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cube.cc
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// Author: Marc Comino 2018
#include <cube.h>
#include <algorithm>
#include <limits>
namespace data_representation {
Cube::Cube()
: min_(Eigen::Vector3f(-0.5f, -0.5f, -0.5f)),
max_(Eigen::Vector3f(0.5f, 0.5f, 0.5f)),
element_count_(36) {
std::vector<float> vertices = {-0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f,
0.5f, 0.5f, -0.5f, -0.5f, 0.5f, -0.5f,
-0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f};
glGenBuffers(1, &vbo_id_);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id_);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * vertices.size(), &vertices[0],
GL_STATIC_DRAW);
glGenVertexArrays(1, &vao_id_);
glBindVertexArray(vao_id_);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
std::vector<int> faces = {0, 5, 4, 5, 0, 1, 3, 7, 6, 3, 6, 2,
7, 4, 6, 6, 4, 5, 2, 1, 3, 3, 1, 0,
3, 0, 7, 7, 0, 4, 6, 5, 2, 2, 5, 1};
glGenBuffers(1, &faces_id_);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, faces_id_);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * faces.size(),
&faces[0], GL_STATIC_DRAW);
}
Cube::~Cube() {
glDeleteBuffers(1, &vbo_id_);
glDeleteVertexArrays(1, &vao_id_);
glDeleteBuffers(1, &faces_id_);
}
void Cube::Render() {
glBindVertexArray(vao_id_);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, faces_id_);
glDrawRangeElements(GL_TRIANGLES, 0, element_count_ - 1, element_count_,
GL_UNSIGNED_INT, reinterpret_cast<GLvoid *>(0));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
} // namespace data_representation