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Adds fighter image
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kvarak committed Feb 14, 2024
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6 changes: 6 additions & 0 deletions docs/_Classes/fighter.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,8 @@ Some take up arms for glory, wealth, or revenge. Others do battle to prove thems
>
> — Janus Sironan, knight commander
<img src='../assets/images/fighter.png' style='float:left;width:30%;padding:10px' />

#### Well-Rounded Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor.

Expand Down Expand Up @@ -439,6 +441,8 @@ If an option requires a saving throw, your Arcane Shot save DC equals 8 + your p

<div class="columnsthree">

- <img src='../assets/images/fighter-arcanearcher.png' style='float:left;width:100%;padding:10px' />

- #### Banishing Arrow
You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow must succeed on a Charisma saving throw or be banished. While banished in this way, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.

Expand Down Expand Up @@ -985,6 +989,8 @@ You learn three runic augmentations of your choice, which are detailed under “

You learn two additional augmentations at 7th, 10th, 15th, and 18th level. Each time you learn new augmentations, you can choose to replace one you already know with a different one.

<img src='../assets/images/fighter-runeguard.png' style='float:left;width:30%;padding:10px' />

#### Ritual Crafting
Each runic combination must be inscribed and empowered into your equipment over the course of 8 hours. Each piece of equipment must be within your reach throughout the ritual, at the conclusion of which, you infuse a part of your being into the runes, causing them to glow slightly with your own spiritual essence. The rune’s power fades if it moves more than 100 feet away from you and can’t be used by anyone other than you.

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