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I have encountered a problem with rigidObjects when using the Simulator.
For some specific objects that I tried to add to the world, it will prevent the simulator running.
The inertia matrix returned should be positive definite all the time.
I have created a minimum example that shows the issue. bug_reproduce.zip
Thanks.
The text was updated successfully, but these errors were encountered:
I found the issue. The problem is that your mesh is basically one-sided, and the method used to estimate volumetric inertia assumes the mesh is watertight. Hence, its results are way, way off. For geometries that are one-sided, you should use surfaceFraction = 1 in the estimate.
Hi Professor,
I have encountered a problem with rigidObjects when using the Simulator.
For some specific objects that I tried to add to the world, it will prevent the simulator running.
The inertia matrix returned should be positive definite all the time.
I have created a minimum example that shows the issue.
bug_reproduce.zip
Thanks.
The text was updated successfully, but these errors were encountered: