 ADD VM { stack: [-20, 30], pc: 13, op_cnt: 8 } Executing op 0x10 ADD VM { stack: [10], pc: 14, op_cnt: 9 } Executing op 0x01 POP dropping value 10 VM { stack: [], pc: 15, op_cnt: 10 } Terminated! VM { stack: [], pc: 16, op_cnt: 11 } Execution successful. The output shows you the stack after every instruction. You can compare it to the stack contents in the Wikipedia listing, and you will find them identical (the order of the stack listing is switched, and of course you have numbers instead of arithmetic expressions with variables \u2013 but if you insert our numbers on the Wikipedia listing they should match). Our PoC stack machine really can do what the imaginary one is claimed to do. That's nice. Homework \u00b6 You should really read the article on Reverse Polish Notation ( permalink to article at time of writing ) . It will give some background on why it is important, not at least historically. The Z3, for example, arguably the first computer built by mankind 3 , was using it. Go ahead and jump! \u00b6 All our programs have been linear so far. Let's build the base for jumping around. kratenko \u00b7 kratenko 2022-07-22 \u00b7 Entry #19 \u00b7 5 min read \u00b7 v0.0.6-journey In every program we have written so far, each instruction just advances the PC 4 , until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program. A new opcode \u00b6 How do we implement that? That is actually quite easy. Do you remember what I said about the PC? It is a special register, that always points to the instruction in the bytecode, that is executed next. So all our operation needs to do is modify the PC. We will give that opcode an oparg of two bytes, so we can tell it, where to jump to. Here is our new opcode in op.rs : /// opcode: Relative jump. /// /// pop: 0, push: 0 /// oparg: 2B, i16 relative jump pub const GOTO : u8 = 0x20 ; Now we have the dreaded goto . Don't be scared - on bytecode level, that is all well. We are not designing a high level language here, there will be gotos. But how do we fetch an i16 from our bytecode? So far we can only fetch u8 . So we add some more fetching: Fetch more than a byte \u00b6 /// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> Result < u8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_i8 ( & mut self , pgm : & [ u8 ]) -> Result < i8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v as i8 ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next two bytes from the bytecode, increase programm counter by two, and return as i16. fn fetch_i16 ( & mut self , pgm : & [ u8 ]) -> Result < i16 , RuntimeError > { let hi = self . fetch_i8 ( pgm ) ? as i16 ; let lo = self . fetch_u8 ( pgm ) ? as i16 ; Ok ( hi << 8 | lo ) } We already know fn fetch_u8() . fn fetch_i8() does almost the exact thing, only that it casts that byte from u8 to i8 . Simple enough. Casting in Rust has the beautiful syntax as . So why do we need i8 ? Because we are building an i16 from an i8 and a u8 . Just a bit of bit arithmetic. We can pass on potential EndOfProgram runtime errors easily with ? and Result . It allows us to write some short but still easy-to-read code, I think. So now we can fetch the value, we need for our jump. So let us write the handler for the opcode in fn execute_op() of vm.rs . Goto \u00b6 op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . pc += d ; Ok (()) } So, is that all? No, because we made a Rust-beginner-mistake. If we try and compile the code, we get an error: error[E0308]: mismatched types --> src/vm.rs:174:28 | 174 | self.pc += d; | ^ expected `usize`, found `i16` Yeah - Rust does not allow us to do calculations with different types of integers. We need to explicitly cast everything. Rust tries to avoid ambiguity, so no implicit conversions. And, to be honest, the compiler has a good point. We should care even more about that calculation; we want our VM to be robust. We change the handler to: op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) } Safe goto \u00b6 And we add a new method (and we add a new RuntimeError): /// Executes a checked relative jump; Runtime error, if jump leaves program. fn relative_jump ( & mut self , pgm : & [ u8 ], delta : i16 ) -> Result < (), RuntimeError > { println! ( \" Jump from {} by {}\" , self . pc , delta ); if delta < 0 { let d = - delta as usize ; if self . pc >= d { self . pc -= d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } else { let d = delta as usize ; if self . pc + d < pgm . len () { self . pc += d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } } Enter the loop \u00b6 Now, let us write a new program that uses the goto opcode: //! Create a VM and run a small bytecode program in it. //! //! This demonstrates the goto operation with an endless loop. use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 123 , op :: GOTO , 0xff , 0xfb , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } I will write that bytecode down in a more readable format again: push_u8 123 goto -5 fin Only 3 instructions. And the fin will never be reached. That 0xff, 0xfb after the op::GOTO is the 2 byte oparg: an i16 with the value -5 . But why -5 ? When the goto executed, we have read both oparg bytes, so the PC points to the fin at index 5. So adding -5 to it will set the PC to 0 . The next executed instruction will be the push_u8 once again. This is an endless loop. So will the program run forever? What do you think will happen? Let's try: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123], pc: 2, op_cnt: 1 } Executing op 0x20 GOTO Jump from 5 by -5 VM { stack: [123], pc: 0, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123, 123], pc: 2, op_cnt: 3 } Executing op 0x20 GOTO [...] VM { stack: [123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123], pc: 0, op_cnt: 200 } Executing op 0x02 PUSH_U8 value: 123 Error during execution: StackOverflow Process finished with exit code 0 There is a push_u8 operation in our endless loop. So it will fill our stack until it is full! The program hits a runtime error after 200 executed instructions. Great, now we tested that, too. NOPE \u00b6 That is not very dynamic. We want to make decisions! We want to choose our path. What we want is branching . We will introduce a new opcode, that will decide, which branch the execution of our program will take, based on a value during runtime. If this sounds unfamiliar to you, let me tell you, what statement we want to introduce: it is the if statement. So, how does that work? As mentioned, normally the PC is incremented on each byte we fetch from the bytecode. And the PC always points to the next instruction, that will be executed. So if we want to change the path of execution, what we have to do is change the value of the PC. An operation, that simply changes the PC statically, would be a GOTO statement. But there is no branching involved in that, the path that will be executed is always clear. The if statement on the other hand only alters the PC, if a certain condition is met. A new opcode \u00b6 /// opcode: Branch if top value is equal to zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x20 ; Our new operation pops only one value. So what does it get compared to? That's easy: zero. If you need to compare two values to each other, just subtract them instead, and then you can compare with zero. That gives the same result. And what kind of oparg does this operation take? A signed integer. That is the value that should be added to the PC, if our condition is met. This will result in a relative jump. Homework \u00b6 Same as always. Write some bytecode. Try some jumping around. Run into troubles! You can write a program, that has a fin in the middle, but executes code that lies behind that instruction. Don't byte me! \u00b6 I have had it with these motherloving bytes in this motherloving bytecode! kratenko \u00b7 kratenko 2022-07-25 \u00b7 Entry #20 \u00b7 5 min read \u00b7 v0.0.7-journey By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes \u2013 and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer. Well, lucky us, that we know how to tell a computer what it should do. So let's write a program, that writes bytecode for us. I am not talking about compiling a programming language into our VM; at least not yet, not for a long time. But something that lets us write those instructions in a way that is at least a bit more human friendly. Maybe you remember that I already tried to write some of the bytecode programs I showed you in a more readable way, like this: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin If that did remind you of something, that might be no coincidence. Assembler \u00b6 The listing up there looks a bit like assembler code. And on the earlier draft of lovem I did already write a program that could translate those listings into bytecode. We will do that again, together. But this will take us some time (that is, multiple journal entries). We need to acquire some additional Rust skills for that. And there is so much to explain inside that assembler program itself. Once again, I am making this up along the way. Yes, I have a plan, but I will just start to introduce syntax for the assembler, and it might not be ideal. That means, I might change it all again later. As the VM itself, our assembler will be experimental. You are welcome to give me ideas for the syntax; we do have the comments now, unter each post, feel free to use them. There is the whole GitHub discussions page as well. And you can still find me on Twitter. Find the link at the bottom of this page. Command line tool \u00b6 The assembler will be a binary that you call with parameters. A typical command line tool, just like gcc or rustc are. So what we need to do, is to learn how one writes a command line tool in Rust. One that can read files, because I plan to write assembly programs in text files. And I have no desire to start parsing command line arguments myself. Neither do I want to write an introduction on writing command line tools in Rust. All this has been done. So I kindly direct you to an online book: Command Line Applications in Rust . That is where I got what I will be using here. They use a crate called clap , which seems to be the most used lib for building command line tools in Rust. It takes about 10 minutes to read. Finding out how to use the options of clap that I want took longer, but that will not be a thing for you, as I will just be using those options. This is the first time we are using external crates in Rust. We need to add our dependencies to Cargo.toml , before we can use them: [dependencies] clap = { version = \"3.2.12\" , features = [ \"derive\" ] } anyhow = \"1.0.58\" Introducing lovas \u00b6 Now let us start with the assembler. We create a new binary that will become our assembler: lovas.rs //! An experimental assembler for lovem use clap :: Parser ; use anyhow :: { Context , Result }; /// Struct used to declare the command line tool behaviour using clap. /// /// This defines the arguments and options the tool provides. It is also used to /// generate the instructions you get when calling it with `--help`. # #[derive(Parser, Debug)] # #[clap(name = \"lovas\" , long_about = \"An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.\" , )] struct Cli { #[clap(parse(from_os_str), help = \"Path to assembler source file.\" )] source : std :: path :: PathBuf , } fn main () -> Result < () > { // read, validate, and evaluate command line parameters: let args = Cli :: parse (); // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , args . source . as_path (). display (). to_string ()) ) ? ; // For now, just print our all the lines in the file: for ( n , line ) in content . lines (). enumerate () { println! ( \"{:4}: '{}'\" , n + 1 , line ); } // We succeeded in our work, so return Ok() as a Result: Ok (()) } As it happens with Rust, the code is very dense. I try to explain what I do inside the code using comments. This does not look like it does too much. Yet it does. You can call it using cargo run --bin lovas , as we learned earlier: kratenko@jotun:~/git/lovem$ cargo run --bin lovas Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas` error: The following required arguments were not provided: USAGE: lovas For more information try --help That is already a lot! It finds out that you did not supply a required argument and tells you in a somewhat understandable error message. We did not write any of that. And it even directs you how to get help: add --help to your call. Now if we use cargo to run our binary, we need to add an extra bit to the call, because we need to tell cargo where its own arguments end, end where the arguments to the called binary begin. This is done (as it is custom) by adding -- , to indicate the end of cargo's arguments. So if we want to pass --help to lovas, we can do it like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- --help Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas --help` lovas An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine. USAGE: lovas ARGS: Path to assembler source file. OPTIONS: -h, --help Print help information How helpful! Also, now you can see why I added those two strings to our Cli struct; they show up in the help message. Run it \u00b6 It looks like we need to give it a file to read, if we want the program to succeed and not exit with an error. I did write a little assembly program that we can use: hallo-stack.lass . Our assembler will not so anything too useful with it, because we did not write an assembler, yet. It will simply print out the lines of the file, prefixed with the line number (the call to .enumerate() is what I use to count the lines, while iterating over them). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` 1: 'push_u8 123' 2: 'push_u8 200' 3: 'add' 4: 'pop' 5: 'fin' Neat! I feel this is a lot for such a small program! It is also enough for this journal entry. We will be working on lovas for a bit, now. Homework \u00b6 Well - if you have not done so, read the book I linked. At least up until chapter 1.4, I guess, that is what we need for now. And try to trigger some errors when calling lovas . What if the file you tell it to open does not exist? What if it cannot be read? Do you understand how those error messages propagate through the program and end up as a readable message in your console? Assemble! \u00b6 We introduce an API for assembly to our lovem library. kratenko \u00b7 kratenko 2022-07-26 \u00b7 Entry #21 \u00b7 5 min read \u00b7 v0.0.8-journey Last time, we built the frame of a command line program, that will become our new assembler, lovas . It is time that we give that program the power to assemble. Calling the real assembler \u00b6 lovas.rs is just the executable wrapper around the actual assembler, that will live inside the library. All lovas.rs does, is supply the command line interface. And that CLI-part does not belong in a library function. We got it nicely separated. And programs using the library can assemble source to bytecode themselves, without calling an external binary. We alter lovas.rs a bit. The part that just printed out the source lines is gone. We replace it with a call to a new library function, that can transfer assembly code into bytecode: fn main () -> Result < () > { .. . the same as before .. . // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { // we succeeded and now have a program with bytecode: println! ( \"{:?}\" , pgm ); Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } } The important part is the call to asm::assemble(&name, &constent) . We created a new module asm inside our lib. It exposes only a single function assemble and a few types for error handling. There will be a lot to unpack inside that module. The good news for us is: we do not need to restrain ourselves as much as we do in the VM itself. Resource usage is not really an issue here, because the assembler is not meant to run in a restricted environment. The idea of lovem is, that you write your programs elsewhere, outside the restricted environment, and only run the compiled bytecode in the VM on the restricted device. And since the scope handled by the assembler will still be defined by that restricted device, we expect to only write relatively small and simple programs. With modern computers used for assembling, we can use as much memory as we want. Oh, by the way... Yeah, I seem to stick to these short, cryptic names for the parts of lovem . VM , Pgm , op , asm - I kinda like it that way, and it goes well with the register names etc. That feels right for something as low-lever as a VM. And I give my best to always document those things properly, so that your IDE of choice will always show you, what each thing is. ASM \u00b6 I wrote a very basic assembler inside asm.rs , and it is already over 250 lines long. Quite a lot to unpack. As before, I try to explain as much as possible inside the source code itself, using comments. This makes it easier to follow, and you can even do so inside the source in the repo, without reading this blog. There are four types that I introduce inside the mod: /// Errors that can happen during assembly. # #[derive(Debug, Clone)] pub enum AsmError { InvalidLine , UnknownInstruction ( String ), UnexpectedArgument , MissingArgument , InvalidArgument , } /// Report of failed assembly attempt. /// /// Wraps the error that occurred during assembly and supplied information where it did. # #[derive(Debug)] pub struct AsmErrorReport { /// Name of the program that failed to assemble. name : String , /// Line the error occurred during assembly. line : usize , /// Error that occurred. error : AsmError , } /// A single instruction parsed from the line of an assembly program. # #[derive(Debug)] struct AsmInstruction { /// Number of line the instruction was read from. /// /// The number of the line the instruction was taken from, most likely /// from a source file. Line counting starts at 1. line_number : usize , /// Opcode defining which operation is to be executed. opcode : u8 , /// Arguments used for execution of the operation. /// /// Zero or more bytes. oparg : Vec < u8 > , /// Position inside bytecode (starting at 0). /// /// Number of bytes that come before this instruction in the program. pos : usize , } /// A assembler program during parsing/assembling. # #[derive(Debug)] struct AsmPgm { /// Name of the program (just a string supplied by caller). name : String , /// Vector of parsed assembler instructions, in the order they are in the source file. instructions : Vec < AsmInstruction > , /// Current line number during parsing. /// /// Used for error reporting. line_number : usize , /// Current position inside bytecode during parsing. /// /// Used to calculate the exact position an instruction will be in the bytecode. text_pos : usize , /// The error that happened during parsing/assembling, if any. error : Option < AsmError > , } AsmError is easy enough to understand. We used the same idea for the RuntimeError inside the VM. When we run into an Error while trying to assemble the program, we return Err instead of Ok(()) , so that we can propagate what happened back to the caller. The nice thing is, that with speaking names for the enum values, and with the occasional embedded value (as in UnknownInstruction(String) ), the debug representation of the AsmError alone is enough to make the user understand what error was detected. AsmErrorReport is a little wrapper we use to add the information where we ran into an error. InvalidArgument is nice hint how to fix your program - but if that program is 2000 lines long, then good luck. When you know the InvalidArgument happened in line 1337, then you will find it much faster. Especially in an assembly language, that has never more than one single instruction per line. AsmInstruction is used to represent a single instruction inside a program. So each instance of this type will be linked to a specific line in the source file. If you don't remember, what counts as an instruction in lovem (at least at the time of writing), let me repeat: an instruction consists of exactly one operation that is to be executed, which is identified by its opcode (which is a number from 0x00 to 0xff stored in a single byte). Each instruction has zero or more bytes used as an argument, defining how the operation is to be executed. This argument is called oparg . We will also store the number of the line we found our instruction inside the source code, and the position inside the bytecode where the instruction will be. AsmPgm will represent the complete program during the assembly process. We will collect the instructions we parse from the source in there in a Vector. And we will hold the progress during parsing/assembling. This is not the type that will be returned to the caller, it is only used internally (as you can guess by the fact that it is not defined pub ). Where does the program come from? \u00b6 The only function the mod exports it assemble : /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () } It will return an AsmErrorReport , if anything goes wrong and the assembling fails. If the assembler succeeds, it returns an instance of Pgm . Now where does that come from? Our VM takes programs in form of a &[u8] . That will be changed soon, and then it will run programs from a special type Pgm that might have a bit more than just bytecode. I added another new module to the library: pgm.rs . That one is tiny and only holds the new struct Pgm \u2013 which itself is basic. But we have a type that holds a program, now. I believe that will be beneficial to us later. /// Holds a program to be executed in VM. # #[derive(Debug)] pub struct Pgm { /// Some name identifying the program. pub name : String , /// Bytecode holding the programs instructions. pub text : Vec < u8 > , } What is it, that the assembler does, to create such a Pgm . We will start to go through that in the next entry. This has been enough for today. Parsing the source \u00b6 kratenko \u00b7 kratenko 2022-07-27 \u00b7 Entry #22 \u00b7 4 min read \u00b7 v0.0.8-journey So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing. What we know so far is this: /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () } Assembler syntax \u00b6 Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass . push_u8 123 push_u8 200 add pop fin Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass . ## This is an awesome program! push_u8 123 push_u8 200 # What are we using the # 200 for? add pop ## let's end it here! fin Those two programs should be identical and produce the same bytecode. One line at a time \u00b6 The parse() function we call creates an empty instance of AsmPgm and then processes the source file line after line, filling the AsmPgm on the way. /// Parse an assembly program from source into `AsmPgm` struct. fn parse ( name : & str , content : & str ) -> AsmPgm { // create a new, clean instance to fill during parsing: let mut p = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , }; // read the source, one line at a time, adding instructions: for ( n , line ) in content . lines (). enumerate () { p . line_number = n + 1 ; let line = AsmPgm :: clean_line ( line ); if let Err ( e ) = p . parse_line ( line ) { // Store error in program and abort parsing: p . error = Some ( e ); break ; } } p } content.lines() gives us an iterator that we can use to handle each line of the String content in a for loop. We extend the iterator by calling enumerate() on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n will hold the line number and line will hold the line's content. We always keep track of where we are in the source. Because the enumerate() starts counting at 0 (as things should be), we need to add 1 . File lines start counting at 1 . The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line) . If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p returns the AsmPgm . We do not use a Result this time, but the AsmPgm can contain an error. Only if its error field is None , the parsing was successful. Cleaning the noise \u00b6 /// Removes all noise from an assembler program's line. fn clean_line ( line : & str ) -> String { // Remove comments: let line = if let Some ( pair ) = line . split_once ( \"#\" ) { pair . 0 } else { & line }; // Trim start and end: let line = line . trim (); // Reduce all whitespaces to a single space (0x20): ANY_WHITESPACES . replace_all ( line , \" \" ). to_string () } We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass . The cleaned line can also be completely empty. I want to add a word about that regexp in ANY_WHITESPACES . Where does it come from? I am using some more Rust magic there, and the crate lazy_static : use lazy_static :: lazy_static ; use regex :: Regex ; // Regular expressions used by the assembler. // lazy static takes care that they are compiled only once and then reused. lazy_static ! { static ref ANY_WHITESPACES : Regex = regex :: Regex :: new ( r\"\\s+\" ). unwrap (); static ref OP_LINE_RE : Regex = regex :: Regex :: new ( r\"^(\\S+)(?: (.+))?$\" ). unwrap (); } I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program. Parsing a clean line \u00b6 /// Handles a single cleaned line from an Assembly program. fn parse_line ( & mut self , line : String ) -> Result < (), AsmError > { if line == \"\" { // empty line (or comment only) - skip return Ok (()); } if let Some ( caps ) = OP_LINE_RE . captures ( & line ) { let opname = caps . get ( 1 ). unwrap (). as_str (); let parm = caps . get ( 2 ). map ( | m | m . as_str ()); return self . parse_instruction ( opname , parm ); } Err ( AsmError :: InvalidLine ) } parse_line() processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r\"^(\\S+)(?: (.+))?$\" . We look for one or more non-empty chars for our opname . It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg . If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction() . Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line. parse_instruction() can also run into an error. We use our tried pattern of returning a Result where the successful outcome does not carry any additional information (which is why we return Ok(()) ). The error case will return an AsmError, that carries the reason for the error. And because of our the Result type and because of Rust's might enum system, we can simply return what parse_instruction() returns to us. Handling the instruction itself will be handled in the next entry. Don't let yourself be confused by fancy terms like register . You can think of it as a kind of snobbish variable with a special meaning. In computers sometimes stuff magically happens when you write to a register \u2013 but it should always be documented somewhere. \u21a9 Beard, Bob (Autumn 1997). \"The KDF9 Computer - 30 Years On\" . Computer RESURRECTION. \u21a9 Yeah, I know. The answer to the question \"What was the first machine to qualify as a computer?\", differs, depending on whom you ask \u2013 and also on the country you ask the question in. But the Z3 is a prominent candidate. \u21a9 PC: the Program Counter, a special register that points to the next instruction to be executed. \u21a9","title":"July 2022 complete"},{"location":"2022-07/ALL.html#complete-month-of-july-2022","text":"","title":"Complete month of July 2022"},{"location":"2022-07/ALL.html#state-of-the-journal","text":"Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site. kratenko \u00b7 kratenko 2022-07-01 \u00b7 Entry #5 \u00b7 3 min read So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand \u2013 that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time.","title":"State of the Journal"},{"location":"2022-07/ALL.html#what-i-want","text":"I want to write my Journal entries (aka blog posts) as a nice standalone markdown file, one file per entry. I will need to add include a bit of metadata, at least the release date/time. And I want the entries to look fancy without adding the fanciness to each file. Maybe I will be changing the layout later, hmm? And create those teaser pages for me, thank you very much. And I have all that, now! Just look at the source that is used to generate this entry .","title":"What I want"},{"location":"2022-07/ALL.html#how-it-works","text":"I use a plugin called mkdocs-gen-files , by @oprypin , that creates additional mkdocs source files on the fly. It does not really put the files on disk, but they are parsed by mkdocs, as if they were in the docs directory. I have a directory journal next to my docs directory, where I put all my posts in a single markdown file each. My script walks through that directory, and processes each file. The content is modified a bit (to put in the card with the author's name and other metadata), and then put in a virtual file inside docs , so that the pages with the entries are created by mkdocs, as if I hat them inside docs . The script also generates two pages for each month: one that shows that month's posts as teasers, with a \"continue reading\" link, and a second one that shows all posts from a month on a single page, so that you can read them without changing pages all the time. The remaining part is adding all the pages, that the script creates, to the navigation in a way that makes sense. The order is a critical part, being a central aspect of a journal or a log. For that I use another plugin by @oprypin : mkdocs-literate-nav . With it, you can control your navigation (completely or in parts) by adding markdown source files with lists of links. This goes together well with the gen-files plugin, because I can just create that navigation files with it in my script. The plugins are a bit light on the documentation side. It took me a while to understand, that you cannot do multiple layers of nested navigation in those files. That is not a problem, because you can always just add another nesting layer by adding more of those nav files as children. Also, what you can do in those files is very limited. I wanted to do some fancy things in the navigation (adding a second link in a single line with alternative representation). I would guess that those limitations come from the ways mkdocs itself handles the navigation, so that is okay. But a word on that would have been nice. And the error messages popping up did not help at all, because the actual error happens way later in the process inside mkdocs itself and is some weird side effect problem.","title":"How it works"},{"location":"2022-07/ALL.html#the-script","text":"If you want to take a look, see blogem.py . That will be the script in its current state. For the version of the script at the time of writing, see the permalink, the original blogem.py .","title":"The script"},{"location":"2022-07/ALL.html#todos","text":"Automated reload in mkdocs serve when I edit entry sources. just add parameter -w journal to mkdocs serve Exclude journal overview and full month pages from search. Exclude NAV.md from generating NAV.html . Maybe add tags and/or categories for posts? Maybe enable comments, as in material's blog. Add links to source in github repo. Add links to entry's history in github repo. Support multiple posts per day (by adding time to \"released\").","title":"TODOs"},{"location":"2022-07/ALL.html#all-new-once-more","text":"Reality strikes again, and code will be written from scratch once more. And the reason is this site. kratenko \u00b7 kratenko 2022-07-03 \u00b7 Entry #6 \u00b7 < 1 min read You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal. If you are reading this live (and no-one is, because I did not even tell anyone I am doing this), you can of course look at the code I was writing earlier, it exists. I put it in a branch too-early . But I will not give explanations to that. I am rewriting it on the master branch, and that will be showed and discussed in the journal. I advise you to wait for that. Yes, it will take a while. As it looks now, it will be slow. But I have written some new posts on the new code already, and I think it is worth it. There will be more background before we get there. Next entry will be a longer one, so there is that.","title":"All new once more"},{"location":"2022-07/ALL.html#what-is-a-virtual-machine-anyway","text":"kratenko \u00b7 kratenko 2022-07-04 \u00b7 Entry #7 \u00b7 5 min read So, how do you build a Virtual Machine. There are actually two quite different approaches: Register Machine vs. Stack Machine Let's take a look at those concepts first. This will be very brief and basic. You can, of course, also have some combination of those concepts, and not everything I say here is true for every implementation of virtual machine, but it will be close enough for this article.","title":"What is a Virtual Machine anyway?"},{"location":"2022-07/ALL.html#register-machines","text":"Most physical computers are register machines. At least those you will be thinking of. You are most likely using one right now to read this article. Virtual register machines use the same concepts, but not in physical hardware, instead inside another computer as software. This allows them to do some things a bit more flexible than a real hardware machine would. A register is nothing more than a dedicated place to store a portion of data where it can be accessed for direct manipulation. They are more or less a variable of the machine's basic data type that have a fixed address, and that can be accessed and manipulated directly by the processing unit. Register machines use those to actually compute and change data. All other storage places are only that: places where data is put when it is not needed at the moment. Register machines have a multitude of registers, from a very few (maybe 4 or 8 in simplistic designs) to hundreds or more in modern computers. The size of the registers often gives the architecture its name. E.g. in the x86-x64 architecture, that most current CPUs by Intel and AMD are of, a register is 64 bits long. The instructions for a register machine are encoded in code words . A code word is a bunch of bytes that tell the machine what to do in the next program step. For simple designs, code words are of a fixed length. This code word length is often longer than the register size. So a 16 bit architecture could have 32 bit instructions. The reason for this is, that instructions consist of an operation code that defines what operation should be executed in the next step, but they also contain the arguments passed to that operation. Because the number and size of arguments needed for an operation differ for different operations, decoding the instruction can be quite complicated. When you put multiple instructions together, you end up with a program. This representation of a computer program is called machine code . For a virtual machine it is also called bytecode , although I think this term fits better for stack machines (more on that later). If you want to understand what I tried to describe here, read this really short article: Creating a Virtual Machine/Register VM in C . It builds a simplistic register VM in C (the whole thing is 87 lines long). It demonstrates the principles used in a register machine (fetch, decode, execute), and shows you what a register is and how it is used. You will understand, how machine code is decoded and executed. The article only uses 16 bit code words and 16 bit data words (register size). If you know C, you should be able to understand what I am talking about in about an hour of reading and coding. If you ever wanted to understand how a computer works on the inside, this might be a nice place to start, before you read about an actual physical computer. A register machine normally has multiple stacks it uses. This does not make it a stack machine, those are just needed to store data when it is not currently used. So a typical operations would be: * \"Take the number from register 0, take the number from register 1, add those two numbers together, write the result in register 0.\" * \"Take the lower 16 bits of this instruction and write them in register 2.\" Lua and Neko are virtual register machines (at least in current versions).","title":"Register Machines"},{"location":"2022-07/ALL.html#stack-machines","text":"And then there are Stack Machines . They are, I think, easier to understand than register machines, but following a program during execution is more confusing, since the manipulated data is more complicated to follow. A stack is just a pile of data. Data is portioned in fixed sizes, a portion is called a word. All you can normally do is put a word on top of the stack - we will call that operation a push , or you can take the word that is currently on top of the stack (if there is one) - we will call that a pop . No other direct manipulations of the stack are allowed (I say \"direct manipulations\", because indirectly there often are ways that this is done, but that is a detail for later). Manipulation of data is done this way by the machine. If you want to add two numbers, say 5 and 23, you would write a program that does this: Push the first number to the stack. Push the second number to the stack. Execute the \"ADD\" operation. That operation will pop the two numbers from the stack, add them, and push their sum back on the stack (so that after the operation there will be one word less on the stack). A stack machine will also typically have some additional place to store words when you do not need them on the stack. These places can relate to variables inside a program. As you can see from the example above, instructions in a stack machine often do not need to have arguments. If data is to be manipulated, it is always on top of the stack. There is no need to address its location, as you would do in a register machine. Because of this, the instructions for a stack machine are typically encoded in a single byte. This byte holds a number we will call opcode (short for operation code), that simply identifies the operation to execute. If your operation does need additional arguments, you write them to the bytes following your opcode byte (the oparg ), so that the operation can read them from your program. This structure of single bytes encoding our program is why we call this representation bytecode . The concept of a stack machine is easy to implement in software, but it is not so easy to do so in hardware. That is why your typical computer is a register machine. There are, however, a lot of historical examples of important physical stack machines. The most famous example of a virtual stack machine is the Java VM . Java source code is compiled to bytecode that is executed inside a virtual machine, the JVM. This vm is so common, that many newer programming languages compile to Java bytecode. It makes it possible to run programs written in that languages on any system that has a JVM; and that includes just about every major and many minor computer systems. A second example for a stack machine is the Python VM.","title":"Stack Machines"},{"location":"2022-07/ALL.html#some-random-thought-on-register-and-stack-machines","text":"While writing this down, describing the two kinds of machines I couldn't help but notice a curious fact: A register machine manipulates data inside addressable registers. When the data is not need, it can be stored away in some kind of stack. A stack machine manipulates data inside a stack. When the data is not needed, it can be stored away in some kind of addressable spaces, not unlike registers. It looks as if you just need both concepts to work efficiently.","title":"Some random thought on register and stack machines"},{"location":"2022-07/ALL.html#making-virtual-a-reality","text":"So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there. kratenko \u00b7 kratenko 2022-07-06 \u00b7 Entry #8 \u00b7 3 min read","title":"Making virtual a reality"},{"location":"2022-07/ALL.html#registers","text":"When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: Creating a Virtual Machine/Register VM in C . Reading it made me want to try working with a register machine, mainly because I have not been stuff like this since my early semesters. Never hurts to refresh rusty knowledge. So I started designing a register VM, starting from that code, but more complex, with longer data words and longer instruction words, more registers, and so forth. For this project I came up with lovem as a working title. It still stuck to now, two approaches and a year later. I also started implementing some concepts I still want to add to lovem in my current approach, but that is for a later post to discuss. I was experimenting with a quite complicated instruction word encoding. I was trying to fit everything in a few bits (32 of them if I recall correctly) with varying instruction code length and quite long arguments. I wanted to include instructions on three registers, which takes up quite some bits to address. Of course, you can get away with two-register operations only - or if you are fancy you can even use a single address or even no address for most instructions. You will just end up with a lot of register swapping. I guess my rational for having three addresses in an instruction was code size. For what I want to do, 32 bit instruction words feel quite long (4 bytes per instruction!). And every swap would mean another 4 bytes of program size. So trying to optimise for fewer operations by having more flexible instructions. I do not even know if that rational makes sense. I guess I would have needed to try different layouts to find out. Or maybe read more about that topic, other people have done similar things I assume. But I never got that far. The experiment showed me, that I do not want to build lovem as a register machine. I think building a clever register based architecture for my goals would make it too complicated. I want simple. To reduce the VM's overhead, but also on principle. Complexity is the enemy. I'm pretty sure, that code still exists somewhere, but there is no sense in publishing it or even in me reading it again, so you will never see it. I think of it as a pre-study with a very useful conclusion: not a register machine.","title":"Registers?"},{"location":"2022-07/ALL.html#stacks","text":"So a stack machine it is! I have looked at a few during my research for lovem, looking at instruction sets and design ideas. It is not the first time, I have been working with those. In a different project (around the same time I started work on the register based machine), I was starting to implement a stack machine. That one had a different aim and therefore very different challenges. It was more of an object-oriented approach with dynamic program loading and calling code in different programs. It could do quite a few things already, but it will never be continued. I learned a bit about calling conventions and found out that it is not so simple, when you want to switch between multiple programs and objects. That is where the project got too frustrating for me (and some external events made it obsolete, so that is okay). But I take it for a pre-study on stack machines and calling conventions. Not that I have developed a proven concept for it, but I know about the problems there... I had a PoC for lovem as a stack machine back then, too (right after I ditched the register approach). That code won't be published either, but the attempt showed me, that I want to take that road for a serious approach on creating lovem.","title":"Stacks!"},{"location":"2022-07/ALL.html#onwards","text":"I guess this concludes the prehistory of the lovem story. I am, for whatever reason, back on the project, currently with a decent amount of motivation. You never know how long that lasts, but right now I like the idea of continuing the development, while talking about the development process, sharing my thoughts on decisions I make. Next post should start on sharing newer thoughts.","title":"Onwards"},{"location":"2022-07/ALL.html#let-there-be-source-code","text":"Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start. kratenko \u00b7 kratenko 2022-07-08 \u00b7 Entry #9 \u00b7 2 min read I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while. In fact, there is quite a bit of code there already. I started coding, before writing any of this, and it went so well. I like how it feels. I was working any hour I could spare. When a friend asked me what I was doing, I started a somewhat complex backstory why I was doing it, instead of actually explaining anything of the stuff I was doing \u2013 and was interrupted quite early, so there was more to tell in me still. The next day, I sat down and started to write all of that down as a little story. I wanted to put it somewhere, so I started this journal to publish it. And I decided to do it in blog form, so I am publishing that background story bit by bit. So, as of writing this, there is a lot of work completed on the VM. Tt is amazing what things it can do for how little code there is. When this post goes public, there should be quite lot more done...","title":"Let there be source code"},{"location":"2022-07/ALL.html#but-where-is-the-code","text":"Well, if you read this journal, you will know where it lives. Anyway, this is the repo: https://github.com/kratenko/lovem I plan to continue sharing my thoughts while I work on the VM. So you will be able to follow my failures and see the attempts that I will be ditching later. I think the format of this journal can work out, but we will see how I like it over time. It will be behind on progress, as I want to take time to share things as they unfold. And this should help to produce a somewhat continuous publication stream. Git being what git is, should support me in showing you the things I do back in time, using the power of commits. As things are with blogs, my entries will be very different, depending on what I want to tell and on what I did. So far most blogs where conceptional thinking, some research, and a lot of blabla, which I tell because it interests me myself. In the future, there should be concrete problems I find and solve in source code - or which I fail to solve.","title":"But where is the code?"},{"location":"2022-07/ALL.html#back-in-time","text":"Me original first commit was way too late and contained way too much code. Also, I did not plan to show it to you like this, back then. So, as mentioned before, I rolled back and started again, with more commits. And I am keeping tags now, so that I have well-defined versions for my blog posts. That should make it easy for you to follow up, if you want to. The new, artificial \"first commit\" is now a tag/release: v0.0.1-journey . You can view the code for any tag online, this one you will find under: https://github.com/kratenko/lovem/tree/v0.0.1-journey I think this will be a theme of this journal: linking you to what I did, when I am writing about it. And I will try to share my trails of thoughts, leading to my decisions (and errors, as it will be). I will do that, for that v0.0.1-journey, soon, don't worry, I will explain everything I did. But the next journal entry will be about some decisions again; mainly about the language I am using.","title":"Back in time"},{"location":"2022-07/ALL.html#it-looks-so-weird","text":"Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess. kratenko \u00b7 kratenko 2022-07-10 \u00b7 Entry #10 \u00b7 4 min read So, did you take a look at the code, yet? In case you've forgotten, this is my \"initial commit\": https://github.com/kratenko/lovem/tree/v0.0.1-journey It is not the original initial commit, as I did commit way too late, and it was not suitable for writing a story about it. So I created a new, clean version, with just very simple concepts that I can explain in a single entry. In the next entry, that is. If you are thinking: \"What is that weird source code?\", then you are in for a real treat (and a lot of pain), should you chose to follow up. The code you are seeing is written in Rust .","title":"It looks so weird"},{"location":"2022-07/ALL.html#once-again-but-why","text":"Why Rust? Because Rust! Writing Rust can feel so good! And for something like a VM, it is such a good choice. If you have never heard of the language (or heard of it, but never looked into it), it is hard to understand why this is so. My advice: try it! use it! Or read along this journal, code along, you might like it. When you start, chances are high that you will not like Rust. The compiler is a pedantic pain in the ass. But at the same time it is incredibly polite, trying to help you find out, what you did wrong, and suggesting what you might want to do instead. And Rust really, really tries, to keep you from shooting yourself in the foot. It tries to make common mistakes impossible or at least hard to do \u2013 those mistakes that happen everywhere in C/C++ programs and their like. Yes, those mistakes that are the cause of the majority of all security problems and crashes. Buffer overruns, use after free, double free, memory leak \u2013 to name just some common ones from the top of my head. And Rust makes all it can to make those mistakes impossible during compilation! So it does not even add runtime overhead. That is so powerful! And it is so painful. Half of the things you do, when writing C/C++, you will not be able to do in Rust in the same way. Every piece of memory is owned. You can borrow it and return it, but it cannot be owned in two places at once. And if any part of the program has writing access to it, no other part may have any access. This makes some data structures complicated or impossible (there are ways around it), and you will have to think quite differently. But if you give in on that way of thinking, you can gain so much. Even peace of the mind, as the coding world will look a lot saner inside Rust source code. This will, of course, come with the price, that all code in other languages will start to feel dirty to you, but that is the way. Also, there are a lot of ways to write code, that you cannot add to a language that already exists. C and C++ will never be freed of their heritage; they will stay what they are, with all their pros and cons. Things are solved differently in Rust. Did I mention there is no NULL ? And I have never missed it for a moment. Rust solves the problems other languages solve with NULL by using enums. That comes with certainty and safety all the way. There are no exceptions either. That problem is also solved by using enums. The way the language embraces those, they are a really powerful feature! And there are lot more convenient ways of organising code, that I keep missing in my daily C/C++ life. I will not write an introduction into Rust here. At least not your typical \"how to get started in rust\" intro. There are a lot of those out there, and I am already 10 posts into my Journal without programming. Maybe the Journal will become a different kind of Rust introduction, as it will try to take you along a real project, as it develops, from the beginning on. I will run into problems along the way and try to solve them in Rusty ways. This might be a good way, to start thinking in Rust. But, to be honest, I did never finish a project in Rust, yet. I got quite a bit running and functional, and I think in some parts in a rust-like way. But this is for me as much as anyone else as a learning project. I will make weird things. But the basics, I have worked with, yeah. The initial learning curve will be steep! I try to not get too fancy in the first draft, so the code will not be good Rust there! So, if you are shocked at how bad my Rust is \u2013 it will be very different, soon. But I want to give everyone a fair chance to hop on without understanding all the concepts. The initial code should be not too hard to follow, if you know C/C++, I hope. Learning a new thing (writing a VM) in a new, quite different language is a mouth full, I know.","title":"Once again: but why?"},{"location":"2022-07/ALL.html#didnt-you-say-you-use-cc","text":"Yes I did say that. And I do use those. It is not easy to change that, when you have a certain amount of legacy code (and not much experience with the new language, as we do not really have, yet). But we do have a saying these days. Often, after a debugging session that lasted for hours, when we find the bug, understand it and fix it, there is this realisation, that fits in the sentence: \"Mit Rust w\u00e4r' das nicht passiert.\" \u2014 \"This would not have happened with Rust.\" So, this will not happen to me with this project, because those things will not happen with Rust!","title":"Didn't you say, you use C/C++?"},{"location":"2022-07/ALL.html#a-vm","text":"The first draft of source code, that will be our VM, explained. kratenko \u00b7 kratenko 2022-07-11 \u00b7 Entry #11 \u00b7 8 min read I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry.","title":"A VM"},{"location":"2022-07/ALL.html#i-swear-if-i-do-not-see-some-code-in-this-post","text":"Alright, alright... We will start with our VM: # #[derive(Debug)] pub struct VM { stack : Vec < i64 > , pc : usize , op_cnt : usize , } Nothing fancy, just a struct that will represent our Virtual Machine. Only three fields for now: stack : Obviously our stack machine would need one of those. This will hold values during execution. I am using a Vector. That is nothing more than a chunk of memory, that knows how much capacity it has and how many values are in it at the moment. It does support resizing, but I do not want to use that. pc will be our program counter . That is a register 1 holding the progress in the program during execution. It will always point at the instruction that is to be executed next. op_cnt will be counting the number of operations executed. For now, I want that information out of curiosity, but later it will be useful for limiting execution time for programs. usize and i64 are Rust's names for integer types. The language is very explicit in those terms (and very strict, as in every aspect). I will not give a real introduction to Rust for you (there are pages that do that), but I will try to start slowly and give you hints on the important things I introduce, so that you get the chance to learn about them parallel to this journal. I hope, that makes it easier to follow for Rust beginners. To readers that know Rust: please excuse the crude code here! I will make it more rusty, soon. Skip to the next post, if you cannot handle it. We will also need a program that we will run in our VM. For the start, a crude array of bytes will do. The VM will be running bytecode after all. And that really is only that: a bunch of bytes, that you will soon be able to understand. // assign `pgm` to hold a program: let pgm = [ 0x00 as u8 , 0x01 , 100 , 0xff ]; We will use a program that is a bit longer, but right now I wanted you to see a program, that is actually nothing but a collection of bytes in Rust code. let declares and assigns a variable here, named pgm . It is an array of 4 bytes ( u8 is an unsigned 8bit integer - you might know it as uint8_t from other languages). And that variable will not be variable at all. By default, all variables in Rust are immutable. If you want to change it, later, you would have to declare it using the modifier mut . There is no need to modify the program after creation, we just want to read it for execution. But our VM will have to be mutable, as it has changing internal state. Here is our complete main function, creating the (immutable) program and the (mutable) VM, and running the program. Of course, the run(...) method is still missing. And you will see the program, we will be using (with some constants that I did not define, yet). fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM { stack : Vec :: with_capacity ( 100 ), pc : 0 , op_cnt : 0 }; // Execute the program in our VM: vm . run ( & pgm ); }","title":"I swear, if I do not see some code in this post..."},{"location":"2022-07/ALL.html#behaviour-for-our-vm","text":"So far we only have an initialized data structure and some bytes. Let's do something with it. Rust does not really use objects (and I think that is good). But it has associated functions that work on types, and methods that work on instances of types. We will write some methods for our VM struct. Let's start with the one for reading our program: impl VM { /// Fetch the next byte from the bytecode, increase program counter, and return value. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> u8 { if self . pc >= pgm . len () { panic! ( \"End of program exceeded\" ); } let v = pgm [ self . pc ]; self . pc += 1 ; v } } The fetch method will work on our VM instance. The first parameter is &mut self \u2013 that tells us it works on an instance of the type VM . It will work on a reference to the instance (indicated by the & ), and it can modify the data (indicated by the mut ). It will also take the reference to an array of u8 s, but that it will not be able to modify (no mut ). It returns a u8 . What it does is simply read and return a byte from the program, and increase the VMs internal program counter by one, so that the next call to fetch will return the next byte. Simple. So, what is that panic!() you might ask? Well, if we reach that instruction, it will start to panic, and then it will die. That is not a nice way to act. Do not worry, we will change that to something more reasonable, when we start writing better Rust. And what about the naked v in the last line? It will have the function return the value of v . Now, let's look at that run method, we were calling in main : impl VM { /// Executes a program (encoded in bytecode). pub fn run ( & mut self , pgm : & [ u8 ]) { // initialise the VM to be in a clean start state: self . stack . clear (); self . pc = 0 ; self . op_cnt = 0 ; // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: println! ( \"{:?}\" , self ); // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ); // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ); } // Execution terminated. Output the final state of the VM: println! ( \"Terminated!\" ); println! ( \"{:?}\" , self ); } } The comments should explain, what is going on there. Initialise VM, then loop over the program, fetching one instruction at a time and executing it, until we reach the end. And you might have noticed, that our program will be very talkative. I added a lot of println s, that tell just about everything that happens, during execution. I guess it is time to look at those op:: constants I keep using. /// Module holding the constants defining the opcodes for the VM. pub mod op { /// opcode: Do nothing. No oparg. /// /// pop: 0, push: 0 /// oparg: 0 pub const NOP : u8 = 0x00 ; /// opcode: Pop value from stack and discard it. /// /// pop: 1, push: 0 /// oparg: 0 pub const POP : u8 = 0x01 ; /// opcode: Push immediate value to stack. /// /// pop: 0, push: 1 /// oparg: 1B, u8 value to push pub const PUSH_U8 : u8 = 0x02 ; /// opcode: Add top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const ADD : u8 = 0x10 ; /// opcode: Terminate program. /// /// pop: 0, push: 0 /// oparg: 0 pub const FIN : u8 = 0xff ; } Just 5 u8 constants there, grouped in a module as a namespace. And a lot of comments to explain them. We have 5 different operations for our VM. The only thing missing is some code, that actually executes those instructions: impl VM { /// Executes an instruction, using the opcode passed. /// /// This might load more data from the program (opargs) and /// manipulate the stack (push, pop). fn execute_op ( & mut self , pgm : & [ u8 ], opcode : u8 ) { println! ( \"Executing op 0x{:02x}\" , opcode ); match opcode { op :: NOP => { println! ( \" NOP\" ); // do nothing }, op :: POP => { println! ( \" POP\" ); let v = self . stack . pop (). unwrap (); println! ( \" dropping value {}\" , v ); }, op :: PUSH_U8 => { println! ( \" PUSH_U8\" ); let v = self . fetch_u8 ( pgm ); println! ( \" value: {}\" , v ); self . stack . push ( v as i64 ); }, op :: ADD => { println! ( \" ADD\" ); let a = self . stack . pop (). unwrap (); let b = self . stack . pop (). unwrap (); self . stack . push ( a + b ); }, _ => { panic! ( \"unknown opcode!\" ); } } } } You can think of the match as a switch statement. It is much more than that, but here we use it as one. Each of our opcodes is handled individually. And we log a lot, so that we can read what is happening, when we run it. Ignore the unwrap() thingies for the time being. They are just there to try and ignore potential runtime errors. Again, not good Rust style, but, you know: later. The four operations get more complex in what they do. Let's go through them one by one: NOP \u2013 this does nothing, it just wastes bytecode and execution time. I have included it simply to be the most basic operation possible. POP \u2013 this is our first modification of the stack. It simply discards the topmost value, decreasing the stack's size by one. PUSH_U8 \u2013 this is the only operation that reads additional data from the program. It only reads a single byte (increasing the program counter by one), and puts it on top of the stack, increasing the stack's size by one. This is how you can get data from your program into the VM, to work with them. It is how numeric literals in your program are handled. ADD \u2013 the only operation that works on data. It pops its two operands from the stack, adds them, and pushes the sum back on the stack. This is how data is manipulated in a stack machine. The operation reduces the stack's size by one effectively, but there need to be at least 2 values on it for it to be executed. That is the out complete VM so far, and it will execute a program, if you compile and run it (which we will do in the next post). You can find the complete program here: https://github.com/kratenko/lovem/blob/v0.0.1-journey/src/main.rs You can access the repo at this state under (there is also a zip file containing all files): https://github.com/kratenko/lovem/releases/tag/v0.0.1-journey","title":"Behaviour for our VM"},{"location":"2022-07/ALL.html#how-do-i-work-with-the-code","text":"The easy way, to get the code and play with it, would be to clone the git repository and check out the tag v0.0.1-journey . If you did not understand any of that, you might want to do a tutorial on git, before you continue reading. Anyways, here is some copy&paste commands, you can hack into your bash prompt, to do, what I just told you to do. Use at your own risk, I'm not responsible for what you do to your system. you@host:~$ git clone https://github.com/kratenko/lovem.git you@host:~$ cd lovem you@host:~/lovem$ git checkout v0.0.1-journey you@host:~/lovam$ cargo run lovem This will copy all source code from GitHub and its history to your computer, and it will roll the source code to the state we are looking at in this entry. The last command cargo run lovem will compile and execute the program - that is, if Rust is installed and ready to run (and in the correct version). cargo is Rust's package manager, that handles dependencies and compiles your projects. I will not explain those things further, but now you know what to look for.","title":"How do I work with the code?"},{"location":"2022-07/ALL.html#running-our-first-program","text":"Now, that we have a VM, we will run a program on it. kratenko \u00b7 kratenko 2022-07-12 \u00b7 Entry #12 \u00b7 3 min read So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution? If you missed the code, look at the previous post, A VM .","title":"Running our first program"},{"location":"2022-07/ALL.html#lets-go","text":"/home/kratenko/.cargo/bin/cargo run --color=always --package lovem --bin lovem Finished dev [unoptimized + debuginfo] target(s) in 0.00s Running `target/debug/lovem` VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Process finished with exit code 0","title":"Let's go!"},{"location":"2022-07/ALL.html#what-just-happened","text":"It is quite talkative. And isn't it nice, how easy it is, to print the complete state of our VM in Rust? And it costs no overhead during runtime, as it is generated during compilation for us. Isn't that something? So, what is happening there? Our program pgm looks like this: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; That are 8 bytes that consist of 6 instructions. Each instruction has a 1 byte opcode. Two of those instructions (the PUSH_U8 ) have one byte of argument each, making up the remaining two bytes of our program. Here they are listed: NOP PUSH_U8 [100] PUSH_U8 [77] ADD POP FIN The NOP does not do anything. I just put it in front of the program to let you see fetching, decoding, and executing without any effects: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } We just increased the program counter by one (we advance one byte in the bytecode), and the operation counter counts this executed instruction. Let's look at the next instruction, that is more interesting: VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Here the PC is increased by two. That happens, because we fetch an additional value from the bytecode. The op_cnt is only increased by one. And we now have our first value on the stack! It is the byte we read from the bytecode. Let's do that again: VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Now there are two values on the stack! Time to do something with them. Let's add them up: VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Now there is only one value left on the stack, and it is the sum of the two values we had. There happened quite a lot here. The two values we had before where both popped from the stack (so it was shortly empty). The add operation adds them, and pushes their sum back on the stack. So now there is one value on the stack, and it is the result of our adding operation. What's next? VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } It is always nice to leave your workplace all tidied up, when you are done. We can do that by popping our result back from the stack, leaving it empty. And besides, our POP operation prints the value it drops. One more instruction to go: VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Well, not much happening there. Just stopping the VM, because we are done.","title":"What just happened?"},{"location":"2022-07/ALL.html#success","text":"So, we ran a program in a VM. Hooray, we are done. Only 132 lines of code, including excessive comments and logging. That was easy. Well yeah - it doesn't do much. But you can understand the root principle that makes up a stack machine. It's that simple. Go play around with it a bit. It is the best way to learn and to understand. I mean it! Write a longer program. What happens to the stack? Add another opcode \u2013 how about subtraction? Will your program execute at all? What happens, if it does not?","title":"Success!"},{"location":"2022-07/ALL.html#turn-fragile-into-rusty","text":"After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program. kratenko \u00b7 kratenko 2022-07-14 \u00b7 Entry #13 \u00b7 2 min read Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program. We will make it more rusty, look at the enhanced version: Repo: https://github.com/kratenko/lovem/tree/v0.0.2-journey main.rs: https://github.com/kratenko/lovem/blob/v0.0.2-journey/src/main.rs If you do not know your way around Rust, some of those things will be difficult to understand. It might be time to read up on some Rust, if you intend to follow my journey onwards. I will not explain everything here, but I will give you some leads right now, if you want to understand the things I did in that change.","title":"Turn \"fragile\" into \"rusty\""},{"location":"2022-07/ALL.html#it-is-all-in-the-enums","text":"The most important thing to understand for you will be Enums . Yeah, I know. That is what I thought at first learning Rust. \"I know enums. Yeah, they are handy and useful, but what could be so interesting about them?\" Well, in fact, enums in Rust completely change the way you are writing code. They are such an important part of the language that they have an impact on just about every part of it. I introduced an enum to the code: # #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , InvalidOperation ( u8 ), StackUnderflow , StackOverflow , } It is obviously a datatype to communicate runtime errors of different nature. And I use it a bit like you would exceptions in some other languages. Nevermind the #[derive...] part for now. That is just for fancy debug output (and a bit more). Once you understand line 33 : InvalidOperation(u8), , you are on the right track! To put it into easy terms: values of enums in Rust can hold additional values. And, as you see in our RuntimeError , not all values have to hold the same kind of additional value, or a value at all. This is, what makes enums really powerful. If you know what happens in the return type of fn push in line 70 , you are golden. The Result type can communicate a value on success or an error condition on failure. The great difference to typical exceptions form other languages is, that there is no special way to pass on the errors, as with exceptions that are thrown. It is just your normal return statement used. And this is done, you guessed it, with enums. If you want to read up on Result , try understanding Option first. I am using that in my code, even though you cannot see it. If you are wondering now about the return of fn push , that does not have a return statement to be seen, you should find out, while some of my lines do not have a semicolon ; at the end, while most do. And then there is that tiny ? in line 101 . Also find out what happens in the match in [line 166][line166]. It might help if you start with the if let statement. Bonus points: line 66 . If that is clear to you, you need have no worries, you are into enums and how to use them","title":"It is all in the enums"},{"location":"2022-07/ALL.html#homework","text":"So, this is what will get you through a lot here. Try to understand those in the given order: Option Some(v) vs. None Result Ok(v) vs. Err(e) if let Some(v) = match Result<(), e> Ok(()) unwrap() ? Bonus: ok() , ok_or() , and their likes If you understand for each of those, and why I put them in the list, you are prepared to handle most Rust things I will be doing in the next time. If you have problems with parts of it, still, move on. It gets better after a while, when you use them.","title":"Homework"},{"location":"2022-07/ALL.html#becoming-social","text":"A new way for you to participate in my journey. kratenko \u00b7 kratenko 2022-07-15 \u00b7 Entry #14 \u00b7 < 1 min read After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought. I am using giscus.app (and, again, I copied that idea from @squidfunk and their site on mkdocs-material , which is what I did for this complete site, more or less). Giscus is an open source app that stores the comments completely inside GitHub discussions, so the content is stored along the lovem repository and at the one place where everything is stored already anyway. If you want to participate in the comments, you need to log in using your GitHub account. That is great, because I don't need to care about user management, nor about any database. Feel free to use this entry to try out the new feature, because that is what I am gonna do!","title":"Becoming social"},{"location":"2022-07/ALL.html#to-the-library","text":"We turn our project from a binary project into a library project. kratenko \u00b7 kratenko 2022-07-18 \u00b7 Entry #15 \u00b7 5 min read \u00b7 v0.0.3-journey So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library . How is that done? Simple: we rename our main.rs to lib.rs .","title":"To the library!"},{"location":"2022-07/ALL.html#no-main","text":"But wait? What about fn main() ? We do not need that inside a library. But it would be nice to still have some code that we can execute, right? Well, no problem. Your cargo project can only hold a single library, but it can hold even multiple binaries, each with its own fn main() . Just stuff them in the bin subdir.","title":"No main?"},{"location":"2022-07/ALL.html#project-layout","text":"While we are at it, I split the project up into multiple source files, to get it organised. It is small, still, but we will have it grow, soon. Here is, what we are at now: lovem/ src/ bin/ test-run.rs lib.rs op.rs vm.rs .gitignore Cargo.toml We skip .gitignore . If you don't know what it is, google .gitignore .","title":"Project layout"},{"location":"2022-07/ALL.html#cargotoml","text":"So Cargo.toml holds information about our cargo project. There is not much of interest there currently: [package] name = \"lovem\" version = \"0.0.3\" edition = \"2021\" authors = [ \"kratenko\" ] [dependencies] The only real configuration in that file is edition = \"2021\" . Rust has a major edition release every three years. These are used to introduce braking changes. You have to specify the edition you use explicitly, and there are migration guides. We use the most recent one, 2021 .","title":"Cargo.toml"},{"location":"2022-07/ALL.html#librs","text":"Rust manages projects by using default project layouts. That is why we need not write a lot into the Cargo.toml . The src directory holds our source code. The fact that it holds a lib.rs makes it a library, and lib.rs is the entry point. This is what is in it: pub mod op ; pub mod vm ; // re-export main types pub use crate :: vm :: VM ; Really not a lot. It declares the two modules op and vm and makes them public. So, whatever rust project will be using our library will have access to those modules. The modules will be in the files op.rs and vm.rs . What a coincidence, that are exactly the remaining two source files in this directory! The last line just re-exports a symbol from one of those submodules, so that programs using our library can access more easily. Will will be doing that in our binary.","title":"lib.rs"},{"location":"2022-07/ALL.html#oprs","text":"Back in v0.0.2-journey , we already had a module called op to hold the opcodes. We had it stuffed in our main.rs . Now it lives in a separate file, so we do not have to scroll over it every time.","title":"op.rs"},{"location":"2022-07/ALL.html#vmrs","text":"This holds the rest of our source code (except for fn main() which has no place in a lib). The only new thing, compared with our former main.rs is the first line: use crate :: op ; This simply pulls the module op into the namespace of this module, so that we can access our opcode constants as we did before. The rest remains the way we already know.","title":"vm.rs"},{"location":"2022-07/ALL.html#bintest-runrs","text":"So how do we use our lib in a project? That is best illustrated by doing it. And we can do so inside our project itself, because we can add binaries. Just put a Rust source file with a fn main() inside the bin subdir. There we can write a binary as we would in a separate project, that can use the lib. We did that in the file test-run.rs : use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } This is the fn main() function from our former main.rs . Instead of having all the functions and definitions, it just has this single line at the top: use lovem :: { op , VM }; Nothing too complicated. It tells the compiler, that our program uses the library called lovem (which is, of course, the one we are writing ourselves here). It also tells it to bring the two symbols op and VM from it into our namespace. The op one is simply the module op defined in op.rs . Because lib.rs declares the module public, we can access it from here. VM does not refer to the module in vm.rs , as that module is called vm (in lower case). VM is actually the struct we defined in vm , that we use to hold the state of our Virtual Machine. We could include the struct as lovem::vm::VM , which is its full path. But I find that a bit anoying, as VM is the main type of our whole library. We will always be using that. So I re-exported it in lib.rs . Remember the line pub use crate::vm::VM; ? That's what it did.","title":"bin/test-run.rs"},{"location":"2022-07/ALL.html#running-the-binary","text":"So, how do we run our program now? Back in v0.0.2-journey we simply called cargo run . That actually still works, as long as we have exactly one binary. But we can have multiple binaries inside our project. If we do, we need to tell cargo which it should run. That can easily be done: cargo run --bin test-run The parameter to --bin is the name of the file inside bin , without the .rs . And no configuration is needed anywhere, it works by convention of project layout.","title":"Running the binary"},{"location":"2022-07/ALL.html#homework_1","text":"What, homework again? Yeah, why not. If it fits, I might keep adding ideas for you to play around with. Doing things yourself is understanding. Stuff we just read, we tend to forget. So here is what might help you understand the project layout stuff I was writing about: Add a second binary, that runs a different program in the VM (with different bytecode). You have all the knowledge to do so. And then run it with cargo.","title":"Homework"},{"location":"2022-07/ALL.html#source-code","text":"In earlier posts I included explicit links to the source code at the time of writing. That got annoying to do really fast. So I added a new feature to my blogem.py that I use to write this journal. Entries like this, that are explaining a specific state of the source of lovem will have a tag from now on. This corresponds to a tag inside the git repository, as it did in earlier posts. You will find it in the card at the top of the post (where you see the publishing date and the author). It is prefixed with a little tag image. For this post it looks like this: v0.0.3-journey At the bottom of the entry (if you view it in the entry page, not in the \"whole month\" page), you will find it again with a list of links that help you access the source in different ways. The best way to work with the code, is to clone the repository and simply check out the tag. I also added a page on this site, explaining how you do that. You can find it under Source Code . So, in future I will not be adding explicit links, only this implicit ones. And there will be a link to the explaining page at the bottom. This should be convenient for both, you and me.","title":"Source code"},{"location":"2022-07/ALL.html#early-vm-decisions","text":"Many design decisions must be made for lovem. Here I talk about some of those in the current state. kratenko \u00b7 kratenko 2022-07-19 \u00b7 Entry #16 \u00b7 3 min read \u00b7 v0.0.3-journey I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them. Let me remind you: lovem is a research project for myself. And an education project for myself as well. None of my choices at this stage are set into stone. I will make lots of mistakes that I will be changing later. I even choose some paths, that I know I will be leaving again. I might just take any solution for a problem, at this stage, as I do not know, what is the right choice. So start somewhere, see where it goes. Some of those are deliberately weird or bad choices, but they make things clearer or simpler at this stage. Let us address two of those choices you can find in the current source code.","title":"Early VM decisions"},{"location":"2022-07/ALL.html#word-size","text":"I talked about register sizes defining architecture, back in What is a Virtual Machine anyway? . And then I went totally silent about that topic and just used i64 as type for my stack. Is that a good idea? I used it for simplicity. The idea goes back to when I was experimenting with using a register machine for lovem. Having a simple datatype that can handle big values seems simple. After all, other languages/VMs use some version of float as their single numeric datatype: JavaScript JavaScript Numbers are Always 64-bit Floating Point Unlike many other programming languages, JavaScript does not define different types of numbers, like integers, short, long, floating-point etc. JavaScript numbers are always stored as double precision floating point numbers, following the international IEEE 754 standard. \u2014 w3schools.com - retrieved 2022-07-11 Lua 2.3 - Numbers The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it. \u2014 Programming in Lua - retrieved 2022-07-11 Well, reducing complexity is good. But having each little number you use in your programs eat up 8 bytes of memory does not sound low overhead to me. And that is, after all, the goal. So I guess, that will change in the future. But let's keep it for the time being. There will be some interesting things we will be doing in the near future; even if we might dump those features later. I already implemented them during the early phase (when I was not writing a public journal), so not adding them here would be insincere. Having 64 bit values is a part of our journey.","title":"Word size"},{"location":"2022-07/ALL.html#opargs","text":"I have no glossary, yet, so you have to live with me inventing terms on the spot. I used that word in the source code already. What I mean by it, are the arguments to an instruction inside the bytecode, that follow the opcode and influence the operation. They are the arguments you give inside your program's code. As of v0.0.3-journey we only have a single opcode that takes an oparg, and that is push_u8 . You can see how there is a fetch_u8() instruction in the code that handles that operation, and none in the other operations. See execute_op . So we have different behaviour depending on the opcode. push_u8 fetches an additional byte from the bytecode, the other opcodes do not. Existing VMs handle this differently. The Java VM, for example, has a dynamic number of opargs, too. They call them operands : 2.11. Instruction Set Summary A Java Virtual Machine instruction consists of a one-byte opcode specifying the operation to be performed, followed by zero or more operands supplying arguments or data that are used by the operation. Many instructions have no operands and consist only of an opcode. \u2014 The Java\u00ae Virtual Machine Specification - Java SE 8 Edition - retrieved 2022-07-11 The Python VM on the other hand, uses exactly one byte as oparg on all instructions The bytecode can be thought of as a series of instructions or a low-level program for the Python interpreter. After version 3.6, Python uses 2 bytes for each instruction. One byte is for the code of that instruction which is called an opcode , and one byte is reserved for its argument which is called the oparg . [...] Some instructions do not need an argument, so they ignore the byte after the opcode. The opcodes which have a value below a certain number ignore their argument. This value is stored in dis.HAVE_ARGUMENT and is currently equal to 90. So the opcodes >= dis.HAVE_ARGUMENT have an argument, and the opcodes < dis.HAVE_ARGUMENT ignore it. \u2014 Reza Bagheri - Understanding Python Bytecode - in Towards Data Science - retrieved 2022-07-11 That does remove some complexity. And adds new complexity - for opcodes with more than one oparg byte - they exist in python and are handled with a special opcode, that adds an additional oparg byte. I think it will make execution faster, as fetching can be done it advance. If you do not know, how many bytes you need, before your read your opcode, you cannot prefetch the next instructions. For our goal, keeping the bytecode small is much more important than execution time. So I am pretty sure we will stick with the dynamic number of oparg bytes in lovem.","title":"Opargs"},{"location":"2022-07/ALL.html#more-operations","text":"The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations. kratenko \u00b7 kratenko 2022-07-20 \u00b7 Entry #17 \u00b7 4 min read \u00b7 v0.0.4-journey We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring. I put some sort into what opcodes to introduce; but be advised, that none of them are final. Not only is the VM experimental and in a very early state, I introduce codes that I do not intend to keep on purpose. This is also a demonstration/introduction. So I add codes that are helpful at the time of writing, for experimenting. FIN is an example of a code, that will most likely be removed at some point. But for now it is nice to have a simple way to explicitly terminate the program. It gives some confidence, when we reach that point, that our program works as intended, and that we did not mess up the bytecode.","title":"More operations"},{"location":"2022-07/ALL.html#arithmetics","text":"Baby steps. No rush here. We had adding as a first example. We will introduce subtraction , multiplication , division , and modulo . Sounds like not much, but we will run in some complications, anyways... Here is our addtion to op.rs . /// opcode: Subtract top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const SUB : u8 = 0x11 ; /// opcode: Multiply top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MUL : u8 = 0x12 ; /// opcode: Divide top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const DIV : u8 = 0x13 ; /// opcode: Calculate modulo of top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MOD : u8 = 0x14 ;","title":"Arithmetics"},{"location":"2022-07/ALL.html#the-order-of-things","text":"Simple enough those new codes, just copy and paste from ADD . But it turns out, subtraction is not as easy as addition. Here is the handling code we used for ADD : op :: ADD => { println! ( \" ADD\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a + b ) }, Works. But if we copy and use that for SUB : op :: SUB => { println! ( \" SUB\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a - b ) }, It turns out, that I messed up the order of the operands. That does not matter for addition, but subtraction is not commutative. So let's change that: op :: ADD => { println! ( \" ADD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a + b ) }, op :: SUB => { println! ( \" SUB\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a - b ) }, op :: MUL => { println! ( \" MUL\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a * b ) }, op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a / b ) }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a % b ) }, So, we learned something. I put the other operators there, as well. But this is too naive. You might already see the problem.","title":"The order of things"},{"location":"2022-07/ALL.html#blowing-up-the-school","text":"As my math teacher liked to say: \"... dann fliegt die Schule in die Luft!\" \u2013 If we do that the school building will blow up. It is his way of dealing with the issue, that pupils are told \"you must never divide by zero\", but that they are never given an understandable reason for it. So just own it, and provide a completely absurde one. What happens, is we keep it like this? Well, not much - until you write a program that divides by zero. Then, this will happen: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV thread 'main' panicked at 'attempt to divide by zero', src/vm.rs:142:31 stack backtrace: 0: rust_begin_unwind at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/std/src/panicking.rs:584:5 1: core::panicking::panic_fmt at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:143:14 2: core::panicking::panic at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:48:5 3: lovem::vm::VM::execute_op at ./src/vm.rs:142:31 4: lovem::vm::VM::run at ./src/vm.rs:85:13 5: modulo::main at ./src/bin/modulo.rs:10:11 6: core::ops::function::FnOnce::call_once at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/ops/function.rs:227:5 note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace. Process finished with exit code 101 Our program panics! I told you earlier, that this is not good behaviour. I introduced you to a lot of weird Rust stuff, just to avoid those. So, let us not re-introduce them now. So, what can we do instead? Division by zero is a runtime error, for sure (at least in this numerical domain we are working with). But it should not be a runtime error in our virtual machine, it should be a runtime error in the program it is running. Luckily, we already have that mechanism in our VM. So let us add a new runtime error: /// An error that happens during execution of a program inside the VM. # #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , UnknownOpcode ( u8 ), StackUnderflow , StackOverflow , DivisionByZero , } And adjust our opcode handlers: op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a / b ) } }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a % b ) } }, We add a check for the DIV and MOD handlers (modulo is a division as well). If we run that program dividing by zero again, we now get this: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV Error during execution: DivisionByZero Process finished with exit code 0 Yes, it still fails. But only the execution of the bytecode fails, not the execution of our virtual machine. You can now handle the problem inside your Rust program in a way that fits your needs. Much better. In the next post, we will be using our new instructions in a fancy way, that works well with a stack machine.","title":"Blowing up the school"},{"location":"2022-07/ALL.html#homework_2","text":"Oh, not sure. Play around with it, I guess? As always. Feel free to write a calculation into a program and compare the results. It should work, unless I messed up again. You should have at least, at some point, write a program in bytecode yourself, so that you know how that feels.","title":"Homework"},{"location":"2022-07/ALL.html#reverse-polish-notation","text":"We are using the design of a stack machine to efficiently execute some calculations. kratenko \u00b7 kratenko 2022-07-21 \u00b7 Entry #18 \u00b7 4 min read \u00b7 v0.0.5-journey The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines. I will quote a lot of it here. You can see the full text of the article and its authors when you follow the Wikipedia permalink to the article . Design Most or all stack machine instructions assume that operands will be from the stack, and results placed in the stack. The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format. 2 This greatly simplifies instruction decoding. Branches, load immediates, and load/store instructions require an argument field, but stack machines often arrange that the frequent cases of these still fit together with the opcode into a compact group of bits. \u2014 Wikipedia - retrieved 2022-07-15 So far nothing new - I wrote about all that in my earlier posts. The selection of operands from prior results is done implicitly by ordering the instructions. [...] \u2014 ibid. Now, here it gets interesting. [...] The instruction set carries out most ALU actions with postfix ( reverse Polish notation ) operations that work only on the expression stack, not on data registers or main memory cells. This can be very convenient for executing high-level languages, because most arithmetic expressions can be easily translated into postfix notation. For example, consider the expression A*(B-C)+(D+E), written in reverse Polish notation as A B C - * D E + +. Compiling and running this on a simple imaginary stack machine would take the form: # stack contents (leftmost = top = most recent): push A # A push B # B A push C # C B A subtract # B-C A multiply # A*(B-C) push D # D A*(B-C) push E # E D A*(B-C) add # D+E A*(B-C) add # A*(B-C)+(D+E) \u2014 ibid. Well, I don't know about a \"simple imaginary stack machine\" - but as it happens to be, we have a very real simple stack machine at our disposal. You know where we will be going next!","title":"Reverse polish notation"},{"location":"2022-07/ALL.html#porting-the-code-to-lovem","text":"The program from the Wikipedia article uses 5 variables A to E . We do not support any kind of variables, yet, but that isn't important here. We use immediates (literals from your program) to put some concrete values into the calculation. Let's just take some numbers, totally at random: A = 5, B = 7, C = 11, D = 13, E = 17 And we add a new binary to the project: reverse-polish.rs //! A small program demonstrating execution of arithmetics in our VM. //! //! For an explanation of what we are doing here, look at this wikipedia article: //! https://en.wikipedia.org/w/index.php?title=Stack_machine&oldid=1097292883#Design use lovem :: { op , VM }; // A*(B-C)+(D+E) // A B C - * D E + + // A = 5, B = 7, C = 11, D = 13, E = 17 // 5 * (7 - 11) + (13 + 17) = 10 fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 5 , op :: PUSH_U8 , 7 , op :: PUSH_U8 , 11 , op :: SUB , op :: MUL , op :: PUSH_U8 , 13 , op :: PUSH_U8 , 17 , op :: ADD , op :: ADD , op :: POP , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } The comments spoil the result, but we want to check it calculates correctly, so that is okay. The program is the same as before: create a VM and run some hardcoded bytecode on it. Since the VM logs excessively, we will see what happens, when we run it. So the only new thing here is the bytecode program. I'll write it down in a more readable form: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin To no-ones surprise, this code is the same as in the article - only with the variables replaced by numbers, and I added a pop and a fin at the end, to keep our program clean.","title":"Porting the code to lovem"},{"location":"2022-07/ALL.html#execution","text":"VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 5 VM { stack: [5], pc: 2, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 7 VM { stack: [5, 7], pc: 4, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 11 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3 } Executing op 0x11 SUB VM { stack: [5, -4], pc: 7, op_cnt: 4 } Executing op 0x12 MUL VM { stack: [-20], pc: 8, op_cnt: 5 } Executing op 0x02 PUSH_U8 value: 13 VM { stack: [-20, 13], pc: 10, op_cnt: 6 } Executing op 0x02 PUSH_U8 value: 17 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7 } Executing op 0x10 ADD VM { stack: [-20, 30], pc: 13, op_cnt: 8 } Executing op 0x10 ADD VM { stack: [10], pc: 14, op_cnt: 9 } Executing op 0x01 POP dropping value 10 VM { stack: [], pc: 15, op_cnt: 10 } Terminated! VM { stack: [], pc: 16, op_cnt: 11 } Execution successful. The output shows you the stack after every instruction. You can compare it to the stack contents in the Wikipedia listing, and you will find them identical (the order of the stack listing is switched, and of course you have numbers instead of arithmetic expressions with variables \u2013 but if you insert our numbers on the Wikipedia listing they should match). Our PoC stack machine really can do what the imaginary one is claimed to do. That's nice.","title":"Execution"},{"location":"2022-07/ALL.html#homework_3","text":"You should really read the article on Reverse Polish Notation ( permalink to article at time of writing ) . It will give some background on why it is important, not at least historically. The Z3, for example, arguably the first computer built by mankind 3 , was using it.","title":"Homework"},{"location":"2022-07/ALL.html#go-ahead-and-jump","text":"All our programs have been linear so far. Let's build the base for jumping around. kratenko \u00b7 kratenko 2022-07-22 \u00b7 Entry #19 \u00b7 5 min read \u00b7 v0.0.6-journey In every program we have written so far, each instruction just advances the PC 4 , until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program.","title":"Go ahead and jump!"},{"location":"2022-07/ALL.html#a-new-opcode","text":"How do we implement that? That is actually quite easy. Do you remember what I said about the PC? It is a special register, that always points to the instruction in the bytecode, that is executed next. So all our operation needs to do is modify the PC. We will give that opcode an oparg of two bytes, so we can tell it, where to jump to. Here is our new opcode in op.rs : /// opcode: Relative jump. /// /// pop: 0, push: 0 /// oparg: 2B, i16 relative jump pub const GOTO : u8 = 0x20 ; Now we have the dreaded goto . Don't be scared - on bytecode level, that is all well. We are not designing a high level language here, there will be gotos. But how do we fetch an i16 from our bytecode? So far we can only fetch u8 . So we add some more fetching:","title":"A new opcode"},{"location":"2022-07/ALL.html#fetch-more-than-a-byte","text":"/// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> Result < u8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_i8 ( & mut self , pgm : & [ u8 ]) -> Result < i8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v as i8 ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next two bytes from the bytecode, increase programm counter by two, and return as i16. fn fetch_i16 ( & mut self , pgm : & [ u8 ]) -> Result < i16 , RuntimeError > { let hi = self . fetch_i8 ( pgm ) ? as i16 ; let lo = self . fetch_u8 ( pgm ) ? as i16 ; Ok ( hi << 8 | lo ) } We already know fn fetch_u8() . fn fetch_i8() does almost the exact thing, only that it casts that byte from u8 to i8 . Simple enough. Casting in Rust has the beautiful syntax as . So why do we need i8 ? Because we are building an i16 from an i8 and a u8 . Just a bit of bit arithmetic. We can pass on potential EndOfProgram runtime errors easily with ? and Result . It allows us to write some short but still easy-to-read code, I think. So now we can fetch the value, we need for our jump. So let us write the handler for the opcode in fn execute_op() of vm.rs .","title":"Fetch more than a byte"},{"location":"2022-07/ALL.html#goto","text":"op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . pc += d ; Ok (()) } So, is that all? No, because we made a Rust-beginner-mistake. If we try and compile the code, we get an error: error[E0308]: mismatched types --> src/vm.rs:174:28 | 174 | self.pc += d; | ^ expected `usize`, found `i16` Yeah - Rust does not allow us to do calculations with different types of integers. We need to explicitly cast everything. Rust tries to avoid ambiguity, so no implicit conversions. And, to be honest, the compiler has a good point. We should care even more about that calculation; we want our VM to be robust. We change the handler to: op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) }","title":"Goto"},{"location":"2022-07/ALL.html#safe-goto","text":"And we add a new method (and we add a new RuntimeError): /// Executes a checked relative jump; Runtime error, if jump leaves program. fn relative_jump ( & mut self , pgm : & [ u8 ], delta : i16 ) -> Result < (), RuntimeError > { println! ( \" Jump from {} by {}\" , self . pc , delta ); if delta < 0 { let d = - delta as usize ; if self . pc >= d { self . pc -= d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } else { let d = delta as usize ; if self . pc + d < pgm . len () { self . pc += d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } }","title":"Safe goto"},{"location":"2022-07/ALL.html#enter-the-loop","text":"Now, let us write a new program that uses the goto opcode: //! Create a VM and run a small bytecode program in it. //! //! This demonstrates the goto operation with an endless loop. use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 123 , op :: GOTO , 0xff , 0xfb , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } I will write that bytecode down in a more readable format again: push_u8 123 goto -5 fin Only 3 instructions. And the fin will never be reached. That 0xff, 0xfb after the op::GOTO is the 2 byte oparg: an i16 with the value -5 . But why -5 ? When the goto executed, we have read both oparg bytes, so the PC points to the fin at index 5. So adding -5 to it will set the PC to 0 . The next executed instruction will be the push_u8 once again. This is an endless loop. So will the program run forever? What do you think will happen? Let's try: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123], pc: 2, op_cnt: 1 } Executing op 0x20 GOTO Jump from 5 by -5 VM { stack: [123], pc: 0, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123, 123], pc: 2, op_cnt: 3 } Executing op 0x20 GOTO [...] VM { stack: [123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123], pc: 0, op_cnt: 200 } Executing op 0x02 PUSH_U8 value: 123 Error during execution: StackOverflow Process finished with exit code 0 There is a push_u8 operation in our endless loop. So it will fill our stack until it is full! The program hits a runtime error after 200 executed instructions. Great, now we tested that, too.","title":"Enter the loop"},{"location":"2022-07/ALL.html#nope","text":"That is not very dynamic. We want to make decisions! We want to choose our path. What we want is branching . We will introduce a new opcode, that will decide, which branch the execution of our program will take, based on a value during runtime. If this sounds unfamiliar to you, let me tell you, what statement we want to introduce: it is the if statement. So, how does that work? As mentioned, normally the PC is incremented on each byte we fetch from the bytecode. And the PC always points to the next instruction, that will be executed. So if we want to change the path of execution, what we have to do is change the value of the PC. An operation, that simply changes the PC statically, would be a GOTO statement. But there is no branching involved in that, the path that will be executed is always clear. The if statement on the other hand only alters the PC, if a certain condition is met.","title":"NOPE"},{"location":"2022-07/ALL.html#a-new-opcode_1","text":"/// opcode: Branch if top value is equal to zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x20 ; Our new operation pops only one value. So what does it get compared to? That's easy: zero. If you need to compare two values to each other, just subtract them instead, and then you can compare with zero. That gives the same result. And what kind of oparg does this operation take? A signed integer. That is the value that should be added to the PC, if our condition is met. This will result in a relative jump.","title":"A new opcode"},{"location":"2022-07/ALL.html#homework_4","text":"Same as always. Write some bytecode. Try some jumping around. Run into troubles! You can write a program, that has a fin in the middle, but executes code that lies behind that instruction.","title":"Homework"},{"location":"2022-07/ALL.html#dont-byte-me","text":"I have had it with these motherloving bytes in this motherloving bytecode! kratenko \u00b7 kratenko 2022-07-25 \u00b7 Entry #20 \u00b7 5 min read \u00b7 v0.0.7-journey By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes \u2013 and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer. Well, lucky us, that we know how to tell a computer what it should do. So let's write a program, that writes bytecode for us. I am not talking about compiling a programming language into our VM; at least not yet, not for a long time. But something that lets us write those instructions in a way that is at least a bit more human friendly. Maybe you remember that I already tried to write some of the bytecode programs I showed you in a more readable way, like this: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin If that did remind you of something, that might be no coincidence.","title":"Don't byte me!"},{"location":"2022-07/ALL.html#assembler","text":"The listing up there looks a bit like assembler code. And on the earlier draft of lovem I did already write a program that could translate those listings into bytecode. We will do that again, together. But this will take us some time (that is, multiple journal entries). We need to acquire some additional Rust skills for that. And there is so much to explain inside that assembler program itself. Once again, I am making this up along the way. Yes, I have a plan, but I will just start to introduce syntax for the assembler, and it might not be ideal. That means, I might change it all again later. As the VM itself, our assembler will be experimental. You are welcome to give me ideas for the syntax; we do have the comments now, unter each post, feel free to use them. There is the whole GitHub discussions page as well. And you can still find me on Twitter. Find the link at the bottom of this page.","title":"Assembler"},{"location":"2022-07/ALL.html#command-line-tool","text":"The assembler will be a binary that you call with parameters. A typical command line tool, just like gcc or rustc are. So what we need to do, is to learn how one writes a command line tool in Rust. One that can read files, because I plan to write assembly programs in text files. And I have no desire to start parsing command line arguments myself. Neither do I want to write an introduction on writing command line tools in Rust. All this has been done. So I kindly direct you to an online book: Command Line Applications in Rust . That is where I got what I will be using here. They use a crate called clap , which seems to be the most used lib for building command line tools in Rust. It takes about 10 minutes to read. Finding out how to use the options of clap that I want took longer, but that will not be a thing for you, as I will just be using those options. This is the first time we are using external crates in Rust. We need to add our dependencies to Cargo.toml , before we can use them: [dependencies] clap = { version = \"3.2.12\" , features = [ \"derive\" ] } anyhow = \"1.0.58\"","title":"Command line tool"},{"location":"2022-07/ALL.html#introducing-lovas","text":"Now let us start with the assembler. We create a new binary that will become our assembler: lovas.rs //! An experimental assembler for lovem use clap :: Parser ; use anyhow :: { Context , Result }; /// Struct used to declare the command line tool behaviour using clap. /// /// This defines the arguments and options the tool provides. It is also used to /// generate the instructions you get when calling it with `--help`. # #[derive(Parser, Debug)] # #[clap(name = \"lovas\" , long_about = \"An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.\" , )] struct Cli { #[clap(parse(from_os_str), help = \"Path to assembler source file.\" )] source : std :: path :: PathBuf , } fn main () -> Result < () > { // read, validate, and evaluate command line parameters: let args = Cli :: parse (); // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , args . source . as_path (). display (). to_string ()) ) ? ; // For now, just print our all the lines in the file: for ( n , line ) in content . lines (). enumerate () { println! ( \"{:4}: '{}'\" , n + 1 , line ); } // We succeeded in our work, so return Ok() as a Result: Ok (()) } As it happens with Rust, the code is very dense. I try to explain what I do inside the code using comments. This does not look like it does too much. Yet it does. You can call it using cargo run --bin lovas , as we learned earlier: kratenko@jotun:~/git/lovem$ cargo run --bin lovas Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas` error: The following required arguments were not provided: USAGE: lovas For more information try --help That is already a lot! It finds out that you did not supply a required argument and tells you in a somewhat understandable error message. We did not write any of that. And it even directs you how to get help: add --help to your call. Now if we use cargo to run our binary, we need to add an extra bit to the call, because we need to tell cargo where its own arguments end, end where the arguments to the called binary begin. This is done (as it is custom) by adding -- , to indicate the end of cargo's arguments. So if we want to pass --help to lovas, we can do it like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- --help Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas --help` lovas An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine. USAGE: lovas ARGS: Path to assembler source file. OPTIONS: -h, --help Print help information How helpful! Also, now you can see why I added those two strings to our Cli struct; they show up in the help message.","title":"Introducing lovas"},{"location":"2022-07/ALL.html#run-it","text":"It looks like we need to give it a file to read, if we want the program to succeed and not exit with an error. I did write a little assembly program that we can use: hallo-stack.lass . Our assembler will not so anything too useful with it, because we did not write an assembler, yet. It will simply print out the lines of the file, prefixed with the line number (the call to .enumerate() is what I use to count the lines, while iterating over them). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` 1: 'push_u8 123' 2: 'push_u8 200' 3: 'add' 4: 'pop' 5: 'fin' Neat! I feel this is a lot for such a small program! It is also enough for this journal entry. We will be working on lovas for a bit, now.","title":"Run it"},{"location":"2022-07/ALL.html#homework_5","text":"Well - if you have not done so, read the book I linked. At least up until chapter 1.4, I guess, that is what we need for now. And try to trigger some errors when calling lovas . What if the file you tell it to open does not exist? What if it cannot be read? Do you understand how those error messages propagate through the program and end up as a readable message in your console?","title":"Homework"},{"location":"2022-07/ALL.html#assemble","text":"We introduce an API for assembly to our lovem library. kratenko \u00b7 kratenko 2022-07-26 \u00b7 Entry #21 \u00b7 5 min read \u00b7 v0.0.8-journey Last time, we built the frame of a command line program, that will become our new assembler, lovas . It is time that we give that program the power to assemble.","title":"Assemble!"},{"location":"2022-07/ALL.html#calling-the-real-assembler","text":"lovas.rs is just the executable wrapper around the actual assembler, that will live inside the library. All lovas.rs does, is supply the command line interface. And that CLI-part does not belong in a library function. We got it nicely separated. And programs using the library can assemble source to bytecode themselves, without calling an external binary. We alter lovas.rs a bit. The part that just printed out the source lines is gone. We replace it with a call to a new library function, that can transfer assembly code into bytecode: fn main () -> Result < () > { .. . the same as before .. . // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { // we succeeded and now have a program with bytecode: println! ( \"{:?}\" , pgm ); Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } } The important part is the call to asm::assemble(&name, &constent) . We created a new module asm inside our lib. It exposes only a single function assemble and a few types for error handling. There will be a lot to unpack inside that module. The good news for us is: we do not need to restrain ourselves as much as we do in the VM itself. Resource usage is not really an issue here, because the assembler is not meant to run in a restricted environment. The idea of lovem is, that you write your programs elsewhere, outside the restricted environment, and only run the compiled bytecode in the VM on the restricted device. And since the scope handled by the assembler will still be defined by that restricted device, we expect to only write relatively small and simple programs. With modern computers used for assembling, we can use as much memory as we want. Oh, by the way... Yeah, I seem to stick to these short, cryptic names for the parts of lovem . VM , Pgm , op , asm - I kinda like it that way, and it goes well with the register names etc. That feels right for something as low-lever as a VM. And I give my best to always document those things properly, so that your IDE of choice will always show you, what each thing is.","title":"Calling the real assembler"},{"location":"2022-07/ALL.html#asm","text":"I wrote a very basic assembler inside asm.rs , and it is already over 250 lines long. Quite a lot to unpack. As before, I try to explain as much as possible inside the source code itself, using comments. This makes it easier to follow, and you can even do so inside the source in the repo, without reading this blog. There are four types that I introduce inside the mod: /// Errors that can happen during assembly. # #[derive(Debug, Clone)] pub enum AsmError { InvalidLine , UnknownInstruction ( String ), UnexpectedArgument , MissingArgument , InvalidArgument , } /// Report of failed assembly attempt. /// /// Wraps the error that occurred during assembly and supplied information where it did. # #[derive(Debug)] pub struct AsmErrorReport { /// Name of the program that failed to assemble. name : String , /// Line the error occurred during assembly. line : usize , /// Error that occurred. error : AsmError , } /// A single instruction parsed from the line of an assembly program. # #[derive(Debug)] struct AsmInstruction { /// Number of line the instruction was read from. /// /// The number of the line the instruction was taken from, most likely /// from a source file. Line counting starts at 1. line_number : usize , /// Opcode defining which operation is to be executed. opcode : u8 , /// Arguments used for execution of the operation. /// /// Zero or more bytes. oparg : Vec < u8 > , /// Position inside bytecode (starting at 0). /// /// Number of bytes that come before this instruction in the program. pos : usize , } /// A assembler program during parsing/assembling. # #[derive(Debug)] struct AsmPgm { /// Name of the program (just a string supplied by caller). name : String , /// Vector of parsed assembler instructions, in the order they are in the source file. instructions : Vec < AsmInstruction > , /// Current line number during parsing. /// /// Used for error reporting. line_number : usize , /// Current position inside bytecode during parsing. /// /// Used to calculate the exact position an instruction will be in the bytecode. text_pos : usize , /// The error that happened during parsing/assembling, if any. error : Option < AsmError > , } AsmError is easy enough to understand. We used the same idea for the RuntimeError inside the VM. When we run into an Error while trying to assemble the program, we return Err instead of Ok(()) , so that we can propagate what happened back to the caller. The nice thing is, that with speaking names for the enum values, and with the occasional embedded value (as in UnknownInstruction(String) ), the debug representation of the AsmError alone is enough to make the user understand what error was detected. AsmErrorReport is a little wrapper we use to add the information where we ran into an error. InvalidArgument is nice hint how to fix your program - but if that program is 2000 lines long, then good luck. When you know the InvalidArgument happened in line 1337, then you will find it much faster. Especially in an assembly language, that has never more than one single instruction per line. AsmInstruction is used to represent a single instruction inside a program. So each instance of this type will be linked to a specific line in the source file. If you don't remember, what counts as an instruction in lovem (at least at the time of writing), let me repeat: an instruction consists of exactly one operation that is to be executed, which is identified by its opcode (which is a number from 0x00 to 0xff stored in a single byte). Each instruction has zero or more bytes used as an argument, defining how the operation is to be executed. This argument is called oparg . We will also store the number of the line we found our instruction inside the source code, and the position inside the bytecode where the instruction will be. AsmPgm will represent the complete program during the assembly process. We will collect the instructions we parse from the source in there in a Vector. And we will hold the progress during parsing/assembling. This is not the type that will be returned to the caller, it is only used internally (as you can guess by the fact that it is not defined pub ).","title":"ASM"},{"location":"2022-07/ALL.html#where-does-the-program-come-from","text":"The only function the mod exports it assemble : /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () } It will return an AsmErrorReport , if anything goes wrong and the assembling fails. If the assembler succeeds, it returns an instance of Pgm . Now where does that come from? Our VM takes programs in form of a &[u8] . That will be changed soon, and then it will run programs from a special type Pgm that might have a bit more than just bytecode. I added another new module to the library: pgm.rs . That one is tiny and only holds the new struct Pgm \u2013 which itself is basic. But we have a type that holds a program, now. I believe that will be beneficial to us later. /// Holds a program to be executed in VM. # #[derive(Debug)] pub struct Pgm { /// Some name identifying the program. pub name : String , /// Bytecode holding the programs instructions. pub text : Vec < u8 > , } What is it, that the assembler does, to create such a Pgm . We will start to go through that in the next entry. This has been enough for today.","title":"Where does the program come from?"},{"location":"2022-07/ALL.html#parsing-the-source","text":"kratenko \u00b7 kratenko 2022-07-27 \u00b7 Entry #22 \u00b7 4 min read \u00b7 v0.0.8-journey So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing. What we know so far is this: /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () }","title":"Parsing the source"},{"location":"2022-07/ALL.html#assembler-syntax","text":"Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass . push_u8 123 push_u8 200 add pop fin Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass . ## This is an awesome program! push_u8 123 push_u8 200 # What are we using the # 200 for? add pop ## let's end it here! fin Those two programs should be identical and produce the same bytecode.","title":"Assembler syntax"},{"location":"2022-07/ALL.html#one-line-at-a-time","text":"The parse() function we call creates an empty instance of AsmPgm and then processes the source file line after line, filling the AsmPgm on the way. /// Parse an assembly program from source into `AsmPgm` struct. fn parse ( name : & str , content : & str ) -> AsmPgm { // create a new, clean instance to fill during parsing: let mut p = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , }; // read the source, one line at a time, adding instructions: for ( n , line ) in content . lines (). enumerate () { p . line_number = n + 1 ; let line = AsmPgm :: clean_line ( line ); if let Err ( e ) = p . parse_line ( line ) { // Store error in program and abort parsing: p . error = Some ( e ); break ; } } p } content.lines() gives us an iterator that we can use to handle each line of the String content in a for loop. We extend the iterator by calling enumerate() on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n will hold the line number and line will hold the line's content. We always keep track of where we are in the source. Because the enumerate() starts counting at 0 (as things should be), we need to add 1 . File lines start counting at 1 . The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line) . If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p returns the AsmPgm . We do not use a Result this time, but the AsmPgm can contain an error. Only if its error field is None , the parsing was successful.","title":"One line at a time"},{"location":"2022-07/ALL.html#cleaning-the-noise","text":"/// Removes all noise from an assembler program's line. fn clean_line ( line : & str ) -> String { // Remove comments: let line = if let Some ( pair ) = line . split_once ( \"#\" ) { pair . 0 } else { & line }; // Trim start and end: let line = line . trim (); // Reduce all whitespaces to a single space (0x20): ANY_WHITESPACES . replace_all ( line , \" \" ). to_string () } We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass . The cleaned line can also be completely empty. I want to add a word about that regexp in ANY_WHITESPACES . Where does it come from? I am using some more Rust magic there, and the crate lazy_static : use lazy_static :: lazy_static ; use regex :: Regex ; // Regular expressions used by the assembler. // lazy static takes care that they are compiled only once and then reused. lazy_static ! { static ref ANY_WHITESPACES : Regex = regex :: Regex :: new ( r\"\\s+\" ). unwrap (); static ref OP_LINE_RE : Regex = regex :: Regex :: new ( r\"^(\\S+)(?: (.+))?$\" ). unwrap (); } I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program.","title":"Cleaning the noise"},{"location":"2022-07/ALL.html#parsing-a-clean-line","text":"/// Handles a single cleaned line from an Assembly program. fn parse_line ( & mut self , line : String ) -> Result < (), AsmError > { if line == \"\" { // empty line (or comment only) - skip return Ok (()); } if let Some ( caps ) = OP_LINE_RE . captures ( & line ) { let opname = caps . get ( 1 ). unwrap (). as_str (); let parm = caps . get ( 2 ). map ( | m | m . as_str ()); return self . parse_instruction ( opname , parm ); } Err ( AsmError :: InvalidLine ) } parse_line() processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r\"^(\\S+)(?: (.+))?$\" . We look for one or more non-empty chars for our opname . It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg . If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction() . Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line. parse_instruction() can also run into an error. We use our tried pattern of returning a Result where the successful outcome does not carry any additional information (which is why we return Ok(()) ). The error case will return an AsmError, that carries the reason for the error. And because of our the Result type and because of Rust's might enum system, we can simply return what parse_instruction() returns to us. Handling the instruction itself will be handled in the next entry. Don't let yourself be confused by fancy terms like register . You can think of it as a kind of snobbish variable with a special meaning. In computers sometimes stuff magically happens when you write to a register \u2013 but it should always be documented somewhere. \u21a9 Beard, Bob (Autumn 1997). \"The KDF9 Computer - 30 Years On\" . Computer RESURRECTION. \u21a9 Yeah, I know. The answer to the question \"What was the first machine to qualify as a computer?\", differs, depending on whom you ask \u2013 and also on the country you ask the question in. But the Z3 is a prominent candidate. \u21a9 PC: the Program Counter, a special register that points to the next instruction to be executed. \u21a9","title":"Parsing a clean line"},{"location":"2022-07/NAV.html","text":"Parsing the source Assemble! Don't byte me! Go ahead and jump! Reverse polish notation More operations Early VM decisions To the library! Becoming social Turn \"fragile\" into \"rusty\" Running our first program A VM It looks so weird Let there be source code Making virtual a reality What is a Virtual Machine anyway? All new once more State of the Journal","title":"NAV"},{"location":"2022-07/a-vm.html","text":"A VM \u00b6 The first draft of source code, that will be our VM, explained. kratenko \u00b7 kratenko 2022-07-11 \u00b7 Entry #11 \u00b7 8 min read I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry. I swear, if I do not see some code in this post... \u00b6 Alright, alright... We will start with our VM: #[derive(Debug)] pub struct VM { stack : Vec < i64 > , pc : usize , op_cnt : usize , } Nothing fancy, just a struct that will represent our Virtual Machine. Only three fields for now: stack : Obviously our stack machine would need one of those. This will hold values during execution. I am using a Vector. That is nothing more than a chunk of memory, that knows how much capacity it has and how many values are in it at the moment. It does support resizing, but I do not want to use that. pc will be our program counter . That is a register 1 holding the progress in the program during execution. It will always point at the instruction that is to be executed next. op_cnt will be counting the number of operations executed. For now, I want that information out of curiosity, but later it will be useful for limiting execution time for programs. usize and i64 are Rust's names for integer types. The language is very explicit in those terms (and very strict, as in every aspect). I will not give a real introduction to Rust for you (there are pages that do that), but I will try to start slowly and give you hints on the important things I introduce, so that you get the chance to learn about them parallel to this journal. I hope, that makes it easier to follow for Rust beginners. To readers that know Rust: please excuse the crude code here! I will make it more rusty, soon. Skip to the next post, if you cannot handle it. We will also need a program that we will run in our VM. For the start, a crude array of bytes will do. The VM will be running bytecode after all. And that really is only that: a bunch of bytes, that you will soon be able to understand. // assign `pgm` to hold a program: let pgm = [ 0x00 as u8 , 0x01 , 100 , 0xff ]; We will use a program that is a bit longer, but right now I wanted you to see a program, that is actually nothing but a collection of bytes in Rust code. let declares and assigns a variable here, named pgm . It is an array of 4 bytes ( u8 is an unsigned 8bit integer - you might know it as uint8_t from other languages). And that variable will not be variable at all. By default, all variables in Rust are immutable. If you want to change it, later, you would have to declare it using the modifier mut . There is no need to modify the program after creation, we just want to read it for execution. But our VM will have to be mutable, as it has changing internal state. Here is our complete main function, creating the (immutable) program and the (mutable) VM, and running the program. Of course, the run(...) method is still missing. And you will see the program, we will be using (with some constants that I did not define, yet). fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM { stack : Vec :: with_capacity ( 100 ), pc : 0 , op_cnt : 0 }; // Execute the program in our VM: vm . run ( & pgm ); } Behaviour for our VM \u00b6 So far we only have an initialized data structure and some bytes. Let's do something with it. Rust does not really use objects (and I think that is good). But it has associated functions that work on types, and methods that work on instances of types. We will write some methods for our VM struct. Let's start with the one for reading our program: impl VM { /// Fetch the next byte from the bytecode, increase program counter, and return value. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> u8 { if self . pc >= pgm . len () { panic! ( \"End of program exceeded\" ); } let v = pgm [ self . pc ]; self . pc += 1 ; v } } The fetch method will work on our VM instance. The first parameter is &mut self \u2013 that tells us it works on an instance of the type VM . It will work on a reference to the instance (indicated by the & ), and it can modify the data (indicated by the mut ). It will also take the reference to an array of u8 s, but that it will not be able to modify (no mut ). It returns a u8 . What it does is simply read and return a byte from the program, and increase the VMs internal program counter by one, so that the next call to fetch will return the next byte. Simple. So, what is that panic!() you might ask? Well, if we reach that instruction, it will start to panic, and then it will die. That is not a nice way to act. Do not worry, we will change that to something more reasonable, when we start writing better Rust. And what about the naked v in the last line? It will have the function return the value of v . Now, let's look at that run method, we were calling in main : impl VM { /// Executes a program (encoded in bytecode). pub fn run ( & mut self , pgm : & [ u8 ]) { // initialise the VM to be in a clean start state: self . stack . clear (); self . pc = 0 ; self . op_cnt = 0 ; // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: println! ( \"{:?}\" , self ); // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ); // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ); } // Execution terminated. Output the final state of the VM: println! ( \"Terminated!\" ); println! ( \"{:?}\" , self ); } } The comments should explain, what is going on there. Initialise VM, then loop over the program, fetching one instruction at a time and executing it, until we reach the end. And you might have noticed, that our program will be very talkative. I added a lot of println s, that tell just about everything that happens, during execution. I guess it is time to look at those op:: constants I keep using. /// Module holding the constants defining the opcodes for the VM. pub mod op { /// opcode: Do nothing. No oparg. /// /// pop: 0, push: 0 /// oparg: 0 pub const NOP : u8 = 0x00 ; /// opcode: Pop value from stack and discard it. /// /// pop: 1, push: 0 /// oparg: 0 pub const POP : u8 = 0x01 ; /// opcode: Push immediate value to stack. /// /// pop: 0, push: 1 /// oparg: 1B, u8 value to push pub const PUSH_U8 : u8 = 0x02 ; /// opcode: Add top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const ADD : u8 = 0x10 ; /// opcode: Terminate program. /// /// pop: 0, push: 0 /// oparg: 0 pub const FIN : u8 = 0xff ; } Just 5 u8 constants there, grouped in a module as a namespace. And a lot of comments to explain them. We have 5 different operations for our VM. The only thing missing is some code, that actually executes those instructions: impl VM { /// Executes an instruction, using the opcode passed. /// /// This might load more data from the program (opargs) and /// manipulate the stack (push, pop). fn execute_op ( & mut self , pgm : & [ u8 ], opcode : u8 ) { println! ( \"Executing op 0x{:02x}\" , opcode ); match opcode { op :: NOP => { println! ( \" NOP\" ); // do nothing }, op :: POP => { println! ( \" POP\" ); let v = self . stack . pop (). unwrap (); println! ( \" dropping value {}\" , v ); }, op :: PUSH_U8 => { println! ( \" PUSH_U8\" ); let v = self . fetch_u8 ( pgm ); println! ( \" value: {}\" , v ); self . stack . push ( v as i64 ); }, op :: ADD => { println! ( \" ADD\" ); let a = self . stack . pop (). unwrap (); let b = self . stack . pop (). unwrap (); self . stack . push ( a + b ); }, _ => { panic! ( \"unknown opcode!\" ); } } } } You can think of the match as a switch statement. It is much more than that, but here we use it as one. Each of our opcodes is handled individually. And we log a lot, so that we can read what is happening, when we run it. Ignore the unwrap() thingies for the time being. They are just there to try and ignore potential runtime errors. Again, not good Rust style, but, you know: later. The four operations get more complex in what they do. Let's go through them one by one: NOP \u2013 this does nothing, it just wastes bytecode and execution time. I have included it simply to be the most basic operation possible. POP \u2013 this is our first modification of the stack. It simply discards the topmost value, decreasing the stack's size by one. PUSH_U8 \u2013 this is the only operation that reads additional data from the program. It only reads a single byte (increasing the program counter by one), and puts it on top of the stack, increasing the stack's size by one. This is how you can get data from your program into the VM, to work with them. It is how numeric literals in your program are handled. ADD \u2013 the only operation that works on data. It pops its two operands from the stack, adds them, and pushes the sum back on the stack. This is how data is manipulated in a stack machine. The operation reduces the stack's size by one effectively, but there need to be at least 2 values on it for it to be executed. That is the out complete VM so far, and it will execute a program, if you compile and run it (which we will do in the next post). You can find the complete program here: https://github.com/kratenko/lovem/blob/v0.0.1-journey/src/main.rs You can access the repo at this state under (there is also a zip file containing all files): https://github.com/kratenko/lovem/releases/tag/v0.0.1-journey How do I work with the code? \u00b6 The easy way, to get the code and play with it, would be to clone the git repository and check out the tag v0.0.1-journey . If you did not understand any of that, you might want to do a tutorial on git, before you continue reading. Anyways, here is some copy&paste commands, you can hack into your bash prompt, to do, what I just told you to do. Use at your own risk, I'm not responsible for what you do to your system. you@host:~$ git clone https://github.com/kratenko/lovem.git you@host:~$ cd lovem you@host:~/lovem$ git checkout v0.0.1-journey you@host:~/lovam$ cargo run lovem This will copy all source code from GitHub and its history to your computer, and it will roll the source code to the state we are looking at in this entry. The last command cargo run lovem will compile and execute the program - that is, if Rust is installed and ready to run (and in the correct version). cargo is Rust's package manager, that handles dependencies and compiles your projects. I will not explain those things further, but now you know what to look for. Don't let yourself be confused by fancy terms like register . You can think of it as a kind of snobbish variable with a special meaning. In computers sometimes stuff magically happens when you write to a register \u2013 but it should always be documented somewhere. \u21a9","title":" A VM"},{"location":"2022-07/a-vm.html#a-vm","text":"The first draft of source code, that will be our VM, explained. kratenko \u00b7 kratenko 2022-07-11 \u00b7 Entry #11 \u00b7 8 min read I dumped some source code in front of you, and then I started to talk about programming languages. Time now, to explain what I did and why. We only have 132 lines, including comments. We will go through all parts of it. And I will talk a little about how Rust's basic syntax works, while I use it. Not too much, since it is not good Rust code, yet, but to help you start. This will be a longer entry.","title":"A VM"},{"location":"2022-07/a-vm.html#i-swear-if-i-do-not-see-some-code-in-this-post","text":"Alright, alright... We will start with our VM: #[derive(Debug)] pub struct VM { stack : Vec < i64 > , pc : usize , op_cnt : usize , } Nothing fancy, just a struct that will represent our Virtual Machine. Only three fields for now: stack : Obviously our stack machine would need one of those. This will hold values during execution. I am using a Vector. That is nothing more than a chunk of memory, that knows how much capacity it has and how many values are in it at the moment. It does support resizing, but I do not want to use that. pc will be our program counter . That is a register 1 holding the progress in the program during execution. It will always point at the instruction that is to be executed next. op_cnt will be counting the number of operations executed. For now, I want that information out of curiosity, but later it will be useful for limiting execution time for programs. usize and i64 are Rust's names for integer types. The language is very explicit in those terms (and very strict, as in every aspect). I will not give a real introduction to Rust for you (there are pages that do that), but I will try to start slowly and give you hints on the important things I introduce, so that you get the chance to learn about them parallel to this journal. I hope, that makes it easier to follow for Rust beginners. To readers that know Rust: please excuse the crude code here! I will make it more rusty, soon. Skip to the next post, if you cannot handle it. We will also need a program that we will run in our VM. For the start, a crude array of bytes will do. The VM will be running bytecode after all. And that really is only that: a bunch of bytes, that you will soon be able to understand. // assign `pgm` to hold a program: let pgm = [ 0x00 as u8 , 0x01 , 100 , 0xff ]; We will use a program that is a bit longer, but right now I wanted you to see a program, that is actually nothing but a collection of bytes in Rust code. let declares and assigns a variable here, named pgm . It is an array of 4 bytes ( u8 is an unsigned 8bit integer - you might know it as uint8_t from other languages). And that variable will not be variable at all. By default, all variables in Rust are immutable. If you want to change it, later, you would have to declare it using the modifier mut . There is no need to modify the program after creation, we just want to read it for execution. But our VM will have to be mutable, as it has changing internal state. Here is our complete main function, creating the (immutable) program and the (mutable) VM, and running the program. Of course, the run(...) method is still missing. And you will see the program, we will be using (with some constants that I did not define, yet). fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM { stack : Vec :: with_capacity ( 100 ), pc : 0 , op_cnt : 0 }; // Execute the program in our VM: vm . run ( & pgm ); }","title":"I swear, if I do not see some code in this post..."},{"location":"2022-07/a-vm.html#behaviour-for-our-vm","text":"So far we only have an initialized data structure and some bytes. Let's do something with it. Rust does not really use objects (and I think that is good). But it has associated functions that work on types, and methods that work on instances of types. We will write some methods for our VM struct. Let's start with the one for reading our program: impl VM { /// Fetch the next byte from the bytecode, increase program counter, and return value. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> u8 { if self . pc >= pgm . len () { panic! ( \"End of program exceeded\" ); } let v = pgm [ self . pc ]; self . pc += 1 ; v } } The fetch method will work on our VM instance. The first parameter is &mut self \u2013 that tells us it works on an instance of the type VM . It will work on a reference to the instance (indicated by the & ), and it can modify the data (indicated by the mut ). It will also take the reference to an array of u8 s, but that it will not be able to modify (no mut ). It returns a u8 . What it does is simply read and return a byte from the program, and increase the VMs internal program counter by one, so that the next call to fetch will return the next byte. Simple. So, what is that panic!() you might ask? Well, if we reach that instruction, it will start to panic, and then it will die. That is not a nice way to act. Do not worry, we will change that to something more reasonable, when we start writing better Rust. And what about the naked v in the last line? It will have the function return the value of v . Now, let's look at that run method, we were calling in main : impl VM { /// Executes a program (encoded in bytecode). pub fn run ( & mut self , pgm : & [ u8 ]) { // initialise the VM to be in a clean start state: self . stack . clear (); self . pc = 0 ; self . op_cnt = 0 ; // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: println! ( \"{:?}\" , self ); // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ); // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ); } // Execution terminated. Output the final state of the VM: println! ( \"Terminated!\" ); println! ( \"{:?}\" , self ); } } The comments should explain, what is going on there. Initialise VM, then loop over the program, fetching one instruction at a time and executing it, until we reach the end. And you might have noticed, that our program will be very talkative. I added a lot of println s, that tell just about everything that happens, during execution. I guess it is time to look at those op:: constants I keep using. /// Module holding the constants defining the opcodes for the VM. pub mod op { /// opcode: Do nothing. No oparg. /// /// pop: 0, push: 0 /// oparg: 0 pub const NOP : u8 = 0x00 ; /// opcode: Pop value from stack and discard it. /// /// pop: 1, push: 0 /// oparg: 0 pub const POP : u8 = 0x01 ; /// opcode: Push immediate value to stack. /// /// pop: 0, push: 1 /// oparg: 1B, u8 value to push pub const PUSH_U8 : u8 = 0x02 ; /// opcode: Add top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const ADD : u8 = 0x10 ; /// opcode: Terminate program. /// /// pop: 0, push: 0 /// oparg: 0 pub const FIN : u8 = 0xff ; } Just 5 u8 constants there, grouped in a module as a namespace. And a lot of comments to explain them. We have 5 different operations for our VM. The only thing missing is some code, that actually executes those instructions: impl VM { /// Executes an instruction, using the opcode passed. /// /// This might load more data from the program (opargs) and /// manipulate the stack (push, pop). fn execute_op ( & mut self , pgm : & [ u8 ], opcode : u8 ) { println! ( \"Executing op 0x{:02x}\" , opcode ); match opcode { op :: NOP => { println! ( \" NOP\" ); // do nothing }, op :: POP => { println! ( \" POP\" ); let v = self . stack . pop (). unwrap (); println! ( \" dropping value {}\" , v ); }, op :: PUSH_U8 => { println! ( \" PUSH_U8\" ); let v = self . fetch_u8 ( pgm ); println! ( \" value: {}\" , v ); self . stack . push ( v as i64 ); }, op :: ADD => { println! ( \" ADD\" ); let a = self . stack . pop (). unwrap (); let b = self . stack . pop (). unwrap (); self . stack . push ( a + b ); }, _ => { panic! ( \"unknown opcode!\" ); } } } } You can think of the match as a switch statement. It is much more than that, but here we use it as one. Each of our opcodes is handled individually. And we log a lot, so that we can read what is happening, when we run it. Ignore the unwrap() thingies for the time being. They are just there to try and ignore potential runtime errors. Again, not good Rust style, but, you know: later. The four operations get more complex in what they do. Let's go through them one by one: NOP \u2013 this does nothing, it just wastes bytecode and execution time. I have included it simply to be the most basic operation possible. POP \u2013 this is our first modification of the stack. It simply discards the topmost value, decreasing the stack's size by one. PUSH_U8 \u2013 this is the only operation that reads additional data from the program. It only reads a single byte (increasing the program counter by one), and puts it on top of the stack, increasing the stack's size by one. This is how you can get data from your program into the VM, to work with them. It is how numeric literals in your program are handled. ADD \u2013 the only operation that works on data. It pops its two operands from the stack, adds them, and pushes the sum back on the stack. This is how data is manipulated in a stack machine. The operation reduces the stack's size by one effectively, but there need to be at least 2 values on it for it to be executed. That is the out complete VM so far, and it will execute a program, if you compile and run it (which we will do in the next post). You can find the complete program here: https://github.com/kratenko/lovem/blob/v0.0.1-journey/src/main.rs You can access the repo at this state under (there is also a zip file containing all files): https://github.com/kratenko/lovem/releases/tag/v0.0.1-journey","title":"Behaviour for our VM"},{"location":"2022-07/a-vm.html#how-do-i-work-with-the-code","text":"The easy way, to get the code and play with it, would be to clone the git repository and check out the tag v0.0.1-journey . If you did not understand any of that, you might want to do a tutorial on git, before you continue reading. Anyways, here is some copy&paste commands, you can hack into your bash prompt, to do, what I just told you to do. Use at your own risk, I'm not responsible for what you do to your system. you@host:~$ git clone https://github.com/kratenko/lovem.git you@host:~$ cd lovem you@host:~/lovem$ git checkout v0.0.1-journey you@host:~/lovam$ cargo run lovem This will copy all source code from GitHub and its history to your computer, and it will roll the source code to the state we are looking at in this entry. The last command cargo run lovem will compile and execute the program - that is, if Rust is installed and ready to run (and in the correct version). cargo is Rust's package manager, that handles dependencies and compiles your projects. I will not explain those things further, but now you know what to look for. Don't let yourself be confused by fancy terms like register . You can think of it as a kind of snobbish variable with a special meaning. In computers sometimes stuff magically happens when you write to a register \u2013 but it should always be documented somewhere. \u21a9","title":"How do I work with the code?"},{"location":"2022-07/all-new-once-more.html","text":"All new once more \u00b6 Reality strikes again, and code will be written from scratch once more. And the reason is this site. kratenko \u00b7 kratenko 2022-07-03 \u00b7 Entry #6 \u00b7 < 1 min read You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal. If you are reading this live (and no-one is, because I did not even tell anyone I am doing this), you can of course look at the code I was writing earlier, it exists. I put it in a branch too-early . But I will not give explanations to that. I am rewriting it on the master branch, and that will be showed and discussed in the journal. I advise you to wait for that. Yes, it will take a while. As it looks now, it will be slow. But I have written some new posts on the new code already, and I think it is worth it. There will be more background before we get there. Next entry will be a longer one, so there is that.","title":" All new once more"},{"location":"2022-07/all-new-once-more.html#all-new-once-more","text":"Reality strikes again, and code will be written from scratch once more. And the reason is this site. kratenko \u00b7 kratenko 2022-07-03 \u00b7 Entry #6 \u00b7 < 1 min read You want me to get to the code. And I really should. I have written so much already, and I want to show it, but there is so much around it. And after I had written up a long text on how I started, I realised that I had no commits during the early state. So I had to write it all again, slower, and with code to be presentable in this journal. If you are reading this live (and no-one is, because I did not even tell anyone I am doing this), you can of course look at the code I was writing earlier, it exists. I put it in a branch too-early . But I will not give explanations to that. I am rewriting it on the master branch, and that will be showed and discussed in the journal. I advise you to wait for that. Yes, it will take a while. As it looks now, it will be slow. But I have written some new posts on the new code already, and I think it is worth it. There will be more background before we get there. Next entry will be a longer one, so there is that.","title":"All new once more"},{"location":"2022-07/assemble.html","text":"Assemble! \u00b6 We introduce an API for assembly to our lovem library. kratenko \u00b7 kratenko 2022-07-26 \u00b7 Entry #21 \u00b7 5 min read \u00b7 v0.0.8-journey Last time, we built the frame of a command line program, that will become our new assembler, lovas . It is time that we give that program the power to assemble. Calling the real assembler \u00b6 lovas.rs is just the executable wrapper around the actual assembler, that will live inside the library. All lovas.rs does, is supply the command line interface. And that CLI-part does not belong in a library function. We got it nicely separated. And programs using the library can assemble source to bytecode themselves, without calling an external binary. We alter lovas.rs a bit. The part that just printed out the source lines is gone. We replace it with a call to a new library function, that can transfer assembly code into bytecode: fn main () -> Result < () > { .. . the same as before .. . // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { // we succeeded and now have a program with bytecode: println! ( \"{:?}\" , pgm ); Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } } The important part is the call to asm::assemble(&name, &constent) . We created a new module asm inside our lib. It exposes only a single function assemble and a few types for error handling. There will be a lot to unpack inside that module. The good news for us is: we do not need to restrain ourselves as much as we do in the VM itself. Resource usage is not really an issue here, because the assembler is not meant to run in a restricted environment. The idea of lovem is, that you write your programs elsewhere, outside the restricted environment, and only run the compiled bytecode in the VM on the restricted device. And since the scope handled by the assembler will still be defined by that restricted device, we expect to only write relatively small and simple programs. With modern computers used for assembling, we can use as much memory as we want. Oh, by the way... Yeah, I seem to stick to these short, cryptic names for the parts of lovem . VM , Pgm , op , asm - I kinda like it that way, and it goes well with the register names etc. That feels right for something as low-lever as a VM. And I give my best to always document those things properly, so that your IDE of choice will always show you, what each thing is. ASM \u00b6 I wrote a very basic assembler inside asm.rs , and it is already over 250 lines long. Quite a lot to unpack. As before, I try to explain as much as possible inside the source code itself, using comments. This makes it easier to follow, and you can even do so inside the source in the repo, without reading this blog. There are four types that I introduce inside the mod: /// Errors that can happen during assembly. #[derive(Debug, Clone)] pub enum AsmError { InvalidLine , UnknownInstruction ( String ), UnexpectedArgument , MissingArgument , InvalidArgument , } /// Report of failed assembly attempt. /// /// Wraps the error that occurred during assembly and supplied information where it did. #[derive(Debug)] pub struct AsmErrorReport { /// Name of the program that failed to assemble. name : String , /// Line the error occurred during assembly. line : usize , /// Error that occurred. error : AsmError , } /// A single instruction parsed from the line of an assembly program. #[derive(Debug)] struct AsmInstruction { /// Number of line the instruction was read from. /// /// The number of the line the instruction was taken from, most likely /// from a source file. Line counting starts at 1. line_number : usize , /// Opcode defining which operation is to be executed. opcode : u8 , /// Arguments used for execution of the operation. /// /// Zero or more bytes. oparg : Vec < u8 > , /// Position inside bytecode (starting at 0). /// /// Number of bytes that come before this instruction in the program. pos : usize , } /// A assembler program during parsing/assembling. #[derive(Debug)] struct AsmPgm { /// Name of the program (just a string supplied by caller). name : String , /// Vector of parsed assembler instructions, in the order they are in the source file. instructions : Vec < AsmInstruction > , /// Current line number during parsing. /// /// Used for error reporting. line_number : usize , /// Current position inside bytecode during parsing. /// /// Used to calculate the exact position an instruction will be in the bytecode. text_pos : usize , /// The error that happened during parsing/assembling, if any. error : Option < AsmError > , } AsmError is easy enough to understand. We used the same idea for the RuntimeError inside the VM. When we run into an Error while trying to assemble the program, we return Err instead of Ok(()) , so that we can propagate what happened back to the caller. The nice thing is, that with speaking names for the enum values, and with the occasional embedded value (as in UnknownInstruction(String) ), the debug representation of the AsmError alone is enough to make the user understand what error was detected. AsmErrorReport is a little wrapper we use to add the information where we ran into an error. InvalidArgument is nice hint how to fix your program - but if that program is 2000 lines long, then good luck. When you know the InvalidArgument happened in line 1337, then you will find it much faster. Especially in an assembly language, that has never more than one single instruction per line. AsmInstruction is used to represent a single instruction inside a program. So each instance of this type will be linked to a specific line in the source file. If you don't remember, what counts as an instruction in lovem (at least at the time of writing), let me repeat: an instruction consists of exactly one operation that is to be executed, which is identified by its opcode (which is a number from 0x00 to 0xff stored in a single byte). Each instruction has zero or more bytes used as an argument, defining how the operation is to be executed. This argument is called oparg . We will also store the number of the line we found our instruction inside the source code, and the position inside the bytecode where the instruction will be. AsmPgm will represent the complete program during the assembly process. We will collect the instructions we parse from the source in there in a Vector. And we will hold the progress during parsing/assembling. This is not the type that will be returned to the caller, it is only used internally (as you can guess by the fact that it is not defined pub ). Where does the program come from? \u00b6 The only function the mod exports it assemble : /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () } It will return an AsmErrorReport , if anything goes wrong and the assembling fails. If the assembler succeeds, it returns an instance of Pgm . Now where does that come from? Our VM takes programs in form of a &[u8] . That will be changed soon, and then it will run programs from a special type Pgm that might have a bit more than just bytecode. I added another new module to the library: pgm.rs . That one is tiny and only holds the new struct Pgm \u2013 which itself is basic. But we have a type that holds a program, now. I believe that will be beneficial to us later. /// Holds a program to be executed in VM. #[derive(Debug)] pub struct Pgm { /// Some name identifying the program. pub name : String , /// Bytecode holding the programs instructions. pub text : Vec < u8 > , } What is it, that the assembler does, to create such a Pgm . We will start to go through that in the next entry. This has been enough for today. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":" Assemble!"},{"location":"2022-07/assemble.html#assemble","text":"We introduce an API for assembly to our lovem library. kratenko \u00b7 kratenko 2022-07-26 \u00b7 Entry #21 \u00b7 5 min read \u00b7 v0.0.8-journey Last time, we built the frame of a command line program, that will become our new assembler, lovas . It is time that we give that program the power to assemble.","title":"Assemble!"},{"location":"2022-07/assemble.html#calling-the-real-assembler","text":"lovas.rs is just the executable wrapper around the actual assembler, that will live inside the library. All lovas.rs does, is supply the command line interface. And that CLI-part does not belong in a library function. We got it nicely separated. And programs using the library can assemble source to bytecode themselves, without calling an external binary. We alter lovas.rs a bit. The part that just printed out the source lines is gone. We replace it with a call to a new library function, that can transfer assembly code into bytecode: fn main () -> Result < () > { .. . the same as before .. . // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { // we succeeded and now have a program with bytecode: println! ( \"{:?}\" , pgm ); Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } } The important part is the call to asm::assemble(&name, &constent) . We created a new module asm inside our lib. It exposes only a single function assemble and a few types for error handling. There will be a lot to unpack inside that module. The good news for us is: we do not need to restrain ourselves as much as we do in the VM itself. Resource usage is not really an issue here, because the assembler is not meant to run in a restricted environment. The idea of lovem is, that you write your programs elsewhere, outside the restricted environment, and only run the compiled bytecode in the VM on the restricted device. And since the scope handled by the assembler will still be defined by that restricted device, we expect to only write relatively small and simple programs. With modern computers used for assembling, we can use as much memory as we want. Oh, by the way... Yeah, I seem to stick to these short, cryptic names for the parts of lovem . VM , Pgm , op , asm - I kinda like it that way, and it goes well with the register names etc. That feels right for something as low-lever as a VM. And I give my best to always document those things properly, so that your IDE of choice will always show you, what each thing is.","title":"Calling the real assembler"},{"location":"2022-07/assemble.html#asm","text":"I wrote a very basic assembler inside asm.rs , and it is already over 250 lines long. Quite a lot to unpack. As before, I try to explain as much as possible inside the source code itself, using comments. This makes it easier to follow, and you can even do so inside the source in the repo, without reading this blog. There are four types that I introduce inside the mod: /// Errors that can happen during assembly. #[derive(Debug, Clone)] pub enum AsmError { InvalidLine , UnknownInstruction ( String ), UnexpectedArgument , MissingArgument , InvalidArgument , } /// Report of failed assembly attempt. /// /// Wraps the error that occurred during assembly and supplied information where it did. #[derive(Debug)] pub struct AsmErrorReport { /// Name of the program that failed to assemble. name : String , /// Line the error occurred during assembly. line : usize , /// Error that occurred. error : AsmError , } /// A single instruction parsed from the line of an assembly program. #[derive(Debug)] struct AsmInstruction { /// Number of line the instruction was read from. /// /// The number of the line the instruction was taken from, most likely /// from a source file. Line counting starts at 1. line_number : usize , /// Opcode defining which operation is to be executed. opcode : u8 , /// Arguments used for execution of the operation. /// /// Zero or more bytes. oparg : Vec < u8 > , /// Position inside bytecode (starting at 0). /// /// Number of bytes that come before this instruction in the program. pos : usize , } /// A assembler program during parsing/assembling. #[derive(Debug)] struct AsmPgm { /// Name of the program (just a string supplied by caller). name : String , /// Vector of parsed assembler instructions, in the order they are in the source file. instructions : Vec < AsmInstruction > , /// Current line number during parsing. /// /// Used for error reporting. line_number : usize , /// Current position inside bytecode during parsing. /// /// Used to calculate the exact position an instruction will be in the bytecode. text_pos : usize , /// The error that happened during parsing/assembling, if any. error : Option < AsmError > , } AsmError is easy enough to understand. We used the same idea for the RuntimeError inside the VM. When we run into an Error while trying to assemble the program, we return Err instead of Ok(()) , so that we can propagate what happened back to the caller. The nice thing is, that with speaking names for the enum values, and with the occasional embedded value (as in UnknownInstruction(String) ), the debug representation of the AsmError alone is enough to make the user understand what error was detected. AsmErrorReport is a little wrapper we use to add the information where we ran into an error. InvalidArgument is nice hint how to fix your program - but if that program is 2000 lines long, then good luck. When you know the InvalidArgument happened in line 1337, then you will find it much faster. Especially in an assembly language, that has never more than one single instruction per line. AsmInstruction is used to represent a single instruction inside a program. So each instance of this type will be linked to a specific line in the source file. If you don't remember, what counts as an instruction in lovem (at least at the time of writing), let me repeat: an instruction consists of exactly one operation that is to be executed, which is identified by its opcode (which is a number from 0x00 to 0xff stored in a single byte). Each instruction has zero or more bytes used as an argument, defining how the operation is to be executed. This argument is called oparg . We will also store the number of the line we found our instruction inside the source code, and the position inside the bytecode where the instruction will be. AsmPgm will represent the complete program during the assembly process. We will collect the instructions we parse from the source in there in a Vector. And we will hold the progress during parsing/assembling. This is not the type that will be returned to the caller, it is only used internally (as you can guess by the fact that it is not defined pub ).","title":"ASM"},{"location":"2022-07/assemble.html#where-does-the-program-come-from","text":"The only function the mod exports it assemble : /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () } It will return an AsmErrorReport , if anything goes wrong and the assembling fails. If the assembler succeeds, it returns an instance of Pgm . Now where does that come from? Our VM takes programs in form of a &[u8] . That will be changed soon, and then it will run programs from a special type Pgm that might have a bit more than just bytecode. I added another new module to the library: pgm.rs . That one is tiny and only holds the new struct Pgm \u2013 which itself is basic. But we have a type that holds a program, now. I believe that will be beneficial to us later. /// Holds a program to be executed in VM. #[derive(Debug)] pub struct Pgm { /// Some name identifying the program. pub name : String , /// Bytecode holding the programs instructions. pub text : Vec < u8 > , } What is it, that the assembler does, to create such a Pgm . We will start to go through that in the next entry. This has been enough for today. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":"Where does the program come from?"},{"location":"2022-07/becoming-social.html","text":"Becoming social \u00b6 A new way for you to participate in my journey. kratenko \u00b7 kratenko 2022-07-15 \u00b7 Entry #14 \u00b7 < 1 min read After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought. I am using giscus.app (and, again, I copied that idea from @squidfunk and their site on mkdocs-material , which is what I did for this complete site, more or less). Giscus is an open source app that stores the comments completely inside GitHub discussions, so the content is stored along the lovem repository and at the one place where everything is stored already anyway. If you want to participate in the comments, you need to log in using your GitHub account. That is great, because I don't need to care about user management, nor about any database. Feel free to use this entry to try out the new feature, because that is what I am gonna do!","title":" Becoming social"},{"location":"2022-07/becoming-social.html#becoming-social","text":"A new way for you to participate in my journey. kratenko \u00b7 kratenko 2022-07-15 \u00b7 Entry #14 \u00b7 < 1 min read After a few days of progress on the project itself, I spent a bit of time on the site again. We have the fancy link to our GitHub repo in the upper right corner now. But more important, I added support for comments on my entries. You can now react and ask questions or share your thought. I am using giscus.app (and, again, I copied that idea from @squidfunk and their site on mkdocs-material , which is what I did for this complete site, more or less). Giscus is an open source app that stores the comments completely inside GitHub discussions, so the content is stored along the lovem repository and at the one place where everything is stored already anyway. If you want to participate in the comments, you need to log in using your GitHub account. That is great, because I don't need to care about user management, nor about any database. Feel free to use this entry to try out the new feature, because that is what I am gonna do!","title":"Becoming social"},{"location":"2022-07/don-t-byte-me.html","text":"Don't byte me! \u00b6 I have had it with these motherloving bytes in this motherloving bytecode! kratenko \u00b7 kratenko 2022-07-25 \u00b7 Entry #20 \u00b7 5 min read \u00b7 v0.0.7-journey By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes \u2013 and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer. Well, lucky us, that we know how to tell a computer what it should do. So let's write a program, that writes bytecode for us. I am not talking about compiling a programming language into our VM; at least not yet, not for a long time. But something that lets us write those instructions in a way that is at least a bit more human friendly. Maybe you remember that I already tried to write some of the bytecode programs I showed you in a more readable way, like this: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin If that did remind you of something, that might be no coincidence. Assembler \u00b6 The listing up there looks a bit like assembler code. And on the earlier draft of lovem I did already write a program that could translate those listings into bytecode. We will do that again, together. But this will take us some time (that is, multiple journal entries). We need to acquire some additional Rust skills for that. And there is so much to explain inside that assembler program itself. Once again, I am making this up along the way. Yes, I have a plan, but I will just start to introduce syntax for the assembler, and it might not be ideal. That means, I might change it all again later. As the VM itself, our assembler will be experimental. You are welcome to give me ideas for the syntax; we do have the comments now, unter each post, feel free to use them. There is the whole GitHub discussions page as well. And you can still find me on Twitter. Find the link at the bottom of this page. Command line tool \u00b6 The assembler will be a binary that you call with parameters. A typical command line tool, just like gcc or rustc are. So what we need to do, is to learn how one writes a command line tool in Rust. One that can read files, because I plan to write assembly programs in text files. And I have no desire to start parsing command line arguments myself. Neither do I want to write an introduction on writing command line tools in Rust. All this has been done. So I kindly direct you to an online book: Command Line Applications in Rust . That is where I got what I will be using here. They use a crate called clap , which seems to be the most used lib for building command line tools in Rust. It takes about 10 minutes to read. Finding out how to use the options of clap that I want took longer, but that will not be a thing for you, as I will just be using those options. This is the first time we are using external crates in Rust. We need to add our dependencies to Cargo.toml , before we can use them: [dependencies] clap = { version = \"3.2.12\" , features = [ \"derive\" ] } anyhow = \"1.0.58\" Introducing lovas \u00b6 Now let us start with the assembler. We create a new binary that will become our assembler: lovas.rs //! An experimental assembler for lovem use clap :: Parser ; use anyhow :: { Context , Result }; /// Struct used to declare the command line tool behaviour using clap. /// /// This defines the arguments and options the tool provides. It is also used to /// generate the instructions you get when calling it with `--help`. #[derive(Parser, Debug)] #[clap(name = \"lovas\" , long_about = \"An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.\" , )] struct Cli { #[clap(parse(from_os_str), help = \"Path to assembler source file.\" )] source : std :: path :: PathBuf , } fn main () -> Result < () > { // read, validate, and evaluate command line parameters: let args = Cli :: parse (); // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , args . source . as_path (). display (). to_string ()) ) ? ; // For now, just print our all the lines in the file: for ( n , line ) in content . lines (). enumerate () { println! ( \"{:4}: '{}'\" , n + 1 , line ); } // We succeeded in our work, so return Ok() as a Result: Ok (()) } As it happens with Rust, the code is very dense. I try to explain what I do inside the code using comments. This does not look like it does too much. Yet it does. You can call it using cargo run --bin lovas , as we learned earlier: kratenko@jotun:~/git/lovem$ cargo run --bin lovas Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas` error: The following required arguments were not provided: USAGE: lovas For more information try --help That is already a lot! It finds out that you did not supply a required argument and tells you in a somewhat understandable error message. We did not write any of that. And it even directs you how to get help: add --help to your call. Now if we use cargo to run our binary, we need to add an extra bit to the call, because we need to tell cargo where its own arguments end, end where the arguments to the called binary begin. This is done (as it is custom) by adding -- , to indicate the end of cargo's arguments. So if we want to pass --help to lovas, we can do it like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- --help Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas --help` lovas An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine. USAGE: lovas ARGS: Path to assembler source file. OPTIONS: -h, --help Print help information How helpful! Also, now you can see why I added those two strings to our Cli struct; they show up in the help message. Run it \u00b6 It looks like we need to give it a file to read, if we want the program to succeed and not exit with an error. I did write a little assembly program that we can use: hallo-stack.lass . Our assembler will not so anything too useful with it, because we did not write an assembler, yet. It will simply print out the lines of the file, prefixed with the line number (the call to .enumerate() is what I use to count the lines, while iterating over them). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` 1: 'push_u8 123' 2: 'push_u8 200' 3: 'add' 4: 'pop' 5: 'fin' Neat! I feel this is a lot for such a small program! It is also enough for this journal entry. We will be working on lovas for a bit, now. Homework \u00b6 Well - if you have not done so, read the book I linked. At least up until chapter 1.4, I guess, that is what we need for now. And try to trigger some errors when calling lovas . What if the file you tell it to open does not exist? What if it cannot be read? Do you understand how those error messages propagate through the program and end up as a readable message in your console? The source code for this post can be found under the tag v0.0.7-journey . v0.0.7-journey source code v0.0.7-journey release v0.0.7-journey.zip v0.0.7-journey.tar.gz git checkout v0.0.7-journey What does this mean?","title":" Don't byte me!"},{"location":"2022-07/don-t-byte-me.html#dont-byte-me","text":"I have had it with these motherloving bytes in this motherloving bytecode! kratenko \u00b7 kratenko 2022-07-25 \u00b7 Entry #20 \u00b7 5 min read \u00b7 v0.0.7-journey By now you should have come to a realisation: writing bytecode sucks! It wasn't fun to begin with, but now that we introduce jumps in our code, we need to count how many bytes the jump takes \u2013 and that with instructions that have different numbers of bytes as opargs. Encoding negative numbers in bytes is also no fun. And just think about it: if you change your program (e.g. add a few instructions), you have to adjust those relative jumps! How horrible is that? Can't someone else do it? Well, yeah, of course. We invented a machine that can do annoying and monotone tasks that require accuracy and that must be done over and over again. That machine is, of course, the computer. Well, lucky us, that we know how to tell a computer what it should do. So let's write a program, that writes bytecode for us. I am not talking about compiling a programming language into our VM; at least not yet, not for a long time. But something that lets us write those instructions in a way that is at least a bit more human friendly. Maybe you remember that I already tried to write some of the bytecode programs I showed you in a more readable way, like this: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin If that did remind you of something, that might be no coincidence.","title":"Don't byte me!"},{"location":"2022-07/don-t-byte-me.html#assembler","text":"The listing up there looks a bit like assembler code. And on the earlier draft of lovem I did already write a program that could translate those listings into bytecode. We will do that again, together. But this will take us some time (that is, multiple journal entries). We need to acquire some additional Rust skills for that. And there is so much to explain inside that assembler program itself. Once again, I am making this up along the way. Yes, I have a plan, but I will just start to introduce syntax for the assembler, and it might not be ideal. That means, I might change it all again later. As the VM itself, our assembler will be experimental. You are welcome to give me ideas for the syntax; we do have the comments now, unter each post, feel free to use them. There is the whole GitHub discussions page as well. And you can still find me on Twitter. Find the link at the bottom of this page.","title":"Assembler"},{"location":"2022-07/don-t-byte-me.html#command-line-tool","text":"The assembler will be a binary that you call with parameters. A typical command line tool, just like gcc or rustc are. So what we need to do, is to learn how one writes a command line tool in Rust. One that can read files, because I plan to write assembly programs in text files. And I have no desire to start parsing command line arguments myself. Neither do I want to write an introduction on writing command line tools in Rust. All this has been done. So I kindly direct you to an online book: Command Line Applications in Rust . That is where I got what I will be using here. They use a crate called clap , which seems to be the most used lib for building command line tools in Rust. It takes about 10 minutes to read. Finding out how to use the options of clap that I want took longer, but that will not be a thing for you, as I will just be using those options. This is the first time we are using external crates in Rust. We need to add our dependencies to Cargo.toml , before we can use them: [dependencies] clap = { version = \"3.2.12\" , features = [ \"derive\" ] } anyhow = \"1.0.58\"","title":"Command line tool"},{"location":"2022-07/don-t-byte-me.html#introducing-lovas","text":"Now let us start with the assembler. We create a new binary that will become our assembler: lovas.rs //! An experimental assembler for lovem use clap :: Parser ; use anyhow :: { Context , Result }; /// Struct used to declare the command line tool behaviour using clap. /// /// This defines the arguments and options the tool provides. It is also used to /// generate the instructions you get when calling it with `--help`. #[derive(Parser, Debug)] #[clap(name = \"lovas\" , long_about = \"An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine.\" , )] struct Cli { #[clap(parse(from_os_str), help = \"Path to assembler source file.\" )] source : std :: path :: PathBuf , } fn main () -> Result < () > { // read, validate, and evaluate command line parameters: let args = Cli :: parse (); // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , args . source . as_path (). display (). to_string ()) ) ? ; // For now, just print our all the lines in the file: for ( n , line ) in content . lines (). enumerate () { println! ( \"{:4}: '{}'\" , n + 1 , line ); } // We succeeded in our work, so return Ok() as a Result: Ok (()) } As it happens with Rust, the code is very dense. I try to explain what I do inside the code using comments. This does not look like it does too much. Yet it does. You can call it using cargo run --bin lovas , as we learned earlier: kratenko@jotun:~/git/lovem$ cargo run --bin lovas Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas` error: The following required arguments were not provided: USAGE: lovas For more information try --help That is already a lot! It finds out that you did not supply a required argument and tells you in a somewhat understandable error message. We did not write any of that. And it even directs you how to get help: add --help to your call. Now if we use cargo to run our binary, we need to add an extra bit to the call, because we need to tell cargo where its own arguments end, end where the arguments to the called binary begin. This is done (as it is custom) by adding -- , to indicate the end of cargo's arguments. So if we want to pass --help to lovas, we can do it like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- --help Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas --help` lovas An experimental assembler for lovem, the Low Overhead Virtual Embedded Machine. USAGE: lovas ARGS: Path to assembler source file. OPTIONS: -h, --help Print help information How helpful! Also, now you can see why I added those two strings to our Cli struct; they show up in the help message.","title":"Introducing lovas"},{"location":"2022-07/don-t-byte-me.html#run-it","text":"It looks like we need to give it a file to read, if we want the program to succeed and not exit with an error. I did write a little assembly program that we can use: hallo-stack.lass . Our assembler will not so anything too useful with it, because we did not write an assembler, yet. It will simply print out the lines of the file, prefixed with the line number (the call to .enumerate() is what I use to count the lines, while iterating over them). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` 1: 'push_u8 123' 2: 'push_u8 200' 3: 'add' 4: 'pop' 5: 'fin' Neat! I feel this is a lot for such a small program! It is also enough for this journal entry. We will be working on lovas for a bit, now.","title":"Run it"},{"location":"2022-07/don-t-byte-me.html#homework","text":"Well - if you have not done so, read the book I linked. At least up until chapter 1.4, I guess, that is what we need for now. And try to trigger some errors when calling lovas . What if the file you tell it to open does not exist? What if it cannot be read? Do you understand how those error messages propagate through the program and end up as a readable message in your console? The source code for this post can be found under the tag v0.0.7-journey . v0.0.7-journey source code v0.0.7-journey release v0.0.7-journey.zip v0.0.7-journey.tar.gz git checkout v0.0.7-journey What does this mean?","title":"Homework"},{"location":"2022-07/early-vm-decisions.html","text":"Early VM decisions \u00b6 Many design decisions must be made for lovem. Here I talk about some of those in the current state. kratenko \u00b7 kratenko 2022-07-19 \u00b7 Entry #16 \u00b7 3 min read \u00b7 v0.0.3-journey I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them. Let me remind you: lovem is a research project for myself. And an education project for myself as well. None of my choices at this stage are set into stone. I will make lots of mistakes that I will be changing later. I even choose some paths, that I know I will be leaving again. I might just take any solution for a problem, at this stage, as I do not know, what is the right choice. So start somewhere, see where it goes. Some of those are deliberately weird or bad choices, but they make things clearer or simpler at this stage. Let us address two of those choices you can find in the current source code. Word size \u00b6 I talked about register sizes defining architecture, back in What is a Virtual Machine anyway? . And then I went totally silent about that topic and just used i64 as type for my stack. Is that a good idea? I used it for simplicity. The idea goes back to when I was experimenting with using a register machine for lovem. Having a simple datatype that can handle big values seems simple. After all, other languages/VMs use some version of float as their single numeric datatype: JavaScript JavaScript Numbers are Always 64-bit Floating Point Unlike many other programming languages, JavaScript does not define different types of numbers, like integers, short, long, floating-point etc. JavaScript numbers are always stored as double precision floating point numbers, following the international IEEE 754 standard. \u2014 w3schools.com - retrieved 2022-07-11 Lua 2.3 - Numbers The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it. \u2014 Programming in Lua - retrieved 2022-07-11 Well, reducing complexity is good. But having each little number you use in your programs eat up 8 bytes of memory does not sound low overhead to me. And that is, after all, the goal. So I guess, that will change in the future. But let's keep it for the time being. There will be some interesting things we will be doing in the near future; even if we might dump those features later. I already implemented them during the early phase (when I was not writing a public journal), so not adding them here would be insincere. Having 64 bit values is a part of our journey. Opargs \u00b6 I have no glossary, yet, so you have to live with me inventing terms on the spot. I used that word in the source code already. What I mean by it, are the arguments to an instruction inside the bytecode, that follow the opcode and influence the operation. They are the arguments you give inside your program's code. As of v0.0.3-journey we only have a single opcode that takes an oparg, and that is push_u8 . You can see how there is a fetch_u8() instruction in the code that handles that operation, and none in the other operations. See execute_op . So we have different behaviour depending on the opcode. push_u8 fetches an additional byte from the bytecode, the other opcodes do not. Existing VMs handle this differently. The Java VM, for example, has a dynamic number of opargs, too. They call them operands : 2.11. Instruction Set Summary A Java Virtual Machine instruction consists of a one-byte opcode specifying the operation to be performed, followed by zero or more operands supplying arguments or data that are used by the operation. Many instructions have no operands and consist only of an opcode. \u2014 The Java\u00ae Virtual Machine Specification - Java SE 8 Edition - retrieved 2022-07-11 The Python VM on the other hand, uses exactly one byte as oparg on all instructions The bytecode can be thought of as a series of instructions or a low-level program for the Python interpreter. After version 3.6, Python uses 2 bytes for each instruction. One byte is for the code of that instruction which is called an opcode , and one byte is reserved for its argument which is called the oparg . [...] Some instructions do not need an argument, so they ignore the byte after the opcode. The opcodes which have a value below a certain number ignore their argument. This value is stored in dis.HAVE_ARGUMENT and is currently equal to 90. So the opcodes >= dis.HAVE_ARGUMENT have an argument, and the opcodes < dis.HAVE_ARGUMENT ignore it. \u2014 Reza Bagheri - Understanding Python Bytecode - in Towards Data Science - retrieved 2022-07-11 That does remove some complexity. And adds new complexity - for opcodes with more than one oparg byte - they exist in python and are handled with a special opcode, that adds an additional oparg byte. I think it will make execution faster, as fetching can be done it advance. If you do not know, how many bytes you need, before your read your opcode, you cannot prefetch the next instructions. For our goal, keeping the bytecode small is much more important than execution time. So I am pretty sure we will stick with the dynamic number of oparg bytes in lovem. The source code for this post can be found under the tag v0.0.3-journey . v0.0.3-journey source code v0.0.3-journey release v0.0.3-journey.zip v0.0.3-journey.tar.gz git checkout v0.0.3-journey What does this mean?","title":" Early VM decisions"},{"location":"2022-07/early-vm-decisions.html#early-vm-decisions","text":"Many design decisions must be made for lovem. Here I talk about some of those in the current state. kratenko \u00b7 kratenko 2022-07-19 \u00b7 Entry #16 \u00b7 3 min read \u00b7 v0.0.3-journey I have shared and discussed source code in the recent posts. Now it is time again, to write about design decisions. I made a few of them for the code you saw. So far I have not been reasoning about those here, and some of you might have wondered already. Let's talk about them. Let me remind you: lovem is a research project for myself. And an education project for myself as well. None of my choices at this stage are set into stone. I will make lots of mistakes that I will be changing later. I even choose some paths, that I know I will be leaving again. I might just take any solution for a problem, at this stage, as I do not know, what is the right choice. So start somewhere, see where it goes. Some of those are deliberately weird or bad choices, but they make things clearer or simpler at this stage. Let us address two of those choices you can find in the current source code.","title":"Early VM decisions"},{"location":"2022-07/early-vm-decisions.html#word-size","text":"I talked about register sizes defining architecture, back in What is a Virtual Machine anyway? . And then I went totally silent about that topic and just used i64 as type for my stack. Is that a good idea? I used it for simplicity. The idea goes back to when I was experimenting with using a register machine for lovem. Having a simple datatype that can handle big values seems simple. After all, other languages/VMs use some version of float as their single numeric datatype: JavaScript JavaScript Numbers are Always 64-bit Floating Point Unlike many other programming languages, JavaScript does not define different types of numbers, like integers, short, long, floating-point etc. JavaScript numbers are always stored as double precision floating point numbers, following the international IEEE 754 standard. \u2014 w3schools.com - retrieved 2022-07-11 Lua 2.3 - Numbers The number type represents real (double-precision floating-point) numbers. Lua has no integer type, as it does not need it. \u2014 Programming in Lua - retrieved 2022-07-11 Well, reducing complexity is good. But having each little number you use in your programs eat up 8 bytes of memory does not sound low overhead to me. And that is, after all, the goal. So I guess, that will change in the future. But let's keep it for the time being. There will be some interesting things we will be doing in the near future; even if we might dump those features later. I already implemented them during the early phase (when I was not writing a public journal), so not adding them here would be insincere. Having 64 bit values is a part of our journey.","title":"Word size"},{"location":"2022-07/early-vm-decisions.html#opargs","text":"I have no glossary, yet, so you have to live with me inventing terms on the spot. I used that word in the source code already. What I mean by it, are the arguments to an instruction inside the bytecode, that follow the opcode and influence the operation. They are the arguments you give inside your program's code. As of v0.0.3-journey we only have a single opcode that takes an oparg, and that is push_u8 . You can see how there is a fetch_u8() instruction in the code that handles that operation, and none in the other operations. See execute_op . So we have different behaviour depending on the opcode. push_u8 fetches an additional byte from the bytecode, the other opcodes do not. Existing VMs handle this differently. The Java VM, for example, has a dynamic number of opargs, too. They call them operands : 2.11. Instruction Set Summary A Java Virtual Machine instruction consists of a one-byte opcode specifying the operation to be performed, followed by zero or more operands supplying arguments or data that are used by the operation. Many instructions have no operands and consist only of an opcode. \u2014 The Java\u00ae Virtual Machine Specification - Java SE 8 Edition - retrieved 2022-07-11 The Python VM on the other hand, uses exactly one byte as oparg on all instructions The bytecode can be thought of as a series of instructions or a low-level program for the Python interpreter. After version 3.6, Python uses 2 bytes for each instruction. One byte is for the code of that instruction which is called an opcode , and one byte is reserved for its argument which is called the oparg . [...] Some instructions do not need an argument, so they ignore the byte after the opcode. The opcodes which have a value below a certain number ignore their argument. This value is stored in dis.HAVE_ARGUMENT and is currently equal to 90. So the opcodes >= dis.HAVE_ARGUMENT have an argument, and the opcodes < dis.HAVE_ARGUMENT ignore it. \u2014 Reza Bagheri - Understanding Python Bytecode - in Towards Data Science - retrieved 2022-07-11 That does remove some complexity. And adds new complexity - for opcodes with more than one oparg byte - they exist in python and are handled with a special opcode, that adds an additional oparg byte. I think it will make execution faster, as fetching can be done it advance. If you do not know, how many bytes you need, before your read your opcode, you cannot prefetch the next instructions. For our goal, keeping the bytecode small is much more important than execution time. So I am pretty sure we will stick with the dynamic number of oparg bytes in lovem. The source code for this post can be found under the tag v0.0.3-journey . v0.0.3-journey source code v0.0.3-journey release v0.0.3-journey.zip v0.0.3-journey.tar.gz git checkout v0.0.3-journey What does this mean?","title":"Opargs"},{"location":"2022-07/go-ahead-and-jump.html","text":"Go ahead and jump! \u00b6 All our programs have been linear so far. Let's build the base for jumping around. kratenko \u00b7 kratenko 2022-07-22 \u00b7 Entry #19 \u00b7 5 min read \u00b7 v0.0.6-journey In every program we have written so far, each instruction just advances the PC 1 , until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program. A new opcode \u00b6 How do we implement that? That is actually quite easy. Do you remember what I said about the PC? It is a special register, that always points to the instruction in the bytecode, that is executed next. So all our operation needs to do is modify the PC. We will give that opcode an oparg of two bytes, so we can tell it, where to jump to. Here is our new opcode in op.rs : /// opcode: Relative jump. /// /// pop: 0, push: 0 /// oparg: 2B, i16 relative jump pub const GOTO : u8 = 0x20 ; Now we have the dreaded goto . Don't be scared - on bytecode level, that is all well. We are not designing a high level language here, there will be gotos. But how do we fetch an i16 from our bytecode? So far we can only fetch u8 . So we add some more fetching: Fetch more than a byte \u00b6 /// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> Result < u8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_i8 ( & mut self , pgm : & [ u8 ]) -> Result < i8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v as i8 ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next two bytes from the bytecode, increase programm counter by two, and return as i16. fn fetch_i16 ( & mut self , pgm : & [ u8 ]) -> Result < i16 , RuntimeError > { let hi = self . fetch_i8 ( pgm ) ? as i16 ; let lo = self . fetch_u8 ( pgm ) ? as i16 ; Ok ( hi << 8 | lo ) } We already know fn fetch_u8() . fn fetch_i8() does almost the exact thing, only that it casts that byte from u8 to i8 . Simple enough. Casting in Rust has the beautiful syntax as . So why do we need i8 ? Because we are building an i16 from an i8 and a u8 . Just a bit of bit arithmetic. We can pass on potential EndOfProgram runtime errors easily with ? and Result . It allows us to write some short but still easy-to-read code, I think. So now we can fetch the value, we need for our jump. So let us write the handler for the opcode in fn execute_op() of vm.rs . Goto \u00b6 op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . pc += d ; Ok (()) } So, is that all? No, because we made a Rust-beginner-mistake. If we try and compile the code, we get an error: error[E0308]: mismatched types --> src/vm.rs:174:28 | 174 | self.pc += d; | ^ expected `usize`, found `i16` Yeah - Rust does not allow us to do calculations with different types of integers. We need to explicitly cast everything. Rust tries to avoid ambiguity, so no implicit conversions. And, to be honest, the compiler has a good point. We should care even more about that calculation; we want our VM to be robust. We change the handler to: op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) } Safe goto \u00b6 And we add a new method (and we add a new RuntimeError): /// Executes a checked relative jump; Runtime error, if jump leaves program. fn relative_jump ( & mut self , pgm : & [ u8 ], delta : i16 ) -> Result < (), RuntimeError > { println! ( \" Jump from {} by {}\" , self . pc , delta ); if delta < 0 { let d = - delta as usize ; if self . pc >= d { self . pc -= d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } else { let d = delta as usize ; if self . pc + d < pgm . len () { self . pc += d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } } Enter the loop \u00b6 Now, let us write a new program that uses the goto opcode: //! Create a VM and run a small bytecode program in it. //! //! This demonstrates the goto operation with an endless loop. use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 123 , op :: GOTO , 0xff , 0xfb , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } I will write that bytecode down in a more readable format again: push_u8 123 goto -5 fin Only 3 instructions. And the fin will never be reached. That 0xff, 0xfb after the op::GOTO is the 2 byte oparg: an i16 with the value -5 . But why -5 ? When the goto executed, we have read both oparg bytes, so the PC points to the fin at index 5. So adding -5 to it will set the PC to 0 . The next executed instruction will be the push_u8 once again. This is an endless loop. So will the program run forever? What do you think will happen? Let's try: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123], pc: 2, op_cnt: 1 } Executing op 0x20 GOTO Jump from 5 by -5 VM { stack: [123], pc: 0, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123, 123], pc: 2, op_cnt: 3 } Executing op 0x20 GOTO [...] VM { stack: [123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123], pc: 0, op_cnt: 200 } Executing op 0x02 PUSH_U8 value: 123 Error during execution: StackOverflow Process finished with exit code 0 There is a push_u8 operation in our endless loop. So it will fill our stack until it is full! The program hits a runtime error after 200 executed instructions. Great, now we tested that, too. NOPE \u00b6 That is not very dynamic. We want to make decisions! We want to choose our path. What we want is branching . We will introduce a new opcode, that will decide, which branch the execution of our program will take, based on a value during runtime. If this sounds unfamiliar to you, let me tell you, what statement we want to introduce: it is the if statement. So, how does that work? As mentioned, normally the PC is incremented on each byte we fetch from the bytecode. And the PC always points to the next instruction, that will be executed. So if we want to change the path of execution, what we have to do is change the value of the PC. An operation, that simply changes the PC statically, would be a GOTO statement. But there is no branching involved in that, the path that will be executed is always clear. The if statement on the other hand only alters the PC, if a certain condition is met. A new opcode \u00b6 /// opcode: Branch if top value is equal to zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x20 ; Our new operation pops only one value. So what does it get compared to? That's easy: zero. If you need to compare two values to each other, just subtract them instead, and then you can compare with zero. That gives the same result. And what kind of oparg does this operation take? A signed integer. That is the value that should be added to the PC, if our condition is met. This will result in a relative jump. Homework \u00b6 Same as always. Write some bytecode. Try some jumping around. Run into troubles! You can write a program, that has a fin in the middle, but executes code that lies behind that instruction. The source code for this post can be found under the tag v0.0.6-journey . v0.0.6-journey source code v0.0.6-journey release v0.0.6-journey.zip v0.0.6-journey.tar.gz git checkout v0.0.6-journey What does this mean? PC: the Program Counter, a special register that points to the next instruction to be executed. \u21a9","title":" Go ahead and jump!"},{"location":"2022-07/go-ahead-and-jump.html#go-ahead-and-jump","text":"All our programs have been linear so far. Let's build the base for jumping around. kratenko \u00b7 kratenko 2022-07-22 \u00b7 Entry #19 \u00b7 5 min read \u00b7 v0.0.6-journey In every program we have written so far, each instruction just advances the PC 1 , until we reach the end. That is very linear. We will now introduce a new opcode, that jumps to a different position in the program.","title":"Go ahead and jump!"},{"location":"2022-07/go-ahead-and-jump.html#a-new-opcode","text":"How do we implement that? That is actually quite easy. Do you remember what I said about the PC? It is a special register, that always points to the instruction in the bytecode, that is executed next. So all our operation needs to do is modify the PC. We will give that opcode an oparg of two bytes, so we can tell it, where to jump to. Here is our new opcode in op.rs : /// opcode: Relative jump. /// /// pop: 0, push: 0 /// oparg: 2B, i16 relative jump pub const GOTO : u8 = 0x20 ; Now we have the dreaded goto . Don't be scared - on bytecode level, that is all well. We are not designing a high level language here, there will be gotos. But how do we fetch an i16 from our bytecode? So far we can only fetch u8 . So we add some more fetching:","title":"A new opcode"},{"location":"2022-07/go-ahead-and-jump.html#fetch-more-than-a-byte","text":"/// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_u8 ( & mut self , pgm : & [ u8 ]) -> Result < u8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next byte from the bytecode, increase programm counter, and return byte. fn fetch_i8 ( & mut self , pgm : & [ u8 ]) -> Result < i8 , RuntimeError > { if let Some ( v ) = pgm . get ( self . pc ) { self . pc += 1 ; Ok ( * v as i8 ) } else { Err ( RuntimeError :: EndOfProgram ) } } /// Reads the next two bytes from the bytecode, increase programm counter by two, and return as i16. fn fetch_i16 ( & mut self , pgm : & [ u8 ]) -> Result < i16 , RuntimeError > { let hi = self . fetch_i8 ( pgm ) ? as i16 ; let lo = self . fetch_u8 ( pgm ) ? as i16 ; Ok ( hi << 8 | lo ) } We already know fn fetch_u8() . fn fetch_i8() does almost the exact thing, only that it casts that byte from u8 to i8 . Simple enough. Casting in Rust has the beautiful syntax as . So why do we need i8 ? Because we are building an i16 from an i8 and a u8 . Just a bit of bit arithmetic. We can pass on potential EndOfProgram runtime errors easily with ? and Result . It allows us to write some short but still easy-to-read code, I think. So now we can fetch the value, we need for our jump. So let us write the handler for the opcode in fn execute_op() of vm.rs .","title":"Fetch more than a byte"},{"location":"2022-07/go-ahead-and-jump.html#goto","text":"op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . pc += d ; Ok (()) } So, is that all? No, because we made a Rust-beginner-mistake. If we try and compile the code, we get an error: error[E0308]: mismatched types --> src/vm.rs:174:28 | 174 | self.pc += d; | ^ expected `usize`, found `i16` Yeah - Rust does not allow us to do calculations with different types of integers. We need to explicitly cast everything. Rust tries to avoid ambiguity, so no implicit conversions. And, to be honest, the compiler has a good point. We should care even more about that calculation; we want our VM to be robust. We change the handler to: op :: GOTO => { println! ( \" GOTO\" ); let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) }","title":"Goto"},{"location":"2022-07/go-ahead-and-jump.html#safe-goto","text":"And we add a new method (and we add a new RuntimeError): /// Executes a checked relative jump; Runtime error, if jump leaves program. fn relative_jump ( & mut self , pgm : & [ u8 ], delta : i16 ) -> Result < (), RuntimeError > { println! ( \" Jump from {} by {}\" , self . pc , delta ); if delta < 0 { let d = - delta as usize ; if self . pc >= d { self . pc -= d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } else { let d = delta as usize ; if self . pc + d < pgm . len () { self . pc += d ; Ok (()) } else { Err ( RuntimeError :: InvalidJump ) } } }","title":"Safe goto"},{"location":"2022-07/go-ahead-and-jump.html#enter-the-loop","text":"Now, let us write a new program that uses the goto opcode: //! Create a VM and run a small bytecode program in it. //! //! This demonstrates the goto operation with an endless loop. use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 123 , op :: GOTO , 0xff , 0xfb , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } I will write that bytecode down in a more readable format again: push_u8 123 goto -5 fin Only 3 instructions. And the fin will never be reached. That 0xff, 0xfb after the op::GOTO is the 2 byte oparg: an i16 with the value -5 . But why -5 ? When the goto executed, we have read both oparg bytes, so the PC points to the fin at index 5. So adding -5 to it will set the PC to 0 . The next executed instruction will be the push_u8 once again. This is an endless loop. So will the program run forever? What do you think will happen? Let's try: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123], pc: 2, op_cnt: 1 } Executing op 0x20 GOTO Jump from 5 by -5 VM { stack: [123], pc: 0, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 123 VM { stack: [123, 123], pc: 2, op_cnt: 3 } Executing op 0x20 GOTO [...] VM { stack: [123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123], pc: 0, op_cnt: 200 } Executing op 0x02 PUSH_U8 value: 123 Error during execution: StackOverflow Process finished with exit code 0 There is a push_u8 operation in our endless loop. So it will fill our stack until it is full! The program hits a runtime error after 200 executed instructions. Great, now we tested that, too.","title":"Enter the loop"},{"location":"2022-07/go-ahead-and-jump.html#nope","text":"That is not very dynamic. We want to make decisions! We want to choose our path. What we want is branching . We will introduce a new opcode, that will decide, which branch the execution of our program will take, based on a value during runtime. If this sounds unfamiliar to you, let me tell you, what statement we want to introduce: it is the if statement. So, how does that work? As mentioned, normally the PC is incremented on each byte we fetch from the bytecode. And the PC always points to the next instruction, that will be executed. So if we want to change the path of execution, what we have to do is change the value of the PC. An operation, that simply changes the PC statically, would be a GOTO statement. But there is no branching involved in that, the path that will be executed is always clear. The if statement on the other hand only alters the PC, if a certain condition is met.","title":"NOPE"},{"location":"2022-07/go-ahead-and-jump.html#a-new-opcode_1","text":"/// opcode: Branch if top value is equal to zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x20 ; Our new operation pops only one value. So what does it get compared to? That's easy: zero. If you need to compare two values to each other, just subtract them instead, and then you can compare with zero. That gives the same result. And what kind of oparg does this operation take? A signed integer. That is the value that should be added to the PC, if our condition is met. This will result in a relative jump.","title":"A new opcode"},{"location":"2022-07/go-ahead-and-jump.html#homework","text":"Same as always. Write some bytecode. Try some jumping around. Run into troubles! You can write a program, that has a fin in the middle, but executes code that lies behind that instruction. The source code for this post can be found under the tag v0.0.6-journey . v0.0.6-journey source code v0.0.6-journey release v0.0.6-journey.zip v0.0.6-journey.tar.gz git checkout v0.0.6-journey What does this mean? PC: the Program Counter, a special register that points to the next instruction to be executed. \u21a9","title":"Homework"},{"location":"2022-07/it-looks-so-weird.html","text":"It looks so weird \u00b6 Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess. kratenko \u00b7 kratenko 2022-07-10 \u00b7 Entry #10 \u00b7 4 min read So, did you take a look at the code, yet? In case you've forgotten, this is my \"initial commit\": https://github.com/kratenko/lovem/tree/v0.0.1-journey It is not the original initial commit, as I did commit way too late, and it was not suitable for writing a story about it. So I created a new, clean version, with just very simple concepts that I can explain in a single entry. In the next entry, that is. If you are thinking: \"What is that weird source code?\", then you are in for a real treat (and a lot of pain), should you chose to follow up. The code you are seeing is written in Rust . Once again: but why? \u00b6 Why Rust? Because Rust! Writing Rust can feel so good! And for something like a VM, it is such a good choice. If you have never heard of the language (or heard of it, but never looked into it), it is hard to understand why this is so. My advice: try it! use it! Or read along this journal, code along, you might like it. When you start, chances are high that you will not like Rust. The compiler is a pedantic pain in the ass. But at the same time it is incredibly polite, trying to help you find out, what you did wrong, and suggesting what you might want to do instead. And Rust really, really tries, to keep you from shooting yourself in the foot. It tries to make common mistakes impossible or at least hard to do \u2013 those mistakes that happen everywhere in C/C++ programs and their like. Yes, those mistakes that are the cause of the majority of all security problems and crashes. Buffer overruns, use after free, double free, memory leak \u2013 to name just some common ones from the top of my head. And Rust makes all it can to make those mistakes impossible during compilation! So it does not even add runtime overhead. That is so powerful! And it is so painful. Half of the things you do, when writing C/C++, you will not be able to do in Rust in the same way. Every piece of memory is owned. You can borrow it and return it, but it cannot be owned in two places at once. And if any part of the program has writing access to it, no other part may have any access. This makes some data structures complicated or impossible (there are ways around it), and you will have to think quite differently. But if you give in on that way of thinking, you can gain so much. Even peace of the mind, as the coding world will look a lot saner inside Rust source code. This will, of course, come with the price, that all code in other languages will start to feel dirty to you, but that is the way. Also, there are a lot of ways to write code, that you cannot add to a language that already exists. C and C++ will never be freed of their heritage; they will stay what they are, with all their pros and cons. Things are solved differently in Rust. Did I mention there is no NULL ? And I have never missed it for a moment. Rust solves the problems other languages solve with NULL by using enums. That comes with certainty and safety all the way. There are no exceptions either. That problem is also solved by using enums. The way the language embraces those, they are a really powerful feature! And there are lot more convenient ways of organising code, that I keep missing in my daily C/C++ life. I will not write an introduction into Rust here. At least not your typical \"how to get started in rust\" intro. There are a lot of those out there, and I am already 10 posts into my Journal without programming. Maybe the Journal will become a different kind of Rust introduction, as it will try to take you along a real project, as it develops, from the beginning on. I will run into problems along the way and try to solve them in Rusty ways. This might be a good way, to start thinking in Rust. But, to be honest, I did never finish a project in Rust, yet. I got quite a bit running and functional, and I think in some parts in a rust-like way. But this is for me as much as anyone else as a learning project. I will make weird things. But the basics, I have worked with, yeah. The initial learning curve will be steep! I try to not get too fancy in the first draft, so the code will not be good Rust there! So, if you are shocked at how bad my Rust is \u2013 it will be very different, soon. But I want to give everyone a fair chance to hop on without understanding all the concepts. The initial code should be not too hard to follow, if you know C/C++, I hope. Learning a new thing (writing a VM) in a new, quite different language is a mouth full, I know. Didn't you say, you use C/C++? \u00b6 Yes I did say that. And I do use those. It is not easy to change that, when you have a certain amount of legacy code (and not much experience with the new language, as we do not really have, yet). But we do have a saying these days. Often, after a debugging session that lasted for hours, when we find the bug, understand it and fix it, there is this realisation, that fits in the sentence: \"Mit Rust w\u00e4r' das nicht passiert.\" \u2014 \"This would not have happened with Rust.\" So, this will not happen to me with this project, because those things will not happen with Rust!","title":" It looks so weird"},{"location":"2022-07/it-looks-so-weird.html#it-looks-so-weird","text":"Now, that you have seen some code, I might have to explain a bit again. Depends, on where you are coming from, I guess. kratenko \u00b7 kratenko 2022-07-10 \u00b7 Entry #10 \u00b7 4 min read So, did you take a look at the code, yet? In case you've forgotten, this is my \"initial commit\": https://github.com/kratenko/lovem/tree/v0.0.1-journey It is not the original initial commit, as I did commit way too late, and it was not suitable for writing a story about it. So I created a new, clean version, with just very simple concepts that I can explain in a single entry. In the next entry, that is. If you are thinking: \"What is that weird source code?\", then you are in for a real treat (and a lot of pain), should you chose to follow up. The code you are seeing is written in Rust .","title":"It looks so weird"},{"location":"2022-07/it-looks-so-weird.html#once-again-but-why","text":"Why Rust? Because Rust! Writing Rust can feel so good! And for something like a VM, it is such a good choice. If you have never heard of the language (or heard of it, but never looked into it), it is hard to understand why this is so. My advice: try it! use it! Or read along this journal, code along, you might like it. When you start, chances are high that you will not like Rust. The compiler is a pedantic pain in the ass. But at the same time it is incredibly polite, trying to help you find out, what you did wrong, and suggesting what you might want to do instead. And Rust really, really tries, to keep you from shooting yourself in the foot. It tries to make common mistakes impossible or at least hard to do \u2013 those mistakes that happen everywhere in C/C++ programs and their like. Yes, those mistakes that are the cause of the majority of all security problems and crashes. Buffer overruns, use after free, double free, memory leak \u2013 to name just some common ones from the top of my head. And Rust makes all it can to make those mistakes impossible during compilation! So it does not even add runtime overhead. That is so powerful! And it is so painful. Half of the things you do, when writing C/C++, you will not be able to do in Rust in the same way. Every piece of memory is owned. You can borrow it and return it, but it cannot be owned in two places at once. And if any part of the program has writing access to it, no other part may have any access. This makes some data structures complicated or impossible (there are ways around it), and you will have to think quite differently. But if you give in on that way of thinking, you can gain so much. Even peace of the mind, as the coding world will look a lot saner inside Rust source code. This will, of course, come with the price, that all code in other languages will start to feel dirty to you, but that is the way. Also, there are a lot of ways to write code, that you cannot add to a language that already exists. C and C++ will never be freed of their heritage; they will stay what they are, with all their pros and cons. Things are solved differently in Rust. Did I mention there is no NULL ? And I have never missed it for a moment. Rust solves the problems other languages solve with NULL by using enums. That comes with certainty and safety all the way. There are no exceptions either. That problem is also solved by using enums. The way the language embraces those, they are a really powerful feature! And there are lot more convenient ways of organising code, that I keep missing in my daily C/C++ life. I will not write an introduction into Rust here. At least not your typical \"how to get started in rust\" intro. There are a lot of those out there, and I am already 10 posts into my Journal without programming. Maybe the Journal will become a different kind of Rust introduction, as it will try to take you along a real project, as it develops, from the beginning on. I will run into problems along the way and try to solve them in Rusty ways. This might be a good way, to start thinking in Rust. But, to be honest, I did never finish a project in Rust, yet. I got quite a bit running and functional, and I think in some parts in a rust-like way. But this is for me as much as anyone else as a learning project. I will make weird things. But the basics, I have worked with, yeah. The initial learning curve will be steep! I try to not get too fancy in the first draft, so the code will not be good Rust there! So, if you are shocked at how bad my Rust is \u2013 it will be very different, soon. But I want to give everyone a fair chance to hop on without understanding all the concepts. The initial code should be not too hard to follow, if you know C/C++, I hope. Learning a new thing (writing a VM) in a new, quite different language is a mouth full, I know.","title":"Once again: but why?"},{"location":"2022-07/it-looks-so-weird.html#didnt-you-say-you-use-cc","text":"Yes I did say that. And I do use those. It is not easy to change that, when you have a certain amount of legacy code (and not much experience with the new language, as we do not really have, yet). But we do have a saying these days. Often, after a debugging session that lasted for hours, when we find the bug, understand it and fix it, there is this realisation, that fits in the sentence: \"Mit Rust w\u00e4r' das nicht passiert.\" \u2014 \"This would not have happened with Rust.\" So, this will not happen to me with this project, because those things will not happen with Rust!","title":"Didn't you say, you use C/C++?"},{"location":"2022-07/let-there-be-source-code.html","text":"Let there be source code \u00b6 Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start. kratenko \u00b7 kratenko 2022-07-08 \u00b7 Entry #9 \u00b7 2 min read I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while. In fact, there is quite a bit of code there already. I started coding, before writing any of this, and it went so well. I like how it feels. I was working any hour I could spare. When a friend asked me what I was doing, I started a somewhat complex backstory why I was doing it, instead of actually explaining anything of the stuff I was doing \u2013 and was interrupted quite early, so there was more to tell in me still. The next day, I sat down and started to write all of that down as a little story. I wanted to put it somewhere, so I started this journal to publish it. And I decided to do it in blog form, so I am publishing that background story bit by bit. So, as of writing this, there is a lot of work completed on the VM. Tt is amazing what things it can do for how little code there is. When this post goes public, there should be quite lot more done... But where is the code? \u00b6 Well, if you read this journal, you will know where it lives. Anyway, this is the repo: https://github.com/kratenko/lovem I plan to continue sharing my thoughts while I work on the VM. So you will be able to follow my failures and see the attempts that I will be ditching later. I think the format of this journal can work out, but we will see how I like it over time. It will be behind on progress, as I want to take time to share things as they unfold. And this should help to produce a somewhat continuous publication stream. Git being what git is, should support me in showing you the things I do back in time, using the power of commits. As things are with blogs, my entries will be very different, depending on what I want to tell and on what I did. So far most blogs where conceptional thinking, some research, and a lot of blabla, which I tell because it interests me myself. In the future, there should be concrete problems I find and solve in source code - or which I fail to solve. Back in time \u00b6 Me original first commit was way too late and contained way too much code. Also, I did not plan to show it to you like this, back then. So, as mentioned before, I rolled back and started again, with more commits. And I am keeping tags now, so that I have well-defined versions for my blog posts. That should make it easy for you to follow up, if you want to. The new, artificial \"first commit\" is now a tag/release: v0.0.1-journey . You can view the code for any tag online, this one you will find under: https://github.com/kratenko/lovem/tree/v0.0.1-journey I think this will be a theme of this journal: linking you to what I did, when I am writing about it. And I will try to share my trails of thoughts, leading to my decisions (and errors, as it will be). I will do that, for that v0.0.1-journey, soon, don't worry, I will explain everything I did. But the next journal entry will be about some decisions again; mainly about the language I am using.","title":" Let there be source code"},{"location":"2022-07/let-there-be-source-code.html#let-there-be-source-code","text":"Finally, I will be showing some source code. Not directly in the journal, but I will link you to GitHub, for a start. kratenko \u00b7 kratenko 2022-07-08 \u00b7 Entry #9 \u00b7 2 min read I have written code. And this time, I (re-)started lovem in a public git repository, so you can see what I do, if you are interested. And I hope it puts enough pressure on me, to keep on the project for a while. In fact, there is quite a bit of code there already. I started coding, before writing any of this, and it went so well. I like how it feels. I was working any hour I could spare. When a friend asked me what I was doing, I started a somewhat complex backstory why I was doing it, instead of actually explaining anything of the stuff I was doing \u2013 and was interrupted quite early, so there was more to tell in me still. The next day, I sat down and started to write all of that down as a little story. I wanted to put it somewhere, so I started this journal to publish it. And I decided to do it in blog form, so I am publishing that background story bit by bit. So, as of writing this, there is a lot of work completed on the VM. Tt is amazing what things it can do for how little code there is. When this post goes public, there should be quite lot more done...","title":"Let there be source code"},{"location":"2022-07/let-there-be-source-code.html#but-where-is-the-code","text":"Well, if you read this journal, you will know where it lives. Anyway, this is the repo: https://github.com/kratenko/lovem I plan to continue sharing my thoughts while I work on the VM. So you will be able to follow my failures and see the attempts that I will be ditching later. I think the format of this journal can work out, but we will see how I like it over time. It will be behind on progress, as I want to take time to share things as they unfold. And this should help to produce a somewhat continuous publication stream. Git being what git is, should support me in showing you the things I do back in time, using the power of commits. As things are with blogs, my entries will be very different, depending on what I want to tell and on what I did. So far most blogs where conceptional thinking, some research, and a lot of blabla, which I tell because it interests me myself. In the future, there should be concrete problems I find and solve in source code - or which I fail to solve.","title":"But where is the code?"},{"location":"2022-07/let-there-be-source-code.html#back-in-time","text":"Me original first commit was way too late and contained way too much code. Also, I did not plan to show it to you like this, back then. So, as mentioned before, I rolled back and started again, with more commits. And I am keeping tags now, so that I have well-defined versions for my blog posts. That should make it easy for you to follow up, if you want to. The new, artificial \"first commit\" is now a tag/release: v0.0.1-journey . You can view the code for any tag online, this one you will find under: https://github.com/kratenko/lovem/tree/v0.0.1-journey I think this will be a theme of this journal: linking you to what I did, when I am writing about it. And I will try to share my trails of thoughts, leading to my decisions (and errors, as it will be). I will do that, for that v0.0.1-journey, soon, don't worry, I will explain everything I did. But the next journal entry will be about some decisions again; mainly about the language I am using.","title":"Back in time"},{"location":"2022-07/making-virtual-a-reality.html","text":"Making virtual a reality \u00b6 So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there. kratenko \u00b7 kratenko 2022-07-06 \u00b7 Entry #8 \u00b7 3 min read Registers? \u00b6 When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: Creating a Virtual Machine/Register VM in C . Reading it made me want to try working with a register machine, mainly because I have not been stuff like this since my early semesters. Never hurts to refresh rusty knowledge. So I started designing a register VM, starting from that code, but more complex, with longer data words and longer instruction words, more registers, and so forth. For this project I came up with lovem as a working title. It still stuck to now, two approaches and a year later. I also started implementing some concepts I still want to add to lovem in my current approach, but that is for a later post to discuss. I was experimenting with a quite complicated instruction word encoding. I was trying to fit everything in a few bits (32 of them if I recall correctly) with varying instruction code length and quite long arguments. I wanted to include instructions on three registers, which takes up quite some bits to address. Of course, you can get away with two-register operations only - or if you are fancy you can even use a single address or even no address for most instructions. You will just end up with a lot of register swapping. I guess my rational for having three addresses in an instruction was code size. For what I want to do, 32 bit instruction words feel quite long (4 bytes per instruction!). And every swap would mean another 4 bytes of program size. So trying to optimise for fewer operations by having more flexible instructions. I do not even know if that rational makes sense. I guess I would have needed to try different layouts to find out. Or maybe read more about that topic, other people have done similar things I assume. But I never got that far. The experiment showed me, that I do not want to build lovem as a register machine. I think building a clever register based architecture for my goals would make it too complicated. I want simple. To reduce the VM's overhead, but also on principle. Complexity is the enemy. I'm pretty sure, that code still exists somewhere, but there is no sense in publishing it or even in me reading it again, so you will never see it. I think of it as a pre-study with a very useful conclusion: not a register machine. Stacks! \u00b6 So a stack machine it is! I have looked at a few during my research for lovem, looking at instruction sets and design ideas. It is not the first time, I have been working with those. In a different project (around the same time I started work on the register based machine), I was starting to implement a stack machine. That one had a different aim and therefore very different challenges. It was more of an object-oriented approach with dynamic program loading and calling code in different programs. It could do quite a few things already, but it will never be continued. I learned a bit about calling conventions and found out that it is not so simple, when you want to switch between multiple programs and objects. That is where the project got too frustrating for me (and some external events made it obsolete, so that is okay). But I take it for a pre-study on stack machines and calling conventions. Not that I have developed a proven concept for it, but I know about the problems there... I had a PoC for lovem as a stack machine back then, too (right after I ditched the register approach). That code won't be published either, but the attempt showed me, that I want to take that road for a serious approach on creating lovem. Onwards \u00b6 I guess this concludes the prehistory of the lovem story. I am, for whatever reason, back on the project, currently with a decent amount of motivation. You never know how long that lasts, but right now I like the idea of continuing the development, while talking about the development process, sharing my thoughts on decisions I make. Next post should start on sharing newer thoughts.","title":" Making virtual a reality"},{"location":"2022-07/making-virtual-a-reality.html#making-virtual-a-reality","text":"So I have been talking a lot about VMs without doing anything concrete. Well that is not true, I have done quite a bit already, but I am still describing earlier steps. We will get there. kratenko \u00b7 kratenko 2022-07-06 \u00b7 Entry #8 \u00b7 3 min read","title":"Making virtual a reality"},{"location":"2022-07/making-virtual-a-reality.html#registers","text":"When I was looking around for a scripting language to use inside our embedded devices, I came across an article I mentioned in an earlier post: Creating a Virtual Machine/Register VM in C . Reading it made me want to try working with a register machine, mainly because I have not been stuff like this since my early semesters. Never hurts to refresh rusty knowledge. So I started designing a register VM, starting from that code, but more complex, with longer data words and longer instruction words, more registers, and so forth. For this project I came up with lovem as a working title. It still stuck to now, two approaches and a year later. I also started implementing some concepts I still want to add to lovem in my current approach, but that is for a later post to discuss. I was experimenting with a quite complicated instruction word encoding. I was trying to fit everything in a few bits (32 of them if I recall correctly) with varying instruction code length and quite long arguments. I wanted to include instructions on three registers, which takes up quite some bits to address. Of course, you can get away with two-register operations only - or if you are fancy you can even use a single address or even no address for most instructions. You will just end up with a lot of register swapping. I guess my rational for having three addresses in an instruction was code size. For what I want to do, 32 bit instruction words feel quite long (4 bytes per instruction!). And every swap would mean another 4 bytes of program size. So trying to optimise for fewer operations by having more flexible instructions. I do not even know if that rational makes sense. I guess I would have needed to try different layouts to find out. Or maybe read more about that topic, other people have done similar things I assume. But I never got that far. The experiment showed me, that I do not want to build lovem as a register machine. I think building a clever register based architecture for my goals would make it too complicated. I want simple. To reduce the VM's overhead, but also on principle. Complexity is the enemy. I'm pretty sure, that code still exists somewhere, but there is no sense in publishing it or even in me reading it again, so you will never see it. I think of it as a pre-study with a very useful conclusion: not a register machine.","title":"Registers?"},{"location":"2022-07/making-virtual-a-reality.html#stacks","text":"So a stack machine it is! I have looked at a few during my research for lovem, looking at instruction sets and design ideas. It is not the first time, I have been working with those. In a different project (around the same time I started work on the register based machine), I was starting to implement a stack machine. That one had a different aim and therefore very different challenges. It was more of an object-oriented approach with dynamic program loading and calling code in different programs. It could do quite a few things already, but it will never be continued. I learned a bit about calling conventions and found out that it is not so simple, when you want to switch between multiple programs and objects. That is where the project got too frustrating for me (and some external events made it obsolete, so that is okay). But I take it for a pre-study on stack machines and calling conventions. Not that I have developed a proven concept for it, but I know about the problems there... I had a PoC for lovem as a stack machine back then, too (right after I ditched the register approach). That code won't be published either, but the attempt showed me, that I want to take that road for a serious approach on creating lovem.","title":"Stacks!"},{"location":"2022-07/making-virtual-a-reality.html#onwards","text":"I guess this concludes the prehistory of the lovem story. I am, for whatever reason, back on the project, currently with a decent amount of motivation. You never know how long that lasts, but right now I like the idea of continuing the development, while talking about the development process, sharing my thoughts on decisions I make. Next post should start on sharing newer thoughts.","title":"Onwards"},{"location":"2022-07/more-operations.html","text":"More operations \u00b6 The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations. kratenko \u00b7 kratenko 2022-07-20 \u00b7 Entry #17 \u00b7 4 min read \u00b7 v0.0.4-journey We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring. I put some sort into what opcodes to introduce; but be advised, that none of them are final. Not only is the VM experimental and in a very early state, I introduce codes that I do not intend to keep on purpose. This is also a demonstration/introduction. So I add codes that are helpful at the time of writing, for experimenting. FIN is an example of a code, that will most likely be removed at some point. But for now it is nice to have a simple way to explicitly terminate the program. It gives some confidence, when we reach that point, that our program works as intended, and that we did not mess up the bytecode. Arithmetics \u00b6 Baby steps. No rush here. We had adding as a first example. We will introduce subtraction , multiplication , division , and modulo . Sounds like not much, but we will run in some complications, anyways... Here is our addtion to op.rs . /// opcode: Subtract top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const SUB : u8 = 0x11 ; /// opcode: Multiply top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MUL : u8 = 0x12 ; /// opcode: Divide top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const DIV : u8 = 0x13 ; /// opcode: Calculate modulo of top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MOD : u8 = 0x14 ; The order of things \u00b6 Simple enough those new codes, just copy and paste from ADD . But it turns out, subtraction is not as easy as addition. Here is the handling code we used for ADD : op :: ADD => { println! ( \" ADD\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a + b ) }, Works. But if we copy and use that for SUB : op :: SUB => { println! ( \" SUB\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a - b ) }, It turns out, that I messed up the order of the operands. That does not matter for addition, but subtraction is not commutative. So let's change that: op :: ADD => { println! ( \" ADD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a + b ) }, op :: SUB => { println! ( \" SUB\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a - b ) }, op :: MUL => { println! ( \" MUL\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a * b ) }, op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a / b ) }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a % b ) }, So, we learned something. I put the other operators there, as well. But this is too naive. You might already see the problem. Blowing up the school \u00b6 As my math teacher liked to say: \"... dann fliegt die Schule in die Luft!\" \u2013 If we do that the school building will blow up. It is his way of dealing with the issue, that pupils are told \"you must never divide by zero\", but that they are never given an understandable reason for it. So just own it, and provide a completely absurde one. What happens, is we keep it like this? Well, not much - until you write a program that divides by zero. Then, this will happen: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV thread 'main' panicked at 'attempt to divide by zero', src/vm.rs:142:31 stack backtrace: 0: rust_begin_unwind at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/std/src/panicking.rs:584:5 1: core::panicking::panic_fmt at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:143:14 2: core::panicking::panic at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:48:5 3: lovem::vm::VM::execute_op at ./src/vm.rs:142:31 4: lovem::vm::VM::run at ./src/vm.rs:85:13 5: modulo::main at ./src/bin/modulo.rs:10:11 6: core::ops::function::FnOnce::call_once at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/ops/function.rs:227:5 note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace. Process finished with exit code 101 Our program panics! I told you earlier, that this is not good behaviour. I introduced you to a lot of weird Rust stuff, just to avoid those. So, let us not re-introduce them now. So, what can we do instead? Division by zero is a runtime error, for sure (at least in this numerical domain we are working with). But it should not be a runtime error in our virtual machine, it should be a runtime error in the program it is running. Luckily, we already have that mechanism in our VM. So let us add a new runtime error: /// An error that happens during execution of a program inside the VM. #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , UnknownOpcode ( u8 ), StackUnderflow , StackOverflow , DivisionByZero , } And adjust our opcode handlers: op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a / b ) } }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a % b ) } }, We add a check for the DIV and MOD handlers (modulo is a division as well). If we run that program dividing by zero again, we now get this: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV Error during execution: DivisionByZero Process finished with exit code 0 Yes, it still fails. But only the execution of the bytecode fails, not the execution of our virtual machine. You can now handle the problem inside your Rust program in a way that fits your needs. Much better. In the next post, we will be using our new instructions in a fancy way, that works well with a stack machine. Homework \u00b6 Oh, not sure. Play around with it, I guess? As always. Feel free to write a calculation into a program and compare the results. It should work, unless I messed up again. You should have at least, at some point, write a program in bytecode yourself, so that you know how that feels. The source code for this post can be found under the tag v0.0.4-journey . v0.0.4-journey source code v0.0.4-journey release v0.0.4-journey.zip v0.0.4-journey.tar.gz git checkout v0.0.4-journey What does this mean?","title":" More operations"},{"location":"2022-07/more-operations.html#more-operations","text":"The basic operation of the VM is working. Let us add a few more opcodes, so that we can do calculations. kratenko \u00b7 kratenko 2022-07-20 \u00b7 Entry #17 \u00b7 4 min read \u00b7 v0.0.4-journey We have created a rust library that holds our virtual register machine. We can now add multiple executables to it, so that makes it easier, to write different programs and keep them (to mess around with the VM). We will add a few more opcodes to our repertoire, because only adding numbers is just plain boring. I put some sort into what opcodes to introduce; but be advised, that none of them are final. Not only is the VM experimental and in a very early state, I introduce codes that I do not intend to keep on purpose. This is also a demonstration/introduction. So I add codes that are helpful at the time of writing, for experimenting. FIN is an example of a code, that will most likely be removed at some point. But for now it is nice to have a simple way to explicitly terminate the program. It gives some confidence, when we reach that point, that our program works as intended, and that we did not mess up the bytecode.","title":"More operations"},{"location":"2022-07/more-operations.html#arithmetics","text":"Baby steps. No rush here. We had adding as a first example. We will introduce subtraction , multiplication , division , and modulo . Sounds like not much, but we will run in some complications, anyways... Here is our addtion to op.rs . /// opcode: Subtract top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const SUB : u8 = 0x11 ; /// opcode: Multiply top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MUL : u8 = 0x12 ; /// opcode: Divide top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const DIV : u8 = 0x13 ; /// opcode: Calculate modulo of top two values on stack. /// /// pop: 2, push: 1 /// oparg: 0 pub const MOD : u8 = 0x14 ;","title":"Arithmetics"},{"location":"2022-07/more-operations.html#the-order-of-things","text":"Simple enough those new codes, just copy and paste from ADD . But it turns out, subtraction is not as easy as addition. Here is the handling code we used for ADD : op :: ADD => { println! ( \" ADD\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a + b ) }, Works. But if we copy and use that for SUB : op :: SUB => { println! ( \" SUB\" ); let a = self . pop () ? ; let b = self . pop () ? ; self . push ( a - b ) }, It turns out, that I messed up the order of the operands. That does not matter for addition, but subtraction is not commutative. So let's change that: op :: ADD => { println! ( \" ADD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a + b ) }, op :: SUB => { println! ( \" SUB\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a - b ) }, op :: MUL => { println! ( \" MUL\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a * b ) }, op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a / b ) }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; self . push ( a % b ) }, So, we learned something. I put the other operators there, as well. But this is too naive. You might already see the problem.","title":"The order of things"},{"location":"2022-07/more-operations.html#blowing-up-the-school","text":"As my math teacher liked to say: \"... dann fliegt die Schule in die Luft!\" \u2013 If we do that the school building will blow up. It is his way of dealing with the issue, that pupils are told \"you must never divide by zero\", but that they are never given an understandable reason for it. So just own it, and provide a completely absurde one. What happens, is we keep it like this? Well, not much - until you write a program that divides by zero. Then, this will happen: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV thread 'main' panicked at 'attempt to divide by zero', src/vm.rs:142:31 stack backtrace: 0: rust_begin_unwind at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/std/src/panicking.rs:584:5 1: core::panicking::panic_fmt at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:143:14 2: core::panicking::panic at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/panicking.rs:48:5 3: lovem::vm::VM::execute_op at ./src/vm.rs:142:31 4: lovem::vm::VM::run at ./src/vm.rs:85:13 5: modulo::main at ./src/bin/modulo.rs:10:11 6: core::ops::function::FnOnce::call_once at /rustc/fe5b13d681f25ee6474be29d748c65adcd91f69e/library/core/src/ops/function.rs:227:5 note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace. Process finished with exit code 101 Our program panics! I told you earlier, that this is not good behaviour. I introduced you to a lot of weird Rust stuff, just to avoid those. So, let us not re-introduce them now. So, what can we do instead? Division by zero is a runtime error, for sure (at least in this numerical domain we are working with). But it should not be a runtime error in our virtual machine, it should be a runtime error in the program it is running. Luckily, we already have that mechanism in our VM. So let us add a new runtime error: /// An error that happens during execution of a program inside the VM. #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , UnknownOpcode ( u8 ), StackUnderflow , StackOverflow , DivisionByZero , } And adjust our opcode handlers: op :: DIV => { println! ( \" DIV\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a / b ) } }, op :: MOD => { println! ( \" MOD\" ); let b = self . pop () ? ; let a = self . pop () ? ; if b == 0 { Err ( RuntimeError :: DivisionByZero ) } else { self . push ( a % b ) } }, We add a check for the DIV and MOD handlers (modulo is a division as well). If we run that program dividing by zero again, we now get this: [...] VM { stack: [4, 0], pc: 4, op_cnt: 2 } Executing op 0x13 DIV Error during execution: DivisionByZero Process finished with exit code 0 Yes, it still fails. But only the execution of the bytecode fails, not the execution of our virtual machine. You can now handle the problem inside your Rust program in a way that fits your needs. Much better. In the next post, we will be using our new instructions in a fancy way, that works well with a stack machine.","title":"Blowing up the school"},{"location":"2022-07/more-operations.html#homework","text":"Oh, not sure. Play around with it, I guess? As always. Feel free to write a calculation into a program and compare the results. It should work, unless I messed up again. You should have at least, at some point, write a program in bytecode yourself, so that you know how that feels. The source code for this post can be found under the tag v0.0.4-journey . v0.0.4-journey source code v0.0.4-journey release v0.0.4-journey.zip v0.0.4-journey.tar.gz git checkout v0.0.4-journey What does this mean?","title":"Homework"},{"location":"2022-07/parsing-the-source.html","text":"Parsing the source \u00b6 kratenko \u00b7 kratenko 2022-07-27 \u00b7 Entry #22 \u00b7 4 min read \u00b7 v0.0.8-journey So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing. What we know so far is this: /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () } Assembler syntax \u00b6 Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass . push_u8 123 push_u8 200 add pop fin Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass . # This is an awesome program! push_u8 123 push_u8 200 # What are we using the # 200 for? add pop # let's end it here! fin Those two programs should be identical and produce the same bytecode. One line at a time \u00b6 The parse() function we call creates an empty instance of AsmPgm and then processes the source file line after line, filling the AsmPgm on the way. /// Parse an assembly program from source into `AsmPgm` struct. fn parse ( name : & str , content : & str ) -> AsmPgm { // create a new, clean instance to fill during parsing: let mut p = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , }; // read the source, one line at a time, adding instructions: for ( n , line ) in content . lines (). enumerate () { p . line_number = n + 1 ; let line = AsmPgm :: clean_line ( line ); if let Err ( e ) = p . parse_line ( line ) { // Store error in program and abort parsing: p . error = Some ( e ); break ; } } p } content.lines() gives us an iterator that we can use to handle each line of the String content in a for loop. We extend the iterator by calling enumerate() on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n will hold the line number and line will hold the line's content. We always keep track of where we are in the source. Because the enumerate() starts counting at 0 (as things should be), we need to add 1 . File lines start counting at 1 . The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line) . If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p returns the AsmPgm . We do not use a Result this time, but the AsmPgm can contain an error. Only if its error field is None , the parsing was successful. Cleaning the noise \u00b6 /// Removes all noise from an assembler program's line. fn clean_line ( line : & str ) -> String { // Remove comments: let line = if let Some ( pair ) = line . split_once ( \"#\" ) { pair . 0 } else { & line }; // Trim start and end: let line = line . trim (); // Reduce all whitespaces to a single space (0x20): ANY_WHITESPACES . replace_all ( line , \" \" ). to_string () } We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass . The cleaned line can also be completely empty. I want to add a word about that regexp in ANY_WHITESPACES . Where does it come from? I am using some more Rust magic there, and the crate lazy_static : use lazy_static :: lazy_static ; use regex :: Regex ; // Regular expressions used by the assembler. // lazy static takes care that they are compiled only once and then reused. lazy_static ! { static ref ANY_WHITESPACES : Regex = regex :: Regex :: new ( r\"\\s+\" ). unwrap (); static ref OP_LINE_RE : Regex = regex :: Regex :: new ( r\"^(\\S+)(?: (.+))?$\" ). unwrap (); } I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program. Parsing a clean line \u00b6 /// Handles a single cleaned line from an Assembly program. fn parse_line ( & mut self , line : String ) -> Result < (), AsmError > { if line == \"\" { // empty line (or comment only) - skip return Ok (()); } if let Some ( caps ) = OP_LINE_RE . captures ( & line ) { let opname = caps . get ( 1 ). unwrap (). as_str (); let parm = caps . get ( 2 ). map ( | m | m . as_str ()); return self . parse_instruction ( opname , parm ); } Err ( AsmError :: InvalidLine ) } parse_line() processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r\"^(\\S+)(?: (.+))?$\" . We look for one or more non-empty chars for our opname . It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg . If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction() . Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line. parse_instruction() can also run into an error. We use our tried pattern of returning a Result where the successful outcome does not carry any additional information (which is why we return Ok(()) ). The error case will return an AsmError, that carries the reason for the error. And because of our the Result type and because of Rust's might enum system, we can simply return what parse_instruction() returns to us. Handling the instruction itself will be handled in the next entry. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":" Parsing the source"},{"location":"2022-07/parsing-the-source.html#parsing-the-source","text":"kratenko \u00b7 kratenko 2022-07-27 \u00b7 Entry #22 \u00b7 4 min read \u00b7 v0.0.8-journey So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing. What we know so far is this: /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { let asm_pgm = AsmPgm :: parse ( name , content ); asm_pgm . to_program () }","title":"Parsing the source"},{"location":"2022-07/parsing-the-source.html#assembler-syntax","text":"Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass . push_u8 123 push_u8 200 add pop fin Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass . # This is an awesome program! push_u8 123 push_u8 200 # What are we using the # 200 for? add pop # let's end it here! fin Those two programs should be identical and produce the same bytecode.","title":"Assembler syntax"},{"location":"2022-07/parsing-the-source.html#one-line-at-a-time","text":"The parse() function we call creates an empty instance of AsmPgm and then processes the source file line after line, filling the AsmPgm on the way. /// Parse an assembly program from source into `AsmPgm` struct. fn parse ( name : & str , content : & str ) -> AsmPgm { // create a new, clean instance to fill during parsing: let mut p = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , }; // read the source, one line at a time, adding instructions: for ( n , line ) in content . lines (). enumerate () { p . line_number = n + 1 ; let line = AsmPgm :: clean_line ( line ); if let Err ( e ) = p . parse_line ( line ) { // Store error in program and abort parsing: p . error = Some ( e ); break ; } } p } content.lines() gives us an iterator that we can use to handle each line of the String content in a for loop. We extend the iterator by calling enumerate() on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n will hold the line number and line will hold the line's content. We always keep track of where we are in the source. Because the enumerate() starts counting at 0 (as things should be), we need to add 1 . File lines start counting at 1 . The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line) . If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p returns the AsmPgm . We do not use a Result this time, but the AsmPgm can contain an error. Only if its error field is None , the parsing was successful.","title":"One line at a time"},{"location":"2022-07/parsing-the-source.html#cleaning-the-noise","text":"/// Removes all noise from an assembler program's line. fn clean_line ( line : & str ) -> String { // Remove comments: let line = if let Some ( pair ) = line . split_once ( \"#\" ) { pair . 0 } else { & line }; // Trim start and end: let line = line . trim (); // Reduce all whitespaces to a single space (0x20): ANY_WHITESPACES . replace_all ( line , \" \" ). to_string () } We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass . The cleaned line can also be completely empty. I want to add a word about that regexp in ANY_WHITESPACES . Where does it come from? I am using some more Rust magic there, and the crate lazy_static : use lazy_static :: lazy_static ; use regex :: Regex ; // Regular expressions used by the assembler. // lazy static takes care that they are compiled only once and then reused. lazy_static ! { static ref ANY_WHITESPACES : Regex = regex :: Regex :: new ( r\"\\s+\" ). unwrap (); static ref OP_LINE_RE : Regex = regex :: Regex :: new ( r\"^(\\S+)(?: (.+))?$\" ). unwrap (); } I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program.","title":"Cleaning the noise"},{"location":"2022-07/parsing-the-source.html#parsing-a-clean-line","text":"/// Handles a single cleaned line from an Assembly program. fn parse_line ( & mut self , line : String ) -> Result < (), AsmError > { if line == \"\" { // empty line (or comment only) - skip return Ok (()); } if let Some ( caps ) = OP_LINE_RE . captures ( & line ) { let opname = caps . get ( 1 ). unwrap (). as_str (); let parm = caps . get ( 2 ). map ( | m | m . as_str ()); return self . parse_instruction ( opname , parm ); } Err ( AsmError :: InvalidLine ) } parse_line() processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r\"^(\\S+)(?: (.+))?$\" . We look for one or more non-empty chars for our opname . It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg . If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction() . Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line. parse_instruction() can also run into an error. We use our tried pattern of returning a Result where the successful outcome does not carry any additional information (which is why we return Ok(()) ). The error case will return an AsmError, that carries the reason for the error. And because of our the Result type and because of Rust's might enum system, we can simply return what parse_instruction() returns to us. Handling the instruction itself will be handled in the next entry. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":"Parsing a clean line"},{"location":"2022-07/reverse-polish-notation.html","text":"Reverse polish notation \u00b6 We are using the design of a stack machine to efficiently execute some calculations. kratenko \u00b7 kratenko 2022-07-21 \u00b7 Entry #18 \u00b7 4 min read \u00b7 v0.0.5-journey The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines. I will quote a lot of it here. You can see the full text of the article and its authors when you follow the Wikipedia permalink to the article . Design Most or all stack machine instructions assume that operands will be from the stack, and results placed in the stack. The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format. 1 This greatly simplifies instruction decoding. Branches, load immediates, and load/store instructions require an argument field, but stack machines often arrange that the frequent cases of these still fit together with the opcode into a compact group of bits. \u2014 Wikipedia - retrieved 2022-07-15 So far nothing new - I wrote about all that in my earlier posts. The selection of operands from prior results is done implicitly by ordering the instructions. [...] \u2014 ibid. Now, here it gets interesting. [...] The instruction set carries out most ALU actions with postfix ( reverse Polish notation ) operations that work only on the expression stack, not on data registers or main memory cells. This can be very convenient for executing high-level languages, because most arithmetic expressions can be easily translated into postfix notation. For example, consider the expression A*(B-C)+(D+E), written in reverse Polish notation as A B C - * D E + +. Compiling and running this on a simple imaginary stack machine would take the form: # stack contents (leftmost = top = most recent): push A # A push B # B A push C # C B A subtract # B-C A multiply # A*(B-C) push D # D A*(B-C) push E # E D A*(B-C) add # D+E A*(B-C) add # A*(B-C)+(D+E) \u2014 ibid. Well, I don't know about a \"simple imaginary stack machine\" - but as it happens to be, we have a very real simple stack machine at our disposal. You know where we will be going next! Porting the code to lovem \u00b6 The program from the Wikipedia article uses 5 variables A to E . We do not support any kind of variables, yet, but that isn't important here. We use immediates (literals from your program) to put some concrete values into the calculation. Let's just take some numbers, totally at random: A = 5, B = 7, C = 11, D = 13, E = 17 And we add a new binary to the project: reverse-polish.rs //! A small program demonstrating execution of arithmetics in our VM. //! //! For an explanation of what we are doing here, look at this wikipedia article: //! https://en.wikipedia.org/w/index.php?title=Stack_machine&oldid=1097292883#Design use lovem :: { op , VM }; // A*(B-C)+(D+E) // A B C - * D E + + // A = 5, B = 7, C = 11, D = 13, E = 17 // 5 * (7 - 11) + (13 + 17) = 10 fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 5 , op :: PUSH_U8 , 7 , op :: PUSH_U8 , 11 , op :: SUB , op :: MUL , op :: PUSH_U8 , 13 , op :: PUSH_U8 , 17 , op :: ADD , op :: ADD , op :: POP , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } The comments spoil the result, but we want to check it calculates correctly, so that is okay. The program is the same as before: create a VM and run some hardcoded bytecode on it. Since the VM logs excessively, we will see what happens, when we run it. So the only new thing here is the bytecode program. I'll write it down in a more readable form: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin To no-ones surprise, this code is the same as in the article - only with the variables replaced by numbers, and I added a pop and a fin at the end, to keep our program clean. Execution \u00b6 VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 5 VM { stack: [5], pc: 2, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 7 VM { stack: [5, 7], pc: 4, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 11 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3 } Executing op 0x11 SUB VM { stack: [5, -4], pc: 7, op_cnt: 4 } Executing op 0x12 MUL VM { stack: [-20], pc: 8, op_cnt: 5 } Executing op 0x02 PUSH_U8 value: 13 VM { stack: [-20, 13], pc: 10, op_cnt: 6 } Executing op 0x02 PUSH_U8 value: 17 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7 } Executing op 0x10 ADD VM { stack: [-20, 30], pc: 13, op_cnt: 8 } Executing op 0x10 ADD VM { stack: [10], pc: 14, op_cnt: 9 } Executing op 0x01 POP dropping value 10 VM { stack: [], pc: 15, op_cnt: 10 } Terminated! VM { stack: [], pc: 16, op_cnt: 11 } Execution successful. The output shows you the stack after every instruction. You can compare it to the stack contents in the Wikipedia listing, and you will find them identical (the order of the stack listing is switched, and of course you have numbers instead of arithmetic expressions with variables \u2013 but if you insert our numbers on the Wikipedia listing they should match). Our PoC stack machine really can do what the imaginary one is claimed to do. That's nice. Homework \u00b6 You should really read the article on Reverse Polish Notation ( permalink to article at time of writing ) . It will give some background on why it is important, not at least historically. The Z3, for example, arguably the first computer built by mankind 2 , was using it. The source code for this post can be found under the tag v0.0.5-journey . v0.0.5-journey source code v0.0.5-journey release v0.0.5-journey.zip v0.0.5-journey.tar.gz git checkout v0.0.5-journey What does this mean? Beard, Bob (Autumn 1997). \"The KDF9 Computer - 30 Years On\" . Computer RESURRECTION. \u21a9 Yeah, I know. The answer to the question \"What was the first machine to qualify as a computer?\", differs, depending on whom you ask \u2013 and also on the country you ask the question in. But the Z3 is a prominent candidate. \u21a9","title":" Reverse polish notation"},{"location":"2022-07/reverse-polish-notation.html#reverse-polish-notation","text":"We are using the design of a stack machine to efficiently execute some calculations. kratenko \u00b7 kratenko 2022-07-21 \u00b7 Entry #18 \u00b7 4 min read \u00b7 v0.0.5-journey The way stack machines work can be used in programs that execute calculations. We will look at it by implementing an example from the Wikipedia page about stack machines. I will quote a lot of it here. You can see the full text of the article and its authors when you follow the Wikipedia permalink to the article . Design Most or all stack machine instructions assume that operands will be from the stack, and results placed in the stack. The stack easily holds more than two inputs or more than one result, so a rich set of operations can be computed. In stack machine code (sometimes called p-code), instructions will frequently have only an opcode commanding an operation, with no additional fields identifying a constant, register or memory cell, known as a zero address format. 1 This greatly simplifies instruction decoding. Branches, load immediates, and load/store instructions require an argument field, but stack machines often arrange that the frequent cases of these still fit together with the opcode into a compact group of bits. \u2014 Wikipedia - retrieved 2022-07-15 So far nothing new - I wrote about all that in my earlier posts. The selection of operands from prior results is done implicitly by ordering the instructions. [...] \u2014 ibid. Now, here it gets interesting. [...] The instruction set carries out most ALU actions with postfix ( reverse Polish notation ) operations that work only on the expression stack, not on data registers or main memory cells. This can be very convenient for executing high-level languages, because most arithmetic expressions can be easily translated into postfix notation. For example, consider the expression A*(B-C)+(D+E), written in reverse Polish notation as A B C - * D E + +. Compiling and running this on a simple imaginary stack machine would take the form: # stack contents (leftmost = top = most recent): push A # A push B # B A push C # C B A subtract # B-C A multiply # A*(B-C) push D # D A*(B-C) push E # E D A*(B-C) add # D+E A*(B-C) add # A*(B-C)+(D+E) \u2014 ibid. Well, I don't know about a \"simple imaginary stack machine\" - but as it happens to be, we have a very real simple stack machine at our disposal. You know where we will be going next!","title":"Reverse polish notation"},{"location":"2022-07/reverse-polish-notation.html#porting-the-code-to-lovem","text":"The program from the Wikipedia article uses 5 variables A to E . We do not support any kind of variables, yet, but that isn't important here. We use immediates (literals from your program) to put some concrete values into the calculation. Let's just take some numbers, totally at random: A = 5, B = 7, C = 11, D = 13, E = 17 And we add a new binary to the project: reverse-polish.rs //! A small program demonstrating execution of arithmetics in our VM. //! //! For an explanation of what we are doing here, look at this wikipedia article: //! https://en.wikipedia.org/w/index.php?title=Stack_machine&oldid=1097292883#Design use lovem :: { op , VM }; // A*(B-C)+(D+E) // A B C - * D E + + // A = 5, B = 7, C = 11, D = 13, E = 17 // 5 * (7 - 11) + (13 + 17) = 10 fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: PUSH_U8 , 5 , op :: PUSH_U8 , 7 , op :: PUSH_U8 , 11 , op :: SUB , op :: MUL , op :: PUSH_U8 , 13 , op :: PUSH_U8 , 17 , op :: ADD , op :: ADD , op :: POP , op :: FIN ]; // Create our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } The comments spoil the result, but we want to check it calculates correctly, so that is okay. The program is the same as before: create a VM and run some hardcoded bytecode on it. Since the VM logs excessively, we will see what happens, when we run it. So the only new thing here is the bytecode program. I'll write it down in a more readable form: push_u8 5 push_u8 7 push_u8 11 sub mul push_u8 13 push_u8 17 add add pop fin To no-ones surprise, this code is the same as in the article - only with the variables replaced by numbers, and I added a pop and a fin at the end, to keep our program clean.","title":"Porting the code to lovem"},{"location":"2022-07/reverse-polish-notation.html#execution","text":"VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x02 PUSH_U8 value: 5 VM { stack: [5], pc: 2, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 7 VM { stack: [5, 7], pc: 4, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 11 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3 } Executing op 0x11 SUB VM { stack: [5, -4], pc: 7, op_cnt: 4 } Executing op 0x12 MUL VM { stack: [-20], pc: 8, op_cnt: 5 } Executing op 0x02 PUSH_U8 value: 13 VM { stack: [-20, 13], pc: 10, op_cnt: 6 } Executing op 0x02 PUSH_U8 value: 17 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7 } Executing op 0x10 ADD VM { stack: [-20, 30], pc: 13, op_cnt: 8 } Executing op 0x10 ADD VM { stack: [10], pc: 14, op_cnt: 9 } Executing op 0x01 POP dropping value 10 VM { stack: [], pc: 15, op_cnt: 10 } Terminated! VM { stack: [], pc: 16, op_cnt: 11 } Execution successful. The output shows you the stack after every instruction. You can compare it to the stack contents in the Wikipedia listing, and you will find them identical (the order of the stack listing is switched, and of course you have numbers instead of arithmetic expressions with variables \u2013 but if you insert our numbers on the Wikipedia listing they should match). Our PoC stack machine really can do what the imaginary one is claimed to do. That's nice.","title":"Execution"},{"location":"2022-07/reverse-polish-notation.html#homework","text":"You should really read the article on Reverse Polish Notation ( permalink to article at time of writing ) . It will give some background on why it is important, not at least historically. The Z3, for example, arguably the first computer built by mankind 2 , was using it. The source code for this post can be found under the tag v0.0.5-journey . v0.0.5-journey source code v0.0.5-journey release v0.0.5-journey.zip v0.0.5-journey.tar.gz git checkout v0.0.5-journey What does this mean? Beard, Bob (Autumn 1997). \"The KDF9 Computer - 30 Years On\" . Computer RESURRECTION. \u21a9 Yeah, I know. The answer to the question \"What was the first machine to qualify as a computer?\", differs, depending on whom you ask \u2013 and also on the country you ask the question in. But the Z3 is a prominent candidate. \u21a9","title":"Homework"},{"location":"2022-07/running-our-first-program.html","text":"Running our first program \u00b6 Now, that we have a VM, we will run a program on it. kratenko \u00b7 kratenko 2022-07-12 \u00b7 Entry #12 \u00b7 3 min read So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution? If you missed the code, look at the previous post, A VM . Let's go! \u00b6 /home/kratenko/.cargo/bin/cargo run --color=always --package lovem --bin lovem Finished dev [unoptimized + debuginfo] target(s) in 0.00s Running `target/debug/lovem` VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Process finished with exit code 0 What just happened? \u00b6 It is quite talkative. And isn't it nice, how easy it is, to print the complete state of our VM in Rust? And it costs no overhead during runtime, as it is generated during compilation for us. Isn't that something? So, what is happening there? Our program pgm looks like this: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; That are 8 bytes that consist of 6 instructions. Each instruction has a 1 byte opcode. Two of those instructions (the PUSH_U8 ) have one byte of argument each, making up the remaining two bytes of our program. Here they are listed: NOP PUSH_U8 [100] PUSH_U8 [77] ADD POP FIN The NOP does not do anything. I just put it in front of the program to let you see fetching, decoding, and executing without any effects: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } We just increased the program counter by one (we advance one byte in the bytecode), and the operation counter counts this executed instruction. Let's look at the next instruction, that is more interesting: VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Here the PC is increased by two. That happens, because we fetch an additional value from the bytecode. The op_cnt is only increased by one. And we now have our first value on the stack! It is the byte we read from the bytecode. Let's do that again: VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Now there are two values on the stack! Time to do something with them. Let's add them up: VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Now there is only one value left on the stack, and it is the sum of the two values we had. There happened quite a lot here. The two values we had before where both popped from the stack (so it was shortly empty). The add operation adds them, and pushes their sum back on the stack. So now there is one value on the stack, and it is the result of our adding operation. What's next? VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } It is always nice to leave your workplace all tidied up, when you are done. We can do that by popping our result back from the stack, leaving it empty. And besides, our POP operation prints the value it drops. One more instruction to go: VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Well, not much happening there. Just stopping the VM, because we are done. Success! \u00b6 So, we ran a program in a VM. Hooray, we are done. Only 132 lines of code, including excessive comments and logging. That was easy. Well yeah - it doesn't do much. But you can understand the root principle that makes up a stack machine. It's that simple. Go play around with it a bit. It is the best way to learn and to understand. I mean it! Write a longer program. What happens to the stack? Add another opcode \u2013 how about subtraction? Will your program execute at all? What happens, if it does not?","title":" Running our first program"},{"location":"2022-07/running-our-first-program.html#running-our-first-program","text":"Now, that we have a VM, we will run a program on it. kratenko \u00b7 kratenko 2022-07-12 \u00b7 Entry #12 \u00b7 3 min read So we built our very first VM and studied the code in detail. It is time to execute a program on it and look at it's output. We will look at every single step the program takes. Aren't we lucky, that our VM is so talkative during execution? If you missed the code, look at the previous post, A VM .","title":"Running our first program"},{"location":"2022-07/running-our-first-program.html#lets-go","text":"/home/kratenko/.cargo/bin/cargo run --color=always --package lovem --bin lovem Finished dev [unoptimized + debuginfo] target(s) in 0.00s Running `target/debug/lovem` VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Process finished with exit code 0","title":"Let's go!"},{"location":"2022-07/running-our-first-program.html#what-just-happened","text":"It is quite talkative. And isn't it nice, how easy it is, to print the complete state of our VM in Rust? And it costs no overhead during runtime, as it is generated during compilation for us. Isn't that something? So, what is happening there? Our program pgm looks like this: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; That are 8 bytes that consist of 6 instructions. Each instruction has a 1 byte opcode. Two of those instructions (the PUSH_U8 ) have one byte of argument each, making up the remaining two bytes of our program. Here they are listed: NOP PUSH_U8 [100] PUSH_U8 [77] ADD POP FIN The NOP does not do anything. I just put it in front of the program to let you see fetching, decoding, and executing without any effects: VM { stack: [], pc: 0, op_cnt: 0 } Executing op 0x00 NOP VM { stack: [], pc: 1, op_cnt: 1 } We just increased the program counter by one (we advance one byte in the bytecode), and the operation counter counts this executed instruction. Let's look at the next instruction, that is more interesting: VM { stack: [], pc: 1, op_cnt: 1 } Executing op 0x02 PUSH_U8 value: 100 VM { stack: [100], pc: 3, op_cnt: 2 } Here the PC is increased by two. That happens, because we fetch an additional value from the bytecode. The op_cnt is only increased by one. And we now have our first value on the stack! It is the byte we read from the bytecode. Let's do that again: VM { stack: [100], pc: 3, op_cnt: 2 } Executing op 0x02 PUSH_U8 value: 77 VM { stack: [100, 77], pc: 5, op_cnt: 3 } Now there are two values on the stack! Time to do something with them. Let's add them up: VM { stack: [100, 77], pc: 5, op_cnt: 3 } Executing op 0x10 ADD VM { stack: [177], pc: 6, op_cnt: 4 } Now there is only one value left on the stack, and it is the sum of the two values we had. There happened quite a lot here. The two values we had before where both popped from the stack (so it was shortly empty). The add operation adds them, and pushes their sum back on the stack. So now there is one value on the stack, and it is the result of our adding operation. What's next? VM { stack: [177], pc: 6, op_cnt: 4 } Executing op 0x01 POP dropping value 177 VM { stack: [], pc: 7, op_cnt: 5 } It is always nice to leave your workplace all tidied up, when you are done. We can do that by popping our result back from the stack, leaving it empty. And besides, our POP operation prints the value it drops. One more instruction to go: VM { stack: [], pc: 7, op_cnt: 5 } Terminated! VM { stack: [], pc: 8, op_cnt: 6 } Well, not much happening there. Just stopping the VM, because we are done.","title":"What just happened?"},{"location":"2022-07/running-our-first-program.html#success","text":"So, we ran a program in a VM. Hooray, we are done. Only 132 lines of code, including excessive comments and logging. That was easy. Well yeah - it doesn't do much. But you can understand the root principle that makes up a stack machine. It's that simple. Go play around with it a bit. It is the best way to learn and to understand. I mean it! Write a longer program. What happens to the stack? Add another opcode \u2013 how about subtraction? Will your program execute at all? What happens, if it does not?","title":"Success!"},{"location":"2022-07/state-of-the-journal.html","text":"State of the Journal \u00b6 Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site. kratenko \u00b7 kratenko 2022-07-01 \u00b7 Entry #5 \u00b7 3 min read So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand \u2013 that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time. What I want \u00b6 I want to write my Journal entries (aka blog posts) as a nice standalone markdown file, one file per entry. I will need to add include a bit of metadata, at least the release date/time. And I want the entries to look fancy without adding the fanciness to each file. Maybe I will be changing the layout later, hmm? And create those teaser pages for me, thank you very much. And I have all that, now! Just look at the source that is used to generate this entry . How it works \u00b6 I use a plugin called mkdocs-gen-files , by @oprypin , that creates additional mkdocs source files on the fly. It does not really put the files on disk, but they are parsed by mkdocs, as if they were in the docs directory. I have a directory journal next to my docs directory, where I put all my posts in a single markdown file each. My script walks through that directory, and processes each file. The content is modified a bit (to put in the card with the author's name and other metadata), and then put in a virtual file inside docs , so that the pages with the entries are created by mkdocs, as if I hat them inside docs . The script also generates two pages for each month: one that shows that month's posts as teasers, with a \"continue reading\" link, and a second one that shows all posts from a month on a single page, so that you can read them without changing pages all the time. The remaining part is adding all the pages, that the script creates, to the navigation in a way that makes sense. The order is a critical part, being a central aspect of a journal or a log. For that I use another plugin by @oprypin : mkdocs-literate-nav . With it, you can control your navigation (completely or in parts) by adding markdown source files with lists of links. This goes together well with the gen-files plugin, because I can just create that navigation files with it in my script. The plugins are a bit light on the documentation side. It took me a while to understand, that you cannot do multiple layers of nested navigation in those files. That is not a problem, because you can always just add another nesting layer by adding more of those nav files as children. Also, what you can do in those files is very limited. I wanted to do some fancy things in the navigation (adding a second link in a single line with alternative representation). I would guess that those limitations come from the ways mkdocs itself handles the navigation, so that is okay. But a word on that would have been nice. And the error messages popping up did not help at all, because the actual error happens way later in the process inside mkdocs itself and is some weird side effect problem. The script \u00b6 If you want to take a look, see blogem.py . That will be the script in its current state. For the version of the script at the time of writing, see the permalink, the original blogem.py . TODOs \u00b6 Automated reload in mkdocs serve when I edit entry sources. just add parameter -w journal to mkdocs serve Exclude journal overview and full month pages from search. Exclude NAV.md from generating NAV.html . Maybe add tags and/or categories for posts? Maybe enable comments, as in material's blog. Add links to source in github repo. Add links to entry's history in github repo. Support multiple posts per day (by adding time to \"released\").","title":" State of the Journal"},{"location":"2022-07/state-of-the-journal.html#state-of-the-journal","text":"Since I am always focused on my work on lovem, I will never get sidetracked. Unrelated: I spent a few days on reworking the journal on this site. kratenko \u00b7 kratenko 2022-07-01 \u00b7 Entry #5 \u00b7 3 min read So, no update on the core project today, sorry. I was very unhappy with my first solution, on how the Journal entries where created. Way too much to do by hand \u2013 that is not what I learned programming for. But mkdocs is python, and python I can do. So did. And now I can write my Journal entries (like this one) as plain Markdown files with very few metadata entries. And I get entries in the navigation and pages listing the whole month. I even included a whole month in single page version of the journal. I feel it is quite fancy. I will need to do a bit of work on the static content of the site, but one step at a time.","title":"State of the Journal"},{"location":"2022-07/state-of-the-journal.html#what-i-want","text":"I want to write my Journal entries (aka blog posts) as a nice standalone markdown file, one file per entry. I will need to add include a bit of metadata, at least the release date/time. And I want the entries to look fancy without adding the fanciness to each file. Maybe I will be changing the layout later, hmm? And create those teaser pages for me, thank you very much. And I have all that, now! Just look at the source that is used to generate this entry .","title":"What I want"},{"location":"2022-07/state-of-the-journal.html#how-it-works","text":"I use a plugin called mkdocs-gen-files , by @oprypin , that creates additional mkdocs source files on the fly. It does not really put the files on disk, but they are parsed by mkdocs, as if they were in the docs directory. I have a directory journal next to my docs directory, where I put all my posts in a single markdown file each. My script walks through that directory, and processes each file. The content is modified a bit (to put in the card with the author's name and other metadata), and then put in a virtual file inside docs , so that the pages with the entries are created by mkdocs, as if I hat them inside docs . The script also generates two pages for each month: one that shows that month's posts as teasers, with a \"continue reading\" link, and a second one that shows all posts from a month on a single page, so that you can read them without changing pages all the time. The remaining part is adding all the pages, that the script creates, to the navigation in a way that makes sense. The order is a critical part, being a central aspect of a journal or a log. For that I use another plugin by @oprypin : mkdocs-literate-nav . With it, you can control your navigation (completely or in parts) by adding markdown source files with lists of links. This goes together well with the gen-files plugin, because I can just create that navigation files with it in my script. The plugins are a bit light on the documentation side. It took me a while to understand, that you cannot do multiple layers of nested navigation in those files. That is not a problem, because you can always just add another nesting layer by adding more of those nav files as children. Also, what you can do in those files is very limited. I wanted to do some fancy things in the navigation (adding a second link in a single line with alternative representation). I would guess that those limitations come from the ways mkdocs itself handles the navigation, so that is okay. But a word on that would have been nice. And the error messages popping up did not help at all, because the actual error happens way later in the process inside mkdocs itself and is some weird side effect problem.","title":"How it works"},{"location":"2022-07/state-of-the-journal.html#the-script","text":"If you want to take a look, see blogem.py . That will be the script in its current state. For the version of the script at the time of writing, see the permalink, the original blogem.py .","title":"The script"},{"location":"2022-07/state-of-the-journal.html#todos","text":"Automated reload in mkdocs serve when I edit entry sources. just add parameter -w journal to mkdocs serve Exclude journal overview and full month pages from search. Exclude NAV.md from generating NAV.html . Maybe add tags and/or categories for posts? Maybe enable comments, as in material's blog. Add links to source in github repo. Add links to entry's history in github repo. Support multiple posts per day (by adding time to \"released\").","title":"TODOs"},{"location":"2022-07/to-the-library.html","text":"To the library! \u00b6 We turn our project from a binary project into a library project. kratenko \u00b7 kratenko 2022-07-18 \u00b7 Entry #15 \u00b7 5 min read \u00b7 v0.0.3-journey So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library . How is that done? Simple: we rename our main.rs to lib.rs . No main? \u00b6 But wait? What about fn main() ? We do not need that inside a library. But it would be nice to still have some code that we can execute, right? Well, no problem. Your cargo project can only hold a single library, but it can hold even multiple binaries, each with its own fn main() . Just stuff them in the bin subdir. Project layout \u00b6 While we are at it, I split the project up into multiple source files, to get it organised. It is small, still, but we will have it grow, soon. Here is, what we are at now: lovem/ src/ bin/ test-run.rs lib.rs op.rs vm.rs .gitignore Cargo.toml We skip .gitignore . If you don't know what it is, google .gitignore . Cargo.toml \u00b6 So Cargo.toml holds information about our cargo project. There is not much of interest there currently: [package] name = \"lovem\" version = \"0.0.3\" edition = \"2021\" authors = [ \"kratenko\" ] [dependencies] The only real configuration in that file is edition = \"2021\" . Rust has a major edition release every three years. These are used to introduce braking changes. You have to specify the edition you use explicitly, and there are migration guides. We use the most recent one, 2021 . lib.rs \u00b6 Rust manages projects by using default project layouts. That is why we need not write a lot into the Cargo.toml . The src directory holds our source code. The fact that it holds a lib.rs makes it a library, and lib.rs is the entry point. This is what is in it: pub mod op ; pub mod vm ; // re-export main types pub use crate :: vm :: VM ; Really not a lot. It declares the two modules op and vm and makes them public. So, whatever rust project will be using our library will have access to those modules. The modules will be in the files op.rs and vm.rs . What a coincidence, that are exactly the remaining two source files in this directory! The last line just re-exports a symbol from one of those submodules, so that programs using our library can access more easily. Will will be doing that in our binary. op.rs \u00b6 Back in v0.0.2-journey , we already had a module called op to hold the opcodes. We had it stuffed in our main.rs . Now it lives in a separate file, so we do not have to scroll over it every time. vm.rs \u00b6 This holds the rest of our source code (except for fn main() which has no place in a lib). The only new thing, compared with our former main.rs is the first line: use crate :: op ; This simply pulls the module op into the namespace of this module, so that we can access our opcode constants as we did before. The rest remains the way we already know. bin/test-run.rs \u00b6 So how do we use our lib in a project? That is best illustrated by doing it. And we can do so inside our project itself, because we can add binaries. Just put a Rust source file with a fn main() inside the bin subdir. There we can write a binary as we would in a separate project, that can use the lib. We did that in the file test-run.rs : use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } This is the fn main() function from our former main.rs . Instead of having all the functions and definitions, it just has this single line at the top: use lovem :: { op , VM }; Nothing too complicated. It tells the compiler, that our program uses the library called lovem (which is, of course, the one we are writing ourselves here). It also tells it to bring the two symbols op and VM from it into our namespace. The op one is simply the module op defined in op.rs . Because lib.rs declares the module public, we can access it from here. VM does not refer to the module in vm.rs , as that module is called vm (in lower case). VM is actually the struct we defined in vm , that we use to hold the state of our Virtual Machine. We could include the struct as lovem::vm::VM , which is its full path. But I find that a bit anoying, as VM is the main type of our whole library. We will always be using that. So I re-exported it in lib.rs . Remember the line pub use crate::vm::VM; ? That's what it did. Running the binary \u00b6 So, how do we run our program now? Back in v0.0.2-journey we simply called cargo run . That actually still works, as long as we have exactly one binary. But we can have multiple binaries inside our project. If we do, we need to tell cargo which it should run. That can easily be done: cargo run --bin test-run The parameter to --bin is the name of the file inside bin , without the .rs . And no configuration is needed anywhere, it works by convention of project layout. Homework \u00b6 What, homework again? Yeah, why not. If it fits, I might keep adding ideas for you to play around with. Doing things yourself is understanding. Stuff we just read, we tend to forget. So here is what might help you understand the project layout stuff I was writing about: Add a second binary, that runs a different program in the VM (with different bytecode). You have all the knowledge to do so. And then run it with cargo. Source code \u00b6 In earlier posts I included explicit links to the source code at the time of writing. That got annoying to do really fast. So I added a new feature to my blogem.py that I use to write this journal. Entries like this, that are explaining a specific state of the source of lovem will have a tag from now on. This corresponds to a tag inside the git repository, as it did in earlier posts. You will find it in the card at the top of the post (where you see the publishing date and the author). It is prefixed with a little tag image. For this post it looks like this: v0.0.3-journey At the bottom of the entry (if you view it in the entry page, not in the \"whole month\" page), you will find it again with a list of links that help you access the source in different ways. The best way to work with the code, is to clone the repository and simply check out the tag. I also added a page on this site, explaining how you do that. You can find it under Source Code . So, in future I will not be adding explicit links, only this implicit ones. And there will be a link to the explaining page at the bottom. This should be convenient for both, you and me. The source code for this post can be found under the tag v0.0.3-journey . v0.0.3-journey source code v0.0.3-journey release v0.0.3-journey.zip v0.0.3-journey.tar.gz git checkout v0.0.3-journey What does this mean?","title":" To the library!"},{"location":"2022-07/to-the-library.html#to-the-library","text":"We turn our project from a binary project into a library project. kratenko \u00b7 kratenko 2022-07-18 \u00b7 Entry #15 \u00b7 5 min read \u00b7 v0.0.3-journey So far, our lovem cargo project holds a single binary. That is not very useful for something that should be integrated into other projects. What we need is a library . How is that done? Simple: we rename our main.rs to lib.rs .","title":"To the library!"},{"location":"2022-07/to-the-library.html#no-main","text":"But wait? What about fn main() ? We do not need that inside a library. But it would be nice to still have some code that we can execute, right? Well, no problem. Your cargo project can only hold a single library, but it can hold even multiple binaries, each with its own fn main() . Just stuff them in the bin subdir.","title":"No main?"},{"location":"2022-07/to-the-library.html#project-layout","text":"While we are at it, I split the project up into multiple source files, to get it organised. It is small, still, but we will have it grow, soon. Here is, what we are at now: lovem/ src/ bin/ test-run.rs lib.rs op.rs vm.rs .gitignore Cargo.toml We skip .gitignore . If you don't know what it is, google .gitignore .","title":"Project layout"},{"location":"2022-07/to-the-library.html#cargotoml","text":"So Cargo.toml holds information about our cargo project. There is not much of interest there currently: [package] name = \"lovem\" version = \"0.0.3\" edition = \"2021\" authors = [ \"kratenko\" ] [dependencies] The only real configuration in that file is edition = \"2021\" . Rust has a major edition release every three years. These are used to introduce braking changes. You have to specify the edition you use explicitly, and there are migration guides. We use the most recent one, 2021 .","title":"Cargo.toml"},{"location":"2022-07/to-the-library.html#librs","text":"Rust manages projects by using default project layouts. That is why we need not write a lot into the Cargo.toml . The src directory holds our source code. The fact that it holds a lib.rs makes it a library, and lib.rs is the entry point. This is what is in it: pub mod op ; pub mod vm ; // re-export main types pub use crate :: vm :: VM ; Really not a lot. It declares the two modules op and vm and makes them public. So, whatever rust project will be using our library will have access to those modules. The modules will be in the files op.rs and vm.rs . What a coincidence, that are exactly the remaining two source files in this directory! The last line just re-exports a symbol from one of those submodules, so that programs using our library can access more easily. Will will be doing that in our binary.","title":"lib.rs"},{"location":"2022-07/to-the-library.html#oprs","text":"Back in v0.0.2-journey , we already had a module called op to hold the opcodes. We had it stuffed in our main.rs . Now it lives in a separate file, so we do not have to scroll over it every time.","title":"op.rs"},{"location":"2022-07/to-the-library.html#vmrs","text":"This holds the rest of our source code (except for fn main() which has no place in a lib). The only new thing, compared with our former main.rs is the first line: use crate :: op ; This simply pulls the module op into the namespace of this module, so that we can access our opcode constants as we did before. The rest remains the way we already know.","title":"vm.rs"},{"location":"2022-07/to-the-library.html#bintest-runrs","text":"So how do we use our lib in a project? That is best illustrated by doing it. And we can do so inside our project itself, because we can add binaries. Just put a Rust source file with a fn main() inside the bin subdir. There we can write a binary as we would in a separate project, that can use the lib. We did that in the file test-run.rs : use lovem :: { op , VM }; fn main () { // Create a program in bytecode. // We just hardcode the bytes in an array here: let pgm = [ op :: NOP , op :: PUSH_U8 , 100 , op :: PUSH_U8 , 77 , op :: ADD , op :: POP , 0xff ]; // Crate our VM instance. let mut vm = VM :: new ( 100 ); // Execute the program in our VM: match vm . run ( & pgm ) { Ok ( _ ) => { println! ( \"Execution successful.\" ) } Err ( e ) => { println! ( \"Error during execution: {:?}\" , e ); } } } This is the fn main() function from our former main.rs . Instead of having all the functions and definitions, it just has this single line at the top: use lovem :: { op , VM }; Nothing too complicated. It tells the compiler, that our program uses the library called lovem (which is, of course, the one we are writing ourselves here). It also tells it to bring the two symbols op and VM from it into our namespace. The op one is simply the module op defined in op.rs . Because lib.rs declares the module public, we can access it from here. VM does not refer to the module in vm.rs , as that module is called vm (in lower case). VM is actually the struct we defined in vm , that we use to hold the state of our Virtual Machine. We could include the struct as lovem::vm::VM , which is its full path. But I find that a bit anoying, as VM is the main type of our whole library. We will always be using that. So I re-exported it in lib.rs . Remember the line pub use crate::vm::VM; ? That's what it did.","title":"bin/test-run.rs"},{"location":"2022-07/to-the-library.html#running-the-binary","text":"So, how do we run our program now? Back in v0.0.2-journey we simply called cargo run . That actually still works, as long as we have exactly one binary. But we can have multiple binaries inside our project. If we do, we need to tell cargo which it should run. That can easily be done: cargo run --bin test-run The parameter to --bin is the name of the file inside bin , without the .rs . And no configuration is needed anywhere, it works by convention of project layout.","title":"Running the binary"},{"location":"2022-07/to-the-library.html#homework","text":"What, homework again? Yeah, why not. If it fits, I might keep adding ideas for you to play around with. Doing things yourself is understanding. Stuff we just read, we tend to forget. So here is what might help you understand the project layout stuff I was writing about: Add a second binary, that runs a different program in the VM (with different bytecode). You have all the knowledge to do so. And then run it with cargo.","title":"Homework"},{"location":"2022-07/to-the-library.html#source-code","text":"In earlier posts I included explicit links to the source code at the time of writing. That got annoying to do really fast. So I added a new feature to my blogem.py that I use to write this journal. Entries like this, that are explaining a specific state of the source of lovem will have a tag from now on. This corresponds to a tag inside the git repository, as it did in earlier posts. You will find it in the card at the top of the post (where you see the publishing date and the author). It is prefixed with a little tag image. For this post it looks like this: v0.0.3-journey At the bottom of the entry (if you view it in the entry page, not in the \"whole month\" page), you will find it again with a list of links that help you access the source in different ways. The best way to work with the code, is to clone the repository and simply check out the tag. I also added a page on this site, explaining how you do that. You can find it under Source Code . So, in future I will not be adding explicit links, only this implicit ones. And there will be a link to the explaining page at the bottom. This should be convenient for both, you and me. The source code for this post can be found under the tag v0.0.3-journey . v0.0.3-journey source code v0.0.3-journey release v0.0.3-journey.zip v0.0.3-journey.tar.gz git checkout v0.0.3-journey What does this mean?","title":"Source code"},{"location":"2022-07/turn-fragile-into-rusty.html","text":"Turn \"fragile\" into \"rusty\" \u00b6 After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program. kratenko \u00b7 kratenko 2022-07-14 \u00b7 Entry #13 \u00b7 2 min read Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program. We will make it more rusty, look at the enhanced version: Repo: https://github.com/kratenko/lovem/tree/v0.0.2-journey main.rs: https://github.com/kratenko/lovem/blob/v0.0.2-journey/src/main.rs If you do not know your way around Rust, some of those things will be difficult to understand. It might be time to read up on some Rust, if you intend to follow my journey onwards. I will not explain everything here, but I will give you some leads right now, if you want to understand the things I did in that change. It is all in the enums \u00b6 The most important thing to understand for you will be Enums . Yeah, I know. That is what I thought at first learning Rust. \"I know enums. Yeah, they are handy and useful, but what could be so interesting about them?\" Well, in fact, enums in Rust completely change the way you are writing code. They are such an important part of the language that they have an impact on just about every part of it. I introduced an enum to the code: #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , InvalidOperation ( u8 ), StackUnderflow , StackOverflow , } It is obviously a datatype to communicate runtime errors of different nature. And I use it a bit like you would exceptions in some other languages. Nevermind the #[derive...] part for now. That is just for fancy debug output (and a bit more). Once you understand line 33 : InvalidOperation(u8), , you are on the right track! To put it into easy terms: values of enums in Rust can hold additional values. And, as you see in our RuntimeError , not all values have to hold the same kind of additional value, or a value at all. This is, what makes enums really powerful. If you know what happens in the return type of fn push in line 70 , you are golden. The Result type can communicate a value on success or an error condition on failure. The great difference to typical exceptions form other languages is, that there is no special way to pass on the errors, as with exceptions that are thrown. It is just your normal return statement used. And this is done, you guessed it, with enums. If you want to read up on Result , try understanding Option first. I am using that in my code, even though you cannot see it. If you are wondering now about the return of fn push , that does not have a return statement to be seen, you should find out, while some of my lines do not have a semicolon ; at the end, while most do. And then there is that tiny ? in line 101 . Also find out what happens in the match in [line 166][line166]. It might help if you start with the if let statement. Bonus points: line 66 . If that is clear to you, you need have no worries, you are into enums and how to use them Homework \u00b6 So, this is what will get you through a lot here. Try to understand those in the given order: Option Some(v) vs. None Result Ok(v) vs. Err(e) if let Some(v) = match Result<(), e> Ok(()) unwrap() ? Bonus: ok() , ok_or() , and their likes If you understand for each of those, and why I put them in the list, you are prepared to handle most Rust things I will be doing in the next time. If you have problems with parts of it, still, move on. It gets better after a while, when you use them.","title":" Turn \"fragile\" into \"rusty\""},{"location":"2022-07/turn-fragile-into-rusty.html#turn-fragile-into-rusty","text":"After we got our Proof of Concept running, we clean up our code and make it look like a respectable Rust program. kratenko \u00b7 kratenko 2022-07-14 \u00b7 Entry #13 \u00b7 2 min read Did you play around with the program from the previous post? If you are new to Rust, you really should! At least mess around with our bytecode. You should find, that our VM does not react well to errors, yet. It simply panics! That is no behaviour for a respectable rust program. We will make it more rusty, look at the enhanced version: Repo: https://github.com/kratenko/lovem/tree/v0.0.2-journey main.rs: https://github.com/kratenko/lovem/blob/v0.0.2-journey/src/main.rs If you do not know your way around Rust, some of those things will be difficult to understand. It might be time to read up on some Rust, if you intend to follow my journey onwards. I will not explain everything here, but I will give you some leads right now, if you want to understand the things I did in that change.","title":"Turn \"fragile\" into \"rusty\""},{"location":"2022-07/turn-fragile-into-rusty.html#it-is-all-in-the-enums","text":"The most important thing to understand for you will be Enums . Yeah, I know. That is what I thought at first learning Rust. \"I know enums. Yeah, they are handy and useful, but what could be so interesting about them?\" Well, in fact, enums in Rust completely change the way you are writing code. They are such an important part of the language that they have an impact on just about every part of it. I introduced an enum to the code: #[derive(Debug, Clone, PartialEq)] pub enum RuntimeError { EndOfProgram , InvalidOperation ( u8 ), StackUnderflow , StackOverflow , } It is obviously a datatype to communicate runtime errors of different nature. And I use it a bit like you would exceptions in some other languages. Nevermind the #[derive...] part for now. That is just for fancy debug output (and a bit more). Once you understand line 33 : InvalidOperation(u8), , you are on the right track! To put it into easy terms: values of enums in Rust can hold additional values. And, as you see in our RuntimeError , not all values have to hold the same kind of additional value, or a value at all. This is, what makes enums really powerful. If you know what happens in the return type of fn push in line 70 , you are golden. The Result type can communicate a value on success or an error condition on failure. The great difference to typical exceptions form other languages is, that there is no special way to pass on the errors, as with exceptions that are thrown. It is just your normal return statement used. And this is done, you guessed it, with enums. If you want to read up on Result , try understanding Option first. I am using that in my code, even though you cannot see it. If you are wondering now about the return of fn push , that does not have a return statement to be seen, you should find out, while some of my lines do not have a semicolon ; at the end, while most do. And then there is that tiny ? in line 101 . Also find out what happens in the match in [line 166][line166]. It might help if you start with the if let statement. Bonus points: line 66 . If that is clear to you, you need have no worries, you are into enums and how to use them","title":"It is all in the enums"},{"location":"2022-07/turn-fragile-into-rusty.html#homework","text":"So, this is what will get you through a lot here. Try to understand those in the given order: Option Some(v) vs. None Result Ok(v) vs. Err(e) if let Some(v) = match Result<(), e> Ok(()) unwrap() ? Bonus: ok() , ok_or() , and their likes If you understand for each of those, and why I put them in the list, you are prepared to handle most Rust things I will be doing in the next time. If you have problems with parts of it, still, move on. It gets better after a while, when you use them.","title":"Homework"},{"location":"2022-07/what-is-a-virtual-machine-anyway.html","text":"What is a Virtual Machine anyway? \u00b6 kratenko \u00b7 kratenko 2022-07-04 \u00b7 Entry #7 \u00b7 5 min read So, how do you build a Virtual Machine. There are actually two quite different approaches: Register Machine vs. Stack Machine Let's take a look at those concepts first. This will be very brief and basic. You can, of course, also have some combination of those concepts, and not everything I say here is true for every implementation of virtual machine, but it will be close enough for this article. Register Machines \u00b6 Most physical computers are register machines. At least those you will be thinking of. You are most likely using one right now to read this article. Virtual register machines use the same concepts, but not in physical hardware, instead inside another computer as software. This allows them to do some things a bit more flexible than a real hardware machine would. A register is nothing more than a dedicated place to store a portion of data where it can be accessed for direct manipulation. They are more or less a variable of the machine's basic data type that have a fixed address, and that can be accessed and manipulated directly by the processing unit. Register machines use those to actually compute and change data. All other storage places are only that: places where data is put when it is not needed at the moment. Register machines have a multitude of registers, from a very few (maybe 4 or 8 in simplistic designs) to hundreds or more in modern computers. The size of the registers often gives the architecture its name. E.g. in the x86-x64 architecture, that most current CPUs by Intel and AMD are of, a register is 64 bits long. The instructions for a register machine are encoded in code words . A code word is a bunch of bytes that tell the machine what to do in the next program step. For simple designs, code words are of a fixed length. This code word length is often longer than the register size. So a 16 bit architecture could have 32 bit instructions. The reason for this is, that instructions consist of an operation code that defines what operation should be executed in the next step, but they also contain the arguments passed to that operation. Because the number and size of arguments needed for an operation differ for different operations, decoding the instruction can be quite complicated. When you put multiple instructions together, you end up with a program. This representation of a computer program is called machine code . For a virtual machine it is also called bytecode , although I think this term fits better for stack machines (more on that later). If you want to understand what I tried to describe here, read this really short article: Creating a Virtual Machine/Register VM in C . It builds a simplistic register VM in C (the whole thing is 87 lines long). It demonstrates the principles used in a register machine (fetch, decode, execute), and shows you what a register is and how it is used. You will understand, how machine code is decoded and executed. The article only uses 16 bit code words and 16 bit data words (register size). If you know C, you should be able to understand what I am talking about in about an hour of reading and coding. If you ever wanted to understand how a computer works on the inside, this might be a nice place to start, before you read about an actual physical computer. A register machine normally has multiple stacks it uses. This does not make it a stack machine, those are just needed to store data when it is not currently used. So a typical operations would be: * \"Take the number from register 0, take the number from register 1, add those two numbers together, write the result in register 0.