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Suggestions, not issues. Love it! #2
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I'm really glad you like the project! 😄 I'm looking to add a set of different markers you can put, for things like flying enemies, which can't be hit by the hammer, and spiky enemies, which can't be jumped on. I can add the puzzle solver markers then too? I've not considered specifying how many moves you can use mostly because it always tries to solve in the minimum number of moves, up to 4. |
That sounds great! You have made an amazing tool either way, and it helped me personally get through the game haha. I'm glad I got to hear back from you. Let me know if you make some updates, or would like to bounce ideas =) -Chance
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From: Alyssa Haroldsen ***@***.***>
Sent: Sunday, June 6, 2021 6:35 PM
To: kupiakos/papermario-solver ***@***.***>
Cc: Minic93 ***@***.***>; Author ***@***.***>
Subject: Re: [kupiakos/papermario-solver] Suggestions, not issues. Love it! (#2)
I'm really glad you like the project! 😄
I put a lot of work into it so people could enjoy it, so it's good to hear people do actually like it.
I'm looking to add a set of different markers you can put, for things like flying enemies, which can't be hit by the hammer, and spiky enemies, which can't be jumped on. I can add the puzzle solver markers then too?
I've not considered specifying how many moves you can use mostly because it always tries to solve in the minimum number of moves, up to 4.
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Not sure how hard it would be, I've never done any code. But there's an item called puzzle solver that shows you rings where if you get the enemies there, you get even more damage. Is there a way to put extra markers for those spots(maybe right click) and have the solver work to that? One last small idea, maybe allow us to put in how many moves we are able to use? Anyway, This is by FAR the most useful thing I've found for the game yet, and I joined only to like this project and tell you that you did a PHENOMENAL job! Nothing else out there like it, and you could do very well with this project as you refine it, if you plan to continue with it. Please keep up the amazing work!
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