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Get Programming with JavaScript

Part 1 – Core concepts on the console

Chapter 1 – Programming, JavaScript and JS Bin

  • 1.1 Programming
  • 1.2 JavaScript
  • 1.3 Learning by doing and thinking
  • 1.4 JS Bin
  • 1.5 The Crypt - our running example
  • 1.6 Further examples and practice
  • 1.7 Browser support
  • 1.8 Summary

Chapter 2 – Variables: storing data in your program

  • 2.1 What is a variable?
  • 2.2 Declaring variables and assigning values
  • 2.3 Choosing good variable names
  • 2.4 The Crypt - player variables
  • 2.5 Summary

Chapter 3 – Objects: grouping your data

  • 3.1 A need for organization
  • 3.2 Creating objects
  • 3.3 Accessing object properties
  • 3.4 Updating object properties
  • 3.5 Further examples
  • 3.6 The Crypt - a player object
  • 3.7 Summary

Chapter 4 – Functions: code on demand

  • 4.1 Noticing repetition
  • 4.2 Defining and calling functions
  • 4.3 Reducing repetition
  • 4.4 Making code easier to read and update
  • 4.5 The Crypt - displaying player information
  • 4.6 Summary

Chapter 5 – Arguments: passing data to functions

  • 5.1 Function reuse and versatility
  • 5.2 Passing information to functions
  • 5.3 The Crypt - displaying player information
  • 5.4 Summary

Chapter 6 - Return values: getting data from functions

  • 6.1 Returning data from functions
  • 6.2 Experimenting at the console prompt
  • 6.3 The Crypt - building player information strings
  • 6.4 Summary

Chapter 7 - Object arguments: functions working with objects

  • 7.1 Using objects as arguments
  • 7.2 Returning objects from functions
  • 7.3 Methods: setting functions as properties of objects
  • 7.4 The Crypt - player objects as arguments
  • 7.5 Summary

Chapter 8 – Arrays: putting data into lists

  • 8.1 Creating arrays and accessing elements
  • 8.2 Array methods
  • 8.3 The Crypt - a player items array
  • 8.4 Summary

Chapter 9 – Constructors: building objects with functions

  • 9.1 Using functions to build objects
  • 9.2 Using constructor functions to build objects
  • 9.3 Building mastery - two examples of constructors
  • 9.4 The Crypt - providing places to plunder
  • 9.5 The Crypt - streamlining player creation
  • 9.6 Summary

Chapter 10 – Bracket notation: flexible property names

  • 10.1 Using square brackets instead of dots
  • 10.2 The Crypt - enhancing exit excitement
  • 10.3 The Crypt - let the games begin!
  • 10.4 What's next?
  • 10.5 Summary

Part 2 – Organizing your programs

Chapter 11 – Scope: hiding information

  • 11.1 The dangers of global variables
  • 11.2 The benefits of local variables
  • 11.3 Interfaces – controlling access and providing functionality
  • 11.4 Creating a quick quiz app
  • 11.5 The Crypt - hiding player info
  • 11.6 The Crypt - hiding place info
  • 11.7 The Crypt - user interaction
  • 11.8 Summary

Chapter 12 – Conditions: choosing code to run

  • 12.1 Conditional execution of code
  • 12.2 Generating random numbers with Math.random()
  • 12.3 Further conditions with else if
  • 12.4 Checking answers in the quiz app
  • 12.5 The Crypt - checking user input
  • 12.6 Summary

Chapter 13 – Modules: breaking a program into pieces

  • 13.1 Understanding bins and files on JS Bin
  • 13.2 Importing files into other projects
  • 13.3 Importing the Number Generator - further examples
  • 13.4 Importing multiple files
  • 13.5 Collisions - when imported code overwrites your variables
  • 13.6 Immediately invoked function expressions (IIFE)
  • 13.7 The Crypt - organizing code into modules
  • 13.8 Summary

Chapter 14 – Models: working with data

  • 14.1 Building a fitness app - data and models
  • 14.2 The Crypt - separating map data from the game
  • 14.3 Summary

Chapter 15 - Views: displaying data

  • 15.1 Building a fitness app - displaying the latest user data
  • 15.2 The Crypt - moving view code from Player and Place
  • 15.3 The Crypt - talking to players with a message view
  • 15.4 Summary

Chapter 16 - Controllers: linking models and views

  • 16.1 Building a fitness app - controllers
  • 16.2 The Crypt - adding a game controller
  • 16.3 The Crypt - the structure of the controller code
  • 16.4 The Crypt - starting and stopping the game
  • 16.5 The Crypt - giving commands and solving puzzles
  • 16.6 The Crypt - running the game
  • 16.7 The Crypt - what's next for the app?
  • 16.8 Summary

Part 3 - JavaScript in the browser

Chapter 17 - HTML: building web pages

  • 17.1 HTML, CSS, JavaScript - building a web page
  • 17.2 HTML - a very short introduction
  • 17.3 Adding content to a web page with JavaScript
  • 17.4 Displaying data from an array
  • 17.5 The Crypt - displaying players and places with web views
  • 17.6 Summary

Chapter 18 - Controls: getting user input

  • 18.1 Working with buttons
  • 18.2 Using a select element to choose an option
  • 18.3 Reading user input with text boxes
  • 18.4 The Crypt - player commands via a text box
  • 18.5 Summary

Chapter 19 – Templates: filling placeholders with data

  • 19.1 Building a news page - breaking news
  • 19.2 Replacing one string with another
  • 19.3 While loops - replacing a string multiple times
  • 19.4 Automating placeholder replacement for templates
  • 19.5 Building a news page - news just in
  • 19.6 The Crypt - improving the views
  • 19.7 Summary

Chapter 20 - XHR: loading data

  • 20.1 Building a fitness app - retrieving user data
  • 20.2 JSON - a simple data format
  • 20.3 The Crypt - loading a map on demand
  • 20.4 Summary

Chapter 21 - Conclusion: get programming with JavaScript

  • 21.1 Working locally with files
  • 21.2 Getting help
  • 21.3 What next?
  • 21.4 Summary

Part 4 – The server, Node, Express and Socket.io (online extras)

Chapter 22 – Node: running JavaScript outside the browser

  • 22.1 Running JavaScript with Node.js
  • 22.2 Turning your code into Node modules
  • 22.3 Executing JavaScript with the read-eval-print loop
  • 22.4 The Crypt - starting a local project
  • 22.5 The Crypt - tracking multiple players
  • 22.6 The Crypt - controlling players
  • 22.7 Summary

Chapter 23 - Express: building an API

  • 23.1 Installing packages from npm
  • 23.2 Creating a web server with Express
  • 23.3 Sending data to and from the server
  • 23.4 The Crypt - server and client code
  • 23.5 The Crypt - building the game server
  • 23.6 The Crypt - loading data in the browser
  • 23.7 Summary

Chapter 24 - Polling: repeating requests with XHR

  • 24.1 High Fives - building an auction app
  • 24.2 High Fives - polling the server for updates
  • 24.3 The Crypt - running a central server
  • 24.4 The Crypt - managing multiple games on the browser
  • 24.5 The Crypt - managing multiple games on the server
  • 24.6 The Crypt - keeping players updated
  • 24.7 Summary

Chapter 25 - Socket.IO: real-time messaging

  • 25.1 High Fives - sending messages with Socket.IO
  • 25.2 The Crypt - spreading the love
  • 25.3 Summary