\" * \"Take the lower 16 bits of this instruction and write them in register 2.\" Lua and Neko are virtual register machines (at least in current versions). Stack Machines \u00b6 And then there are Stack Machines . They are, I think, easier to understand than register machines, but following a program during execution is more confusing, since the manipulated data is more complicated to follow. A stack is just a pile of data. Data is portioned in fixed sizes, a portion is called a word. All you can normally do is put a word on top of the stack - we will call that operation a push , or you can take the word that is currently on top of the stack (if there is one) - we will call that a pop . No other direct manipulations of the stack are allowed (I say \"direct manipulations\", because indirectly there often are ways that this is done, but that is a detail for later). Manipulation of data is done this way by the machine. If you want to add two numbers, say 5 and 23, you would write a program that does this: Push the first number to the stack. Push the second number to the stack. Execute the \"ADD\" operation. That operation will pop the two numbers from the stack, add them, and push their sum back on the stack (so that after the operation there will be one word less on the stack). A stack machine will also typically have some additional place to store words when you do not need them on the stack. These places can relate to variables inside a program. As you can see from the example above, instructions in a stack machine often do not need to have arguments. If data is to be manipulated, it is always on top of the stack. There is no need to address its location, as you would do in a register machine. Because of this, the instructions for a stack machine are typically encoded in a single byte. This byte holds a number we will call opcode (short for operation code), that simply identifies the operation to execute. If your operation does need additional arguments, you write them to the bytes following your opcode byte (the oparg ), so that the operation can read them from your program. This structure of single bytes encoding our program is why we call this representation bytecode . The concept of a stack machine is easy to implement in software, but it is not so easy to do so in hardware. That is why your typical computer is a register machine. There are, however, a lot of historical examples of important physical stack machines. The most famous example of a virtual stack machine is the Java VM . Java source code is compiled to bytecode that is executed inside a virtual machine, the JVM. This vm is so common, that many newer programming languages compile to Java bytecode. It makes it possible to run programs written in that languages on any system that has a JVM; and that includes just about every major and many minor computer systems. A second example for a stack machine is the Python VM. Some random thought on register and stack machines \u00b6 While writing this down, describing the two kinds of machines I couldn't help but notice a curious fact: A register machine manipulates data inside addressable registers. When the data is not need, it can be stored away in some kind of stack. A stack machine manipulates data inside a stack. When the data is not needed, it can be stored away in some kind of addressable spaces, not unlike registers. It looks as if you just need both concepts to work efficiently.","title":" What is a Virtual Machine anyway?"},{"location":"2022-07/what-is-a-virtual-machine-anyway.html#what-is-a-virtual-machine-anyway","text":"kratenko \u00b7 kratenko 2022-07-04 \u00b7 Entry #7 \u00b7 5 min read So, how do you build a Virtual Machine. There are actually two quite different approaches: Register Machine vs. Stack Machine Let's take a look at those concepts first. This will be very brief and basic. You can, of course, also have some combination of those concepts, and not everything I say here is true for every implementation of virtual machine, but it will be close enough for this article.","title":"What is a Virtual Machine anyway?"},{"location":"2022-07/what-is-a-virtual-machine-anyway.html#register-machines","text":"Most physical computers are register machines. At least those you will be thinking of. You are most likely using one right now to read this article. Virtual register machines use the same concepts, but not in physical hardware, instead inside another computer as software. This allows them to do some things a bit more flexible than a real hardware machine would. A register is nothing more than a dedicated place to store a portion of data where it can be accessed for direct manipulation. They are more or less a variable of the machine's basic data type that have a fixed address, and that can be accessed and manipulated directly by the processing unit. Register machines use those to actually compute and change data. All other storage places are only that: places where data is put when it is not needed at the moment. Register machines have a multitude of registers, from a very few (maybe 4 or 8 in simplistic designs) to hundreds or more in modern computers. The size of the registers often gives the architecture its name. E.g. in the x86-x64 architecture, that most current CPUs by Intel and AMD are of, a register is 64 bits long. The instructions for a register machine are encoded in code words . A code word is a bunch of bytes that tell the machine what to do in the next program step. For simple designs, code words are of a fixed length. This code word length is often longer than the register size. So a 16 bit architecture could have 32 bit instructions. The reason for this is, that instructions consist of an operation code that defines what operation should be executed in the next step, but they also contain the arguments passed to that operation. Because the number and size of arguments needed for an operation differ for different operations, decoding the instruction can be quite complicated. When you put multiple instructions together, you end up with a program. This representation of a computer program is called machine code . For a virtual machine it is also called bytecode , although I think this term fits better for stack machines (more on that later). If you want to understand what I tried to describe here, read this really short article: Creating a Virtual Machine/Register VM in C . It builds a simplistic register VM in C (the whole thing is 87 lines long). It demonstrates the principles used in a register machine (fetch, decode, execute), and shows you what a register is and how it is used. You will understand, how machine code is decoded and executed. The article only uses 16 bit code words and 16 bit data words (register size). If you know C, you should be able to understand what I am talking about in about an hour of reading and coding. If you ever wanted to understand how a computer works on the inside, this might be a nice place to start, before you read about an actual physical computer. A register machine normally has multiple stacks it uses. This does not make it a stack machine, those are just needed to store data when it is not currently used. So a typical operations would be: * \"Take the number from register 0, take the number from register 1, add those two numbers together, write the result in register 0.\" * \"Take the lower 16 bits of this instruction and write them in register 2.\" Lua and Neko are virtual register machines (at least in current versions).","title":"Register Machines"},{"location":"2022-07/what-is-a-virtual-machine-anyway.html#stack-machines","text":"And then there are Stack Machines . They are, I think, easier to understand than register machines, but following a program during execution is more confusing, since the manipulated data is more complicated to follow. A stack is just a pile of data. Data is portioned in fixed sizes, a portion is called a word. All you can normally do is put a word on top of the stack - we will call that operation a push , or you can take the word that is currently on top of the stack (if there is one) - we will call that a pop . No other direct manipulations of the stack are allowed (I say \"direct manipulations\", because indirectly there often are ways that this is done, but that is a detail for later). Manipulation of data is done this way by the machine. If you want to add two numbers, say 5 and 23, you would write a program that does this: Push the first number to the stack. Push the second number to the stack. Execute the \"ADD\" operation. That operation will pop the two numbers from the stack, add them, and push their sum back on the stack (so that after the operation there will be one word less on the stack). A stack machine will also typically have some additional place to store words when you do not need them on the stack. These places can relate to variables inside a program. As you can see from the example above, instructions in a stack machine often do not need to have arguments. If data is to be manipulated, it is always on top of the stack. There is no need to address its location, as you would do in a register machine. Because of this, the instructions for a stack machine are typically encoded in a single byte. This byte holds a number we will call opcode (short for operation code), that simply identifies the operation to execute. If your operation does need additional arguments, you write them to the bytes following your opcode byte (the oparg ), so that the operation can read them from your program. This structure of single bytes encoding our program is why we call this representation bytecode . The concept of a stack machine is easy to implement in software, but it is not so easy to do so in hardware. That is why your typical computer is a register machine. There are, however, a lot of historical examples of important physical stack machines. The most famous example of a virtual stack machine is the Java VM . Java source code is compiled to bytecode that is executed inside a virtual machine, the JVM. This vm is so common, that many newer programming languages compile to Java bytecode. It makes it possible to run programs written in that languages on any system that has a JVM; and that includes just about every major and many minor computer systems. A second example for a stack machine is the Python VM.","title":"Stack Machines"},{"location":"2022-07/what-is-a-virtual-machine-anyway.html#some-random-thought-on-register-and-stack-machines","text":"While writing this down, describing the two kinds of machines I couldn't help but notice a curious fact: A register machine manipulates data inside addressable registers. When the data is not need, it can be stored away in some kind of stack. A stack machine manipulates data inside a stack. When the data is not needed, it can be stored away in some kind of addressable spaces, not unlike registers. It looks as if you just need both concepts to work efficiently.","title":"Some random thought on register and stack machines"},{"location":"2022-08/index.html","text":"Journal entries from August 2022 \u00b6 Read all in single page What if? \u00b6 Choose your path. kratenko \u00b7 kratenko 2022-08-19 \u00b7 Entry #27 \u00b7 6 min read \u00b7 v0.0.11-journey Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva , you can see that none of those goto s introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity. Continue reading You labeled me, I'll label you \u00b6 We add a feature to our assembler that we overlooked before. kratenko \u00b7 kratenko 2022-08-11 \u00b7 Entry #26 \u00b7 10 min read \u00b7 v0.0.10-journey Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce. Continue reading Running assembler programs \u00b6 We will extend our assembler to do something useful, finally: execute our programs on lovem. kratenko \u00b7 kratenko 2022-08-10 \u00b7 Entry #25 \u00b7 6 min read \u00b7 v0.0.9-journey We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler. Continue reading Assembling bytes \u00b6 kratenko \u00b7 kratenko 2022-08-09 \u00b7 Entry #24 \u00b7 4 min read \u00b7 v0.0.8-journey Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes. Continue reading Handling instructions \u00b6 kratenko \u00b7 kratenko 2022-08-08 \u00b7 Entry #23 \u00b7 4 min read \u00b7 v0.0.8-journey We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction() : Continue reading","title":"Journal entries from August 2022"},{"location":"2022-08/index.html#journal-entries-from-august-2022","text":"Read all in single page","title":"Journal entries from August 2022"},{"location":"2022-08/index.html#what-if","text":"Choose your path. kratenko \u00b7 kratenko 2022-08-19 \u00b7 Entry #27 \u00b7 6 min read \u00b7 v0.0.11-journey Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva , you can see that none of those goto s introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity. Continue reading","title":"What if?"},{"location":"2022-08/index.html#you-labeled-me-ill-label-you","text":"We add a feature to our assembler that we overlooked before. kratenko \u00b7 kratenko 2022-08-11 \u00b7 Entry #26 \u00b7 10 min read \u00b7 v0.0.10-journey Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce. Continue reading","title":"You labeled me, I'll label you"},{"location":"2022-08/index.html#running-assembler-programs","text":"We will extend our assembler to do something useful, finally: execute our programs on lovem. kratenko \u00b7 kratenko 2022-08-10 \u00b7 Entry #25 \u00b7 6 min read \u00b7 v0.0.9-journey We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler. Continue reading","title":"Running assembler programs"},{"location":"2022-08/index.html#assembling-bytes","text":"kratenko \u00b7 kratenko 2022-08-09 \u00b7 Entry #24 \u00b7 4 min read \u00b7 v0.0.8-journey Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes. Continue reading","title":"Assembling bytes"},{"location":"2022-08/index.html#handling-instructions","text":"kratenko \u00b7 kratenko 2022-08-08 \u00b7 Entry #23 \u00b7 4 min read \u00b7 v0.0.8-journey We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction() : Continue reading","title":"Handling instructions"},{"location":"2022-08/ALL.html","text":"Complete month of August 2022 \u00b6 Handling instructions \u00b6 kratenko \u00b7 kratenko 2022-08-08 \u00b7 Entry #23 \u00b7 4 min read \u00b7 v0.0.8-journey We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction() : /// Handles a single instruction of opcode an optional oparg parsed from Assembly file. fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } That is a surprisingly simple function. It receives two parameters. opname is a &str that holds the opname of the instruction. oparg is either None , if there was no argument in the instruction, or it holds a none-empty string that holds whatever argument was present in the instruction. The function only consists of a long match , that directly matches the opname against our known opnames. If there is no match, it returns a helpful error that even contains the unknown opname that was found. The explicit branches look a bit weirder. That is because I do not like to repeat myself when writing code. And Rust tends to allow some very dense source code. Different kind of instructions \u00b6 I decided to group by instructions into three categories. They are grouped by the number of bytes an instruction uses as argument. An a0 instruction has zero bytes of oparg, a1 has one byte, and a2 has two bytes. a0 \u00b6 Most of our operations do not allow any argument at all. We want to make sure that there is none given in the instruction. And the only difference in handling those instructions inside the assembler is the byte that will be written to the bytecode. We can handle all of those with the same function: parse_a0_instruction() : /// Helper that parses an instruction with no oparg and pushes it. fn parse_a0_instruction ( & mut self , opcode : u8 , oparg : Option <& str > ) -> Result < (), AsmError > { if oparg . is_some () { Err ( AsmError :: UnexpectedArgument ) } else { self . push_a0_instruction ( opcode ) } } If we did get an argument, we fail, since that is not allowed. And then we push a very basic instruction to the back of our program. We have helper functions to do that: /// Adds a single instruction to the end of the AsmProgram. fn push_instruction ( & mut self , i : AsmInstruction ) -> Result < (), AsmError > { self . text_pos += i . size (); self . instructions . push ( i ); Ok (()) } /// Helper that creates an instruction with 0 bytes of oparg and pushes it. fn push_a0_instruction ( & mut self , opcode : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [], pos : self . text_pos , }; self . push_instruction ( i ) } We create a new instruction instance and add it. We also track the position of every instruction in the bytecode, that is why we update the programs current position in the bytecode for every instruction we add (stored in text_pos ). There is nothing we do with that information, yet. But we will need that information later. a1: push_u8 \u00b6 We only have one operation that needs a single byte of oparg, and that is push_u8 . We use that operation to push values on the stack, taken directly from the bytecode. u8 is the only type supported at the moment. That is not even a hard restriction; you can easily get any i64 value to the stack by using basic arithmetics, and we have those. Parsing numbers is no fun. It is hard. So we let someone else do it for us. The crate we are using is called parse_int . Go take a look at what it can do. It allows us to enter numbers easily in hexadecimal, octal, or binary notation. That is a really handy feature in source code! Thanks, Rust community! So how are we parsing push_u8 ? \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, First we make sure that we have an argument. If not, we fail. We can again use our handy ? syntax. Then we try to parse it into a u8 , using parse_int . The syntax for that call takes some getting used to - I'm still waiting for me to getting used to it. But if it works, we now have a valid u8 . If it fails to parse, we quickly return with that failure information. If all goes well we will reach the third line, that calls our helper for adding a1 instructions. There is no big surprise in what that function does: /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a1_instruction ( & mut self , opcode : u8 , a0 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 ], pos : self . text_pos , }; self . push_instruction ( i ) } An interesting detail is, that push_instruction() returns a Result , even though it can never fail! It always returns Ok(()) . And if you look at push_a2_instruction() , you will now see that it also will always return Ok(()) . We do be bother? Take a look at the handler for push_u8 again, in context of the complete function parse_instruction() . That function returns a Result , and it can return Err(...) . Because push_a1_instruction() has the same return value of Result , the calls integrate nicely with the layout of the complete function inside the match . For me, it gives the code a clean compactness. a2: goto \u00b6 There is one more branch to look at: \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, This time we use parse_int to read a i16 . Whether you like the :: syntax or not, at least you can see what it is for. We need to unpack the two bytes of the i16 after parsing, so that we can store the bytes correctly in the bytecode. to_be_bytes() gives us an array (of size 2) that holds the bytes in big endian byte order. to_le_bytes() is the little endian counterpart. I generally prefer big endian, when I can. And if you remember how we read the bytes in the VM, you can see that we are already using big endian there. There is nothing new in the push_a2_instruction() function, only one additional byte. /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a2_instruction ( & mut self , opcode : u8 , a0 : u8 , a1 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 , a1 ], pos : self . text_pos , }; self . push_instruction ( i ) } Parsing completed \u00b6 We have now parsed the complete program source into the AsmPgm structure. Or we have failed to do so, in which case there is an Error stored in AsmPgm . Either way, you have now seen all the code that does the parsing. Next journal entry will finally produce the bytecode we are longing for. Assembling bytes \u00b6 kratenko \u00b7 kratenko 2022-08-09 \u00b7 Entry #24 \u00b7 4 min read \u00b7 v0.0.8-journey Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes. Parsed \u00b6 Let us take a look at where we are. We have our sample program hallo-stack.lass : push_u8 123 push_u8 200 add pop fin If we debug-print the AsmPgm after the parsing, it looks like this: AsmPgm { name: \"pgm/hallo-stack.lass\", instructions: [ AsmInstruction { line_number: 1, opcode: 2, oparg: [123], pos: 0 }, AsmInstruction { line_number: 2, opcode: 2, oparg: [200], pos: 2 }, AsmInstruction { line_number: 3, opcode: 16, oparg: [], pos: 4 }, AsmInstruction { line_number: 4, opcode: 1, oparg: [], pos: 5 }, AsmInstruction { line_number: 5, opcode: 255, oparg: [], pos: 6 } ], line_number: 5, text_pos: 7, error: None } No error, that is nice. And we can see all five instructions parsed. We have a function that connects those bytes. Connect the bytes \u00b6 /// Convert parsed assembly source to runnable program (or error report). fn to_program ( & self ) -> Result < Pgm , AsmErrorReport > { if let Some ( e ) = & self . error { // Assembling failed: Err ( AsmErrorReport { name : self . name . clone (), line : self . line_number , error : e . clone (), }) } else { // Assembling succeeded, return a Pgm instance: let mut text : Vec < u8 > = vec! []; for i in & self . instructions { text . push ( i . opcode ); text . extend ( & i . oparg ); } Ok ( Pgm { name : self . name . clone (), text , }) } } The error part is straightforward. A small detail is the clone() call for name and error. We need to do that, because we cannot move ownership of those values (they must still exist in the AsmPgm instance). And we cannot use references. There is no need to clone the line number; as an integer type it can simply be copied. The success part isn't complex either. We create a Vector of bytes and push all bytes into it: for each instruction the opcode and the opargs (which there can be zero). We have our bytecode now! Wrap it inside our new Pgm type, and we are done. Run the assembler \u00b6 Let us see what our program looks like, assembled: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` Pgm { name: \"pgm/hallo-stack.lass\", text: [2, 123, 2, 200, 16, 1, 255] } And how about our noisy program, noice.lass ? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/noise.lass Finished dev [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/lovas pgm/noise.lass` Pgm { name: \"pgm/noise.lass\", text: [2, 123, 2, 200, 16, 1, 255] } So it does produce the same bytecode for both. As we demanded. Running into errors \u00b6 What happens, if our program has errors? Easy to find out, I included a broken program: syntax-error.lass push_u8 123 push_u8 300 add pop fin Have you found the problem? Will the assembler? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/syntax-error.lass Finished dev [unoptimized + debuginfo] target(s) in 0.04s Running `target/debug/lovas pgm/syntax-error.lass` Error: assembly failed in line 2 of program 'pgm/syntax-error.lass' Caused by: InvalidArgument It does find the error. Using the parse_int create already pays. And the error message really tells us, what is wrong and where. We get a lot of value for very few code we have written. Why AsmPgm? \u00b6 There does not really seem to be a point of storing all that information inside AsmPgm . We could easily have created the bytecode directly. That would have been a lot easier. And if you have run the code yourself, you will have been bombarded with compiler warnings about unread fields. We will be needing that information soon, and it was easiest to build it like this right away. But let us just enjoy our new assembler for now. impl error::Error \u00b6 Okay, before we leave for today, one more thing that you might have spotted. What's with that impl blocks? impl Display for AsmError { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"{:?}\" , self ) } } impl error :: Error for AsmError { } impl Display for AsmErrorReport { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"assembly failed in line {} of program '{}'\" , self . line , self . name ) } } impl error :: Error for AsmErrorReport { fn source ( & self ) -> Option <& ( dyn error :: Error + ' static ) > { Some ( & self . error ) } } That is the price we have to pay when we want to use Rust magic. Rust's answer to writing generic code that can be applied to different types (that might not exist at the time of writing) are traits . A function can accept a trait as a type. If you implement that trait for your type, you can use that function. That is a very simplified introduction. A trait defines specific functions you have to write for a type. That is what we do here. We implement the trait std::error::Error for our AsmError and AsmErrorReport . To do so, we must also implement the trait std::fmt::Display (because the Error trait says so). There is not much we do there. Types implementing the Display trait can be printed using println!(\"{}\", value) . What the println! macro does is just calling that fmt method we define. The trait Debug does a similar thing, but for use with println!(\"{:?}\", value) . We can use any value with those constructs that implements the Display trait (for \"{}\" ) or the Debug trait (for \"{:?}\" ). The Debug trait we let the compiler implement (derive) for us. That is what the line #[derive(Debug)] does. And for our Display trait we are lazy and just use the function that was created by #[derive(Debug)] . The Error trait lets you implement a source() method, that is used to get a nested Error inside your Error, that was its cause. Think of exception stacks, only that we do not have exceptions, of course. That is exactly what we want for AsmErrorReport ; it is, after all, a wrapper for AsmError . AsmError on the other hand does not have a nested error, so we do not implement the source() method. The empty impl error::Error for AsmError block is still needed. If you remove it, the Error trait will not be implemented for AsmError . Cool story, but why do we do all this? This is what enables us to use the magic of anyhow in our lovas.rs . We can use AsmError and AsmErrorReport (wrapped in an Err() ) as return for our main function. It returns anyhow::Result<()> . And when there is an error returned by it, an error message is created and printed for us. With this we can easily create useful error messages in the error type itself, at the place where we understand, what errors exist and what they mean. And we need do it in that one place only. Every program that uses our library (as lovas.rs does) benefits from that without any extra work or even without knowing, error types can be returned by the library. Running assembler programs \u00b6 We will extend our assembler to do something useful, finally: execute our programs on lovem. kratenko \u00b7 kratenko 2022-08-10 \u00b7 Entry #25 \u00b7 6 min read \u00b7 v0.0.9-journey We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler. Execution \u00b6 We add some features to lovas.rs . A new command line parameter --run , that takes no arguments. If you add that flag to the call, lovas will take the assembled program (if there are no errors), create an instance of the VM and run the program on it. Thanks to clap, that is really easy to do. We add another field to our Cli struct. Actually, while we are at it, we add four new parameters: # #[clap(short, long, help = \"Run the assembled program in lovem.\" )] run : bool , # #[clap(long, help = \"Enable tracing log when running lovem.\" )] trace : bool , # #[clap(long, help = \"Output the program to stdout.\" )] print : bool , # #[clap(long, default_value_t = 100, help = \"Setting the stack size for lovem when running the program.\" )] stack_size : usize , And we change what we do with a successfully created program, depending on our new flag: // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { if args . print { println! ( \"{:?}\" , pgm ); } // we succeeded and now have a program with bytecode: if args . run { // lovas was called with `--run`, so create a VM and execute program: run ( & pgm , & args ) ? } Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } Just printing the program to stdout is no very useful default behaviour for an assembler. It might still come in handy, if you want to see what you are executing, so we make it optional and for the caller to decide with the --print flag. If the --run flag is set, we call run() . So what does run() do? /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); match outcome { Ok ( _ ) => { // Execution successful, program terminated: eprintln! ( \"Terminated. \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Ok (()) }, Err ( e ) => { // Runtime error. Error will be printed on return of main. eprintln! ( \"Runtime error! \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Err ( Error :: from ( e )) } } } We create a VM instance, and we run the program on it. If there is a RuntimeError , we return it, just as we did with the AsmErrorReport . Back in our examples, we created a VM with a stack size of 100 - simply because we needed a number there. 100 is still the default, but now you can choose the stack size, when calling lovas . If you do lovas --run pgm/some-program.lva --stack-size 512 lovas will execute the program in a VM with a stack that can hold 512 values. Trace Log \u00b6 When we were running a program in our VM, we did always get a lot of output during execution. That is nice for understanding, what a stack machine does, but in general it is not a got idea for a VM to do that. It can be very beneficial, if you run into a problem with your program, so it is an easily available tool for debugging. That is why I removed all those log messages from lovem, but I let some in that can be activated, if you set vm.trace = true . That is what we added the new command line parameter --trace for. You can now control, if you want to see it. Diagnostics \u00b6 There is some output by lovas , after the execution. It reports if the run was successfully terminated (by executing a fin instruction), or if there was a RuntimeError . In both cases it will show you the time the execution took (wallclock time), as well as the number of instructions executed by the VM, the final position of the programm counter, the number of values on the stack at termination, and the highest number of values on the stack at any time during execution (the watermark). This can give you some quick insight on what your program did and maybe where it ran into trouble. All this lead to some changes to vm.rs , but nothing that should give you any problems to understand. Remember that we have the power of git at our disposal, so you can easily find out what changed in a file between two releases. You could do that for vm.rs with this handy link: https://github.com/kratenko/lovem/compare/v0.0.8-journey...v0.0.9-journey#diff-3bc51552cab41d1a2dbf07842cb438088563f6134a9c69a266dfd0d79b631495 Our programs \u00b6 We have written a few example programs so far. Each is its own binary in src/bin/ , and all of them consist of the same Rust code of creating a VM and running a program. Only the bytecode changed between them. I got rid of all of those (except for the most basic one) and translated the programs into assembly programs that live in pgm/ . You can now execute those using lovas , like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/reverse-polish.lva --trace Compiling lovem v0.0.9 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 2.02s Running `target/debug/lovas -r pgm/reverse-polish.lva --trace` VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [5], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [5, 7], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3, trace: true, watermark: 3 } Executing op 0x11 VM { stack: [5, -4], pc: 7, op_cnt: 4, trace: true, watermark: 3 } Executing op 0x12 VM { stack: [-20], pc: 8, op_cnt: 5, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13], pc: 10, op_cnt: 6, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [-20, 30], pc: 13, op_cnt: 8, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [10], pc: 14, op_cnt: 9, trace: true, watermark: 3 } Executing op 0x01 VM { stack: [], pc: 15, op_cnt: 10, trace: true, watermark: 3 } Terminated! VM { stack: [], pc: 16, op_cnt: 11, trace: true, watermark: 3 } Terminated. Runtime=49.33\u00b5s op_cnt=11, pc=16, stack size=0, watermark=3 Remember to add --trace to the call, or you won't see very much. It has become a lot easier, to play around with the VM. No more writing bytecode by hand! File extension \u00b6 You might have noticed that I changed the filename extension that I use for the assembly programs from .lass to .lva . There are multiple reasons, but the main one is, that I thought Lass could be a nice name for a programming language, when I will finally come to writing one for lovem. So I want to reserve the extension for that possible future. Playing around \u00b6 The diagnostic information given after the execution can be interesting, when you mess around. Let us play a bit with the program endless-stack.lva . ## This program runs in an endless loop, but it will push a new value to the stack on every iteration. ## It will inevitably lead to a stack overrun at some point and crash the program. push_u8 123 goto -5 fin The program will fill the stack until it is full, and then it will crash: Running `target/debug/lovas -r pgm/endless-stack.lva --print` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=41.589\u00b5s op_cnt=201, pc=2, stack-depth=100, watermark=100 Error: StackOverflow After 201 executed instructions it crashes. The stack depth at the time of the crash is 100. That is the complete stack, the next instruction tried to push value 101, which must fail. Instruction number 201 did cause the crash. That makes sense, if you follow the execution in your head. And the program counter is on 2. The last instruction executed will be the one before that, which would be at 0. That is the push_u8 instruction. There is no surprise that the watermark is at 100. That is the highest possible value for it and also the current value of out stack depth. As we can now easily change the stack size, let us try what happens with a bigger stack: Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=47.648\u00b5s op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow So now the stack overflows at over 150 values, of course. And it takes 301 instructions to fill it. Runtime has been longer, but only about 15%. I would not have expected a rise of 50%, as there is overhead for starting the program. What happens, if we activate --trace ? Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150 --trace` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [123], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 [...] Executing op 0x02 Runtime error! Runtime=67.312973ms op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow There is, of course, a lot of output, that I cut out. What is interesting is the change in execution time. I ran this inside the CLion IDE by JetBrains. The console there will not be a very fast console, as it does a lot with that output coming through. But the impact of the logging is enormous! The runtime until we hit our stack overflow is more than 1000 times longer! The exact numbers don't mean anything; we are running unoptimised Rust code with debuginfo, and the bottleneck is the console. But it is still fascinating to see. You labeled me, I'll label you \u00b6 We add a feature to our assembler that we overlooked before. kratenko \u00b7 kratenko 2022-08-11 \u00b7 Entry #26 \u00b7 10 min read \u00b7 v0.0.10-journey Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce. Labels \u00b6 There was so much already going on in that assembler program, that I did not want to introduce more complexity up front. Let's fix that now: we will introduce a way to give a position inside your program a name, so that you can goto that name later. And in good tradition, we will call this names labels . The traditional way of defining labels in assembly is by writing them first thing on a line, followed by a colon : . Take a look at this little program, label.lva . It is neither good style, nor does it do anything useful, but it shows us labels: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 ## A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back There are two labels defined here: back in line 5, and coda in line 9. A label definition is a short string that is directly followed by a colon : . We restrict it to letters, numbers, and underscore, with a letter at the front. For the curious, the regex is: ^[A-Za-z][0-9A-Za-z_]{0,31}$ . As you can see in the example, there can be an optional instruction in the same line as the label definition. Now, how will our assembler parse those? Reconstruction \u00b6 First of all, I did a little reconstruction inside asm.rs , because I did not like how the parsing was done inside an associated function, that also created the AsmPgm instance. That seems messed up. After the change, the fn assemble() creates the instance itself and then calls a method on it, to parse the source code. Here is the new version: src/asm.rs 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { // create a new, clean instance to fill during parsing: let mut asm_pgm = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , labels : Default :: default (), }; // evaluate the source code: asm_pgm . process_assembly ( content ); // convert to Pgm instance if successful, or to Error Report, if assembly failed: asm_pgm . to_program () } And there is no problem with us changing the code like this. The only public function inside asm.rs is that pub fn assemble() . All methods of AsmPgm are private and therefore internal detail. Not that it would matter at this state of development, but it demonstrates how separation of public API and internal implementation work. What is also new in that function is a new field inside AsmPgm : labels . /// A assembler program during parsing/assembling. # #[derive(Debug)] struct AsmPgm { .. . /// A map storing label definitions by name with there position in bytecode. labels : HashMap < String , usize > , } It is a HashMap (aka. associative array in other languages). This is where we put all label definitions we find, while parsing the source file. It maps the label's name to its position inside the bytecode. Here we can look up where to jump, for a goto that wants to jump to a label. This is what our parsing methods now look like: 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 fn process ( & mut self , content : & str ) -> Result < (), AsmError > { // Go over complete source, extracting instructions. Some will have their opargs // left empty (with placeholders). self . parse ( content ) ? ; self . update_instructions () } /// Process assembly source code. Must be used with \"empty\" AsmPgm. fn process_assembly ( & mut self , content : & str ) { // this function is just a wrapper around `process()`, so that I can use the // return magic and don't need to write the error check twice. if let Err ( e ) = self . process ( content ) { self . error = Some ( e ); } } The important part is, that we have to steps now. We parse the complete source, as before. The second run is needed to write the actual relative jump address to the instructions. We do not know them during parsing, at least not for jumps forward. Parsing label definitions \u00b6 I got a little fancy again, while writing the function for parsing label definitions: 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 /// Parses and extracts optional label definition from line. /// /// Looks for a colon ':'. If one exists, the part before the first colon will be /// seen as the name for a label, that is defined on this line. Instructions inside /// the program that execute jumps can refer to these labels as a destination. /// Lines containing a label definition may also contain an instruction and/or a comment. /// This can return `AsmError::InvalidLabel` if the part before the colon is not a valid /// label name, or `AsmError::DuplicateLabel` if a label name is reused. /// If a label could be parsed, it will be stored to the `AsmPgm`. /// On success, the line without the label definition is returned, so that it can be /// used to extract an instruction. This will be the complete line, if there was no /// label definition. fn parse_label_definition <' a > ( & mut self , line : & ' a str ) -> Result <&' a str , AsmError > { if let Some (( label , rest )) = line . split_once ( \":\" ) { let label = label . trim_start (); if VALID_LABEL . is_match ( label ) { if self . labels . contains_key ( label ) { Err ( AsmError :: DuplicateLabel ( String :: from ( label ))) } else { self . labels . insert ( String :: from ( label ), self . text_pos ); Ok ( rest ) } } else { Err ( AsmError :: InvalidLabel ( String :: from ( label ))) } } else { Ok ( line ) } } The method is trying to find a label definition in the line, and if so, handles it. We use our trusted Result<> returning, to communicate potential errors. But instead of Ok(()) , which is the empty okay value, we return a &str on success. This is because there might also be an instruction in the line. If we find a label definition, it returns the line after the colon. If there is none, it returns the complete line it got. This gives us the lines as we used to get before we introduced labels. Great. But what is that weird 'a that shows up in that highlighted line everywhere? Lifetime \u00b6 Yeah, this is where it becomes rusty, again. I said, in an early post, that you would hate the Rust compiler and its pedantic error messages. The thing Rust is most pedantic about, is ownership and access to values you do not own. We are working with references to String s here. A &str references the bytes inside that String directly (a &str need not reference a String , but it does here). We did that before, where is the problem now? This is the first time we are returning a &str . When you are using references, Rust makes sure that the value you are referencing exists at least as long as the reference exists. That is easy for functions, as long as you drop every reference you have when you are done. But in this function, we return a reference to the parameter we got. Rust cannot allow that without some special care. When I remove the 'a parts of the method, I get a compilation error: error[E0623]: lifetime mismatch --> src/asm.rs:277:21 | 269 | fn parse_label_definition(&mut self, line: &str) -> Result<&str, AsmError> { | ---- ---------------------- | | | this parameter and the return type are declared with different lifetimes... ... 277 | Ok(rest) | ^^^^^^^^ ...but data from `line` is returned here | = note: each elided lifetime in input position becomes a distinct lifetime help: consider introducing a named lifetime parameter and update trait if needed | 269 | fn parse_label_definition<'a>(&'a mut self, line: &'a str) -> Result<&str, AsmError> { | ++++ ++ ++ The compiler tells me, that I messed up the lifetimes. It even proposes a change that introduces lifetime parameters (but gets it slightly wrong). What do we do with the 'a ? Well we introduce a lifetime parameter called a . The syntax for that is the apostrophe, which looked weird to me at start, but it is so lightweight, that I came to like it. It is custom, to just call your lifetimes 'a , 'b , ... \u2013 they normally don't have a long scope anyway. The thing we are telling the compiler with this parameter is this: the lifetime of the returned &str is dependent on the lifetime of the parameter line: &str . So whenever the reference the function is called with runs out of scope, the reference that was returned must be out of scope as well. An example \u00b6 This is a concept that is new to many programmers when they learn Rust. I think, what we do here demonstrates it quiet well. Let us look at what happens for line 9 of our assembly program: pgm/label.lva 9 coda: push_u8 2 Our function receives a reference to a String holding that line: \" coda: push_u8 2\" . It finds the label coda and stores it inside self.labels . Its work is done, but there might be more to this line. It returns a reference to a substring of it ( &str are actually slices; they can reference only a part of a String 's data). That is what we return, a reference to the part data inside the String , starting at the first char after the colon, so it looks like this \" push_u8 2\" . It is not a copy, it is the same area inside the computer's memory! So if you want to make certain, that there are no accesses to memory after its content has run out of scope (use after free, or use of local variable after it runs our of scope), you must not allow access to it, unless you are sure the value still exists. And this is what Rust does. This is what makes Rust a secure language. Many bugs and exploits in the world exist, because most languages do not check this, but leave the responsibility to the programmer. And the really cool thing about Rust is, it does this completely at compile time, as you can see by the fact that we got a compiler error. The way we call our function is not a problem at all: src/asm.rs 292 293 294 295 296 297 298 for ( n , line ) in content . lines (). enumerate () { // File lines start counting at 1: self . line_number = n + 1 ; let line = self . parse_label_definition ( line ) ? ; let line = AsmPgm :: clean_line ( line ); self . parse_clean_line ( line ) ? ; } Our initial line comes from line 228. It is already a reference, because content.lines() is also giving us a reference to the memory inside of content . That is a reference already, the String variable that holds (and owns) the data lives inside lovas.rs : src/bin/lovas.rs 67 68 69 70 71 72 73 // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , & name ) ) ? ; // run the assembler: match asm :: assemble ( & name , & content ) { We do not copy any of that bytes along the way. The first time we do that is in clean_line() . Returning a &str will not work there, because we actually modify the contents of the string, by replacing characters inside it. Have you ever tried to work with inplace \"substrings\" (I mean char arrays, like this char *str ), without modifying the contents (placing \\0 bytes). It is not fun. In Rust, it can be, if you understand lifetime restrictions. Easy way out \u00b6 If you run into problems with your &str inside a Rust program, there is often an easy way to get around that. You can simply create a new String from your &str , as we do in clean_line() . That will copy the bytes. For our program, that would have been no problem at all. Cloning a few bytes of source code for every line during assembly would cost us next to nothing. You would not notice in execution time. But things are different when you need to quickly handle long substrings in a program. Think of a diagnostic job on a busy server. And remember that String s will be created on the heap. That is a complexity that you sometimes want to avoid. When programming microcontrollers, there is a chance that you do not even have a memory allocator at your disposal. And microcontrollers is, what we are aiming for in our project. There are already some parts of lovem, that we will need to change, because of that. But that is a story for another time. I just thought that this was a nice little example to introduce you to lifetime parameters. We will need them at some point... Run it already! \u00b6 This is a long entry already. You can look at the complete state of the assembler directly in the sourcecode. You should know how to find the tags inside the repo by now. But I want to execute our new program, using the labels, before I end this. Here it is again: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 ## A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back We need to execute it with the --trace flag, or we will not see anything: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/label.lva --print --trace Compiling lovem v0.0.10 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 1.33s Running `target/debug/lovas -r pgm/label.lva --print --trace` Pgm { name: \"pgm/label.lva\", text: [2, 1, 32, 0, 3, 2, 3, 255, 2, 2, 32, 255, 248] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [1], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 Jump from 5 by 3 VM { stack: [1], pc: 8, op_cnt: 2, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [1, 2], pc: 10, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x20 Jump from 13 by -8 VM { stack: [1, 2], pc: 5, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 2, 3], pc: 7, op_cnt: 5, trace: true, watermark: 3 } Terminated! VM { stack: [1, 2, 3], pc: 8, op_cnt: 6, trace: true, watermark: 3 } Terminated. Runtime=65.598\u00b5s op_cnt=6, pc=8, stack-depth=3, watermark=3 The program has three push_u8 operations. If you executed them in the order of the source code, they would push [1, 3, 2] to the stack. But because of the goto instructions, they are not executed in that order. You can see the jumps in the trace, and you can see that the stack at termination holds the values in this order: [1, 2, 3] . Not much of a program, but it shows you, how our new labels work. And finally: no more counting bytes! Homework \u00b6 Our programs endless.lva and endless-stack.lva no longer work, because we changed how the goto instruction must be written. Can you fix them? What if? \u00b6 Choose your path. kratenko \u00b7 kratenko 2022-08-19 \u00b7 Entry #27 \u00b7 6 min read \u00b7 v0.0.11-journey Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva , you can see that none of those goto s introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity. Today we will introduce branches to our VM. A branch is a point in a program from which there are multiple possible paths to take. Two paths, normally. Which of those paths is takes is decided at runtime by looking at the state of the program. For us that means that we look at the value on top of the stack. How does it work? Conditional jump \u00b6 We already introduced the goto operation. What we will add now, works exactly the same way, but only if a certain condition is met. And, yes, we will call that operation if . But if what? How about if equal ? So we get the new opname ifeq , that pops a value from the stack and only executes its jump when that value is equal. Equal to what, you want to know? How about if it is equal to zero. If you want to compare it to a different number, it is easy to subtract that number from your value before you compare it to zero, and you achieve what you need. New operations \u00b6 We will introduce multiple if-operations. Six, to be precise. src/op.rs 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 /// opcode: Conditional relative jump (branch) on pop == zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x21 ; /// opcode: Conditional relative jump (branch) on pop != zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFNE : u8 = 0x22 ; /// opcode: Conditional relative jump (branch) on pop < zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLT : u8 = 0x23 ; /// opcode: Conditional relative jump (branch) on pop <= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLE : u8 = 0x24 ; /// opcode: Conditional relative jump (branch) on pop > zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGT : u8 = 0x25 ; /// opcode: Conditional relative jump (branch) on pop >= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGE : u8 = 0x26 ; And we add another operation, while we add it: dup src/op.rs 21 22 23 24 25 /// opcode: Pop value from stack and push it back, twice. /// /// pop: 1, push: 2 /// oparg: 0 pub const DUP : u8 = 0x03 ; This one simply duplicates the value on top of the stack, so that there will be another copy of it on top of it. We will use that often when testing values with an if , if we still need the value after testing it. The if will consume the top most value. Extending the assembler \u00b6 We add the parsing handlers for our new instructions: src/asm.rs 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"dup\" => self . parse_a0_instruction ( op :: DUP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => self . parse_label_instruction ( op :: GOTO , oparg ), \"ifeq\" => self . parse_label_instruction ( op :: IFEQ , oparg ), \"ifne\" => self . parse_label_instruction ( op :: IFNE , oparg ), \"iflt\" => self . parse_label_instruction ( op :: IFLT , oparg ), \"ifle\" => self . parse_label_instruction ( op :: IFLE , oparg ), \"ifgt\" => self . parse_label_instruction ( op :: IFGT , oparg ), \"ifge\" => self . parse_label_instruction ( op :: IFGE , oparg ), _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } And that is all we need to change on our assembler. The way we have written it, it is easy to introduce new operations, when they share the same syntax in assembly and in bytecode as existing ones. Adjust the VM \u00b6 First, we add the handler for the dup . Just pop a value and push it back, twice. Easy. src/vm.rs 175 176 177 178 179 180 op :: DUP => { let v = self . pop () ? ; self . push ( v ) ? ; self . push ( v ) ? ; Ok (()) }, And now, the if* -handlers. They are similar to the goto -handler, just with an if added. src/vm.rs 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 op :: GOTO => { let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) }, op :: IFEQ => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v == 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFNE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v != 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v < 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v <= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v > 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v >= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, And that is all the code we have to change. Our VM can now execute conditional jumps. Now we can do some serious programming! A for-loop \u00b6 Can't wait to use an if in program: pgm/loop.lva 1 2 3 4 5 6 7 8 9 10 ## Demonstrate the conditional jump (a branch) ## The program has a loop that it executes thrice, before it terminates. push_u8 3 loop: push_u8 1 sub dup ifgt loop pop fin And execute it: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print --trace Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print --trace` Pgm { name: \"pgm/loop.lva\", text: [2, 3, 2, 1, 17, 3, 37, 255, 249, 1, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [3], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [3, 1], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [2], pc: 5, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [2, 2], pc: 6, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [2], pc: 2, op_cnt: 5, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [2, 1], pc: 4, op_cnt: 6, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [1], pc: 5, op_cnt: 7, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [1, 1], pc: 6, op_cnt: 8, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [1], pc: 2, op_cnt: 9, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 1], pc: 4, op_cnt: 10, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [0], pc: 5, op_cnt: 11, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [0, 0], pc: 6, op_cnt: 12, trace: true, watermark: 2 } Executing op 0x25 VM { stack: [0], pc: 9, op_cnt: 13, trace: true, watermark: 2 } Executing op 0x01 VM { stack: [], pc: 10, op_cnt: 14, trace: true, watermark: 2 } Terminated! VM { stack: [], pc: 11, op_cnt: 15, trace: true, watermark: 2 } Terminated. Runtime=100.972\u00b5s op_cnt=15, pc=11, stack-depth=0, watermark=2 Nice! This is basically a for-loop. Granted, it does not do anything but loop, but you can see how the program counts down from 3 to 0 and after the third time it reaches line 8, it stops jumping back to loop: and advances to the end. We can increase the number in line 3, and the number of runs increase with it. If we change it to 200 , we get this (I ditched the --trace for this). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 200, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=128.709\u00b5s op_cnt=803, pc=11, stack-depth=0, watermark=2 More than 800 operations with only 10 lines of code. Shall we cranc it up to a million? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 100, 2, 100, 18, 2, 100, 18, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=564.184652ms op_cnt=4000007, pc=17, stack-depth=0, watermark=2 Takes about have a second to execute, over 4000000 operations where executed. And the stack never held more than 2 values, as you can see by the watermark. We are programming! Homework \u00b6 Wait a second! Our only way of getting values on the stack is push_u8 . That can only push a u8 , so only values 0 - 255 . How did I push that 1000000 there?","title":"August 2022 complete"},{"location":"2022-08/ALL.html#complete-month-of-august-2022","text":"","title":"Complete month of August 2022"},{"location":"2022-08/ALL.html#handling-instructions","text":"kratenko \u00b7 kratenko 2022-08-08 \u00b7 Entry #23 \u00b7 4 min read \u00b7 v0.0.8-journey We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction() : /// Handles a single instruction of opcode an optional oparg parsed from Assembly file. fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } That is a surprisingly simple function. It receives two parameters. opname is a &str that holds the opname of the instruction. oparg is either None , if there was no argument in the instruction, or it holds a none-empty string that holds whatever argument was present in the instruction. The function only consists of a long match , that directly matches the opname against our known opnames. If there is no match, it returns a helpful error that even contains the unknown opname that was found. The explicit branches look a bit weirder. That is because I do not like to repeat myself when writing code. And Rust tends to allow some very dense source code.","title":"Handling instructions"},{"location":"2022-08/ALL.html#different-kind-of-instructions","text":"I decided to group by instructions into three categories. They are grouped by the number of bytes an instruction uses as argument. An a0 instruction has zero bytes of oparg, a1 has one byte, and a2 has two bytes.","title":"Different kind of instructions"},{"location":"2022-08/ALL.html#a0","text":"Most of our operations do not allow any argument at all. We want to make sure that there is none given in the instruction. And the only difference in handling those instructions inside the assembler is the byte that will be written to the bytecode. We can handle all of those with the same function: parse_a0_instruction() : /// Helper that parses an instruction with no oparg and pushes it. fn parse_a0_instruction ( & mut self , opcode : u8 , oparg : Option <& str > ) -> Result < (), AsmError > { if oparg . is_some () { Err ( AsmError :: UnexpectedArgument ) } else { self . push_a0_instruction ( opcode ) } } If we did get an argument, we fail, since that is not allowed. And then we push a very basic instruction to the back of our program. We have helper functions to do that: /// Adds a single instruction to the end of the AsmProgram. fn push_instruction ( & mut self , i : AsmInstruction ) -> Result < (), AsmError > { self . text_pos += i . size (); self . instructions . push ( i ); Ok (()) } /// Helper that creates an instruction with 0 bytes of oparg and pushes it. fn push_a0_instruction ( & mut self , opcode : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [], pos : self . text_pos , }; self . push_instruction ( i ) } We create a new instruction instance and add it. We also track the position of every instruction in the bytecode, that is why we update the programs current position in the bytecode for every instruction we add (stored in text_pos ). There is nothing we do with that information, yet. But we will need that information later.","title":"a0"},{"location":"2022-08/ALL.html#a1-push_u8","text":"We only have one operation that needs a single byte of oparg, and that is push_u8 . We use that operation to push values on the stack, taken directly from the bytecode. u8 is the only type supported at the moment. That is not even a hard restriction; you can easily get any i64 value to the stack by using basic arithmetics, and we have those. Parsing numbers is no fun. It is hard. So we let someone else do it for us. The crate we are using is called parse_int . Go take a look at what it can do. It allows us to enter numbers easily in hexadecimal, octal, or binary notation. That is a really handy feature in source code! Thanks, Rust community! So how are we parsing push_u8 ? \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, First we make sure that we have an argument. If not, we fail. We can again use our handy ? syntax. Then we try to parse it into a u8 , using parse_int . The syntax for that call takes some getting used to - I'm still waiting for me to getting used to it. But if it works, we now have a valid u8 . If it fails to parse, we quickly return with that failure information. If all goes well we will reach the third line, that calls our helper for adding a1 instructions. There is no big surprise in what that function does: /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a1_instruction ( & mut self , opcode : u8 , a0 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 ], pos : self . text_pos , }; self . push_instruction ( i ) } An interesting detail is, that push_instruction() returns a Result , even though it can never fail! It always returns Ok(()) . And if you look at push_a2_instruction() , you will now see that it also will always return Ok(()) . We do be bother? Take a look at the handler for push_u8 again, in context of the complete function parse_instruction() . That function returns a Result , and it can return Err(...) . Because push_a1_instruction() has the same return value of Result , the calls integrate nicely with the layout of the complete function inside the match . For me, it gives the code a clean compactness.","title":"a1: push_u8"},{"location":"2022-08/ALL.html#a2-goto","text":"There is one more branch to look at: \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, This time we use parse_int to read a i16 . Whether you like the :: syntax or not, at least you can see what it is for. We need to unpack the two bytes of the i16 after parsing, so that we can store the bytes correctly in the bytecode. to_be_bytes() gives us an array (of size 2) that holds the bytes in big endian byte order. to_le_bytes() is the little endian counterpart. I generally prefer big endian, when I can. And if you remember how we read the bytes in the VM, you can see that we are already using big endian there. There is nothing new in the push_a2_instruction() function, only one additional byte. /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a2_instruction ( & mut self , opcode : u8 , a0 : u8 , a1 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 , a1 ], pos : self . text_pos , }; self . push_instruction ( i ) }","title":"a2: goto"},{"location":"2022-08/ALL.html#parsing-completed","text":"We have now parsed the complete program source into the AsmPgm structure. Or we have failed to do so, in which case there is an Error stored in AsmPgm . Either way, you have now seen all the code that does the parsing. Next journal entry will finally produce the bytecode we are longing for.","title":"Parsing completed"},{"location":"2022-08/ALL.html#assembling-bytes","text":"kratenko \u00b7 kratenko 2022-08-09 \u00b7 Entry #24 \u00b7 4 min read \u00b7 v0.0.8-journey Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes.","title":"Assembling bytes"},{"location":"2022-08/ALL.html#parsed","text":"Let us take a look at where we are. We have our sample program hallo-stack.lass : push_u8 123 push_u8 200 add pop fin If we debug-print the AsmPgm after the parsing, it looks like this: AsmPgm { name: \"pgm/hallo-stack.lass\", instructions: [ AsmInstruction { line_number: 1, opcode: 2, oparg: [123], pos: 0 }, AsmInstruction { line_number: 2, opcode: 2, oparg: [200], pos: 2 }, AsmInstruction { line_number: 3, opcode: 16, oparg: [], pos: 4 }, AsmInstruction { line_number: 4, opcode: 1, oparg: [], pos: 5 }, AsmInstruction { line_number: 5, opcode: 255, oparg: [], pos: 6 } ], line_number: 5, text_pos: 7, error: None } No error, that is nice. And we can see all five instructions parsed. We have a function that connects those bytes.","title":"Parsed"},{"location":"2022-08/ALL.html#connect-the-bytes","text":"/// Convert parsed assembly source to runnable program (or error report). fn to_program ( & self ) -> Result < Pgm , AsmErrorReport > { if let Some ( e ) = & self . error { // Assembling failed: Err ( AsmErrorReport { name : self . name . clone (), line : self . line_number , error : e . clone (), }) } else { // Assembling succeeded, return a Pgm instance: let mut text : Vec < u8 > = vec! []; for i in & self . instructions { text . push ( i . opcode ); text . extend ( & i . oparg ); } Ok ( Pgm { name : self . name . clone (), text , }) } } The error part is straightforward. A small detail is the clone() call for name and error. We need to do that, because we cannot move ownership of those values (they must still exist in the AsmPgm instance). And we cannot use references. There is no need to clone the line number; as an integer type it can simply be copied. The success part isn't complex either. We create a Vector of bytes and push all bytes into it: for each instruction the opcode and the opargs (which there can be zero). We have our bytecode now! Wrap it inside our new Pgm type, and we are done.","title":"Connect the bytes"},{"location":"2022-08/ALL.html#run-the-assembler","text":"Let us see what our program looks like, assembled: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` Pgm { name: \"pgm/hallo-stack.lass\", text: [2, 123, 2, 200, 16, 1, 255] } And how about our noisy program, noice.lass ? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/noise.lass Finished dev [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/lovas pgm/noise.lass` Pgm { name: \"pgm/noise.lass\", text: [2, 123, 2, 200, 16, 1, 255] } So it does produce the same bytecode for both. As we demanded.","title":"Run the assembler"},{"location":"2022-08/ALL.html#running-into-errors","text":"What happens, if our program has errors? Easy to find out, I included a broken program: syntax-error.lass push_u8 123 push_u8 300 add pop fin Have you found the problem? Will the assembler? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/syntax-error.lass Finished dev [unoptimized + debuginfo] target(s) in 0.04s Running `target/debug/lovas pgm/syntax-error.lass` Error: assembly failed in line 2 of program 'pgm/syntax-error.lass' Caused by: InvalidArgument It does find the error. Using the parse_int create already pays. And the error message really tells us, what is wrong and where. We get a lot of value for very few code we have written.","title":"Running into errors"},{"location":"2022-08/ALL.html#why-asmpgm","text":"There does not really seem to be a point of storing all that information inside AsmPgm . We could easily have created the bytecode directly. That would have been a lot easier. And if you have run the code yourself, you will have been bombarded with compiler warnings about unread fields. We will be needing that information soon, and it was easiest to build it like this right away. But let us just enjoy our new assembler for now.","title":"Why AsmPgm?"},{"location":"2022-08/ALL.html#impl-errorerror","text":"Okay, before we leave for today, one more thing that you might have spotted. What's with that impl blocks? impl Display for AsmError { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"{:?}\" , self ) } } impl error :: Error for AsmError { } impl Display for AsmErrorReport { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"assembly failed in line {} of program '{}'\" , self . line , self . name ) } } impl error :: Error for AsmErrorReport { fn source ( & self ) -> Option <& ( dyn error :: Error + ' static ) > { Some ( & self . error ) } } That is the price we have to pay when we want to use Rust magic. Rust's answer to writing generic code that can be applied to different types (that might not exist at the time of writing) are traits . A function can accept a trait as a type. If you implement that trait for your type, you can use that function. That is a very simplified introduction. A trait defines specific functions you have to write for a type. That is what we do here. We implement the trait std::error::Error for our AsmError and AsmErrorReport . To do so, we must also implement the trait std::fmt::Display (because the Error trait says so). There is not much we do there. Types implementing the Display trait can be printed using println!(\"{}\", value) . What the println! macro does is just calling that fmt method we define. The trait Debug does a similar thing, but for use with println!(\"{:?}\", value) . We can use any value with those constructs that implements the Display trait (for \"{}\" ) or the Debug trait (for \"{:?}\" ). The Debug trait we let the compiler implement (derive) for us. That is what the line #[derive(Debug)] does. And for our Display trait we are lazy and just use the function that was created by #[derive(Debug)] . The Error trait lets you implement a source() method, that is used to get a nested Error inside your Error, that was its cause. Think of exception stacks, only that we do not have exceptions, of course. That is exactly what we want for AsmErrorReport ; it is, after all, a wrapper for AsmError . AsmError on the other hand does not have a nested error, so we do not implement the source() method. The empty impl error::Error for AsmError block is still needed. If you remove it, the Error trait will not be implemented for AsmError . Cool story, but why do we do all this? This is what enables us to use the magic of anyhow in our lovas.rs . We can use AsmError and AsmErrorReport (wrapped in an Err() ) as return for our main function. It returns anyhow::Result<()> . And when there is an error returned by it, an error message is created and printed for us. With this we can easily create useful error messages in the error type itself, at the place where we understand, what errors exist and what they mean. And we need do it in that one place only. Every program that uses our library (as lovas.rs does) benefits from that without any extra work or even without knowing, error types can be returned by the library.","title":"impl error::Error"},{"location":"2022-08/ALL.html#running-assembler-programs","text":"We will extend our assembler to do something useful, finally: execute our programs on lovem. kratenko \u00b7 kratenko 2022-08-10 \u00b7 Entry #25 \u00b7 6 min read \u00b7 v0.0.9-journey We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler.","title":"Running assembler programs"},{"location":"2022-08/ALL.html#execution","text":"We add some features to lovas.rs . A new command line parameter --run , that takes no arguments. If you add that flag to the call, lovas will take the assembled program (if there are no errors), create an instance of the VM and run the program on it. Thanks to clap, that is really easy to do. We add another field to our Cli struct. Actually, while we are at it, we add four new parameters: # #[clap(short, long, help = \"Run the assembled program in lovem.\" )] run : bool , # #[clap(long, help = \"Enable tracing log when running lovem.\" )] trace : bool , # #[clap(long, help = \"Output the program to stdout.\" )] print : bool , # #[clap(long, default_value_t = 100, help = \"Setting the stack size for lovem when running the program.\" )] stack_size : usize , And we change what we do with a successfully created program, depending on our new flag: // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { if args . print { println! ( \"{:?}\" , pgm ); } // we succeeded and now have a program with bytecode: if args . run { // lovas was called with `--run`, so create a VM and execute program: run ( & pgm , & args ) ? } Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } Just printing the program to stdout is no very useful default behaviour for an assembler. It might still come in handy, if you want to see what you are executing, so we make it optional and for the caller to decide with the --print flag. If the --run flag is set, we call run() . So what does run() do? /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); match outcome { Ok ( _ ) => { // Execution successful, program terminated: eprintln! ( \"Terminated. \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Ok (()) }, Err ( e ) => { // Runtime error. Error will be printed on return of main. eprintln! ( \"Runtime error! \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Err ( Error :: from ( e )) } } } We create a VM instance, and we run the program on it. If there is a RuntimeError , we return it, just as we did with the AsmErrorReport . Back in our examples, we created a VM with a stack size of 100 - simply because we needed a number there. 100 is still the default, but now you can choose the stack size, when calling lovas . If you do lovas --run pgm/some-program.lva --stack-size 512 lovas will execute the program in a VM with a stack that can hold 512 values.","title":"Execution"},{"location":"2022-08/ALL.html#trace-log","text":"When we were running a program in our VM, we did always get a lot of output during execution. That is nice for understanding, what a stack machine does, but in general it is not a got idea for a VM to do that. It can be very beneficial, if you run into a problem with your program, so it is an easily available tool for debugging. That is why I removed all those log messages from lovem, but I let some in that can be activated, if you set vm.trace = true . That is what we added the new command line parameter --trace for. You can now control, if you want to see it.","title":"Trace Log"},{"location":"2022-08/ALL.html#diagnostics","text":"There is some output by lovas , after the execution. It reports if the run was successfully terminated (by executing a fin instruction), or if there was a RuntimeError . In both cases it will show you the time the execution took (wallclock time), as well as the number of instructions executed by the VM, the final position of the programm counter, the number of values on the stack at termination, and the highest number of values on the stack at any time during execution (the watermark). This can give you some quick insight on what your program did and maybe where it ran into trouble. All this lead to some changes to vm.rs , but nothing that should give you any problems to understand. Remember that we have the power of git at our disposal, so you can easily find out what changed in a file between two releases. You could do that for vm.rs with this handy link: https://github.com/kratenko/lovem/compare/v0.0.8-journey...v0.0.9-journey#diff-3bc51552cab41d1a2dbf07842cb438088563f6134a9c69a266dfd0d79b631495","title":"Diagnostics"},{"location":"2022-08/ALL.html#our-programs","text":"We have written a few example programs so far. Each is its own binary in src/bin/ , and all of them consist of the same Rust code of creating a VM and running a program. Only the bytecode changed between them. I got rid of all of those (except for the most basic one) and translated the programs into assembly programs that live in pgm/ . You can now execute those using lovas , like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/reverse-polish.lva --trace Compiling lovem v0.0.9 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 2.02s Running `target/debug/lovas -r pgm/reverse-polish.lva --trace` VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [5], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [5, 7], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3, trace: true, watermark: 3 } Executing op 0x11 VM { stack: [5, -4], pc: 7, op_cnt: 4, trace: true, watermark: 3 } Executing op 0x12 VM { stack: [-20], pc: 8, op_cnt: 5, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13], pc: 10, op_cnt: 6, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [-20, 30], pc: 13, op_cnt: 8, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [10], pc: 14, op_cnt: 9, trace: true, watermark: 3 } Executing op 0x01 VM { stack: [], pc: 15, op_cnt: 10, trace: true, watermark: 3 } Terminated! VM { stack: [], pc: 16, op_cnt: 11, trace: true, watermark: 3 } Terminated. Runtime=49.33\u00b5s op_cnt=11, pc=16, stack size=0, watermark=3 Remember to add --trace to the call, or you won't see very much. It has become a lot easier, to play around with the VM. No more writing bytecode by hand!","title":"Our programs"},{"location":"2022-08/ALL.html#file-extension","text":"You might have noticed that I changed the filename extension that I use for the assembly programs from .lass to .lva . There are multiple reasons, but the main one is, that I thought Lass could be a nice name for a programming language, when I will finally come to writing one for lovem. So I want to reserve the extension for that possible future.","title":"File extension"},{"location":"2022-08/ALL.html#playing-around","text":"The diagnostic information given after the execution can be interesting, when you mess around. Let us play a bit with the program endless-stack.lva . ## This program runs in an endless loop, but it will push a new value to the stack on every iteration. ## It will inevitably lead to a stack overrun at some point and crash the program. push_u8 123 goto -5 fin The program will fill the stack until it is full, and then it will crash: Running `target/debug/lovas -r pgm/endless-stack.lva --print` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=41.589\u00b5s op_cnt=201, pc=2, stack-depth=100, watermark=100 Error: StackOverflow After 201 executed instructions it crashes. The stack depth at the time of the crash is 100. That is the complete stack, the next instruction tried to push value 101, which must fail. Instruction number 201 did cause the crash. That makes sense, if you follow the execution in your head. And the program counter is on 2. The last instruction executed will be the one before that, which would be at 0. That is the push_u8 instruction. There is no surprise that the watermark is at 100. That is the highest possible value for it and also the current value of out stack depth. As we can now easily change the stack size, let us try what happens with a bigger stack: Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=47.648\u00b5s op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow So now the stack overflows at over 150 values, of course. And it takes 301 instructions to fill it. Runtime has been longer, but only about 15%. I would not have expected a rise of 50%, as there is overhead for starting the program. What happens, if we activate --trace ? Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150 --trace` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [123], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 [...] Executing op 0x02 Runtime error! Runtime=67.312973ms op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow There is, of course, a lot of output, that I cut out. What is interesting is the change in execution time. I ran this inside the CLion IDE by JetBrains. The console there will not be a very fast console, as it does a lot with that output coming through. But the impact of the logging is enormous! The runtime until we hit our stack overflow is more than 1000 times longer! The exact numbers don't mean anything; we are running unoptimised Rust code with debuginfo, and the bottleneck is the console. But it is still fascinating to see.","title":"Playing around"},{"location":"2022-08/ALL.html#you-labeled-me-ill-label-you","text":"We add a feature to our assembler that we overlooked before. kratenko \u00b7 kratenko 2022-08-11 \u00b7 Entry #26 \u00b7 10 min read \u00b7 v0.0.10-journey Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce.","title":"You labeled me, I'll label you"},{"location":"2022-08/ALL.html#labels","text":"There was so much already going on in that assembler program, that I did not want to introduce more complexity up front. Let's fix that now: we will introduce a way to give a position inside your program a name, so that you can goto that name later. And in good tradition, we will call this names labels . The traditional way of defining labels in assembly is by writing them first thing on a line, followed by a colon : . Take a look at this little program, label.lva . It is neither good style, nor does it do anything useful, but it shows us labels: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 ## A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back There are two labels defined here: back in line 5, and coda in line 9. A label definition is a short string that is directly followed by a colon : . We restrict it to letters, numbers, and underscore, with a letter at the front. For the curious, the regex is: ^[A-Za-z][0-9A-Za-z_]{0,31}$ . As you can see in the example, there can be an optional instruction in the same line as the label definition. Now, how will our assembler parse those?","title":"Labels"},{"location":"2022-08/ALL.html#reconstruction","text":"First of all, I did a little reconstruction inside asm.rs , because I did not like how the parsing was done inside an associated function, that also created the AsmPgm instance. That seems messed up. After the change, the fn assemble() creates the instance itself and then calls a method on it, to parse the source code. Here is the new version: src/asm.rs 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { // create a new, clean instance to fill during parsing: let mut asm_pgm = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , labels : Default :: default (), }; // evaluate the source code: asm_pgm . process_assembly ( content ); // convert to Pgm instance if successful, or to Error Report, if assembly failed: asm_pgm . to_program () } And there is no problem with us changing the code like this. The only public function inside asm.rs is that pub fn assemble() . All methods of AsmPgm are private and therefore internal detail. Not that it would matter at this state of development, but it demonstrates how separation of public API and internal implementation work. What is also new in that function is a new field inside AsmPgm : labels . /// A assembler program during parsing/assembling. # #[derive(Debug)] struct AsmPgm { .. . /// A map storing label definitions by name with there position in bytecode. labels : HashMap < String , usize > , } It is a HashMap (aka. associative array in other languages). This is where we put all label definitions we find, while parsing the source file. It maps the label's name to its position inside the bytecode. Here we can look up where to jump, for a goto that wants to jump to a label. This is what our parsing methods now look like: 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 fn process ( & mut self , content : & str ) -> Result < (), AsmError > { // Go over complete source, extracting instructions. Some will have their opargs // left empty (with placeholders). self . parse ( content ) ? ; self . update_instructions () } /// Process assembly source code. Must be used with \"empty\" AsmPgm. fn process_assembly ( & mut self , content : & str ) { // this function is just a wrapper around `process()`, so that I can use the // return magic and don't need to write the error check twice. if let Err ( e ) = self . process ( content ) { self . error = Some ( e ); } } The important part is, that we have to steps now. We parse the complete source, as before. The second run is needed to write the actual relative jump address to the instructions. We do not know them during parsing, at least not for jumps forward.","title":"Reconstruction"},{"location":"2022-08/ALL.html#parsing-label-definitions","text":"I got a little fancy again, while writing the function for parsing label definitions: 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 /// Parses and extracts optional label definition from line. /// /// Looks for a colon ':'. If one exists, the part before the first colon will be /// seen as the name for a label, that is defined on this line. Instructions inside /// the program that execute jumps can refer to these labels as a destination. /// Lines containing a label definition may also contain an instruction and/or a comment. /// This can return `AsmError::InvalidLabel` if the part before the colon is not a valid /// label name, or `AsmError::DuplicateLabel` if a label name is reused. /// If a label could be parsed, it will be stored to the `AsmPgm`. /// On success, the line without the label definition is returned, so that it can be /// used to extract an instruction. This will be the complete line, if there was no /// label definition. fn parse_label_definition <' a > ( & mut self , line : & ' a str ) -> Result <&' a str , AsmError > { if let Some (( label , rest )) = line . split_once ( \":\" ) { let label = label . trim_start (); if VALID_LABEL . is_match ( label ) { if self . labels . contains_key ( label ) { Err ( AsmError :: DuplicateLabel ( String :: from ( label ))) } else { self . labels . insert ( String :: from ( label ), self . text_pos ); Ok ( rest ) } } else { Err ( AsmError :: InvalidLabel ( String :: from ( label ))) } } else { Ok ( line ) } } The method is trying to find a label definition in the line, and if so, handles it. We use our trusted Result<> returning, to communicate potential errors. But instead of Ok(()) , which is the empty okay value, we return a &str on success. This is because there might also be an instruction in the line. If we find a label definition, it returns the line after the colon. If there is none, it returns the complete line it got. This gives us the lines as we used to get before we introduced labels. Great. But what is that weird 'a that shows up in that highlighted line everywhere?","title":"Parsing label definitions"},{"location":"2022-08/ALL.html#lifetime","text":"Yeah, this is where it becomes rusty, again. I said, in an early post, that you would hate the Rust compiler and its pedantic error messages. The thing Rust is most pedantic about, is ownership and access to values you do not own. We are working with references to String s here. A &str references the bytes inside that String directly (a &str need not reference a String , but it does here). We did that before, where is the problem now? This is the first time we are returning a &str . When you are using references, Rust makes sure that the value you are referencing exists at least as long as the reference exists. That is easy for functions, as long as you drop every reference you have when you are done. But in this function, we return a reference to the parameter we got. Rust cannot allow that without some special care. When I remove the 'a parts of the method, I get a compilation error: error[E0623]: lifetime mismatch --> src/asm.rs:277:21 | 269 | fn parse_label_definition(&mut self, line: &str) -> Result<&str, AsmError> { | ---- ---------------------- | | | this parameter and the return type are declared with different lifetimes... ... 277 | Ok(rest) | ^^^^^^^^ ...but data from `line` is returned here | = note: each elided lifetime in input position becomes a distinct lifetime help: consider introducing a named lifetime parameter and update trait if needed | 269 | fn parse_label_definition<'a>(&'a mut self, line: &'a str) -> Result<&str, AsmError> { | ++++ ++ ++ The compiler tells me, that I messed up the lifetimes. It even proposes a change that introduces lifetime parameters (but gets it slightly wrong). What do we do with the 'a ? Well we introduce a lifetime parameter called a . The syntax for that is the apostrophe, which looked weird to me at start, but it is so lightweight, that I came to like it. It is custom, to just call your lifetimes 'a , 'b , ... \u2013 they normally don't have a long scope anyway. The thing we are telling the compiler with this parameter is this: the lifetime of the returned &str is dependent on the lifetime of the parameter line: &str . So whenever the reference the function is called with runs out of scope, the reference that was returned must be out of scope as well.","title":"Lifetime"},{"location":"2022-08/ALL.html#an-example","text":"This is a concept that is new to many programmers when they learn Rust. I think, what we do here demonstrates it quiet well. Let us look at what happens for line 9 of our assembly program: pgm/label.lva 9 coda: push_u8 2 Our function receives a reference to a String holding that line: \" coda: push_u8 2\" . It finds the label coda and stores it inside self.labels . Its work is done, but there might be more to this line. It returns a reference to a substring of it ( &str are actually slices; they can reference only a part of a String 's data). That is what we return, a reference to the part data inside the String , starting at the first char after the colon, so it looks like this \" push_u8 2\" . It is not a copy, it is the same area inside the computer's memory! So if you want to make certain, that there are no accesses to memory after its content has run out of scope (use after free, or use of local variable after it runs our of scope), you must not allow access to it, unless you are sure the value still exists. And this is what Rust does. This is what makes Rust a secure language. Many bugs and exploits in the world exist, because most languages do not check this, but leave the responsibility to the programmer. And the really cool thing about Rust is, it does this completely at compile time, as you can see by the fact that we got a compiler error. The way we call our function is not a problem at all: src/asm.rs 292 293 294 295 296 297 298 for ( n , line ) in content . lines (). enumerate () { // File lines start counting at 1: self . line_number = n + 1 ; let line = self . parse_label_definition ( line ) ? ; let line = AsmPgm :: clean_line ( line ); self . parse_clean_line ( line ) ? ; } Our initial line comes from line 228. It is already a reference, because content.lines() is also giving us a reference to the memory inside of content . That is a reference already, the String variable that holds (and owns) the data lives inside lovas.rs : src/bin/lovas.rs 67 68 69 70 71 72 73 // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , & name ) ) ? ; // run the assembler: match asm :: assemble ( & name , & content ) { We do not copy any of that bytes along the way. The first time we do that is in clean_line() . Returning a &str will not work there, because we actually modify the contents of the string, by replacing characters inside it. Have you ever tried to work with inplace \"substrings\" (I mean char arrays, like this char *str ), without modifying the contents (placing \\0 bytes). It is not fun. In Rust, it can be, if you understand lifetime restrictions.","title":"An example"},{"location":"2022-08/ALL.html#easy-way-out","text":"If you run into problems with your &str inside a Rust program, there is often an easy way to get around that. You can simply create a new String from your &str , as we do in clean_line() . That will copy the bytes. For our program, that would have been no problem at all. Cloning a few bytes of source code for every line during assembly would cost us next to nothing. You would not notice in execution time. But things are different when you need to quickly handle long substrings in a program. Think of a diagnostic job on a busy server. And remember that String s will be created on the heap. That is a complexity that you sometimes want to avoid. When programming microcontrollers, there is a chance that you do not even have a memory allocator at your disposal. And microcontrollers is, what we are aiming for in our project. There are already some parts of lovem, that we will need to change, because of that. But that is a story for another time. I just thought that this was a nice little example to introduce you to lifetime parameters. We will need them at some point...","title":"Easy way out"},{"location":"2022-08/ALL.html#run-it-already","text":"This is a long entry already. You can look at the complete state of the assembler directly in the sourcecode. You should know how to find the tags inside the repo by now. But I want to execute our new program, using the labels, before I end this. Here it is again: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 ## A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back We need to execute it with the --trace flag, or we will not see anything: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/label.lva --print --trace Compiling lovem v0.0.10 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 1.33s Running `target/debug/lovas -r pgm/label.lva --print --trace` Pgm { name: \"pgm/label.lva\", text: [2, 1, 32, 0, 3, 2, 3, 255, 2, 2, 32, 255, 248] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [1], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 Jump from 5 by 3 VM { stack: [1], pc: 8, op_cnt: 2, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [1, 2], pc: 10, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x20 Jump from 13 by -8 VM { stack: [1, 2], pc: 5, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 2, 3], pc: 7, op_cnt: 5, trace: true, watermark: 3 } Terminated! VM { stack: [1, 2, 3], pc: 8, op_cnt: 6, trace: true, watermark: 3 } Terminated. Runtime=65.598\u00b5s op_cnt=6, pc=8, stack-depth=3, watermark=3 The program has three push_u8 operations. If you executed them in the order of the source code, they would push [1, 3, 2] to the stack. But because of the goto instructions, they are not executed in that order. You can see the jumps in the trace, and you can see that the stack at termination holds the values in this order: [1, 2, 3] . Not much of a program, but it shows you, how our new labels work. And finally: no more counting bytes!","title":"Run it already!"},{"location":"2022-08/ALL.html#homework","text":"Our programs endless.lva and endless-stack.lva no longer work, because we changed how the goto instruction must be written. Can you fix them?","title":"Homework"},{"location":"2022-08/ALL.html#what-if","text":"Choose your path. kratenko \u00b7 kratenko 2022-08-19 \u00b7 Entry #27 \u00b7 6 min read \u00b7 v0.0.11-journey Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva , you can see that none of those goto s introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity. Today we will introduce branches to our VM. A branch is a point in a program from which there are multiple possible paths to take. Two paths, normally. Which of those paths is takes is decided at runtime by looking at the state of the program. For us that means that we look at the value on top of the stack. How does it work?","title":"What if?"},{"location":"2022-08/ALL.html#conditional-jump","text":"We already introduced the goto operation. What we will add now, works exactly the same way, but only if a certain condition is met. And, yes, we will call that operation if . But if what? How about if equal ? So we get the new opname ifeq , that pops a value from the stack and only executes its jump when that value is equal. Equal to what, you want to know? How about if it is equal to zero. If you want to compare it to a different number, it is easy to subtract that number from your value before you compare it to zero, and you achieve what you need.","title":"Conditional jump"},{"location":"2022-08/ALL.html#new-operations","text":"We will introduce multiple if-operations. Six, to be precise. src/op.rs 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 /// opcode: Conditional relative jump (branch) on pop == zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x21 ; /// opcode: Conditional relative jump (branch) on pop != zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFNE : u8 = 0x22 ; /// opcode: Conditional relative jump (branch) on pop < zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLT : u8 = 0x23 ; /// opcode: Conditional relative jump (branch) on pop <= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLE : u8 = 0x24 ; /// opcode: Conditional relative jump (branch) on pop > zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGT : u8 = 0x25 ; /// opcode: Conditional relative jump (branch) on pop >= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGE : u8 = 0x26 ; And we add another operation, while we add it: dup src/op.rs 21 22 23 24 25 /// opcode: Pop value from stack and push it back, twice. /// /// pop: 1, push: 2 /// oparg: 0 pub const DUP : u8 = 0x03 ; This one simply duplicates the value on top of the stack, so that there will be another copy of it on top of it. We will use that often when testing values with an if , if we still need the value after testing it. The if will consume the top most value.","title":"New operations"},{"location":"2022-08/ALL.html#extending-the-assembler","text":"We add the parsing handlers for our new instructions: src/asm.rs 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"dup\" => self . parse_a0_instruction ( op :: DUP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => self . parse_label_instruction ( op :: GOTO , oparg ), \"ifeq\" => self . parse_label_instruction ( op :: IFEQ , oparg ), \"ifne\" => self . parse_label_instruction ( op :: IFNE , oparg ), \"iflt\" => self . parse_label_instruction ( op :: IFLT , oparg ), \"ifle\" => self . parse_label_instruction ( op :: IFLE , oparg ), \"ifgt\" => self . parse_label_instruction ( op :: IFGT , oparg ), \"ifge\" => self . parse_label_instruction ( op :: IFGE , oparg ), _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } And that is all we need to change on our assembler. The way we have written it, it is easy to introduce new operations, when they share the same syntax in assembly and in bytecode as existing ones.","title":"Extending the assembler"},{"location":"2022-08/ALL.html#adjust-the-vm","text":"First, we add the handler for the dup . Just pop a value and push it back, twice. Easy. src/vm.rs 175 176 177 178 179 180 op :: DUP => { let v = self . pop () ? ; self . push ( v ) ? ; self . push ( v ) ? ; Ok (()) }, And now, the if* -handlers. They are similar to the goto -handler, just with an if added. src/vm.rs 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 op :: GOTO => { let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) }, op :: IFEQ => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v == 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFNE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v != 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v < 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v <= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v > 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v >= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, And that is all the code we have to change. Our VM can now execute conditional jumps. Now we can do some serious programming!","title":"Adjust the VM"},{"location":"2022-08/ALL.html#a-for-loop","text":"Can't wait to use an if in program: pgm/loop.lva 1 2 3 4 5 6 7 8 9 10 ## Demonstrate the conditional jump (a branch) ## The program has a loop that it executes thrice, before it terminates. push_u8 3 loop: push_u8 1 sub dup ifgt loop pop fin And execute it: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print --trace Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print --trace` Pgm { name: \"pgm/loop.lva\", text: [2, 3, 2, 1, 17, 3, 37, 255, 249, 1, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [3], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [3, 1], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [2], pc: 5, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [2, 2], pc: 6, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [2], pc: 2, op_cnt: 5, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [2, 1], pc: 4, op_cnt: 6, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [1], pc: 5, op_cnt: 7, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [1, 1], pc: 6, op_cnt: 8, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [1], pc: 2, op_cnt: 9, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 1], pc: 4, op_cnt: 10, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [0], pc: 5, op_cnt: 11, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [0, 0], pc: 6, op_cnt: 12, trace: true, watermark: 2 } Executing op 0x25 VM { stack: [0], pc: 9, op_cnt: 13, trace: true, watermark: 2 } Executing op 0x01 VM { stack: [], pc: 10, op_cnt: 14, trace: true, watermark: 2 } Terminated! VM { stack: [], pc: 11, op_cnt: 15, trace: true, watermark: 2 } Terminated. Runtime=100.972\u00b5s op_cnt=15, pc=11, stack-depth=0, watermark=2 Nice! This is basically a for-loop. Granted, it does not do anything but loop, but you can see how the program counts down from 3 to 0 and after the third time it reaches line 8, it stops jumping back to loop: and advances to the end. We can increase the number in line 3, and the number of runs increase with it. If we change it to 200 , we get this (I ditched the --trace for this). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 200, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=128.709\u00b5s op_cnt=803, pc=11, stack-depth=0, watermark=2 More than 800 operations with only 10 lines of code. Shall we cranc it up to a million? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 100, 2, 100, 18, 2, 100, 18, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=564.184652ms op_cnt=4000007, pc=17, stack-depth=0, watermark=2 Takes about have a second to execute, over 4000000 operations where executed. And the stack never held more than 2 values, as you can see by the watermark. We are programming!","title":"A for-loop"},{"location":"2022-08/ALL.html#homework_1","text":"Wait a second! Our only way of getting values on the stack is push_u8 . That can only push a u8 , so only values 0 - 255 . How did I push that 1000000 there?","title":"Homework"},{"location":"2022-08/NAV.html","text":"What if? You labeled me, I'll label you Running assembler programs Assembling bytes Handling instructions","title":"NAV"},{"location":"2022-08/assembling-bytes.html","text":"Assembling bytes \u00b6 kratenko \u00b7 kratenko 2022-08-09 \u00b7 Entry #24 \u00b7 4 min read \u00b7 v0.0.8-journey Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes. Parsed \u00b6 Let us take a look at where we are. We have our sample program hallo-stack.lass : push_u8 123 push_u8 200 add pop fin If we debug-print the AsmPgm after the parsing, it looks like this: AsmPgm { name: \"pgm/hallo-stack.lass\", instructions: [ AsmInstruction { line_number: 1, opcode: 2, oparg: [123], pos: 0 }, AsmInstruction { line_number: 2, opcode: 2, oparg: [200], pos: 2 }, AsmInstruction { line_number: 3, opcode: 16, oparg: [], pos: 4 }, AsmInstruction { line_number: 4, opcode: 1, oparg: [], pos: 5 }, AsmInstruction { line_number: 5, opcode: 255, oparg: [], pos: 6 } ], line_number: 5, text_pos: 7, error: None } No error, that is nice. And we can see all five instructions parsed. We have a function that connects those bytes. Connect the bytes \u00b6 /// Convert parsed assembly source to runnable program (or error report). fn to_program ( & self ) -> Result < Pgm , AsmErrorReport > { if let Some ( e ) = & self . error { // Assembling failed: Err ( AsmErrorReport { name : self . name . clone (), line : self . line_number , error : e . clone (), }) } else { // Assembling succeeded, return a Pgm instance: let mut text : Vec < u8 > = vec! []; for i in & self . instructions { text . push ( i . opcode ); text . extend ( & i . oparg ); } Ok ( Pgm { name : self . name . clone (), text , }) } } The error part is straightforward. A small detail is the clone() call for name and error. We need to do that, because we cannot move ownership of those values (they must still exist in the AsmPgm instance). And we cannot use references. There is no need to clone the line number; as an integer type it can simply be copied. The success part isn't complex either. We create a Vector of bytes and push all bytes into it: for each instruction the opcode and the opargs (which there can be zero). We have our bytecode now! Wrap it inside our new Pgm type, and we are done. Run the assembler \u00b6 Let us see what our program looks like, assembled: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` Pgm { name: \"pgm/hallo-stack.lass\", text: [2, 123, 2, 200, 16, 1, 255] } And how about our noisy program, noice.lass ? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/noise.lass Finished dev [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/lovas pgm/noise.lass` Pgm { name: \"pgm/noise.lass\", text: [2, 123, 2, 200, 16, 1, 255] } So it does produce the same bytecode for both. As we demanded. Running into errors \u00b6 What happens, if our program has errors? Easy to find out, I included a broken program: syntax-error.lass push_u8 123 push_u8 300 add pop fin Have you found the problem? Will the assembler? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/syntax-error.lass Finished dev [unoptimized + debuginfo] target(s) in 0.04s Running `target/debug/lovas pgm/syntax-error.lass` Error: assembly failed in line 2 of program 'pgm/syntax-error.lass' Caused by: InvalidArgument It does find the error. Using the parse_int create already pays. And the error message really tells us, what is wrong and where. We get a lot of value for very few code we have written. Why AsmPgm? \u00b6 There does not really seem to be a point of storing all that information inside AsmPgm . We could easily have created the bytecode directly. That would have been a lot easier. And if you have run the code yourself, you will have been bombarded with compiler warnings about unread fields. We will be needing that information soon, and it was easiest to build it like this right away. But let us just enjoy our new assembler for now. impl error::Error \u00b6 Okay, before we leave for today, one more thing that you might have spotted. What's with that impl blocks? impl Display for AsmError { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"{:?}\" , self ) } } impl error :: Error for AsmError { } impl Display for AsmErrorReport { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"assembly failed in line {} of program '{}'\" , self . line , self . name ) } } impl error :: Error for AsmErrorReport { fn source ( & self ) -> Option <& ( dyn error :: Error + ' static ) > { Some ( & self . error ) } } That is the price we have to pay when we want to use Rust magic. Rust's answer to writing generic code that can be applied to different types (that might not exist at the time of writing) are traits . A function can accept a trait as a type. If you implement that trait for your type, you can use that function. That is a very simplified introduction. A trait defines specific functions you have to write for a type. That is what we do here. We implement the trait std::error::Error for our AsmError and AsmErrorReport . To do so, we must also implement the trait std::fmt::Display (because the Error trait says so). There is not much we do there. Types implementing the Display trait can be printed using println!(\"{}\", value) . What the println! macro does is just calling that fmt method we define. The trait Debug does a similar thing, but for use with println!(\"{:?}\", value) . We can use any value with those constructs that implements the Display trait (for \"{}\" ) or the Debug trait (for \"{:?}\" ). The Debug trait we let the compiler implement (derive) for us. That is what the line #[derive(Debug)] does. And for our Display trait we are lazy and just use the function that was created by #[derive(Debug)] . The Error trait lets you implement a source() method, that is used to get a nested Error inside your Error, that was its cause. Think of exception stacks, only that we do not have exceptions, of course. That is exactly what we want for AsmErrorReport ; it is, after all, a wrapper for AsmError . AsmError on the other hand does not have a nested error, so we do not implement the source() method. The empty impl error::Error for AsmError block is still needed. If you remove it, the Error trait will not be implemented for AsmError . Cool story, but why do we do all this? This is what enables us to use the magic of anyhow in our lovas.rs . We can use AsmError and AsmErrorReport (wrapped in an Err() ) as return for our main function. It returns anyhow::Result<()> . And when there is an error returned by it, an error message is created and printed for us. With this we can easily create useful error messages in the error type itself, at the place where we understand, what errors exist and what they mean. And we need do it in that one place only. Every program that uses our library (as lovas.rs does) benefits from that without any extra work or even without knowing, error types can be returned by the library. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":" Assembling bytes"},{"location":"2022-08/assembling-bytes.html#assembling-bytes","text":"kratenko \u00b7 kratenko 2022-08-09 \u00b7 Entry #24 \u00b7 4 min read \u00b7 v0.0.8-journey Our new assembler is almost done assembling. Over the last entries we learned how the program parses the assembly sourcecode and produces a list of parsed instructions. What we now need to do, is turn that into bytes.","title":"Assembling bytes"},{"location":"2022-08/assembling-bytes.html#parsed","text":"Let us take a look at where we are. We have our sample program hallo-stack.lass : push_u8 123 push_u8 200 add pop fin If we debug-print the AsmPgm after the parsing, it looks like this: AsmPgm { name: \"pgm/hallo-stack.lass\", instructions: [ AsmInstruction { line_number: 1, opcode: 2, oparg: [123], pos: 0 }, AsmInstruction { line_number: 2, opcode: 2, oparg: [200], pos: 2 }, AsmInstruction { line_number: 3, opcode: 16, oparg: [], pos: 4 }, AsmInstruction { line_number: 4, opcode: 1, oparg: [], pos: 5 }, AsmInstruction { line_number: 5, opcode: 255, oparg: [], pos: 6 } ], line_number: 5, text_pos: 7, error: None } No error, that is nice. And we can see all five instructions parsed. We have a function that connects those bytes.","title":"Parsed"},{"location":"2022-08/assembling-bytes.html#connect-the-bytes","text":"/// Convert parsed assembly source to runnable program (or error report). fn to_program ( & self ) -> Result < Pgm , AsmErrorReport > { if let Some ( e ) = & self . error { // Assembling failed: Err ( AsmErrorReport { name : self . name . clone (), line : self . line_number , error : e . clone (), }) } else { // Assembling succeeded, return a Pgm instance: let mut text : Vec < u8 > = vec! []; for i in & self . instructions { text . push ( i . opcode ); text . extend ( & i . oparg ); } Ok ( Pgm { name : self . name . clone (), text , }) } } The error part is straightforward. A small detail is the clone() call for name and error. We need to do that, because we cannot move ownership of those values (they must still exist in the AsmPgm instance). And we cannot use references. There is no need to clone the line number; as an integer type it can simply be copied. The success part isn't complex either. We create a Vector of bytes and push all bytes into it: for each instruction the opcode and the opargs (which there can be zero). We have our bytecode now! Wrap it inside our new Pgm type, and we are done.","title":"Connect the bytes"},{"location":"2022-08/assembling-bytes.html#run-the-assembler","text":"Let us see what our program looks like, assembled: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/hallo-stack.lass Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas pgm/hallo-stack.lass` Pgm { name: \"pgm/hallo-stack.lass\", text: [2, 123, 2, 200, 16, 1, 255] } And how about our noisy program, noice.lass ? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/noise.lass Finished dev [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/lovas pgm/noise.lass` Pgm { name: \"pgm/noise.lass\", text: [2, 123, 2, 200, 16, 1, 255] } So it does produce the same bytecode for both. As we demanded.","title":"Run the assembler"},{"location":"2022-08/assembling-bytes.html#running-into-errors","text":"What happens, if our program has errors? Easy to find out, I included a broken program: syntax-error.lass push_u8 123 push_u8 300 add pop fin Have you found the problem? Will the assembler? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- pgm/syntax-error.lass Finished dev [unoptimized + debuginfo] target(s) in 0.04s Running `target/debug/lovas pgm/syntax-error.lass` Error: assembly failed in line 2 of program 'pgm/syntax-error.lass' Caused by: InvalidArgument It does find the error. Using the parse_int create already pays. And the error message really tells us, what is wrong and where. We get a lot of value for very few code we have written.","title":"Running into errors"},{"location":"2022-08/assembling-bytes.html#why-asmpgm","text":"There does not really seem to be a point of storing all that information inside AsmPgm . We could easily have created the bytecode directly. That would have been a lot easier. And if you have run the code yourself, you will have been bombarded with compiler warnings about unread fields. We will be needing that information soon, and it was easiest to build it like this right away. But let us just enjoy our new assembler for now.","title":"Why AsmPgm?"},{"location":"2022-08/assembling-bytes.html#impl-errorerror","text":"Okay, before we leave for today, one more thing that you might have spotted. What's with that impl blocks? impl Display for AsmError { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"{:?}\" , self ) } } impl error :: Error for AsmError { } impl Display for AsmErrorReport { fn fmt ( & self , f : & mut Formatter <' _ > ) -> std :: fmt :: Result { write! ( f , \"assembly failed in line {} of program '{}'\" , self . line , self . name ) } } impl error :: Error for AsmErrorReport { fn source ( & self ) -> Option <& ( dyn error :: Error + ' static ) > { Some ( & self . error ) } } That is the price we have to pay when we want to use Rust magic. Rust's answer to writing generic code that can be applied to different types (that might not exist at the time of writing) are traits . A function can accept a trait as a type. If you implement that trait for your type, you can use that function. That is a very simplified introduction. A trait defines specific functions you have to write for a type. That is what we do here. We implement the trait std::error::Error for our AsmError and AsmErrorReport . To do so, we must also implement the trait std::fmt::Display (because the Error trait says so). There is not much we do there. Types implementing the Display trait can be printed using println!(\"{}\", value) . What the println! macro does is just calling that fmt method we define. The trait Debug does a similar thing, but for use with println!(\"{:?}\", value) . We can use any value with those constructs that implements the Display trait (for \"{}\" ) or the Debug trait (for \"{:?}\" ). The Debug trait we let the compiler implement (derive) for us. That is what the line #[derive(Debug)] does. And for our Display trait we are lazy and just use the function that was created by #[derive(Debug)] . The Error trait lets you implement a source() method, that is used to get a nested Error inside your Error, that was its cause. Think of exception stacks, only that we do not have exceptions, of course. That is exactly what we want for AsmErrorReport ; it is, after all, a wrapper for AsmError . AsmError on the other hand does not have a nested error, so we do not implement the source() method. The empty impl error::Error for AsmError block is still needed. If you remove it, the Error trait will not be implemented for AsmError . Cool story, but why do we do all this? This is what enables us to use the magic of anyhow in our lovas.rs . We can use AsmError and AsmErrorReport (wrapped in an Err() ) as return for our main function. It returns anyhow::Result<()> . And when there is an error returned by it, an error message is created and printed for us. With this we can easily create useful error messages in the error type itself, at the place where we understand, what errors exist and what they mean. And we need do it in that one place only. Every program that uses our library (as lovas.rs does) benefits from that without any extra work or even without knowing, error types can be returned by the library. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":"impl error::Error"},{"location":"2022-08/handling-instructions.html","text":"Handling instructions \u00b6 kratenko \u00b7 kratenko 2022-08-08 \u00b7 Entry #23 \u00b7 4 min read \u00b7 v0.0.8-journey We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction() : /// Handles a single instruction of opcode an optional oparg parsed from Assembly file. fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } That is a surprisingly simple function. It receives two parameters. opname is a &str that holds the opname of the instruction. oparg is either None , if there was no argument in the instruction, or it holds a none-empty string that holds whatever argument was present in the instruction. The function only consists of a long match , that directly matches the opname against our known opnames. If there is no match, it returns a helpful error that even contains the unknown opname that was found. The explicit branches look a bit weirder. That is because I do not like to repeat myself when writing code. And Rust tends to allow some very dense source code. Different kind of instructions \u00b6 I decided to group by instructions into three categories. They are grouped by the number of bytes an instruction uses as argument. An a0 instruction has zero bytes of oparg, a1 has one byte, and a2 has two bytes. a0 \u00b6 Most of our operations do not allow any argument at all. We want to make sure that there is none given in the instruction. And the only difference in handling those instructions inside the assembler is the byte that will be written to the bytecode. We can handle all of those with the same function: parse_a0_instruction() : /// Helper that parses an instruction with no oparg and pushes it. fn parse_a0_instruction ( & mut self , opcode : u8 , oparg : Option <& str > ) -> Result < (), AsmError > { if oparg . is_some () { Err ( AsmError :: UnexpectedArgument ) } else { self . push_a0_instruction ( opcode ) } } If we did get an argument, we fail, since that is not allowed. And then we push a very basic instruction to the back of our program. We have helper functions to do that: /// Adds a single instruction to the end of the AsmProgram. fn push_instruction ( & mut self , i : AsmInstruction ) -> Result < (), AsmError > { self . text_pos += i . size (); self . instructions . push ( i ); Ok (()) } /// Helper that creates an instruction with 0 bytes of oparg and pushes it. fn push_a0_instruction ( & mut self , opcode : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [], pos : self . text_pos , }; self . push_instruction ( i ) } We create a new instruction instance and add it. We also track the position of every instruction in the bytecode, that is why we update the programs current position in the bytecode for every instruction we add (stored in text_pos ). There is nothing we do with that information, yet. But we will need that information later. a1: push_u8 \u00b6 We only have one operation that needs a single byte of oparg, and that is push_u8 . We use that operation to push values on the stack, taken directly from the bytecode. u8 is the only type supported at the moment. That is not even a hard restriction; you can easily get any i64 value to the stack by using basic arithmetics, and we have those. Parsing numbers is no fun. It is hard. So we let someone else do it for us. The crate we are using is called parse_int . Go take a look at what it can do. It allows us to enter numbers easily in hexadecimal, octal, or binary notation. That is a really handy feature in source code! Thanks, Rust community! So how are we parsing push_u8 ? \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, First we make sure that we have an argument. If not, we fail. We can again use our handy ? syntax. Then we try to parse it into a u8 , using parse_int . The syntax for that call takes some getting used to - I'm still waiting for me to getting used to it. But if it works, we now have a valid u8 . If it fails to parse, we quickly return with that failure information. If all goes well we will reach the third line, that calls our helper for adding a1 instructions. There is no big surprise in what that function does: /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a1_instruction ( & mut self , opcode : u8 , a0 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 ], pos : self . text_pos , }; self . push_instruction ( i ) } An interesting detail is, that push_instruction() returns a Result , even though it can never fail! It always returns Ok(()) . And if you look at push_a2_instruction() , you will now see that it also will always return Ok(()) . We do be bother? Take a look at the handler for push_u8 again, in context of the complete function parse_instruction() . That function returns a Result , and it can return Err(...) . Because push_a1_instruction() has the same return value of Result , the calls integrate nicely with the layout of the complete function inside the match . For me, it gives the code a clean compactness. a2: goto \u00b6 There is one more branch to look at: \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, This time we use parse_int to read a i16 . Whether you like the :: syntax or not, at least you can see what it is for. We need to unpack the two bytes of the i16 after parsing, so that we can store the bytes correctly in the bytecode. to_be_bytes() gives us an array (of size 2) that holds the bytes in big endian byte order. to_le_bytes() is the little endian counterpart. I generally prefer big endian, when I can. And if you remember how we read the bytes in the VM, you can see that we are already using big endian there. There is nothing new in the push_a2_instruction() function, only one additional byte. /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a2_instruction ( & mut self , opcode : u8 , a0 : u8 , a1 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 , a1 ], pos : self . text_pos , }; self . push_instruction ( i ) } Parsing completed \u00b6 We have now parsed the complete program source into the AsmPgm structure. Or we have failed to do so, in which case there is an Error stored in AsmPgm . Either way, you have now seen all the code that does the parsing. Next journal entry will finally produce the bytecode we are longing for. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":" Handling instructions"},{"location":"2022-08/handling-instructions.html#handling-instructions","text":"kratenko \u00b7 kratenko 2022-08-08 \u00b7 Entry #23 \u00b7 4 min read \u00b7 v0.0.8-journey We took care of all the dirty work inside the assembler during the previous posts. We now have a cleanly parsed instruction with an optional argument that we can evaluate. Let us dive into parse_instruction() : /// Handles a single instruction of opcode an optional oparg parsed from Assembly file. fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } That is a surprisingly simple function. It receives two parameters. opname is a &str that holds the opname of the instruction. oparg is either None , if there was no argument in the instruction, or it holds a none-empty string that holds whatever argument was present in the instruction. The function only consists of a long match , that directly matches the opname against our known opnames. If there is no match, it returns a helpful error that even contains the unknown opname that was found. The explicit branches look a bit weirder. That is because I do not like to repeat myself when writing code. And Rust tends to allow some very dense source code.","title":"Handling instructions"},{"location":"2022-08/handling-instructions.html#different-kind-of-instructions","text":"I decided to group by instructions into three categories. They are grouped by the number of bytes an instruction uses as argument. An a0 instruction has zero bytes of oparg, a1 has one byte, and a2 has two bytes.","title":"Different kind of instructions"},{"location":"2022-08/handling-instructions.html#a0","text":"Most of our operations do not allow any argument at all. We want to make sure that there is none given in the instruction. And the only difference in handling those instructions inside the assembler is the byte that will be written to the bytecode. We can handle all of those with the same function: parse_a0_instruction() : /// Helper that parses an instruction with no oparg and pushes it. fn parse_a0_instruction ( & mut self , opcode : u8 , oparg : Option <& str > ) -> Result < (), AsmError > { if oparg . is_some () { Err ( AsmError :: UnexpectedArgument ) } else { self . push_a0_instruction ( opcode ) } } If we did get an argument, we fail, since that is not allowed. And then we push a very basic instruction to the back of our program. We have helper functions to do that: /// Adds a single instruction to the end of the AsmProgram. fn push_instruction ( & mut self , i : AsmInstruction ) -> Result < (), AsmError > { self . text_pos += i . size (); self . instructions . push ( i ); Ok (()) } /// Helper that creates an instruction with 0 bytes of oparg and pushes it. fn push_a0_instruction ( & mut self , opcode : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [], pos : self . text_pos , }; self . push_instruction ( i ) } We create a new instruction instance and add it. We also track the position of every instruction in the bytecode, that is why we update the programs current position in the bytecode for every instruction we add (stored in text_pos ). There is nothing we do with that information, yet. But we will need that information later.","title":"a0"},{"location":"2022-08/handling-instructions.html#a1-push_u8","text":"We only have one operation that needs a single byte of oparg, and that is push_u8 . We use that operation to push values on the stack, taken directly from the bytecode. u8 is the only type supported at the moment. That is not even a hard restriction; you can easily get any i64 value to the stack by using basic arithmetics, and we have those. Parsing numbers is no fun. It is hard. So we let someone else do it for us. The crate we are using is called parse_int . Go take a look at what it can do. It allows us to enter numbers easily in hexadecimal, octal, or binary notation. That is a really handy feature in source code! Thanks, Rust community! So how are we parsing push_u8 ? \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, First we make sure that we have an argument. If not, we fail. We can again use our handy ? syntax. Then we try to parse it into a u8 , using parse_int . The syntax for that call takes some getting used to - I'm still waiting for me to getting used to it. But if it works, we now have a valid u8 . If it fails to parse, we quickly return with that failure information. If all goes well we will reach the third line, that calls our helper for adding a1 instructions. There is no big surprise in what that function does: /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a1_instruction ( & mut self , opcode : u8 , a0 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 ], pos : self . text_pos , }; self . push_instruction ( i ) } An interesting detail is, that push_instruction() returns a Result , even though it can never fail! It always returns Ok(()) . And if you look at push_a2_instruction() , you will now see that it also will always return Ok(()) . We do be bother? Take a look at the handler for push_u8 again, in context of the complete function parse_instruction() . That function returns a Result , and it can return Err(...) . Because push_a1_instruction() has the same return value of Result , the calls integrate nicely with the layout of the complete function inside the match . For me, it gives the code a clean compactness.","title":"a1: push_u8"},{"location":"2022-08/handling-instructions.html#a2-goto","text":"There is one more branch to look at: \"goto\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < i16 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; let a = v . to_be_bytes (); self . push_a2_instruction ( op :: GOTO , a [ 0 ], a [ 1 ]) }, This time we use parse_int to read a i16 . Whether you like the :: syntax or not, at least you can see what it is for. We need to unpack the two bytes of the i16 after parsing, so that we can store the bytes correctly in the bytecode. to_be_bytes() gives us an array (of size 2) that holds the bytes in big endian byte order. to_le_bytes() is the little endian counterpart. I generally prefer big endian, when I can. And if you remember how we read the bytes in the VM, you can see that we are already using big endian there. There is nothing new in the push_a2_instruction() function, only one additional byte. /// Helper that creates an instruction with 1 byte of oparg and pushes it. fn push_a2_instruction ( & mut self , opcode : u8 , a0 : u8 , a1 : u8 ) -> Result < (), AsmError > { let i = AsmInstruction { line_number : self . line_number , opcode , oparg : vec ! [ a0 , a1 ], pos : self . text_pos , }; self . push_instruction ( i ) }","title":"a2: goto"},{"location":"2022-08/handling-instructions.html#parsing-completed","text":"We have now parsed the complete program source into the AsmPgm structure. Or we have failed to do so, in which case there is an Error stored in AsmPgm . Either way, you have now seen all the code that does the parsing. Next journal entry will finally produce the bytecode we are longing for. The source code for this post can be found under the tag v0.0.8-journey . v0.0.8-journey source code v0.0.8-journey release v0.0.8-journey.zip v0.0.8-journey.tar.gz git checkout v0.0.8-journey What does this mean?","title":"Parsing completed"},{"location":"2022-08/running-assembler-programs.html","text":"Running assembler programs \u00b6 We will extend our assembler to do something useful, finally: execute our programs on lovem. kratenko \u00b7 kratenko 2022-08-10 \u00b7 Entry #25 \u00b7 6 min read \u00b7 v0.0.9-journey We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler. Execution \u00b6 We add some features to lovas.rs . A new command line parameter --run , that takes no arguments. If you add that flag to the call, lovas will take the assembled program (if there are no errors), create an instance of the VM and run the program on it. Thanks to clap, that is really easy to do. We add another field to our Cli struct. Actually, while we are at it, we add four new parameters: #[clap(short, long, help = \"Run the assembled program in lovem.\" )] run : bool , #[clap(long, help = \"Enable tracing log when running lovem.\" )] trace : bool , #[clap(long, help = \"Output the program to stdout.\" )] print : bool , #[clap(long, default_value_t = 100, help = \"Setting the stack size for lovem when running the program.\" )] stack_size : usize , And we change what we do with a successfully created program, depending on our new flag: // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { if args . print { println! ( \"{:?}\" , pgm ); } // we succeeded and now have a program with bytecode: if args . run { // lovas was called with `--run`, so create a VM and execute program: run ( & pgm , & args ) ? } Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } Just printing the program to stdout is no very useful default behaviour for an assembler. It might still come in handy, if you want to see what you are executing, so we make it optional and for the caller to decide with the --print flag. If the --run flag is set, we call run() . So what does run() do? /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); match outcome { Ok ( _ ) => { // Execution successful, program terminated: eprintln! ( \"Terminated. \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Ok (()) }, Err ( e ) => { // Runtime error. Error will be printed on return of main. eprintln! ( \"Runtime error! \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Err ( Error :: from ( e )) } } } We create a VM instance, and we run the program on it. If there is a RuntimeError , we return it, just as we did with the AsmErrorReport . Back in our examples, we created a VM with a stack size of 100 - simply because we needed a number there. 100 is still the default, but now you can choose the stack size, when calling lovas . If you do lovas --run pgm/some-program.lva --stack-size 512 lovas will execute the program in a VM with a stack that can hold 512 values. Trace Log \u00b6 When we were running a program in our VM, we did always get a lot of output during execution. That is nice for understanding, what a stack machine does, but in general it is not a got idea for a VM to do that. It can be very beneficial, if you run into a problem with your program, so it is an easily available tool for debugging. That is why I removed all those log messages from lovem, but I let some in that can be activated, if you set vm.trace = true . That is what we added the new command line parameter --trace for. You can now control, if you want to see it. Diagnostics \u00b6 There is some output by lovas , after the execution. It reports if the run was successfully terminated (by executing a fin instruction), or if there was a RuntimeError . In both cases it will show you the time the execution took (wallclock time), as well as the number of instructions executed by the VM, the final position of the programm counter, the number of values on the stack at termination, and the highest number of values on the stack at any time during execution (the watermark). This can give you some quick insight on what your program did and maybe where it ran into trouble. All this lead to some changes to vm.rs , but nothing that should give you any problems to understand. Remember that we have the power of git at our disposal, so you can easily find out what changed in a file between two releases. You could do that for vm.rs with this handy link: https://github.com/kratenko/lovem/compare/v0.0.8-journey...v0.0.9-journey#diff-3bc51552cab41d1a2dbf07842cb438088563f6134a9c69a266dfd0d79b631495 Our programs \u00b6 We have written a few example programs so far. Each is its own binary in src/bin/ , and all of them consist of the same Rust code of creating a VM and running a program. Only the bytecode changed between them. I got rid of all of those (except for the most basic one) and translated the programs into assembly programs that live in pgm/ . You can now execute those using lovas , like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/reverse-polish.lva --trace Compiling lovem v0.0.9 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 2.02s Running `target/debug/lovas -r pgm/reverse-polish.lva --trace` VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [5], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [5, 7], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3, trace: true, watermark: 3 } Executing op 0x11 VM { stack: [5, -4], pc: 7, op_cnt: 4, trace: true, watermark: 3 } Executing op 0x12 VM { stack: [-20], pc: 8, op_cnt: 5, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13], pc: 10, op_cnt: 6, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [-20, 30], pc: 13, op_cnt: 8, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [10], pc: 14, op_cnt: 9, trace: true, watermark: 3 } Executing op 0x01 VM { stack: [], pc: 15, op_cnt: 10, trace: true, watermark: 3 } Terminated! VM { stack: [], pc: 16, op_cnt: 11, trace: true, watermark: 3 } Terminated. Runtime=49.33\u00b5s op_cnt=11, pc=16, stack size=0, watermark=3 Remember to add --trace to the call, or you won't see very much. It has become a lot easier, to play around with the VM. No more writing bytecode by hand! File extension \u00b6 You might have noticed that I changed the filename extension that I use for the assembly programs from .lass to .lva . There are multiple reasons, but the main one is, that I thought Lass could be a nice name for a programming language, when I will finally come to writing one for lovem. So I want to reserve the extension for that possible future. Playing around \u00b6 The diagnostic information given after the execution can be interesting, when you mess around. Let us play a bit with the program endless-stack.lva . # This program runs in an endless loop, but it will push a new value to the stack on every iteration. # It will inevitably lead to a stack overrun at some point and crash the program. push_u8 123 goto -5 fin The program will fill the stack until it is full, and then it will crash: Running `target/debug/lovas -r pgm/endless-stack.lva --print` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=41.589\u00b5s op_cnt=201, pc=2, stack-depth=100, watermark=100 Error: StackOverflow After 201 executed instructions it crashes. The stack depth at the time of the crash is 100. That is the complete stack, the next instruction tried to push value 101, which must fail. Instruction number 201 did cause the crash. That makes sense, if you follow the execution in your head. And the program counter is on 2. The last instruction executed will be the one before that, which would be at 0. That is the push_u8 instruction. There is no surprise that the watermark is at 100. That is the highest possible value for it and also the current value of out stack depth. As we can now easily change the stack size, let us try what happens with a bigger stack: Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=47.648\u00b5s op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow So now the stack overflows at over 150 values, of course. And it takes 301 instructions to fill it. Runtime has been longer, but only about 15%. I would not have expected a rise of 50%, as there is overhead for starting the program. What happens, if we activate --trace ? Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150 --trace` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [123], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 [...] Executing op 0x02 Runtime error! Runtime=67.312973ms op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow There is, of course, a lot of output, that I cut out. What is interesting is the change in execution time. I ran this inside the CLion IDE by JetBrains. The console there will not be a very fast console, as it does a lot with that output coming through. But the impact of the logging is enormous! The runtime until we hit our stack overflow is more than 1000 times longer! The exact numbers don't mean anything; we are running unoptimised Rust code with debuginfo, and the bottleneck is the console. But it is still fascinating to see. The source code for this post can be found under the tag v0.0.9-journey . v0.0.9-journey source code v0.0.9-journey release v0.0.9-journey.zip v0.0.9-journey.tar.gz git checkout v0.0.9-journey What does this mean?","title":" Running assembler programs"},{"location":"2022-08/running-assembler-programs.html#running-assembler-programs","text":"We will extend our assembler to do something useful, finally: execute our programs on lovem. kratenko \u00b7 kratenko 2022-08-10 \u00b7 Entry #25 \u00b7 6 min read \u00b7 v0.0.9-journey We have created ourselves an assembler in ~300 lines of code. And it has a command line interface, an API to be used in a program, and even useful error reporting. That is cool! But what do we do with the bytecode? It just dumps them to the console. That is not very useful. We could copy/paste that into one of our example binaries... This is not what we wanted. So let us enhance our assembler.","title":"Running assembler programs"},{"location":"2022-08/running-assembler-programs.html#execution","text":"We add some features to lovas.rs . A new command line parameter --run , that takes no arguments. If you add that flag to the call, lovas will take the assembled program (if there are no errors), create an instance of the VM and run the program on it. Thanks to clap, that is really easy to do. We add another field to our Cli struct. Actually, while we are at it, we add four new parameters: #[clap(short, long, help = \"Run the assembled program in lovem.\" )] run : bool , #[clap(long, help = \"Enable tracing log when running lovem.\" )] trace : bool , #[clap(long, help = \"Output the program to stdout.\" )] print : bool , #[clap(long, default_value_t = 100, help = \"Setting the stack size for lovem when running the program.\" )] stack_size : usize , And we change what we do with a successfully created program, depending on our new flag: // run the assembler: match asm :: assemble ( & name , & content ) { Ok ( pgm ) => { if args . print { println! ( \"{:?}\" , pgm ); } // we succeeded and now have a program with bytecode: if args . run { // lovas was called with `--run`, so create a VM and execute program: run ( & pgm , & args ) ? } Ok (()) }, Err ( e ) => { // Something went wrong during assembly. // Convert the error report, so that `anyhow` can do its magic // and display some helpful error message: Err ( Error :: from ( e )) }, } Just printing the program to stdout is no very useful default behaviour for an assembler. It might still come in handy, if you want to see what you are executing, so we make it optional and for the caller to decide with the --print flag. If the --run flag is set, we call run() . So what does run() do? /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); match outcome { Ok ( _ ) => { // Execution successful, program terminated: eprintln! ( \"Terminated. \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Ok (()) }, Err ( e ) => { // Runtime error. Error will be printed on return of main. eprintln! ( \"Runtime error! \\n Runtime={:?} \\n op_cnt={}, pc={}, stack-depth={}, watermark={}\" , duration , vm . op_cnt , vm . pc , vm . stack . len (), vm . watermark ); Err ( Error :: from ( e )) } } } We create a VM instance, and we run the program on it. If there is a RuntimeError , we return it, just as we did with the AsmErrorReport . Back in our examples, we created a VM with a stack size of 100 - simply because we needed a number there. 100 is still the default, but now you can choose the stack size, when calling lovas . If you do lovas --run pgm/some-program.lva --stack-size 512 lovas will execute the program in a VM with a stack that can hold 512 values.","title":"Execution"},{"location":"2022-08/running-assembler-programs.html#trace-log","text":"When we were running a program in our VM, we did always get a lot of output during execution. That is nice for understanding, what a stack machine does, but in general it is not a got idea for a VM to do that. It can be very beneficial, if you run into a problem with your program, so it is an easily available tool for debugging. That is why I removed all those log messages from lovem, but I let some in that can be activated, if you set vm.trace = true . That is what we added the new command line parameter --trace for. You can now control, if you want to see it.","title":"Trace Log"},{"location":"2022-08/running-assembler-programs.html#diagnostics","text":"There is some output by lovas , after the execution. It reports if the run was successfully terminated (by executing a fin instruction), or if there was a RuntimeError . In both cases it will show you the time the execution took (wallclock time), as well as the number of instructions executed by the VM, the final position of the programm counter, the number of values on the stack at termination, and the highest number of values on the stack at any time during execution (the watermark). This can give you some quick insight on what your program did and maybe where it ran into trouble. All this lead to some changes to vm.rs , but nothing that should give you any problems to understand. Remember that we have the power of git at our disposal, so you can easily find out what changed in a file between two releases. You could do that for vm.rs with this handy link: https://github.com/kratenko/lovem/compare/v0.0.8-journey...v0.0.9-journey#diff-3bc51552cab41d1a2dbf07842cb438088563f6134a9c69a266dfd0d79b631495","title":"Diagnostics"},{"location":"2022-08/running-assembler-programs.html#our-programs","text":"We have written a few example programs so far. Each is its own binary in src/bin/ , and all of them consist of the same Rust code of creating a VM and running a program. Only the bytecode changed between them. I got rid of all of those (except for the most basic one) and translated the programs into assembly programs that live in pgm/ . You can now execute those using lovas , like this: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/reverse-polish.lva --trace Compiling lovem v0.0.9 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 2.02s Running `target/debug/lovas -r pgm/reverse-polish.lva --trace` VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [5], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [5, 7], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [5, 7, 11], pc: 6, op_cnt: 3, trace: true, watermark: 3 } Executing op 0x11 VM { stack: [5, -4], pc: 7, op_cnt: 4, trace: true, watermark: 3 } Executing op 0x12 VM { stack: [-20], pc: 8, op_cnt: 5, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13], pc: 10, op_cnt: 6, trace: true, watermark: 3 } Executing op 0x02 VM { stack: [-20, 13, 17], pc: 12, op_cnt: 7, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [-20, 30], pc: 13, op_cnt: 8, trace: true, watermark: 3 } Executing op 0x10 VM { stack: [10], pc: 14, op_cnt: 9, trace: true, watermark: 3 } Executing op 0x01 VM { stack: [], pc: 15, op_cnt: 10, trace: true, watermark: 3 } Terminated! VM { stack: [], pc: 16, op_cnt: 11, trace: true, watermark: 3 } Terminated. Runtime=49.33\u00b5s op_cnt=11, pc=16, stack size=0, watermark=3 Remember to add --trace to the call, or you won't see very much. It has become a lot easier, to play around with the VM. No more writing bytecode by hand!","title":"Our programs"},{"location":"2022-08/running-assembler-programs.html#file-extension","text":"You might have noticed that I changed the filename extension that I use for the assembly programs from .lass to .lva . There are multiple reasons, but the main one is, that I thought Lass could be a nice name for a programming language, when I will finally come to writing one for lovem. So I want to reserve the extension for that possible future.","title":"File extension"},{"location":"2022-08/running-assembler-programs.html#playing-around","text":"The diagnostic information given after the execution can be interesting, when you mess around. Let us play a bit with the program endless-stack.lva . # This program runs in an endless loop, but it will push a new value to the stack on every iteration. # It will inevitably lead to a stack overrun at some point and crash the program. push_u8 123 goto -5 fin The program will fill the stack until it is full, and then it will crash: Running `target/debug/lovas -r pgm/endless-stack.lva --print` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=41.589\u00b5s op_cnt=201, pc=2, stack-depth=100, watermark=100 Error: StackOverflow After 201 executed instructions it crashes. The stack depth at the time of the crash is 100. That is the complete stack, the next instruction tried to push value 101, which must fail. Instruction number 201 did cause the crash. That makes sense, if you follow the execution in your head. And the program counter is on 2. The last instruction executed will be the one before that, which would be at 0. That is the push_u8 instruction. There is no surprise that the watermark is at 100. That is the highest possible value for it and also the current value of out stack depth. As we can now easily change the stack size, let us try what happens with a bigger stack: Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } Runtime error! Runtime=47.648\u00b5s op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow So now the stack overflows at over 150 values, of course. And it takes 301 instructions to fill it. Runtime has been longer, but only about 15%. I would not have expected a rise of 50%, as there is overhead for starting the program. What happens, if we activate --trace ? Running `target/debug/lovas -r pgm/endless-stack.lva --print --stack-size 150 --trace` Pgm { name: \"pgm/endless-stack.lva\", text: [2, 123, 32, 255, 251, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [123], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 [...] Executing op 0x02 Runtime error! Runtime=67.312973ms op_cnt=301, pc=2, stack-depth=150, watermark=150 Error: StackOverflow There is, of course, a lot of output, that I cut out. What is interesting is the change in execution time. I ran this inside the CLion IDE by JetBrains. The console there will not be a very fast console, as it does a lot with that output coming through. But the impact of the logging is enormous! The runtime until we hit our stack overflow is more than 1000 times longer! The exact numbers don't mean anything; we are running unoptimised Rust code with debuginfo, and the bottleneck is the console. But it is still fascinating to see. The source code for this post can be found under the tag v0.0.9-journey . v0.0.9-journey source code v0.0.9-journey release v0.0.9-journey.zip v0.0.9-journey.tar.gz git checkout v0.0.9-journey What does this mean?","title":"Playing around"},{"location":"2022-08/what-if.html","text":"What if? \u00b6 Choose your path. kratenko \u00b7 kratenko 2022-08-19 \u00b7 Entry #27 \u00b7 6 min read \u00b7 v0.0.11-journey Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva , you can see that none of those goto s introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity. Today we will introduce branches to our VM. A branch is a point in a program from which there are multiple possible paths to take. Two paths, normally. Which of those paths is takes is decided at runtime by looking at the state of the program. For us that means that we look at the value on top of the stack. How does it work? Conditional jump \u00b6 We already introduced the goto operation. What we will add now, works exactly the same way, but only if a certain condition is met. And, yes, we will call that operation if . But if what? How about if equal ? So we get the new opname ifeq , that pops a value from the stack and only executes its jump when that value is equal. Equal to what, you want to know? How about if it is equal to zero. If you want to compare it to a different number, it is easy to subtract that number from your value before you compare it to zero, and you achieve what you need. New operations \u00b6 We will introduce multiple if-operations. Six, to be precise. src/op.rs 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 /// opcode: Conditional relative jump (branch) on pop == zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x21 ; /// opcode: Conditional relative jump (branch) on pop != zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFNE : u8 = 0x22 ; /// opcode: Conditional relative jump (branch) on pop < zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLT : u8 = 0x23 ; /// opcode: Conditional relative jump (branch) on pop <= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLE : u8 = 0x24 ; /// opcode: Conditional relative jump (branch) on pop > zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGT : u8 = 0x25 ; /// opcode: Conditional relative jump (branch) on pop >= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGE : u8 = 0x26 ; And we add another operation, while we add it: dup src/op.rs 21 22 23 24 25 /// opcode: Pop value from stack and push it back, twice. /// /// pop: 1, push: 2 /// oparg: 0 pub const DUP : u8 = 0x03 ; This one simply duplicates the value on top of the stack, so that there will be another copy of it on top of it. We will use that often when testing values with an if , if we still need the value after testing it. The if will consume the top most value. Extending the assembler \u00b6 We add the parsing handlers for our new instructions: src/asm.rs 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"dup\" => self . parse_a0_instruction ( op :: DUP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => self . parse_label_instruction ( op :: GOTO , oparg ), \"ifeq\" => self . parse_label_instruction ( op :: IFEQ , oparg ), \"ifne\" => self . parse_label_instruction ( op :: IFNE , oparg ), \"iflt\" => self . parse_label_instruction ( op :: IFLT , oparg ), \"ifle\" => self . parse_label_instruction ( op :: IFLE , oparg ), \"ifgt\" => self . parse_label_instruction ( op :: IFGT , oparg ), \"ifge\" => self . parse_label_instruction ( op :: IFGE , oparg ), _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } And that is all we need to change on our assembler. The way we have written it, it is easy to introduce new operations, when they share the same syntax in assembly and in bytecode as existing ones. Adjust the VM \u00b6 First, we add the handler for the dup . Just pop a value and push it back, twice. Easy. src/vm.rs 175 176 177 178 179 180 op :: DUP => { let v = self . pop () ? ; self . push ( v ) ? ; self . push ( v ) ? ; Ok (()) }, And now, the if* -handlers. They are similar to the goto -handler, just with an if added. src/vm.rs 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 op :: GOTO => { let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) }, op :: IFEQ => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v == 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFNE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v != 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v < 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v <= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v > 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v >= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, And that is all the code we have to change. Our VM can now execute conditional jumps. Now we can do some serious programming! A for-loop \u00b6 Can't wait to use an if in program: pgm/loop.lva 1 2 3 4 5 6 7 8 9 10 # Demonstrate the conditional jump (a branch) # The program has a loop that it executes thrice, before it terminates. push_u8 3 loop: push_u8 1 sub dup ifgt loop pop fin And execute it: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print --trace Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print --trace` Pgm { name: \"pgm/loop.lva\", text: [2, 3, 2, 1, 17, 3, 37, 255, 249, 1, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [3], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [3, 1], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [2], pc: 5, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [2, 2], pc: 6, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [2], pc: 2, op_cnt: 5, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [2, 1], pc: 4, op_cnt: 6, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [1], pc: 5, op_cnt: 7, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [1, 1], pc: 6, op_cnt: 8, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [1], pc: 2, op_cnt: 9, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 1], pc: 4, op_cnt: 10, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [0], pc: 5, op_cnt: 11, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [0, 0], pc: 6, op_cnt: 12, trace: true, watermark: 2 } Executing op 0x25 VM { stack: [0], pc: 9, op_cnt: 13, trace: true, watermark: 2 } Executing op 0x01 VM { stack: [], pc: 10, op_cnt: 14, trace: true, watermark: 2 } Terminated! VM { stack: [], pc: 11, op_cnt: 15, trace: true, watermark: 2 } Terminated. Runtime=100.972\u00b5s op_cnt=15, pc=11, stack-depth=0, watermark=2 Nice! This is basically a for-loop. Granted, it does not do anything but loop, but you can see how the program counts down from 3 to 0 and after the third time it reaches line 8, it stops jumping back to loop: and advances to the end. We can increase the number in line 3, and the number of runs increase with it. If we change it to 200 , we get this (I ditched the --trace for this). