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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Run For It"
config/version="1.1"
run/main_scene="res://scenes/ui/main_menu.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.png"
[debug]
gdscript/warnings/integer_division=0
gdscript/warnings/narrowing_conversion=0
[display]
window/size/resizable=false
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
window/dpi/allow_hidpi=false
[dotnet]
project/assembly_name="Run For It"
[editor_plugins]
enabled=PackedStringArray("res://addons/Asset_Drawer/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
ui_press={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
2d/default_gravity=5000.0
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/canvas_textures/default_texture_repeat=1
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"