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main.py
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main.py
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from pywinauto import Desktop, Application
import time
import asyncio
import ctypes
import _thread
import signal
import sys
SendInput = ctypes.windll.user32.SendInput
W = 0x11
A = 0x1E
S = 0x1F
D = 0x20
UP = 0x48
LEFT = 0x4B
RIGHT = 0x4D
DOWN = 0x50
ENTER = 0x1C
ESC = 0x01
TWO = 0x03
BACKSPACE = 0x0E
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0,
ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def main():
print("Main")
focusWindow()
#initTrack()
readFile()
def focusWindow():
app = Application()
app.connect(title_re="TrackMania")
app_dialog = app.top_window()
app_dialog.minimize()
app_dialog.restore()
def initTrack():
print("initTrack")
time.sleep(1)
PressKey(BACKSPACE)
print("3")
time.sleep(0.6)
print("2")
time.sleep(1)
print("1")
time.sleep(1)
print("GO!")
def readFile():
file1 = open('file.txt', 'r')
Lines = file1.readlines()
count = 0
test = 0
initTrack()
for line in Lines:
count += 1
arr = line.strip().split(" ")
arr[0] = int(arr[0])
time.sleep((arr[0]-test)/1000)
_thread.start_new_thread ( gameInput,(arr[0],arr[1],arr[2]) )
test = arr[0]
#time.sleep(int(arr[2]))
#asyncio.run(gameInput(arr[0],arr[1],arr[2]))
print('Fin reached? Press Ctrl+C to close the program')
time.sleep(60)
def gameInput(startTime,key,duration):
if key == "UP":
key = UP
if key == "BRAKE":
key = DOWN
if key == "LEFT":
key = LEFT
if key == "RIGHT":
key = RIGHT
#time.sleep(int(startTime)/1000)
print("startTime: {}, key: {}, Duration: {}ms".format(startTime,key,duration))
PressKey(key)
time.sleep(int(duration)/1000)
ReleaseKey(key)
def signal_handler(sig, frame):
print('You pressed Ctrl+C!')
ReleaseKey(UP)
ReleaseKey(LEFT)
ReleaseKey(RIGHT)
ReleaseKey(DOWN)
sys.exit(0)
signal.signal(signal.SIGINT, signal_handler)
if __name__ == "__main__":
main()
'''
while (True):
print("UP pressed")
PressKey(UP)
time.sleep(1)
ReleaseKey(UP)
time.sleep(1)
'''