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 200, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=128.709\u00b5s op_cnt=803, pc=11, stack-depth=0, watermark=2 More than 800 operations with only 10 lines of code. Shall we cranc it up to a million? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 100, 2, 100, 18, 2, 100, 18, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=564.184652ms op_cnt=4000007, pc=17, stack-depth=0, watermark=2 Takes about have a second to execute, over 4000000 operations where executed. And the stack never held more than 2 values, as you can see by the watermark. We are programming! Homework \u00b6 Wait a second! Our only way of getting values on the stack is push_u8 . That can only push a u8 , so only values 0 - 255 . How did I push that 1000000 there? The source code for this post can be found under the tag v0.0.11-journey . v0.0.11-journey source code v0.0.11-journey release v0.0.11-journey.zip v0.0.11-journey.tar.gz git checkout v0.0.11-journey What does this mean?","title":" What if?"},{"location":"2022-08/what-if.html#what-if","text":"Choose your path. kratenko \u00b7 kratenko 2022-08-19 \u00b7 Entry #27 \u00b7 6 min read \u00b7 v0.0.11-journey Our assembler gives us a lot of convenience for testing features of our VM. So let us start doing interesting stuff with it. We do have support for jumps already, but as it is now, save of an endless loop, there is absolutely no reason to do it, yet. All our programs run their predetermined way. If you look again at label.lva , you can see that none of those goto s introduce any dynamic. We could just ditch them and reorder the rest. It would do the same, only more efficient. They simple tangle up our linear code, without removing its linearity. Today we will introduce branches to our VM. A branch is a point in a program from which there are multiple possible paths to take. Two paths, normally. Which of those paths is takes is decided at runtime by looking at the state of the program. For us that means that we look at the value on top of the stack. How does it work?","title":"What if?"},{"location":"2022-08/what-if.html#conditional-jump","text":"We already introduced the goto operation. What we will add now, works exactly the same way, but only if a certain condition is met. And, yes, we will call that operation if . But if what? How about if equal ? So we get the new opname ifeq , that pops a value from the stack and only executes its jump when that value is equal. Equal to what, you want to know? How about if it is equal to zero. If you want to compare it to a different number, it is easy to subtract that number from your value before you compare it to zero, and you achieve what you need.","title":"Conditional jump"},{"location":"2022-08/what-if.html#new-operations","text":"We will introduce multiple if-operations. Six, to be precise. src/op.rs 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 /// opcode: Conditional relative jump (branch) on pop == zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFEQ : u8 = 0x21 ; /// opcode: Conditional relative jump (branch) on pop != zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFNE : u8 = 0x22 ; /// opcode: Conditional relative jump (branch) on pop < zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLT : u8 = 0x23 ; /// opcode: Conditional relative jump (branch) on pop <= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFLE : u8 = 0x24 ; /// opcode: Conditional relative jump (branch) on pop > zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGT : u8 = 0x25 ; /// opcode: Conditional relative jump (branch) on pop >= zero. /// /// pop: 1, push: 0 /// oparg: 2B, i16 relative jump pub const IFGE : u8 = 0x26 ; And we add another operation, while we add it: dup src/op.rs 21 22 23 24 25 /// opcode: Pop value from stack and push it back, twice. /// /// pop: 1, push: 2 /// oparg: 0 pub const DUP : u8 = 0x03 ; This one simply duplicates the value on top of the stack, so that there will be another copy of it on top of it. We will use that often when testing values with an if , if we still need the value after testing it. The if will consume the top most value.","title":"New operations"},{"location":"2022-08/what-if.html#extending-the-assembler","text":"We add the parsing handlers for our new instructions: src/asm.rs 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 fn parse_instruction ( & mut self , opname : & str , oparg : Option <& str > ) -> Result < (), AsmError > { match opname { \"nop\" => self . parse_a0_instruction ( op :: NOP , oparg ), \"fin\" => self . parse_a0_instruction ( op :: FIN , oparg ), \"pop\" => self . parse_a0_instruction ( op :: POP , oparg ), \"dup\" => self . parse_a0_instruction ( op :: DUP , oparg ), \"add\" => self . parse_a0_instruction ( op :: ADD , oparg ), \"sub\" => self . parse_a0_instruction ( op :: SUB , oparg ), \"mul\" => self . parse_a0_instruction ( op :: MUL , oparg ), \"div\" => self . parse_a0_instruction ( op :: DIV , oparg ), \"mod\" => self . parse_a0_instruction ( op :: MOD , oparg ), \"push_u8\" => { let oparg = oparg . ok_or ( AsmError :: MissingArgument ) ? ; let v = parse_int :: parse :: < u8 > ( oparg ). or ( Err ( AsmError :: InvalidArgument )) ? ; self . push_a1_instruction ( op :: PUSH_U8 , v ) }, \"goto\" => self . parse_label_instruction ( op :: GOTO , oparg ), \"ifeq\" => self . parse_label_instruction ( op :: IFEQ , oparg ), \"ifne\" => self . parse_label_instruction ( op :: IFNE , oparg ), \"iflt\" => self . parse_label_instruction ( op :: IFLT , oparg ), \"ifle\" => self . parse_label_instruction ( op :: IFLE , oparg ), \"ifgt\" => self . parse_label_instruction ( op :: IFGT , oparg ), \"ifge\" => self . parse_label_instruction ( op :: IFGE , oparg ), _ => Err ( AsmError :: UnknownInstruction ( String :: from ( opname ))) } } And that is all we need to change on our assembler. The way we have written it, it is easy to introduce new operations, when they share the same syntax in assembly and in bytecode as existing ones.","title":"Extending the assembler"},{"location":"2022-08/what-if.html#adjust-the-vm","text":"First, we add the handler for the dup . Just pop a value and push it back, twice. Easy. src/vm.rs 175 176 177 178 179 180 op :: DUP => { let v = self . pop () ? ; self . push ( v ) ? ; self . push ( v ) ? ; Ok (()) }, And now, the if* -handlers. They are similar to the goto -handler, just with an if added. src/vm.rs 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 op :: GOTO => { let d = self . fetch_i16 ( pgm ) ? ; self . relative_jump ( pgm , d ) }, op :: IFEQ => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v == 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFNE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v != 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v < 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFLE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v <= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGT => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v > 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, op :: IFGE => { let d = self . fetch_i16 ( pgm ) ? ; let v = self . pop () ? ; if v >= 0 { self . relative_jump ( pgm , d ) } else { Ok (()) } }, And that is all the code we have to change. Our VM can now execute conditional jumps. Now we can do some serious programming!","title":"Adjust the VM"},{"location":"2022-08/what-if.html#a-for-loop","text":"Can't wait to use an if in program: pgm/loop.lva 1 2 3 4 5 6 7 8 9 10 # Demonstrate the conditional jump (a branch) # The program has a loop that it executes thrice, before it terminates. push_u8 3 loop: push_u8 1 sub dup ifgt loop pop fin And execute it: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print --trace Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print --trace` Pgm { name: \"pgm/loop.lva\", text: [2, 3, 2, 1, 17, 3, 37, 255, 249, 1, 255] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [3], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [3, 1], pc: 4, op_cnt: 2, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [2], pc: 5, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [2, 2], pc: 6, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [2], pc: 2, op_cnt: 5, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [2, 1], pc: 4, op_cnt: 6, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [1], pc: 5, op_cnt: 7, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [1, 1], pc: 6, op_cnt: 8, trace: true, watermark: 2 } Executing op 0x25 Jump from 9 by -7 VM { stack: [1], pc: 2, op_cnt: 9, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 1], pc: 4, op_cnt: 10, trace: true, watermark: 2 } Executing op 0x11 VM { stack: [0], pc: 5, op_cnt: 11, trace: true, watermark: 2 } Executing op 0x03 VM { stack: [0, 0], pc: 6, op_cnt: 12, trace: true, watermark: 2 } Executing op 0x25 VM { stack: [0], pc: 9, op_cnt: 13, trace: true, watermark: 2 } Executing op 0x01 VM { stack: [], pc: 10, op_cnt: 14, trace: true, watermark: 2 } Terminated! VM { stack: [], pc: 11, op_cnt: 15, trace: true, watermark: 2 } Terminated. Runtime=100.972\u00b5s op_cnt=15, pc=11, stack-depth=0, watermark=2 Nice! This is basically a for-loop. Granted, it does not do anything but loop, but you can see how the program counts down from 3 to 0 and after the third time it reaches line 8, it stops jumping back to loop: and advances to the end. We can increase the number in line 3, and the number of runs increase with it. If we change it to 200 , we get this (I ditched the --trace for this). kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 200, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=128.709\u00b5s op_cnt=803, pc=11, stack-depth=0, watermark=2 More than 800 operations with only 10 lines of code. Shall we cranc it up to a million? kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/loop.lva --print` Pgm { name: \"pgm/loop.lva\", text: [2, 100, 2, 100, 18, 2, 100, 18, 2, 1, 17, 3, 37, 255, 249, 1, 255] } Terminated. Runtime=564.184652ms op_cnt=4000007, pc=17, stack-depth=0, watermark=2 Takes about have a second to execute, over 4000000 operations where executed. And the stack never held more than 2 values, as you can see by the watermark. We are programming!","title":"A for-loop"},{"location":"2022-08/what-if.html#homework","text":"Wait a second! Our only way of getting values on the stack is push_u8 . That can only push a u8 , so only values 0 - 255 . How did I push that 1000000 there? The source code for this post can be found under the tag v0.0.11-journey . v0.0.11-journey source code v0.0.11-journey release v0.0.11-journey.zip v0.0.11-journey.tar.gz git checkout v0.0.11-journey What does this mean?","title":"Homework"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html","text":"You labeled me, I'll label you \u00b6 We add a feature to our assembler that we overlooked before. kratenko \u00b7 kratenko 2022-08-11 \u00b7 Entry #26 \u00b7 10 min read \u00b7 v0.0.10-journey Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce. Labels \u00b6 There was so much already going on in that assembler program, that I did not want to introduce more complexity up front. Let's fix that now: we will introduce a way to give a position inside your program a name, so that you can goto that name later. And in good tradition, we will call this names labels . The traditional way of defining labels in assembly is by writing them first thing on a line, followed by a colon : . Take a look at this little program, label.lva . It is neither good style, nor does it do anything useful, but it shows us labels: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 # A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back There are two labels defined here: back in line 5, and coda in line 9. A label definition is a short string that is directly followed by a colon : . We restrict it to letters, numbers, and underscore, with a letter at the front. For the curious, the regex is: ^[A-Za-z][0-9A-Za-z_]{0,31}$ . As you can see in the example, there can be an optional instruction in the same line as the label definition. Now, how will our assembler parse those? Reconstruction \u00b6 First of all, I did a little reconstruction inside asm.rs , because I did not like how the parsing was done inside an associated function, that also created the AsmPgm instance. That seems messed up. After the change, the fn assemble() creates the instance itself and then calls a method on it, to parse the source code. Here is the new version: src/asm.rs 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { // create a new, clean instance to fill during parsing: let mut asm_pgm = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , labels : Default :: default (), }; // evaluate the source code: asm_pgm . process_assembly ( content ); // convert to Pgm instance if successful, or to Error Report, if assembly failed: asm_pgm . to_program () } And there is no problem with us changing the code like this. The only public function inside asm.rs is that pub fn assemble() . All methods of AsmPgm are private and therefore internal detail. Not that it would matter at this state of development, but it demonstrates how separation of public API and internal implementation work. What is also new in that function is a new field inside AsmPgm : labels . /// A assembler program during parsing/assembling. #[derive(Debug)] struct AsmPgm { .. . /// A map storing label definitions by name with there position in bytecode. labels : HashMap < String , usize > , } It is a HashMap (aka. associative array in other languages). This is where we put all label definitions we find, while parsing the source file. It maps the label's name to its position inside the bytecode. Here we can look up where to jump, for a goto that wants to jump to a label. This is what our parsing methods now look like: 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 fn process ( & mut self , content : & str ) -> Result < (), AsmError > { // Go over complete source, extracting instructions. Some will have their opargs // left empty (with placeholders). self . parse ( content ) ? ; self . update_instructions () } /// Process assembly source code. Must be used with \"empty\" AsmPgm. fn process_assembly ( & mut self , content : & str ) { // this function is just a wrapper around `process()`, so that I can use the // return magic and don't need to write the error check twice. if let Err ( e ) = self . process ( content ) { self . error = Some ( e ); } } The important part is, that we have to steps now. We parse the complete source, as before. The second run is needed to write the actual relative jump address to the instructions. We do not know them during parsing, at least not for jumps forward. Parsing label definitions \u00b6 I got a little fancy again, while writing the function for parsing label definitions: 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 /// Parses and extracts optional label definition from line. /// /// Looks for a colon ':'. If one exists, the part before the first colon will be /// seen as the name for a label, that is defined on this line. Instructions inside /// the program that execute jumps can refer to these labels as a destination. /// Lines containing a label definition may also contain an instruction and/or a comment. /// This can return `AsmError::InvalidLabel` if the part before the colon is not a valid /// label name, or `AsmError::DuplicateLabel` if a label name is reused. /// If a label could be parsed, it will be stored to the `AsmPgm`. /// On success, the line without the label definition is returned, so that it can be /// used to extract an instruction. This will be the complete line, if there was no /// label definition. fn parse_label_definition <' a > ( & mut self , line : & ' a str ) -> Result <&' a str , AsmError > { if let Some (( label , rest )) = line . split_once ( \":\" ) { let label = label . trim_start (); if VALID_LABEL . is_match ( label ) { if self . labels . contains_key ( label ) { Err ( AsmError :: DuplicateLabel ( String :: from ( label ))) } else { self . labels . insert ( String :: from ( label ), self . text_pos ); Ok ( rest ) } } else { Err ( AsmError :: InvalidLabel ( String :: from ( label ))) } } else { Ok ( line ) } } The method is trying to find a label definition in the line, and if so, handles it. We use our trusted Result<> returning, to communicate potential errors. But instead of Ok(()) , which is the empty okay value, we return a &str on success. This is because there might also be an instruction in the line. If we find a label definition, it returns the line after the colon. If there is none, it returns the complete line it got. This gives us the lines as we used to get before we introduced labels. Great. But what is that weird 'a that shows up in that highlighted line everywhere? Lifetime \u00b6 Yeah, this is where it becomes rusty, again. I said, in an early post, that you would hate the Rust compiler and its pedantic error messages. The thing Rust is most pedantic about, is ownership and access to values you do not own. We are working with references to String s here. A &str references the bytes inside that String directly (a &str need not reference a String , but it does here). We did that before, where is the problem now? This is the first time we are returning a &str . When you are using references, Rust makes sure that the value you are referencing exists at least as long as the reference exists. That is easy for functions, as long as you drop every reference you have when you are done. But in this function, we return a reference to the parameter we got. Rust cannot allow that without some special care. When I remove the 'a parts of the method, I get a compilation error: error[E0623]: lifetime mismatch --> src/asm.rs:277:21 | 269 | fn parse_label_definition(&mut self, line: &str) -> Result<&str, AsmError> { | ---- ---------------------- | | | this parameter and the return type are declared with different lifetimes... ... 277 | Ok(rest) | ^^^^^^^^ ...but data from `line` is returned here | = note: each elided lifetime in input position becomes a distinct lifetime help: consider introducing a named lifetime parameter and update trait if needed | 269 | fn parse_label_definition<'a>(&'a mut self, line: &'a str) -> Result<&str, AsmError> { | ++++ ++ ++ The compiler tells me, that I messed up the lifetimes. It even proposes a change that introduces lifetime parameters (but gets it slightly wrong). What do we do with the 'a ? Well we introduce a lifetime parameter called a . The syntax for that is the apostrophe, which looked weird to me at start, but it is so lightweight, that I came to like it. It is custom, to just call your lifetimes 'a , 'b , ... \u2013 they normally don't have a long scope anyway. The thing we are telling the compiler with this parameter is this: the lifetime of the returned &str is dependent on the lifetime of the parameter line: &str . So whenever the reference the function is called with runs out of scope, the reference that was returned must be out of scope as well. An example \u00b6 This is a concept that is new to many programmers when they learn Rust. I think, what we do here demonstrates it quiet well. Let us look at what happens for line 9 of our assembly program: pgm/label.lva 9 coda: push_u8 2 Our function receives a reference to a String holding that line: \" coda: push_u8 2\" . It finds the label coda and stores it inside self.labels . Its work is done, but there might be more to this line. It returns a reference to a substring of it ( &str are actually slices; they can reference only a part of a String 's data). That is what we return, a reference to the part data inside the String , starting at the first char after the colon, so it looks like this \" push_u8 2\" . It is not a copy, it is the same area inside the computer's memory! So if you want to make certain, that there are no accesses to memory after its content has run out of scope (use after free, or use of local variable after it runs our of scope), you must not allow access to it, unless you are sure the value still exists. And this is what Rust does. This is what makes Rust a secure language. Many bugs and exploits in the world exist, because most languages do not check this, but leave the responsibility to the programmer. And the really cool thing about Rust is, it does this completely at compile time, as you can see by the fact that we got a compiler error. The way we call our function is not a problem at all: src/asm.rs 292 293 294 295 296 297 298 for ( n , line ) in content . lines (). enumerate () { // File lines start counting at 1: self . line_number = n + 1 ; let line = self . parse_label_definition ( line ) ? ; let line = AsmPgm :: clean_line ( line ); self . parse_clean_line ( line ) ? ; } Our initial line comes from line 228. It is already a reference, because content.lines() is also giving us a reference to the memory inside of content . That is a reference already, the String variable that holds (and owns) the data lives inside lovas.rs : src/bin/lovas.rs 67 68 69 70 71 72 73 // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , & name ) ) ? ; // run the assembler: match asm :: assemble ( & name , & content ) { We do not copy any of that bytes along the way. The first time we do that is in clean_line() . Returning a &str will not work there, because we actually modify the contents of the string, by replacing characters inside it. Have you ever tried to work with inplace \"substrings\" (I mean char arrays, like this char *str ), without modifying the contents (placing \\0 bytes). It is not fun. In Rust, it can be, if you understand lifetime restrictions. Easy way out \u00b6 If you run into problems with your &str inside a Rust program, there is often an easy way to get around that. You can simply create a new String from your &str , as we do in clean_line() . That will copy the bytes. For our program, that would have been no problem at all. Cloning a few bytes of source code for every line during assembly would cost us next to nothing. You would not notice in execution time. But things are different when you need to quickly handle long substrings in a program. Think of a diagnostic job on a busy server. And remember that String s will be created on the heap. That is a complexity that you sometimes want to avoid. When programming microcontrollers, there is a chance that you do not even have a memory allocator at your disposal. And microcontrollers is, what we are aiming for in our project. There are already some parts of lovem, that we will need to change, because of that. But that is a story for another time. I just thought that this was a nice little example to introduce you to lifetime parameters. We will need them at some point... Run it already! \u00b6 This is a long entry already. You can look at the complete state of the assembler directly in the sourcecode. You should know how to find the tags inside the repo by now. But I want to execute our new program, using the labels, before I end this. Here it is again: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 # A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back We need to execute it with the --trace flag, or we will not see anything: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/label.lva --print --trace Compiling lovem v0.0.10 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 1.33s Running `target/debug/lovas -r pgm/label.lva --print --trace` Pgm { name: \"pgm/label.lva\", text: [2, 1, 32, 0, 3, 2, 3, 255, 2, 2, 32, 255, 248] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [1], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 Jump from 5 by 3 VM { stack: [1], pc: 8, op_cnt: 2, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [1, 2], pc: 10, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x20 Jump from 13 by -8 VM { stack: [1, 2], pc: 5, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 2, 3], pc: 7, op_cnt: 5, trace: true, watermark: 3 } Terminated! VM { stack: [1, 2, 3], pc: 8, op_cnt: 6, trace: true, watermark: 3 } Terminated. Runtime=65.598\u00b5s op_cnt=6, pc=8, stack-depth=3, watermark=3 The program has three push_u8 operations. If you executed them in the order of the source code, they would push [1, 3, 2] to the stack. But because of the goto instructions, they are not executed in that order. You can see the jumps in the trace, and you can see that the stack at termination holds the values in this order: [1, 2, 3] . Not much of a program, but it shows you, how our new labels work. And finally: no more counting bytes! Homework \u00b6 Our programs endless.lva and endless-stack.lva no longer work, because we changed how the goto instruction must be written. Can you fix them? The source code for this post can be found under the tag v0.0.10-journey . v0.0.10-journey source code v0.0.10-journey release v0.0.10-journey.zip v0.0.10-journey.tar.gz git checkout v0.0.10-journey What does this mean?","title":" You labeled me, I'll label you"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#you-labeled-me-ill-label-you","text":"We add a feature to our assembler that we overlooked before. kratenko \u00b7 kratenko 2022-08-11 \u00b7 Entry #26 \u00b7 10 min read \u00b7 v0.0.10-journey Over the last few entries we created ourselves a really useful little assembler program. I hope you played around with it and enjoyed not having to write bytecode directly. If you did, you should have noticed that I left out a really important detail. Remember when I was complaining about how bad writing bytecode is? And that it got even worth, when we introduced jumps? Yeah, I did not solve that problem at all. If anything, I made it worse, because you still have to count the relative bytes to your destination, but you do not see those bytes any longer. You just have to know, how many bytes each instruction will produce.","title":"You labeled me, I'll label you"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#labels","text":"There was so much already going on in that assembler program, that I did not want to introduce more complexity up front. Let's fix that now: we will introduce a way to give a position inside your program a name, so that you can goto that name later. And in good tradition, we will call this names labels . The traditional way of defining labels in assembly is by writing them first thing on a line, followed by a colon : . Take a look at this little program, label.lva . It is neither good style, nor does it do anything useful, but it shows us labels: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 # A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back There are two labels defined here: back in line 5, and coda in line 9. A label definition is a short string that is directly followed by a colon : . We restrict it to letters, numbers, and underscore, with a letter at the front. For the curious, the regex is: ^[A-Za-z][0-9A-Za-z_]{0,31}$ . As you can see in the example, there can be an optional instruction in the same line as the label definition. Now, how will our assembler parse those?","title":"Labels"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#reconstruction","text":"First of all, I did a little reconstruction inside asm.rs , because I did not like how the parsing was done inside an associated function, that also created the AsmPgm instance. That seems messed up. After the change, the fn assemble() creates the instance itself and then calls a method on it, to parse the source code. Here is the new version: src/asm.rs 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 /// Parse assembly source code and turn it into a runnable program (or create report). pub fn assemble ( name : & str , content : & str ) -> Result < Pgm , AsmErrorReport > { // create a new, clean instance to fill during parsing: let mut asm_pgm = AsmPgm { name : String :: from ( name ), instructions : vec ! [], line_number : 0 , text_pos : 0 , error : None , labels : Default :: default (), }; // evaluate the source code: asm_pgm . process_assembly ( content ); // convert to Pgm instance if successful, or to Error Report, if assembly failed: asm_pgm . to_program () } And there is no problem with us changing the code like this. The only public function inside asm.rs is that pub fn assemble() . All methods of AsmPgm are private and therefore internal detail. Not that it would matter at this state of development, but it demonstrates how separation of public API and internal implementation work. What is also new in that function is a new field inside AsmPgm : labels . /// A assembler program during parsing/assembling. #[derive(Debug)] struct AsmPgm { .. . /// A map storing label definitions by name with there position in bytecode. labels : HashMap < String , usize > , } It is a HashMap (aka. associative array in other languages). This is where we put all label definitions we find, while parsing the source file. It maps the label's name to its position inside the bytecode. Here we can look up where to jump, for a goto that wants to jump to a label. This is what our parsing methods now look like: 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 fn process ( & mut self , content : & str ) -> Result < (), AsmError > { // Go over complete source, extracting instructions. Some will have their opargs // left empty (with placeholders). self . parse ( content ) ? ; self . update_instructions () } /// Process assembly source code. Must be used with \"empty\" AsmPgm. fn process_assembly ( & mut self , content : & str ) { // this function is just a wrapper around `process()`, so that I can use the // return magic and don't need to write the error check twice. if let Err ( e ) = self . process ( content ) { self . error = Some ( e ); } } The important part is, that we have to steps now. We parse the complete source, as before. The second run is needed to write the actual relative jump address to the instructions. We do not know them during parsing, at least not for jumps forward.","title":"Reconstruction"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#parsing-label-definitions","text":"I got a little fancy again, while writing the function for parsing label definitions: 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 /// Parses and extracts optional label definition from line. /// /// Looks for a colon ':'. If one exists, the part before the first colon will be /// seen as the name for a label, that is defined on this line. Instructions inside /// the program that execute jumps can refer to these labels as a destination. /// Lines containing a label definition may also contain an instruction and/or a comment. /// This can return `AsmError::InvalidLabel` if the part before the colon is not a valid /// label name, or `AsmError::DuplicateLabel` if a label name is reused. /// If a label could be parsed, it will be stored to the `AsmPgm`. /// On success, the line without the label definition is returned, so that it can be /// used to extract an instruction. This will be the complete line, if there was no /// label definition. fn parse_label_definition <' a > ( & mut self , line : & ' a str ) -> Result <&' a str , AsmError > { if let Some (( label , rest )) = line . split_once ( \":\" ) { let label = label . trim_start (); if VALID_LABEL . is_match ( label ) { if self . labels . contains_key ( label ) { Err ( AsmError :: DuplicateLabel ( String :: from ( label ))) } else { self . labels . insert ( String :: from ( label ), self . text_pos ); Ok ( rest ) } } else { Err ( AsmError :: InvalidLabel ( String :: from ( label ))) } } else { Ok ( line ) } } The method is trying to find a label definition in the line, and if so, handles it. We use our trusted Result<> returning, to communicate potential errors. But instead of Ok(()) , which is the empty okay value, we return a &str on success. This is because there might also be an instruction in the line. If we find a label definition, it returns the line after the colon. If there is none, it returns the complete line it got. This gives us the lines as we used to get before we introduced labels. Great. But what is that weird 'a that shows up in that highlighted line everywhere?","title":"Parsing label definitions"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#lifetime","text":"Yeah, this is where it becomes rusty, again. I said, in an early post, that you would hate the Rust compiler and its pedantic error messages. The thing Rust is most pedantic about, is ownership and access to values you do not own. We are working with references to String s here. A &str references the bytes inside that String directly (a &str need not reference a String , but it does here). We did that before, where is the problem now? This is the first time we are returning a &str . When you are using references, Rust makes sure that the value you are referencing exists at least as long as the reference exists. That is easy for functions, as long as you drop every reference you have when you are done. But in this function, we return a reference to the parameter we got. Rust cannot allow that without some special care. When I remove the 'a parts of the method, I get a compilation error: error[E0623]: lifetime mismatch --> src/asm.rs:277:21 | 269 | fn parse_label_definition(&mut self, line: &str) -> Result<&str, AsmError> { | ---- ---------------------- | | | this parameter and the return type are declared with different lifetimes... ... 277 | Ok(rest) | ^^^^^^^^ ...but data from `line` is returned here | = note: each elided lifetime in input position becomes a distinct lifetime help: consider introducing a named lifetime parameter and update trait if needed | 269 | fn parse_label_definition<'a>(&'a mut self, line: &'a str) -> Result<&str, AsmError> { | ++++ ++ ++ The compiler tells me, that I messed up the lifetimes. It even proposes a change that introduces lifetime parameters (but gets it slightly wrong). What do we do with the 'a ? Well we introduce a lifetime parameter called a . The syntax for that is the apostrophe, which looked weird to me at start, but it is so lightweight, that I came to like it. It is custom, to just call your lifetimes 'a , 'b , ... \u2013 they normally don't have a long scope anyway. The thing we are telling the compiler with this parameter is this: the lifetime of the returned &str is dependent on the lifetime of the parameter line: &str . So whenever the reference the function is called with runs out of scope, the reference that was returned must be out of scope as well.","title":"Lifetime"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#an-example","text":"This is a concept that is new to many programmers when they learn Rust. I think, what we do here demonstrates it quiet well. Let us look at what happens for line 9 of our assembly program: pgm/label.lva 9 coda: push_u8 2 Our function receives a reference to a String holding that line: \" coda: push_u8 2\" . It finds the label coda and stores it inside self.labels . Its work is done, but there might be more to this line. It returns a reference to a substring of it ( &str are actually slices; they can reference only a part of a String 's data). That is what we return, a reference to the part data inside the String , starting at the first char after the colon, so it looks like this \" push_u8 2\" . It is not a copy, it is the same area inside the computer's memory! So if you want to make certain, that there are no accesses to memory after its content has run out of scope (use after free, or use of local variable after it runs our of scope), you must not allow access to it, unless you are sure the value still exists. And this is what Rust does. This is what makes Rust a secure language. Many bugs and exploits in the world exist, because most languages do not check this, but leave the responsibility to the programmer. And the really cool thing about Rust is, it does this completely at compile time, as you can see by the fact that we got a compiler error. The way we call our function is not a problem at all: src/asm.rs 292 293 294 295 296 297 298 for ( n , line ) in content . lines (). enumerate () { // File lines start counting at 1: self . line_number = n + 1 ; let line = self . parse_label_definition ( line ) ? ; let line = AsmPgm :: clean_line ( line ); self . parse_clean_line ( line ) ? ; } Our initial line comes from line 228. It is already a reference, because content.lines() is also giving us a reference to the memory inside of content . That is a reference already, the String variable that holds (and owns) the data lives inside lovas.rs : src/bin/lovas.rs 67 68 69 70 71 72 73 // read complete source file into String: let content = std :: fs :: read_to_string ( & args . source ) . with_context ( || format! ( \"could not read file `{}`\" , & name ) ) ? ; // run the assembler: match asm :: assemble ( & name , & content ) { We do not copy any of that bytes along the way. The first time we do that is in clean_line() . Returning a &str will not work there, because we actually modify the contents of the string, by replacing characters inside it. Have you ever tried to work with inplace \"substrings\" (I mean char arrays, like this char *str ), without modifying the contents (placing \\0 bytes). It is not fun. In Rust, it can be, if you understand lifetime restrictions.","title":"An example"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#easy-way-out","text":"If you run into problems with your &str inside a Rust program, there is often an easy way to get around that. You can simply create a new String from your &str , as we do in clean_line() . That will copy the bytes. For our program, that would have been no problem at all. Cloning a few bytes of source code for every line during assembly would cost us next to nothing. You would not notice in execution time. But things are different when you need to quickly handle long substrings in a program. Think of a diagnostic job on a busy server. And remember that String s will be created on the heap. That is a complexity that you sometimes want to avoid. When programming microcontrollers, there is a chance that you do not even have a memory allocator at your disposal. And microcontrollers is, what we are aiming for in our project. There are already some parts of lovem, that we will need to change, because of that. But that is a story for another time. I just thought that this was a nice little example to introduce you to lifetime parameters. We will need them at some point...","title":"Easy way out"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#run-it-already","text":"This is a long entry already. You can look at the complete state of the assembler directly in the sourcecode. You should know how to find the tags inside the repo by now. But I want to execute our new program, using the labels, before I end this. Here it is again: pgm/label.lva 1 2 3 4 5 6 7 8 9 10 # A small demonstration of how labels work with goto. push_u8 1 goto coda back: push_u8 3 fin coda: push_u8 2 goto back We need to execute it with the --trace flag, or we will not see anything: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/label.lva --print --trace Compiling lovem v0.0.10 (/home/kratenko/git/lovem) Finished dev [unoptimized + debuginfo] target(s) in 1.33s Running `target/debug/lovas -r pgm/label.lva --print --trace` Pgm { name: \"pgm/label.lva\", text: [2, 1, 32, 0, 3, 2, 3, 255, 2, 2, 32, 255, 248] } VM { stack: [], pc: 0, op_cnt: 0, trace: true, watermark: 0 } Executing op 0x02 VM { stack: [1], pc: 2, op_cnt: 1, trace: true, watermark: 1 } Executing op 0x20 Jump from 5 by 3 VM { stack: [1], pc: 8, op_cnt: 2, trace: true, watermark: 1 } Executing op 0x02 VM { stack: [1, 2], pc: 10, op_cnt: 3, trace: true, watermark: 2 } Executing op 0x20 Jump from 13 by -8 VM { stack: [1, 2], pc: 5, op_cnt: 4, trace: true, watermark: 2 } Executing op 0x02 VM { stack: [1, 2, 3], pc: 7, op_cnt: 5, trace: true, watermark: 3 } Terminated! VM { stack: [1, 2, 3], pc: 8, op_cnt: 6, trace: true, watermark: 3 } Terminated. Runtime=65.598\u00b5s op_cnt=6, pc=8, stack-depth=3, watermark=3 The program has three push_u8 operations. If you executed them in the order of the source code, they would push [1, 3, 2] to the stack. But because of the goto instructions, they are not executed in that order. You can see the jumps in the trace, and you can see that the stack at termination holds the values in this order: [1, 2, 3] . Not much of a program, but it shows you, how our new labels work. And finally: no more counting bytes!","title":"Run it already!"},{"location":"2022-08/you-labeled-me-i-ll-label-you.html#homework","text":"Our programs endless.lva and endless-stack.lva no longer work, because we changed how the goto instruction must be written. Can you fix them? The source code for this post can be found under the tag v0.0.10-journey . v0.0.10-journey source code v0.0.10-journey release v0.0.10-journey.zip v0.0.10-journey.tar.gz git checkout v0.0.10-journey What does this mean?","title":"Homework"},{"location":"2024-02/index.html","text":"Journal entries from February 2024 \u00b6 Read all in single page Stop right there, that's far enough! \u00b6 We introduce an optional execution limit to our VM. kratenko \u00b7 kratenko 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey Since we have goto , we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided. Continue reading It has been a while... \u00b6 Love is not dead! It just got distracted. kratenko \u00b7 kratenko 2024-02-01 \u00b7 Entry #27 \u00b7 1 min read Yes, I have been gone for a while. More than a year, in fact. The project \u2013 lovem \u2013 is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM. Continue reading","title":"Journal entries from February 2024"},{"location":"2024-02/index.html#journal-entries-from-february-2024","text":"Read all in single page","title":"Journal entries from February 2024"},{"location":"2024-02/index.html#stop-right-there-thats-far-enough","text":"We introduce an optional execution limit to our VM. kratenko \u00b7 kratenko 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey Since we have goto , we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided. Continue reading","title":"Stop right there, that's far enough!"},{"location":"2024-02/index.html#it-has-been-a-while","text":"Love is not dead! It just got distracted. kratenko \u00b7 kratenko 2024-02-01 \u00b7 Entry #27 \u00b7 1 min read Yes, I have been gone for a while. More than a year, in fact. The project \u2013 lovem \u2013 is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM. Continue reading","title":"It has been a while..."},{"location":"2024-02/ALL.html","text":"Complete month of February 2024 \u00b6 It has been a while... \u00b6 Love is not dead! It just got distracted. kratenko \u00b7 kratenko 2024-02-01 \u00b7 Entry #27 \u00b7 1 min read Yes, I have been gone for a while. More than a year, in fact. The project \u2013 lovem \u2013 is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM. To be quite honest \u2013 I dated this entry back to yesterday. The reason is, that my journal, as I currently run it, does not really support multiple entries on the same day. Yes, I could simply add a time to the publication date, but that breaks continuity. And I don't plan to normally release multiple entries on the same day, as I want to keep the pace not too high. One post every two or three days is what I aim for, just the way I used to have it. A few things have changed in the meantime. For reasons that I have no desire to explain, I have removed the link to my Twitter account from the journal, and replaced it with a link to my Mastodon account. You can find me under @kratenko@chaos.social there. I also used to announce new entries over Twitter. I guess I will move that over to Mastodon as well. I guess we will see how that goes. But now let's get back to the journey. We will next implement a simple feature, that makes allows the VM to limit the processing time of a program \u2013 which can be very useful, especially when running user supplied code inside the machine. Building an endless loop inside a turing complete (or not even) language is quite easy. Having an embedded device stuck in an endless loop is often a catastrophe... Stop right there, that's far enough! \u00b6 We introduce an optional execution limit to our VM. kratenko \u00b7 kratenko 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey Since we have goto , we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided. Looping a long time \u00b6 Let us look at a little program: pgm/long-loop.lva 1 2 3 4 5 6 7 8 9 10 ## Looping a looooong time. ## This program will not run forever, but you will not see it terminate either. push_u8 0 loop: push_u8 1 add dup ifgt loop pop fin Someone messed up the loop condition there. If you run this program, it will be running for a long time. We start at zero and add to the value until our number is smaller than 0. Sounds impossible to reach for normal people, programmers will now better. Eventually we will reach the integer overflow, and our signed integer will loop around from its highest possible value to the lowest possible one. But do remember, what type we currently use to store our values: i64 . So how big is that highest number? 9223372036854775807 Is that a lot? That depends. Last entry I had my program loop for 1 million rounds. It took my modern laptop about half a second. So reaching that number should take 9223372036854.775807 times as long, that is around 4611686018427 seconds or just about 146135 years. Is that a lot? Oh, and by the way, the Rust professionals reading this will have spotted a potentially false claim there. While we run our program in debug mode, there will be no integer wraparound, instead the program will panic. If we build our Rust program in release mode, we will have integer wraparound, and will (theoretically) eventually reach the end of our loop. But that is besides the point. Limited execution \u00b6 The reason I started writing lovem , is that I need an embeddable lightweight VM to execute programmable handlers when certain events occur on my restrained embedded devices. So we are talking about some form of user generated content that is executed as a program! We can never trust those programs to be solid. We need a way to limit execution in some way, so that the device has the possibility to terminate those programs. There is an easy way to achieve that with what we already have. We put a limit on the number of operations the VM will execute. We add a few lines to our VM's main loop: src/vm.rs 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: if self . trace { println! ( \"{:?}\" , self ); } // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ) ? ; // Limit execution by number of instructions that will be executed: if self . instruction_limit != 0 && self . op_cnt >= self . instruction_limit { return Err ( RuntimeError :: InstructionLimitExceeded ); } // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ) ? ; } And of course we also add that new RuntimeError::InstructionLimitExceeded and a new field pub instruction_limit: usize, to our VM struct. lovas gets a new optional parameter: src/bin/lovas.rs 34 35 # #[clap(long, default_value_t = 1000000, help = \"Limit max number of instructions allowed for execution. 0 for unlimited.\" )] instruction_limit : usize , And we need to pass that to the VM in the run() function: src/bin/lovas.rs 38 39 40 41 42 43 44 45 46 47 /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; vm . instruction_limit = args . instruction_limit ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); .. . And, well, that's it. We now have an optional execution limitation that we default at 1 million. Testing it \u00b6 kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=142.400812ms op_cnt=1000000, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded We can adjust it easily: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=100 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=100` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=19.096\u00b5s op_cnt=100, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded And we can just as well disable it completely: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=0 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=0` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Good luck waiting for this one. I hope you know how to terminate a running program on your system...","title":"February 2024 complete"},{"location":"2024-02/ALL.html#complete-month-of-february-2024","text":"","title":"Complete month of February 2024"},{"location":"2024-02/ALL.html#it-has-been-a-while","text":"Love is not dead! It just got distracted. kratenko \u00b7 kratenko 2024-02-01 \u00b7 Entry #27 \u00b7 1 min read Yes, I have been gone for a while. More than a year, in fact. The project \u2013 lovem \u2013 is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM. To be quite honest \u2013 I dated this entry back to yesterday. The reason is, that my journal, as I currently run it, does not really support multiple entries on the same day. Yes, I could simply add a time to the publication date, but that breaks continuity. And I don't plan to normally release multiple entries on the same day, as I want to keep the pace not too high. One post every two or three days is what I aim for, just the way I used to have it. A few things have changed in the meantime. For reasons that I have no desire to explain, I have removed the link to my Twitter account from the journal, and replaced it with a link to my Mastodon account. You can find me under @kratenko@chaos.social there. I also used to announce new entries over Twitter. I guess I will move that over to Mastodon as well. I guess we will see how that goes. But now let's get back to the journey. We will next implement a simple feature, that makes allows the VM to limit the processing time of a program \u2013 which can be very useful, especially when running user supplied code inside the machine. Building an endless loop inside a turing complete (or not even) language is quite easy. Having an embedded device stuck in an endless loop is often a catastrophe...","title":"It has been a while..."},{"location":"2024-02/ALL.html#stop-right-there-thats-far-enough","text":"We introduce an optional execution limit to our VM. kratenko \u00b7 kratenko 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey Since we have goto , we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided.","title":"Stop right there, that's far enough!"},{"location":"2024-02/ALL.html#looping-a-long-time","text":"Let us look at a little program: pgm/long-loop.lva 1 2 3 4 5 6 7 8 9 10 ## Looping a looooong time. ## This program will not run forever, but you will not see it terminate either. push_u8 0 loop: push_u8 1 add dup ifgt loop pop fin Someone messed up the loop condition there. If you run this program, it will be running for a long time. We start at zero and add to the value until our number is smaller than 0. Sounds impossible to reach for normal people, programmers will now better. Eventually we will reach the integer overflow, and our signed integer will loop around from its highest possible value to the lowest possible one. But do remember, what type we currently use to store our values: i64 . So how big is that highest number? 9223372036854775807 Is that a lot? That depends. Last entry I had my program loop for 1 million rounds. It took my modern laptop about half a second. So reaching that number should take 9223372036854.775807 times as long, that is around 4611686018427 seconds or just about 146135 years. Is that a lot? Oh, and by the way, the Rust professionals reading this will have spotted a potentially false claim there. While we run our program in debug mode, there will be no integer wraparound, instead the program will panic. If we build our Rust program in release mode, we will have integer wraparound, and will (theoretically) eventually reach the end of our loop. But that is besides the point.","title":"Looping a long time"},{"location":"2024-02/ALL.html#limited-execution","text":"The reason I started writing lovem , is that I need an embeddable lightweight VM to execute programmable handlers when certain events occur on my restrained embedded devices. So we are talking about some form of user generated content that is executed as a program! We can never trust those programs to be solid. We need a way to limit execution in some way, so that the device has the possibility to terminate those programs. There is an easy way to achieve that with what we already have. We put a limit on the number of operations the VM will execute. We add a few lines to our VM's main loop: src/vm.rs 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: if self . trace { println! ( \"{:?}\" , self ); } // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ) ? ; // Limit execution by number of instructions that will be executed: if self . instruction_limit != 0 && self . op_cnt >= self . instruction_limit { return Err ( RuntimeError :: InstructionLimitExceeded ); } // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ) ? ; } And of course we also add that new RuntimeError::InstructionLimitExceeded and a new field pub instruction_limit: usize, to our VM struct. lovas gets a new optional parameter: src/bin/lovas.rs 34 35 # #[clap(long, default_value_t = 1000000, help = \"Limit max number of instructions allowed for execution. 0 for unlimited.\" )] instruction_limit : usize , And we need to pass that to the VM in the run() function: src/bin/lovas.rs 38 39 40 41 42 43 44 45 46 47 /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; vm . instruction_limit = args . instruction_limit ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); .. . And, well, that's it. We now have an optional execution limitation that we default at 1 million.","title":"Limited execution"},{"location":"2024-02/ALL.html#testing-it","text":"kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=142.400812ms op_cnt=1000000, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded We can adjust it easily: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=100 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=100` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=19.096\u00b5s op_cnt=100, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded And we can just as well disable it completely: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=0 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=0` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Good luck waiting for this one. I hope you know how to terminate a running program on your system...","title":"Testing it"},{"location":"2024-02/NAV.html","text":"Stop right there, that's far enough! It has been a while...","title":"NAV"},{"location":"2024-02/it-has-been-a-while.html","text":"It has been a while... \u00b6 Love is not dead! It just got distracted. kratenko \u00b7 kratenko 2024-02-01 \u00b7 Entry #27 \u00b7 1 min read Yes, I have been gone for a while. More than a year, in fact. The project \u2013 lovem \u2013 is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM. To be quite honest \u2013 I dated this entry back to yesterday. The reason is, that my journal, as I currently run it, does not really support multiple entries on the same day. Yes, I could simply add a time to the publication date, but that breaks continuity. And I don't plan to normally release multiple entries on the same day, as I want to keep the pace not too high. One post every two or three days is what I aim for, just the way I used to have it. A few things have changed in the meantime. For reasons that I have no desire to explain, I have removed the link to my Twitter account from the journal, and replaced it with a link to my Mastodon account. You can find me under @kratenko@chaos.social there. I also used to announce new entries over Twitter. I guess I will move that over to Mastodon as well. I guess we will see how that goes. But now let's get back to the journey. We will next implement a simple feature, that makes allows the VM to limit the processing time of a program \u2013 which can be very useful, especially when running user supplied code inside the machine. Building an endless loop inside a turing complete (or not even) language is quite easy. Having an embedded device stuck in an endless loop is often a catastrophe...","title":" It has been a while..."},{"location":"2024-02/it-has-been-a-while.html#it-has-been-a-while","text":"Love is not dead! It just got distracted. kratenko \u00b7 kratenko 2024-02-01 \u00b7 Entry #27 \u00b7 1 min read Yes, I have been gone for a while. More than a year, in fact. The project \u2013 lovem \u2013 is not dead, however. In fact, I even have multiple posts already written, that I just need to publish. So let's start doing that. After this short intermission, I will publish an additional entry in the journey, that will take us further along the path to creating our VM. To be quite honest \u2013 I dated this entry back to yesterday. The reason is, that my journal, as I currently run it, does not really support multiple entries on the same day. Yes, I could simply add a time to the publication date, but that breaks continuity. And I don't plan to normally release multiple entries on the same day, as I want to keep the pace not too high. One post every two or three days is what I aim for, just the way I used to have it. A few things have changed in the meantime. For reasons that I have no desire to explain, I have removed the link to my Twitter account from the journal, and replaced it with a link to my Mastodon account. You can find me under @kratenko@chaos.social there. I also used to announce new entries over Twitter. I guess I will move that over to Mastodon as well. I guess we will see how that goes. But now let's get back to the journey. We will next implement a simple feature, that makes allows the VM to limit the processing time of a program \u2013 which can be very useful, especially when running user supplied code inside the machine. Building an endless loop inside a turing complete (or not even) language is quite easy. Having an embedded device stuck in an endless loop is often a catastrophe...","title":"It has been a while..."},{"location":"2024-02/stop-right-there-that-s-far-enough.html","text":"Stop right there, that's far enough! \u00b6 We introduce an optional execution limit to our VM. kratenko \u00b7 kratenko 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey Since we have goto , we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided. Looping a long time \u00b6 Let us look at a little program: pgm/long-loop.lva 1 2 3 4 5 6 7 8 9 10 # Looping a looooong time. # This program will not run forever, but you will not see it terminate either. push_u8 0 loop: push_u8 1 add dup ifgt loop pop fin Someone messed up the loop condition there. If you run this program, it will be running for a long time. We start at zero and add to the value until our number is smaller than 0. Sounds impossible to reach for normal people, programmers will now better. Eventually we will reach the integer overflow, and our signed integer will loop around from its highest possible value to the lowest possible one. But do remember, what type we currently use to store our values: i64 . So how big is that highest number? 9223372036854775807 Is that a lot? That depends. Last entry I had my program loop for 1 million rounds. It took my modern laptop about half a second. So reaching that number should take 9223372036854.775807 times as long, that is around 4611686018427 seconds or just about 146135 years. Is that a lot? Oh, and by the way, the Rust professionals reading this will have spotted a potentially false claim there. While we run our program in debug mode, there will be no integer wraparound, instead the program will panic. If we build our Rust program in release mode, we will have integer wraparound, and will (theoretically) eventually reach the end of our loop. But that is besides the point. Limited execution \u00b6 The reason I started writing lovem , is that I need an embeddable lightweight VM to execute programmable handlers when certain events occur on my restrained embedded devices. So we are talking about some form of user generated content that is executed as a program! We can never trust those programs to be solid. We need a way to limit execution in some way, so that the device has the possibility to terminate those programs. There is an easy way to achieve that with what we already have. We put a limit on the number of operations the VM will execute. We add a few lines to our VM's main loop: src/vm.rs 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: if self . trace { println! ( \"{:?}\" , self ); } // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ) ? ; // Limit execution by number of instructions that will be executed: if self . instruction_limit != 0 && self . op_cnt >= self . instruction_limit { return Err ( RuntimeError :: InstructionLimitExceeded ); } // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ) ? ; } And of course we also add that new RuntimeError::InstructionLimitExceeded and a new field pub instruction_limit: usize, to our VM struct. lovas gets a new optional parameter: src/bin/lovas.rs 34 35 #[clap(long, default_value_t = 1000000, help = \"Limit max number of instructions allowed for execution. 0 for unlimited.\" )] instruction_limit : usize , And we need to pass that to the VM in the run() function: src/bin/lovas.rs 38 39 40 41 42 43 44 45 46 47 /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; vm . instruction_limit = args . instruction_limit ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); .. . And, well, that's it. We now have an optional execution limitation that we default at 1 million. Testing it \u00b6 kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=142.400812ms op_cnt=1000000, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded We can adjust it easily: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=100 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=100` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=19.096\u00b5s op_cnt=100, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded And we can just as well disable it completely: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=0 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=0` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Good luck waiting for this one. I hope you know how to terminate a running program on your system... The source code for this post can be found under the tag v0.0.12-journey . v0.0.12-journey source code v0.0.12-journey release v0.0.12-journey.zip v0.0.12-journey.tar.gz git checkout v0.0.12-journey What does this mean?","title":" Stop right there, that's far enough!"},{"location":"2024-02/stop-right-there-that-s-far-enough.html#stop-right-there-thats-far-enough","text":"We introduce an optional execution limit to our VM. kratenko \u00b7 kratenko 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey Since we have goto , we can write looping programs. With if* we have potentially looping programs as well. Both of this open the potential for endless loops. There are situations, in which endless loops are required. But often they are something to be avoided.","title":"Stop right there, that's far enough!"},{"location":"2024-02/stop-right-there-that-s-far-enough.html#looping-a-long-time","text":"Let us look at a little program: pgm/long-loop.lva 1 2 3 4 5 6 7 8 9 10 # Looping a looooong time. # This program will not run forever, but you will not see it terminate either. push_u8 0 loop: push_u8 1 add dup ifgt loop pop fin Someone messed up the loop condition there. If you run this program, it will be running for a long time. We start at zero and add to the value until our number is smaller than 0. Sounds impossible to reach for normal people, programmers will now better. Eventually we will reach the integer overflow, and our signed integer will loop around from its highest possible value to the lowest possible one. But do remember, what type we currently use to store our values: i64 . So how big is that highest number? 9223372036854775807 Is that a lot? That depends. Last entry I had my program loop for 1 million rounds. It took my modern laptop about half a second. So reaching that number should take 9223372036854.775807 times as long, that is around 4611686018427 seconds or just about 146135 years. Is that a lot? Oh, and by the way, the Rust professionals reading this will have spotted a potentially false claim there. While we run our program in debug mode, there will be no integer wraparound, instead the program will panic. If we build our Rust program in release mode, we will have integer wraparound, and will (theoretically) eventually reach the end of our loop. But that is besides the point.","title":"Looping a long time"},{"location":"2024-02/stop-right-there-that-s-far-enough.html#limited-execution","text":"The reason I started writing lovem , is that I need an embeddable lightweight VM to execute programmable handlers when certain events occur on my restrained embedded devices. So we are talking about some form of user generated content that is executed as a program! We can never trust those programs to be solid. We need a way to limit execution in some way, so that the device has the possibility to terminate those programs. There is an easy way to achieve that with what we already have. We put a limit on the number of operations the VM will execute. We add a few lines to our VM's main loop: src/vm.rs 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 // Loop going through the whole program, one instruction at a time. loop { // Log the vm's complete state, so we can follow what happens in console: if self . trace { println! ( \"{:?}\" , self ); } // Fetch next opcode from program (increases program counter): let opcode = self . fetch_u8 ( pgm ) ? ; // Limit execution by number of instructions that will be executed: if self . instruction_limit != 0 && self . op_cnt >= self . instruction_limit { return Err ( RuntimeError :: InstructionLimitExceeded ); } // We count the number of instructions we execute: self . op_cnt += 1 ; // If we are done, break loop and stop execution: if opcode == op :: FIN { break ; } // Execute the current instruction (with the opcode we loaded already): self . execute_op ( pgm , opcode ) ? ; } And of course we also add that new RuntimeError::InstructionLimitExceeded and a new field pub instruction_limit: usize, to our VM struct. lovas gets a new optional parameter: src/bin/lovas.rs 34 35 #[clap(long, default_value_t = 1000000, help = \"Limit max number of instructions allowed for execution. 0 for unlimited.\" )] instruction_limit : usize , And we need to pass that to the VM in the run() function: src/bin/lovas.rs 38 39 40 41 42 43 44 45 46 47 /// Executes a program in a freshly created lovem VM. fn run ( pgm : & Pgm , args : & Cli ) -> Result < () > { // Create our VM instance. let mut vm = VM :: new ( args . stack_size ); vm . trace = args . trace ; vm . instruction_limit = args . instruction_limit ; let start = Instant :: now (); let outcome = vm . run ( & pgm . text ); let duration = start . elapsed (); .. . And, well, that's it. We now have an optional execution limitation that we default at 1 million.","title":"Limited execution"},{"location":"2024-02/stop-right-there-that-s-far-enough.html#testing-it","text":"kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=142.400812ms op_cnt=1000000, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded We can adjust it easily: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=100 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=100` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Runtime error! Runtime=19.096\u00b5s op_cnt=100, pc=7, stack-depth=2, watermark=2 Error: InstructionLimitExceeded And we can just as well disable it completely: kratenko@jotun:~/git/lovem$ cargo run --bin lovas -- -r pgm/long-loop.lva --print --instruction-limit=0 Finished dev [unoptimized + debuginfo] target(s) in 0.02s Running `target/debug/lovas -r pgm/long-loop.lva --print --instruction-limit=0` Pgm { name: \"pgm/long-loop.lva\", text: [2, 0, 2, 1, 16, 3, 37, 255, 249, 1, 255] } Good luck waiting for this one. I hope you know how to terminate a running program on your system... The source code for this post can be found under the tag v0.0.12-journey . v0.0.12-journey source code v0.0.12-journey release v0.0.12-journey.zip v0.0.12-journey.tar.gz git checkout v0.0.12-journey What does this mean?","title":"Testing it"},{"location":"journal/index.html","text":"Jounal \u00b6 Starting points \u00b6 Latest entry \u00b6 Stop right there, that's far enough! 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey First entry \u00b6 Lovem again! 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read Complete month in single page \u00b6 If you want to read the whole story, this might be easier to follow. June 2022 complete July 2022 complete August 2022 complete February 2024 complete","title":"Jounal"},{"location":"journal/index.html#jounal","text":"","title":"Jounal"},{"location":"journal/index.html#starting-points","text":"","title":"Starting points"},{"location":"journal/index.html#latest-entry","text":"Stop right there, that's far enough! 2024-02-02 \u00b7 Entry #29 \u00b7 3 min read \u00b7 v0.0.12-journey","title":"Latest entry"},{"location":"journal/index.html#first-entry","text":"Lovem again! 2022-06-24 \u00b7 Entry #1 \u00b7 2 min read","title":"First entry"},{"location":"journal/index.html#complete-month-in-single-page","text":"If you want to read the whole story, this might be easier to follow. 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    Source Code

    Getting the source code

    The best way to work with the source code, is cloning the complete repo to your computer. If you do not know how to do that, GitHub has documentation on cloning a repositry.

    The way to do this in bash:

    git clone git@github.com:kratenko/lovem.git
    +

    Or, if you have problems using git over ssh, use https:

    git clone https://github.com/kratenko/lovem.git
    +

    This will create a directory named lovem inside your current directory, that holds all the source code and its complete history as a git repository.

    Tags

    Lovem is a developing project that I write about while creating it. My journal entries (blog posts, if you prefere) often talk about a very distinct state of the source code. I am describing, what I do, while I do it. It is a very likely possibility, that at the time you are reading my journal entries, the code will look nothing like it did, when I posted the entry. I will dump a lot of my ideas. Sometimes I write code that I know I will be changing, in order to illustrate my thoughts and, ultimately, to let you participate in my journey.

    Luckily, it is easy for us, to travel back in time, using the magical powers of git! To make it easy, I will create a tag (and with it a pre-release) for the entries that refer to source code. They should be named something like v1.2.3-journey, and you can find them in header card of the entries (where author and publication date, etc. are shown). At the bottom of the pages, holding entries with a tag, there will be some additional links that take you directly to the source code of that tag.

    The easiest way to view source code for my posts, is having the repository cloned locally, and then checking out the tag. So, if you want to check out tag v1.2.3-journey, while inside your lovem directory, simply type:

    git checkout v1.2.3-journey
    +

    And you will have the code for that journal entry ready to be inspected with you favourite IDE or editor. And you can fire up cargo to build the code and run the examples. You can then mess around with the source and try out stuff. This really helps to understand what we are doing! And the best thing: you can mess around as much as you like. It is git! You can always switch back to the current state of the code by typing

    git checkout master
    +

    You can even commit your tinkering to your own copy of the repo - be it inside your own branches, or however you prefer.

    I will not be linking to the source code explicitly in my entries (only in the first ones, before I introduced this). So be sure to use the link at the top or bottom, to find the source – or better yet, just check out the tag in your local repo clone. The git command will be listed in the bottom of the entry.

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